Enki , are sets already posted that are not in the OP still being considered, or do they need to be updated? Anyways:
What to use:
Scizor (M) @ Scizorite
Ability: Light Metal -> Technician
EVs: 120 HP / 252 Atk / 136 Spe
Adamant Nature
- Bullet Punch
- Bug Bite/Knock Off
- Superpower
- Swords Dance
Role: Physical Sweeper
What it does: Where to start. Mega Scizor is a monster with numerous positive traits, and very few drawbacks. Often understated and overlooked because its other sets don’t heavily invest in it, Mega Scizor sports a very high 150 base Attack. When fully invested, as it is in the above set, Mega Scizor reaches 438 Attack unboosted. After an SD, there are very few things that can stomach an attack and still be able to hit back. Scizor also gets has many set-up opportunities in the current meta. Gliscor, Sylveon, Mega Venusaur, Clefable, Mega Gardevoir and the Lati twins are just some of the things that Scizor can set-up on. Of course some of those things carry Fire-type coverage, but once you scout those things and figure out they aren’t carrying HP Fire/Fire Blast, go forth and set-up cleanly. Mega Scizor is also very bulky and can be hard for an unprepared team to break down. 70/140/100 with only one weakness gives it a ridiculous amount of natural bulk, even without investment. 75 base Speed is also more than enough to speed creep a lot of things (I’ll explain the speed creeping down below).
Down to the moveset and the choices within it. Bullet Punch is your attack of choice, a 40 BP priority move that, after STAB and Technician boosts, is essentially a 90 BP priority attack. Coming off of that 150 base attack, Bullet Punch is all you need to clean up against weakened teams. Bullet Punch at +2 cleanly 2HKOs even staple HO attackers that resist Steel. Bug Bite is a very strong and spammable STAB that Technician only makes stronger. Bug Bite wears down a lot of common threats on switch-ins to the point that Bullet Punch can pick them off in short order. Knock Off is slashed in that slot for a few reasons. One, it provides more utility in matches where you cannot find a chance to set-up. Two, it can punish Scarf Landorus-T for switching in on Mega Scizor. With prediction Knock Off can cripple Lando-T on the switch, often sidelining a very common Scarfer for the duration of the match. Third, it allows Scizor to Knock the Shed Shell off Skarmory, allowing Magnezone to trap Skarm. Skarmory, while not unbeatable for Scizor, often times requires guessing the set correctly and taking chip damage to come out on top. Using Mag is a much more efficient way of dealing with Skarm, and Knock Off allows Mag to hold the dang Metal Bird down. Finally, Knock Off hits Talon, Thundy-I, Gyarados, Zapdos and Doublade neutrally, all of Scizor’s other coverage moves are resisted by those threats. Knock Off vs Bug Bite mainly comes down to strong STAB vs utility. Superpower is essential for powering through Chansey, Tyranitar, Heatran, Ferrothorn and other bulky Steel types.
Overall, Scizor really doesn't fit one offensive category well. I would say it fits the role of a physical sweeper best, but it can be an efficient cleaner of weakened teams with STAB Bullet Punch. It can also break down some common defensive cores, allowing it to fit the role of a wallbreaker after an SD.
Good teammates: Sylveon and other cleric Fairies are great teammates, they can provide valuable Wish Pass and Heal Bell support, which is very important because this set does not use Roost. Scizor also helps Fairies because it can take virtually any Steel or Poison attack aimed at Fairies. While Scizor can handle slower Heatran easily, faster Heatran can force it out easily. Bulky Waters are also good teammates to take all the Fire attacks aimed at Scizor. AV Azumarill in particular absorbs every Fire Blast and Overheat aimed Scizor’s way. Dragon types are also good options, because they give teams using Scizor+Fairy a well-rounded Fairy-Steel-Dragon core.
What counters it: Most Fire types give Scizor a lot of trouble. Both Charizards, some Talonflame, Skarmory and faster Heatran are the biggest hard stops to Scizor. While not countering it, anything that carries Will-o-Wisp or can reliably burn it can often force Scizor out.
Additional information: 136 Speed EVs speed creeps Rotom-W, and also allows him to creep past SDef Heatran as well. After speed creeping and maxing out Attack, the leftover EVs are put into HP for maximum overall bulk. The extra EVs can also be put in either Def or SDef for taking on specific threats and maximizing physical or special bulk.
