Ubers Tentacruel [QC: 3/3] [GP: 2/2]

GP: 2/2 (frenzyplant / fleurdyleurse)
QC: 3/3 (Sweep / Fireburn / Edgar)

you jelly



Overview
########

Tentacruel is a straightforward Pokemon to use in Ubers, with access to Rapid Spin and Toxic Spikes letting it both set up and remove entry hazards, giving it a niche that it shares with only Cloyster, Forretress, and Smeargle. What Tentacruel has over them, however, is a unique defensive typing and a sizable base 120 Special Defense stat, which allows it to pivot into defensive Fairy-types and proceed to set up or clear hazards. Protect and its ability, Rain Dish, allow it to check a powerful threat in Choice Scarf Kyogre with minimal prediction. Unfortunately, Tentacruel has a negligible offensive presence and is easily overwhelmed by physical attackers. It also lacks reliable recovery. Still, Tentacruel's unique support movepool is enough to justify its usage, especially in a tier where spinblockers are not very prominent.

Support
########
name: Support
move 1: Rapid Spin
move 2: Toxic Spikes
move 3: Scald / Knock Off
move 4: Protect / Knock Off
ability: Rain Dish
item: Black Sludge
evs: 252 HP / 4 Def / 252 SpD
nature: Calm

Moves
========

Rapid Spin defines Tentacruel's niche in the tier as an entry hazard remover. Toxic Spikes cripples grounded foes with poison, pressuring switch-ins to Tentacruel's teammates and racking up passive damage over time. Scald gets STAB and is good for its burn chance, which discourages many Pokemon from switching too freely into Tentacruel. Protect lets Tentacruel rack up another turn of Black Sludge recovery and poison damage. This is especially effective in rain, as Rain Dish further replenishes Tentacruel's HP. Protect also lets Tentacruel scout what move Choice-locked foes use. Knock Off can be used over either Scald or Protect, as being able to remove items from foes is always useful. Note that Scald nets Tentacruel the 2HKO against Mega Blaziken, which may be required depending on team structure.

Set Details
========

Possessing no reliable recovery move, Tentacruel appreciates passive recovery, making Black Sludge an ideal item choice. Black Sludge also cripples enemies that attempt to Trick Tentacruel's item away. 252 EVs are invested in both HP and Special Defense in order to maximize Tentacruel's special bulk, letting it stomach special attacks from the likes of Xerneas, Kyogre, and Palkia as well as possible. 30 Speed IVs can be used to give Tentacruel the edge in mirror matchups; being slower than an opposing Tentacruel allows Tentacruel to use Rapid Spin after it sets Toxic Spikes or set Toxic Spikes after it uses Rapid Spin.

Usage Tips
========

You should be proactive in maximizing the utility that Tentacruel's support moves provide. Do not let entry hazards accumulate, seek out opportunities to use Rapid Spin, and set Toxic Spikes via double switching into resisted hits or supportive Pokemon such as defensive Xerneas and specially defensive Palkia, which cannot do much to harm Tentacruel. Because of this, Tentacruel should be played more aggressively against stall teams, especially if carrying Knock Off, as those teams have a far harder time pressuring it and preventing it from switching in. Knock Off gives Tentacruel the edge against opposing Tentacruel, if you carry it. Try to keep Tentacruel relatively healthy, bearing in mind that it does not have reliable recovery. A healthy Tentacruel can check threats such as Choice Scarf Kyogre (if carrying Protect), non-stat boosting Xerneas, and even Blaziken (if carrying Scald). Don't let Tentacruel get burned, as it causes Tentacruel to lose instead of gain HP each turn, severely impairing its staying power.

Team Options
========

Kyogre brings rain, which activates Tentacruel's Rain Dish. Choice Scarf Kyogre helps against Ground-types, which Tentacruel is weak to, notably being able to revenge kill Ground Arceus. Choice Scarf and Choice Specs Kyogre both appreciate Toxic Spikes support to pressure their checks, which are all grounded. A Ground-immune teammate that fares well against Ground-types in general is necessary, as Tentacruel is a magnet for powerful Ground-type attackers; such examples include Gliscor and Giratina-O. Stealth Rock-weak Pokemon like Rayquaza and Ho-Oh are generally good teammates, as Tentacruel clears away Stealth Rock with Rapid Spin.

