Its_A_Random
A distant memory
Only zarator, Avnomke, Its_A_Random, Dogfish44, & any required sub-referees may post in this thread until the completion of the TLR. Any other post made will be deleted, & possibly subjected to moderation. Thank you.
ITT: People realise that dual runs still exist. Yes after five months or so, people finally decide to take on The Planet's Fury, ready for whatever is about to come their way. It will be long, it will be loaded with save points, it will be loaded with frustration and it will be loaded with LouisCyphre touches. Both are aiming for one goal. Will they reach it or will they crumble faster than a target of an Aegislash's Shadow Ball? Well we will find out... when the planet unleashes its fury on these two brave souls!
zarator
Gardevoir (Sune) (F)
Nature: Bold (Attack lowered by 1; Defense raised by 1)
Type: Psychic/Fairy
Abilities: Synchronize, Trace, (HA) Telepathy (Mega: Pixilate)
Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 4 (+)
SpA: Rank 5
SpD: Rank 4
Spe: 80
Size Class: 3
Weight Class: 3
Base Rank Total: 21
Stats (Mega):
HP: 100
Atk: Rank 2 (-)
Def: Rank 4 (+)
SpA: Rank 7
SpD: Rank 5
Spe: 100
Size Class: 3
Weight Class: 3
Base Rank Total: 25
EC: 9/9
MC: 0
AC: 5/5
Attacks (100/100 moves):
Ally Switch
Attract
Body Slam
Calm Mind
Captivate
Charge Beam
Charm
Confide
Confuse Ray
Confusion
Dazzling Gleam
Defense Curl
Destiny Bond
Disable
Double-edge
Double Team
Dream Eater
Echoed Voice
Encore
Endure
Energy Ball
Facade
Fire Punch
Flash
Fling
Focus Blast
Frustration
Future Sight
Giga Impact
Grass Knot
Growl
Grudge
Headbutt
Heal Bell
Heal Pulse
Healing Wish
Helping Hand
Hidden Power (Ground)
Hyper Beam
Hyper Voice
Hypnosis
Ice Punch
Icy Wind
Imprison
Light Screen
Lucky Chant
Magic Coat
Magic Room
Magical Leaf
Mean Look
Memento
Mimic
Misty Terrain
Moonblast
Mud-slap
Natural Gift
Nightmare
Pain Split
Protect
Psychic
Psych Up
Psyshock
Rain Dance
Recycle
Reflect
Rest
Return
Round
Safeguard
Secret Power
Shadow Ball
Shadow Sneak
Shock Wave
Signal Beam
Sing
Skill Swap
Sleep Talk
Snatch
Snore
Stored Power
Substitute
Sunny Day
Swagger
Swift
Synchronoise
Taunt
Telekinesis
Teleport
Thief
Thunder Wave
Thunderbolt
Thunder Punch
Torment
Toxic
Trick
Trick Room
Will-O-Wisp
Wish
Wonder Room
Zen Headbutt
Clefable (Eilistraee) (F)
Nature: Quiet (Sp. Attack raised by *; Speed lowered by 15%, Evasion reduced by a flat 10%)
Type: Fairy
Abilities: Cute Charm, Magic Guard, (HA) Unaware
Stats
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 51 (-)
Evasion reduced by 10%
Size Class: 3
Weight Class: 3
Base Rank Total: 17
EC: 9/9
MC: 0
AC: 5/5
Attacks (149/149 moves):
After You
Amnesia
Aromatherapy
Attract
Belly Drum
Bestow
Bide
Blizzard
Body Slam
Bounce
Brick Break
Bubblebeam
Calm Mind
Captivate
Charge Beam
Charm
Confide
Copycat
Cosmic Power
Counter
Covet
Curse
Dazzling Gleam
Defense Curl
Detect
Dig
Disarming Voice
Dizzy Punch
Double-edge
Double Slap
Double Team
Drain Punch
Dream Eater
Dynamicpunch
Echoed Voice
Encore
Endeavor
Endure
Facade
Fake Tears
Fire Blast
Fire Punch
Flamethrower
Flash
Fling
Focus Blast
Focus Punch
Follow Me
Frustration
Giga Impact
Grass Knot
Gravity
Growl
Headbutt
Heal Bell
Heal Pulse
Healing Wish
Helping Hand
Hidden Power (Flying)
Hyper Beam
Hyper Voice
Hypnosis
Ice Beam
Ice Punch
Icy Wind
Incinerate
Iron Tail
Knock Off
Last Resort
Light Screen
Lucky Chant
Magic Coat
Magical Leaf
Mega Kick
Mega Punch
Meteor Mash
Metronome
Mimic
Minimize
Misty Terrain
Moonblast
Moonlight
Mud-slap
Natural Gift
Nightmare
Petal Dance
Pound
Power-Up Punch
Present
Protect
Psych Up
Psychic
Psyshock
Psywave
Rage
Rain Dance
Recycle
