Megas For All V2 (Induction Phase)

Status
Not open for further replies.
A few things I'd like to touch on:

THE NEXT SLATE IS REGICE, REGIROCK, RELICANTH, AND SHEDINJA (lol). PLEASE DISCUSS.

I've been seeing a lot of submissions not following the rules lately; please remember to read the guidelines before submitting megas.

Remember, you may PM me your top 3 votes for each Pokemon during the voting phase. It also helps if you don't include filler text like "I am voting for..." "I think this because..." or "I'm not voting for this one because..." Lists are ideal, but your vote counts regardless.
 
I think I'll probably go the offensive route with Regice so that it could use that BoltBeam + Focus Blast combo. It can even mirror the Registeel mega by increasing its speed by 30 instead of decreasing it. The Regis could probably all share the Soundproof ability as well.

Regirock can either go in a similar direction or be an bulky offensive tank that keeps the speed that it has now.

I have no ideas for Relicanth or Shedinja atm. I need more time to think about them.
 
It annoys me that we aren't doing registeel along with the others, but it has already been done, so it is understandable that we aren't.
Anyways...
Regice + Regirock: -30 spe for each, + 30 to higher attack stat, and I suppose probably like +50 to each defense stat? That is following the stat boosts of registeel, but... idk. This just seems too strong. 150 in the lower defense stat and 250 in the higher, as well as a high hp? Also, to follow the trend even more, we could give it an ability that makes it immune to something, as steel's is soundproof. Or some other moderately good defensive ability.
Relicanth: Water/Ground as a tank. Ground isn't far fetched because most fish that are assumed to be extinct, including the one that this is based on, live in mud for a large portion of their lives. Now it only has one weakness, which is an amazing bonus.
Shedinja: Precision and a huge attack boost for a priority abuser, unless we just want to keep wonder guard? Ooh, maybe we could give it sturdy and make people cry with u-turn xD If we do this, it would be banned to MFE ubers.
 
What about Registeel? I had some good ideas for the whole trio and currently, Soundproof seems like such a waste. None of them are above RU so they don't need to be held back in design compared to megas of already-viable mons.

Regirock and Regice will gain Solid Rock and Ice Age respectively. Stat boosts will be 50 to highest offense - Attack for Regirock, Special Attack for Regice - 30 to highest defense - Defense for Regirock, Special Defense for Regice - and 20 to other defense. Registeel would get 25 in all stats but HP and Speed, and either gain Filter or keep Clear Body.

Relicanth will keep Rock Head and gain a bit more speed to for a Rock Polish set. STAB Head Smash hurts, and lack of recoil means it won't be too easy to revenge kill.

Shedinja will get a unique ability that's more or less an upgraded Wonder Guard. It's still weak to a ton of things, but now it doesn't die instantly to hazards.
I also want to drop its defenses a lot since 1 HP make those irrelevant and it still only has a BST of 336 after mega evolution. I don't know if that's allowed, though.
 
Last edited:
Winners are in! More than one person let me know via PM that they wouldn't vote on specific Pokemon in this slate because none of the submissions were good enough. I hope you all take that as a note to model your submissions after winners or those who have been with the project for a long time.

Milotic: Stitch98
Water -> Water/Dragon
Marvel Scale/Competitive/Cute Charm -> Technician
New Moves

HP 95-> HP 95
Atk 60-> 70 (+10)
Def 79-> 109 (+30)
SpA 100-> 130 (+30)
SpD 125-> 155 (+20)
Spe 81-> 81 (+0)

Flavor Concept: Same stat changes to Gyarados. The ability boosts Dragon Breath and Water Pulse, so I think it could Paralyze and Confuse the opponent.


