[WIN] Frozen Vault (Normal) - zarator and Mulan15262

Let's wrap this up

Gallade: Brick Break (Weavile) - Close Combat (Weavile)
If Weavile is KOed, change all your remaining actions to Night Slash (Froslass)

Jellicent: Shadow Ball (Froslass) - Ominous Wind (Froslass)
 
Round 5: Beginning of the End

The path seems open for the raid team to obliterate the opposition, so they focus all of their efforts to destroying the Frost Slayers. The Slayers put up a fight, but can't get past the raid team's onslaught, as Weavile falls. Froslass almost goes down, but an untimely self hit from Quantum keeps her at very low health. Victory is at hand.

[On a side note, it seems I forgot about Mangezone's Sturdy the previous rounds. I don't think it'll change the outcome of the match, but if you want me to fix it just ask and I will.]
l 52 Spe l HP 78/EN 38
Attack: 3
Defense: 4
Sp. Attack: 6 (+) [7]
Sp. Defense: 3
Speed: 52 (-)
SC: 3
WC: 5
BRT: 20
Item: Charged Stone
Abilities: Magnet Pull/Sturdy/Analytic
Other: Magnet Rise


l Spe 129 l HP 70/EN 37 (+3 Attack, 1R)
Attack: 6
Defense(-): 2
Sp Atk: 5
Sp Def: 3
Speed(+): 129
Accuracy(+): +19
BRT: 24
SC: 3
WC: 4
Item: Lucarionite
Abilities: Steadfast/Justified/Adaptability
Other: None


l Spe 60 l HP 82/EN 41
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 60
Size Class: 4
Weight Class: 5
Base Rank Total: 18
Item: Expert Belt
Abilities: Water Absorb/Cursed Body/Damp
Other: None


l Spe 69 l HP 48/EN 37 (+3 Attack)
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 4
Spe: 69 (-) [17]
Size Class: 3
Weight Class: 4
Evasion reduced by 10%
Base Rank Total: 21
Item: Light Clay
Abilities: Steadfast/Justified
Other: None


HP: KO

HP: 5

Field Effects: None

Target: 4/4
Crit Roll (1-2): 2/16

Ambush (Gallade): (15 [BP] + 3 [STAB] +3 [Crit] + 4.5 [Stat Diff])=26 Damage

Justified: +1 Attack

Crit Roll (1): 15/16
Power Up Punch (Weavile): (4 [BP] + 3 [STAB] + 2 [Adaptability] + 3 [Stat Diff])*2.25+4 [Stat Boost]=31 Damage, 5 Energy

Crit Roll (1): 12/16
Freeze (1-10): 92/100

Ice Beam (Magnezone): (9 [BP] + 3 [STAB] + 1.5 [Stat Diff] - 1 [Sturdy])*.67=8 Damage

Crit Roll (1): 14/16
Brick Break (Weavile): (8 [BP] + 3 [STAB] + 3 [Stat Diff])*2.25+6 [Stat Boosts]=38 Damage, 7 Energy

Weavile Fainted!

Crit Roll (1): 5/16
Shadow Ball (Froslass): (8 [BP] + 2 [Expert Belt]+ 3 [STAB])*1.5=20 Damage, 5 Energy

Crit Roll (1): 9/16
Confusion Roll (1-50): 9/100

Magnezone hit itself in confusion: (4 [BP] - 1.5 [Stat Diff] - 1 [Sturdy])=2 Damage Magnezone, 3 Energy, -1 Confuse Action.

