PU Marowak (QC 3/3) GP [2/2]

Nitpicky but stealth rock should be in the same slot as stone edge (slashed after sub) or it wouldnt be coherent
For the same reason battle armor has to be slashed after rock head :)
 

WhiteDMist

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Add the stuff in green, remove the stuff that has a strike through and comments are in dark blue
Overview
########

Marowak's niche over other Ground-type lies in Thick Club, that doubles its Attack, and Bonemerang, that is capable of breaking through Substitute and it can KO Pokemon with Sturdy, such as Golem and Bastiodon. However, if Thick Club is removed Marowak loses most of its usefulness. Marowak has a good offensive movepool that includes good coverage merge these two sentences Marowak functions well as a wallbreaker as it has a good Attack stat that is doubles by Thick Club. It has access to Stealth Rock, that hurts opponents on the switch-in, especially those weak to Rock-types. Marowak is weak to 3 different types, that is average, but not very good either.(seriously, I still don't understand this sentence) Marowak has pretty low speed, that means Marowak performs better with Sticky Web or paralysis support and works the best on Trick Room-based teams.

Offensive
########
name: Offensive
move 1: Bonemerang
move 2: Knock Off
move 3: Double-Edge / Stone Edge
move 4: Substitute / Stealth Rock
ability: Rock Head / Battle Armor
item: Thick Club
evs: 252 Atk / 4 Def / 252 Spe
nature: Adamant

Moves
========

Bonemerang has the ability to break through Sturdy, Focus Sash, and Substitutes, that is very useful. Knock Off hits bulky Ghost-type Pokemon such as Gourgeist harder, can cripple several Eviolite users, and is a safe move if you cannot predict what the opponent is about to do. Double-Edge is a good option that has great base power and hits anything harder that resists Ground. Stone Edge should only be used over Double-Edge as because it threatens to OHKO several Defog users that check Marowak, such as Pelipper, Vullaby, Togetic, and Avalugg after Stealth Rock damage, that always meaning it should only be used along with Stone Edge Stealth Rock. Stealth Rock is a great entry-hazard that hits any Pokemon in the switch in, and Marowak threatens several Defog users and with Stone Edge and Double-Edge after Stealth Rock is set up. Substitute is useful as Marowak can take advantage of the switches it forces and keeps it safe from faster Pokemon, and gives it a buffer from moves such as Knock Off, that removes its Thick Club. Earthquake can be used for more accuracy than Bonemerang, but doesn't break through Substitutes or Sturdy.

Set Details
========

Rock Head is the best when Marowak is running Double-Edge as it prevents recoil damage, but Battle Armor should be used if Stone Edge is ran. Thick Club doubles Marowak's attack, and is the only option, as other Pokemon like Golem will utilize other items better. Max Attack EVs and an Adamant nature maximize Marowak's offensive power. 252 Speed EVs are invested to speedtie max Speed Golem, but also allows Marowak to outspeed uninvested base 65-70 Pokemon, such as Mantine, Roselia and Pelipper. Marowak can also succesfully run a spread of 104 HP / 252 Atk / 152 Spe to outspeed Adamant Carracosta, or a 212 HP / 252 Atk / 44 Spe spread to outspeed Lickilicky, but it prefers to outspeed even more Pokemon, such as Poliwrath and Golem. (you already said that)

Usage Tips
========

This set is good to use in the lead position, but only when predicting a Pokemon with Sturdy to come in, such as Golem or Gigalith, as Marowak can stop them from setting up Stealth Rock by threatening them with Bonemerang. Stealth Rock should be used when running Stone Edge, as it helps to achieve KOes on bulky Pokemon weak to Stealth Rock such as Pelipper and Avalugg easier. However, use Substitute when predicting a switch on the other side, this way it can't be burned and Thick Club can't be removed directly either. When you are predicting one of Marowak's checks or counters to come in, use Knock Off, because it will be useful for Marowak later in the game, because it helps Marowak to clean up because it cripples the opponent's checks and counters to Marowak. Watch out when the user can have access to Trick, Switcheroo or Knock Off; removing Marowak's Thick Club really lowers its usefulness. Marowak can also switch into choice-locked Electric type Pokemon, because it disallows deters them to spam from using their Electric-type moves succesfully, deters them from spamming it, and gives it a free turn as it forces the opponent to switch. ;Marowak should be wary of the coverage moves that Electric-types generally carry.

Team Options
========

Sticky Web support is quite useful, as it lowers the opponent's Speed, and allows Marowak to outspeed a lot more Pokemon and put the hurt on them. Examples of Sticky Web or users are Kricketune and Ariados. Thunder Wave support is also quite handy, as it allows Marowak to outspeed any paralyzed Pokemon in the tier, despite its low Speed. Fire-types, that can absorb Will-O-Wisps, and especially those who take their advantage with it, such as Flareon or Heatmor, are good, as Marowak is really hampered by it. Guts users such as Throh can also absorb them well. Teammates that can get rid of Grass-types that threaten Marowak are really useful too, such as Sneasel. Pokemon that beat offensive Water-, and Ice-types are fine, such as offensive Tangela and Rotom-Frost, as these threaten Marowak. Trick Room users, such as Carbink or Musharna allows Marowak to move first without having to risk an incoming burn from a faster Pokemon. If you're using a Trick Room team, Marowak is a great choice because its low Speed stat, but make sure Marowak is Brave natured with no Speed investment and 0 IVs.


Other Options
########

Swords Dance is a possiblity to boost Marowak's attack even further, but gives the opponent a free turn to hit Marowak for super effective damage or set up on their own. Also, don't run any other item than Thick Club, as it's outclassed by other Pokemon such as Golem when running another item. Fire Punch is another option for hitting Grass- and Ice-types more effectively, and most importantly 2HKOes Tangela. Counter can be used to hit physical threats after they attacked you, as Marowak can take hits, but isn't really good as it doesn't do anything to Special Attackers. Toxic cripples defensive Pokemon, such as Gourgeist. However, it usually takes some time to wear them down, and Marowak can be defeated by them before it gets KOed by poison damage.


