A golden subway

standard 1v1 flash

gold:
---->

Lucario (Dominic) (M)
Nature: Naive
Type: Fighting/Steel

Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.

Steel: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.

Abilities:

Steadfast:

Type: Passive

If this Pokemon is flinched, it becomes aware of the speed difference and increases its Speed and natural Speed stage by one (1) to make up the difference.

Pokemon with this ability: Machop, Machoke, Machamp, Scyther, Tyrogue, Hitmontop, Riolu, Lucario, Gallade.

Inner Focus:

Type: Passive

When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Pokemon with this ability: Zubat, Golbat, Abra, Kadabra, Alakazam, Drowzee, Hypno, Farfetch'd, Hitmonchan, Kangaskhan Dragonite, Crobat, Umbreon, Girafarig, Sneasel, Snorunt, Glalie, Riolu, Lucario, Throh, Sawk, Darumaka, Mienfoo, Mienshao, Pawniard, Bisharp.

Justified (HA Locked):

Type: Passive

This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's Attack and natural Attack stage will increase by one (1). Self-targeted attacks do not increase the natural Attack stage.

Pokemon with this ability: Growlithe, Arcanine, Absol, Lucario, Gallade, Cobalion, Terrakion, Virizion, Keldeo, Tomohawk.

Adaptability:

Type: Passive

The moves that match this Pokemon's type have their Base Attack Power increased by two (2).

Pokemon with this ability: Eevee, PorygonZ, Corphish, Crawdaunt, Feebas, Basculin, Mega-Lucario.

Stats:

HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 4
SpD: Rank 2 (-)
Spe: 104 (+15% Speed, +13% Accuracy)
Size Class: 3
Weight Class: 4
Base Rank Total: 20

Mega Stats:

Hp: 100
Atk: Rank 6
Def: Rank 3
SpA: Rank 5
SpD: Rank 2 (-)
Spe: 129 (+15% speed, +20% accuracy)
Size Class: 3
Weight Class: 4
Base Rank Total: 24

EC: 6/6
MC: 1
DC: 5/5
KOC: 0

Moves (38/???):

Extreme Speed
Dragon Pulse
Close Combat
Aura Sphere
Dark Pulse
Foresight (*)
Quick Attack (*)
Detect
Metal Claw
Endure (*)
Counter (*)
Feint (*)
Power-Up-Punch
Swords Dance
Force Palm (*)
Me First
Bone Rush
Metal Sound
Copycat (*)
Reversal (*)
Screech (*)
Heal Pulse
Final Gambit

Agility (*)
Blaze Kick (*)
Bullet Punch (*)
Crunch (*)
Hi Jump Kick (*)

Iron Tail
Earthquake (*)
Psychic
Double Team (*)
Focus Blast (*)
Shadow Claw (*)
Rock Slide (*)

Drain Punch
Ice Punch
Thunder Punch



Spectrum (Kecleon) (M)
Nature: Rash
Type: Normal

Normal: Normal STAB; +1 BAP on attacks that match dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.

Abilities:

Color Change

Protean (HA Locked)

Stats:

Hp: 90
Atk: Rank 3
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 4 (-)
Spe: 40
Size Class: 2
Weight Class: 2
Base Rank Total: 17

EC: N/A
MC: 0
AC: 0/5

Moves (25/111):

Synchronoise (*)
Ancient Power (*)
Thief (*)
Tail Whip (*)
Astonish (*)
Lick (*)
Scratch (*)
Bind (*)
Feint Attack (*)
Fury Swipes (*)
Feint (*)
Psybeam (*)
Screech (*)
Shadow Sneak (*)
Slash (*)

Disable (*)
Fake Out (*)
Magic Coat (*)
Recover (*)
Skill Swap (*)

Ice Beam (*)
Solar Beam (*)
Thunderbolt (*)
Shadow Ball (*)
Fire Blast (*)



Prescott (Slowking) (M)
Nature: Relaxed
Type: Water/Psychic

Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.

Psychic: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:

Oblivious

Own Tempo

Regenerator (HA UNLOCKED)

Stats:

Hp: 100
Atk: Rank 3
Def: Rank 4 (+)
SpA: Rank 4
SpD: Rank 4
Spe: 26 (-15% speed, -10% evasion)
Size Class: 3
Weight: Class: 4
Base Rank Total: 19

EC: 6/6
MC: 1
AC: 5/5
KOC: 0

Moves (60/???):

Power Gem
Hidden Power [Fairy]
Curse (*)
Yawn (*)
Tackle (*)
Growl (*)
Water Gun (*)
Confusion (*)
Disable (*)
Headbutt (*)
Nasty Plot
Swagger
Slack Off
Psychic
Psych Up
Heal Pulse

Belch
Block (*)
Future Sight (*)
Me First (*)
Mud Sport
Sleep Talk (*)
Zen Headbutt (*)

Psyshock (*)
Toxic
Ice Beam (*)
Hyper Beam
Light Screen
Protect
Safeguard
Earthquake (*)
Dig
Shadow Ball
Brick Break
Double Team
Flamethrower (*)
Fire Blast
Rest
Focus Blast
Scald
Thunder Wave
Bulldoze
Dragon Tail
Grass Knot (*)
Substitute
Trick Room
Surf

Bide
Counter
Drain Punch
Dynamic Punch
Endure
Magic Coat
Recycle
Signal Beam
Skill Swap
Teleport
Telekinesis
Trick
Zap Cannon


sub:

Pennywise the Mr. Mime (♂)

Type:


While searching through Kalos, Subway made several trips through the grand Lumiose City. On one of his later visits, Subway discovered Pennywise crying, alone in an alley. Subway quickly welcomed him to the team! After meeting the rest of Subway's pokemon, Pennywise has become far more joyful and welcoming. But don't let this visage mislead you. When he wants to be, Pennywise is a very unforgiving character. The first to give you a smile.

