Project Victim of the Week

Check:

Aggron-Mega @ Aggronite
Ability: Filter
EVs: 252 HP / 136 Def / 120 SpD
Impish Nature
- Iron Head
- Earthquake
- Sleep Talk
- Rest

Excellent Mamoswine check. Aggron-mega can do a free switch to all of Mamoswine's moves , as he resists very much and safely to Icicle spear , Freeze dry and Ice shard . Thanks to Filter he resists good also to Earthquake , which it will be always 3HKO if not in the worst case scenario. He is not a counter because he cannot always stop mamoswine in the worst case scenario , like when there are Stealth rocks , 3 layers of spikes and Aggron mega is Burned/Paralyzed. Can guarantee an OHKO with Iron head after Stealth Rock and a 10% reduction of Mamoswine's health due to Life Orb. He can recover his health with Rest and counterattack probably with Sleep Talk --> Iron Head , while in the meantime Mamoswine is reducing his health with the Life Orb recoil.

Calcs:
0 Atk Mega Aggron Iron Head vs. 0 HP / 0 Def Mamoswine: 278-330 (77.4 - 91.9%) -- 25% chance to OHKO after Stealth Rock

0 Atk Mega Aggron Earthquake vs. 0 HP / 0 Def Mamoswine: 116-137 (32.3 - 38.1%) -- guaranteed 3HKO after Stealth Rock

244 Atk Life Orb Mamoswine Earthquake vs. 252 HP / 136+ Def Filter Mega Aggron: 131-154 (38 - 44.7%) -- guaranteed 3HKO

244 Atk Life Orb Mamoswine Ice Shard vs. 252 HP / 136+ Def Mega Aggron: 17-21 (4.9 - 6.1%) -- possibly the worst move ever

244 Atk Life Orb Mamoswine Icicle Spear (5 hits) vs. 252 HP / 136+ Def Mega Aggron: 50-65 (14.5 - 18.8%) -- possible 6HKO

12 SpA Life Orb Mamoswine Freeze Dry vs. 252 HP / 120 SpD Mega Aggron: 39-47 (11.3 - 13.6%) -- possible 8HKO
 
Check:

Aggron-Mega @ Aggronite
Ability: Filter
EVs: 252 HP / 136 Def / 120 SpD
Impish Nature
- Iron Head
- Earthquake
- Sleep Talk
- Rest

Excellent Mamoswine check. Aggron-mega can do a free switch to all of Mamoswine's moves , as he resists very much and safely to Icicle spear , Freeze dry and Ice shard . Thanks to Filter he resists good also to Earthquake , which it will be always 3HKO if not in the worst case scenario. He is not a counter because he cannot always stop mamoswine in the worst case scenario , like when there are Stealth rocks , 3 layers of spikes and Aggron mega is Burned/Paralyzed. Can guarantee an OHKO with Iron head after Stealth Rock and a 10% reduction of Mamoswine's health due to Life Orb. He can recover his health with Rest and counterattack probably with Sleep Talk --> Iron Head , while in the meantime Mamoswine is reducing his health with the Life Orb recoil.

Calcs:
0 Atk Mega Aggron Iron Head vs. 0 HP / 0 Def Mamoswine: 278-330 (77.4 - 91.9%) -- 25% chance to OHKO after Stealth Rock

0 Atk Mega Aggron Earthquake vs. 0 HP / 0 Def Mamoswine: 116-137 (32.3 - 38.1%) -- guaranteed 3HKO after Stealth Rock

244 Atk Life Orb Mamoswine Earthquake vs. 252 HP / 136+ Def Filter Mega Aggron: 131-154 (38 - 44.7%) -- guaranteed 3HKO

244 Atk Life Orb Mamoswine Ice Shard vs. 252 HP / 136+ Def Mega Aggron: 17-21 (4.9 - 6.1%) -- possibly the worst move ever

244 Atk Life Orb Mamoswine Icicle Spear (5 hits) vs. 252 HP / 136+ Def Mega Aggron: 50-65 (14.5 - 18.8%) -- possible 6HKO

12 SpA Life Orb Mamoswine Freeze Dry vs. 252 HP / 120 SpD Mega Aggron: 39-47 (11.3 - 13.6%) -- possible 8HKO
You can call this a counter pretty easily because Stealth Rock and 3 layers of Spikes and Aggron being statused is an unlikely scenario and Spikes are kind of are kind of rare this days.
 