Checks & Counters
########

**Bulky Grass-types**: There is no way Marowak can hit Grass-types effectively, so they are really good checks to Marowak. Examples are Tangela, Torterra, Meganium and Gourgeist-Large, although the first and the last one listed need to be wary of Knock Off. Just say that while Knock Off is debilitating, they still wall Marowak and threaten it back.

**Bulky Water-types**: Bulky Water-type Pokemon, such as Poliwrath, Pelipper and Swanna can take Marowak's hit and burn it with Scald, though the latter two needs to be wary of Stone Edge, meaning they can't safely switch in.

**Specially offensive Pokemon**: Pokemon with a good Special Attack can easily revengekill Marowak, especially Pokemon with an advantage over Marowak, such as Lapras.

**Will-O-Wisp users**: Faster Pokemon with Will-O-Wisp deal easily with Marowak, they can burn it and stall it out or directly KO it, but they have to make sure Marowak does not have a Substitute up.

**Item Removal**: Item Removing attacks, such as Trick, Switcheroo, or Knock Off, removes Thick Club, making Marowak pretty useless.

**Avalugg**: Avalugg has enough bulk to take a single of Marowak's hits, and can KO it with an Avalanche, though it cannot easily switch in safely as Stone Edge 2HKOes this Pokemon.
This was just to make sure that you implemented my previous check sufficiently. Tag me when this is done Soulblaster
 

WhiteDMist

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is a Site Content Manager Alumnusis a Team Rater Alumnusis a Forum Moderator Alumnusis a Community Contributor Alumnusis a CAP Contributor Alumnusis a Top Contributor Alumnus
Looking good, just a few things left before I stamp it.

Overview
########
- Switch sentence 2 and sentence 3 around.
- You didn't need to remove the sentence about its weaknesses, just make it understandable. Try something along the lines of "Its decent physical bulk is mitigated by its poor special bulk and weaknesses to common Water-, Ice-, and Grass-type moves".

Usage Tips
========

"This set is good to use in the lead position, but only when predicting a Pokemon with Sturdy to come in, such as Golem or Gigalith, as Marowak can stop them from setting up Stealth Rock by threatening them with Bonemerang."

- Fix that.
- It should say that Stone Edge is best used with Stealth Rock, as Stealth Rock can be used with either Double Edge or Stone Edge. The main reason to use Stone Edge is to guarantee that the bulky Defog users and Avalugg are OHKOed, so that's why it's slashed second.


Checks & Counters
########

**Bulky Grass-types**: There is no way Marowak can hit Grass-types effectively, so they are really good checks to Marowak. Just say that while Knock Off is debilitating, they still wall Marowak and threaten it back. Examples are Tangela, Torterra, Meganium and Gourgeist-Large (you mean XL right?), although the first and the last one listed need to be wary of Knock Off.
 
Looking good, just a few things left before I stamp it.

Overview
########
- Switch sentence 2 and sentence 3 around.
- You didn't need to remove the sentence about its weaknesses, just make it understandable. Try something along the lines of "Its decent physical bulk is mitigated by its poor special bulk and weaknesses to common Water-, Ice-, and Grass-type moves".

Usage Tips
========

"This set is good to use in the lead position, but only when predicting a Pokemon with Sturdy to come in, such as Golem or Gigalith, as Marowak can stop them from setting up Stealth Rock by threatening them with Bonemerang."

- Fix that.
- It should say that Stone Edge is best used with Stealth Rock, as Stealth Rock can be used with either Double Edge or Stone Edge. The main reason to use Stone Edge is to guarantee that the bulky Defog users and Avalugg are OHKOed, so that's why it's slashed second.


Checks & Counters
########

**Bulky Grass-types**: There is no way Marowak can hit Grass-types effectively, so they are really good checks to Marowak. Just say that while Knock Off is debilitating, they still wall Marowak and threaten it back. Examples are Tangela, Torterra, Meganium and Gourgeist-Large (you mean XL right?), although the first and the last one listed need to be wary of Knock Off.
done!
 

WhiteDMist

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"There is no way Marowak can hit Grass-types effectively, so they are really good checks to Marowak"

Not true, Marowak can hit them well enough with Knock Off and Double Edge. It's just that most of them have reliable recovery as well as super-effective STAB moves that threaten Marowak, while neither coverage move Marowak has can 2HKO defensive variants (Gourgeist-XL risks being 2HKOed though, so it should be noted as a check only, never switch it into Knock Off). Fix this and

qc 3/3

GP time Soulblaster
 
"There is no way Marowak can hit Grass-types effectively, so they are really good checks to Marowak"

Not true, Marowak can hit them well enough with Knock Off and Double Edge. It's just that most of them have reliable recovery as well as super-effective STAB moves that threaten Marowak, while neither coverage move Marowak has can 2HKO defensive variants (Gourgeist-XL risks being 2HKOed though, so it should be noted as a check only, never switch it into Knock Off). Fix this and

qc 3/3

GP time Soulblaster
done, thanks!

GP time.
 

Psywaves

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Amcheck here.
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Overview
########

Marowak's niche over other Ground-type lies in the Thick Club, an item that doubles its Attack, and Bonemerang, a STAB move that is capable of breaking through Substitutes and it can KO Pokemon with Sturdy, such as Golem and Bastiodon. Marowak has a good wide offensive movepool that includes good coverage options and lets it function well as a wallbreaker with a good Attack stat and Thick Club. However, if Thick Club is removed Marowak, loses most of its usefulness. (this sentence would be more effective after the bit about access to Stealth Rock IMO, so that Marowak's good points are all highlighted before its issues) It has access to Stealth Rock, (RC) that to hurts opponents on the switch-in ("switch-in" refers to a Pokemon that switches in on another, whereas "switch in" is the verb), especially those weak to Rock-types. However, if Thick Club is removed, Marowak loses most of its usefulness. Despite Iits decent physical bulk, Marowak is maken less severe let down by its poor special bulk and weaknesses to common Water-, Ice-, and Grass-type attacks. Marowak has pretty low sSpeed, that means meaning that Marowak it performs better with Sticky Web or paralysis support and works the best on Trick Room-based teams.

