Other ORAS Mega Speculation Thread (NO talk about potential bans NOR Aegislash)

Which is your favorite?

  • Beedrill

    Votes: 255 26.5%
  • Pidgeot

    Votes: 119 12.3%
  • Slowbro

    Votes: 86 8.9%
  • Steelix

    Votes: 58 6.0%
  • Sceptile

    Votes: 140 14.5%
  • Swampert

    Votes: 120 12.4%
  • Sableye

    Votes: 62 6.4%
  • Sharpedo

    Votes: 57 5.9%
  • Camerupt

    Votes: 57 5.9%
  • Altaria

    Votes: 144 14.9%
  • Glalie

    Votes: 79 8.2%
  • Salamence

    Votes: 198 20.5%
  • Metagross

    Votes: 164 17.0%
  • Latias

    Votes: 50 5.2%
  • Latios

    Votes: 54 5.6%
  • Loppuny

    Votes: 125 13.0%
  • Gallade

    Votes: 148 15.4%
  • Audino

    Votes: 30 3.1%
  • Diancie

    Votes: 74 7.7%

  • Total voters
    964
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Might be a stupd question, but wouldn't it make a bit more sense to discuss each mega in their respective thread (or new thread for megas that make new Pokemon viable)? We could still discuss general metagame trends here, but discuss sets, checks, and other stuff in a place dedicated for that

It's just getting hard to keep up with all the conversations when I have to keep flipping to page 10 for their stats.
 

Aragorn the King

Literally a duck
is a Forum Moderator Alumnusis a Community Contributor Alumnus
Might be a stupd question, but wouldn't it make a bit more sense to discuss each mega in their respective thread (or new thread for megas that make new Pokemon viable)?

It's just getting hard to keep up with all the conversations when I have to keep flipping to page 10 for their stats.
For what it's worth, stats are all in the op, as well as new moves that the mon learns.

and as for your other request, only 3 of these mons are really good w/o a mega stone. So take out all slowbro/lati@s discussion, and we've achieved only talking about megas that make an ok/bad mon viable.
 
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Sand Force on Steelix is seriously awesome, what with Gyro Ball (this is preferred with 20 base speed, for the most part) or Heavy Slam being boosted to respectable damage output.

252+ Atk Sand Force Steelix Gyro Ball (125 BP) vs. 252 HP / 240+ Def Mega Venusaur in Sand: 178-211 (48.9 - 57.9%) -- guaranteed 2HKO after sandstorm damage
**Giga Drain would change this, but still a favorable matchup**
-1 252+ Atk Sand Force Steelix Gyro Ball (136 BP) vs. 252 HP / 252+ Def Landorus-T in Sand: 159-187 (41.6 - 48.9%) -- guaranteed 3HKO after Leftovers recovery
252+ Atk Sand Force Steelix Gyro Ball (150 BP) vs. 0 HP / 4 Def Mega Charizard X in Sand: 155-183 (52.1 - 61.6%) -- guaranteed 2HKO after sandstorm damage
252+ Atk Sand Force Steelix Gyro Ball (150 BP) vs. 244 HP / 28+ Def Gliscor in Sand: 249-294 (70.7 - 83.5%) -- guaranteed 2HKO after Poison Heal

Needless to say, it hits incredibly hard. Rotom-W and Slowbro seem to be the major Pokemon that can come in and threaten without taking a large chunk of damage (Gyro Ball/Stone Edge do a surprising amount to Air Balloon Excadrill/Heatran, respectively). Obviously Skarmory is a temporary fix but can't do much back and is subject to being EQed while Roosting. As evident by the Charizard X calc, stuff like Talonflame, Keldeo, Gyarados, Zapdos, and other resists take a sizable chunk from Gyro Ball. Greninja is OHKOed with Stealth Rock. Hard counter for most Bisharp. It can take a hit from some powerful Pokemon but that's probably not ideal as it's your mega slot. It requires sand support and the ability to handle bulky waters (a staple for offensive sand teams), but it certainly has potential. Wish support is also useful - notable options include Latias, Clefable, and Sylveon.
 
