Albacore
sludge bomb is better than sludge wave
Mew for S doesn't seem too far fetched honestly, it's a ridiculous pain for both offensive and defensive teams and can fill a large amount of roles. That being said, it's in exactly the same boat as Clefable IMO. While it is ridiculously easy to slap on basically any team, it also ends up spamming recovery to the point where it can get critted and just die off. Also, a couple of things just completely and utterly stop it. I's useless vs Taunt Talonflame and YZard for instance. It's also setup fodder for XZard. It's a very, very good mon, but it does require a little support so as to not end up a liability in some situations. That being said, this only applies to the stallbreaker set, If Life Orb EdgeQuake Mew becomes a thing I can see it in S, but right now, it's not quite at that level imo.
I've already discussed Garchomp, Hippo, Bisharp and Starmie, and I agree with Lando-T rise. YZard drop I really disagree with though, I've been using it recently and it's really, really good. Latis aren't really good answers to it unless they run recovery, Keldeo can't switch in, Greninja barely checks, and though Heatran is a bit of a problem, it's not too hard to play around (hint : pair it with Starmie). I don't really see how scarf Lando-T is much of a problem for it when it has to lock itself into Stone Edge to beat it, in fact YZard is one of the better switchins to Scarf Lando-T since it takes nothing from U-Turn and completely screws it if it goes for EQ, Superpower or Knock Off. YZard has one of the most spammable STAB moves in the metagame and is quite hard to switch into for most teams especially given the plummet in Chansey usage (btw run Flamethower it's better, you don't have to worry about missing or running out of PP), and I've also found it to provide a really good amount of defensive synergy too. SR weakeness isn't too big of a problem IMO because even if rocks are up, YZard can still find a few opportunities to come in for free and attack or even roost off, and rocks are just easier and easier to remove in this metagame now that Latis and Starmie are no longer liabilities against a few of teams. Oh, and it's also able to get rid of opposing Sun an rain. Of course, this goes both ways, but having something on your team that can completely halt an Excadrill or Kabutops sweep can be a lifesaver.
I made a big post about Ferrothron around a month ago and my stance on it still stands : for every thing you wall (and you do wall a lot of things don't get me wrong), there's something else out there that can abuse the hell out of you. MHera and Magezone are the two things which makes Ferro's life hell the most, and although they aren't on every team, when you do face them, Ferro can quickly become a liability. Every time you send Ferro out, you risk putting yourself in a bad position as a result. The meta is kinda geared towards screwing Ferrothorn atm, what with all the HP Fire Latis, the Superpower Scizors, and the Spikes Greninjas. A lot of the time you kinda have to run Ferrothorn, but it puts such a strain on teambulding that I oftne feel really, really reluctant to use it, because if you do you have to worry even more about a bunch of other things.
Also, nominating Celebi for A-.
Celebi is just ridiculously underrated atm. It's already a solid B+ rank for its defensive capabilities, however I've recently tried an offensive LO set and oml it's so good. One of the biggest problems with Celebi is its passiveness, but the offensive set fixes that in a big way. LO boosted Leaf Storm hits stupidly hard (it OHKOs AV Azu and scarf TTar after rocks lol), and it's also is one of the best Heatan lures no-one expects to get smacked by Earth Power. In fact it basically decimates VenuTran, not just that, but actually luring each member of the core quite well. It also keeps a lot of the defensive aspects of Celebi like switching into Keldeo and Rotom-W. Its natural bulk is still impressive : for example, with a spread of 96 HP / 252 SpA / 160 Speed, it still barely takes one Ice Punch from Mega-Medicham and OHKOs it back. (though it does go down in the process). It may seem like it has a lot of competition from Latios and Latias but it does have a lot of advantages over them, namely, being able to fit Recover a lot more easily, being a far better Azumarill check, dealing with Rotom-W and Keldeo slightly better thanks to Natural Cure, ruining Suicune and Manaphy, hard walling Breloom, checking MGyara, faring much better vs Excadrill, literally just beating Rain, etc..).
What really sells this set is the surprise factor, which lets you destroy unsuspecting Pokemon who think they can beat you. For instance, MHera will usually stay in and Pin Missile, just to take a Psychic to the face. Bisharp typically Knocks Off or Pursuits instead of Sucker Punching and just gets Earth Powered. It even has the option to lure Ferro and Skarmory if it can fit in HP Fire. You can also run Nasty Plot over Recover but I don't recommend it because you can never actually set it up.
