Some interesting moves/implications.
Wing Attack: Would be interesting, except every Pokemon that gets it also gets Aerial Ace. Oh well. But Aerial Ace itself means Physical Flying is all over the place, and Flying types basically all have something better than Drill Peck. (Not Drifblim, Gyarados, Landorus, Thundurus, Mega Pinsir, Rotom-Fan, Shaymin-Sky... and Combee. Landorus and Gyarados are the main ones that care) Also, Pluck is probably better than both of those for the Pokemon that have it anyway.
Bite/Thief: Both are stronger than Crunch/Night Slash/Sucker Punch (But it has priority) ever were, and have more useful side effects.
Ancient Power: Suddenly, everything has better-than-Power-Gem-with-an-awesome-side-effect Rock Special attack. Well, OK, everything is hyperbole...
Dragon Breath: Dragon Pulse? Feh! We have a 90 BP Special Dragon move that can Paralyze the target!
Needle Arm: Suddenly, it doesn't completely suck -and in fact is the hardest hitting physical Grass move that can be legally run.
Revenge: Maybe actually worth using!
Air Cutter: It does have an increased critical hit ratio... I guess if you want to go the critmaster route it makes more sense than Hidden Power Flying.
Rock Tomb: Always slows the target Physical Rock move for everyone.
Silver Wind: Replace Bug Buzz with a non-Sound move with an amazing side effect. Not for Accelgor, Escavalier (ha ha), Genesect, Galvantula, or Vivillon. Crap PP to be fair.
Shadow Punch: Finally a reason to run Iron Fist Shadow Punch Golurk! More generally physical Ghost no longer completely sucks. (Oh by the way Golurk completely sucks since all its awesome moves are banned)
Force Palm: Paralyzing 90 BP Fighting move? Nobody would care, except Close Combat is banned.
Bug Bite: Always run this over X-Scissor. Unfortunately a number of Pokemon don't have Bug Bite and have to make do with X-Scissor.
Storm Throw and Frost Breath: Some of the best moves of the game. Ultimate stallbreakers!
Ominous Wind: Replace Shadow Ball with super special awesome side effect variant. Still crap PP to be fair.
Dragon Tail and Circle Throw: Actually pretty lethal now.
Sky Drop: Would be amazing in a Doubles version of this. As is, still might be something Landorus runs just to have some proper Physical Flying move.
Incinerate: Hate Berries and don't mind missing out on Burns? Use this! Otherwise, use Flamethrower. Or Flame Wheel, actually, which additionally clears Freeze. Though Flame Wheel is Physical...
Bulldoze: We don't need no stinkin' Earthquake! Drop Speed and have 90% of Earthquake's strength go! Entei likes.
Heart Stamp: I was going to say "hooray Physical Psychic is viable" and then I saw that basically nothing learns it and most of what learns it has crap Attack. Whyyyyy
Razor Leaf: If you don't have Needle Arm/Leaf Blade, probably your go-to Physical Grass move.
Icy Wind: Better than ever. Oh god so many Pokemon going to be lowering Speed incessantly in this meta. Defiant/Competitive users: This is your time to shine! Also Clear Body/White Smoke guys too.
Mud Shot: Weaker than Earth Power still, and less accurate. Some Pokemon get Mud Shot without getting Earth Power though.
Acrobatics: Better than ever. Don't even need to use the item for it to be good!
Electroweb: OH GOD ANOTHER SPEED-LOWERING MOVE.
Snarl: Slightly stronger than Dark Pulse, lowers the target's Special Attack! No Flinch and you have a chance of missing though. Hmmm.
Metal Claw: Just slightly weaker than Iron Head and replaces Flinch with Attack boost chance. Might be worthwhile for slower Pokemon?
Poison Fang: Worth considering over Toxic, actually.
Charge Beam: 75 BP move that usually raises Special Attack is nothing to scoff at.
Smack Down: Not as good as Rock Tomb, but it doesn't miss and if you want to follow up with Bulldoze...
Flame Charge: Speed increase for a slight loss in power over Flame Wheel. Also can't Burn. Pretty nice.
Struggle Bug: Basically what I said about Snarl, only additionally compare it to Silver Wind. But it doesn't miss, unlike Snarl. Certainly better than Signal Beam, if you can choose between the two.
Gear Grind: Murder move. Exclusive to Klingklang though.
Parabolic Charge: Heliolisk might actually be able to tank in this meta.
Draining Kiss: Hits just slightly less hard than Dazzling Gleam while having a useful side effect. Nice!
Priority, generally: Oh god.
Power Up Punch: 2/3rds the general upper limit of attack strength while upping Attack? Yes please!
Dual Chop: Best physical Dragon move, bar none. Does have a miss chance though.
Multi-hit moves, generally: Absolute murder, particularly when backed by Skill Link. With most of them being 2-5 hits of 25 BP+Technician, 3/8ths of the time they'll be a 75 BP move (A little weak, but respectable), another 3/8ths of the time they'll be an about 112.5 BP move (Yikes), and the remaining 2/8ths of the time absolutely murder the target. (150 BP or 187.5-ish BP) Fear Skill Linkers, but also fear anything that has multi-hit moves in general. Physical Greninja might be a thing now, entirely for Water Shuriken.