Minun: Dilasc
Typing: Electric -> Electric/Ice
Abilities: Minus (Volt Absorb) -> Refrigerate
Movepool Additions: Hyper Voice, Freeze Dry
HP: 60 -> 60
Atk: 40 -> 40
Def: 50 -> 75 (+25)
SpA: 75 -> 110 (+35)
SpD: 85 -> 110 (+25)
Spe: 95 -> 110 (+15)


Plusle: Dilasc (I will add the ability as "Ignate" because it is already an ability. Please remember to check the new abilities spreadsheet before creating a new one of your own)
Typing: Electric -> Electric/Fire
Abilities: Plus (Lightning Rod) -> Burning Hands (fire type refrigerate) Ignate
Movepool Additions: Hyper Voice, Will-o-wisp

HP: 60 -> 60
Atk: 50 -> 50
Def: 40 -> 65 (+25)
SpA: 85 -> 120 (+35)
SpD: 75 -> 100 (+25)
Spe: 95 -> 110 (+15)


Raichu: Jaguar360 (I worry that Pixilate Extreme Speed+Fake Out might be a little too much, but we'll keep it on the grounds that it hasn't been playtested yet and it won the voting)
Mega Raichu
Type: Electric --> Electric/Fairy (Just Electric if it proves to be overpowered)
Abilities: Static/Lightningrod --> Pixilate
Stats: 60/90/55/90/80/110 --> 60/120(+30)/75(+20)/120(+30)/80/130(+20)
New Moves: +Hyper Voice (Pikachu level up move), Extremespeed is an egg move for Pichu, Surf is a learnable TM for Pikachu
Pikachu and Raichu were among the few Pokemon in the Fairy egg group not to get a retyping. With this Mega Evolution, Raichu gains the Fairy type and becomes the only Pokemon to have access to Pixilate and Extremespeed. Raichu retains its ability to go mixed with its wide movepool and solid attacking stats and has access to a good speed tier before and after Mega Evolution. Extremespeed doesn't seem too broken on it so far, as it has no way to boost its Attack, and 120 is not too high of an Attack for Mega standards (it needs Knock Off to break through Chansey, for example). And don't worry, Adaptability Mega Dedenne will still have merits over Raichu.

This opens the submission phase for Regice, Regirock, Relicanth, and Shedinja.
 
Regice
Type: Ice --> Ice
Ability: Limber
Stats: 80/50/100/100/200/50 --> 80/60(+10)/120(+20)/140(+40)/200/80(+30)
The Regis continue with the immunity theme started by Soundproof Registeel, so Regice gets Limber. Mega Regice is the offensive Mega out of the trio and is made to excel with a Rock Polish set. It gets a speed boost equal to the speed drop that Mega Registeel had an gets another big boost to its Sp. Attack. Limber makes it so that its sweep cannot be stopped by paralysis.

Regirock
Type: Rock --> Rock
Ability: Immunity
Stats: 80/100/200/50/100/50 --> 80/140(+40)/200/60(+10)/150(+50)/50
While Mega Registeel is a wall and Regice is an offensive monster, Mega Regirock tanks the middle path and becomes a bulky offensive tank. It has no Speed adjustments, so it is right in the middle between Registeel and Regice and gets a sizable Attack boost to fire powerfully with Stone Edges, Earthquakes and Drain Punches. Immunity makes it unable to be worn down by Poison, so Burn and powerful super-effective attacks are the way to take down this golem. (Side-note: if Mega Regirock proves too tanky in practice, it can get something like Insomnia, Bulletproof or Levitate instead)
 
Regirock
Type: Rock -> Rock
Abilities: Clear Body (Studry) -> Solid Rock
New Moves: Bulk Up

HP: 80 -> 80
Atk: 100 -> 150 (+50)
Def: 200 -> 230 (+30)
SpA: 50 -> 50
SpD: 100 -> 120 (+20)
Spe: 50 -> 50
BST: 580 -> 680

Regirock is all physical. Both its Attack and Defense are high, and it already has the tools it needs to be successful short of reliable recovery (which I fear will make it broken). Solid Rock mitigates the many unfortunate weaknesses that come with being a Rock type, and Bulk Up boosts its physical stats high to go on the offensive. It might be redundant with Curse, but it's also for flavor reasons with Regice getting CM. It's possible to outrun slower things.

Regice
Type: Ice -> Ice
Abilities: Clear Body (Ice Body) -> Ice Age
New Moves: Calm Mind

HP: 80 -> 80
Atk: 50 -> 50
Def: 100 -> 120 (+20)
SpA: 100 -> 150 (+50)
SpD: 200 -> 230 (+30)
Spe: 50 -> 50
BST: 580 -> 680

Regice on the other hand specializes in... well, special stats. Ice Age grants many resistances, but Regice will still take the full power of common weaknesses that its Ice type leave it with. Calm Mind allows it to go on the offensive for once, and boltbeam is great coverage on its own, allowing you to possibly run Substitute to prevent revenge kills or Toxic to at least do something to walls.