Celebi is just a really versatile Pokemon, and you don't really know for sure if it's going to stall you out, try to pass boosts, or nuke the crap out of you. It fits on all kinds of playstyles and checks a ton of big threats no matter what it runs and I feel like it would be much more fitting in A-.
I've already discussed Garchomp, Hippo, Bisharp and Starmie, and I agree with Lando-T rise. YZard drop I really disagree with though, I've been using it recently and it's really, really good. Latis aren't really good answers to it unless they run recovery, Keldeo can't switch in, Greninja barely checks, and though Heatran is a bit of a problem, it's not too hard to play around (hint : pair it with Starmie). I don't really see how scarf Lando-T is much of a problem for it when it has to lock itself into Stone Edge to beat it, in fact YZard is one of the better switchins to Scarf Lando-T since it takes nothing from U-Turn and completely screws it if it goes for EQ, Superpower or Knock Off. YZard has one of the most spammable STAB moves in the metagame and is quite hard to switch into for most teams especially given the plummet in Chansey usage (btw run Flamethower it's better, you don't have to worry about missing or running out of PP), and I've also found it to provide a really good amount of defensive synergy too. SR weakeness isn't too big of a problem IMO because even if rocks are up, YZard can still find a few opportunities to come in for free and attack or even roost off, and rocks are just easier and easier to remove in this metagame now that Latis and Starmie are no longer liabilities against a few of teams. Oh, and it's also able to get rid of opposing Sun an rain. Of course, this goes both ways, but having something on your team that can completely halt an Excadrill or Kabutops sweep can be a lifesaver.
I made a big post about Ferrothron around a month ago and my stance on it still stands : for every thing you wall (and you do wall a lot of things don't get me wrong), there's something else out there that can abuse the hell out of you. MHera and Magezone are the two things which makes Ferro's life hell the most, and although they aren't on every team, when you do face them, Ferro can quickly become a liability. Every time you send Ferro out, you risk putting yourself in a bad position as a result. The meta is kinda geared towards screwing Ferrothorn atm, what with all the HP Fire Latis, the Superpower Scizors, and the Spikes Greninjas. A lot of the time you kinda have to run Ferrothorn, but it puts such a strain on teambulding that I oftne feel really, really reluctant to use it, because if you do you have to worry even more about a bunch of other things.
Also, nominating Celebi for A-.
Celebi is just ridiculously underrated atm. It's already a solid B+ rank for its defensive capabilities, however I've recently tried an offensive LO set and oml it's so good. One of the biggest problems with Celebi is its passiveness, but the offensive set fixes that in a big way. LO boosted Leaf Storm hits stupidly hard (it OHKOs AV Azu and scarf TTar after rocks lol), and it's also is one of the best Heatan lures no-one expects to get smacked by Earth Power. In fact it basically decimates VenuTran, not just that, but actually luring each member of the core quite well. It also keeps a lot of the defensive aspects of Celebi like switching into Keldeo and Rotom-W. Its natural bulk is still impressive : for example, with a spread of 96 HP / 252 SpA / 160 Speed, it still barely takes one Ice Punch from Mega-Medicham and OHKOs it back. (though it does go down in the process). It may seem like it has a lot of competition from Latios and Latias but it does have a lot of advantages over them, namely, being able to fit Recover a lot more easily, being a far better Azumarill check, dealing with Rotom-W and Keldeo slightly better thanks to Natural Cure, ruining Suicune and Manaphy, hard walling Breloom, checking MGyara, faring much better vs Excadrill, literally just beating Rain, etc..).
What really sells this set is the surprise factor, which lets you destroy unsuspecting Pokemon who think they can beat you. For instance, MHera will usually stay in and Pin Missile, just to take a Psychic to the face. Bisharp typically Knocks Off or Pursuits instead of Sucker Punching and just gets Earth Powered. It even has the option to lure Ferro and Skarmory if it can fit in HP Fire. You can also run Nasty Plot over Recover but I don't recommend it because you can never actually set it up.
Celebi is just a really versatile Pokemon, and you don't really know for sure if it's going to stall you out, try to pass boosts, or nuke the crap out of you. It fits on all kinds of playstyles and checks a ton of big threats no matter what it runs and I feel like it would be much more fitting in A-.
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