Offensive
########
name: Offensive
move 1: Bonemerang
move 2: Knock Off
move 3: Double-Edge / Stone Edge
move 4: Substitute / Stealth Rock
ability: Rock Head / Battle Armor
item: Thick Club
evs: 252 Atk / 4 Def / 252 Spe
nature: Adamant

Moves
========

Bonemerang is a STAB move that (mention STAB) has the ability to break through Sturdy, Focus Sash, and Substitutes, that is very useful. Knock Off hits bulky Ghost-type Pokemon such as Gourgeist harder, can cripple several Eviolite users, and is a safe move to use if you cannot predict what the opponent is about to do. Double-Edge is a good powerful option that has great base power and is usually Marowak's best bet against Pokemon that resist Ground-type moves. hits anything harder that resists Ground. Stone Edge should only can be used over Double-Edge because it threatens to OHKO several Defog users that check Marowak, such as Pelipper, Vullaby, Togetic, and Avalugg after Stealth Rock damage,. (comma -> full stop/period) This meanings that it should only be used alongside with Stealth Rock. Stealth Rock is a great entry-hazard (remove hyphen) that hits any Pokemon ion the switch in, and as previously mentioned, Marowak threatens several Defog users and with Stone Edge and Double-Edge its coverage moves after Stealth Rock is set up. Substitute is useful as Marowak can take advantage of the switches it forces and keeps it safe from faster Pokemon,. and Additionally, Substitute gives it acts as a buffer; protecting Marowak from moves such as Knock Off, that removes its Thick Club. Earthquake can be used for more accuracy than over Bonemerang for its higher accuracy, but doesn't break through Substitutes or Sturdy.

Set Details
========

Rock Head is the best choice of ability when Marowak is running Double-Edge as it prevents recoil damage, but Battle Armor should be used if you choose to run Stone Edge is ran instead. Thick Club doubles Marowak's aAttack, and is the its only viable option item, as other Pokemon like such as Golem will utilize other items better. Max Attack EVs and an Adamant nature maximize Marowak's offensive power. 252 Speed EVs are invested to let Marowak speedtie Speed tie with max Speed Golem, but and also allows Marowak to outspeed uninvested base 65-70 Pokemon, (RC) such as Mantine, Roselia and Pelipper. Marowak can also successfully run a spread of 104 HP / 252 Attack / 152 Speed to outspeed Adamant Carracosta, or a 212 HP / 252 Attack / 44 Speed spread to outspeed Lickilicky.

Usage Tips
========

This set is good to use in the lead position, when predicting a Pokemon with Sturdy to come in, such as Golem or Gigalith, as Marowak can stop them from setting up Stealth Rock by threatening them with Bonemerang. Stealth Rock should be used at is utilized best when running Stone Edge, as it helps to achieve KOes ("KOes" is the verb, whereas "KOs" is the plural of "KO") on bulky Pokemon weak to Stealth Rock such as Pelipper and Avalugg easier with greater ease. However, use Substitute when predicting a switch on the other side,; this way it can't be burned and its Thick Club can't be removed directly either. When you are predicting one of Marowak's checks or counters to come in, use Knock Off, because it will be useful for Marowak later in the game (RC) , because as it cripples the opponent's aforementioned checks and counters to Marowak. Watch out when the user foe can have has access to Trick, Switcheroo or Knock Off; removing Marowak's usefulness decreases when its Thick Club really lowers lessens its usefulness is removed. Marowak can also switch into cChoice-locked Electric type Pokemon, because it deters them from using their Electric-type moves succesfully, and gives it a free turn as it forces the opponent to switch;. (switch semicolon for full stop/period) However, Marowak should be wary of the coverage moves that Electric-types generally tend to carry.

Team Options
========

Sticky Web support is quite useful, as it lowers the opponentfoe's Speed, (RC) and allows Marowak to outspeed a lot more Pokemon and put the hurt on them. Examples of Sticky Web or users are Kricketune and Ariados. Thunder Wave support is also quite handy, as it allows Marowak to outspeeds any paralyzed Pokemon in the tier, despite its low Speed. Fire-types, that can absorb Will-O-Wisps, a move that really hampers Marowak., and especially those who take their advantage with it, such as Flareon or Heatmor, are good, as Marowak is really hampered by it. Pokemon such as Flareon and Heatmor that can take advantage of Will-O-Wisp with Flash Fire are particularly good allies. Guts users such as Throh can also absorb them well Will-O-Wisp. Teammates such as Sneasel that can get rid of Grass-types that threaten Marowak are really useful too, such as Sneasel. as are Pokemon such as offensive Tangela and Rotom-F that beat offensive Water-, and Ice-types are fine, such as offensive Tangela and Rotom-Frost, as these threaten Marowak. Trick Room users, such as Carbink or and Musharna allows Marowak to move first without having to risk an incoming burn from a faster Pokemon. If you're using a Trick Room team, Marowak is a great choice because of its low Speed stat, but obviously make sure that Marowak is has a Brave natured with no Speed investment and 0 IVs.


Other Options
########

Don't run any other item than Thick Club, as Marowak is outclassed by Pokemon such as Golem when running another item. Swords Dance is a possiblity to boost Marowak's aAttack even further, but gives the opponent a free turn to hit Marowak for super effective damage or set up on their own themself. Also, don't run any other item than Thick Club, as it's outclassed by other Pokemon such as Golem when running another item. (IMO this sentence should be the first one in this section) Fire Punch is another option for hitting Grass- and Ice-types more effectively, and most importantly 2HKOes Tangela. Counter can be used to hit physically offensive threats after they attacked you, as Marowak can take hits, but it isn't really such a good option as it doesn't do anything to Sspecial Aattackers. Finally, Toxic cripples defensive Pokemon, (RC) such as Gourgeist-XL and Gourgeist-S ("Gourgeist" on its own refers to the outclassed normal size form as opposed to all its forms collectively, afaik). However, it usually takes some time to wear them down, and Marowak can be defeated by them before it they gets KOed by poison damage.


Checks & Counters
########

**Bulky Grass-types**: Grass-types are really good excellent checks to Marowak, as Marowak has a hard time standing up to them. Examples are Tangela, Torterra, Meganium and Gourgeist-XL, but even. wWhile Knock Off is debilitating for them, they still wall Marowak and threaten it back effectively sufficiently.

**Bulky Water-types**: Bulky Water-type Pokemon, such as Poliwrath, Pelipper and Swanna can take a hit from Marowak's hit and burn it with Scald, though the latter two needs to be wary of Stone Edge, meaning that they can't safely switch in.