Confusion: Magnezone snapped out of confusion
---------------------
Accuracy Roll (1-6): 72/100
Crit Roll (1): 4/16

Iron Tail (Froslass): (10 [BP] + 3 [STAB] + 2 [Adaptability] + 3 [Stat Diff])*1.5+6 [Stat Boosts]=33 Damage, 6 Energy

Crit Roll (1): 14/16
Accuracy Roll (1-30): 54/100
Paralysis Roll (1-30): 31/100

Thunder (Lucario): (11 [BP] + 1.5 [Stat Diff])=13 Damage

Crit Roll (1-2): 14/16
Night Slash (Froslass): (7 [BP] + 3 [Stat Diff])*1.5+6 [Stat Boosts]=21 Damage, 5 Energy

Crit Roll (1): 1/16
Stat Boost Roll (1-10): 49/100

Ominous Wind (Froslass): (6 [BP] + 2 [Expert Belt] + 3 [STAB] + 3 [Crit])*1.5=21 Damage, 3 Energy

Crit Roll (1): 8/16
Gyro Ball (Froslass): ({5+(127-52)/10} [BP] + 3 [STAB] - 1.5 [Stat Diff])*1.5=21 Damage, 6 Energy
-------------------
Totals:
Weavile: 69 Damage, FAINT
Froslass: 116 Damage
Magnezone: 10 Damage, -9 Energy
Lucario: 13 Damage, -11 Energy
Jellicent: -8 Energy
Gallade: 26 Damage, -12 Energy

Threat Threshold: 198
130
152
34
15


Threat Threshold: 150
103
95
65
115
 
Round 5: Beginning of the End

Froslass attempts to attack, but before she can even get a shot off Luke attacks and she goes down, vanquishing the Frost Slayers and allowing the Raid team to continue on!

l 52 Spe l HP 78/EN 38
Attack: 3
Defense: 4
Sp. Attack: 6 (+) [7]
Sp. Defense: 3
Speed: 52 (-)
SC: 3
WC: 5
BRT: 20
Item: Charged Stone
Abilities: Magnet Pull/Sturdy/Analytic
Other: Magnet Rise


l Spe 129 l HP 70/EN 34 (+3 Attack, 1R)
Attack: 6
Defense(-): 2
Sp Atk: 5
Sp Def: 3
Speed(+): 129
Accuracy(+): +19
BRT: 24
SC: 3
WC: 4
Item: Lucarionite
Abilities: Steadfast/Justified/Adaptability
Other: None


l Spe 60 l HP 82/EN 41
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 60
Size Class: 4
Weight Class: 5
Base Rank Total: 18
Item: Expert Belt
Abilities: Water Absorb/Cursed Body/Damp
Other: None


l Spe 69 l HP 48/EN 37 (+3 Attack)
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 4
Spe: 69 (-) [17]
Size Class: 3
Weight Class: 4
Evasion reduced by 10%
Base Rank Total: 21
Item: Light Clay
Abilities: Steadfast/Justified
Other: None


HP: KO

HP: KO

Field Effects: None

Crit Roll: 14/16
Bullet Punch (Froslass): (4 [BP] + 3 [STAB] + 2 [Adaptability] + 3 [Stat Diff])*1.5+6 [Stat Boosts]=24 Damage, 3 Energy

Froslass fainted!


Congratulations on your success Zarator and Mulan!

Each trainer: 3 CC, 8 KOC (to be spent only on the Pokemon involved in the raid or as CC)
Each Pokemon: 1 EC, 2 MC, 1 AC or 3 MC or (moves/15) CC
Glyph of Ice Shard: Raises the power of Ice Shard by 4 and its energy cost by 3.
Vile Claws: Causes the holder's physical attacks to hit as if the foe's Defense rank were (1) points lower than normal (Never lower than Rank 1 Defense), and raises the power of Dark- and Ghost-type attacks by (2).
1x Badge of Valor
 
Finally you manage to clear the way and shatter the wall. A tunnel is revealed, which brings you back to the vault you were in before the floor collapsed. As you procede, you notice more of the ruins you spotted before. Most of them are damaged to the point you can't possibly understand what they were originally, but suddendly some drawings on the wall catch your attention. The first image shows the same mythological creature whose statue you saw before, in front of several humanoid figures which seem to pray towards the creature. The second image feature the deity (or sort of), surrounded by seven circles. Each of the circles is shaped with intricated patterns which probably have some meaning you don't manage to understand. The third image, the last one, shows a great building - a temple, or something like that - upon which the deity floats. Seven rays depart far away from him. You wonder what all this is about.

