Because Shiny? salamence looks awesome shiny, plus mega stone and hypervoice....I think 80% look better in shiny colours.Why would you want them shiny
there's like 10 good shinies max
Because Shiny? salamence looks awesome shiny, plus mega stone and hypervoice....I think 80% look better in shiny colours.Why would you want them shiny
there's like 10 good shinies max
I'd call shenanigans on those levels. Unless they reworked the exp gain algorithm so that leveling up doesn't become a pain, those levels look like a bad Johto dream. They may have kept the levels low to breeze through testing on the build that the demo was made out of, so you should still expect to see wild lv 50-something mons in the official games.Can we discuss the seemingly low max levels of wild Pokemon? The levels in Sky Pillar in the originals reached 55, right? Can this mean Rayquaza's plot will happen before E4, like in Emerald?
Not only that, you can use both Primals on a team, according to the Datamine.So nobody really brought it up, but Primal Reversion doesn't take up your MEvo slot in a team.
(Just watch as the Ubers shitstorm gets even shitstormier)
I'm afraid I can't help on whether or not PokeMiles will be back, but note that you can also farm certain super training challenges for PP items. In my totally unscientific experience, these have a better PP Up/Max yield (still less than ideal) than do the Pokemiles games. With a Volcarona (or anything else that gets the really big powerful style of shots), even the multi-stage super training challenges go really fast.Do PokéMiles return? It was a really nice alternative to obtaining PP Up only at the Lotto ID Center... (Losing matches on WiFi because of 5 PP moves is the absolute worst.)
Changes:Mightyena (Lv. 50) (Ability: Intimidate) (Moves: Swagger/Take Down/Sucker Punch/Crunch)
Shiftry (Lv. 50) (Ability: Chlorophyll) (Moves: Fake Out/Feint Attack/Extrasensory/Leaf Blade)
Cacturne (Lv. 50) (Ability: Sand Veil) (Moves: Leech Seed/Payback/Needle Arm/Spiky Shield)
Sharpedo (Lv. 50) (Ability: Rough Skin) (Moves: Crunch/Poison Fang/Aqua Jet/Slash)
Absol (Lv. 52) (Ability: Super Luck) (Moves: Aerial Ace/Night Slash/Psycho Cut/Slash)
Changes:Dusclops (Lv. 51) (Ability: Pressure) (Moves: Shadow Punch/Confuse Ray/Curse/Future Sight)
Banette (Lv. 51) (Ability: Insomnia) (Moves: Shadow Ball/Spite/Will-O-Wisp/Feint Attack)
Sableye (Lv. 51) (Ability: Prankster) (Moves: Shadow Claw/Foul Play/Power Gem/Fake Out)
Banette (Lv. 51) (Ability: Insomnia) (Moves: Shadow Ball/Grudge/Toxic/Psychic)
Dusknoir (Lv. 53) (Ability: Pressure) (Moves: Hex/Fire Punch/Ice Punch/Thunder Punch)
Changes:Glalie (Lv. 52) (Ability: Inner Focus) (Moves: Light Screen/Ice Shard/Hail/Crunch)
Froslass (Lv. 52) (Ability: Snow Cloak) (Moves: Confuse Ray/Blizzard/Hail/Ominous Wind)
Glalie (Lv. 52) (Ability: Inner Focus) (Moves: Protect/Ice Shard/Hail/Freeze-Dry)
Froslass (Lv. 52) (Ability: Snow Cloak) (Moves: Draining Kiss/Blizzard/Hail/Shadow Ball)
Walrein (Lv. 54) (Ability: Thick Fat) (Moves: Surf/Body Slam/Blizzard/Sheer Cold)
Changes:Altaria (Lv. 53) (Ability: Natural Cure) (Moves: Aerial Ace/Cotton Guard/Dragon Pulse/Moonblast)
Flygon (Lv. 53) (Ability: Levitate) (Moves: Earthquake/Dragon Claw/Rock Slide/Supersonic)
Kingdra (Lv. 53) (Ability: Sniper) (Moves: Dragon Pulse/Surf/Yawn/Ice Beam)
Flygon (Lv. 53) (Ability: Levitate) (Moves: Flamethrower/Boomburst/Dragon Pulse/Screech)
Salamence (Lv. 55) (Ability: Intimidate) (Moves: Dragon Rush/Zen Headbutt/Crunch/Thunder Fang)
Changes:Skarmory (Lv. 57) (Ability: Sturdy) (Moves: Toxic/Aerial Ace/Spikes/Steel Wing)
Claydol (Lv. 57) (Ability: Levitate) (Moves: Reflect/Light Screen/Extrasensory/Earth Power)
Aggron (Lv. 57) (Ability: Sturdy) (Moves: Stone Edge/Earthquake/Iron Tail/Dragon Claw)
Cradily (Lv. 57) (Ability: Suction Cups) (Moves: Giga Drain/Ancient Power/Sludge Bomb/Confuse Ray)
Armaldo (Lv. 57) (Ability: Battle Armor) (Moves: X-Scissor/Rock Blast/Metal Claw/Crush Claw)
Metagross (Lv. 59) @Metagrossite (Ability: Clear Body) (Moves: Bullet Punch/Zen Headbutt/Meteor Mash/Giga Impact)
Due to the new Critical Hit mechanics, Sniper makes the the attack do 2.25x more damage.Kingdra will probably try Yawning your Pokemon asleep, and be aware if it gets a critical hit will do 3x the normal damage thanks to Sniper.