Make sure to pack teammates that can handle Mewtwo, such as Dark Arceus or Chople Berry Tyranitar. Physically defensive Yveltal is a good catch-all check to most of Tentacruel's checks and counters, beating Ground-types and Mewtwo with Foul Play and Sucker Punch, respectively. Ghost Arceus is another great teammate in this regard. Using Tentacruel removes the need for a support Arceus forme, letting you experiment with more offensively inclined Arceus movesets. Checks to Geomancy, Calm Mind, and Life Orb + Thunder Xerneas variants are required, as Tentacruel cannot deal with them. Specially defensive Clefable is a good teammate that can provide cleric support, checks Yveltal, can stall out poisoned Calm Mind Arceus formes, and can replenish Tentacruel's HP with Wish. Finally, note that status users such as Darkrai and Sableye are not good teammates, as their movesets do not synergize well with Toxic Spikes support.

Other Options
########

Toxic poisons non-grounded foes, such as Lugia and Yveltal. Haze allows Tentacruel to mess with Calm Mind Arceus formes or poisoned sweepers hoping to set up in a pinch. Ice Beam nails Landorus-T and Rayquaza, which Tentacruel has no business staying in on otherwise.

Checks & Counters
########

It should be acknowledged that Tentacruel's poor offensive presence and lack of reliable recovery mean that most Pokemon beat it one-on-one. As such, its listed checks and counters are either Pokemon that can OHKO it outright, or hinder it from carrying out its support duties, essentially rendering it useless.

**Ghost-types**: Ghost-types such as Gengar, Giratina, and Ghost Arceus prevent Tentacruel from using Rapid Spin, which can be extremely troublesome if backed up by sufficient entry hazard support.

**Grounded Poison-types**: Grounded Poison-types such as Mega Gengar, Poison Arceus, and opposing Tentacruel remove Tentacruel's Toxic Spikes simply by switching in.

**Mewtwo**: Mewtwo's Psystrike OHKOes Tentacruel. Other Psychic-types such as Deoxys-A, Gothitelle, and the rare Psychic Arceus are also huge threats in this regard, although the first cannot switch into a Scald or Knock Off at all.

**Offensive Ground-types**: Offensive Ground-types such as Landorus-T, Groudon, and Ground Arceus can all OHKO Tentacruel with Earthquake. They can also set up on Tentacruel, especially if holding a Lum Berry in the case of the former two.

**Calm Mind + Refresh Arceus formes**: Calm Mind + Refresh Arceus formes can freely set up on Tentacruel without fear of status ailments.

you jelly



Overview
########

  • Access to Rapid Spin and Toxic Spikes lets it both set and clear entry hazards, giving it a distinct niche that it shares only with Cloyster and Forretress
  • (mention that spinblockers are not as prominent as before)
  • This is complemented by a unique defensive typing and a sizable base 120 Special Defense stat which lets it check newly-introduced Fairy-types
  • Negligible offensive presence
  • Easily overwhelmed by physical attackers
  • Lack of reliable recovery


Support
########
name: Support
move 1: Rapid Spin
move 2: Toxic Spikes
move 3: Scald / Knock Off
move 4: Protect / Knock Off
ability: Rain Dish
item: Black Sludge
evs: 240 HP / 16 Def / 252 SpD
nature: Calm

Moves
========

  • Rapid Spin clears hazards from your side of the field and allows for greater ease of switching
  • Toxic Spikes cripples grounded Pokemon
  • Scald is Tentacruel's most useful STAB move; having the chance to burn a switch-in is welcome. Deters Ground- and Steel-types from switching in too freely
  • Protect affords Tentacruel another turn of Black Sludge recovery when needed and allows it to scout Choice-locked Pokemon + rack up possible Poison damage
  • Knock Off can be used in either of the latter 2 moveslots as its item-removing effect is very nifty

Set Details
========

  • Black Sludge for passive healing, cripples opponents attempting to Trick Tentacruel's item away
  • 240 HP EVs maximize HP while hitting a Black Sludge (Rain Dish) number
  • 252 SpD EVs with a Calm nature maximize special bulk
  • A Speed IV of 30 can be used to give you the edge in mirror matchups (elaborate)

