Megas For All V2 (Induction Phase)

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Hold up. Just because Beedrill did it doesn't mean we can just drop everything's weaker offense down to nothing. That's one csse out of maybe 45 now, and only because Beedrill has a terrible 395 BST and terrible typing. Very few things are so terrible that they need such drastic changes.

Right now our rules haven't changed. Maybe they will, but for now you can only reduce Speed and add up to 60 to a single stat.

Anyways, here are my ideas. Zangoose gets Guts and Seviper gets Sheer Force. Swellow gets Huge Power. Not sure about Swalot yet but I want to give it Slack Off.
 
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Cookie Butter

formerly the someone
Hold up. Just because Beedrill did it doesn't mean we can just drop everything's weaker offense down to nothing. That's one csse out of maybe 45 now, and only because Beedrill has a terrible 395 BST and terrible typing. Very few things are so terrible that they need such drastic changes.

Right now our rules haven't changed. Maybe they will, but for now you can only reduce Speed and add up to 60 to a single stat.

Anyways, here are my ideas. Zangoose gets Guts and Seviper gets Sheer Force. Swellow gets Huge Power. Not sure about Swalot yet but I want to give it Slack Off.
I didn't say I would make Swalot's offense close to nothing. I was thinking of -20 Attack or Special Attack at most. I don't get why the rules aren't changed yet when official Megas have offensive stats decreased. We just need to use those rules cautiously. Swalot is also pretty damn terrible, and we're not giving it a defensive Adaptability.
Like GG Unit said, giving Ferrothorn 5 speed and giving it +115 on other stats is different from reducing an NU's pokemon's useless stat.
 
I'm considering making Swellow a mixed attacker with adaptability with Aerilate. This is because all of its dex entries talk about how much of a bird it is(honestly GF we know it's a bird)

An alternative could be Tough Claws due to:
Heartgold/Soulsilver Pokedex entry said:
It dives at a steep angle as soon as it spots its prey. It catches its prey with sharp claws
Ruby Pokedex entry said:
SWELLOW flies high above our heads, making graceful arcs in the sky. This POKéMON dives at a steep angle as soon as it spots its prey. The hapless prey is tightly grasped by SWELLOW’s clawed feet, preventing escape.
Zangoose should get a sap sipper clone for poison(upping attack) while Seviper should probably get Unaware or something to put it on equal footing with Zangoose.

I'm thinking of giving Swalot an ability that heals half max HP when the user uses stat-boosting moves instead of their usual effect(a buffed stockpile/swallow effect) along with large increases in it's defenses.
 
My idea for Swalot is the custom ability Stuffed, which gives it a full Stockpile effect whenever it switches in (barring the defense boosts, as an automatic +3 to each defense is way too good). This is not only great flavor for a living stomach, but lets it use Swallow to fully recover its HP once per switch-in, or use a fully-powered Spit Up, which is a 300 BP attack. Fantastic.

What keeps such an excellent ability from being gamebreaking? Mediocre stats (for a mega), the Stockpile effect going away when Swallow or Spit Up are used to prevent spamming, no way to boost its offense, and Sludge Bomb/Spit Up having literally the worst two-type coverage in the game (your best third move is Shadow Ball, which actually gives it great coverage resisted only by Tyranitar and Bisharp, but without STAB or a very good Special Attack stat it's not as good as it sounds). Still, even a resisted Spit Up has a BP of 150, and pure Poison typing mixed with decent bulk lets Swalot switch in plenty of times to either heal with Swallow or nuke with Spit Up, then retreat to recharge. Mega Swalot has excellent synergy with VoltTurn, working as the final cog in the momentum combo.
 
So on a side note, do we know the current progress of this being coded/if its being coded now or waiting until we finish all the megas/and an approximate time frame for completion that we are looking at?
 
A lot of the Regirocks look the same, but I think one of Dilasc's and Deathly's entries was also pasted to the other. Also I typo'd a +40 instead of +30 for Shedinja's Speed - the actual base stats are what's right.
 