At the end of the halls, you find a hole, with large stairs made of pure ice going down. You descend through them, and suddendly you find yourselves staring in awe. A giant cavern, probably high over 50 meters and even more in width, extends below the vault. At the center of the cavern, a large spire of ice connects the soil with the ceiling above. You walk down the stairs until reaching the floor, and you get near the spire. More writings show up on it, similar to the ones you saw next to the sculpture of the deity. You try to read through them but, all of a sudden, the stale air of the cavern is disturbed by something. Your senses are keen enough to make you turn in time to see a beam of ice aimed at your position! You manage to dodge it barely, and meanwhile you spot a blue, feathered bird flying around the spire. After some seconds the bird tries to attack again, and you throw your Poké Ball in defense!


HP 520
Atk Rank 4
Def Rank 5
SpA Rank 4
SpD Rank 6
Spe 98
Size Class: 4
Weight Class: 4
Accuracy bonus: 11%

Abilities: Snow Cloak


Remorseless Winter: Articuno summons a Hailstorm
 
Mulan, we just need to be careful here and it's gonna go smoothly.

Jellicent: Trick Room - Scald (Articuno)
Gallade: Light Screen (all but Jellicent) - Stone Edge (Articuno)

Do what you feel it's best with Lucario, but make sure Magnezone uses Gravity on a1 and Flash Cannon on a2 to get threat (obviously, don't go nuts with Lucario or it will do more threat than Magnezone)
 
Lucario: [MEGA-EVOLVE]Aura Sphere - Iron Tail (both Articuno)
If Articuno is untargetable, chill.

Magnezone: Gravity - Flash Cannon (Articuno)
If Articuno is untargetable a2, chill.
 
Last edited:
Round 1: Frozen
Wasting only a few moments to set up the field for the assault, the raid team soon goes on the offensive. However, an untimely critical hit from Tyr catches the bird's attention, and it pays right back with a critical hit of it's own. It seems to have done a number to Lucario as well. It is not a good start for the raid team, but it's not catastrophic either. What will they do now?

l 52 Spe l HP 96/EN 85
Attack: 3
Defense: 4
Sp. Attack: 6 (+) [7]
Sp. Defense: 3
Speed: 52 (-)
SC: 3
WC: 5
BRT: 20
Item: Charged Stone
Abilities: Magnet Pull/Sturdy/Analytic
Other: Magnet Rise


l Spe 129 l HP 76/EN 89
Attack: 6
Defense(-): 2
Sp Atk: 5
Sp Def: 3
Speed(+): 129
Accuracy(+): +19
BRT: 24
SC: 3
WC: 4
Item: Lucarionite
Abilities: Steadfast/Justified/Adaptability
Other: None


l Spe 60 l HP 106/EN 85
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 60
Size Class: 4
Weight Class: 5
Base Rank Total: 18
Item: Expert Belt
Abilities: Water Absorb/Cursed Body/Damp
Other: None


l Spe 69 l HP 68/EN 84
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 4
Spe: 69 (-)
Size Class: 3
Weight Class: 4
Evasion reduced by 10%
Base Rank Total: 21
Item: Light Clay
Abilities: Steadfast/Justified
Other: None


HP: 416 [Burned 5A]

Field Effects: Hail (Indefinite), Gravity (3R), Trick Room (3R)

Lucario has Mega Evolved into Mega Lucario

Crit Roll (1): 14/16
Aura Sphere: (8 [BP] + 3 [STAB] + 2 [Adaptability] - 1.5 [Stat Diff.])*1.5=17 Damage, 5 Energy

Articuno Started Glowing!

Light Screen (Gallade, Magnezone, Jellicent): Raid team's special defense was buffed, 9 Energy

Gravity: An intense gravitational field was made, 10 Energy

Crit Roll (1): 16/16
Sky Attack (Lucario): (14 [BP] + 3 [STAB] + 3 [Stat Diff])=20 Damage

Trick Room: The dimensions were twisted, -10 Energy

Hail: 2 Damage Raid Team
-----------------
Crit Roll (1): 2/16
Flash Cannon (8 [BP] + 3 [STAB] + 1.5 [Stat Diff])*1.5=19 Damage, 5 Energy