Actually what makes it a non-counter is not because of some unrealistic SR+3Spikes+healthy nonsense, but rather the fact that it requires no hazards on Aggron's side, but needs 1 layer of hazards on Mamo's side to guarantee the win. If 1 layer of Spikes is up on Aggron's side (or 2 switches into SR), it can get 2HKOed by 2 max roll EQ, and on the other hand, if there is no hazard on Mamoswine's side of the field, then a min roll Iron Head does not guarantee the win even after 2 rounds of recoil. It is unrealistic to keep hazards only on your opponent side, and no hazards on your own, (i.e. it requires specific field conditions), which makes it really shaky as counter, but is a really good check. Or just change the spread to be slightly more physically bulky then it would be a firmer counter, but even so, it is unlikely it would be entirely healthy so it is better played as a check.
JS but heavy slam aggron is almost always better than iron head imo, yeah but mega aggron should be counted as a counter.
Iron Head is stronger on everything heavier than Venusaur. And Mamoswine is heavier than Venusaur
 
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I would consider SR+3 layers of Spikes highly unlikely. I would say if you let them get up that much, you are either bad or really got badly outplayed. Take a few rounds of VoTW ago. SD Craw is uncounterable if you let it sit there and SD two or three times. Theoretically it can get there, but it almost takes severe incompetence to allow it to setup that much. Anything can be uncounterable when your given 4 or 5 turns to setup. For the purposes of this exercise especially, needing max hazards to go from counter to check is excessive.
 

Clone

Free Gliscor
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oh woops.

Suicune @ Leftovers
Ability: Pressure
EVs: 248 HP / 252 Def / 8 Spe
Bold Nature
IVs: 0 Atk
- Rest
- Sleep Talk
- Calm Mind
- Scald

Standard Crocune comes in and eats up any hit, making him a reliable counter. Seriously, Freeze Dry doesnt even 3HKO more than 10% of the time. Earthquake 3HKOes at best. Suicune soundly OHKOes with Scald after 2 rounds of LO.

244 Atk Life Orb Mamoswine Earthquake vs. 252 HP / 252+ Def Suicune: 140-165 (34.6 - 40.8%) -- 56.7% chance to 3HKO after Leftovers recovery
12 SpA Life Orb Mamoswine Freeze Dry vs. 252 HP / 0 SpD Suicune: 133-159 (32.9 - 39.3%) -- 10.5% chance to 3HKO after Leftovers recovery


4 SpA Suicune Scald vs. 0 HP / 0- SpD Mamoswine: 270-318 (75.2 - 88.5%) -- guaranteed 2HKO
 
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Talonflame @ Leftovers
Ability: Gale Wings
EVs: 248 HP / 252 Def / 8 Spe
Impish Nature
- Brave Bird
- Taunt
- Roost
- Will-O-Wisp

The combination of Will-O-Wisp and Taunt allows it to effective stallbreak as well as countering Mamoswine. Also, since standard Mamos don't usually see rock type moves, it can effectively take on a plethora of threats and come out alive of this one.

Gyarados @ Gyaradosite
Ability: Intimidate
EVs: 252 Def / 8 SpD / 248 Spe
Impish Nature
- Waterfall
- Taunt
- Dragon Tail / Roar
- Earthquake

Taunt on Mega Gyara is great because it allows it to outspeed Jolly Mamo and prevent standard sash sets from setting up rocks. Waterfall is great stab and can take Mamo down to it's sash if it is packing it.

PS- Sorry for this being so sloppy. I usually do a better job than this.
244 Atk Life Orb Mamoswine Icicle Spear (3 hits) vs. 248 HP / 252+ Def Talonflame: 144-174 (40.1 - 48.4%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
12 SpA Life Orb Mamoswine Freeze Dry vs. 0 HP / 8 SpD Mega Gyarados: 120-143 (36.2 - 43.2%) -- guaranteed 3HKO after Stealth Rock

These are more so checks if anything.
 

Aragorn the King

Literally a duck
is a Forum Moderator Alumnusis a Community Contributor Alumnus
Week 27:
15 checks and 9 counters... wow! It was so hard to choose, so don't be sad if I didn't pick yours. Anyway, keeping with the theme of crazy ground types, this week we'll do Diggersby.

Diggersby @ Life Orb
Ability: Huge Power
EVs: 4 Def / 252 Atk / 252 Spe
Adamant Nature
- Swords Dance
- Earthquake
- Return
- Quick Attack

Have fun!