Here are the winners!

Regice: Jaguar360
Regice
Type: Ice --> Ice
Ability: Limber
Stats: 80/50/100/100/200/50 --> 80/60(+10)/120(+20)/140(+40)/200/80(+30)
The Regis continue with the immunity theme started by Soundproof Registeel, so Regice gets Limber. Mega Regice is the offensive Mega out of the trio and is made to excel with a Rock Polish set. It gets a speed boost equal to the speed drop that Mega Registeel had an gets another big boost to its Sp. Attack. Limber makes it so that its sweep cannot be stopped by paralysis.


Regirock: Jaguar360
Regirock
Type: Rock --> Rock
Ability: Immunity
Stats: 80/100/200/50/100/50 --> 80/140(+40)/200/60(+10)/150(+50)/50
While Mega Registeel is a wall and Regice is an offensive monster, Mega Regirock tanks the middle path and becomes a bulky offensive tank. It has no Speed adjustments, so it is right in the middle between Registeel and Regice and gets a sizable Attack boost to fire powerfully with Stone Edges, Earthquakes and Drain Punches. Immunity makes it unable to be worn down by Poison, so Burn and powerful super-effective attacks are the way to take down this golem. (Side-note: if Mega Regirock proves too tanky in practice, it can get something like Insomnia, Bulletproof or Levitate instead)


Relicanth: Mega Mantine
Relicanth
Type: Water/Rock -> Water/Rock
Abilities: Swift Swim, Rock Head (Sturdy) -> Rock Head
New Moves: Ice Fang, Superpower

HP: 100 -> 100
Atk: 90 -> 130 (+40)
Def: 130 -> 140 (+10)
SpA: 45 -> 45
SpD: 65 -> 95 (+30)
Spe: 55 -> 75 (+20)
BST: 485 -> 585

Relicanth, as expected, does not change much. Its main use is as a Rock Polish sweeper with STAB Head Smash. Retaining Rock Head spares it recoil and allows it to utilize its excellent 100/140/95 bulk, and even if it's not on the offensive, Head Smash is reliable much stronger STAB.


Shedinja: nightsitter
Type: Bug/Ghost -> Bug/Ghost
Ability: Wonder Guard -> Soulless (When this Pokemon faints, the opposing Pokemon faints as a result. The opponent faints even if Soulless user faints as a result of passive damage.)
New Moves: Sticky Web

HP: 1 -> 1
Atk: 90 -> 140 (+50)
Def: 45 -> 30 (-15)
SpA: 30 -> 45 (+15)
SpD: 30 -> 30
Spe: 40 -> 90 (+50)

Flavor Concept: When Mega Shedinja faints, its shell opens up, stealing the opponent’s soul. Sticky Web is added because it’s a bug and could use an entry hazard.

Competitive Concept: Mega Shedinja is a neat addition to a mega-less hyper offensive team, for it can quickly set up Sticky Web and take out an opposing Pokemon. In case you find yourself in an unfavorable team matchup, Shedinja can be switched in with a slow U-Turn and die to SR after having already Mega Evolved. It’s a fairly niche mega, but it’s the only viable option I could think of without resorting to making a better version of Wonder Guard.

This opens submissions for Seviper, Zangoose, Swalot, and Swellow.
 
So a guaranteed KO no matter what you do? The opponent doesn't even have the luxury of choosing what to sacrifice since you can just switch it in at any point to SR or an attack.
 
So a guaranteed KO no matter what you do? The opponent doesn't even have the luxury of choosing what to sacrifice since you can just switch it in at any point to SR or an attack.
Yeah, and a waste of a Mega Slot. it is literally a poor man's Mega-Gar, which can still do the same thing in the hands of someone good.
 
Although a guaranteed kill sounds broken, lots of things can score multiple, and it's still using up your mega slot. It comes with a fair cost.
 