Reflect
Rest
Retaliate
Return
Rock Smash
Role Play
Rollout
Round
Safeguard
Scary Face
Secret Power
Seismic Toss
Shadow Ball
Shock Wave
Signal Beam
Sing
Skull Bash
Sleep Talk
Snatch
Snore
Softboiled
Solarbeam
Splash
Stealth Rock
Stored Power
Strength
Submission
Substitute
Sunny Day
Swagger
Sweet Kiss
Swift
Take Down
Telekinesis
Teleport
Thunder
Thunder Wave
Thunderbolt
Thunderpunch
Tickle
Toxic
Tri Attack
Trick
Uproar
Wake-up Slap
Water Gun
Water Pulse
Wish
Wonder Room
Work Up
Zap Cannon
Zen Headbutt
Sylveon (Selune) (F)
Nature: Modest (Attack lowered by 1; Sp. Attack raised by 1)
Type: Fairy
Abilities: Cute Charm, (HA) Pixilate
Stats:
HP 100
Atk Rank 2 (-)
Def Rank 3
SpA Rank 5 (+)
SpD Rank 5
Spe 60
Size Class: 2
Weight Class: 2
Base Rank Total: 20
EC: 6/6
MC: 0
AC: 5/5
Attacks (80/80 moves):
Attract
Baby-Doll Eyes
Baton Pass
Bide
Bite
Body Slam
Calm Mind
Captivate
Charm
Confide
Covet
Curse
Cut
Dazzling Gleam
Detect
Dig
Disarming Voice
Double-edge
Double Team
Draining Kiss
Echoed Voice
Endure
Facade
Fairy Wind
Fake Tears
Flail
Flash
Focus Energy
Frustration
Giga Impact
Growl
Headbutt
Heal Bell
Helping Hand
Hidden Power (Ground)
Hyper Beam
Hyper Voice
Iron Tail
Last Resort
Light Screen
Mimic
Misty Terrain
Moonblast
Mud-slap
Natural Gift
Protect
Psych Up
Psyshock
Quick Attack
Rage
Rain Dance
Reflect
Refresh
Rest
Retaliate
Return
Round
Safeguard
Sand Attack
Secret Power
Shadow Ball
Skill Swap
Skull Bash
Sleep Talk
Snore
Stored Power
Substitute
Sunny Day
Swagger
Swift
Synchronoise
Tackle
Tail Whip
Take Down
Tickle
Toxic
Trump Card
Wish
Work Up
Yawn
Floette-E (F)
Nature: Bold (Attack lowered by 1; Defense raised by 1)
Type: Fairy
Abilities: Flower Veil
Stats:
HP 100
Atk Rank 2 (-)
Def Rank 4 (+)
SpA Rank 5
SpD Rank 5
Spe 92
Size Class: 1
Weight Class: 1
Base Rank Total: 22
EC: N/A
MC: 0
AC: N/A
Attacks (40/40 moves)
Aromatherapy
Attract
Calm Mind
Confide
Dazzling Gleam
Double Team
Echoed Voice
Energy Ball
Facade
Fairy Wind
Flash
Frustration
Grass Knot
Grassy Terrain
Hidden Power
Light of Ruin
Lucky Chant
Magical Leaf
Misty Terrain
Moonblast
Nature Power
Petal Blizzard
Petal Dance
Protect
Psychic
Rain Dance
Razor Leaf
Rest
Return
Round
Safeguard
Sleep Talk
Solar Beam
Substitute
Sunny Day
Swagger
Tackle
Toxic
Vine Whip
Wish
Avnomke
Male
At a Glance:
100/3/2-/4/3/141+ +23% accuracy 3/3 21
Torrent/Protean
EC/AC/MC
9/5/0
Attacks: 65/65 Maxed, 4 CC
Acrobatics
Aerial Ace
Attract
Bestow
Blizzard
Bounce
Bubble
Camouflage
Confide
Cut
Dark Pulse
Dig
Double Team
Echoed Voice
Extrasensory
Facade
Feint Attack
Fling
Frustration
Giga Impact
Grass Knot
Growl
Haze
Hidden Power (Steel)
Hydro Cannon
Hydro Pump
Hyper Beam
Ice Beam
Lick
Mat Block
Mind Reader
Mud Sport
Night Slash
Pound
Power-Up Punch
Protect
Quick Attack
Rain Dance
Rest
Return
Rock Slide
Rock Smash
Rock Tomb
Role Play
Round
Scald
Shadow Sneak
Sleep Talk
Smack Down
Smokescreen
Spikes
Strength
Substitute
Surf
Swagger
Taunt
Thief
Toxic
Toxic Spikes
U-turn
Waterfall
Water Pledge
Water Pulse
Water Shuriken
Water Sport
Female
At a Glance:
110/3/3/5+/3/25- -10% evasion 2/2 19
Healer/Aroma Veil
EC/AC/MC
6/5/0
Attacks: 54/54 Maxed, 3 CC
Aromatherapy
Aromatic Mist
Attract
Calm Mind
Captivate
Charge Beam
Charm
Confide
Dazzling Gleam
Disable
Disarming Voice
Double Team
Draining Kiss
Dream Eater
Echoed Voice
Energy Ball
Facade
Fairy Wind
Flail
Flash
Flash Cannon
Frustration
Giga Impact
Gyro Ball
Hidden Power (Ground)
Hyper Beam
Light Screen
Misty Terrain
Moonblast
Odor Sleuth
Protect
Psychic
Psych Up
Psyshock
Rain Dance
Reflect
Refresh
Rest
Return
Round
Skill Swap
Sleep Talk
Substitute
Sunny Day
Swagger
Sweet Kiss