Crit Roll (1): 10/16
Burn Roll (1-30): 22/100

Scald: (8 [BP] + 3 [STAB] - 3 [Stat Diff])=8 Damage, 5 Energy

Crit Roll (1-2): 2/16
Stone Edge: (10 [BP] + 3 [Crit] + 1.5 [Stat Diff])*2.25=33 Damage, 7 Energy

Crit Roll (1): 1/16
Sky Attack: (14 [BP] + 3 [STAB] + 3 [Crit] + 1.5 [Stat Diff] - 3 [Burn])*1.5=28 Damage

Crit Roll (1): 6/16
Iron Tail: (10 [BP] + 3 [STAB] + 2 [Adaptability] + 1.5 [Stat Diff])*1.5=25 Damage, 6 Energy

Burn: -2 HP Articuno
Hail: 2 Damage Raid Team
===================
Totals:
Articuno: 104 Damage
Magnezone: 4 Damage, -15 Energy
Lucario: 24 Damage, -11 Energy
Gallade: 32 Damage, -16 Energy
Jellicent: 4 Damage, -15 Energy


Threat Threshold: 62
34
42
48
23
 
Last edited:
Don't forget to record Gravity in the field effects.


Magnezone: Thunderbolt - Thunder (both Articuno)
If Articuno is untargetable, chill.

Lucario: Iron Tail - Flash Cannon (both Articuno)
If any ally drops below half health, use Heal Pulse (that ally).
If Articuno is untargetable, chill.
 
Round 2: Stop
With it's arena effects set up, the raid team goes on the offensive. But before they can do much damage, the bird suddenly encases itself in ice! At first the team looks at the bird confused, until suddenly one of the murals on the walls comes to life!

l 52 Spe l HP 94/EN 79
Attack: 3
Defense: 4
Sp. Attack: 6 (+) [7]
Sp. Defense: 3
Speed: 52 (-)
SC: 3
WC: 5
BRT: 20
Item: Charged Stone
Abilities: Magnet Pull/Sturdy/Analytic
Other: Magnet Rise


l Spe 129 l HP 74/EN 89
Attack: 6
Defense(-): 2
Sp Atk: 5
Sp Def: 3
Speed(+): 129
Accuracy(+): +19
BRT: 24
SC: 3
WC: 4
Item: Lucarionite
Abilities: Steadfast/Justified/Adaptability
Other: None


l Spe 60 l HP 104/EN 80
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 60
Size Class: 4
Weight Class: 5
Base Rank Total: 18
Item: Expert Belt
Abilities: Water Absorb/Cursed Body/Damp
Other: None


l Spe 69 l HP 66/EN 84
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 4
Spe: 69 (-)
Size Class: 3
Weight Class: 4
Evasion reduced by 10%
Base Rank Total: 21
Item: Light Clay
Abilities: Steadfast/Justified
Other: None


HP: 388 [Burned 4A, Frost Shield]

HP: 100
HP 100
Atk 2
Def 2
SpA 3
SpD 5
Spe 105
SC 2
WC 5
Ability: Levitate.


Field Effects: Hail (Indefinite), Gravity (2R), Trick Room (2R)

Crit Roll (1): 9/16
Paralysis Roll (1-10): 97/100

Thunderbolt: (9 [BP] + 3 [STAB] + 1 [Stat Diff])*1.5=20 Damage, 6 Energy

Crit Roll (1): 6/16
Shadow Ball: (8 [BP] + 3 [STAB] - 3 [Stat Diff])=8 Damage, 5 Energy

Frost Shield: Articuno has become encased within a block of ice

Round End

Hail: 2 Damage Raid
=============
Articuno: 28 Damage
Magnezone: 2 Damage, -6 Energy
Jellicent: 2 Damage, -5 Energy
Lucario: 2 Damage
Gallade: 2 Damage


Threat Threshold: 62
54
42
48
31
 
Last edited:
Lucario: Drain Punch - Power-Up Punch (both Cryogonal)
If Cryogonal is untargetable or KOed, chill.

Magnezone: Flash Cannon - Mirror Shot (both Cryogonal)
If Cryogonal is untargetable or KOed, chill.
 
