smeargle vs gallade wonder how this will end hohohoho

Avnomke
Male
At a Glance:
90/0-/2/1/2/87+ +9% accuracy 2/4 11

Own Tempo/Technician/Moody
Timid Nature: -Attack, +Speed, +9% Accuracy

Max HP: 90
Attack: 0 (-)
Defense: 2
Special Attack: 1
Special Defense: 2
Speed: 87 (+)

Size Class: 2
Weight Class: 4

Base Rank Total: 11

Types:
Normal:
Normal STAB; +1 BAP on attacks that match dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.

Abilities:
Own Tempo:
This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
Technician:
This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.
Moody:
This Pokemon's feelings are always fluctuating, and its mood at any given time greatly influences how it can act from one round to the next. In addition to its general nature, this Pokemon displays a burst of emotional power each round that shares characteristics with other natures, affecting the Pokemon's Ranks directly. At the end of each round the Pokemon changes its Moody nature (roll out of 25 R1 and out of 24 in subsequent rounds), a nature that has the regular drawbacks of a nature but enhances that nature's strengths. Please refer to the Natures Section for Moody Natures.
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/x-y/235.png[/IMG]
[B]HP:[/B] 90
[B]En:[/B] 100
[B]Status:[/B] Fine
[B]Attack:[/B] 0
[B]Defense:[/B] 2
[B]Special Attack:[/B] 1
[B]Special Defense:[/B] 2
[B]Speed:[/B] 87
[B]Stats:[/B] 0/2/1/2/87
[B]Other:[/B] None
EC/AC/MC
NA/5/0

Attacks: 51(54)/617
Aerial Ace
Ancient Power
Bide
Bounce
Brick Break
Bulldoze
Close Combat
Confuse Ray
Counter
Dazzling Gleam
Dig
Disable
Drain Punch
Encore
Endure
Energy Ball
Explosion
Facade
Fake Out
Fire Blast
Focus Energy
Focus Punch
Forest's Curse
Heal Bell
Hex
High Jump Kick
Hydro Pump
Ice Beam
Imprison
Light Screen
Lock-On
Magic Coat
Mat Block
Me First
Mirror Coat
Moonblast
Protect
Psybeam
Recover
Relic Song
Sheer Cold
Shock Wave
Sketch x4
Skull Bash
Tail Glow
Thunderbolt
Thunder Wave
Toxic
Trick Room
Wide Guard
Will-O-Wisp


Gerard
Wilde (Gallade) {♂}
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
Type: Psychic / Fighting

  • Psychic STAB; Can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-Type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
  • Fighting STAB; Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.
Abilities: Steadfast / Justified (H)
  • Steadfast: (Passive) If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
  • Justified: (Passive) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-Type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
HP: 100
Atk: 5
Def: 3
SpA: 4 (+)
SpD: 4
Spe: 69 (-)
SC: 4
WC: 6
BRT: 22

EC: 9/9
MC: 0
AC: 5/5

Attacks (129/129)

Aerial Ace
Ally Switch
Attract
Body Slam
Brick Break
Bulk Up
Bulldoze
Calm Mind
Captivate
Charge Beam
Charm
Close Combat
Confide
Confuse Ray
Confusion
Cut
Dazzling Gleam
Defense Curl
Destiny Bond
Disable
Double Team
Double Edge
Drain Punch
Dream Eater
Dual Chop
Earthquake
Echoed Voice
Encore
Endure
Facade
False Swipe
Feint
Fire Punch
Flash
Fling
Focus Blast
Focus Punch
Frustration
Fury Cutter
Future Sight
Giga Impact
Grass Knot
Growl
Grudge
Headbutt
Heal Pulse
Helping Hand
Hidden Power Rock
Hyper Beam
Hyper Voice
Hypnosis
Ice Punch
Icy Wind
Imprison
Knock Off
Leaf Blade
Leer
Light Screen
Low Kick
Low Sweep
Lucky Chant
Magic Coat
Magic Room
Magical Leaf
Mean Look
Memento
Mimic
Misty Terrain
Mud Slap
Natural Gift
Night Slash
Nightmare
Pain Split
Poison Jab
Power-Up Punch
Protect
Psych Up
Psychic
Psycho Cut
Psyshock
Rain Dance
Recycle
Reflect
Rest
Retaliate
Return
Rock Slide
Rock Smash
Rock Tomb
Round
Safeguard
Secret Power
Shadow Ball
Shadow Sneak
Shock Wave
Signal Beam
Sing
Skill Swap
Slash
Sleep Talk
Snatch
Snore
Stone Edge
Stored Power
Strength
Substitute
Sunny Day
Swagger
Swift
Swords Dance
Synchronoise
Taunt
Telekinesis
Teleport
Thief
Thunder Punch
Thunder Wave
Thunderbolt
Torment
Toxic
Trick
Trick Room
Vacuum Wave
Will-O-Wisp
Wish
Wonder Room
Work Up
X-Scissor
Zen Headbutt



lgi
 
Avnomke

Smeargle (M)
HP: 90
En: 100
Ranks: 0/2/1/2
Speed: 87
SC/WC: 2/4
Abilities: Own Tempo/Technician/Moody
Item: Exp. Share
Stats: +11% Acc
Status: N/A
Other: N/A
Gerard