Sweet Scent
Thunder
Thunderbolt
Torment
Toxic
Trick Room
Wish
Raid: Dispel
Male
At a Glance:
100/5/3/3/3-/92+ +10% accuracy 3/4 21
Steadfast/Justified
[img]http://veekun.com/dex/media/pokemon/main-sprites/x-y/475.png[/img]
[b]HP:[/b] 100
[b]En:[/b] 100
[b]Status:[/b] Fine
[b]Attack:[/b] 5
[b]Defense:[/b] 3
[b]Special Attack:[/b] 3
[b]Special Defense:[/b] 3
[b]Speed:[/b] 92
[b]Stats:[/b] 5/3/3/3/92
[b]Other:[/b] +10% Accuracy
EC/AC/MC
9/5/0
Attacks: 129/129 Maxed, 8 CC
Aerial Ace
Ally Switch
Attract
Body Slam
Brick Break
Bulk Up
Bulldoze
Calm Mind
Captivate
Charge Beam
Charm
Close Combat
Confide
Confuse Ray
Confusion
Cut
Dazzling Gleam
Defense Curl
Destiny Bond
Disable
Double-Edge
Double Team
Drain Punch
Dream Eater
Dual Chop
Earthquake
Echoed Voice
Encore
Endure
Facade
False Swipe
Feint
Flash
Fling
Fire Punch
Focus Blast
Focus Punch
Frustration
Fury Cutter
Future Sight
Giga Impact
Grass Knot
Growl
Grudge
Headbutt
Heal Pulse
Helping Hand
Hidden Power (Steel)
Hyper Beam
Hyper Voice
Hypnosis
Ice Punch
Icy Wind
Imprison
Knock Off
Leaf Blade
Leer
Light Screen
Low Kick
Low Sweep
Lucky Chant
Magical Leaf
Magic Coat
Magic Room
Mean Look
Memento
Mimic
Misty Terrain
Mud-Slap
Natural Gift
Night Slash
Nightmare
Pain Split
Poison Jab
Power-Up Punch
Protect
Psych Up
Psychic
Psycho Cut
Psyshock
Rain Dance
Recycle
Reflect
Rest
Retaliate
Return
Rock Slide
Rock Smash
Rock Tomb
Round
Safeguard
Secret Power
Shadow Ball
Shadow Sneak
Shock Wave
Signal Beam
Sing
Sleep Talk
Skill Swap
Slash
Snatch
Snore
Stone Edge
Stored Power
Strength
Substitute
Sunny Day
Swagger
Swift
Swords Dance
Synchronoise
Taunt
Telekinesis
Teleport
Thief
Thunderbolt
Thunder Punch
Thunder Wave
Torment
Toxic
Trick
Trick Room
Vacuum Wave
Will-O-Wisp
Wish
Wonder Room
Work Up
X-Scissor
Zen Headbutt
Raid: Dispel
Male
At a Glance:
100/1-/3/6+/4/80 3/3 20
Hustle/Serene Grace/Super Luck
EC/AC/MC
9/5/0
Attacks: 74/120
After You
Air Cutter
Air Slash
Ancient Power
Aura Sphere
Baton Pass
Bestow
Brick Break
Charm
Counter
Dazzling Gleam
Defog
Double-Edge
Double Team
Dream Eater
Encore
Endeavor
Endure
Extrasensory
Extreme Speed
Facade
Fairy Wind
Fire Blast
Flamethrower
Flash
Fly
Focus Punch
Follow Me
Future Sight
Grass Knot
Growl
Heal Bell
Heat Wave
Helping Hand
Hidden Power (Ground)
Hyper Voice
Incinerate
Last Resort
Light Screen
Magical Leaf
Magic Coat
Metronome
Mirror Move
Morning Sun
Nasty Plot
Protect
Psychic
Psycho Shift
Psyshock
Rain Dance
Reflect
Roost
Safeguard
Shadow Ball
Shock Wave
Signal Beam
Sky Attack
Sleep Talk
Soft-Boiled
Solar Beam
Substitute
Sunny Day
Swagger
Sweet Kiss
Tailwind
Telekinesis
Thunder Wave
Toxic
Trick
Twister
Water Pulse
Wish
Yawn
Zap Cannon
TLR Begin!
THE PLANET'S FURY
Arcane in architecture and strange in setting, the Planet's Fury is a place of legend and myth seated in the bustling down-town of the artificial island city of Alto Mare.
Its origins are as murky as the waters it sits on. Some time ago, a storm caused a massive evacuation of the city; inundating it and preventing anyone from entering for weeks on end. After the water receded and the clouds cleared, this structure was found to have forced its way up from underneath the tides and the foundations of the city. Resourceful as they were, the people simply chose to rebuild around it and now it is a mundane part of the Alto Mare skyline.
Rumourmongers speak of guardians that cruise the night skies, keeping the peace in Alto Mare and tie these stories to the appearance of the Planet's Fury. It is said that they guard something within the walls of the alien construct, and that the doors will open only to those whom they wish to see.