Relicanth
Type: Water/Rock -> Water/Rock
Abilities: Swift Swim, Rock Head (Sturdy) -> Rock Head
New Moves: Ice Fang, Superpower

HP: 100 -> 100
Atk: 90 -> 130 (+40)
Def: 130 -> 140 (+10)
SpA: 45 -> 45
SpD: 65 -> 95 (+30)
Spe: 55 -> 75 (+20)
BST: 485 -> 585

Relicanth, as expected, does not change much. Its main use is as a Rock Polish sweeper with STAB Head Smash. Retaining Rock Head spares it recoil and allows it to utilize its excellent 100/140/95 bulk, and even if it's not on the offensive, Head Smash is reliable much stronger STAB.

Shedinja (Shedinjite)
Type: Bug/Ghost -> Bug/Ghost
Abilities: Wonder Guard -> Mega Guard (Like a combination of Wonder Guard and Magic Guard. Provides an immunity to everything except super-effective attacks)
New Moves: Destiny Bond, Night Shade

HP: 1 -> 1
Atk: 90 -> 150 (+60)
Def: 45 -> 35 (-10)
SpA: 30 -> 30
SpD: 30 -> 30
Spe: 40 -> 100 (+60)
BST: 236 -> 336

Shedinja was a very situational thing since it died to just about any form of damage. Now it's a less situational thing with just enough stats. Shedinja is basically a win condition - assuming you opponent does not carry one of its many weaknesses (Fire, Flying, Rock, Dark, or Ghost) or something with Mold Breaker, they lose. If it sounds broken, just consider this: what team doesn't already carry a few of those?
 
Last edited:
I may update with more later
Type: Bug/Ghost -> Bug/Ghost
Ability: Wonder Guard -> Soulless (When this Pokemon faints, the opposing Pokemon faints as a result. The opponent faints even if Soulless user faints as a result of passive damage.)
New Moves: Sticky Web

HP: 1 -> 1
Atk: 90 -> 140 (+50)
Def: 45 -> 30 (-15)
SpA: 30 -> 45 (+15)
SpD: 30 -> 30
Spe: 40 -> 90 (+50)

Flavor Concept: When Mega Shedinja faints, its shell opens up, stealing the opponent’s soul. Sticky Web is added because it’s a bug and could use an entry hazard.

Competitive Concept: Mega Shedinja is a neat addition to a mega-less hyper offensive team, for it can quickly set up Sticky Web and take out an opposing Pokemon. In case you find yourself in an unfavorable team matchup, Shedinja can be switched in with a slow U-Turn and die to SR after having already Mega Evolved. It’s a fairly niche mega, but it’s the only viable option I could think of without resorting to making a better version of Wonder Guard.
 
Mega Shedinja
Type: Bug/Ghost -> Bug/Ghost
Abilities: Wonder Guard -> Mysterious Veil (Only not-very-effective moves do damage. Immune to Weather, hazards, and self-inflicted damage. **Note only not very effective moves do damage, immunities are still immunities )
New Moves: Nasty Plot, U-turn

HP: 1 -> 1
Atk: 90 -> 130 (+40)
Def: 45 -> 45 (+0)
SpA: 30 -> 100 (+70)
SpD: 30 -> 30 (+0)
Spe: 40 -> 30 (-10)
BST: 236 -> 336

With Mysterious Veil, Mega shedinja only has to worry about the much less common "weaknesses" he now possesses (Bug, Grass, Poison, and Ground). Mega shedinja can play some mind games with when its going to mega evolve to add some survivability, and for the most part only ground is particularly widespread. I gave a major boost to his special attack (and nasty plot) so that he can go physical or special. His fourteen immunities should give him lots of opportunities to do damage with U-turn (He is a bug so he deserves it I believe), set up and hit hard, or baton pass either physical or special boosts. An interesting quirk is that creating a core with a flying type would work rather well since 3 of the 4 types Shedinja is weak to are resisted by the flying type. However a U-turn weakness kind of sucks (though since he'll die and your opponent will have to choose a pokemon first, you'll have the match up advantage presumably).
 