Usage Tips
========

  • Don't let hazards accumulate, seek out opportunities to use Rapid Spin/set Toxic Spikes
  • Keep Tentacruel healthy, bearing in mind that it does not have reliable recovery. A healthy Tentacruel checks threats such as Choice Scarf Kyogre, non-stat-boosting Xerneas, and even Blaziken (if carrying Scald)
  • Don't let Tentacruel get burned as it severely impairs its staying power

Team Options
========

  • Scarf Kyogre brings rain which activates Tentacruel's Rain Dish and helps against Ground-types Tentacruel is weak to. It also appreciates Toxic Spikes support to pressure its checks, which are all grounded
  • A Ground-immune teammate that fares well against Ground-types in general is necessary as Tentacruel is a magnet for powerful Ground-type attackers. Gliscor and Giratina-O are good examples
  • Make sure to have teammates that handle Mewtwo, such as Yveltal or Chople Berry Tyranitar
  • Ghost Arceus is a good catch-all check to most of what plagues Tentacruel. Note that using Tentacruel removes the need for a support Arceus, letting you experiment with more offensively inclined formes
  • Secondary Xerneas check is required as Tentacruel cannot check boosted Geomancy Xerneas: Specially defensive Clefable is a good teammate that can provide cleric support, checks Yveltal, stalls out Poisoned Calm Mind Arceus formes, and can replenish Tentacruel's HP with Wish
  • Note that Pokemon such as Darkrai and Sableye do not synergize well with Toxic Spikes support

Other Options
########

  • Haze
  • Ice Beam
  • Liquid Ooze

Checks & Counters
########

acknowledge that Tentacruel's poor offensive presence + lack of reliable recovery means most things beat it one-on-one; its checks and counters are then what prevents it from carrying out its support duties or KO it outright/set up freely on it

**Ghost-types**:
**Poison-types**:
**Ground-types**:
**Mewtwo**:
**Calm Mind Refresh Arceus formes**:
 
Last edited by a moderator:

Inspirited

There is usually higher ground.
is a Contributor Alumnus
Just some input:

Cloyster also gets T-Spikes and Rapid Spin if you think it is necessary for the overview. Tenta just has a reasonable defensive secondary typing to complement it where as Cloyster is better at offensively pressuring other hazard setters (and some removers).

Just because of how nasty burn is for Tentacruel, I would add clerics to Team Options. Having Clefable along side Tentacruel helped Level 56 out immensely in our Ubers Open R1G1 and allowed it to take on Heatran in sun quite nicely. Having cleric support also means you can spin on support Arceus formes that aren't pressured to Defog yet or buy a free switch by forcing them to Defog away your T-Spikes without being too worried about the burn you will take in the process. Tenta is used on stall anyways so I guess this is a bit of a given.

Edit: Cleric support also makes Spinning and setting up T-Spikes vs Specially defensive Kyogre a not so risky exploit.
 
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PISTOLERO

I come to bury Caesar, not to praise him.
You need to watch for mewtwo and deoxys attack switchins as rapid spin is pretty much the only move deoxys can come in on. It then gets nice free turns to blast huge holes in everything or even just set the sr up again. Giving mewtwo free psystrikes isnt fun either, although if you catch Deoxys with Scald it dies
 
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shrang

General Kenobi
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Move Haze into Move Options (doesn't need a slash), imo, since it lets you clutch non-Psyshock GeoXerns
 
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Fireburn

BARN ALL
is a Site Content Manager Alumnusis a Community Leader Alumnusis a Community Contributor Alumnusis a Tiering Contributor Alumnusis a Top Contributor Alumnus
Move Haze into Move Options (doesn't need a slash), imo, since it lets you clutch non-Psyshock GeoXerns
+2 252+ SpA Xerneas Thunder vs. 240 HP / 252+ SpD Tentacruel: 338-398 (93.6 - 110.2%) -- 62.5% chance to OHKO

Haze is still useful for other reasons but Tentacruel just isn't a Geomancy Xerneas check.
 