Player Options
a) Enter The Planet's Fury.
b) Leave The Planet's Fury.
Also please declare your starting three if you wish to continue.
ITT: People realise that dual runs still exist. Yes after five months or so, people finally decide to take on The Planet's Fury, ready for whatever is about to come their way. It will be long, it will be loaded with save points, it will be loaded with frustration and it will be loaded with LouisCyphre touches. Both are aiming for one goal. Will they reach it or will they crumble faster than a target of an Aegislash's Shadow Ball? Well we will find out... when the planet unleashes its fury on these two brave souls!
zarator
Gardevoir (Sune) (F)
Nature: Bold (Attack lowered by 1; Defense raised by 1)
Type: Psychic/Fairy
Abilities: Synchronize, Trace, (HA) Telepathy (Mega: Pixilate)
Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 4 (+)
SpA: Rank 5
SpD: Rank 4
Spe: 80
Size Class: 3
Weight Class: 3
Base Rank Total: 21
Stats (Mega):
HP: 100
Atk: Rank 2 (-)
Def: Rank 4 (+)
SpA: Rank 7
SpD: Rank 5
Spe: 100
Size Class: 3
Weight Class: 3
Base Rank Total: 25
EC: 9/9
MC: 0
AC: 5/5
Attacks (100/100 moves):
Ally Switch
Attract
Body Slam
Calm Mind
Captivate
Charge Beam
Charm
Confide
Confuse Ray
Confusion
Dazzling Gleam
Defense Curl
Destiny Bond
Disable
Double-edge
Double Team
Dream Eater
Echoed Voice
Encore
Endure
Energy Ball
Facade
Fire Punch
Flash
Fling
Focus Blast
Frustration
Future Sight
Giga Impact
Grass Knot
Growl
Grudge
Headbutt
Heal Bell
Heal Pulse
Healing Wish
Helping Hand
Hidden Power (Ground)
Hyper Beam
Hyper Voice
Hypnosis
Ice Punch
Icy Wind
Imprison
Light Screen
Lucky Chant
Magic Coat
Magic Room
Magical Leaf
Mean Look
Memento
Mimic
Misty Terrain
Moonblast
Mud-slap
Natural Gift
Nightmare
Pain Split
Protect
Psychic
Psych Up
Psyshock
Rain Dance
Recycle
Reflect
Rest
Return
Round
Safeguard
Secret Power
Shadow Ball
Shadow Sneak
Shock Wave
Signal Beam
Sing
Skill Swap
Sleep Talk
Snatch
Snore
Stored Power
Substitute
Sunny Day
Swagger
Swift
Synchronoise
Taunt
Telekinesis
Teleport
Thief
Thunder Wave
Thunderbolt
Thunder Punch
Torment
Toxic
Trick
Trick Room
Will-O-Wisp
Wish
Wonder Room
Zen Headbutt
Clefable (Eilistraee) (F)
Nature: Quiet (Sp. Attack raised by *; Speed lowered by 15%, Evasion reduced by a flat 10%)
Type: Fairy
Abilities: Cute Charm, Magic Guard, (HA) Unaware
Stats
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 51 (-)
Evasion reduced by 10%
Size Class: 3
Weight Class: 3
Base Rank Total: 17
EC: 9/9
MC: 0
AC: 5/5
Attacks (149/149 moves):
After You
Amnesia
Aromatherapy
Attract
Belly Drum
Bestow
Bide
Blizzard
Body Slam
Bounce
Brick Break
Bubblebeam
Calm Mind
Captivate
Charge Beam
Charm
Confide
Copycat
Cosmic Power
Counter
Covet
Curse
Dazzling Gleam
Defense Curl
Detect
Dig
Disarming Voice
Dizzy Punch
Double-edge
Double Slap
Double Team
Drain Punch
Dream Eater
Dynamicpunch
Echoed Voice
Encore
Endeavor
Endure
Facade
Fake Tears
Fire Blast
Fire Punch
Flamethrower
Flash
Fling
Focus Blast
Focus Punch
Follow Me
Frustration
Giga Impact
Grass Knot
Gravity
Growl
Headbutt
Heal Bell
Heal Pulse
Healing Wish
Helping Hand
Hidden Power (Flying)
Hyper Beam
Hyper Voice
Hypnosis
Ice Beam
Ice Punch
Icy Wind
Incinerate
Iron Tail
Knock Off
Last Resort
Light Screen
Lucky Chant
Magic Coat
Magical Leaf
Mega Kick
Mega Punch
Meteor Mash
Metronome
Mimic
Minimize
Misty Terrain
Moonblast
Moonlight
Mud-slap
Natural Gift
Nightmare
Petal Dance
Pound
Power-Up Punch
Present
Protect
Psych Up
Psychic
Psyshock
Psywave
Rage
Rain Dance
Recycle
Reflect
Rest
Retaliate
Return
Rock Smash
Role Play
Rollout
Round
Safeguard
Scary Face
Secret Power
Seismic Toss
Shadow Ball
Shock Wave
Signal Beam
Sing
Skull Bash
Sleep Talk
Snatch
Snore
Softboiled
Solarbeam
Splash
Stealth Rock
Stored Power
Strength