Maxim you seem to have forgotten Hail damage on our team in these two last rounds

Jellicent: Shadow Mend (Gallade) - Chill
Gallade: Low Sweep (Cryogonal) - Brick Break (Cryogonal)
 
Round 3: Snowflake

The raid team wastes no time in dismantling the Cryogonal. When it's taken down, Articuno breaks free from it's icy shield, and resumes the attack.​

l 52 Spe l HP 83/EN 70
Attack: 3
Defense: 4
Sp. Attack: 6 (+) [7]
Sp. Defense: 3
Speed: 52 (-)
SC: 3
WC: 5
BRT: 20
Item: Charged Stone
Abilities: Magnet Pull/Sturdy/Analytic
Other: Magnet Rise


l Spe 129 l HP 84/EN 78
Attack: 6
Defense(-): 2
Sp Atk: 5
Sp Def: 3
Speed(+): 129
Accuracy(+): +19
BRT: 24
SC: 3
WC: 4
Item: Lucarionite
Abilities: Steadfast/Justified/Adaptability
Other: None


l Spe 60 l HP 100/EN 79
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 60
Size Class: 4
Weight Class: 5
Base Rank Total: 18
Item: Expert Belt
Abilities: Water Absorb/Cursed Body/Damp
Other: None


l Spe 69 l HP 82/EN 75
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 4
Spe: 69 (-)
Size Class: 3
Weight Class: 4
Evasion reduced by 10%
Base Rank Total: 21
Item: Light Clay
Abilities: Steadfast/Justified
Other: None


HP: 388

HP: 0
HP 100
Atk 2
Def 2
SpA 3
SpD 5
Spe 105
SC 2
WC 5
Ability: Levitate.


Field Effects: Hail (Indefinite), Gravity (1R), Trick Room (1R)

Crit Roll (1): 11/16
Flash Cannon (Cryogonal): (8 [BP] + 3 [STAB] + 2.5 [Stat Diff])*1.5=20 Damage, 5 Energy

Shadow Mend (Gallade): +20 HP Gallade, 13 Energy

Crit Roll (1): 11/16
Low Sweep (Cryogonal): (7 [BP] + 3 [STAB] + 6 [Stat Diff])*1.5=24 Damage, 4 Energy
Cryogonal's speed couldn't be reduced

Frost Breath (Magnezone): (6 [BP] + 3 [Critical] + 3 [STAB] - 1 [Sturdy])*.67=7 Damage

Crit Roll (1): 14/16
Drain Punch (Cryogonal): (8 [BP] + 3 [STAB] + 2 [Adaptability] + 6 [Stat Diff])*1.5=29 Damage, 14 Drain, 11 Energy

Hail: 2 Damage Raid Team
Burn: Articuno is cured
--------------------------
Crit Roll (1): 1/16
Mirror Shot (Cryogonal): (7 [BP] + 3 [Critical] + 3 [STAB] + 2.5 [Stat Diff])*1.5=23 Damage, 4 Energy

Chill: + 12 Energy

Crit Roll (1): 14/16
Brick Break (Cryogonal): (8 [BP] + 3 [STAB] + 6 [Stat Diff])*1.5=26 Damage, 5 Energy

Cryogonal fainted!

There were not more Cryogonals left.

Articuno's Frost Shield broke!

End Round

Hail: 2 Damage Raid Party
======================
Cryogonal: 100 Damage
Magnezone: 11 Damage, -9 Energy
Lucario: +10 HP, -11 Energy
Jellicent: 4 Damage, -1 Energy
Gallade: +16 HP, -9 Energy


Threat Threshold: 62
54
42
48
31


Threat Threshold: 56
43
24
55
15
 
Last edited:
Lucario: Iron Tail - Flash Cannon (both Articuno)
If Articuno is untargetable, Chill.

Magnezone: Thunderbolt - Flash Cannon
If Articuno is untargetable, Chill.
 
Maxim: Note that Articuno heals itself from all status afflictions and negative conditions when it uses Frost Shield

Sorry for the wait.

