NU Sawsbuck

Ununhexium

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Overview
########

Sawsbuck is an interesting Pokemon in NU thanks to its unique STAB combination, which is only resisted by Steel-types, which Sawsbuck can deal with using Jump Kick. Its base 100 Attack is good enough to deal some serious damage after a Swords Dance boost, and its base 95 Speed allows it to outspeed and beat a fair amount of the metagame. It has two great abilities, Sap Sipper and Chlorophyll, the former giving it an Attack boost if hit by a Grass-type attack, and the latter doubling its Speed under the sun. Sadly, it is relatively frail and easy to revenge kill unless it is running the rare Chlorophyll and is under sun. Also, it faces competition from other Grass-types in NU, Sceptile being much faster and Leafeon being stronger and bulkier. However, its unique traits give it a solid niche over these Grass-types, making it a solid choice in the NU metagame.

Swords Dance
########
name: Swords Dance
move 1: Swords Dance
move 2: Double-Edge
move 3: Horn Leech
move 4: Jump Kick / Substitute / Baton Pass
ability: Sap Sipper
item: Life Orb
evs: 252 Atk / 4 SpD / 252 Spe
nature: Jolly

Moves
========

Swords Dance is the most important move on this set, doubling Sawsbuck's Attack so that it can sweep. Double-Edge is Sawsbuck's most powerful STAB move, severely damaging anything that doesn't resist it after a boost, and is preferred over Return for the extra power it grants that allows Sawsbuck to achieve a few more KOs. Horn Leech is Sawsbuck's most powerful Grass-type STAB move and recovers damage taken from Life Orb and Double-Edge recoil. Jump Kick is recommended in the last slot for its ability to smash Steel-types such as Ferroseed, Klinklang, and Steelix. However, Substitute can be used to avoid status and revenge killers, and thanks to Sawsbuck's unique typing, it allows Sawsbuck to set up on the likes of Seismitoad and Gourgeist more easily. Finally, Baton Pass is an option to pass on the Sap Sipper or Swords Dance boosts to a teammate, either to support them immediately or to switch once Sawsbuck runs into something it can't beat.

Set Details
========

The EVs allow Sawsbuck to outspeed as much as possible and heavily damage its foes. A Jolly nature is important to avoid being outsped by Jolly Zangoose and Sawk. Life Orb is needed for the extra boost in power as Sawsbuck is somewhat weak without it. Although it does cause recoil, it is mitigated by the recovery granted by Horn Leech, though this isn't very reliable. Sap Sipper is the chosen ability for the immunity to Grass-type moves, giving Sawsbuck more opportunities to switch in and the occasional boost in Attack.

Usage Tips
========

Because of its weakness to revenge killing, Sawsbuck is best played as an early-game wallbreaker or as a late-game sweeper after all of its counters have been removed. The best thing to do is to set up on Pokemon Sawsbuck can force out, such as Seismitoad and Rhydon, then proceed to sweep. Keep in mind that Sawsbuck won't be alive too long due to recoil from Life Orb and Double-Edge and the potential miss from Jump Kick, although Horn Leech mitigates this somewhat.

Team Options
========

Sawsbuck appreciates Stealth Rock support, which allows it to KO Vileplume, Garbodor, Uxie, and many other Pokemon. Rhydon, Seismitoad, and Golem are all good setters of Stealth Rock and can bait in Grass-type moves to activate Sap Sipper. Spikes are also nice to achieve a good chance of a KO on Ferroseed and Qwilfish. Accelgor makes for a good partner, as it can set up Spikes and hurt Grass-types, which annoy Sawsbuck. Because Sawsbuck hates status, particularly paralysis and burns from Thunder Wave and Will-O-Wisp, Ground-, Electric-, and Fire-types make for good partners, as they can switch in on those moves. Likewise, Heal Bell or Aromatherapy support or Healing Wish support is also useful.

Other Options
########

Sawsbuck can be used on a sun team because of its access to Chlorophyll, but manual weather teams can often be tough to use because of the need to constantly reset the weather. A Choice Scarf set seems like a good idea to take advantage of Sawsbuck's high Speed, but it is rather weak. A full Baton Pass or even just a Substitute + Baton Pass set seems like a cool idea, but Sawsbuck often has better things to be doing. A SubSeed set also seems cool, but Sawsbuck has no way to beat Grass-types outside of a boosted Double-Edge or Megahorn, which isn't that great as many Grass-types are also Poison-type. A Double Dance set with Agility and Swords Dance could be used, but Sawsbuck really enjoys the utility of Substitute or the coverage of Jump Kick. Finally, Megahorn and Wild Charge are niche options to cover specific Pokemon, but it is often better to just run Sawsbuck's normal set.