**Specially oOffensive Pokemon**: Pokemon with a good Special Attack stat can easily revenge kill (should be "revenge kill" as opposed to "revengekill") Marowak, especially Pokemon those with an type advantage over Marowak it, such as Lapras (personally, I'd replace Lapras with another example, given that only Dragon Dance variants run enough Speed to outpace Marowak).

**Will-O-Wisp uUsers**: Faster Pokemon with Will-O-Wisp deal easily with Marowak easily, as they can burn it, (AC) and stall it out or directly KO it, but they have to make sure that Marowak does not have a Substitute up.

**Item Removal**: Item Removing aAttacks that remove Marowak's item, such as Trick, Switcheroo, or Knock Off, removes Thick Club, makinge Marowak pretty useless.

**Avalugg**: Avalugg has enough bulk to take a single of Marowak's hits from Marowak, (RC) and can KO it with an Avalanche, though it cannot easily always switch in safely as Stone Edge 2HKOes this Pokemon it.
 
Last edited:

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Overview
########
Marowak's niche over other Ground-type lies in Thick Club, thatwhich doubles its Attack, and Bonemerang, thatwhich is capable of breaking through Substitute and it can KOOHKOing Pokemon with Sturdy, such as Golem and Bastiodon, thanks to its multi-hit effect. Marowak has a good offensive movepool that includes good coverage and lets it function well as a wallbreaker with a good Attack stat and Thick Club. However, if Thick Club is removed Marowak, loses most of its usefulness. It has access to Stealth Rock, thatwhich hurts opponents on the switch-in, especially those weak to Rock-typ. However, if Thick Club is removed from Marowak, it loses most of its usefulness. Its decent physical bulk is maken less severet down by its poor special bulk and weaknesses to common Water-, Ice-, and Grass-type attacks. Marowak also has prettya low sSpeed, sthat means Mar; however, its lowak Sperformsed can bett overcome with Marowak Sticky Web or, paralysis, support and works the best on Trick Room-based teams support.
Offensive
########
name: Offensive
move 1: Bonemerang
move 2: Knock Off
move 3: Double-Edge / Stone Edge
move 4: Substitute / Stealth Rock
ability: Rock Head / Battle Armor
item: Thick Club
evs: 252 Atk / 4 Def / 252 Spe
nature: Adamant
Moves
========
Bonemerang has the ability to breaks through Sturdy, Focus Sash, and Substitutes, thatwhich is very useful. Knock Off hits bulky Ghost-type Pokemon such as Gourgeist harder, can cripple several Eviolite users, and is a safe movto use if you cannot predict what the opponent is about to do. Double-Edge is a good option, thas it has great ba high Base pPower and hits anything harder thaPokemon that do not resists Groun it extremely hard. Stone Edge should only be used over Double-Edge becauseif it threatens to OHKO several Defog useris used along with Stealth Rock, as withat checkout it, Marowak, such as Pelipper, Vullaby, Togetic, and Avalugg after Stealth Rock damage, me misses out on many importaning it KOshould only be used along with Stealth Rockone Edge. Stealth Rock is a great entry- hazard that hits any Pokemon in the switch in, and Marowak threatens several Defog users and with Stone Edge andor Double-Edge after Stealth Rock is set up. Substitute is useful, as Marowak can take advantage of the switches it forces, and Substitute keeps it safe from faster Pokemon, and gives it a buffer from moves such as Knock Off, thatwhich removes its Thick Club. Earthquake can be used for a move that has more accuracy than Bonemerang, but doesn't break through Substitutes or Sturdy.
Set Details
========
Rock Head is the best whento use if Marowak is running Double-Edge, as it prevents recoil damage, but Battle Armor should be used if Stone Edge is ran. Thick Club doubles Marowak's aAttack, and is the only option, as other Pokemon like Golem will utilize other items better. Max Attack EVs and an Adamant nature maximize Marowak's offensive power. 252 Speed EVs are invested to sSpeed tie add space max Speed Golem, butand also allows Marowak to outspeed uninvested Pokemon that have base 65- to 70 PokemonSpeed, such as Mantine, Roselia, and Pelipper. Marowak can also succesfully run a spread of 104 HP / 252 Atk / 152 Spe to outspeed Adamant Carracosta, or a 212 HP / 252 Atk / 44 Spe spread to outspeed Lickilicky.
Usage Tips
========
This set is good to use in the lead position, when predicting a Pokemon with Sturdy to come in, such as Golem or Gigalith, as Marowak can stop them from setting up Stealth Rock by threatening them with Bonemerang. Stealth Rock should be used at best when running Stone Edge, as it helps to achieve KOes on bulky Pokemon weak to Stealth Rock, such as Pelipper and Avalugg easier. However, use Substitute when predicting a switch on the other side, this way it can't be, as it will allow Marowak to avoid burneds and Thick Club can't be removed directly eitherKnock Off. When you are predicting one of Marowak's checks or counters to come in, use Knock Off, because it will be useful forcripples Marowak later in the game, because it cripples the opponent's checks and coun's checks or counters, which will prove useful laters to Marowak in the game. Watch out when the user canfoe haves access to Trick, Switcheroo or Knock Off; removing Marowak's Thick Club really lowers its usefulness. Marowak can also switch into cChoice-locked Electric -type Pokemons, because it deters them from using their Electric-type moves successfully, and gives itMarowak a free turn, as it forces the opponent to switch; Marowak should be wary of the coverage moves that Electric-types generally carry, however.
Team Options
========
Sticky Web support is quite useful, as it lowers the opponent's Speed, and allows Marowak to outspeed a lot more Pokemon and put the hurt on them. Examples of Sticky Web or users are Kricketune and Ariados. Thunder Wave support is also quite handy, as it allows Marowak to outspeed any paralyzed Pokemon in the tier, despite its low Speed. Fire-types, thatwhich can absorb Will-O-Wisps, and especially those who take their advantage with itith Flash Fire, such as Flareon or Heatmor, armake for good partners, as Marowak is really hampered by it. Guts users such as Throh can also absorb themburns well. Teammates that can get rid of Grass-types thatwhich threaten Marowak are really useful too, such as Sneasel. Pokemon that beat offensive Water-, and Ice-types are finegood teammates, such as offensive Tangela and Rotom-Frost, as these threaten Marowak. Trick Room users, such as Carbink or Musharna, allows Marowak to move first without having to risk an incoming burn from a faster Pokemon. If you're using a Trick Room team, Marowak is a great choice because of its low Speed stat, but make sure Marowak is Brave -natured with no Speed investment and 0 Speed IVs.
Other Options
########
Swords Dance is a possiblity to boost Marowak's aAttack even further, but gives the opponent a free turn to hit Marowak for super effective damage or set up on their own. Also, don't run any other item than Thick Club, as itMarowak's outclassed by other Pokemon such as Golem when running another item. Fire Punch is another option for hitting Grass- and Ice-types more effectively, and most importantly 2HKOes Tangela. Counter can be used to hit physical threats after they attacked you, as Marowak can take hits, but isn't really good as it doesn't do anything to Sspecial Aattackers. Toxic cripples defensive Pokemon, such as Gourgeist. However, it usually takes some time to wear them down, and Marowak can be defeated by them before ithe foe gets KOed by poison damage.
Checks & Counters
########
**Bulky Grass-types**: Grass-types are really good checks to Marowak, as Marowak has a hard time standing up to them. Examples are Tangela, Torterra, Meganium, and Gourgeist-XL, but even while Knock Off is debilitating, they still wall Marowak and threaten it back effectively.
**Bulky Water-types**: Bulky Water-type Pokemon, such as Poliwrath, Pelipper, and Swanna can take Marowak's hit and burn itMarowak with Scald, though the latter two needshave to be wary of Stone Edge, meaning they can't safely switch in.
**Specially offensive Pokemon**: Pokemon with a good Special Attack can easily revenge kill add space Marowak, especially Pokemon with an advantage over Marowak, such as Lapras.
**Will-O-Wisp users**: Faster Pokemon with Will-O-Wisp dealcan easily deal with Marowak, as they can burn it and stall it out or directly KO it, but they have to make sure Marowak does not have a Substitute up.
**Item Removal**: Item R-removing attacks, such as Trick, Switcheroo, or Knock Off, removes Thick Club, making Marowak pretty useless.
**Avalugg**: Avalugg has enough bulk to take a single ofhit from Marowak's hits, and can KO it with an Avalanche, though it cannot easily switch in safely as Stone Edge 2HKOes this Pokemon.
it.