Overview

Honestly, what offensive Fairy types does Tentacruel reliably check? GeoXern wins, Refresh CM Fairyceus wins, regular Fairyceus wins if it doesn't come in on two layers of Toxic Spikes, Life Orb Xerneas will deal massive damage with Thunder, etc...it can easily set up Toxic Spikes or spin on defensive Xerneas, Sylveon, Clefable, Defog Fairyceus, and Whimsicott (Taunt stop TSpikes though), but it isn't a great check to most Xerneas or Arceus-Fairy. Haze variants will stop Fairyceus but it's a mediocre options in general. Instead mention that Tentacruel can easily switch into defensive Fairy types and do whatever it wants. Everything else looks fine, maybe mention that it can switch into Choice Scarf Kyogre fairly well even though Thunder will do over 50%, Protect + Rain Dish will get that health back quickly and it eats Water Spouts like a champ. You did this in Set Details but yeah, it's a massive threat in this metagame so I don't mind a bit of redundancy. Up to you.

Moves

looks fine

Set Details

again looks good

Usage Tips

A little vague, elaborate on what Pokemon Tentacruel can spin or set up on. Also, mention that Tentacruel can be played more aggressively vs. Stall, especially with Knock Off / Toxic Spikes as these teams have a far harder time pressuring it and preventing the jellyfish from coming in. Knock Off gives you the edge vs. opposing Cruel, if you have it.

Team Options

Remove "secondary Xerneas check" mention, even offensive LO or Expert Belt Xern carry Thunder. Also, Calm Mind Xerneas eventuall wins (HI POLOP). Tentacruel pretty much only checks Scarf Xern and defensive sets. Xerneas checks are obligatory on any competitive team, so you can keep this point so long any pretenses of Tentacruel reliably checking Xerneas are removed. /end nitpick

Looks fine otherwise. Physically defensive Yveltal in particular beats Grounds and Mewtwo with Foul Play and Sucker Punch respectively, it might be worth its own bullet point. Tentacruel easily switches into the defensive Fairy-types that Yveltal variant is useless against in return.

Other Options

No liquid ooze please, garbage ability. Mention Toxic to cripple shit like defensive Yveltal and Lugia.

Checks & Counters

"acknowledge that Tentacruel's poor offensive presence + lack of reliable recovery means most things beat it one-on-one" Bingo. I know there are a couple of areas you have not completed, like the 30 Speed IV mention, bu i'll stamp this. QC 1/3
 

Weebl

Hey!
is a Contributor Alumnusis a Smogon Media Contributor Alumnus
Hey, this is an amcheck. :)

Overview
########

Tentacruel is a straightforward Pokemon to use in Ubers. A with access to Rapid Spin and Toxic Spikes, letsting it both set and clear entry hazards, and giving it a distinct niche that it shares only with only Cloyster, Forretress, and Smeargle. What Tentacruel has over its brethren then, the other three Pokemon sharing its niche is a unique defensive typing and a sizable base 120 Special Defense stat, which allows it to pivot into defensive Fairy-types and proceed to set or clear hazards. Protect and its ability, Rain Dish allows it to check a top metagame threat in Choice Scarf Kyogre with minimal prediction. Unfortunately, it has a negligible offensive presence and is easily overwhelmed by physical attackers. It also lacks reliable recovery. Still, Tentacruel's unique support movepool is enough to justify its usage, especially in a tier where spinblockers are not asvery prominent as before.

Support
########
name: Support
move 1: Rapid Spin
move 2: Toxic Spikes
move 3: Scald / Knock Off
move 4: Protect / Knock Off
ability: Rain Dish
item: Black Sludge
evs: 252 HP / 4 Def / 252 SpD
nature: Calm

Moves
========

Rapid Spin defines Tentacruel's niche in the tier as an entry hazard remover. Toxic Spikes cripples grounded foes with Ppoison, pressuring switch-ins to Tentacruel's teammates and racking up passive damage over time. Scald gets STAB and is good useful for its nifty burn chance, which discourages many Pokemon from switching in too freely on Tentacruel. Protect lets Tentacruel rack up another extra turns of Black Sludge recovery and gelsworks (I don't really think "gels" is the right word to use here; it sounds a bit weird. well with Toxic Spikes's Ppoison damage. This is especially effective in rain, as Rain Dish further replenishes Tentacruel's HP. Protect also lets Tentacruel scout what move Choice-locked foes will use. Knock Off can be used over either Scald or Protect afor its utilitemy in removal is always a useful abilitying the foe's item. Note that Scald nlets Tentacruel the 2HKO against Mega Blaziken, (concision) which may be required depending on your team structure.