Last edited:
Oh yeah, whatever changes (modifying Grounded and/or making its base stats mirror the Solrock) to Lunatone are fine. I suspect both Lunatone and Solrock will get actual megas anyhow.
 

Cookie Butter

formerly the someone
Regirock
Type: Rock -> Rock
Abilities: Clear Body (Sturdy) -> Sedimentate (Rock type Refrigerate)
New Moves: -

HP: 80 -> 80
Atk: 100 -> 160 (+60)
Def: 200 -> 230 (+30)
SpA: 50 -> 50 (+0)
SpD: 100 -> 115 (+15)
Spe: 50 -> 45 (-5)
BST: 580 -> 680

Regice
Type: Ice -> Ice
Abilities: Clear Body (Ice Body) -> Refrigerate
New Moves: Tri Attack (it has 3 fingers)

HP: 80 -> 80
Atk: 50 -> 50
Def: 100 -> 115 (+15)
SpA: 100 -> 160 (+60)
SpD: 200 -> 230 (+30)
Spe: 50 -> 45 (-5)
BST: 580 -> 680

Relicanth
Type: Water/Rock -> Water/Rock
Abilities: Swift Swim, Rock Head (Sturdy) -> Reckless
New Moves: Head Charge

HP: 100 -> 100
Atk: 90 -> 150 (+60)
Def: 130 -> 150 (+10)
SpA: 45 -> 45
SpD: 65 -> 75 (+10)
Spe: 55 -> 75 (+20)
BST: 485 -> 585

Shedinja (Shedinjite)
Type: Bug/Ghost -> Bug/Ghost
Abilities: Wonder Guard -> Shed Spirit (When this Pokemon enters the battlefield or gains this ability and every two turns after that, this Pokemon receives a stacking Endure status and status conditions are removed before they deal damage. Protect fails to work.)
New Moves: Destiny Bond

HP: 1 -> 1
Atk: 90 -> 150 (+60)
Def: 45 -> 30 (-15)
SpA: 30 -> 35 (+5)
SpD: 30 -> 30
Spe: 40 -> 90 (+50)
BST: 236 -> 336
 
Last edited:
Regirock
Type: Rock -> Rock
Abilities: Clear Body (Studry) -> Stone Age (Rock type Ice Age)
New Moves: Recover

HP: 80 -> 80
Atk: 100 -> 110 (+10)
Def: 200 -> 250 (+50)
SpA: 50 -> 50 (+0)
SpD: 100 -> 150 (+50)
Spe: 50 -> 40 (-10)
BST: 580 -> 680

Regice
Type: Ice -> Ice
Abilities: Clear Body (Ice Body) -> Refrigerate
New Moves: Tri Attack (it has 3 fingers), Recover

HP: 80 -> 80
Atk: 50 -> 50
Def: 100 -> 115 (+15)
SpA: 100 -> 150 (+60)
SpD: 200 -> 230 (+30)
Spe: 50 -> 45 (-5)
BST: 580 -> 680

Relicanth
Type: Water/Rock -> Water/Rock
Abilities: Swift Swim, Rock Head (Sturdy) -> Reckless
New Moves: Head Charge

HP: 100 -> 100
Atk: 90 -> 150 (+60)
Def: 130 -> 150 (+10)
SpA: 45 -> 45
SpD: 65 -> 75 (+10)
Spe: 55 -> 75 (+20)
BST: 485 -> 585

Shedinja (Shedinjite)
Type: Bug/Ghost -> Bug/Ghost
Abilities: Wonder Guard -> Shed Spirit (For every two turns that this Pokemon stays on the battlefield, it will get a life. It is guaranteed to survive against any damage or have all status conditions removed, in exchange of one life. Protect and variants fail to work. )
New Moves: Destiny Bond

HP: 1 -> 1
Atk: 90 -> 150 (+60)
Def: 45 -> 30 (-15)
SpA: 30 -> 30
SpD: 30 -> 30
Spe: 40 -> 95 (+55)
BST: 236 -> 336
Rock is neutral against Rock, so Stone Age is actually worse than having no ability on Regirock. Also, that Shedinja ability seems super complex.
 