GP 1/2
 
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Overview
########
Marowak's niche over other Ground-type lies in Thick Club, thatwhich doubles its Attack, and Bonemerang, thatwhich is capable of breaking through Substitute and it can KOOHKOing Pokemon with Sturdy, such as Golem and Bastiodon, thanks to its multi-hit effect. Marowak has a good offensive movepool that includes good coverage and lets it function well as a wallbreaker with a good Attack stat and Thick Club. However, if Thick Club is removed Marowak, loses most of its usefulness. It has access to Stealth Rock, thatwhich hurts opponents on the switch-in, especially those weak to Rock-typ. However, if Thick Club is removed from Marowak, it loses most of its usefulness. Its decent physical bulk is maken less severet down by its poor special bulk and weaknesses to common Water-, Ice-, and Grass-type attacks. Marowak also has prettya low sSpeed, sthat means Mar; however, its lowak Sperformsed can bett overcome with Marowak Sticky Web or, paralysis, support and works the best on Trick Room-based teams support.
Offensive
########
name: Offensive
move 1: Bonemerang
move 2: Knock Off
move 3: Double-Edge / Stone Edge
move 4: Substitute / Stealth Rock
ability: Rock Head / Battle Armor
item: Thick Club
evs: 252 Atk / 4 Def / 252 Spe
nature: Adamant
Moves
========
Bonemerang has the ability to breaks through Sturdy, Focus Sash, and Substitutes, thatwhich is very useful. Knock Off hits bulky Ghost-type Pokemon such as Gourgeist harder, can cripple several Eviolite users, and is a safe movto use if you cannot predict what the opponent is about to do. Double-Edge is a good option, thas it has great ba high Base pPower and hits anything harder thaPokemon that do not resists Groun it extremely hard. Stone Edge should only be used over Double-Edge becauseif it threatens to OHKO several Defog useris used along with Stealth Rock, as withat checkout it, Marowak, such as Pelipper, Vullaby, Togetic, and Avalugg after Stealth Rock damage, me misses out on many importaning it KOshould only be used along with Stealth Rockone Edge. Stealth Rock is a great entry- hazard that hits any Pokemon in the switch in, and Marowak threatens several Defog users and with Stone Edge andor Double-Edge after Stealth Rock is set up. Substitute is useful, as Marowak can take advantage of the switches it forces, and Substitute keeps it safe from faster Pokemon, and gives it a buffer from moves such as Knock Off, thatwhich removes its Thick Club. Earthquake can be used for a move that has more accuracy than Bonemerang, but doesn't break through Substitutes or Sturdy.

Set Details
========
Rock Head is the best whento use if Marowak is running Double-Edge, as it prevents recoil damage, but Battle Armor should be used if Stone Edge is ran. Thick Club doubles Marowak's aAttack, and is the only option, as other Pokemon like Golem will utilize other items better. Max Attack EVs and an Adamant nature maximize Marowak's offensive power. 252 Speed EVs are invested to sSpeed tie add space max Speed Golem, butand also allows Marowak to outspeed uninvested Pokemon that have base 65- to 70 PokemonSpeed, such as Mantine, Roselia, and Pelipper. Marowak can also succesfully run a spread of 104 HP / 252 Atk / 152 Spe to outspeed Adamant Carracosta, or a 212 HP / 252 Atk / 44 Spe spread to outspeed Lickilicky.