Wow. Two of the most useless pokes might actually be useful now! XD
Mega Beedrill Stats: 65/150/40/15/80/145
Moveset:
Beedrill @ Beedrilsite
EVs: 252 Attack, 252 Speed, 4 Sp. Def
Nature: Adamant
Ability: Swarm - Adaptability
Moves:
X-Scissor - with those maximized Attack EVs/IVs and, an Adamant nature, and Adaptability, this thing's gonna hit in UU like a mini - M-Lucario!
U-Turn - still hits hard, and makes sure that Beedrill gets a safe getaway at the same time of escaping fires.
Poison Jab - Poison might be a horrible offensive typing, but Adaptability, STAB, and a Massive 150 Attack stat mixed with maxed EVs Adamant might just fix it up!
Drill Run - Mainly just for Rock-types
Mega Pidegot Stats:83/80/80/135/80/121
Moveset:
Pidgeot @ Pidgeotite
EVs: 252 Sp. Attack, 252 Speed, 4 HP
Nature: Timid
Ability: Whatever - No Guard
Moves:
Uproar: Uproar makes all pokemon unable to sleep, which is really useful when Pidgeot's low on HP (Rest XD)
Heat Wave: Heat Wave. 100 Accuracy, 95 Sp. Attack values, and Fire, a hyper-offensive type. With no guard and Pidgeot's new high Sp. Attack, what could be better?
Hurricane: Hurricane used to be highly unreliable, but now, with No Guard and Pidgeot's offensive typing, Hurricane could cause serious damage to several UU pokemon at the same time hitting as hard as a Darkrai.
Rest: I'd prefer Roost, but Uproar fixed Rest's terrible side effect - Sleep. When fixing your HP when you have only 25% on your HP bar and Spamming Uproar, Pidgeot could actually be viable!
I don't think you quite understand how uproar works. You are locked into uproar in a similar manner to something like outrage or thrash. You can't abuse rest with it sadly or every normal type would run uproar and hyper voice would be entirely obsolete. It's best set will probably be a max speed 248 HP spread used for lightning fast defog support with useable offensive prowess and bulk. Something like defog, roost, hurricane, heat wave will probably be a thing.
 
So what would be the best EV spread for MegaBro? Do you bother putting anything in Def? (since 180 is scary enough) or dump everything in Special Defense?
 
So what would be the best EV spread for MegaBro? Do you bother putting anything in Def? (since 180 is scary enough) or dump everything in Special Defense?
Depends on what you plan on using it for. If it's the calm mind set, defensive investment is probably a good idea. As a mence wall, you could probably slip some EVs in special defense for a more complete wall.
 
Depends on what you plan on using it for. If it's the calm mind set, defensive investment is probably a good idea. As a mence wall, you could probably slip some EVs in special defense for a more complete wall.
So split between them? Assuming CM I guess a bit of SDef would be helpful. But still, that thing walls MegaMence? I'm no expert but MegaBro seems borderline uber. It has everything really. Insane Def, CM and reliable recovery in Slack Off (does it work like Moonlight ext?)
 

Geodude6

Look at my shiny CT!
I don't think you quite understand how uproar works. You are locked into uproar in a similar manner to something like outrage or thrash. You can't abuse rest with it sadly or every normal type would run uproar and hyper voice would be entirely obsolete. It's best set will probably be a max speed 248 HP spread used for lightning fast defog support with useable offensive prowess and bulk. Something like defog, roost, hurricane, heat wave will probably be a thing.
I believe using Uproar while asleep wakes you up.
 
Sgt. Stardust said:
Maybe mega-Pidgeot is a little overhyped when people are running uproar on it in OU
It's probably a little overhyped, yeah. Though it does fill the Hurricane-spam niche better than Noivern now, but is that worth your Mega slot? Who knows. Maybe it gets some other tutor moves we don't know about. For now, Uproar is its only normal-type STAB.
 

zbr

less than 99% acc = never hit
is a Tiering Contributor Alumnus
It's probably a little overhyped, yeah. Though it does fill the Hurricane-spam niche better than Noivern now, but is that worth your Mega slot? Who knows. Maybe it gets some other tutor moves we don't know about. For now, Uproar is its only normal-type STAB.
Honestly, I think he would be great in flyspam teams. With Talonflame attacking and breaking the physical side while MPidgeot attacks and breaks the special side. But that would mean you don't get to run MPinsir. Only time will tell which variant of the team will be better.
 
Mega gross is really gonna be a scary mon to deal with . Tough Claws with a very good move pool able to run mix sets , Agility sets......Agility sets and also Agility sets is going to be pretty damn good . His stats are amazing mainly his Atk Def and Spe more specifically (145, 150,110 in that order) . Me personally, i was planning on running like agility with alot of hp investment mainly because it doesnt need all of that speed since it will basically be a tank that turns into a sweeper.

Metagross @ Metagrosite
Ability: Clear Body
EVs: 176 HP / 252 Atk / 80 Spe
Adamant Nature
- Agility
- Meteor Mash/Zen Headbutt
- Ice Punch/Earthquake
- Earthquake/Grass Knot/Brick Break
 
Mega Glalie looks absolutely terryfing - its Refrigerate-boosted Explosion is the most powerful attack in the game. Absolutely nothing that doesn't resist it can take t, and even those that do will take heavy damage.
Of course Exploding isn't everything M-Glalie is good at! It can set up Spikes while scaring the hell out of the common ice-wek defoggers, hit very hard with Refrigerate-boosted Returns/Double-Edges and has an excellent coverage move in Earthquake.
 