(btw I'll be really sad if no one nominates my baby)​
 

Albacore

sludge bomb is better than sludge wave
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Check



Celebi @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 176 Def / 80 Spe
Bold Nature
- Giga Drain
- Recover
- Baton Pass
- Perish Song/Substitute/Heal Bell

Celebi wins if it switches into Earthquake or Quick Attack, since it outspeeds and 2HKos with Giga Drain, while Return. If it switches into Return it has a chance to lose to a second Return+Quick Attack but leaves Diggersy at a very low amount of health due to LO recoil. It can't really switch into SD though, since +2 Return OHKOs, but it does leave Diggersby pretty weak too.

Check



Tangrowth @ Leftovers
Ability : Regenerator
EVs : 252 HP / 252 Def / 4 SpD
Relaxed Nature
- Leaf Storm
- Knock Off
- Earthquake
- Sleep Powder

+2 252+ Atk Life Orb Huge Power Diggersby Return vs. 248 HP / 252+ Def Tangrowth: 344-407 (85.3 - 100.9%) -- 81.3% chance to OHKO after Stealth Rock

So not exactly a counter but still a good check, since it needs to SD on the switch and for rocks to be up to beat it, and Leaf Storm obviously OHKOs in return
 
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Counter

Gourgeist-Small @ Leftovers
Ability: Frisk
EVs: 252 HP / 88 Def / 168 Spe
Jolly Nature
- Leech Seed
- Will-O-Wisp
- Phantom Force
- Destiny Bond

remind me to write this up lol
 
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Counter

Skarmory
@ Shed Shell
Ability: Sturdy
EVs: 252 HP / 252 Def / 4 Sp Def
Bold Nature
- Roost
- Defog
- Stealth Rock
- Brave Bird

Sigh, so standard skarm. take a return for bout 20% max, get out as they try to go to magnezone, and just keep walling and or healing in its face before retaliating with an attack or something. Would take bout a +6 and SR to be 2% shy of a OHKO.

+6 252+ Atk Huge Power Diggersby Return vs. 252 HP / 252+ Def Skarmory: 244-288 (73 - 86.2%) -- guaranteed 2HKO after Stealth Rock

so yah. counter and junk.

EDIT: Whoever designed items to go with the @ symbol....damn them! sorry shed. :I
 
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Inspirited

There is usually higher ground.
is a Contributor Alumnus
Reserving the Strong Fish:

Name: Gyarados

Check>counter


Gyarados @ Leftovers
Ability: Intimidate
EVs: 148 HP / 108 Atk / 20 Def / 232 Spe
Adamant Nature
- Waterfall
- Bounce
- Dragon Dance
- Taunt / Substitute

This is a bit of an updated Bulky DD set since Diggersby is indeed a threat and all the Mega Venusaur I have seen recently have been the more offensive variant (I still don't play OU all that much, so don't quote me here). The Speed will always outrun Adamant Diggersby as well as the Attack investment ensuring the unboosted Waterfall OHKO. The HP investment leaves Gyarados with a Leftovers number with the rest of the evs tossed into defense to allow Gyara to survive Return + Quick Attack should Stealth Rock not be on the field.
-1 252+ Atk Life Orb Huge Power Diggersby Return vs. 148 HP / 20 Def Gyarados: 220-261 (59.7 - 70.9%) -- guaranteed 2HKO after Leftovers recovery

-1 252+ Atk Life Orb Huge Power Diggersby Quick Attack vs. 148 HP / 20 Def Gyarados: 87-105 (23.6 - 28.5%) -- possible 5HKO after Leftovers recovery

108+ Atk Gyarados Waterfall vs. 4 HP / 0 Def Diggersby: 312-368 (100 - 117.9%) -- guaranteed OHKO

Even the strongest of fish / best of snakes has issues taking on this wabbit which says something. It can though, and it can possibly take on Diggersby's wife (Mega Lopunny) in ORAS as well.

Edit: Salemance, that was reserved 3 posts above yours ;(
 
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aVocado

@ Everstone
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counter


Chandelure @ Air Balloon
Ability: Flash Fire
EVs: 160 HP / 156 SpA / 192 Spe
Modest Nature
- Flamethrower
- Pain Split
- Substitute
- Taunt

Basically Diggersby can't touch this. I took the stallbreaker set, replaced shadow ball with flamethrower (so now its absolute complete heatran bait but w/e), and pain split > WoW to cover the lack of lefties as it is replaced with Air Balloon.
 

AM

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LCPL Champion
Check



Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Power Whip
- Leech Seed
- Stealth Rock / Spikes
- Protect

Ferrothorn can basically come in before Diggersby uses Swords Dance. After Stealth Rock damage or if Diggersby used Return on the switch it can finish off Diggersby with Power Whip. Earthquake is a bit shaky though as it potentially can 2HKO on high rolls but its other moves will not hence why it's considered a check.
 