So a guaranteed KO no matter what you do? The opponent doesn't even have the luxury of choosing what to sacrifice since you can just switch it in at any point to SR or an attack.
Keep in mind we'll review everything when we're finished. I personally have bigger problems with other Megas though. I considered its implications before submitting, and the exchange of a Mega slot for a guaranteed KO appeared fair.
 
No, it's a rich man's Mega-Gar because many Pokemon can prevent Mega-Gar from doing its job by winning a prediction game or running an unexpected move/Shed Shell. A good player only needs to use Mega Gengar/Gothitelle once to trap and kill the one Pokemon standing in the way of a teammate's sweep. Think of a DragMag-style team, but the "Magnezone" can also take down Fairies and faster Dragons regardless of its or its opponent's moves. This is just how it would work offensively.

Defensively, it's a guaranteed check to any set-up sweeper. You can just put together a core of 5 stall Pokemon and switch in Shedinja to get rid of the one threatening wallbreaker.
 
No, it's a rich man's Mega-Gar because many Pokemon can prevent Mega-Gar from doing its job by winning a prediction game or running an unexpected move/Shed Shell.
Uh... That's what Destiny Bond is for.A guaranteed K.O if you really can't do anything more, it got suspected in Ubers. Either way Mega-Shed is almost as bad as normal shed to me.
 
Mega Seviper
Type: Poison -> Poison/Dark
Abilities: Shed Skin/Inflitrator -> Viper (Biting moves have a 33% boost in power, and an added 30% chance to badly poison. Moves list is the same as Strong Jaw)
New Moves: Ice Fang, Fire Fang, Thunder Fang

HP: 73 -> 73
Atk: 100 -> 135 (+35)
Def: 60 -> 75 (+15)
SpA: 100 -> 100 (+0)
SpD: 60 -> 75 (+15)
Spe: 65 -> 100 (+35)
BST: 458 -> 558

With Viper and dark typing, Seviper gains a very powerful Crunch as well as perfect neutral coverage and excellent super effective coverage between Crunch, Ice Fang, and either Thunder Fang or Fire Fang (Thunder Fang has perfect neutral coverage while Fire Fang hits more pokemon super effectively). Seviper also becomes a unique wall-crippler, in that all of his Fang moves and Crunch have a scald level chance of Toxic poisoning, putting a time limit on any pokemon facing it. He also gains a better, if somewhat crowded, speed tier, so he isn’t both slow and fragile. Speaking of fragile he also gains a boost in his defence so he is not entirely made of tissue paper.
Mega Zangoose
Type: Normal -> Normal/Fighting
Abilities:Immunity/Toxic Boost -> Toxic Boost
New Moves: N/A

HP: 73 -> 73
Atk: 115 -> 150 (+35)
Def: 60 -> 75 (+15)
SpA: 60 -> 60 (+0)
SpD: 60 -> 75 (+15)
Spe: 90 -> 125 (+35)
BST: 458 -> 558

Zangoose evolves to counter Mega-Seviper, copying his stat boosts and gaining a Fighting typing to resist Seviper’s new STAB. The Fighting type also gives him STAB Close Combat. He retains Toxic Boost, which is a double-edged sword. On one hand it discourages the use of toxic or even moves that have a poisoning chance (cough cough M-Seviper) from being used, but also leaves him ability-less if he doesn’t get poisoned as he can’t inflict his own poisoning anymore.
 
Mega-Swalot



Poison
100 > 100 (+0)
73 > 73 (+0)
83 > 113 (+30)
73 > 123 (+50)
83 > 113 (+30)
55 > 45 (-10)


Gluttony / Liquid Ooze / Sticky Hold > Gastro Hoard*

*(At the end of every turn, this pokemon acts as if it used the move Stockpile. (Speed Boost Clone)

Movepool Additions: Recover

Mega-Swalot is now a lot bulkier, with much higher Special Attack. Flavour-wise, Stockpile, Swallow and Spit Up are always associated with the Swalot line, so its ability auto-uses it at the end of the turn, like how Speed Boost raises Speed. This is great in conjunction with Protect, as it allows Mega-Swalot to raise its defenses to tank an oncoming attack, then heal for a larger amount/attack for a huge amount with Swallow/Spit Up. However, Gastro Hoard is limited in that it only raises defences to +3, as that is Stockpile's limit. Ideally, come in on something that can't threaten Swalot and begin accumulating Stockpile boosts.