Checks & Counters
########
**Very Bulky Walls**: Tangela and Steelix can take any unboosted attack and either hit Sawsbuck back hard or phaze it.

**Gourgeist**: Gourgeist takes little from Sawsbuck's moves and can burn it with Will-O-Wisp. Despite this, it must watch out for Substitute variants if not running a move that can damage Sawsbuck.

**Revenge Killers**: Though it is hard to wall after a Swords Dance, Sawsbuck is easy to revenge kill. Typhlosion, Pyroar, Accelgor, Swellow, and Cryogonal can all outspeed and KO Sawsbuck with ease.

**Priority**: Priority such as Gurdurr's Mach Punch or Piloswine's Ice Shard can put a stop to Sawsbuck after a bit of prior damage.

Overview
########

  • Nice offensive typing leaving its STABs resisted by only steel types which can be dealt with by a coverage move.
  • Decent offensive stats allow it to hit relatively hard and out speed a good amount of threats.
  • Very large move pool giving it plenty of options.
  • Great abilities that give it the possibly of an attack or speed boost.
  • Frailty and weakness mean it's easy to revenge kill.
  • Faces competition from other offensive grass types; Sceptile is much faster, Leafeon is stronger and bulkier ect.


Swords Dance
########
name: Swords Dance
move 1: Swords Dance
move 2: Double Edge
move 3: Horn Leech
move 4: Jump Kick / Substitute / Baton Pass
ability: Sap Sipper
item: Life Orb
evs: 252 Atk / 4 SpD / 252 Spe
nature: Jolly

Moves
========

  • Swords Dance doubles attack.
  • Double Edge is Sawsbuck's strongest STAB move that can take down a lot of walls after a Swords Dance. Used over Return because the extra power is needed to achieve important KOs.
  • Horn Leech is the best choice for grass STAB because it heals Double Edge and Life Orb recoil.
  • Jump Kick provides coverage against steel types such as Ferroseed and Klinklang.
  • Substitute is nice to avoid status and help against revenge killers. Thanks to it's typing certains walls such as Gourgiest and Seismitoad can't break it's substitutes in one hit.
  • Baton Pass is cool to give Swords Dance and Sap Sipper boosts to team mates.

Set Details
========

  • EVs are pretty straight forward.
  • Jolly nature is important to not be out sped by stuff like Jolly Sawk and Zangoose.
  • Life Orb is essential to increase attack power, the recoil is somewhat migrated by Horn Leech although this shouldn't be relied on.

Usage Tips
========

  • Should be played as more of a wall breaker than a sweeper because Sawsbuck is pretty easy to revenge kill.
  • The easiest opportunities to set up are on stuff that is forced out by grass STAB such as Rhydon and Seismitoad, then smash their grass resist with a +2 Double Edge.
  • Bear in mind that Sawsbuck won't be staying around too long with all the LO, double Edge and potential Jump Kick recoil and that you can't always be saved by Horn Leech Recovery, especially if the opponent something that two times resists grass like Vileplume or Ferroseed.
  • Saswbuck should not be recklessly switched in to any potential grass move as it is predictable and can result in Sawsbuck's death. It is better to weigh up the outcomes of each possible move and decide if the risk is worth the reward.

Team Options
========

  • Really appreciates Stealth Rock as it allows the KO on Vileplume, Garbodor and Uxie among others at +2. Rhydon, Seismitoad and Golem are good because they bait grass moves to trigger sap sipper.
  • Spikes are also nice to confirm the kill on Ferroseed, Qwilfish and offensive Spiritomb after a Swords Dance. Omastar is a nice partner because Sawsbuck covers it's grass weakness and Accelgor has nice offensive synergy.
  • Sawsbuck is crippled by status, especially burn and paralysis. Fire and Ground types make good partners.
  • Stuff that likes the above walls removed and can clean late game like Feraligatr and Slurpuff.


Other Options
########
  • If used on a sun team switch ability to Chlorophyll and nature to adamant.
  • Choice scarf but weak.
  • SubPass.
  • SubSeed (worthless).
  • Agility in the last slot on SD set.
  • Megahorn and Wild Charge could be used to cover specific threats but most of the time are infierior to its STAB moves.