Pyritie

TAMAGO
is an Artist
Does the new weight of a Pokemon count the first turn you Mega Evolve it? If that's the case, Mega Steelix can hit some huge Heavy Slams.
Yes, everything changes on the turn you mega-evolve except turn order

252+ Atk Choice Band Snorlax Explosion vs. 252 HP / 0 Def Abomasnow: 756-891 (196.8 - 232%)
252+ Atk Refrigerate Glalie Explosion vs. 252 HP / 0 Def Abomasnow: 697-822 (181.5 - 214%)

Nah not THE most powerful but it's certainly up there.
Snorlax does not learn Explosion, only Self-destruct

Some other examples:
252+ Atk Refrigerate Glalie Explosion vs. 252 HP / 0 Def Mew: 550-648 (136.1 - 160.3%) -- guaranteed OHKO
252+ Atk Choice Band Lickilicky Explosion vs. 252 HP / 0 Def Mew: 502-592 (124.2 - 146.5%) -- guaranteed OHKO
252+ Atk Choice Band Landorus-T Explosion vs. 252 HP / 0 Def Mew: 485-571 (120 - 141.3%) -- guaranteed OHKO
252+ Atk Choice Band Snorlax Self-Destruct vs. 252 HP / 0 Def Mew: 477-562 (118 - 139.1%) -- guaranteed OHKO
252+ SpA Choice Specs Turboblaze Kyurem-W Ice Burn vs. 252 HP / 0 SpD Mew: 460-543 (113.8 - 134.4%) -- guaranteed OHKO
252+ Atk Pure Power Mega Medicham Focus Punch vs. 252 HP / 0 Def (non-psychic) Mew: 448-528 (110.8 - 130.6%) -- guaranteed OHKO

Only thing I can find that beats it is this:

252+ SpA Choice Specs Kyogre Water Spout (150 BP) vs. 252 HP / 0 SpD Mew in Rain: 672-792 (166.3 - 196%) -- guaranteed OHKO
 
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So I just had the stray thought that there might be a really good mega slowbro set that incorporates amnesia somehow... Just take it's SpD through the roof all at once instead of slowly boosting it w/CM. I mean, 130 SpA is enough w/o boosting to still be effective, so just going for full on SpD boosts might be called for in certain situations. I mean, without the chance of crits whittling you down, it might just be more efficient to forgo boosting attack and just become invulnerable all at once. Honestly, I haven't given it enough thought to figure if there would be any situations where you'd NEED the SpA boost from CM, I was just throwing another idea out there; Feel free to tell me I'm wrong if I am.
 
i'm more curious about the possibility of uber Mmons back in Ou then the new megas. Maybe the shift in meta permits Mlucario/Mmawile (i'm hoping for new megas yet to come in ORAS, have this in mind).
What do you guys think? this mons and tutors etc can make Mlucario/aegislash/Mmawile (maybe even Blaziken/Mkhan but i doubt it) goes back to Ou?

-2 0+ Atk Lopunny High Jump Kick vs. 252 HP / 0 Def Aegislash-Blade: 348-410 (107.4 - 126.5%) -- guaranteed OHKO
-2 0+ Atk Lopunny High Jump Kick vs. 252 HP / 0 Def Aegislash-Shield: 140-168 (43.2 - 51.8%) -- guaranteed 3HKO after Leftovers recovery

Fake out - aegis defends, u can encore and lock aegislash on King shield and HJK all day long.
Maybe some tests with Maudino encore Mslowbro can give a new pespective.
 
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Mega glalie might actually not be a bad spikes setter, good speed, and no defogger can switch in on it.

Still not good in OU, ice typing sux Arse, and starmie can switch in pretty freely.
 
Mega glalie might actually not be a bad spikes setter, good speed, and no defogger can switch in on it.

Still not good in OU, ice typing sux Arse, and starmie can switch in pretty freely.
so what yur saying is mega glalie spikes suicide lead with explosion ? ...
 
Mega glalie might actually not be a bad spikes setter, good speed, and no defogger can switch in on it.

Still not good in OU, ice typing sux Arse, and starmie can switch in pretty freely.
Mega Glalie's defensive type is absolutely irrelevant for the job it's meant to do. And no, Starmie can't switch on it at all:
252+ Atk Glalie Crunch vs. 4 HP / 0 Def Starmie: 208-246 (79.3 - 93.8%) -- 43.8% chance to OHKO after 1 layer of Spikes
 
I think that IF a Beedrill stays in against a Talonflame it will be OHKOed by Brave Bird... unless you switch-in (which is a bad idea, since Talonflame's bulk is nothing special).
In that scenario the Beedrill player is either stupid or can't switch anything BB-resistant in (both suck for them).

so what yur saying is mega glalie spikes suicide lead with explosion ? ...
That's it. I'm naming my next Snorunt "Torgue". I HAVE ONE QUESTION FOR YOU: EXPLOSIONS?
 