Gallade: Double Team - Stone Edge (Articuno)
If Articuno is untargettable on A2, then Chill instead
Jellicent: Will-O-Wisp (Articuno) - Chill
 
Round 4: Ominous Winds

With Articuno no longer protected, the team uses their last round of effects to get the heat on Magnezone and deal good damage. Articuno strikes back with an Ominous Wind and a stream of bubbles, but Magnezone takes the hits comfortably.

The raid team cannot get too comfortable though, as their field effects have worn off. Luke in particular notices that more of the murals are starting to move...

l 52 Spe l HP 62/EN 59
Attack: 3
Defense: 4
Sp. Attack: 6 (+) [7]
Sp. Defense: 3
Speed: 52 (-)
SC: 3
WC: 5
BRT: 20
Item: Charged Stone
Abilities: Magnet Pull/Sturdy/Analytic
Other: Magnet Rise


l Spe 129 l HP 80/EN 67
Attack: 6
Defense(-): 2
Sp Atk: 5
Sp Def: 3
Speed(+): 129
Accuracy(+): +19
BRT: 24
SC: 3
WC: 4
Item: Lucarionite
Abilities: Steadfast/Justified/Adaptability
Other: None


l Spe 60 l HP 96/EN 84
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 60
Size Class: 4
Weight Class: 5
Base Rank Total: 18
Item: Expert Belt
Abilities: Water Absorb/Cursed Body/Damp
Other: None


l Spe 69 l HP 78/EN 62
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 4
Spe: 69 (-)
Size Class: 3
Weight Class: 4
Evasion reduced by 10%
Base Rank Total: 21
Item: Light Clay
Abilities: Steadfast/Justified
Other: None


HP: 271 (52%) [Burned 4A]

Field Effects: Hail (Indefinite)

Crit Roll (1): 2/16
Paralyze Roll (1-10): 66/100

Thunderbolt (Articuno): (9 [BP] + 3 [STAB] + 1 [Stat Diff])*1.5=20 Damage, 6 Energy

Will-o-Wisp (Articuno): Articuno is burned!, 7 Energy

Double Team: Gallade's Threat decreased by 7. 6 Energy

Crit Roll (1): 13/16
Raise Stat Roll (1-10): 66/100

Ominous Wind (Magnezone): (6 [BP] + 1.5 [Stat Diff])=8 Damage

Crit Roll (1): 4/16
Iron Tail (Articuno): (10 [BP] + 3 [STAB] + 2 [Adaptability] + 1.5 [Stat diff])*1.5=25 Damage, 6 Energy

Hail: 2 Damage Raid Team
Burn: 2 Damage Articuno
=========================
Crit Roll (1): 16/16
Flash Cannon (Articuno): (8 [BP] + 3 [STAB] + 1 [Stat Diff])*1.5=18 Damage, 5 Energy

Chill: +12 Energy

Crit Roll (1-2): 1/16
Stone Edge (Articuno): (10 [BP] + 3 [Crit] + 1.5 [Stat Diff])*2.25=33 Damage, 7 Energy

Crit roll (1): 2/16
Speed Lowering (1-10): 100/100
Bubble Beam (Magnezone): (7 [BP] + 1.5 [Stat diff])=9 Damage

Crit Roll (1): 6/16
Flash Cannon (Articuno): (8 [BP] + 3 [STAB] + 2 [Adaptability] - 1.5 [Stat Diff])*1.5=17 Damage, 5 Energy

Hail: 2 Damage Raid Team
Burn: 2 Damage Articuno
===========================
Totals:
Articuno: 117 Damage
Magnezone: 21 Damage, -11 Energy
Lucario: 4 Damage, -11 Energy
Jellicent: 4 Damage, +5 Energy
Gallade: 4 Damage, -13 Energy


Threat Threshold: 120
92
84
74
45
 
Magnezone: Gravity - Flash Cannon (Articuno)
If Articuno is untargetable a2, Chill.

Lucario: Flash Cannon (Articuno) - Iron Tail (Articuno)
If Articuno is untargetable, Chill.
 

Users Who Are Viewing This Thread (Users: 1, Guests: 0)

Top