Quanyails
On sabbatical!
I've had some time to take other people's comments and try reposing the tail. How does this look compared to the first one? I tried making the rings closer in position to Magistrum's intent, but I can't seem to make them look like they're perfectly distanced from each other, so I think I'll have to claim artistic license to that and make them look more like three in the front, one in the back.
I sketched out a pose with a scorpion-like tail position, but the sprite didn't really mesh, especially since the 'hooks' the design has curve down, in contrast to the tail which would curve up.
Edit: Changed a few details on the front sprite and made a new back sprite.
I sketched out a pose with a scorpion-like tail position, but the sprite didn't really mesh, especially since the 'hooks' the design has curve down, in contrast to the tail which would curve up.
Edit: Changed a few details on the front sprite and made a new back sprite.
- HeaLnDeaL: I made the wingspan of the design bigger and I pointed the tail outward to give it larger dimensions. ouob I think the design looks a tad bigger than Mantine, but not as big as Kyogre. Interestingly enough, I like your back sprite more than your front sprite. The rings are nicely done in composition on the back, and the main body has nice shape. On the front sprite, I think the way the hooks on the right fin look twisted, as if there was a joint near the tip of that fin that allowed the ray to twist its hooks like it were fingers on a wrist. The hooks themselves also look nonuniform, as the front one lacks the concavity the back one has. In general, the sprite has a jaggedness to it from a lack of anti-aliasing. I hope that you smooth some of the details out as you keep working on it. :)
- DougJustDoug: Despite my personal preferences, I really do like the second of your posted poses. The pose looks relatively natural (despite it having fins instead of wings), the hooks look perfect, and it makes great use of the restricted canvas. Of course, it'll be harder to animate, but at least it looks all right while static.
- Jaret: The sprite is technically nice; I notice especially the sharp lines on the fins. There are a few details that could be aesthetically improved. The main concern I have is the use of shading on your sprite. It's a bit detailed for what Gen. V sprites use. I think you could increase the contrast between shades or make some colors used buffer colors rather than primary shades. I'm also not fond of the back sprite portraying the fins as bat-like wings, intentionally or otherwise. The design's fins are rather thick, and adding those stretch wrinkles make them look insubstantial. I think that maybe even removing those stretch wrinkles might make the fins look thicker, if that might help.
- SomeDude01: I'd try to keep the pose more neutral unless you'd like animators to add extra frames in for a flapping animation. Currently, the sketch looks like it's falling out of the sky, since both the fins and tail are curved upwards. I would say to change either the position of the fins or tail to make the direction of movement less downward.
- noobiess: Ooh, I like that perspective used on those fins. The WIP view is cool, too. I think that the right 'hook' could be angled more toward the the camera rather than angled right, since the hooks aren't angled quite that far apart. The rings on the fins look fantastic! You've done a great job using those two hues. The sprite is a bit on the small side, but if you think of the design as a small ray, go for it. ouob
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