 
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Seviper
Type: Poison -> Poison/Dark
Abilities: Shed Skin (Infiltrator) -> Rough Skin
New Moves: Swords Dance
HP: 73 -> 73
Atk: 100 -> 120 (+20)
Def: 60 -> 120 (+60)
SpA: 100 -> 100
SpD: 60 -> 90 (+30)
Spe: 65 -> 55 (-10)
BST: 458 -> 558

Keeping with its rivalry against Zangoose, Mega Seviper develops tough scales that will harm Zangoose any many other physical attackers that get too close in a fight. Swords Dance fits considering is blade-like tail, and puts it on more or less even footing with its rival.

Zangoose
Type: Normal -> Normal/Fighting
Abilities: Immunity (Toxic Boost) -> Guts
New Moves: Stone Edge

HP: 73 -> 73
Atk: 115 -> 155 (+40)
Def: 60 -> 75 (+15)
SpA: 60 -> 60
SpD: 60 -> 75 (+15)
Spe: 90 -> 120 (+30)
BST: 458 -> 558

On the other side, Zangoose gains Guts to turn Seviper's deadly poison against it, as well as opponents that burn it. It also rounds out coverage with Stone Edge.

Swalot
Type: Poison -> Poison
Abilities: Liquid Ooze, Sticky Hold (Gluttony) -> Pressure
New Moves: Slack Off, Toxic Spikes

HP: 100 -> 100
Atk: 73 -> 113 (+40)
Def: 83 -> 113 (+30)
SpA: 73 -> 73
SpD: 83 -> 113 (+30)
Spe: 55 -> 55
BST: 467 -> 567

With Slack Off and Pressure, Swalot becomes an out-and-out stalling monster. It has some offensive presence, but not all that much.

Swellow
Type: Normal/Flying -> Normal/Flying
Abilities: Guts (Scrappy) -> Intimidate
New Moves: Thunder Wave, Brick Break

HP: 60 -> 60
Atk: 85 -> 110 (+25)
Def: 60 -> 80 (+20)
SpA: 50 -> 50
SpD: 50 -> 90 (+30)
Spe: 125 -> 150 (+25)
BST: 430 -> 530

Instead of an offensive brute, Swellow becomes a graceful flier built around controlling the battle's momentum. This was inspired by the same thing that Aerial Ace (a move strongly associated with Swellow) is: the "Swallow Cut" technique created by Sasaki Kojirō, a prominent Japanese swordsman. The origins seem obscure, but it has roots in Japanese culture as do many of the other origins of Pokémon such as Ninetales and Froslass.

Swellow itself enters battle with a piercing cry, lowering opponents Attack with Intimidate. It gains Thunder Wave with which to control the speed of opponents. Similarly, Tailwind allows it to provide a temporary boost to its teammates. It can attack or U-turn out, and whatever it does puts pressure on opponents and allows it to sway the battle in favor of its team. It's still frail, so you have to be clever using it.
 
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Seviper
Type: Poison -> Poison/Dark
Abilities: Shed Skin (Infiltrator) -> Rough Skin
New Moves: Swords Dance
HP: 73 -> 73
Atk: 100 -> 120 (+20)
Def: 60 -> 120 (+60)
SpA: 100 -> 100
SpD: 60 -> 90 (+30)
Spe: 65 -> 55 (-10)
BST: 458 -> 558

Keeping with its rivalry against Zangoose, Mega Seviper develops tough scales that will harm Zangoose any many other physical attackers that get too close in a fight. Swords Dance fits considering is blade-like tail, and puts it on more or less even footing with its rival.

