Maybe if the demo was going to be released during Tanabata (sometime during July and August). GameFreak just LOVES giving away Jirachi during Tanabata.Oh god that is a load of wishful thinking...Do you really think that our japanese marketing overlords would give us a jirachi(A 600BST Event) with a megastone in the demo?
Its prolly going to be a common mon megastone that cant be obtained other way. God bless the cloners tough.
I wouldn't say it's so much as wishful thinking as it is a possibility with a significant chance of being correct. This demo isn't a traditional demo, what with it aminly being available to those who pre-order the game instead of those looking to try before they buy. The distribution method is equal to many events requiring a code from various places so we can equate this to an event/sneak peek more than a demo. And GF's done crazy things before, I wouldn't put it pass them, especially if the demo will be on the eshop later.Oh god that is a load of wishful thinking...Do you really think that our japanese marketing overlords would give us a jirachi(A 600BST Event) with a megastone in the demo?
Its prolly going to be a common mon megastone that cant be obtained other way. God bless the cloners tough.
Soul Dew exists in the game code, at least. And I doubt they even care about it being overpowered, considering they banned it even from Battle Tower in RS.But Soul Dew is banned from everything but Smogon Ubers and might have been deemed overpowered, so Gen V might have been its final appearance.
Well, it wasn't technically "banned" from the battle tower, just rendered completely useless.Soul Dew exists in the game code, at least. And I doubt they even care about it being overpowered, considering they banned it even from Battle Tower in RS.
I think it's unlikely an item like Soul Dew would be modified for this because that would basically give it a whole new purpose, for one, or make it entirely overpowered. By the latter I mean that Soul Dew boosts their offenses, so if it also Mega Evolved them, there would be an almost unreasonable power curve as a result. I'm more inclined to believe that there will be an entirely separate item.But regardless, I'm sure Soul Dew will be present in the game (and probably has something to do with their megas, knowing GameFreak..)
I think it's unlikely an item like Soul Dew would be modified for this because that would basically give it a whole new purpose, for one, or make it entirely overpowered. By the latter I mean that Soul Dew boosts their offenses, so if it also Mega Evolved them, there would be an almost unreasonable power curve as a result. I'm more inclined to believe that there will be an entirely separate item.
Or it's just there just in case they do decide to give us a way to get the Soul Dew in Gen VI we can transfer it over to XY to use there. If ORAS does things similar to the original Gen III games, we'll have a special event where we'll be able to catch the Eon Duo we couldn't catch normally and it'll be holding the Soul Dew.It's also worth noting that the Soul Dew, while programmed into the games, may not actually be available - this has been the case for many items before, such as Gen 4's Azure Flute, Enigma Stone, Red Chain, Soot Bag etc., Gen 5's Apricorn Balls, and other such items. It may just be leftover data from previous builds.
Soul Dew was always a free CM boost, and it would still be broken if it only boosted one stat instead of both because Latios would have a free Choice Specs and Latias would be the ultimate Special Tank.As for the Soul Dew being overpowered, they can either make it so the Special boost is decreased to 1.5x instead of double or it has a different effect depending on which one is holding it. Latios would double its Special Attack and Latias would double its Special Defense. if that's not enough of a increase to make the Soul Dew special, maybe they could make it that Latios gets its SpA doubled and SpD 1.5x while Latias gets its SpA 1.5x and its SpD doubled. Too bad their Mega forms don't get a speed increase (seriously, why not? They're based on JET planes!), otherwise this might not be such a big issue.
*facepalm* Sorry, made a mistake, I thought the Soul Dew doubled Latios & Latias Special stats. Hmm, let's see, how to nerf that. Well we could go the Creation Orbs route and just have them increase Dragon- and Psychic-type moves by 50%. Or maybe add a penalty to using it, like a decrease to the Physical stats? Honestly I could list a dozen ways to nerf the Soul Dew but I don't see what the point would be since I doubt they'll change it.Soul Dew was always a free CM boost, and it would still be broken if it only boosted one stat instead of both because Latios would have a free Choice Specs and Latias would be the ultimate Special Tank.
