The Joy of Painting



1v1 Smeargle Singles
3 Day DQ Time
∞ Recoveries/∞ Chills per Smeargle
3 Substitutions
Switch = N/A
Abilities = ALL
Items = TRAINING
Mega Evolutions = N/A
SPECIAL: Eternal Drifter orders first in round 1.

Avnomke
Male
At a Glance:
90/0-/2/1/2/87+ +9% accuracy 2/4 11

Own Tempo/Technician/Moody
Timid Nature: -Attack, +Speed, +9% Accuracy

Max HP: 90
Attack: 0 (-)
Defense: 2
Special Attack: 1
Special Defense: 2
Speed: 87 (+)

Size Class: 2
Weight Class: 4

Base Rank Total: 11

Types:
Normal:
Normal STAB; +1 BAP on attacks that match dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.

Abilities:
Own Tempo:
This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
Technician:
This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.
Moody:
This Pokemon's feelings are always fluctuating, and its mood at any given time greatly influences how it can act from one round to the next. In addition to its general nature, this Pokemon displays a burst of emotional power each round that shares characteristics with other natures, affecting the Pokemon's Ranks directly. At the end of each round the Pokemon changes its Moody nature (roll out of 25 R1 and out of 24 in subsequent rounds), a nature that has the regular drawbacks of a nature but enhances that nature's strengths. Please refer to the Natures Section for Moody Natures.
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/x-y/235.png[/IMG]
[B]HP:[/B] 90
[B]En:[/B] 100
[B]Status:[/B] Fine
[B]Attack:[/B] 0
[B]Defense:[/B] 2
[B]Special Attack:[/B] 1
[B]Special Defense:[/B] 2
[B]Speed:[/B] 87
[B]Stats:[/B] 0/2/1/2/87
[B]Other:[/B] None
EC/AC/MC
NA/5/0

Attacks: 51(54)/617
Aerial Ace
Ancient Power
Bide
Bounce
Brick Break
Bulldoze
Close Combat
Confuse Ray
Counter
Dazzling Gleam
Dig
Disable
Drain Punch
Encore
Endure
Energy Ball
Explosion
Facade
Fake Out
Fire Blast
Focus Energy
Focus Punch
Forest's Curse
Heal Bell
Hex
High Jump Kick
Hydro Pump
Ice Beam
Imprison
Light Screen
Lock-On
Magic Coat
Mat Block
Me First
Mirror Coat
Moonblast
Protect
Psybeam
Recover
Relic Song
Sheer Cold
Shock Wave
Sketch x4
Skull Bash
Tail Glow
Thunderbolt
Thunder Wave
Toxic
Trick Room
Wide Guard
Will-O-Wisp


Eternal Drifter

Achisuto (Male Smeargle)
Nature: Timid (+Speed, -Attack, +9% Accuracy)
Type: Normal

Abilities:
Own Tempo:
Type: Passive
Technician: Type: Passive
(Dream World: Perma-Locked!) Moody: Type: Passive

HP: 90
Atk: Rank 0 (-)
Def: Rank 2
SpA: Rank 1
SpD: Rank 2
Spe: 87 (+)
Size Class: 2
Weight Class: 4
Base Rank Total: 11
Accuracy Bonus: +9%


MC: 10
AC: 5/5


Attacks: (64/614 Moves Known)
Aerial Ace
Aura Sphere

Auroroa Beam
Brine
Close Combat
Covet
Destiny Bond

Dragon Rage
Drain Punch
Earth Power
Explosion
Fake Out
False Swipe
Feint Attack
Forest's Curse
Foul Play
Future Sight
Flail
Gastro Acid
Guillotine
Heal Bell

Heal Pulse
Heat Wave
Helping Hand
Hex
Ice Beam
Ice Shard
Icy Wind
Imprison
Lava Plume
Light Screen
Lock-On
Magic Coat
Magma Storm
Memento
Metal Claw
Moonlight
Night Daze
Outrage
Pain Split

Pay Day
Protect
Quick Attack
Rapid Spin
Recover
Reflect
Relic Song
Retaliate
Rock Blast
Safeguard
Self-Destruct
Sheer Cold
Shell Smash
Sleep Talk
Snarl
Swift
Taunt
Teleport
Thunder Wave
Toxic
Transform
U-Turn

Volt Switch

Sketch (10)

Notes:
St***** *********: 2/35 Complete (Magma Storm, Relic Song)

(ED attached Exp. Share in PM)

Avnomke equips if he wants to but he can wait
ED wants to order so that happens
Avnomke orders
I ref

Leggo
 

Let's begin.
Book: opened.
Page: turned.
Story: start.

I am bound by the will of the story.

Achisuto the Smeargle, Painter of Fate, Gracious Loser of Melees:
Action 1: Icy Wind
Action 2: Lock-On
Action 3: Guillotine

(Moves I could use... I suppose I can take what I can get, though Bide and Counter could be very useful. See anything else on Achisuto's movepool you find interesting for Leonardo? See anything in particular you want to offer to Achisuto?)
(Note for waterwarrior: Leonardo has Moody unlocked, but Achisuto does not. Its something to keep in mind. And nice choice in image, by the way.)
 