Zangoose
Type: Normal -> Normal/Fighting
Abilities: Immunity (Toxic Boost) -> Guts
New Moves: Stone Edge

HP: 73 -> 73
Atk: 115 -> 155 (+40)
Def: 60 -> 75 (+15)
SpA: 60 -> 60
SpD: 60 -> 75 (+15)
Spe: 90 -> 120 (+30)
BST: 458 -> 558

On the other side, Zangoose gains Guts to turn Seviper's deadly poison against it, as well as opponents that burn it. It also rounds out coverage with Stone Edge.

Swalot
Type: Poison -> Poison
Abilities: Liquid Ooze, Sticky Hold (Gluttony) -> Pressure
New Moves: Slack Off, Toxic Spikes

HP: 100 -> 100
Atk: 73 -> 113 (+30)
Def: 83 -> 113 (+30)
SpA: 73 -> 73
SpD: 83 -> 113 (+30)
Spe: 55 -> 65 (+10)
BST: 467 -> 567

With Slack Off and Pressure, Swalot becomes an out-and-out stalling monster. It has some offensive presence, but not all that much.

Swellow
Type: Normal/Flying -> Normal/Flying
Abilities: Guts (Scrappy) -> Intimidate
New Moves: Brick Break

HP: 60 -> 60
Atk: 85 -> 110 (+25)
Def: 60 -> 80 (+20)
SpA: 50 -> 40 (-10)
SpD: 50 -> 100 (+40)
Spe: 125 -> 150 (+25)
BST: 430 -> 530
On your Swalot submission you have an increase of 40 marked as plus 30 for your attack stat
 
Swellow
Normal/Flying -> Normal/Flying
Guts/Scappy -> Reckless
New Moves: N/A
Hp: 60 -> 60
Atk: 85 -> 115 (+30)
Def: 60 -> 70 (+10)
SpA: 50 -> 60 (+10)
SpD: 50 -> 60 (+10)
Spd: 125 -> 165 (+40)
 

Cookie Butter

formerly the someone
Mega Zangoose
Type: Normal -> Normal/Dark
Abilities:Immunity/Toxic Boost -> Tough Claws
New Moves: Dragon Claw, Sucker Punch, Agility

HP: 73 -> 73
Atk: 115 -> 160 (+45)
Def: 60 -> 80 (+20)
SpA: 60 -> 60 (+0)
SpD: 60 -> 70 (+10)
Spe: 90 -> 115 (+25)
BST: 458 -> 558

Tough Claws because it has huge claws that are mentioned on all of its Pokedex entries. Dragon Claw because it has claws (the same reason why Clawitzer, a lobster with a cannon, gets Dragon Pulse :P). Sucker Punch aka Surprise Attack in Japanese is something I believe Zangoose would do, especially against Seviper, its arch enemy. Agility because its Sapphire Pokedex mentions it is agile.

If you think MegaCharizard X is good, check this MegaZangoose out. Zangoose has access to the 3 elemental punches, Aerial Ace, Close Combat and other Fighting moves, Shadow Claw, Dragon Claw, X-Scissor, Sucker Punch, Quick Attack and Poison Jab, all of which are affected by Tough Claws. It also has Swords Dance, Hone Claws and Agility to set up. It is also great as a revenge killer, because only 8 fully evolved Pokemon resist both Quick Attack and Sucker Punch, its Tough Claws boosted STABs. It does have a 4x weakness against Fighting in exchange for STAB Sucker Punch though, which is a problem, but that can be solved easily with a Ghost teammate.
Mega Swalot
Type: Poison
Abilities: Liquid Ooze/Sticky Hold/(Gluttony) -> Amoeba Spurt (When user is hit with a non-supereffective attack, the attack's type is changed to Poison before the hit.)
New Moves: Draining Kiss

HP: 100 -> 100
Atk: 73 -> 73 (+0)
Def: 83 -> 108 (+25)
SpA: 73 -> 113 (+40)
SpD: 83 -> 108 (+25)
Spe: 55 -> 65 (+10)
BST: 467 -> 567

MegaSwalot's ability is based on his Ruby Pokedex entry. "When Swalot spots prey, it spurts out a hideously toxic fluid from its pores and sprays the target. Once the prey has weakened, this Pokémon gulps it down whole with its cavernous mouth." By mega evolving, his spray makes the prey's attacks weaker. Draining Kiss is for flavor concepts mostly. Swalot's seems like it wants to kiss something :P... and the draining part is pre eating...