Originally, pokemon in the Sky Pillar were at about level forty before the E4, and then in their fifties after the E4. Because of this, I would have agreed with you, if it weren't for the fact that Ariados has replaced Banette in the lineup of pokemon that can be found there. Because Ariados was and is not in the Hoenn dex, this can only mean that we'll be unable to access the Sky Pillar until after we beat the game. That is, unless the encounter lists are not accurate.Can we discuss the seemingly low max levels of wild Pokemon? The levels in Sky Pillar in the originals reached 55, right? Can this mean Rayquaza's plot will happen before E4, like in Emerald?
Well.I'm worried about the EXP Share. Hoenn's level curve is smaller than Kalos and the new mechanics would probably break the difficulty even worse than in X/Y.
The lower levels do worry me as well. But it does seem like trainer rematches return, so that may be the better source of level grinding. I still feel that the data isn't complete on the wild Pokemon levels though. There has to be a few additional places we can go.I'm dreading the lower levels of wild Pokemon, and I don't really want Rayquaza pre-E4. I've never been a proponent of restricting Legendaries to post-E4, but that only makes sense in my mind in this case. A trainer shouldn't be able to tame a Legendary Pokemon's power until they can at least prove themselves powerful enough to beat the toughest trainers of the region. That said, dropping levels of wild mons so you can get Rayquaza earlier and so levels aren't quite as buffed by the Elite Four doesn't make logical sense to me.
I read some wheres that you get it from Prof. Birch at the start of the game.. s:Well.
Just turn it off.
And even then you only get it after reaching Steven in Dewford (presumably).
I forgot about how late you got it compared to X/Y, which will probably curb the brokenness somewhat. Though you've still got something of a "damned if you do, damned if you don't" situation since it makes training your other Pokemon a chore if you keep it off and you'll only have 1-2 Pokemon that are actually good for battling.Well.
Just turn it off.
And even then you only get it after reaching Steven in Dewford (presumably).
Corrected. :)Due to the new Critical Hit mechanics, Sniper makes the the attack do 2.25x more damage.
I'm worried about the EXP Share. Hoenn's level curve is smaller than Kalos and the new mechanics would probably break the difficulty even worse than in X/Y.
Well.
Just turn it off.
And even then you only get it after reaching Steven in Dewford (presumably).
I have a feeling you might get it sooner considering how it works now.I forgot about how late you got it compared to X/Y, which will probably curb the brokenness somewhat. Though you've still got something of a "damned if you do, damned if you don't" situation since it makes training your other Pokemon a chore if you keep it off and you'll only have 1-2 Pokemon that are actually good for battling.
http://www.smogon.com/forums/thread...talk-about-tiering-aka-bans-or-drops.3519695/Wait, hang on, I've been browsing my youtube subscriptions, and apparently the ORAS Megas have already been integrated into Showdown? I don't know if this is the right place to talk about it, but I can't really think of where I would since there's no thread on competitive discussion about it, so I'm just really confused as to why this is.
