horyzhnz
[10:02:17 AM] flcl: its hory xD
Hey frens, this is my second, somewhat fancier RMT and also my 750th post; hopefully it's better than my first one which was actually pretty terrible now that I look back at it. I was growing kinda bored of playing balance, and I can't be bothered playing out fifty turns of stall, so I turned to hyperoffense, which has been really fun with its balls-to-the-wall, zero fucks given, risk it for the biscuit playstyle. I didn't really expect to get too far with the team, only getting to around the 1700s with it before I ran into better stall teams, better players, and irl stuff like exams, but anyways, here's the team, enj :]
Team Preview
The forgotten threat CB Dragonite's not as common anymore, but nice bulk with access to ESpeed is pretty gr8 on HO, so I really have no idea why I don't see this thing around much
Latios is probably the best offensive Defogger in the tier rn, and has brilliant STAB moves
Mega Manectric works as a great scout, Greninja / Thundy check, and has Volt Switch to get teammates in on forced switches
Landorus fits nicely as a special nuke, chunking almost everything with its nice coverage and LO Sheer Force attacks
Azumarill's a great glue for pretty much any team, including HO ones, and provides a valuable Dragon immunity and resistances to Fighting and Dark
As you can kinda tell, there is no real structure for this team, it's literally just powerful threat after powerful threat, which somehow formed a somewhat nice combination of coverage and typing. This team works primarily by chunking and wearing down the opponent before allowing Dragonite to clean up with Extreme Speed, and in the process, don't be hesitant to make risky plays or sacrifice one team member to allow another to revenge kill or weaken something. Obviously Dragonite doesn't need to be the win condition, so just use it as you would normally use a HO team in that case. Prioritize threats such as Healing Wish Latias, pink blobs, Ghost-types, Intimidate users, and defensive / bulky mons in general, as this team can tear through many balance and opposing HO teams with the correct plays, although it's somewhat reliant on matchup.
The Crew
Raikou @ Assault Vest
Ability: Pressure
EVs: 252 SpA / 32 SpD / 252 Spe
Timid Nature
- Volt Switch
- Thunderbolt
- Hidden Power Ice
- Extrasensory
AV Raikou serves as a better check to Greninja and most special attackers in general, despite the lack of power and Speed when compared to Mega Manectric. Thunderbolt and Volt Switch are standard STAB moves, hitting hard and allowing Raikou to pivot out to gain momentum. Hidden Power Ice smacks Gliscor, Landorus-T, and other Ground-types for nice damage, while Extrasensory allows Raikou to be an offensive check to Mega Venusaur.
Manectric @ Manectite
Ability: Lightningrod -> Intimidate
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Volt Switch
- Thunderbolt
- Overheat
- Hidden Power Ice
Nothing much to really say, this is just your standard Mega Manectric fast pivot set; pivot in and out with Intimidate and Volt Switch or smack something hard with Thunderbolt. I prefer using Overheat over Flamethrower, as it guarantees OHKOs on all variants of Ferrothorn, Scizor, and Excadrill. Hidden Power Ice donks Gliscor and Landorus(-T), while also weakening the Lati twins if they choose to switch in. This is usually played as a lead, even against opponents with Landorus-T. Most Scarf Lando-Ts won't go straight for the Earthquake, fearing the Latios / Landorus / Dragonite switch-in, and I can get a free HP Ice on whatever they bring in on the -1 U-turn. If real, I Volt Switch. Sometimes they bluff the Scarf and try to set up Stealth Rock, only to be OHKOed. Even in the rare case that Lando-T goes for Earthquake, it's a free switch into the aforementioned threats. Also affectionately known as 'sac this you piece of shit'.
Latios @ Life Orb
Ability: Levitate
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Draco Meteor
- Psyshock
- Hidden Power Fire
- Defog
Latios is one of the more important members of the team, although it becomes just as expendable as the others once the opponent's hazard setter gets KOed. The set's quite standard, although I use Recover over a coverage move. Draco Meteor is a great nuke and Psyshock hits annoying threats such as Chansey and Azumarill. HP Fire is used to kill Ferrothorn and Scizor. Defog is pretty crucial to prevent team members from being worn down and keep Dragonite's Multiscale intact.