MegaSwalot's role as a stall mon are heavily boosted with its ability. 100/108/108 defenses and 16 resistances are godly. Firstly, the opponent won't know if it's a defensive, specially defensive or mixed defensive set. Not even MegaAlakazam can OHKO the specially defensive variant. That sounds broken, right? But it has its problems. Swalot's movepool is just enough, not lackluster but not overpowered. It's most important moves are Encore, Toxic, Protect, Substitute, Stockpile, Swallow and Spit Up. It's great for toxic stall and walling, but it can't do much else. It has no entry hazards and the only ways for it to heal HP: Draining Kiss, which is incredibly weak and doesn't cover its weaknesses; Swallow + Stockpile, which takes 2 turns for 25% recovery, 3 turns for 50% recovery and 4 turns for 100% recovery, and each Swallow removes all of Stockpile's defense boosts; Pain Split, which is unreliable because depends on how the opponent's health is. That's it. Since it's a mega, it can't carry Leftovers or other healing items.
Mega Swellow
Type: Normal/Flying
Abilities: Guts (Scrappy) -> Elegant Drop (When user enters the battle or gains this ability, user uses the move Sky Drop without taking up a turn or using PP.)
New Moves: Sky Drop.

HP: 60 -> 60
Atk: 85 -> 135 (+50)
Def: 60 -> 80 (+20)
SpA: 50 -> 50 (+0)
SpD: 50 -> 80 (+30)
Spe: 125 -> 125 (+0)
BST: 430 -> 530

MegaSwellow's ability is a flavor fitting version of Raider.

Tried to make it's stats as similar to a physical MegaPidgeot as possible, just because. It is a straight up physical attacker, there's not much to explain, really.
 
Type: Poison -> Poison/Steel
Abilities: Shed Skin (Infiltrator) -> Sheer Force
New Moves: Gunk Blast, Fire Blast, Nasty Plot
HP: 73 -> 73
Atk: 100 -> 125 (+25)
Def: 60 -> 100 (+40)
SpA: 100 -> 130 (+30)
SpD: 60 -> 85 (+25)
Spe: 65 -> 45 (-20)
BST: 458 -> 558

Concept: It is a machete tailed viper. Why is it NOT Steel type? Seriously, why not?

Seviper epitomizes mixed attacking with a mix set of Sheer Forctitude. Simply put, after 1 Coil, Iron Tail never misses. Neither does Gunk Blast, or Fire Blast. With many moves and ways to boost, Sheer Force mixed Seviper has a plethora of ways to play, it's just a pity that the mixed defenses suck.

And if you think it can't get past Skarmory...
0- SpA Sheer Force Seviper Fire Blast vs. 252 HP / 240 SpD Skarmory: 232-274 (69.4 - 82%) -- guaranteed 2HKO after Leftovers recovery

Yea, Seviper will be just fine! If someone tries to abuse your shitty speed, use Trick Room team Sucker Punch and make them regret it!

Then again, you could just go NP instead if you want, but you need 2 boosts to break even with Chancey.


Type: Normal -> Normal/Dark
Abilities: Immunity (Toxic Boost) -> Tough Claws
New Moves: Crunch, Sucker Punch

HP: 73 -> 73
Atk: 115 -> 145 (+30)
Def: 60 -> 85 (+25)
SpA: 60 -> 55 (-5)
SpD: 60 -> 85 (+25)
Spe: 90 -> 115 (+25)
BST: 458 -> 558

Concept: Evil with its dark desire to eat snakes, Evil Mega Goose is a nasty abuser of SD Sucker Punch. He's a bit frail however, and Mach Punchers will give no fucks.