Set Details
========

PosessingWith no reliable recovery moves, Tentacruel much appreciates passive recovery, making Black Sludge an ideal item choice. Black Sludge also cripples opponents on the off chance that they attempt to use Trick on Tentacruel's item away. 252 EVs are invested in both HP and Special Defense in order to maximize Tentacruel's special bulk, which letings it stomach special attacks from the likes of Xerneas, Kyogre, and Palkia as well as possible. A Speed IV of 30 30 Speed IVs can be used youto give Tentacruel the edge in mirror matchups—being slower than an opposing Tentacruel allows your Tentacruel to use Rapid Spin after ithe opponent sets Toxic Spikes, or set Toxic Spikes after ithe opponent uses Rapid Spin.

Usage Tips
========

You should be proactive in maximizing the utility that Tentacruel's support moves provide. Do not let hazards accumulate, and seek out opportunities to use Rapid Spin and/or set Toxic Spikes viaby double switching into resisted hits or supportive (makes the sentence more clear while reading; otherwise it sounds like Tentacruel has the option to support the listed Pokemon) Pokemon that cannot do much to damage Tentacurl, such as defensive Xerneas and specially defensive Palkia, that cannot do much to harm Tentacruel. Because of this, Tentacruel should be played more aggressively against stall teams, especially if it is carrying Knock Off, as these teams have a far harder time pressuring it and preventing it from switching in. Knock Off also gives you the edge aaginstover opposing Tentacruel, if you carry it. Try to keep Tentacruel relatively healthy, bearing in mind thatas it does not have reliable recovery. A healthy Tentacruel checks threats such as Choice Scarf Kyogre (with if you are running Protect), non-stat boosting Xerneas, and even Blaziken (if carrying you are running Scald). Don't let Tentacruel get burned, as it causes Tentacruel towill lose health each turn instead of gain HP each turning it, severely impairing its staying powerlongevity.

Team Options
========

Kyogre bringsets rain, which activatesing Tentacruel's Rain Dish. Choice Scarf Kyogre helps against Ground-types that Tentacruel is weak to, notably being able to revenge kill Arceus-Ground Arceus. Choice Scarf and Choice Specs Kyogre both appreciate Toxic Spikes support to pressure their checks, which are all grounded. A Ground-teammate that is immune teammateo Ground and that fares well against Ground-types in general is necessary as Tentacruel is a magnet for powerful Ground-type attackers. Gliscor and Giratina-O are examples of useful partners. Intuitively, Pokemon that weak to Stealth Rock-weak Pokemon, such as Rayquaza and Ho-Oh, are generally good teammates, asince Tentacruel clearsan remove Stealth Rock with Rapid Spin.

Make sure to pack teammates that can handle Mewtwo, such as Dark Arceus-Dark or Chople Berry Tyranitar. Physically defensive Yveltal is a good catch-all check to most of what plagues Tentacruel, beating Ground-types and Mewtwo with Foul Play and Sucker Punch respectively. Ghost Arceus-Ghost is another great teammate in this regard. Using Tentacruel removes the need for a support Arceus, letting you experiment with more offensively inclined Arceus movesets. An Geomancy Xerneas check is required, as Tentacruel cannot beat it (as w. Tentacruel also has trouble versus Calm Mind variantXerneas and Life Orb variants that carryrun Thunder). Specially defensive Clefable is a good teammate that can provide cleric support, checks Yveltal, stalls out Ppoisoned Calm Mind Arceus formes, and can replenish Tentacruel's HP with Wish. Finally, note that Pokemon such as Darkrai and Sableye are not good teammates as their movesets do not synergize well with Toxic Spikes support.