Mega-Regirock
Rock > Rock

Clear Body / Sturdy (HA) > Bulletproof
Movepool: Nothing



80 > 80
100 > 130 (+30)
200 > 240 (+40)
50 > 50 (+0)
100 > 140 (+40)
50 > 40 (-10)

Mega-Regirock is designed as a counterpart to Mega-Registeel and Mega-Regice. This is why it gets Bulletproof, as it goes well with Mega-Registeel's Soundproof. M-Regirock is designed as a physical pokemon. It has outstanding physical defense, and admirable special defense also. However, it has a bad defensive typing, with 5 weaknesses but 4 resists. Recover is added for reliable recovery.


Mega-Regice
Ice > Ice
Clear Body / Ice Body (HA) > Beamproof*

*Beamproof:
User is immune to beam and aura/pulse moves

Movepool: Nothing



80 > 80
50 > 50 (+0)
100 > 140 (+40)
100 > 130 (+30)
200 > 240 (+40)
50 > 40 (-10)

Mega-Regice mirrors M-Regirock, but on the Special side as opposed to physical. M-Regice also gets another immunity ability in Beamproof, to complete the Regi trio. M-Regice is designed as a special tank/wall, with outstanding special defense and great physical defense. However, it also has a terrible defensive typing, with 4 weaknesses and only one resist. Recover was added for longetivity.


Might add Relicanth and Shedinja later.​
 
Last edited:
Sorry about that. I didn't realize that you couldn't only improve two stats, as I don't think it mentions it anywhere in this thread. Please add that somewhere, unless I overlooked something. I do agree that shedinja probably wouldn't be viable though, and I have no more ideas, so Sheddy is just gone now. On the topic of the regis, I was being kind of stupid at the time, thinking that it would work. Thank you for saying something instead of overlooking the flaws and ah... misconceptions.

Type: Rock (same)
Abilities: Clear Body (Sturdy) -> Bulletproof
New Moves: None
HP: 80 -> 80
Atk: 100 -> 130 (+30)
Def: 200 -> 250 (+50)
SpA: 50 -> 50 (+0)
SpD: 100 -> 150 (+50)
Spe: 50 -> 20 (-30)

Flavor Concept: Forms an even thicker casing of rock over its base form, making its features less defined. Becomes spikier.
Bullet proof because of the thicker casing and the fact that it is hard to break rock, and it makes it immune to certain moves, like soundproof.

Competitive Concept: It is now immune to quite a few moves, and has amazing defensive and ok offensive stats. The easiest way to take this thing down is toxic or a burn. Anything else will barely leave a scratch. All while this thing is hitting somewhat hard.


Type: Ice (same)
Abilities: Clear Body (Ice Body) -> Winter Shield (Read OP for description)
New Moves: None

HP: 80 -> 80
Atk: 50 -> 50
Def: 100 -> 150 (+50)
SpA: 100 -> 130 (+30)
SpD: 200 -> 250 (+50)
Spe: 50 -> 20 (-30)

Flavor Concept: Gains even more layers of thick ice. Its features are less defined now. It is also now circled by freezing gusts of air.
For the ability, gusts of air and the fact that it fits in with the rest of the trio's abilities and its typing make it understandable. Take that, mach punch!

Competitive Concept: I wish I could find a way to not make these op while still following a trend. But anyways, it, like regirock, can barely be scratched. Toxic is the best way to whittle this fiend down.


Type: Water/Rock -> Water/Ground
Abilities: Swift Swim/Rock Head (Sturdy) -> Conserved Strength (Based off of speed boost; boosts attack 1 stage each turn)
New Moves: Aqua Jet, Ice Fang

HP: 100 -> 100
Atk: 90 -> 90
Def: 130 -> 120 (-10)
SpA: 45 -> 55 (+10)
SpD: 65 -> 125 (+60)
Spe: 55 -> 95 (+40)

Flavor Concept: The parts jutting out from the side of its head (I don't know exactly what they are) turn into blades. It settles in to the mud whenever possible, preparing to jump out at pray. Its eyes open to reveal that it is just an empty husk of what was once a pokemon, and the rock covering on its head spreads to parts of its body and helps camouflage it.
I needed something interesting for this pokemon, and since it is an ancient pokemon that presumably concealed itself in mud and stored up energy, it gets Conserved Strength. Aqua jet because it releases the energy it stored while lurking in the mud, ice fang because a lot of water type get it and it has a mouth.