Checks & Counters
########
**Very Bulky Walls**: Steelix, Tangela and defensive Spiritomb can take any attack at +2 and either hit it back pretty hard, phase or burn Sawsbuck.

**Gourgeist**: Takes little from Sawsbuck's moves and can burn with Will-O-Wisp. Must watch out for Substitute variants if not running a move that can damage Sawsbuck.

**Revenge Killers**: Hard to wall after a Swords Dance but easy to revenge kill. Typhlosion, Pyroar, Accelgor (can even bug buzz through sub), Swellow and Cryogonal can all out speed and KO with ease.

**Priority**: Such as Gurdurr's Mach Punch or Piloswine's Ice Shard can put a stop to Sawsbuck after a bit of prior damage.
 
Last edited:

tehy

Banned deucer.
Amcheck

Overview
########

Sawsbuck makes for an interesting Pokemon in NU, partly in thanks to its unique STAB combination, only resisted by Steel-types, and a strong coverage move capable of removing them. Its base 100 Attack is good enough to deal some serious damage after a Swords Dance boost, and its base 95 Speed allows it to beat a fair amount of the metagame. It has two great abilities, Sap Sipper and Chlorophyll, the former giving an Attack boost if hit by a Grass-type attack, and the latter doubling Sawsbuck's Speed under the sun. Sadly, it is relatively frail and easy to revenge kill, unless it is running the rare Chlorophyll and is under sun. Also, it faces competition from other Grass-types in NU, Sceptile being much faster and Leafeon being stronger and bulkier. However, its unique traits give it a solid niche over these Grass-types, making it a solid choice in the NU metagame.

Swords Dance
########
name: Swords Dance
move 1: Swords Dance
move 2: Double Edge
move 3: Horn Leech
move 4: Jump Kick / Substitute / Baton Pass
ability: Sap Sipper
item: Life Orb
evs: 252 Atk / 4 SpD / 252 Spe
nature: Jolly

Moves
========

Swords Dance is the most important move on this set, doubling Sawsbuck's Attack so it can sweep to the best of its ability. Double Edge is Sawsbuck's most powerful STAB move, severely damaging anything that doesn't resist it after a boost, and is preferred over Return for the extra power it grants that allows it to achieve a few more KOs. Horn Leech is Sawsbuck's most powerful Grass-type STAB move and recovers damage taken from Life Orb and Double Edge recoil. Jump Kick is recommended in tashe last slot for its ability to smash Steel-types such as Ferroseed, Klinklang, and Steelix., Howhilever, Substitute is an option to avoid status and revenge killers, and thanks to its unique typing, it allows Sawsbuck to set up on the likes of Seismitoad and Gourgeist more easily. Finally, Baton Pass is an option to pass on the Sap Sipper or Swords Dance boosts to a teammate, either to support them immediately, or once Sawsbuck runs into something it can't beat.

Set Details
========

The EVs allow Sawsbuck to outspeed as much as possible and put as much damage as it can on them. A Jolly nature is important to avoid being outsped by Jolly natured Zangoose and Sawk. Life Orb is needed for the extra boost in power, as Sawsbuck is somewhat weak without it.; Aalthough it does cause recoil, it is mitigated by the recovery granted by Horn Leech, though thits isn't very reliable. Sap Sipper is granthe chosen ability for then immunity to Grass-type moves, giving it more opportunities to switch in, and thgives an occasional boost into Attack.

Usage Tips
========

Because of its weakness to revenge killing, itSawsbuck is best played as an early-game breaker or late game sweeper after all of its counters have been removed. The best practice is to set up on Pokemon it can force out, such as Seismitoad and Rhydon, then proceed to sweep. Keep in mind that often Sawsbuck won't be alive too long thanks to recoil from Life Orb and Double Edge and the potential miss from Jump Kick, although Horn Leech mitigates this somewhat.

Team Options
========

Sawsbuck appreciates Stealth Rock support, as it allows it to OHKO Vileplume, Garbodor, and Uxie, along with many others Pokemon, at +2. Rhydon, Seismitoad, and Golem are all good setters of Stealth Rock and can bait in Grass-type moves to activate Sap Sipper. Spikes are also nice to achieve a good chance of a OHKO on Ferroseed and Qwilfish at +2. Accelgor makes for a good setter of these, as it can also hurt Grass-types that annoy Sawsbuck. Because Sawsbuck hates status, particularly paralysis and burns, Ground-, Electric-, and Fire-types make good partners, as they can switch in on those moves. Likewise, Heal Bell or Aromatherapy support, as well as or Healing Wish support, is also useful.