What to use:
Scizor (M) @ Scizorite
Ability: Light Metal -> Technician
EVs: 120 HP / 252 Atk / 136 Spe
Adamant Nature
- Bullet Punch
- Bug Bite/Knock Off
- Superpower
- Swords Dance
Role: Physical Sweeper
What it does: Where to start. Mega Scizor is a monster with numerous positive traits, and very few drawbacks. Often understated and overlooked because its other sets don’t heavily invest in it, Mega Scizor sports a very high 150 base Attack. When fully invested, as it is in the above set, Mega Scizor reaches 438 Attack unboosted. After an SD, there are very few things that can stomach an attack and still be able to hit back. Scizor also gets has many set-up opportunities in the current meta. Gliscor, Sylveon, Mega Venusaur, Clefable, Mega Gardevoir and the Lati twins are just some of the things that Scizor can set-up on. Of course some of those things carry Fire-type coverage, but once you scout those things and figure out they aren’t carrying HP Fire/Fire Blast, go forth and set-up cleanly. Mega Scizor is also very bulky and can be hard for an unprepared team to break down. 70/140/100 with only one weakness gives it a ridiculous amount of natural bulk, even without investment. 75 base Speed is also more than enough to speed creep a lot of things (I’ll explain the speed creeping down below).
Down to the moveset and the choices within it. Bullet Punch is your attack of choice, a 40 BP priority move that, after STAB and Technician boosts, is essentially a 90 BP priority attack. Coming off of that 150 base attack, Bullet Punch is all you need to clean up against weakened teams. Bullet Punch at +2 cleanly 2HKOs even staple HO attackers that resist Steel. Bug Bite is a very strong and spammable STAB that Technician only makes stronger. Bug Bite wears down a lot of common threats on switch-ins to the point that Bullet Punch can pick them off in short order. Knock Off is slashed in that slot for a few reasons. One, it provides more utility in matches where you cannot find a chance to set-up. Two, it can punish Scarf Landorus-T for switching in on Mega Scizor. With prediction Knock Off can cripple Lando-T on the switch, often sidelining a very common Scarfer for the duration of the match. Third, it allows Scizor to Knock the Shed Shell off Skarmory, allowing Magnezone to trap Skarm. Skarmory, while not unbeatable for Scizor, often times requires guessing the set correctly and taking chip damage to come out on top. Using Mag is a much more efficient way of dealing with Skarm, and Knock Off allows Mag to hold the dang Metal Bird down. Finally, Knock Off hits Talon, Thundy-I, Gyarados, Zapdos and Doublade neutrally, all of Scizor’s other coverage moves are resisted by those threats. Knock Off vs Bug Bite mainly comes down to strong STAB vs utility. Superpower is essential for powering through Chansey, Tyranitar, Heatran, Ferrothorn and other bulky Steel types.
Overall, Scizor really doesn't fit one offensive category well. I would say it fits the role of a physical sweeper best, but it can be an efficient cleaner of weakened teams with STAB Bullet Punch. It can also break down some common defensive cores, allowing it to fit the role of a wallbreaker after an SD.
Good teammates: Sylveon and other cleric Fairies are great teammates, they can provide valuable Wish Pass and Heal Bell support, which is very important because this set does not use Roost. Scizor also helps Fairies because it can take virtually any Steel or Poison attack aimed at Fairies. While Scizor can handle slower Heatran easily, faster Heatran can force it out easily. Bulky Waters are also good teammates to take all the Fire attacks aimed at Scizor. AV Azumarill in particular absorbs every Fire Blast and Overheat aimed Scizor’s way. Dragon types are also good options, because they give teams using Scizor+Fairy a well-rounded Fairy-Steel-Dragon core.
What counters it: Most Fire types give Scizor a lot of trouble. Both Charizards, some Talonflame, Skarmory and faster Heatran are the biggest hard stops to Scizor. While not countering it, anything that carries Will-o-Wisp or can reliably burn it can often force Scizor out.
Additional information: 136 Speed EVs speed creeps Rotom-W, and also allows him to creep past SDef Heatran as well. After speed creeping and maxing out Attack, the leftover EVs are put into HP for maximum overall bulk. The extra EVs can also be put in either Def or SDef for taking on specific threats and maximizing physical or special bulk.
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