How do you not have Countercoat and Bide?

High Jump Kick ~ Focus Punch ~ Sketch

As for moves I want, let's go with Destiny Bond and Gastro Acid.
 
I hope you enjoy more Bob Ross, as that's your flavor

Pre-Round stats:

Leonardo (Avnomke) @ Exp. Share
HP: 90
EN: 100
0/2/1/2/87/ +9% Acc

Achisuto (ED) @ Exp. Share
HP: 90
EN: 100
0/2/1/2/87/ +9% Acc

Action 1
Icy Wind -> Leonardo (5 EN)
RNG roll (to crit) 1431 = no crit
(6+(1-2)1.5) = 4.5 DMG
-1 Speed

High Jump Kick -> Achisuto (8 EN)
RNG roll (to hit) 1025 = hit
RNG roll (to crit) 4354 = no crit
(13+(0-2)1.5)(1.5) = 15 DMG

Action 2
Leonardo charging Focus Punch! (10 EN)

Lock-On -> Leo (6 EN)

Focus Punch -> Achisuto
RNG roll (to crit) 9960 = no crit
(15+(0-2)1.5)(1.5) = 18 DMG

Action 3
Guillotine -> Leo (15 EN)
RNG roll (to crit) 7981 = no crit
(25+3+(0-2)1.5) = 25 DMG

Sketch -> Achisuto (5 EN)
Sketched

RNG roll (for Moody) 19/25 = Jolly




Post-Round stats:

Leonardo (Avnomke) @ Exp. Share
HP: 60.5
EN: 77
0/2/1(0)/2/87(98)/ +9 (18)% Acc
-1 Speed
Sketch (Guillotine)

Achisuto (ED) @ Exp. Share
HP: 57
EN: 74
0/2/1/2/87/ +9% Acc

I hope I did Moody right :<

Avnomke
Eternal Drifter
 
I should have 60 hp, and the nature boosts stack with normal natures, meaning that Smeargle has +45% speed (I think...?), so 109 speed, and I'm pretty sure that the Moody speed boost is based on the new speed, so I get an extra 28% accuracy, not 18%. (I should have 62 speed after the Icy Wind, so I'm still slower than ED)

Counter ~ Mirror Coat ~ Mat Block
All three of these are really useful, but if you don't want them say so.
 
(Those will work, I suppose. I haven't gotten them before because no one actually used them against Achisuto before.)

Tales are my body, and legends my blood.

Achisuto the Smeargle, Painter of Fate, Gracious Loser of Melees:
Action 1: Moonlight
Action 2: Sketch
Action 3: Sketch
 
Pre-Round stats:

Leonardo (Avnomke) @ Exp. Share
HP: 60
EN: 77
0/2/1(0)/2/87(109)/ +9 (28)% Acc
-1 Speed
Sketch (Guillotine)

Achisuto (ED) @ Exp. Share
HP: 57
EN: 74
0/2/1/2/87/ +9% Acc

Action 1
Achisuto used Moonlight! (15 EN)
+25 HP

Counter -> Achisuto (6 EN)
Fail

Action 2
Sketch -> Leonardo (5 EN)

Mirror Coat -> Achisuto (6 EN)
Fail

Action 3
Sketch -> Leonardo (9 EN)

Leonardo used Mat Block! (7 EN)
Third fail

RNG roll (for Moody) 3 = Naughty


Post-Round stats:

Leonardo (Avnomke) @ Exp. Share
HP: 60
EN: 58
0 (2)/2/1/2 (1)/87/ +9% Acc
Sketch (Guillotine)

Achisuto (ED) @ Exp. Share
HP: 82
EN: 45
0/2/1/2/87/ +9% Acc
Sketch (Counter, Mirror Coat)

Eternal Drifter
Avnomke
 

I have witnessed over a thousand stories...

Achisuto the Smeargle, Painter of Fate, Gracious Loser of Melees:
Action 1: Chill
Action 2: Icy Wind
Action 3: Chill

I'll have to get Mat Block later; the restoring of your speed makes it a gamble on whether I can get it. In the meantime, here's Icy Wind.
 
Pre-Round stats:

Leonardo (Avnomke) @ Exp. Share
HP: 60
EN: 58
0 (2)/2/1/2 (1)/87/ +9% Acc
Sketch (Guillotine)

Achisuto (ED) @ Exp. Share
HP: 82
EN: 45
0/2/1/2/87/ +9% Acc
Sketch (Counter, Mirror Coat)

Action 1
Leo charging Focus Punch (10 EN)

Achisuto chilled! (+12 EN)

Focus Punch -> Achisuto
RNG roll (to crit) 1833 = no crit
(15+(2-2)1.5)(1.5) = 22.5 DMG

Action 2
Icy Wind -> Leonardo (5 EN)
RNG roll (to crit) 3399 = no crit
(6+(1-2)1.5) = 4.5 DMG
-1 Speed

High Jump Kick -> Achisuto (8 EN)
RNG roll (to hit) 6902 = hit
RNG roll (to crit) 4474 = no crit
(13+(2-2)1.5)(1.5) = 19.5 DMG