Now, Normal/Dark is a very nice STAB combo with double Priority, and A Close Combat will round things out very nicely to 4x all the resists (TTar and Bisharp.)

As much as I'd love to boost higher, +2 Sucker Punch would get REALLY good beyond 145.
 
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Cookie Butter

formerly the someone
My post bugged ...
Type: Normal -> Normal/Dark
Abilities: Immunity (Toxic Boost) -> Tough Claws
New Moves: Crunch, Sucker Punch

HP: 73 -> 73
Atk: 115 -> 145 (+30)
Def: 60 -> 85 (+25)
SpA: 60 -> 55 (-5)
SpD: 60 -> 85 (+25)
Spe: 90 -> 115 (+25)
BST: 458 -> 558

Concept: Evil with its dark desire to eat snakes, Evil Mega Goose is a nasty abuser of SD Sucker Punch. He's a bit frail however, and Mach Punchers will give no fucks.

Now, Normal/Dark is a very nice STAB combo with double Priority, and A Close Combat will round things out very nicely to 4x all the resists (TTar and Bisharp.)

As much as I'd love to boost higher, +2 Sucker Punch would get REALLY good beyond 145.
We had the same idea and I posted 1 minute before you. o_O The only differences are stats and moves. xD
 
Type: Poison -> Poison/Steel
Abilities: Shed Skin (Infiltrator) -> Sheer Force
New Moves: Gunk Blast, Flash Cannon, Nasty Plot
HP: 73 -> 73
Atk: 100 -> 125 (+25)
Def: 60 -> 100 (+40)
SpA: 100 -> 130 (+30)
SpD: 60 -> 85 (+25)
Spe: 65 -> 45 (-20)
BST: 458 -> 558

Concept: It is a machete tailed viper. Why is it NOT Steel type? Seriously, why not?

Seviper epitomizes mixed attacking with a mix set of Sheer Forctitude. Simply put, after 1 Coil, Iron Tail never misses. Neither does Gunk Blast, or Fire Blast. With many moves and ways to boost, Sheer Force mixed Seviper has a plethora of ways to play, it's just a pity that the mixed defenses suck.

And if you think it can't get past Skarmory...
0- SpA Sheer Force Seviper Fire Blast vs. 252 HP / 240 SpD Skarmory: 232-274 (69.4 - 82%) -- guaranteed 2HKO after Leftovers recovery

Yea, Seviper will be just fine! If someone tries to abuse your shitty speed, use Trick Room team Sucker Punch and make them regret it!

Then again, you could just go NP instead if you want, but you need 2 boosts to break even with Chancey.


Type: Normal -> Normal/Dark
Abilities: Immunity (Toxic Boost) -> Tough Claws
New Moves: Crunch, Sucker Punch

HP: 73 -> 73
Atk: 115 -> 145 (+30)
Def: 60 -> 85 (+25)
SpA: 60 -> 55 (-5)
SpD: 60 -> 85 (+25)
Spe: 90 -> 115 (+25)
BST: 458 -> 558

Concept: Evil with its dark desire to eat snakes, Evil Mega Goose is a nasty abuser of SD Sucker Punch. He's a bit frail however, and Mach Punchers will give no fucks.

Now, Normal/Dark is a very nice STAB combo with double Priority, and A Close Combat will round things out very nicely to 4x all the resists (TTar and Bisharp.)

As much as I'd love to boost higher, +2 Sucker Punch would get REALLY good beyond 145.
Your submission, I believe, is illegal as attacking stat drops are not allowed. I do not believe that rule changed, even if Mega beedrill had a stat reduction (if memory serves me nightsitter already made a post addressing on this page or the page previous, stating that only pokémon with desperately low BST deserved it, and we had none remaining in the slated pokémon that don't have megas)
 
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