Other Options
########

Sawsbuck can be used on a sun team because of its access to Chlorophyll, but manual weather teams can often be tough to use because of the need to constantly reset the weather. A Choice Scarf set seems like a good idea to take advantage of Sawsbuck's high Speed, but it is rather weak. A full Baton Pass or even just a SubPass set seems like a cool idea, but Sawsbuck often has better things to be doing. A SubSeed set also seems cool, but Sawsbuck has no way to beat Grass-types outside of a boosted Double Edge or Megahorn, whicand Megahorn isn't that great as many NU Grass-types are neutralso Pto ison-type. A Double Dance set with Agility and Swords Dance could be used, but Sawsbuck really enjoys the utility of Substitute or the coverage of Jump Kick. Finally, Megahorn and Wild Charge are niche options to cover specific Pokemon, but it is often better to just run its normal set.

Checks & Counters
########
**Very Bulky Walls**: Tangela and Steelix can take any unboosted attack at and either hit it back hard or phaze Sawsbuck.

**Gourgeist**: Gourgeist takes little from Sawsbuck's moves and can burn with Will-O-Wisp. Despite this, it must watch out for Substitute variants if not running a move that can damage Sawsbuck.

**Revenge Killers**: Though it is hard to wall after a Swords Dance, it is easy to revenge kill. Typhlosion, Pyroar, Accelgor, Swellow, and Cryogonal can all outspeed and KO with ease.

**Priority**: Priority such as Gurdurr's Mach Punch or Piloswine's Ice Shard can put a stop to Sawsbuck after a bit of prior damage.
 

fleurdyleurse

nobody,not even the rain,has such small hands
is a Social Media Contributor Alumnusis a Community Contributor Alumnusis a Top Contributor Alumnusis a Top Smogon Media Contributor Alumnus
hi
Overview
########

Sawsbuck makes for is an interesting Pokemon in NU, partly in thanks to its unique STAB combination, which is only resisted by Steel-types, which Sawsbuck can deal with with Jump Kick and a strong coverage move capable of removing them. Its base 100 Attack is good enough to deal some serious damage after a Swords Dance boost, and its base 95 Speed allows it to outspeed and beat a fair amount of the metagame. It has two great abilities, Sap Sipper and Chlorophyll, the former giving it an Attack boost if hit by a Grass-type attack, and the latter doubling Sawsbuck's its Speed under the sun. Sadly, it is relatively frail and easy to revenge kill unless it is running the rare Chlorophyll under sun. Also, it faces competition from other Grass-types in NU, Sceptile being much faster and Leafeon being stronger and bulkier. However, its unique traits give it a solid niche over these Grass-types, making it a solid choice for a Grass-type in the NU metagame.

Swords Dance
########
name: Swords Dance
move 1: Swords Dance
move 2: Double-Edge
move 3: Horn Leech
move 4: Jump Kick / Substitute / Baton Pass
ability: Sap Sipper
item: Life Orb
evs: 252 Atk / 4 SpD / 252 Spe
nature: Jolly

Moves
========

Swords Dance is the most important move on this set, doubling Sawsbuck's Attack so it can sweep to the best of its ability. Double-Edge is Sawsbuck's most powerful STAB move, severely damaging anything that doesn't resist it after a boost, and is preferred over Return for the extra power it grants that allows it to achieve a few more KOs. Horn Leech is Sawsbuck's most powerful Grass-type STAB move and, recoverings damage taken from Life Orb and Double-Edge recoil. Jump Kick is recommended in the last slot for its ability to smash Steel-types such as Ferroseed, Klinklang, and Steelix. However, Substitute is an option can be used to avoid status and revenge killers, and thanks to its Sawsbuck's unique typing, it allows Sawsbuck to set up on the likes of Seismitoad and Gourgeist more easily. Finally, Baton Pass is an option to pass on the Sap Sipper or Swords Dance boosts to a teammate, either to support them immediately or to switch once Sawsbuck runs into something it can't beat.