Nature: Lax (+Defense, -Special Defense)

Abilities:

Soundproof: (Passive)
Filter: (Passive)
Technician: (Passive)

Stats:

HP: 90
Attack: Rank 2
Defense: Rank 4 (+)
Special Attack: Rank 4
Special Defense: Rank 4 (-)
Speed: 90
Base Rank Total: 19
Size Class: 3
Weight Class: 4


Evolution Counters: 6/6
Ability Counters: 5/5
Move Counters: 0

Moves:

Tickle
Barrier
Confusion
Copycat
Meditate
Encore
Double Slap
Mimic
Light Screen
Reflect
Psybeam
Psychic
Role Play
Misty Terrain
Magical Leaf
Quick Guard
Wide Guard
Power Swap
Guard Swap
Substitute
Recycle
Trick
Baton Pass

Power Split
Healing Wish
Future Sight
Fake Out
Icy Wind

Protect
Shadow Ball
Thunderbolt
Taunt
Solarbeam
Torment
Infestation
Psyshock
Aerial Ace
Dazzling Gleam
Thief
Focus Blast
Hyper Beam
Hidden Power (Steel)
Thunder Wave
Dream Eater

Foul Play
Counter
Drain Punch
Magic Coat
Bide
Endure
Fire Punch
Signal Beam
Mud-Slap
Helping Hand
Skill Swap
Follow Me
Focus Punch

Total Moves: 57


someone goes first, idk
 

Pennywise @ Exp Share

Focus Blast - Focus Blast - Focus Blast
***IF damaging steel-type move is used, use Counter that action
***IF Shadow Claw is used, use Counter that action
 

HP: 90
EN: 100
Other: none


HP: 100
EN: 100
Other: none

Action 1:
Luke DT
8 EN

Mime Focus Miss
Hit anything 4234 Yes
Hit real Luke 9507 No
8 EN

Action 2:
Luke Iron Tail
Hit 5511 Yes
Crit 704 No
-Def 9570 No
Calculation: (10+3-2+4*1.5-4*1.5)*1.5=16.5
6 EN

Mime Counter
Hit real Luke 6623 No
12 EN

Action 3:
Luke Iron Tail
Hit 8817 No
10 EN

Mime Counter
fail
8 EN

END ROUND


HP: 73
EN: 72
Other: none


HP: 100
EN: 76
Other: none

random.org seems to really not want this to ever end
 
Last edited:
Rock Slide - Iron Tail - Rock Slide
If Counter use Swords Dance that action.
If Bide start action chain Swords Dance - Double Team (1 Clone) - Iron Tail , but only once.
 

HP: 73
EN: 72
Other: none


HP: 100
EN: 76
Other: none

Action 1:
Luke Rock Slide
Crit 5630 No
Flinch 7975 No
Calculation: 8+4*1.5-4*1.5=8
6 EN

Mime Drain Punch
Crit 428 Yes
Calculation: (8+3+2*1.5-3*1.5)*1.5=14.25
+7.125 HP
12 EN

Action 2:
Luke Iron Tail
Hit 9760 No
6 EN

Mime Focus Miss
Hit 8381 No
8 EN

Action 3:
Luke Rock Slide
Crit 2288 No
Flinch 6994 No
Calculation: 8+4*1.5-4*1.5=8
6 EN

Mime Focus Miss
Hit 6605 Yes
Crit 9907 No
-SpD 6314 No
Calculation: (12+4*1.5-2*1.5)*1.5=22.5
12 EN

END ROUND


HP: 64
EN: 40
Other: none


HP: 63
EN: 58
Other: none

srsly guys stop using inaccurate moves >.<
 
stop having a bad rng

Psychic - Psyshock - Psychic
***IF you are hit by iron tail, use Counter that action
***IF Shadow Claw is used, use Counter that action
 

HP: 64
EN: 40
Other: none


HP: 63
EN: 58
Other: none

Action 1:
Luke Iron Tail
Hit 7285 Yes
Crit 7002 No
-Def 8612 No
Calculation: (10+3-2+4*1.5-4*1.5)*1.5=16.5
6 EN

Mime Counter
Damage: 16.5*1.5=24.75
12 EN

Action 2:
Luke Iron Tail
Hit 3737 Yes
Crit 9024 No
-Def 1536 Yes
Calculation: (10+3-2+4*1.5-4*1.5)*1.5=16.5
10 EN

Mime Counter
Damage: 16.5*1.5=24.75
16 EN

Action 3:
Luke Iron Tail
Hit 5062 Yes
Crit 8450 No
-Def 1047 Yes
Calculation: (10+3-2+4*1.5-4*1.5)*1.5+2=18.5
14 EN

Mime Counter
Damage: 16.5*1.5=24.75
20 EN

Mime and Luke both die

Prizes:
Ref: 3 UC
Battlers: 1 CC each
Mons: 4 MC, 1 KOC each
 
Last edited:

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