Older TMs would probably return as Move Tutor moves in ORAS and XY2. They MIGHT use Gen III's TM list for ORAS (they'll at least need to add in some HMs like Dive), but they didn't for other remakes.Does anybody know if they're gonna bring back older tms and stuff? Like Focus Punch, Natural Gift etc...And how about the gems such as flying gems?
Talking about possible nerfs to Soul Dew is pointless because that's baseless speculation/wish-listing (which we are supposed to be avoiding) and they probably won't do it anyway.*facepalm* Sorry, made a mistake, I thought the Soul Dew doubled Latios & Latias Special stats. Hmm, let's see, how to nerf that. Well we could go the Creation Orbs route and just have them increase Dragon- and Psychic-type moves by 50%. Or maybe add a penalty to using it, like a decrease to the Physical stats? Honestly I could list a dozen ways to nerf the Soul Dew but I don't see what the point would be since I doubt they'll change it.
Older TMs would probably return as Move Tutor moves in ORAS and XY2. They MIGHT use Gen III's TM list for ORAS (they'll at least need to add in some HMs like Dive), but they didn't for other remakes.
As for items, no clue what they have planned for those. It's odd they didn't make the gems obtainable via smashing rocks. Actually they could put them in the Global Link shop, that'll probably be the easiest way.
I recall them mentioning some tms became hms, and that some moves migth fill the spot. Again this is an old rumour.Talking about possible nerfs to Soul Dew is pointless because that's baseless speculation/wish-listing (which we are supposed to be avoiding) and they probably won't do it anyway.
Concerning TMs, they've never changed the list in the middle of a gen. They'll probably add some of the old TM moves as Tutors scattered about the game like in FireRed and LeafGreen or just have them at the Battle Tower/Frontier at the end like previous gens, assuming they're in at all.
Where did you read this? If this isn't new information then it's not really relevant to the discussion at hand I don't believe.So Rock Smash is returning as an HM that requires you to have the Dynamo Badge in order to use it? Otherwise, going north of Mauville before fighting Wattson would be possible.
That's a good point. If they don't reinstate Rock Smash's HM status then that just removes an old roadblock. Then again, being Wanda's boyfriend is suppose to be breaking apart rocks, they could make it that until you get the Dynamo Badge he's still digging through the cave. Then once you get the Dynamo Badge you can go back to the tunnel and it'll be revealed that he's gotten to two boulders he can't destroy without Rock Smash.So Rock Smash is returning as an HM that requires you to have the Dynamo Badge in order to use it? Otherwise, going north of Mauville before fighting Wattson would be possible.
Rock Smash was an HM in the original games that required you to have the Dynamo Badge from Wattson in order to use the move. It was essential towards moving forward in the story as smashable rocks blocked the path north of Mauville, Route 111. If it stays as a TM, as it has been since Unova, nothing would stop players from proceeding straight from Slateport all the way to Lavaridge to battle Flannery. However, if it is reverted back to its HM status, the story can continue as it originally had since you would be forced to travel to Verdanturf to talk with Wally's family and return to the Mauville Gym to challenge Wattson.Where did you read this? If this isn't new information then it's not really relevant to the discussion at hand I don't believe.
This is big. The path the story takes is definitely considered by how old HM's are reinstated, but I apologize if it sounded like I confirmed information.Concerning TMs, they've never changed the list in the middle of a gen. They'll probably add some of the old TM moves as Tutors scattered about the game like in FireRed and LeafGreen or just have them at the Battle Tower/Frontier at the end like previous gens, assuming they're in at all.
They won't have to explain it this time. We already know.Seeing as the Rock Smash HM was just handed to you by a scientist in a house in Mauville, they could easily just have him only give it to you AFTER you beat Wattson, or make up some other roadblock for you above Mauville. It's not like they won't stoop to not explaining a road block