Thank Arceus there's no Stealth Rock for them. Imagine five Roars in the same turn!Change of pace and looking at the pastebin data I saw this gem of a Trainer Horde:
Team Magma/Aqua Grunts
======
Pokemon: 5
Mightyena (Lv. 25) (Ability: Intimidate) (Moves: Snarl/Roar/Assurance/―――――) IVs: All 0
Mightyena (Lv. 25) (Ability: Intimidate) (Moves: Snarl/Roar/Assurance/―――――) IVs: All 0
Mightyena (Lv. 25) (Ability: Intimidate) (Moves: Snarl/Roar/Assurance/―――――) IVs: All 0
Mightyena (Lv. 25) (Ability: Intimidate) (Moves: Snarl/Roar/Assurance/―――――) IVs: All 0
Mightyena (Lv. 25) (Ability: Intimidate) (Moves: Snarl/Roar/Assurance/―――――) IVs: All 0
======
This encounter will probably be the most annoying and the most amusing encounter at the same time from the games. The fact that you will get quintuple intimidated is annoying and Snarl makes it worse, even Assurance which deals mighty damage if you have already taken damage. The true amusing part is the fact that they may end up roaring away your own de-buffs, making them have to work on neutralising your offence again (on the special side anyway). What a crazy encounter that I am looking forward to when I get to play ORAS!
...At least they don't have Sand Attack in that last slot...or over Roar... That does look irritatingly amusing though; I think I'll have to see if I can find Larry, Moe and Curly somewhere in there...Change of pace and looking at the pastebin data I saw this gem of a Trainer Horde:
Team Magma/Aqua Grunts
======
Pokemon: 5
Mightyena (Lv. 25) (Ability: Intimidate) (Moves: Snarl/Roar/Assurance/―――――) IVs: All 0
Mightyena (Lv. 25) (Ability: Intimidate) (Moves: Snarl/Roar/Assurance/―――――) IVs: All 0
Mightyena (Lv. 25) (Ability: Intimidate) (Moves: Snarl/Roar/Assurance/―――――) IVs: All 0
Mightyena (Lv. 25) (Ability: Intimidate) (Moves: Snarl/Roar/Assurance/―――――) IVs: All 0
Mightyena (Lv. 25) (Ability: Intimidate) (Moves: Snarl/Roar/Assurance/―――――) IVs: All 0
======
This encounter will probably be the most annoying and the most amusing encounter at the same time from the games. The fact that you will get quintuple intimidated is annoying and Snarl makes it worse, even Assurance which deals mighty damage if you have already taken damage. The true amusing part is the fact that they may end up roaring away your own de-buffs, making them have to work on neutralising your offence again (on the special side anyway). What a crazy encounter that I am looking forward to when I get to play ORAS!
That's really interesting about Rayquaza. Would make sense considering what's being posted in the pastebin for the data dumps for ORAS.Okay, so I don't think this has been discussed yet, but there is a good chance Rayquaza doesn't mega through a 'Rayquazite'
If you look at the Japanese stream () where they first showcased Mega Rayquaza, you can see that while the Charizard had the text "Opponent's Charizardite is reacting to Alpha's mega bracelet!", Rayquaza's line was "Omega's strong prayers were sent to Rayquaza!" Also, on the official page Rayquaza is confirmed to mega-evolve in a different way from other pokemon. Therefore, there is a possibility that Rayquazaite doesn't exist and it can maybe even battle holding any item!
Also, is there anything new concerning the strange inclusion of dark pulse in the list of move tutor moves? They removed roost and sleep talk from the BW2 move tutor list but for some strange reason left dark pulse in there. Will this mean TM97 will become a different move altogether, or is this just some silly mistake on Game Freak's part?
Lastly, at what point of the story do you think we will get the mega bracelet?
You obviously never SR'd for Zapdos. And in ORAS it's going to be even worse because we need to do the entire selection process for a lot of legendaries (since according to Game Freak every pokemon is obtainable with XY and ORAS). That's going to take forever.Getting good IV's and HP in Gen VI is piss easy. There is no excuse to be use Pokegen'd Pokemon nowadays and ORAS is only going to underline that point.
GF started the process in XY and ORAS will be its' conclusion.
At least they'll all have the 3 free 31 IV's. Although if you want PERFECTION yeah that will suck.You obviously never SR'd for Zapdos. And in ORAS it's going to be even worse because we need to do the entire selection process for a lot of legendaries (since according to Game Freak every pokemon is obtainable with XY and ORAS). That's going to take forever.