Competitive Concept: An amazing set up sweeper, and after a rock polish it can be very strong. Skill swap, topsy turvy, unaware mons, mach punch, and wonder guard can all counter this pokemon, but it is best to force a switch or kill it before it sets up too much.
 
Last edited:
The reason I'm commenting on so many of these submissions is to help integrate newer members into the project. This also applies to those who don't win as often as the likes of Mega Mantine, GG Unit, etc. So please don't take anything personally; I'm just trying to provide constructive criticism.
Mega Mantine, the only reason your shedinja would be op is the 150 attack stab shadow sneak and non stab sucker punch. Otherwise it is fine, but it has priority to kill the sweepers that plan on attacking it. Even that would be fine if it wasn't immune to all priority moves and to hazards and status. And you added 10 too many stat points.

Type: Rock (same)
Abilities: Clear Body (Sturdy) -> Bulletproof
New Moves: Don't allow rest while holding a mega stone

HP: 80 -> 80
Atk: 100 -> 130 (+30)
Def: 200 -> 250 (+50)
SpA: 50 -> 50 (+0)
SpD: 100 -> 150 (+50)
Spe: 50 -> 20 (-30)

Flavor Concept: Forms an even thicker casing of rock over its base form, making its features less defined. Becomes spikier.
Bullet proof because of the thicker casing and the fact that it is hard to break rock, and it makes it immune to certain moves, like soundproof.

Competitive Concept: It is now immune to quite a few moves, and has amazing defensive and ok offensive stats. The easiest way to take this thing down is toxic or a burn. Anything else will barely leave a scratch. All while this thing is hitting somewhat hard.


Type: Ice (same)
Abilities: Clear Body (Ice Body) -> Winter Shield (Read OP for description)
New Moves: Don't allow rest while holding a mega stone

HP: 80 -> 80
Atk: 50 -> 50
Def: 100 -> 150 (+50)
SpA: 100 -> 130 (+30)
SpD: 200 -> 250 (+50)
Spe: 50 -> 20 (-30)

Flavor Concept: Gains even more layers of thick ice. Its features are less defined now. It is also now circled by freezing gusts of air.
For the ability, gusts of air and the fact that it fits in with the rest of the trio's abilities and its typing make it understandable. Take that, mach punch!

Competitive Concept: I wish I could find a way to not make these op while still following a trend. But anyways, it, like regirock, can barely be scratched. Luckily, they have no reliable recovery, and require wish support to heal. Toxic is the best way to whittle this fiend down.


Type: Water/Rock -> Water/Ground
Abilities: Swift Swim/Rock Head (Sturdy) -> Conserved Strength (Based off of speed boost; boosts attack 1 stage each turn)
New Moves: Aqua Jet, Ice Fang

HP: 100 -> 100
Atk: 90 -> 90
Def: 130 -> 120 (-10)
SpA: 45 -> 55 (+10)
SpD: 65 -> 125 (+60)
Spe: 55 -> 95 (+40)

Flavor Concept: The parts jutting out from the side of its head (I don't know exactly what they are) turn into blades. It settles in to the mud whenever possible, preparing to jump out at pray. Its eyes open to reveal that it is just an empty husk of what was once a pokemon, and the rock covering on its head spreads to parts of its body and helps camouflage it.
I needed something interesting for this pokemon, and since it is an ancient pokemon that presumably concealed itself in mud and stored up energy, it gets Conserved Strength. Aqua jet because it releases the energy it stored while lurking in the mud, ice fang because a lot of water type get it and it has a mouth.

Competitive Concept: An amazing set up sweeper, and after a rock polish it can be very strong. Skill swap, topsy turvy, unaware mons, mach punch, and wonder guard can all counter this pokemon, but it is best to force a switch or kill it before it sets up too much.