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Edit: ^Seriously^....ninja'd by 1 minute (maybe I should reserve stuff next time lol so I can take 15 minutes to mostly copy what I wrote in the Staraptor week without this happening)

But I guess you can do the offensive set so I can keep this Mega Aero here


Counter

Aerodactyl @ Aerodactylite
Ability: Pressure
EVs: 248 HP / 144 Def / 60 SpD / 56 Spe
Jolly Nature
- Rock Slide
- Roost
- Aqua Tail / Ice Fang
- Wing Attack / Taunt

Defensive Mega Aerodactyl resists Return and is immune to Earthquake, so it takes tiny damage from Diggersby's entire move set. Aqua Tail does a minimum of 89.1% damage, with a 31% chance to OHKO cleanly, and even if it doesn't, residual damage or a 2nd attack will take out Diggersby (simply a round of Life Orb recoil boosts the KO chance to 84%, good enough for me). Another way to guarantee the KO is just run 152 or more attack EVs.

Other uses for defensive Mega Aerodactyl, if you aren't familiar with the set, are switching into all of birdspam, basically being the biggest f*you to birdspam available in ou. It can also switch into Landorus and Charizard Y, and provided you can find time to Roost, counters them. Wing Attack lets it revenge Mega Heracross and Mega Medicham who may a pain for your stall team, while Taunt lets it slowly whittle through bulkier walls like Chansey and Hippowdon. Meanwhile high speed and varied coverage can let it clean up a few weakened offensive teams.

Honestly offensive Mega Aero does fine too, it just is a bit riskier if you don't OHKO.
 
Edit: ^Seriously^....

Please do the offensive set so I can keep this Mega Aero here


Counter

Aerodactyl @ Aerodactylite
Ability: Pressure
EVs: 248 HP / 144 Def / 60 SpD / 56 Spe
Jolly Nature
- Rock Slide
- Roost
- Aqua Tail / Ice Fang
- Wing Attack / Taunt

Defensive Mega Aerodactyl resists Return and is immune to Earthquake, so it takes tiny damage from Diggersby's entire move set. Aqua Tail does a minimum of 89.1% damage, with a 31% chance to OHKO cleanly, and even if it doesn't, residual damage or a 2nd attack will take out Diggersby (simply a round of Life Orb recoil boosts the KO chance to 84%, good enough for me). Another way to guarantee the KO is just run 152 or more attack EVs.

Other uses for defensive Mega Aerodactyl, if you aren't familiar with the set, are switching into all of birdspam, basically being the biggest f*you to birdspam available in ou. It can also switch into Landorus and Charizard Y, and provided you can find time to Roost, counters them. Wing Attack lets it revenge Mega Heracross and Mega Medicham who may a pain for your stall team, while Taunt lets it slowly whittle through bulkier walls like Chansey and Hippowdon. Meanwhile high speed and varied coverage can let it clean up a few weakened offensive teams.

Honestly offensive Mega Aero does fine too, it just is a bit riskier if you don't OHKO.

I had thought Wing Attack was 55 base power. well then, guess not. Also love that set btw, love pairing it with my Magnezone (my vr good thread core suggeston it was) since it just does so much with so little :D
 
Sorry for the ninja but here we go:

Check:


Aerodactyl @ Aerodactylite
Ability: Pressure
EVs: 212 Atk / 44 Def / 252 Spe
Adamant Nature
- Stone Edge
- Earthquake
- Aqua Tail
- Aerial Ace

Mega Aerodactyl is a great Diggersby check for offensive teams thanks to it's useful typing. Mega Aerodactyl can switch in on pretty much any move Diggersby has and OHKO back with Aqua Tail in return. The best thing Diggersby can do to Mega Aerodactyl is use Return on the switch and follow up with Quick Attack which leaves Mega Aerodactyl with around 13% health left on max damage rolls. Offensive Mega Aerodactyl isn't a counter though because if it has taken any bit of damage it can lose and it can only switch in once.

Calcs:
252+ Atk Huge Power Diggersby Return vs. 0 HP / 44 Def Mega Aerodactyl: 117-138 (38.8 - 45.8%) -- guaranteed 2HKO after Stealth Rock

252+ Atk Huge Power Diggersby Quick Attack vs. 0 HP / 44 Def Mega Aerodactyl: 46-54 (15.2 - 17.9%) -- guaranteed 5HKO after Stealth Rock

212+ Atk Tough Claws Mega Aerodactyl Aqua Tail vs. 4 HP / 0 Def Diggersby: 358-422 (114.7 - 135.2%) -- guaranteed OHKO
 

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