Target: 4/4
Crit Roll (1-2): 2/16
Ambush (Gallade): (15 [BP] + 3 [STAB] +3 [Crit] + 4.5 [Stat Diff])=26 Damage
Justified: +1 Attack
Crit Roll (1): 15/16
Power Up Punch (Weavile): (4 [BP] + 3 [STAB] + 2 [Adaptability] + 3 [Stat Diff])*2.25+4 [Stat Boost]=31 Damage, 5 Energy
Crit Roll (1): 12/16
Freeze (1-10): 92/100
Ice Beam (Magnezone): (9 [BP] + 3 [STAB] + 1.5 [Stat Diff] - 1 [Sturdy])*.67=8 Damage
Crit Roll (1): 14/16
Brick Break (Weavile): (8 [BP] + 3 [STAB] + 3 [Stat Diff])*2.25+6 [Stat Boosts]=38 Damage, 7 Energy
Weavile Fainted!
Crit Roll (1): 5/16
Shadow Ball (Froslass): (8 [BP] + 2 [Expert Belt]+ 3 [STAB])*1.5=20 Damage, 5 Energy
Crit Roll (1): 9/16
Confusion Roll (1-50): 9/100
Magnezone hit itself in confusion: (4 [BP] - 1.5 [Stat Diff] - 1 [Sturdy])=2 Damage Magnezone, 3 Energy, -1 Confuse Action.
Confusion: Magnezone snapped out of confusion
---------------------
Accuracy Roll (1-6): 72/100
Crit Roll (1): 4/16
Iron Tail (Froslass): (10 [BP] + 3 [STAB] + 2 [Adaptability] + 3 [Stat Diff])*1.5+6 [Stat Boosts]=33 Damage, 6 Energy
Crit Roll (1): 14/16
Accuracy Roll (1-30): 54/100
Paralysis Roll (1-30): 31/100
Thunder (Lucario): (11 [BP] + 1.5 [Stat Diff])=13 Damage
Crit Roll (1-2): 14/16
Night Slash (Froslass): (7 [BP] + 3 [Stat Diff])*1.5+6 [Stat Boosts]=21 Damage, 5 Energy
Crit Roll (1): 1/16
Stat Boost Roll (1-10): 49/100
Ominous Wind (Froslass): (6 [BP] + 2 [Expert Belt] + 3 [STAB] + 3 [Crit])*1.5=21 Damage, 3 Energy
Crit Roll (1): 8/16
Gyro Ball (Froslass): ({5+(127-52)/10} [BP] + 3 [STAB] - 1.5 [Stat Diff])*1.5=21 Damage, 6 Energy
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Totals:
Weavile: 69 Damage, FAINT
Froslass: 116 Damage
Magnezone: 10 Damage, -9 Energy
Lucario: 13 Damage, -11 Energy
Jellicent: -8 Energy
Gallade: 26 Damage, -12 Energy