Set Details
========

The EVs allow Sawsbuck to outspeed as much as possible and heavily damage its foes and put as much damage as it can on them. A Jolly nature is important to avoid being outsped by Jolly-natured Zangoose and Sawk. Life Orb is needed for the extra boost in power, as Sawsbuck is somewhat weak without it. Although it does cause recoil, it is mitigated by the recovery granted by Horn Leech, though it isn't very reliable. Sap Sipper is the chosen ability for the immunity to Grass-type moves, giving it Sawsbuck more opportunities to switch in, and the occasional boost in Attack.

Usage Tips
========

Because of its weakness to revenge killing, it Sawsbuck is best played as an early-game wallbreaker or late-game sweeper after all of its counters have been removed. The best practice thing to do is to set up on Pokemon it can force out, such as Seismitoad and Rhydon, then proceed to sweep. Keep in mind that often Sawsbuck won't be alive too long thanks due to recoil from Life Orb and Double-Edge and the potential miss from Jump Kick, although Horn Leech mitigates this somewhat.

Team Options
========

Sawsbuck appreciates Stealth Rock support, as it allows it to KO Vileplume, Garbodor, and Uxie, along others and many other Pokemon. Rhydon, Seismitoad, and Golem are all good setters of Stealth Rock, and can bait in Grass-type moves to activate Sap Sipper. Spikes are also nice to achieve a good chance of a KO on Ferroseed and Qwilfish. Accelgor makes for a good partner setter, as it can set up Spikes and also hurt Grass-types, that which annoy Sawsbuck. Because Sawsbuck hates status, particularly paralysis and burns, Ground-, Electric-, and Fire-types make for good partners, as they can switch in on those moves. Likewise, Heal Bell or Aromatherapy support or Healing Wish support is also useful.

Other Options
########

Sawsbuck can be used on a sun team because of its access to Chlorophyll, but manual weather teams can often be tough to use because of the need to constantly reset the weather. A Choice Scarf set seems like a good idea to take advantage of Sawsbuck's high Speed, but it is rather weak. A full Baton Pass or even just a SubPass set seems like a cool idea, but Sawsbuck often has better things to be doing. A SubSeed set also seems cool, but Sawsbuck has no way to beat Grass-types outside of a boosted Double-Edge or Megahorn, which isn't that great, as many Grass-types are also Poison-type. A Double Dance set with Agility and Swords Dance could be used, but Sawsbuck really enjoys the utility of Substitute or the coverage of Jump Kick. Finally, Megahorn and Wild Charge are niche options to cover specific Pokemon, but it is often better to just run its Sawsbuck's normal set.

Checks & Counters
########
**Very Bulky Walls**: Tangela and Steelix can take any unboosted attack at and either hit it Sawsbuck back hard or phaze Sawsbuck it.

**Gourgeist**: Gourgeist takes little from Sawsbuck's moves and can burn with Will-O-Wisp. Despite this, it must watch out for Substitute variants if not running a move that can damage Sawsbuck.

**Revenge Killers**: Though it is hard to wall after a Swords Dance, it Sawsbuck is easy to revenge kill. Typhlosion, Pyroar, Accelgor, Swellow, and Cryogonal can all outspeed and KO Sawsbuck with ease.

**Priority**: Priority such as Gurdurr's Mach Punch or Piloswine's Ice Shard can put a stop to Sawsbuck after a bit of prior damage.

GP 1/2
 
Last edited:

frenzyplant

Inertia is a property of matter.
is a Top Contributor Alumnusis a Smogon Media Contributor Alumnus
2/2 :)

add remove (comments)

Overview
########

Sawsbuck is an interesting Pokemon in NU, (remove comma) thanks to its unique STAB combination, which is only resisted by Steel-types, which Sawsbuck can deal with using Jump Kick. Its base 100 Attack is good enough to deal some serious damage after a Swords Dance boost, and its base 95 Speed allows it to outspeed and beat a fair amount of the metagame. It has two great abilities, Sap Sipper and Chlorophyll, the former giving it an Attack boost if hit by a Grass-type attack, and the latter doubling its Speed under the sun. Sadly, it is relatively frail and easy to revenge kill unless it is running the rare Chlorophyll and is under sun. Also, it faces competition from other Grass-types in NU, Sceptile being much faster and Leafeon being stronger and bulkier. However, its unique traits give it a solid niche over these Grass-types, making it a solid choice in the NU metagame.