Submission
Substitute
Sunny Day
Swagger
Sweet Kiss
Swift
Take Down
Telekinesis
Teleport
Thunder
Thunder Wave
Thunderbolt
Thunderpunch
Tickle
Toxic
Tri Attack
Trick
Uproar
Wake-up Slap
Water Gun
Water Pulse
Wish
Wonder Room
Work Up
Zap Cannon
Zen Headbutt
Sylveon (Selune) (F)
Nature: Modest (Attack lowered by 1; Sp. Attack raised by 1)
Type: Fairy
Abilities: Cute Charm, (HA) Pixilate
Stats:
HP 100
Atk Rank 2 (-)
Def Rank 3
SpA Rank 5 (+)
SpD Rank 5
Spe 60
Size Class: 2
Weight Class: 2
Base Rank Total: 20
EC: 6/6
MC: 0
AC: 5/5
Attacks (80/80 moves):
Attract
Baby-Doll Eyes
Baton Pass
Bide
Bite
Body Slam
Calm Mind
Captivate
Charm
Confide
Covet
Curse
Cut
Dazzling Gleam
Detect
Dig
Disarming Voice
Double-edge
Double Team
Draining Kiss
Echoed Voice
Endure
Facade
Fairy Wind
Fake Tears
Flail
Flash
Focus Energy
Frustration
Giga Impact
Growl
Headbutt
Heal Bell
Helping Hand
Hidden Power (Ground)
Hyper Beam
Hyper Voice
Iron Tail
Last Resort
Light Screen
Mimic
Misty Terrain
Moonblast
Mud-slap
Natural Gift
Protect
Psych Up
Psyshock
Quick Attack
Rage
Rain Dance
Reflect
Refresh
Rest
Retaliate
Return
Round
Safeguard
Sand Attack
Secret Power
Shadow Ball
Skill Swap
Skull Bash
Sleep Talk
Snore
Stored Power
Substitute
Sunny Day
Swagger
Swift
Synchronoise
Tackle
Tail Whip
Take Down
Tickle
Toxic
Trump Card
Wish
Work Up
Yawn
Floette-E (F)
Nature: Bold (Attack lowered by 1; Defense raised by 1)
Type: Fairy
Abilities: Flower Veil
Stats:
HP 100
Atk Rank 2 (-)
Def Rank 4 (+)
SpA Rank 5
SpD Rank 5
Spe 92
Size Class: 1
Weight Class: 1
Base Rank Total: 22
EC: N/A
MC: 0
AC: N/A
Attacks (40/40 moves)
Aromatherapy
Attract
Calm Mind
Confide
Dazzling Gleam
Double Team
Echoed Voice
Energy Ball
Facade
Fairy Wind
Flash
Frustration
Grass Knot
Grassy Terrain
Hidden Power
Light of Ruin
Lucky Chant
Magical Leaf
Misty Terrain
Moonblast
Nature Power
Petal Blizzard
Petal Dance
Protect
Psychic
Rain Dance
Razor Leaf
Rest
Return
Round
Safeguard
Sleep Talk
Solar Beam
Substitute
Sunny Day
Swagger
Tackle
Toxic
Vine Whip
Wish
Potion: 0/3 free slots
3× Potion
Super Potion: 0/2 free slots
2× Super Potion
Ether: 0/3 free slots
3× Ether
Revive: 0/2 free slots
2× Revive
Elixir: 0/1 free slots
1× Elixir
Other Items: -- free slots
8× Cherish Ball
2× Heal Ball
2× Timer Ball
8× Ultra Ball
1× Fairy Tech (Sylveon)
1× Gardevoirite (Gardevoir)
1× Life Orb (Clefable)
1× Pixie Plate (Floette)
Spare Pocket (any item): 5/5 free slots
3× Potion
Super Potion: 0/2 free slots
2× Super Potion
Ether: 0/3 free slots
3× Ether
Revive: 0/2 free slots
2× Revive
Elixir: 0/1 free slots
1× Elixir
Other Items: -- free slots
8× Cherish Ball
2× Heal Ball
2× Timer Ball
8× Ultra Ball
1× Fairy Tech (Sylveon)
1× Gardevoirite (Gardevoir)
1× Life Orb (Clefable)
1× Pixie Plate (Floette)
Spare Pocket (any item): 5/5 free slots
Avnomke
At a Glance:
100/3/2-/4/3/141+ +23% accuracy 3/3 21
Torrent/Protean
Hasty Nature: -Defense, +Speed, +23% accuracy
Max HP: 100
Attack: Rank 3
Defense: Rank 2 (-)
Special Attack: Rank 4
Special Defense: Rank 3
Speed: 141 (+)
Size Class: 3
Weight Class: 3
Base Rank Total: 21
Types:
Water:
Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Dark:
Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.
Abilities:
Torrent:
When this Pokemon's HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
Protean:
By default, this Pokemon switches their type before striking with each damaging attack to match the attack they are about to use, and keep that type until another damaging move is used. The energy cost for the attack is calculated based on their type before using the move. When toggled, the Pokemon reverts back to their natural typing. Pokemon that also have Color Change ability may select whether to keep their current type or the damaging attack's type each action.