Landorus @ Life Orb
Ability: Sheer Force
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Earth Power
- Focus Blast
-
- Stealth Rock
Landorus is the secondary special nuke of the team, providing great Sheer Force boosted coverage to hit most of the tier pretty damn hard, and a neat revenge killer for common base 100s. Earth Power is the obvious STAB move to dent anything that doesn't resist it, Focus Blast donks Ferrothorn, Skarmory, and Tyranitar, and Sludge Wave bops Mega Gardevoir and Azumarill. Stealth Rock is great to wear stuff down and break Focus Sashes, although it could cost the team some valuable momentum.
Scizor @ Scizorite
Ability: Light Metal -> Technician
EVs: 248 HP / 96 Atk / 164 SpD
Adamant Nature
- Bullet Punch
- U-turn
- Superpower
- Roost
Mega Scizor makes for a great switch-in to non-WoW Mega Gardevoir, Azumarill, and many other physical attackers. Mega Scizor still hits decently hard without investment, and also serves as a neat revenge killer. Bullet Punch is the obvious STAB priority which is boosted by Technician, U-turn is used to gain more momentum and form a decent VoltTurn core with Raikou, and Superpower smacks Ferrothorn and Bisharp, which are major threats to this team. Roost is used to keep Mega Scizor healthy, stall, or scout for an opponent's move.
DOUBLE INCURSIO @ Life Orb
Ability: Defiant
EVs: 4 Def / 252 Atk / 252 Spe
- Knock Off
- Sucker Punch
- Iron Head
- Taunt / Low Kick
Azumarill @ Assault Vest
Ability: Huge Power
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Waterfall
- Aqua Jet
- Play Rough
- Superpower
Azumarill is just such a spectacular Pokemon, taking hits and hitting back hard. The EV spread is tailored to have a better chance of living standard Mega Gardevoir's Hyper Voice followed up by a Psyshock in a pinch than the standard AV set, allows it to take on Mega Charizard X better, and gives it better overall bulk. Waterfall and Play Rough are obligatory STAB moves, whilst Aqua Jet is great to bring some threats into Extreme Speed range, and Knock Off catches Gengar and the odd Lati twin on the switch / Superpower catches Ferrothorn and the odd Bisharp.
Dragonite @ Choice Band
Ability: Multiscale
EVs: 4 Def / 252 Atk / 252 Spe
Adamant Nature
- Extreme Speed
- Outrage
- Thunder
-
Dragonite is the primary win condition and revenge killer of this team, with the sheer bulk provided by Multiscale and the power of a +1 Extreme Speed to clean up weakened foes. Outrage is used to chunk slower enemies, Fire Punch is to muscle past things like Skarmory, Scizor, and Ferrothorn if Mega Manectric is down, and Superpower / Earthquake pops slower Steel- and Rock-types.
These two were probably the most annoying threats I came across on the ladder, forcing me to either let something go down prematurely or play carefully around it.
Both Mega Charizards are extremely threatening, especially if Azumarill is weakened or gone. Mega Manectric can threaten Mega Charizard Y out, but Mega Charizard X at +1 requires me to play mindgames with
Either risk the speed tie with Latios, wear it down with Raikou, or get kinda smacked if Landorus is down. SubWisp sets are a real pain in the ass too.
Probably a lot more stuff I haven't come across that'll screw me over too, so I'll probably add to this later
Fuck Baton Pass
Also, stall in general is also kind of a problem, but at least it's better than Baton Pass
shout-out to all muh irc, skype, and smogon friends q:^)
Soulgazer Wepwn blunder Omfuga FinalFlash Afro Smash chimpact Goddess Briyella LightningLuxray BLOOD TOTEM Muk Arikado GGamer745 Redew Zodiax Trinitrotoluene Sapphire. Lasagne CrushinDefeat Xylen unfixable fleurdyleurse Calloflochie + fil :] + oh damn i forgot funkasaurus :[
if i forgot someone im sorry
this would also not be complete without a shout-out to the legendary tatsumi
[12:31:01 PM] Soulgazer: DOUBLE INCURSIO
if i forgot someone im sorry
this would also not be complete without a shout-out to the legendary tatsumi
[12:31:01 PM] Soulgazer: DOUBLE INCURSIO
Conclusion
Definitely leaves a lot to be desired as a proper team and has some major flaws, but it's just something fun I've been tinkering with for about a month or so. Hyperoffense is always a really fun playstyle, and for me, there's never been a dull moment using this team, whether it be somehow 6-0ing an opposing HO team or nearly beating a full stall team. Maybe next time I'll try making a proper team. With that said, this is probably my first fully-made team I've actually made an effort to change around and test so extensively, so thanks for taking the time to read this RMT if you did; all constructive criticism is appreciated.
