At first I was just fooling around with the idea of nostalgia. Using an old team with only Gen IV Pokemon paired along with Infernape and Lucario. Two of Gen IVs best offensive Pokemon. With that in mind the team started off with just pokemon thrown in without any thought. Started like this
The Two Close Combatters. I wanted both of them to be all out attacking sets
Then I wanted two more hard hitters as well. And metagross with Trick was a cool idea and worked pretty well for awhile. Along with CB Perior
I knew I needed two more walls so I added Hippo and Milotic. This team surprisingly did average. Really bad once I started getting higher up on the ladder. Obviously this team has too many glaring weakness's but I loved the idea of keeping Infernape and Lucario. The problem with this team was I found almost no opportunity to switch Lucario and Infernape in other than revenge killing and putting pressure on walls.
Immediately I sacked the other 4 and added a real core that worked extremely well with Lucario and Infernape. I added Virizion because it has great synergy with this team and it is fun to add another Close Combatter. Virizion added a new element to the duo which I love!! Until I ran into...
Whimiscott added so many great elements to my team! A fast U-turner, counter to hydreigon(which is everywhere), encore to stop set up sweepers, also most of UU teams are surprisingly weak to whimiscott with Max SpAtk Moonblast+Giga Drain.
Here is where the dilemma lies. Both Whimiscott and Virizion are great on this team, but I cannot find a way to fit both of them on my team. I would gladly replace any of the core 4 but keeping the physical Lucario and Infernape to make them work. So far this team has allowed Lucario and Infernape to smash their way through anything with Close Combat. Virizion adds to this smashing but whimiscott provides alot of support.
Uxie @ Choice Scarf
Ability: Levitate
EVs: 252 HP / 104 Def / 152 Spe
Impish Nature
- Thunder Wave
- Trick
- U-turn
- Stealth Rock
Description: This is my lead. It not only provides a quick SR, but it can also cripple opposing pokemon with thunder wave+Trick. It's real prize is U-turn, this allows for great switch in opportunities for Lucario +Infernape. The EVs are so that it can outspeed with choice scarf a crobat+Aerodactyl before M-evolve. A tricked crobat is a screwed crobat for the entire match.
Vaporeon @ Leftovers
Ability: Water Absorb
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Scald
- Wish
- Protect
- Baton Pass
Description: This is UU so you need a bulky water. Vaporeon is one of the best at it with wish +Baton Pass so I don't lose momentum. I've thought about Lanturn for this role for volt switch, but it doesnt have the same overall bulk as Vaporeon
Infernape @ Life Orb
Ability: Iron Fist
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Flare Blitz
- U-turn
- Mach Punch
Description: The better out of the two IMO. Having a better dual STABs with Flareblitz added though the quickest to die. Also being faster is a huge perk. Mach Punch is necessary against faster pokemon. U-turn tops the cake for the set allowing it really put pressure on opponents. Of course with Life orb+Hazards+Recoil, this thing dies fast. But not without a hard punch in the face. If it's at 20% I tend not to give a single f$%@ because that means it can still fight.
Lucario @ Life Orb
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Close Combat
- Earthquake
- Extreme Speed
- Sword Dance/Bullet Punch
Description: The cleaner/secondary Close Combat. He hits harder but lacks the secondary STAB that infernape has. Slower but hits alot of things for super effective in this meta. The SD set is beyond easy to pull off thanks to scouting and damage from SR. Though I do love switching it up to all out attacker if I'm running Virizion on the same team.
Ampharos @ Ampharosite
Ability: Static
EVs: 252 HP / 252 Def / 6 SpA
Bold Nature
- Volt Switch
- Dragon Pulse
- Rest
- Sleep Talk
Description: The thing that stops Fire spamming from going to work on this team. I run physically defensive to stop top physical threats from going to work on against me. It also provides great slow volt turns to give my other pokemon a safe switch in. Downside though is that it gets worn down but a great pair with vaporeon with Wish Passing.
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Virizion @ Life Orb
Ability: Justified
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Close Combat
- Leaf Blade
- Stone Edge
- Swords Dance
Description: The third close combatter. Many teams are not prepared for SD set from her. In general this metagame is weak to Grass+. Stone Edge is only there for situations and coverage, but rarely used. While the weakest in strength, it provides the most switch in and set up opportunities out of the other two. Also very difficult to revenge kill making it a tough choice to drop.
Whimsicott @ Leftovers
Ability: Prankster
EVs: 252 HP / 4 Atk / 252 SpA
Modest Nature
- Moonblast
- Giga Drain
- U-turn
- Encore
Description: The best support pokemon on this team. I've described its role in the beginning but it plays an important part as being an annoyer, support, all out attacking destroying most offensive mons. Priority encore is a huge game changer. It makes setting up with Lucario all the more easier. But it's hard to replace over Virizion. This is where my dilemma comes in because both have been doing quite successful over the ladder. And times I'm just wishing I had one over the other.
Conclusion: This team has done well for me although unfinished. I have recieved advice for both of them though it's very difficult as to what I can replace for them. I love the combo of Lucario and Infernape doing major damage with Close Combat spamming. This metagame has forgotten about fight spam and it's time to remind people of why they are still dominant.