Type: Bug/Ghost -> Bug/Ghost
Abilities: Wonder Guard -> Precision (Read OP for description)
New Moves: Mach Punch (Screw you chansey), Sticky Web

HP: 1 -> 1
Atk: 90 -> 140 (+50)
Def: 45 -> 45
SpA: 30 -> 80 (+50)
SpD: 30 -> 30
Spe: 40 -> 40

Flavor Concept: It has now created ghostly hands that float above it, letting it attack with hands. It has shrunk in size, and has learned the weak spots of every opponent (except winter shield mons.)
Mach punch because I hate chansey and it has ghostly hands, Sticky web because it is a bug type and it needs to have a use other than a one shot mon, even if it can't do it well.

Competitive Concept: Fairly high attack and powerful priority moves make it able to one shot a lot of pokemon. But once it is hit, it dies immediately. On a switch, it can set up a sticky web.
Those "Rest" rules aren't allowed because there would be no way to prevent that from happening in game. Rest is a TM. Also, you can't add points to only two stats (See Shedinja). I'd actually recommend that you change your Shedinja submission entirely because that Mega wouldn't even be viable in NU. Please don't criticize others so much when your own submissions don't follow the rules. Mega Mantine's Shedinja isn't overpowered; I'm saying this from the perspective of a player with an OU ladder ranking of over 1700.
Mega-Regirock
Rock > Rock

Clear Body / Sturdy (HA) > Bulletproof
Movepool: +Recover



80 > 80
100 > 130 (+30)
200 > 240 (+40)
50 > 50 (+0)
100 > 140 (+40)
50 > 40 (-10)

Mega-Regirock is designed as a counterpart to Mega-Registeel and Mega-Regice. This is why it gets Bulletproof, as it goes well with Mega-Registeel's Soundproof. M-Regirock is designed as a physical pokemon. It has outstanding physical defense, and admirable special defense also. However, it has a bad defensive typing, with 5 weaknesses but 4 resists. Recover is added for reliable recovery.


Mega-Regice
Ice > Ice
Clear Body / Ice Body (HA) > Beamproof*

*Beamproof:
User is immune to beam and aura/pulse moves

Movepool: +Recover



80 > 80
50 > 50 (+0)
100 > 140 (+40)
100 > 130 (+30)
200 > 240 (+40)
50 > 40 (-10)

Mega-Regice mirrors M-Regirock, but on the Special side as opposed to physical. M-Regice also gets another immunity ability in Beamproof, to complete the Regi trio. M-Regice is designed as a special tank/wall, with outstanding special defense and great physical defense. However, it also has a terrible defensive typing, with 4 weaknesses and only one resist. Recover was added for longetivity.


Might add Relicanth and Shedinja later.​
Recover would make the Regis (potentially) viable in OU, and their Megas (potentially) overpowered. In general, don't give instant recovery to Pokemon who wouldn't be absolute shit with it in normal form (for example, you may give Recover to Pachirisu and Masquerain, but not Regirock or Rotom-W).
 
Type: Ice (same)
Abilities: Clear Body (Ice Body) -> Inversion (User swaps resistances and weaknesses)
New Moves: Freeze Dry

HP: 80 -> 80
Atk: 50 -> 50
Def: 100 -> 150 (+50)
SpA: 100 -> 150 (+50)
SpD: 200 -> 210 (+10)
Spe: 50 -> 40 (-10)

Flavor Concept: A little taste of Inverse battles, being weak only to ice is a huge boon that lets Mega Regi handle a lot more trouble head on. Resisting Fire, Rock, Fight AND Steel is great, but sadly, Regice still kinda just sits there, even with Freeze Dry's amazing loner coverage potential. It can't boost outside of Charge Beam, and it can easily get outrun or worn down by either set damage moves or status.


Clear Body / Sturdy (HA) > Rock of Ages (+1 Rock move Priority)
New Moves: Rock Blast, Rock Wrecker
HP: 80 > 80
Atk: 100 > 140 (+40)
Def: 200 > 220 (+20)
SpA: 50 > 50 (+0)
SpD: 100 > 150 (+50)
Spe: 50 > 40 (-10)

Concept: Priority Rock Wrecker, use only when you just can't live any more. Say hello to the new SR setter. With priority and survivability, Regirock will live to setup any rocks and then hit really hard. That said, its defensive typing is still shit and it lacks reliable recovery... what, you think your enemies will let you get a free drain punch? Hah! You're not seriously telling me that a low health Regirock using Drain Punch to heal up isn't obvious. Right? Right?