Max HP: 100
Attack: Rank 3
Defense: Rank 2 (-)
Special Attack: Rank 4
Special Defense: Rank 3
Speed: 141 (+)
Size Class: 3
Weight Class: 3
Base Rank Total: 21
Types:
Water:
Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Dark:
Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.
Abilities:
Torrent:
When this Pokemon's HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
Protean:
By default, this Pokemon switches their type before striking with each damaging attack to match the attack they are about to use, and keep that type until another damaging move is used. The energy cost for the attack is calculated based on their type before using the move. When toggled, the Pokemon reverts back to their natural typing. Pokemon that also have Color Change ability may select whether to keep their current type or the damaging attack's type each action.
[img]http://veekun.com/dex/media/pokemon/main-sprites/x-y/658.png[/img]
[b]HP:[/b] 100
[b]En:[/b] 100
[b]Status:[/b] Fine
[b]Attack:[/b] 3
[b]Defense:[/b] 2
[b]Special Attack:[/b] 4
[b]Special Defense:[/b] 3
[b]Speed:[/b] 141
[b]Stats:[/b] 3/2/4/3/141
[b]Other:[/b] +23% accuracy
[b]HP:[/b] 100
[b]En:[/b] 100
[b]Status:[/b] Fine
[b]Attack:[/b] 3
[b]Defense:[/b] 2
[b]Special Attack:[/b] 4
[b]Special Defense:[/b] 3
[b]Speed:[/b] 141
[b]Stats:[/b] 3/2/4/3/141
[b]Other:[/b] +23% accuracy
9/5/0
Attacks: 65/65 Maxed, 4 CC
Acrobatics
Aerial Ace
Attract
Bestow
Blizzard
Bounce
Bubble
Camouflage
Confide
Cut
Dark Pulse
Dig
Double Team
Echoed Voice
Extrasensory
Facade
Feint Attack
Fling
Frustration
Giga Impact
Grass Knot
Growl
Haze
Hidden Power (Steel)
Hydro Cannon
Hydro Pump
Hyper Beam
Ice Beam
Lick
Mat Block
Mind Reader
Mud Sport
Night Slash
Pound
Power-Up Punch
Protect
Quick Attack
Rain Dance
Rest
Return
Rock Slide
Rock Smash
Rock Tomb
Role Play
Round
Scald
Shadow Sneak
Sleep Talk
Smack Down
Smokescreen
Spikes
Strength
Substitute
Surf
Swagger
Taunt
Thief
Toxic
Toxic Spikes
U-turn
Waterfall
Water Pledge
Water Pulse
Water Shuriken
Water Sport
At a Glance:
110/3/3/5+/3/25- -10% evasion 2/2 19
Healer/Aroma Veil
Quiet Nature: -Speed, -10% evasion, +Special Attack
Max HP: 110
Attack: 3
Defense: 3
Special Attack: 5 (+)
Special Defense: 3
Speed: 25 (-)
Size Class: 2
Weight Class: 2
Base Rank Total: 19
Types:
Fairy:
Fairy STAB: -1 EN on non-Fairy typed Nature, Sound, and Scent moves (Stacks with second STAB where applicable). (Nature Power, Natural Gift; Sound Moves; Aromatherapy, Odor Sleuth, Sweet Scent)
Abilities:
Healer:
This Pokemon emits a light, airy aura that surrounds its allies in a multiple battle. At the end of each round, there is a 30% chance any allies in a multiple battle will have all their status conditions healed.
Aroma Veil:
This Pokemon and its allies on the field can not be affected by Attract, Disable, Encore, Heal Block, Taunt, or Torment
Max HP: 110
Attack: 3
Defense: 3
Special Attack: 5 (+)
Special Defense: 3
Speed: 25 (-)
Size Class: 2
Weight Class: 2
Base Rank Total: 19
Types:
Fairy:
Fairy STAB: -1 EN on non-Fairy typed Nature, Sound, and Scent moves (Stacks with second STAB where applicable). (Nature Power, Natural Gift; Sound Moves; Aromatherapy, Odor Sleuth, Sweet Scent)
Abilities:
Healer:
This Pokemon emits a light, airy aura that surrounds its allies in a multiple battle. At the end of each round, there is a 30% chance any allies in a multiple battle will have all their status conditions healed.
