I've been playing around with Mega-Lopunny sets some. I'm excited to make a team with this thing come ORAS, seems like a really cool if niche mon. I know what hype there has been around Lopunny has been centered around High Jump Kick spam, but I actually think she'll be able to do a couple of other things and well, perhaps more effectively - Lopunny has a massive movepool and flawless two-move coverage, which leaves it free to play around with lots of different things in the last twi slots. Something I've been running some calcs on that I think might have some potential is a SubPunch set:
Lopunny @ Lopunnite
Adamant Nature
64 HP / 252 Atk / 192 Spe
- Substitute
- Focus Punch
- Frustration
- Toxic / Encore / Drain Punch / Circle Throw / ???
The role of this set is to act as a fast 'stallbreaker'/utility Pokemon which absorbing Knock Off. The EVs are maybe not the best you could use, I was just playing around with some stuff - this gives you enough speed for Thunderus-I (who you one-shot after SR), the raw power to break a lot of Pokemon very easily and a little bulk to help sponge general hits. The general idea is to bring Lopunny in on something that doesn't want to face it (Gengar, for example) and then follow with either Substitute or Focus Punch. Substitute makes prediction easy and leaves you a lot more flexible, but against defensive teams smacking them with Focus Punch on the switch is very powerful. For example, the combination of Focus Punch + Frustration will 2HKO SpDef Hippowdon almost 100% of the time with SR. Against Physically Defensive Skarmory you can Focus Punch on the switch and force it into an unpleasant situation - Focus Punch on a Roost will OHKO, Focus Punch on a support move will 2HKO, and switching out of the Brave Bird will leave it totally crippled. Frustation is also pretty strong, easily 2HKOing all but the most physically defensive of Clefable and allowing you to pick off slightly weakend Thundurus, Latios, Latias, etc. STAB Scrappy Focus Punch is brutal - there's almost nothing that doesn't take a big chunk from it. It hits for over half on 248 HP Talonflame (and funnily enough, 0 Atk Brave Bird can't OHKO without hazards) and about 65% minimum on physically defensive Rotom-W. Stuff like Keldeo/Garchomp/Breloom with modest bulk and no fighting resist is absolutely crushed.
The final slot allows to specialise Lopunny more heavily. Toxic inconveniences bulky psychics that are otherwise pretty annoying to deal with (although 248HP Mew is 2HKOd by Frustration, so that's nice) and generally makes this set more of a pain for stall to face, but a lot of the things you'd want to hit with it are mauled by Focus Punch anyway. Encore gives free turns to sub and is generally a handy move on such a fast platform, but it's not that useful aside from that. Drain Punch gives you a form of recovery (if not using it, you'll probably want a wishpasser or something) and allows you to revenge kill Terrakion. Ice Punch destroys Ground/Flyings you otherwise can't beat. Circle Throw lets you rack up hazard damage and prevent the sub from being phased, although it's also -ve priority which is rather annoying.
I think this has the potnetial to be a genuinely good set on the right team. It packs a lot of useful things into one Pokemon. No idea whether High Jump Kick sets will end up going anywhere, I suspect it's too weak to pull that off well.
Lopunny @ Lopunnite
Adamant Nature
64 HP / 252 Atk / 192 Spe
- Substitute
- Focus Punch
- Frustration
- Toxic / Encore / Drain Punch / Circle Throw / ???
The role of this set is to act as a fast 'stallbreaker'/utility Pokemon which absorbing Knock Off. The EVs are maybe not the best you could use, I was just playing around with some stuff - this gives you enough speed for Thunderus-I (who you one-shot after SR), the raw power to break a lot of Pokemon very easily and a little bulk to help sponge general hits. The general idea is to bring Lopunny in on something that doesn't want to face it (Gengar, for example) and then follow with either Substitute or Focus Punch. Substitute makes prediction easy and leaves you a lot more flexible, but against defensive teams smacking them with Focus Punch on the switch is very powerful. For example, the combination of Focus Punch + Frustration will 2HKO SpDef Hippowdon almost 100% of the time with SR. Against Physically Defensive Skarmory you can Focus Punch on the switch and force it into an unpleasant situation - Focus Punch on a Roost will OHKO, Focus Punch on a support move will 2HKO, and switching out of the Brave Bird will leave it totally crippled. Frustation is also pretty strong, easily 2HKOing all but the most physically defensive of Clefable and allowing you to pick off slightly weakend Thundurus, Latios, Latias, etc. STAB Scrappy Focus Punch is brutal - there's almost nothing that doesn't take a big chunk from it. It hits for over half on 248 HP Talonflame (and funnily enough, 0 Atk Brave Bird can't OHKO without hazards) and about 65% minimum on physically defensive Rotom-W. Stuff like Keldeo/Garchomp/Breloom with modest bulk and no fighting resist is absolutely crushed.
The final slot allows to specialise Lopunny more heavily. Toxic inconveniences bulky psychics that are otherwise pretty annoying to deal with (although 248HP Mew is 2HKOd by Frustration, so that's nice) and generally makes this set more of a pain for stall to face, but a lot of the things you'd want to hit with it are mauled by Focus Punch anyway. Encore gives free turns to sub and is generally a handy move on such a fast platform, but it's not that useful aside from that. Drain Punch gives you a form of recovery (if not using it, you'll probably want a wishpasser or something) and allows you to revenge kill Terrakion. Ice Punch destroys Ground/Flyings you otherwise can't beat. Circle Throw lets you rack up hazard damage and prevent the sub from being phased, although it's also -ve priority which is rather annoying.
I think this has the potnetial to be a genuinely good set on the right team. It packs a lot of useful things into one Pokemon. No idea whether High Jump Kick sets will end up going anywhere, I suspect it's too weak to pull that off well.