Usage Tips
========
This set is good to use in the lead position, when predicting a Pokemon with Sturdy to come in, such as Golem or Gigalith, as Marowak can stop them from setting up Stealth Rock by threatening them with Bonemerang. Stealth Rock should be used at best when running Stone Edge, as it helps to achieve KOes on bulky Pokemon weak to Stealth Rock, such as Pelipper and Avalugg easier. However, use Substitute when predicting a switch on the other side, this way it can't be, as it will allow Marowak to avoid burneds and Thick Club can't be removed directly eitherKnock Off. When you are predicting one of Marowak's checks or counters to come in, use Knock Off, because it will be useful forcripples Marowak later in the game, because it cripples the opponent's checks and coun's checks or counters, which will prove useful laters to Marowak in the game. Watch out when the user canfoe haves access to Trick, Switcheroo or Knock Off; removing Marowak's Thick Club really lowers its usefulness. Marowak can also switch into cChoice-locked Electric -type Pokemons, because it deters them from using their Electric-type moves successfully, and gives itMarowak a free turn, as it forces the opponent to switch; Marowak should be wary of the coverage moves that Electric-types generally carry, however.

Team Options
========
Sticky Web support is quite useful, as it lowers the opponent's Speed, and allows Marowak to outspeed a lot more Pokemon and put the hurt on them. Examples of Sticky Web or users are Kricketune and Ariados. Thunder Wave support is also quite handy, as it allows Marowak to outspeed any paralyzed Pokemon in the tier, despite its low Speed. Fire-types, thatwhich can absorb Will-O-Wisps, and especially those who take their advantage with itith Flash Fire, such as Flareon or Heatmor, armake for good partners, as Marowak is really hampered by it. Guts users such as Throh can also absorb themburns well. Teammates that can get rid of Grass-types thatwhich threaten Marowak are really useful too, such as Sneasel. Pokemon that beat offensive Water-, and Ice-types are finegood teammates, such as offensive Tangela and Rotom-Frost, as these threaten Marowak. Trick Room users, such as Carbink or Musharna, allows Marowak to move first without having to risk an incoming burn from a faster Pokemon. If you're using a Trick Room team, Marowak is a great choice because of its low Speed stat, but make sure Marowak is Brave -natured with no Speed investment and 0 Speed IVs.

Other Options
########
Swords Dance is a possiblity to boost Marowak's aAttack even further, but gives the opponent a free turn to hit Marowak for super effective damage or set up on their own. Also, don't run any other item than Thick Club, as itMarowak's outclassed by other Pokemon such as Golem when running another item. Fire Punch is another option for hitting Grass- and Ice-types more effectively, and most importantly 2HKOes Tangela. Counter can be used to hit physical threats after they attacked you, as Marowak can take hits, but isn't really good as it doesn't do anything to Sspecial Aattackers. Toxic cripples defensive Pokemon, such as Gourgeist. However, it usually takes some time to wear them down, and Marowak can be defeated by them before ithe foe gets KOed by poison damage.

Checks & Counters
########
**Bulky Grass-types**: Grass-types are really good checks to Marowak, as Marowak has a hard time standing up to them. Examples are Tangela, Torterra, Meganium, and Gourgeist-XL, but even while Knock Off is debilitating, they still wall Marowak and threaten it back effectively.

**Bulky Water-types**: Bulky Water-type Pokemon, such as Poliwrath, Pelipper, and Swanna can take Marowak's hit and burn itMarowak with Scald, though the latter two needshave to be wary of Stone Edge, meaning they can't safely switch in.
**Specially offensive Pokemon**: Pokemon with a good Special Attack can easily revenge kill add space Marowak, especially Pokemon with an advantage over Marowak, such as Lapras.
**Will-O-Wisp users**: Faster Pokemon with Will-O-Wisp dealcan easily deal with Marowak, as they can burn it and stall it out or directly KO it, but they have to make sure Marowak does not have a Substitute up.
**Item Removal**: Item R-removing attacks, such as Trick, Switcheroo, or Knock Off, removes Thick Club, making Marowak pretty useless.
**Avalugg**: Avalugg has enough bulk to take a single ofhit from Marowak's hits, and can KO it with an Avalanche, though it cannot easily switch in safely as Stone Edge 2HKOes this Pokemon.
it.

GP 1/2
thanks! will implement tuesday.
 

frenzyplant

Inertia is a property of matter.
is a Top Contributor Alumnusis a Smogon Media Contributor Alumnus
2/2 :)

add remove (comments)

Overview
########

Marowak's niches over other Ground-type lies in Thick Club, which doubles its Attack; (comma to semicolon) and Bonemerang, which is capable of breaking through Substitute and OHKOing Pokemon with Sturdy, such as Golem and Bastiodon, thanks to its multi-hit effect. Marowak has a good offensive movepool that lets it function well as a wallbreaker. It has access to Stealth Rock, which hurts opponents on the switch-in, especially those weak to Rock. However, if Thick Club is removed from Marowak, it loses most of its usefulness. Its decent physical bulk is let down by its poor special bulk and weaknesses to common Water-, Ice-, and Grass-type attacks. Marowak also has a low Speed stat; however, its low Speed can be overcome by using Marowak along Sticky Web, paralysis, or Trick Room support.

Offensive
########
name: Offensive
move 1: Bonemerang
move 2: Knock Off
move 3: Double-Edge / Stone Edge
move 4: Substitute / Stealth Rock
ability: Rock Head / Battle Armor
item: Thick Club
evs: 252 Atk / 4 Def / 252 Spe
nature: Adamant

Moves
========

Bonemerang breaks through Sturdy, Focus Sash, and Substitutes, which is very useful. Knock Off hits bulky Ghost-type Pokemon such as Gourgeist harder, can cripple several Eviolite users, and is safe to use if you cannot predict what the opponent is about to do. Double-Edge is a good option, as it has great a high Base Power and hits Pokemon that do not resist it extremely hard. Stone Edge should only be used over Double-Edge if it is used along with Stealth Rock, as without it, Marowak misses out on many important KOs with Stone Edge. Stealth Rock is a great entry hazard, and Marowak threatens several Defog users with Stone Edge or Double-Edge after Stealth Rock is set up. Substitute is useful, as allows Marowak to can take advantage of the switches it forces, and Substitute keeps it safe from faster Pokemon, (remove comma) and gives it a buffer from against moves such as Knock Off and Will-O-Wisp, which remove its Thick Club. Earthquake can be used for a more accurate Ground-type STAB move that has more accuracy than Bonemerang, but it doesn't break through Substitutes or Sturdy.