Aroma Veil:
This Pokemon and its allies on the field can not be affected by Attract, Disable, Encore, Heal Block, Taunt, or Torment
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/x-y/683.png[/IMG]
[B]HP:[/B] 110
[B]En:[/B] 100
[B]Status:[/B] Fine
[B]Attack:[/B] 3
[B]Defense:[/B] 3
[B]Special Attack:[/B] 5
[B]Special Defense:[/B] 3
[B]Speed:[/B] 25
[B]Stats:[/B] 3/3/5/3/25
[B]Other:[/B] -10% evasion
[B]HP:[/B] 110
[B]En:[/B] 100
[B]Status:[/B] Fine
[B]Attack:[/B] 3
[B]Defense:[/B] 3
[B]Special Attack:[/B] 5
[B]Special Defense:[/B] 3
[B]Speed:[/B] 25
[B]Stats:[/B] 3/3/5/3/25
[B]Other:[/B] -10% evasion
6/5/0
Attacks: 54/54 Maxed, 3 CC
Aromatherapy
Aromatic Mist
Attract
Calm Mind
Captivate
Charge Beam
Charm
Confide
Dazzling Gleam
Disable
Disarming Voice
Double Team
Draining Kiss
Dream Eater
Echoed Voice
Energy Ball
Facade
Fairy Wind
Flail
Flash
Flash Cannon
Frustration
Giga Impact
Gyro Ball
Hidden Power (Ground)
Hyper Beam
Light Screen
Misty Terrain
Moonblast
Odor Sleuth
Protect
Psychic
Psych Up
Psyshock
Rain Dance
Reflect
Refresh
Rest
Return
Round
Skill Swap
Sleep Talk
Substitute
Sunny Day
Swagger
Sweet Kiss
Sweet Scent
Thunder
Thunderbolt
Torment
Toxic
Trick Room
Wish
Raid: Dispel
At a Glance:
100/5/3/3/3-/92+ +10% accuracy 3/4 21
Steadfast/Justified
Naive Nature: -Special Defense, +Speed, +10% Accuracy
Max HP: 100
Attack: 5
Defense: 3
Special Attack: 3
Special Defense: 3 (-)
Speed:92 (+)
Size Class: 3
Weight Class: 4
Base Rank Total: 21
Types:
Psychic:
Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Fighting:
Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.
Abilities:
Steadfast:
If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
Justified:
This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round.
Max HP: 100
Attack: 5
Defense: 3
Special Attack: 3
Special Defense: 3 (-)
Speed:92 (+)
Size Class: 3
Weight Class: 4
Base Rank Total: 21
Types:
Psychic:
Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Fighting:
Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.
Abilities:
Steadfast:
If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
Justified:
This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round.
[img]http://veekun.com/dex/media/pokemon/main-sprites/x-y/475.png[/img]
[b]HP:[/b] 100
[b]En:[/b] 100
[b]Status:[/b] Fine
[b]Attack:[/b] 5
[b]Defense:[/b] 3
[b]Special Attack:[/b] 3
[b]Special Defense:[/b] 3
[b]Speed:[/b] 92
[b]Stats:[/b] 5/3/3/3/92
[b]Other:[/b] +10% Accuracy
9/5/0
Attacks: 129/129 Maxed, 8 CC
Aerial Ace
Ally Switch
Attract
Body Slam
Brick Break
Bulk Up
Bulldoze
Calm Mind
Captivate
Charge Beam
Charm
Close Combat
Confide
Confuse Ray
Confusion
Cut
Dazzling Gleam
Defense Curl
Destiny Bond
Disable
Double-Edge
Double Team
Drain Punch
Dream Eater
Dual Chop
Earthquake
Echoed Voice
Encore
Endure
Facade
False Swipe
Feint
Flash
Fling
Fire Punch
Focus Blast
Focus Punch
Frustration
Fury Cutter
Future Sight
Giga Impact
Grass Knot
Growl
Grudge
Headbutt
Heal Pulse
Helping Hand
Hidden Power (Steel)
Hyper Beam
Hyper Voice
Hypnosis
Ice Punch
Icy Wind
Imprison
Knock Off
Leaf Blade
Leer
Light Screen
Low Kick
Low Sweep
Lucky Chant
Magical Leaf
Magic Coat
Magic Room
Mean Look
Memento
Mimic
Misty Terrain
Mud-Slap
Natural Gift
Night Slash
Nightmare
Pain Split
Poison Jab
Power-Up Punch
Protect
Psych Up
Psychic
Psycho Cut
Psyshock
Rain Dance
Recycle
Reflect
Rest
Retaliate
Return
Rock Slide
Rock Smash
Rock Tomb
Round
Safeguard
Secret Power
Shadow Ball
Shadow Sneak
Shock Wave
Signal Beam
Sing
Sleep Talk
Skill Swap
Slash
Snatch
Snore
Stone Edge
Stored Power
Strength
Substitute
Sunny Day
Swagger
Swift
Swords Dance
Synchronoise
Taunt
Telekinesis
Teleport
Thief
Thunderbolt
Thunder Punch
Thunder Wave
Torment
Toxic
Trick
Trick Room
Vacuum Wave
Will-O-Wisp
Wish
Wonder Room
Work Up
X-Scissor
Zen Headbutt
Raid: Dispel
At a Glance:
100/1-/3/6+/4/80 3/3 20
Hustle/Serene Grace/Super Luck
Modest Nature: -Attack, +Special Attack
Max HP: 100
Attack: 1 (-)
Defense: 3
Special Attack: 6 (+)
Special Defense: 4
Speed: 80
Size Class: 3
Weight Class: 3
Base Rank Total: 20
Types:
Fairy:
Fairy STAB: -1 EN on non-Fairy typed Nature, Sound, and Scent moves (Stacks with second STAB where applicable). (Nature Power, Natural Gift; Sound Moves; Aromatherapy, Odor Sleuth, Sweet Scent)
Flying:
Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.