Mega Glalie's defensive type is absolutely irrelevant for the job it's meant to do. And no, Starmie can't switch on it at all:
252+ Atk Glalie Crunch vs. 4 HP / 0 Def Starmie: 208-246 (79.3 - 93.8%) -- 43.8% chance to OHKO after 1 layer of Spikes
I see your point, but wouldnt you have a speed positive nature on a suicide lead?

252 Atk Refrigerate Glalie Explosion vs. 200 HP / 0 Def Mega Blastoise: 214-252 (61.3 - 72.2%) -- guaranteed 2HKO after Stealth Rock

I am very impressed by this, but wouldnt it be better to have a mega who lasts all game, so it doesnt go to waste (maybe glalie could be like spikes greninja, only a little worse).
 
http://pastebin.com/MsWbXqg5 ------ i make any sets for m-glalie and m steelix
in my opinion m- slowbro is a beast
252+ Atk Bisharp Knock Off vs. 252 HP / 252+ Def Slowbro: 108-128 (27.4 - 32.4%) -- guaranteed 4HKO
252 Atk Life Orb Weavile Knock Off vs. 252 HP / 252+ Def Slowbro: 125-148 (31.7 - 37.5%) -- 78.6% chance to 3HKO
+2 252+ Atk Tough Claws Mega Charizard X Dragon Claw vs. 252 HP / 252+ Def Slowbro: 178-211 (45.1 - 53.5%) -- 39.5% chance to 2HKO
252+ Atk Teravolt Kyurem-B Fusion Bolt vs. 252 HP / 252+ Def Slowbro: 138-164 (35 - 41.6%) -- guaranteed 3HKO
252+ Atk Choice Band Huge Power Azumarill Knock Off vs. 252 HP / 252+ Def Slowbro: 122-144 (30.9 - 36.5%) -- 61.7% chance to 3HKO
252+ Atk Choice Band Talonflame Brave Bird vs. 252 HP / 252+ Def Slowbro: 111-132 (28.1 - 33.5%) -- 0.1% chance to 3HKO
252+ Atk Life Orb Excadrill Earthquake vs. 252 HP / 252+ Def Slowbro: 113-134 (28.6 - 34%) -- 1.2% chance to 3HKO

m slowbro + calm mind is nasty , now the teams need run 1 electric poke (life orb/specs ) or mew to stop this monster

Maybe Hyper offensive teams can shine thanks to m-salamance, m lopunny , sharpedo , galllade (m-Lucario v2.0)
 
Am I the only one who thinks that Mega Mence no longer relies on having a Dragon STAB or go mixed?
Flying+Ground is more than enough coverage to at least hit everything and Adamant 135 Normal Mence with Aerialate would already 2HKO Rotom-W so there is that.
 
I don't know if anyone posted but i think this is the closest thing we will have to a OHKO on mega slowbro
no boost too.
252+ Atk Adaptability Beedrill Pin Missile (5 hits) vs. 252 HP / 252+ Def Slowbro: 340-400 (86.2 - 101.5%) -- approx. 6.3% chance to OHKO

with stealth rocks

252+ Atk Adaptability Beedrill Pin Missile (5 hits) vs. 252 HP / 252+ Def Slowbro: 340-400 (86.2 - 101.5%) -- approx. 93.8% chance to OHKO after Stealth Rock

so mega beedrill being teamed with t tar anybody?

lol but still for such a small thing mega beedrill hits like a freaking fright train.
 
I don't know if anyone posted but i think this is the closest thing we will have to a OHKO on mega slowbro
no boost too.
252+ Atk Adaptability Beedrill Pin Missile (5 hits) vs. 252 HP / 252+ Def Slowbro: 340-400 (86.2 - 101.5%) -- approx. 6.3% chance to OHKO

with stealth rocks

252+ Atk Adaptability Beedrill Pin Missile (5 hits) vs. 252 HP / 252+ Def Slowbro: 340-400 (86.2 - 101.5%) -- approx. 93.8% chance to OHKO after Stealth Rock

so mega beedrill being teamed with t tar anybody?

lol but still for such a small thing mega beedrill hits like a freaking fright train.
M-Beedrill is a train but 5 hits is lucky :pimp: 0 SpA Slowbro Scald vs. 0 HP / 0 SpD Beedrill: 130-154 (47.9 - 56.8%) -- 89.1% chance to 2HKO , beedrill is so frail , i think specs raikou is best check for m slowbro
 
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