Set Details
========

Rock Head is the best to use if Marowak is running Double-Edge, as it prevents recoil damage, but Battle Armor should be used if Stone Edge is run ran. Thick Club doubles Marowak's Attack. Max Attack EVs and an Adamant nature maximize Marowak's offensive power. 252 Speed EVs are invested to Speed tie max Speed Golem, and also allow Marowak to outspeed uninvested Pokemon that have base 65 to 70 Speed, such as Mantine, Roselia, and Pelipper. Marowak can also succesfully run a spread of 104 HP / 252 Atk / 152 Spe to outspeed Adamant Carracosta, or a 212 HP / 252 Atk / 44 Spe spread to outspeed Lickilicky.

Usage Tips
========

This set is good to use in the lead position when predicting a Pokemon with Sturdy to come in, such as Golem or Gigalith, as Marowak can stop them from setting up Stealth Rock by threatening them with Bonemerang. Stealth Rock should be used when running Stone Edge, as it helps to achieve KOs on bulky Pokemon weak to Stealth Rock, such as Pelipper and Avalugg easier. However, use Substitute when predicting a switch, as it will allow Marowak to avoid burns and item removal. When you are predicting one of Marowak's checks or counters to come in, use Knock Off, because it cripples Marowak's checks or counters, which will prove usefulness later in the game. Watch out when the foe has access to Trick, Switcheroo or Knock Off; removing Marowak's Thick Club really lowers its usefulness. Marowak can also switch into Choice-locked Electric-types, because it deters preventing them from using their Electric-type moves successfully, (remove comma) and giving gives Marowak a free turn as it forces the opponent to switch; Marowak should be wary of the coverage moves that Electric-types generally carry, however.

Team Options
========

Sticky Web support is quite useful, as it lowers the opponent's Speed, and allows allowing Marowak to outspeed and put the hurt on a lot more Pokemon and put the hurt on them. Examples of Sticky Web users are Kricketune and Ariados. Thunder Wave support is also quite handy, as Marowak can it allows Marowak to outspeed any paralyzed Pokemon in the tier, despite its low Speed. Fire-types, which can absorb Will-O-Wisp, especially those with Flash Fire, such as Flareon or Heatmor, make for good partners, as Marowak is really hampered by it. Guts users such as Throh can also absorb burns well. Teammates that can get rid of Grass-types which threaten Marowak are really useful too, such as Sneasel. Pokemon that beat offensive Water- (dash) and Ice-types are good teammates, such as Rotom-F and offensive Tangela and Rotom-F, as these threaten Marowak. Trick Room users, such as Carbink or and Musharna, allow Marowak to move first without having to risk an incoming burn from a faster Pokemon. If you're using a Trick Room team, Marowak is a great choice because of its low Speed stat, but make sure Marowak is Brave-natured with no Speed investment and 0 Speed IVs.


Other Options
########

Swords Dance is a possiblity to boost Marowak's Attack even further, but it gives the opponent a free turn to hit Marowak for super effective damage or set up on their own. Also, Don't run any other item than Thick Club, as Marowak is outclassed by other Pokemon such as Golem when running another item. Fire Punch is another option for hitting Grass- and Ice-types more effectively, and most importantly 2HKOes Tangela. Counter can be used to hit physical threats after they attack you, as Marowak can take hits, but Counter isn't really good as it doesn't do anything to special attackers. Toxic cripples defensive Pokemon, (remove comma) such as Gourgeist. However, it usually takes some time to wear them down, and Marowak can be defeated by them before the foe gets KOed by poison damage.


Checks & Counters
########

**Bulky Grass-types**: Grass-types are really good checks to Marowak, as Marowak has a hard time standing up to them. Examples are Tangela, Torterra, Meganium, and Gourgeist-XL, but and though while Knock Off is debilitating, they still wall Marowak and threaten it back effectively.

**Bulky Water-types**: Bulky Water-type Pokemon, such as Poliwrath, Pelipper, and Swanna, (comma) can take a hit and burn Marowak with Scald, though the latter two have to be wary of Stone Edge, meaning they can't safely switch in.

**Specially offensive Pokemon**: Pokemon with a good Special Attack can easily revenge kill Marowak, especially Pokemon with a typing advantage over Marowak, such as Lapras.

**Will-O-Wisp users**: Faster Pokemon with Will-O-Wisp can easily deal with Marowak, as they can burn it and stall it out or directly KO it, but they have to make sure Marowak does not have a Substitute up.

**Item Removal**: Item-removing attacks, such as Trick, Switcheroo, or and Knock Off, removes Thick Club, making Marowak pretty useless.

**Avalugg**: Avalugg has enough bulk to take a hit from Marowak, (remove comma) and can KO it with an Avalanche, though it cannot easily switch in safely as Stone Edge 2HKOes it.
 
2/2 :)

add remove (comments)

Overview
########

Marowak's niches over other Ground-type lies in Thick Club, which doubles its Attack; (comma to semicolon) and Bonemerang, which is capable of breaking through Substitute and OHKOing Pokemon with Sturdy, such as Golem and Bastiodon, thanks to its multi-hit effect. Marowak has a good offensive movepool that lets it function well as a wallbreaker. It has access to Stealth Rock, which hurts opponents on the switch-in, especially those weak to Rock. However, if Thick Club is removed from Marowak, it loses most of its usefulness. Its decent physical bulk is let down by its poor special bulk and weaknesses to common Water-, Ice-, and Grass-type attacks. Marowak also has a low Speed stat; however, its low Speed can be overcome by using Marowak along Sticky Web, paralysis, or Trick Room support.

Offensive
########
name: Offensive
move 1: Bonemerang
move 2: Knock Off
move 3: Double-Edge / Stone Edge
move 4: Substitute / Stealth Rock
ability: Rock Head / Battle Armor
item: Thick Club
evs: 252 Atk / 4 Def / 252 Spe
nature: Adamant

Moves
========

Bonemerang breaks through Sturdy, Focus Sash, and Substitutes, which is very useful. Knock Off hits bulky Ghost-type Pokemon such as Gourgeist harder, can cripple several Eviolite users, and is safe to use if you cannot predict what the opponent is about to do. Double-Edge is a good option, as it has great a high Base Power and hits Pokemon that do not resist it extremely hard. Stone Edge should only be used over Double-Edge if it is used along with Stealth Rock, as without it, Marowak misses out on many important KOs with Stone Edge. Stealth Rock is a great entry hazard, and Marowak threatens several Defog users with Stone Edge or Double-Edge after Stealth Rock is set up. Substitute is useful, as allows Marowak to can take advantage of the switches it forces, and Substitute keeps it safe from faster Pokemon, (remove comma) and gives it a buffer from against moves such as Knock Off and Will-O-Wisp, which remove its Thick Club. Earthquake can be used for a more accurate Ground-type STAB move that has more accuracy than Bonemerang, but it doesn't break through Substitutes or Sturdy.