Type: Bug/Ghost -> Bug/Ghost
Abilities: Wonder Guard -> Blunder Guard (The Pokemon's ability to be hurt by moves shifts between SE and NVE every 2 turns. There WILL be a warning which enemies will see. Moves that do no damage still do no damage.)
New Moves: Pin Missile, Water Shuriken (It is a ninja!)

HP: 1 -> 1
Atk: 90 -> 125 (+35)
Def: 45 -> 45
SpA: 30 -> 45 (+15)
SpD: 30 -> 30
Spe: 40 -> 90 (+50)

Concept: There is nothing but more Shedinjaness to be used here. Water Shuriken extends the coverage game immensely and grants more priority ninja options. Swapping weaknesses for resists changes the effective kill moves to Grass, Poison, Ground and Bug. In trade for Flying, and Rock alone, that sounds like a steal, but it also includes Fire, Dark and Ghost... a worthy trade since only ground's hella-common.
 
Shedinja
Type: Bug/Ghost -> Bug/Ground
Abilities: Wonder Guard -> Wonder Guard
New Moves: Earthquake, Magic Coat, Rock Blast

HP: 1 -> 1
Atk: 90 -> 160 (+70)
Def: 45 -> 55 (+10)
SpA: 30 -> 20 (-10)
SpD: 30 -> 30
Spe: 40 -> 70 (+40)
BST: 236 -> 336

The circle of life begins anew with Mega Shedinja getting Nincada's typing but holding onto the otherworldly Wonder Guard. I'm thinking something that looks like Nincada with huge Scyther-like claws and Shedinja's halo.

Mega Shedinja ditches weaknesses to Rock, Ghost, and Dark for Water and Ice ones, which helps it not instantly die to Sand Stream, among other things. This allows you to play some mind games when timing the evolution. The Attack boost is big enough to make STAB-less Shadow Sneak as strong as regular Shedinja's, so you can imagine what it does to STAB Earthquake. The other moves it gets are to help somewhat against status and fiery flying things.


Regirock
Type: Rock -> Rock
Abilities: Clear Body/Sturdy -> Simple
New Moves: N/A

HP: 80 -> 80
Atk: 100 -> 140 (+40)
Def: 200 -> 230 (+30)
SpA: 50 -> 50 (+0)
SpD: 100 -> 130 (+30)
Spe: 50 -> 50
BST: 580 -> 680

The Regis kinda suck with Clear Body, so why not try the opposite effect on stats? The main attraction is Curse (that mono-attacking RestTalker does not look fun to take down), but Power-up Punch can also allow it to act as a poor mon's Mega Kangaskhan. Its stats make it just about the tankiest of tanks, with physical bulk higher than Mega Aggron (albeit a weaker typing) and the ability to do this on the other side of the spectrum:

252 SpA Life Orb Sheer Force Landorus Earth Power vs. 252 HP / 252+ SpD Mega Regirock: 276-328 (75.8 - 90.1%)


Regice
Type: Ice -> Ice
Abilities: Clear Body/Ice Body -> Simple
New Moves: N/A

HP: 80 -> 80
Atk: 50 -> 50
Def: 100 -> 130 (+30)
SpA: 100 -> 140 (+40)
SpD: 200 -> 230 (+30)
Spe: 50 -> 50
BST: 580 -> 680

The Regis kinda suck with Clear Body, so why not try the opposite effect on stats? Charge Beam can be a damaging Nasty Plot, Amnesia makes Mega Regice unbreakable from the special side, and even Curse can double its already-good physical bulk. It's still slow, lacks recovery, and is saddled with the Ice type, but it's got incredible stats in the right places.
 
Recover would make the Regis (potentially) viable in OU, and their Megas (potentially) overpowered. In general, don't give instant recovery to Pokemon who wouldn't be absolute shit with it in normal form (for example, you may give Recover to Pachirisu and Masquerain, but not Regirock or Rotom-W).
Adjusted. I can see that with such high defensive stats. Thanks!
 
Okay, so it's not Dragon. They haven't gone completely insane.

I'm still sad that Steelix has a useless ability that makes it compete with another equally unfortunate mega.
 
Status
Not open for further replies.

Users Who Are Viewing This Thread (Users: 1, Guests: 0)

Top