Action 3
Achisuto chilled! (+12 EN)

Sketch -> Achisuto (5 EN)
Icy Wind sketched

RNG roll (for Moody nature) 8 = Relaxed




And now you're sad

Post-Round stats:

Leonardo (Avnomke) @ Exp. Share
HP: 55
EN: 35
0/2 (4)/1/2/87 (75)/ +9% Acc (-10% Eva)
Sketch (Guillotine, Icy Wind)
-1 Speed

Achisuto (ED) @ Exp. Share
HP: 40
EN: 64
0/2/1/2/87/ +9% Acc
Sketch (Counter, Mirror Coat)

Avnomke
Eternal Drifter
 
Last edited:
D:

Mat Block ~ Brick Break ~ Sketch

Either Gastro Acid or Destiny Bond works, but I would prefer Destiny Bond.
 

Unknown to joy, feeling eternal regret...

Achisuto the Smeargle, Painter of Fate, Gracious Loser of Melees:
Action 1: Moonlight
Action 2: Sketch
Action 3: Gastro Acid
 
Forgot to roll for Moody, so Leo is Relaxed, but since it was slower anyway to really shouldn't change anything.

Pre-Round stats:

Leonardo (Avnomke) @ Exp. Share
HP: 55
EN: 35
0/2 (4)/1/2/87 (75)/ +9% Acc (-10% Eva)
Sketch (Guillotine, Icy Wind)
-1 Speed

Achisuto (ED) @ Exp. Share
HP: 40
EN: 64
0/2/1/2/87/ +9% Acc
Sketch (Counter, Mirror Coat)

Action 1
Achisuto used Moonlight! (15 EN)
+25 HP

Leo used MAt Block! (7 EN)

Action 2
Achisuto used Sketch! (5 EN)
Mat Block sketched

Brick Break -> Achisuto (6 EN)
RNG roll (to crit) 2798 = no crit
(8+(0-2)1.5)(1.5) = 7.5 DMG

Action 3
Gastro Acid -> Leo (6 EN)
Moody be gone!

Leo used Sketch! (5 EN)
Sketched Gastro Acid




Post-Round stats:

Leonardo (Avnomke) @ Exp. Share
HP: 55
EN: 22
0/2/1/2/87/ +9% Acc
Gastro Acid (5a)
Sketch (Guillotine, Icy Wind, Gastro Acid)

Achisuto (ED) @ Exp. Share
HP: 57
EN: 44
0/2/1/2/87/ +9% Acc
Sketch (Counter, Mirror Coat, Mat Block)

And now that you two have your moves, KILL EACH OTHER ALREADY.

Eternal Drifter
Avnomke
 

Have withstood pain to learn many stories...

Achisuto the Smeargle, Painter of Fate, Gracious Loser of Melees:
Action 1: Taunt
Action 2: Pay Day
Action 3: Swift

IF Leonardo uses a damaging fighting move, use Counter that action, pushing actions back. Do not play this substitution twice.
IF Leonardo uses a protective/evasive move, Chill and push actions back. Do not play this substitution twice in a row.

(If you want to know what Achisuto is saying completely, survive for a couple more rounds.)
 
Last edited:
Pre-Round stats:

Leonardo (Avnomke) @ Exp. Share
HP: 55
EN: 22
0/2/1/2/87/ +9% Acc
Gastro Acid (5a)
Sketch (Guillotine, Icy Wind, Gastro Acid)

Achisuto (ED) @ Exp. Share
HP: 57
EN: 44
0/2/1/2/87/ +9% Acc
Sketch (Counter, Mirror Coat, Mat Block)

Action 1
Charge Focus Punch! (10 EN)

Counter -> Leo (6 EN)
Fail!

Focus Punch -> Achisuto
RNG roll (to crit) 2805 = no crit
(15+(0-2)1.5)(1.5) = 18 DMG

Action 2
Pay Day -> Leo (2 EN)
RNG roll (To crit) 1704 = no crit
(4+3+(0-2)1.5) = 4 DMG

High Jump Kick -> Achisuto (8 EN)
RNG roll (to crit) 4521 = no crit
(13+(0-2)1.5)(1.5) = 15 DMG

Action 3
Swift -> Leo (3 EN)
RNG roll (to crit) 7629 = no crit
(6+3+(1-2)1.5) = 7.5 DMG

Close Combat -> Achisuto (8 EN)
RNG roll (to crit) 7994 = no crit
(12+(0-2)1.5)(1.5) = 13.5 DMG
Leo fainted!




Post-Round stats:

Leonardo (Avnomke) @ Exp. Share
HP: KO
EN: -4
0/2/1/2/87/ +9% Acc
Sketch (Guillotine, Icy Wind, Gastro Acid)

Achisuto (ED) @ Exp. Share
HP: 10
EN: 33
0/2/1/2/87/ +9% Acc
Sketch (Counter, Mirror Coat, Mat Block)

Avnomke gets 1 CC
Leonardo the Smeargle gets 4 MC

Eternal Drifter gets 1 CC
Achisuto the Smeargle gets 4 MC and 1 KOC

I get 3 UC
 

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