Swords Dance
########
name: Swords Dance
move 1: Swords Dance
move 2: Double-Edge (dash)
move 3: Horn Leech
move 4: Jump Kick / Substitute / Baton Pass
ability: Sap Sipper
item: Life Orb
evs: 252 Atk / 4 SpD / 252 Spe
nature: Jolly

Moves
========

Swords Dance is the most important move on this set, doubling Sawsbuck's Attack so that it can sweep. Double-Edge (dash) is Sawsbuck's most powerful STAB move, severely damaging anything that doesn't resist it after a boost, and is preferred over Return for the extra power it grants that allows it Sawsbuck to achieve a few more KOs. Horn Leech is Sawsbuck's most powerful Grass-type STAB move and recovers damage taken from Life Orb and Double-Edge (dash) recoil. Jump Kick is recommended in the last slot for its ability to smash Steel-types such as Ferroseed, Klinklang, and Steelix. However, Substitute can be used to avoid status and revenge killers, and thanks to Sawsbuck's unique typing, it allows Sawsbuck to set up on the likes of Seismitoad and Gourgeist more easily. Finally, Baton Pass is an option to pass on the Sap Sipper or Swords Dance boosts to a teammate, either to support them immediately or to switch once Sawsbuck runs into something it can't beat.

Set Details
========

The EVs allow Sawsbuck to outspeed as much as possible and heavily damage its foes. A Jolly nature is important to avoid being outsped by Jolly natured Zangoose and Sawk. Life Orb is needed for the extra boost in power as Sawsbuck is somewhat weak without it. Although it does cause recoil, it is mitigated by the recovery granted by Horn Leech, though it this isn't very reliable. Sap Sipper is the chosen ability for the immunity to Grass-type moves, giving Sawsbuck more opportunities to switch in, (remove comma) and the occasional boost in Attack.

Usage Tips
========

Because of its weakness to revenge killing, Sawsbuck is best played as an early-game wallbreaker or as a late-game (dash) sweeper after all of its counters have been removed. The best thing to do is to set up on Pokemon it Sawsbuck can force out, (comma) such as Seismitoad and Rhydon, then proceed to sweep. Keep in mind that Sawsbuck won't be alive too long due to recoil from Life Orb and Double-Edge (dash) and the potential miss from Jump Kick, although Horn Leech mitigates this somewhat.

Team Options
========

Sawsbuck appreciates Stealth Rock support, which as it allows it to KO Vileplume, Garbodor, Uxie, and many other Pokemon. Rhydon, Seismitoad, and Golem are all good setters of Stealth Rock and can bait in Grass-type moves to activate Sap Sipper. Spikes are also nice to achieve a good chance of a KO on Ferroseed and Qwilfish. Accelgor makes for a good partner, as it can set up Spikes and also hurt Grass-types, which annoy Sawsbuck. Because Sawsbuck hates status, particularly paralysis and burns from Thunder Wave and Will-O-Wisp, Ground-, Electric-, and Fire-types make for good partners, as they can switch in on those moves. Likewise, Heal Bell or Aromatherapy support or Healing Wish support is also useful.

Other Options
########

Sawsbuck can be used on a sun team because of its access to Chlorophyll, but manual weather teams can often be tough to use because of the need to constantly reset the weather. A Choice Scarf set seems like a good idea to take advantage of Sawsbuck's high Speed, but it is rather weak. A full Baton Pass or even just a Substitute + Baton Pass set seems like a cool idea, but Sawsbuck often has better things to be doing. A SubSeed set also seems cool, but Sawsbuck has no way to beat Grass-types outside of a boosted Double-Edge (dash) or Megahorn, which isn't that great as many Grass-types are also Poison-type. A Double Dance set with Agility and Swords Dance could be used, but Sawsbuck really enjoys the utility of Substitute or the coverage of Jump Kick. Finally, Megahorn and Wild Charge are niche options to cover specific Pokemon, but it is often better to just run Sawsbuck's normal set.

Checks & Counters
########
**Very Bulky Walls**: Tangela and Steelix can take any unboosted attack and either hit Sawsbuck back hard or phaze it.

**Gourgeist**: Gourgeist takes little from Sawsbuck's moves and can burn it with Will-O-Wisp. Despite this, it must watch out for Substitute variants if not running a move that can damage Sawsbuck.

**Revenge Killers**: Though it is hard to wall after a Swords Dance, Sawsbuck is easy to revenge kill. Typhlosion, Pyroar, Accelgor, Swellow, and Cryogonal can all outspeed and KO Sawsbuck with ease.

**Priority**: Priority such as Gurdurr's Mach Punch or Piloswine's Ice Shard can put a stop to Sawsbuck after a bit of prior damage.
 

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