EDIT: Here is a great replay footage of this team. http://replay.pokemonshowdown.com/uu-170864069
The Two Close Combatters. I wanted both of them to be all out attacking sets
Then I wanted two more hard hitters as well. And metagross with Trick was a cool idea and worked pretty well for awhile. Along with CB Perior
I knew I needed two more walls so I added Hippo and Milotic. This team surprisingly did average. Really bad once I started getting higher up on the ladder. Obviously this team has too many glaring weakness's but I loved the idea of keeping Infernape and Lucario. The problem with this team was I found almost no opportunity to switch Lucario and Infernape in other than revenge killing and putting pressure on walls.
Immediately I sacked the other 4 and added a real core that worked extremely well with Lucario and Infernape. I added Virizion because it has great synergy with this team and it is fun to add another Close Combatter. Virizion added a new element to the duo which I love!! Until I ran into...
Whimiscott added so many great elements to my team! A fast U-turner, counter to hydreigon(which is everywhere), encore to stop set up sweepers, also most of UU teams are surprisingly weak to whimiscott with Max SpAtk Moonblast+Giga Drain.
Here is where the dilemma lies. Both Whimiscott and Virizion are great on this team, but I cannot find a way to fit both of them on my team. I would gladly replace any of the core 4 but keeping the physical Lucario and Infernape to make them work. So far this team has allowed Lucario and Infernape to smash their way through anything with Close Combat. Virizion adds to this smashing but whimiscott provides alot of support.
Uxie @ Choice Scarf
Ability: Levitate
EVs: 252 HP / 104 Def / 152 Spe
Impish Nature
- Thunder Wave
- Trick
- U-turn
- Stealth Rock
Description: This is my lead. It not only provides a quick SR, but it can also cripple opposing pokemon with thunder wave+Trick. It's real prize is U-turn, this allows for great switch in opportunities for Lucario +Infernape. The EVs are so that it can outspeed with choice scarf a crobat+Aerodactyl before M-evolve. A tricked crobat is a screwed crobat for the entire match.
Vaporeon @ Leftovers
Ability: Water Absorb
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Scald
- Wish
- Protect
- Baton Pass
Description: This is UU so you need a bulky water. Vaporeon is one of the best at it with wish +Baton Pass so I don't lose momentum. I've thought about Lanturn for this role for volt switch, but it doesnt have the same overall bulk as Vaporeon
Infernape @ Life Orb
Ability: Iron Fist
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Flare Blitz
- U-turn
- Mach Punch
Description: The better out of the two IMO. Having a better dual STABs with Flareblitz added though the quickest to die. Also being faster is a huge perk. Mach Punch is necessary against faster pokemon. U-turn tops the cake for the set allowing it really put pressure on opponents. Of course with Life orb+Hazards+Recoil, this thing dies fast. But not without a hard punch in the face. If it's at 20% I tend not to give a single f$%@ because that means it can still fight.
Lucario @ Life Orb
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Close Combat
- Earthquake
- Extreme Speed
- Sword Dance/Bullet Punch
Description: The cleaner/secondary Close Combat. He hits harder but lacks the secondary STAB that infernape has. Slower but hits alot of things for super effective in this meta. The SD set is beyond easy to pull off thanks to scouting and damage from SR. Though I do love switching it up to all out attacker if I'm running Virizion on the same team.
Ampharos @ Ampharosite
Ability: Static
EVs: 252 HP / 252 Def / 6 SpA
Bold Nature
- Volt Switch
- Dragon Pulse
- Rest
- Sleep Talk
Description: The thing that stops Fire spamming from going to work on this team. I run physically defensive to stop top physical threats from going to work on against me. It also provides great slow volt turns to give my other pokemon a safe switch in. Downside though is that it gets worn down but a great pair with vaporeon with Wish Passing.
________________________________________________________
Virizion @ Life Orb
Ability: Justified
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Close Combat
- Leaf Blade
- Stone Edge
- Swords Dance
Description: The third close combatter. Many teams are not prepared for SD set from her. In general this metagame is weak to Grass+. Stone Edge is only there for situations and coverage, but rarely used. While the weakest in strength, it provides the most switch in and set up opportunities out of the other two. Also very difficult to revenge kill making it a tough choice to drop.
Whimsicott @ Leftovers
Ability: Prankster
EVs: 252 HP / 4 Atk / 252 SpA
Modest Nature
- Moonblast
- Giga Drain
- U-turn
- Encore
Description: The best support pokemon on this team. I've described its role in the beginning but it plays an important part as being an annoyer, support, all out attacking destroying most offensive mons. Priority encore is a huge game changer. It makes setting up with Lucario all the more easier. But it's hard to replace over Virizion. This is where my dilemma comes in because both have been doing quite successful over the ladder. And times I'm just wishing I had one over the other.
Conclusion: This team has done well for me although unfinished. I have recieved advice for both of them though it's very difficult as to what I can replace for them. I love the combo of Lucario and Infernape doing major damage with Close Combat spamming. This metagame has forgotten about fight spam and it's time to remind people of why they are still dominant.
EDIT: Here is a great replay footage of this team. http://replay.pokemonshowdown.com/uu-170864069
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