Gallade (M)
HP: 100
En: 100
Ranks: 5/3/4/4
Speed: 69
SC/WC: 3/4
Abilities: Steadfast/Justified
Item: Amulet Coin
Stats: -10% Eva
Status: N/A
Other: N/A​

Action 1:
Smeargle used Protect!
-6 energy​
Gallade used Taunt!
Failed
-10 energy​

Action 2:
Smeargle used Sketch!
Other Change: Sketch [Taunt] (Smeargle)
-5 energy​
Gallade used Pain Split!
-5 HP (Gallade)
-11 energy​

Action 3:
Gallade is tightening its focus!
Smeargle used Sketch!
Other Change: Sketch [Pain Split] (Smeargle)
-9 energy​
Gallade used Focus Punch!
RNG Roll (Crit) [<=625 Crit]: 9036/10000 (No)
(15+3+(7.5-3))*1.5 = 33.75 damage
-9 energy​

RNG Roll (Moody): 2 (Adamant)
Other Change: Moody [Adamant] (Smeargle)​

Avnomke

Smeargle (M)
HP: 56
En: 80
Ranks: 0(2)/2/1(0)/2
Speed: 87
SC/WC: 2/4
Abilities: Own Tempo/Technician/Moody
Item: Exp. Share
Stats: +11% Acc
Status: N/A
Other: Sketch (Taunt), Sketch (Pain Split), Moody (Adamant)
Gerard

Gallade (M)
HP: 95
En: 70
Ranks: 5/3/4/4
Speed: 69
SC/WC: 3/4
Abilities: Steadfast/Justified
Item: Amulet Coin
Stats: -10% Eva
Status: N/A
Other: N/A​
 
Avnomke

Smeargle (M)
HP: 56
En: 80
Ranks: 0(2)/2/1(0)/2
Speed: 87
SC/WC: 2/4
Abilities: Own Tempo/Technician/Moody
Item: Exp. Share
Stats: +11% Acc
Status: N/A
Other: Sketch (Taunt), Sketch (Pain Split), Moody (Adamant)
Gerard

Gallade (M)
HP: 95
En: 70
Ranks: 5/3/4/4
Speed: 69
SC/WC: 3/4
Abilities: Steadfast/Justified
Item: Amulet Coin
Stats: -10% Eva
Status: N/A
Other: N/A​

Action 1:
Gallade used Helping Hand!
Failed
-4 energy​
Smeargle used Sketch!
Other Change: Sketch [Helping Hand] (Smeargle)
-13 energy​

Action 2:
Gallade is tightening its focus!
Gallade used Focus Punch!
RNG Roll (Crit) [<=625 Crit]: 7269/10000 (No)
(15+3+(7.5-3))*1.5 = 33.75 damage
-9 energy​
Smeargle used Counter!
33.75*1.5 = 50.625 damage
-22.875 energy​

Action 3:
Gallade used Close Combat!
RNG Roll (Crit) [<=625 Crit]: 4888/10000 (No)
(12+3+(7.5-3))*1.5 = 29.25 damage
Smeargle fainted!
Stat Change: -1 Def/SpD (Gallade)
-7 energy​

Avnomke

Smeargle (M)
HP: KO
En: KO
Ranks: 0(2)/2/1(0)/2
Speed: 87
SC/WC: 2/4
Abilities: Own Tempo/Technician/Moody
Item: Exp. Share
Stats: +11% Acc
Status: N/A
Other: Sketch (Taunt), Sketch (Pain Split), Moody (Adamant), Sketch (Helping Hand)
Gerard

Gallade (M)
HP: 44
En: 50
Ranks: 5/3/4/4
Speed: 69
SC/WC: 3/4
Abilities: Steadfast/Justified
Item: Amulet Coin
Stats: -10% Eva
Status: N/A
Other: N/A​


Rewards:
Avnomke: 1 CC
- Smeargle: 4 MC, Sketched Taunt/Pain Split/Helping Hand
Gerard: 2 CC
- Gallade: 8 CC
Elevator Music: 3 UC
 

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