Abilities:
Hustle:
No default effect. When toggled, this Pokemon puts immense force and speed into its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
Serene Grace:
This Pokemon has a blessing which doubles the success chance of its attack's secondary effects. (eg paralysis from Thunderbolt)
Super Luck:
This Pokemon's natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.
Max HP: 100
Attack: 1 (-)
Defense: 3
Special Attack: 6 (+)
Special Defense: 4
Speed: 80
Size Class: 3
Weight Class: 3
Base Rank Total: 20
Types:
Fairy:
Fairy STAB: -1 EN on non-Fairy typed Nature, Sound, and Scent moves (Stacks with second STAB where applicable). (Nature Power, Natural Gift; Sound Moves; Aromatherapy, Odor Sleuth, Sweet Scent)
Flying:
Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.
Abilities:
Hustle:
No default effect. When toggled, this Pokemon puts immense force and speed into its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
Serene Grace:
This Pokemon has a blessing which doubles the success chance of its attack's secondary effects. (eg paralysis from Thunderbolt)
Super Luck:
This Pokemon's natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.
[img]http://veekun.com/dex/media/pokemon/main-sprites/x-y/468.png[/img]
[b]HP:[/b] 100
[b]En:[/b] 100
[b]Status:[/b] Fine
[b]Attack:[/b] 1
[b]Defense:[/b] 3
[b]Special Attack:[/b] 6
[b]Special Defense:[/b] 4
[b]Speed:[/b] 80
[b]Stats:[/b] 1/3/6/4/80
[b]Other:[/b] None
[b]HP:[/b] 100
[b]En:[/b] 100
[b]Status:[/b] Fine
[b]Attack:[/b] 1
[b]Defense:[/b] 3
[b]Special Attack:[/b] 6
[b]Special Defense:[/b] 4
[b]Speed:[/b] 80
[b]Stats:[/b] 1/3/6/4/80
[b]Other:[/b] None
9/5/0
Attacks: 74/120
After You
Air Cutter
Air Slash
Ancient Power
Aura Sphere
Baton Pass
Bestow
Brick Break
Charm
Counter
Dazzling Gleam
Defog
Double-Edge
Double Team
Dream Eater
Encore
Endeavor
Endure
Extrasensory
Extreme Speed
Facade
Fairy Wind
Fire Blast
Flamethrower
Flash
Fly
Focus Punch
Follow Me
Future Sight
Grass Knot
Growl
Heal Bell
Heat Wave
Helping Hand
Hidden Power (Ground)
Hyper Voice
Incinerate
Last Resort
Light Screen
Magical Leaf
Magic Coat
Metronome
Mirror Move
Morning Sun
Nasty Plot
Protect
Psychic
Psycho Shift
Psyshock
Rain Dance
Reflect
Roost
Safeguard
Shadow Ball
Shock Wave
Signal Beam
Sky Attack
Sleep Talk
Soft-Boiled
Solar Beam
Substitute
Sunny Day
Swagger
Sweet Kiss
Tailwind
Telekinesis
Thunder Wave
Toxic
Trick
Twister
Water Pulse
Wish
Yawn
Zap Cannon
Potion: 0/3 free slots
3× Potion
Super Potion: 0/2 free slots
2× Super Potion
Ether: 0/3 free slots
3× Ether
Revive: 0/2 free slots
2× Revive
Elixir: 0/1 free slots
1× Elixir
Other Items: -- free slots
4× Cherish Ball
8× Dream Ball
4× Heal Ball
1× Expert Belt (Gallade)
1× Rare Candy (Skill Frog)
1× Sachet (Aromatisse)
1× Scope Lens (Togekiss)
Spare Pocket (any item): 5/5 free slots
3× Potion
Super Potion: 0/2 free slots
2× Super Potion
Ether: 0/3 free slots
3× Ether
Revive: 0/2 free slots
2× Revive
Elixir: 0/1 free slots
1× Elixir
Other Items: -- free slots
4× Cherish Ball
8× Dream Ball
4× Heal Ball
1× Expert Belt (Gallade)
1× Rare Candy (Skill Frog)
1× Sachet (Aromatisse)
1× Scope Lens (Togekiss)
Spare Pocket (any item): 5/5 free slots
TLR Begin!
THE PLANET'S FURY
Arcane in architecture and strange in setting, the Planet's Fury is a place of legend and myth seated in the bustling down-town of the artificial island city of Alto Mare.
Its origins are as murky as the waters it sits on. Some time ago, a storm caused a massive evacuation of the city; inundating it and preventing anyone from entering for weeks on end. After the water receded and the clouds cleared, this structure was found to have forced its way up from underneath the tides and the foundations of the city. Resourceful as they were, the people simply chose to rebuild around it and now it is a mundane part of the Alto Mare skyline.
Rumourmongers speak of guardians that cruise the night skies, keeping the peace in Alto Mare and tie these stories to the appearance of the Planet's Fury. It is said that they guard something within the walls of the alien construct, and that the doors will open only to those whom they wish to see.
Player Options
a) Enter The Planet's Fury.
b) Leave The Planet's Fury.
Also please declare your starting three if you wish to continue.