Set Details
========

Rock Head is the best to use if Marowak is running Double-Edge, as it prevents recoil damage, but Battle Armor should be used if Stone Edge is run ran. Thick Club doubles Marowak's Attack. Max Attack EVs and an Adamant nature maximize Marowak's offensive power. 252 Speed EVs are invested to Speed tie max Speed Golem, and also allow Marowak to outspeed uninvested Pokemon that have base 65 to 70 Speed, such as Mantine, Roselia, and Pelipper. Marowak can also succesfully run a spread of 104 HP / 252 Atk / 152 Spe to outspeed Adamant Carracosta, or a 212 HP / 252 Atk / 44 Spe spread to outspeed Lickilicky.

Usage Tips
========

This set is good to use in the lead position when predicting a Pokemon with Sturdy to come in, such as Golem or Gigalith, as Marowak can stop them from setting up Stealth Rock by threatening them with Bonemerang. Stealth Rock should be used when running Stone Edge, as it helps to achieve KOs on bulky Pokemon weak to Stealth Rock, such as Pelipper and Avalugg easier. However, use Substitute when predicting a switch, as it will allow Marowak to avoid burns and item removal. When you are predicting one of Marowak's checks or counters to come in, use Knock Off, because it cripples Marowak's checks or counters, which will prove usefulness later in the game. Watch out when the foe has access to Trick, Switcheroo or Knock Off; removing Marowak's Thick Club really lowers its usefulness. Marowak can also switch into Choice-locked Electric-types, because it deters preventing them from using their Electric-type moves successfully, (remove comma) and giving gives Marowak a free turn as it forces the opponent to switch; Marowak should be wary of the coverage moves that Electric-types generally carry, however.

Team Options
========

Sticky Web support is quite useful, as it lowers the opponent's Speed, and allows allowing Marowak to outspeed and put the hurt on a lot more Pokemon and put the hurt on them. Examples of Sticky Web users are Kricketune and Ariados. Thunder Wave support is also quite handy, as Marowak can it allows Marowak to outspeed any paralyzed Pokemon in the tier, despite its low Speed. Fire-types, which can absorb Will-O-Wisp, especially those with Flash Fire, such as Flareon or Heatmor, make for good partners, as Marowak is really hampered by it. Guts users such as Throh can also absorb burns well. Teammates that can get rid of Grass-types which threaten Marowak are really useful too, such as Sneasel. Pokemon that beat offensive Water- (dash) and Ice-types are good teammates, such as Rotom-F and offensive Tangela and Rotom-F, as these threaten Marowak. Trick Room users, such as Carbink or and Musharna, allow Marowak to move first without having to risk an incoming burn from a faster Pokemon. If you're using a Trick Room team, Marowak is a great choice because of its low Speed stat, but make sure Marowak is Brave-natured with no Speed investment and 0 Speed IVs.


Other Options
########

Swords Dance is a possiblity to boost Marowak's Attack even further, but it gives the opponent a free turn to hit Marowak for super effective damage or set up on their own. Also, Don't run any other item than Thick Club, as Marowak is outclassed by other Pokemon such as Golem when running another item. Fire Punch is another option for hitting Grass- and Ice-types more effectively, and most importantly 2HKOes Tangela. Counter can be used to hit physical threats after they attack you, as Marowak can take hits, but Counter isn't really good as it doesn't do anything to special attackers. Toxic cripples defensive Pokemon, (remove comma) such as Gourgeist. However, it usually takes some time to wear them down, and Marowak can be defeated by them before the foe gets KOed by poison damage.


Checks & Counters
########

**Bulky Grass-types**: Grass-types are really good checks to Marowak, as Marowak has a hard time standing up to them. Examples are Tangela, Torterra, Meganium, and Gourgeist-XL, but and though while Knock Off is debilitating, they still wall Marowak and threaten it back effectively.

**Bulky Water-types**: Bulky Water-type Pokemon, such as Poliwrath, Pelipper, and Swanna, (comma) can take a hit and burn Marowak with Scald, though the latter two have to be wary of Stone Edge, meaning they can't safely switch in.

**Specially offensive Pokemon**: Pokemon with a good Special Attack can easily revenge kill Marowak, especially Pokemon with a typing advantage over Marowak, such as Lapras.

**Will-O-Wisp users**: Faster Pokemon with Will-O-Wisp can easily deal with Marowak, as they can burn it and stall it out or directly KO it, but they have to make sure Marowak does not have a Substitute up.

**Item Removal**: Item-removing attacks, such as Trick, Switcheroo, or and Knock Off, removes Thick Club, making Marowak pretty useless.

**Avalugg**: Avalugg has enough bulk to take a hit from Marowak, (remove comma) and can KO it with an Avalanche, though it cannot easily switch in safely as Stone Edge 2HKOes it.
ty! implemented

WhiteDMist ready for upload.
 
While you're at it can you also remove meganium from c&c, it's pretty bad and not relevant at all. Also, remove swanna from the bulky water section of c&c and replace lapras with it in the specially offensive pokemon section, as swanna isn't a bulky water and lapras isn't really relevant. sorry for being nitpicky but this has been bugging me.
 
I said to replace lapras with swanna, not the other way around @_@

For more clarification, swanna should be mentioned under special attackers only and lapras shouldn't be mentioned at all.
 
I said to replace lapras with swanna, not the other way around @_@

For more clarification, swanna should be mentioned under special attackers only and lapras shouldn't be mentioned at all.
oh, got it.
Sorry for the misunderstanding, is it good rn?
 
Again, swanna is not a bulky water and therefore shouldn't be in that section, replace it with mantine, which is actually a bulky water. (Do not replace it in the offensive water section) other than that it's fine.
 

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