Manectric @ Manectite
Ability: Lightningrod
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk / 30 Def
- Volt Switch
- Thunderbolt
- Overheat
- Hidden Power [Ice]
Latios (M) @ Life Orb
Ability: Levitate
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Draco Meteor
- Psyshock
- Hidden Power [Fire]
- Defog
Landorus (M) @ Life Orb
Ability: Sheer Force
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Earth Power
- Focus Blast
- Sludge Wave
- Stealth Rock
DOUBLE INCURSIO (Bisharp) @ Life Orb
Ability: Defiant
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Knock Off
- Sucker Punch
- Iron Head
- Taunt
Azumarill @ Assault Vest
Ability: Huge Power
EVs: 248 HP / 252 Atk / 10 SpD
Adamant Nature
- Waterfall
- Aqua Jet
- Play Rough
- Superpower
Dragonite @ Choice Band
Ability: Multiscale
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Extreme Speed
- Outrage
- Thunder Punch
- Superpower
Ability: Lightningrod
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk / 30 Def
- Volt Switch
- Thunderbolt
- Overheat
- Hidden Power [Ice]
Latios (M) @ Life Orb
Ability: Levitate
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Draco Meteor
- Psyshock
- Hidden Power [Fire]
- Defog
Landorus (M) @ Life Orb
Ability: Sheer Force
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Earth Power
- Focus Blast
- Sludge Wave
- Stealth Rock
DOUBLE INCURSIO (Bisharp) @ Life Orb
Ability: Defiant
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Knock Off
- Sucker Punch
- Iron Head
- Taunt
Azumarill @ Assault Vest
Ability: Huge Power
EVs: 248 HP / 252 Atk / 10 SpD
Adamant Nature
- Waterfall
- Aqua Jet
- Play Rough
- Superpower
Dragonite @ Choice Band
Ability: Multiscale
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Extreme Speed
- Outrage
- Thunder Punch
- Superpower
Raikou @ Assault Vest
Ability: Pressure
EVs: 252 SpA / 32 SpD / 224 Spe
Timid Nature
- Thunderbolt
- Volt Switch
- Hidden Power [Ice]
- Extrasensory
Landorus (M) @ Life Orb
Ability: Sheer Force
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Earth Power
- Sludge Wave
- Focus Blast
- Stealth Rock
Azumarill @ Assault Vest
Ability: Huge Power
EVs: 240 HP / 252 Atk / 12 SpD / 4 Spe
Adamant Nature
- Aqua Jet
- Waterfall
- Play Rough
- Superpower
Dragonite @ Choice Band
Ability: Multiscale
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Extreme Speed
- Outrage
- Thunder Punch
- Superpower
Latios (M) @ Life Orb
Ability: Levitate
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Defog
- Draco Meteor
- Psyshock
- Thunderbolt
Scizor @ Scizorite
Ability: Light Metal
EVs: 248 HP / 96 Atk / 164 SpD
Adamant Nature
- U-turn
- Bullet Punch
- Superpower
- Roost
Ability: Pressure
EVs: 252 SpA / 32 SpD / 224 Spe
Timid Nature
- Thunderbolt
- Volt Switch
- Hidden Power [Ice]
- Extrasensory
Landorus (M) @ Life Orb
Ability: Sheer Force
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Earth Power
- Sludge Wave
- Focus Blast
- Stealth Rock
Azumarill @ Assault Vest
Ability: Huge Power
EVs: 240 HP / 252 Atk / 12 SpD / 4 Spe
Adamant Nature
- Aqua Jet
- Waterfall
- Play Rough
- Superpower
Dragonite @ Choice Band
Ability: Multiscale
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Extreme Speed
- Outrage
- Thunder Punch
- Superpower
Latios (M) @ Life Orb
Ability: Levitate
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Defog
- Draco Meteor
- Psyshock
- Thunderbolt
Scizor @ Scizorite
Ability: Light Metal
EVs: 248 HP / 96 Atk / 164 SpD
Adamant Nature
- U-turn
- Bullet Punch
- Superpower
- Roost
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