Other Options
########

Toxic cripples non-grounded foes such as Lugia and Yveltal. Haze allows Tentacruel to mess with Calm Mind Arceus formes or Pand poisoned sweepers hoping to set up in a pinch. Ice Beam nails Landorus-T and Rayquaza, which Tentacruel has no business staying in on otherwise.

Checks & Counters
########

It should be acknowledged that Tentacruel's poor offensive presence and lack of reliable recovery means that most Pokemon beat it one-on-one. In light of this, its listed checks and counters are either what OHKOes it outright, or what hinders it from carrying out its support duties, which essentially rendersing it useless.

**Ghost-types**: Gengar, Giratina, and Ghost Arceus-Ghost all prevent Tentacruel from using Rapid Spin, which can be extremely troublesome if backed up by sufficient entry hazard support.
(Add line break here.)
**Grounded Poison-types**: Mega Gengar, Arceus-Poison Arceus, and opposing Tentacruel remove Tentacruel's Toxic Spikes by simply by switching in.

**Mewtwo**: Psystrike OHKOes Tentacruel. Other Psychic -types (AC) such as Deoxys-A, Gothitelle, and the rare Arceus-Psychic Arceus are also huge threats in this regard, although the former cannot switch in on a Scald or Knock Off at all.

**Offensive Ground-types**: Landorus-T, Groudon, and Arceus-Ground Arceuscan all OHKO Tentacruel with Earthquake. A, as well of them can also set up on Tentacruelit, especially if holding a Lum Berry in the case of the former two.

**Calm Mind + Refresh Arceus formes**: ThCalm Mind + Refresh Arceus can freely set up on Tentacruel without fear of, as it can cure its status with Refresh ailments.
 
Last edited:

frenzyplant

Inertia is a property of matter.
is a Top Contributor Alumnusis a Smogon Media Contributor Alumnus
1/2 :)

add remove (comments)

Overview
########

Tentacruel is a straightforward Pokemon to use in Ubers. Access to Rapid Spin and Toxic Spikes lets it both set and clear entry hazards, giving it a distinct niche that it shares only with only Cloyster, Forretress, and Smeargle. What Tentacruel has over its brethren then, is a unique defensive typing and a sizable base 120 Special Defense stat, traits which allows it to pivot into defensive Fairy-types and proceed to set or clear hazards. Protect and its ability, Rain Dish, (comma) allows it to check a top metagame threat in Choice Scarf Kyogre with minimal prediction. Unfortunately, it Tentacruel has a negligible offensive presence and is easily overwhelmed by physical attackers. It also lacks reliable recovery. Still, Tentacruel's unique support movepool is enough to justify its usage, especially in a tier where spinblockers are not as very prominent as before.

Support
########
name: Support
move 1: Rapid Spin
move 2: Toxic Spikes
move 3: Scald / Knock Off
move 4: Protect / Knock Off
ability: Rain Dish
item: Black Sludge
evs: 252 HP / 4 Def / 252 SpD
nature: Calm

Moves
========

Rapid Spin defines Tentacruel's niche in the tier as an entry hazard remover. Toxic Spikes cripples grounded foes with poison, pressuring switch-ins to Tentacruel's teammates and racking up passive damage over time. Scald gets STAB and is good for its nifty burn chance, which discourages many Pokemon from switching in too freely into on Tentacruel. Protect lets Tentacruel rack up another turn of Black Sludge recovery and gels well with Toxic Spikes's poison damage. This is especially effective in rain as Rain Dish further replenishes Tentacruel's HP. Protect also lets Tentacruel scout what move Choice-locked foes use. Knock Off can be used over either Scald or Protect, (comma) as item removal is always a useful ability. Note that Scald nets Tentacruel the 2HKO against Mega Blaziken, which may be required depending on team structure.

Set Details
========

Posessing no reliable recovery move, Tentacruel much appreciates passive recovery, making Black Sludge an ideal item choice. Black Sludge also cripples opponents foes that on the off chance that they attempt to Trick Tentacruel's item away. 252 EVs are invested in both HP and Special Defense in order to maximize Tentacruel's special bulk, which lets letting it stomach special attacks from the likes of Xerneas, Kyogre, and Palkia as well as possible. A 30 Speed IVs of 30 can be used to give Tentacruel you the edge in mirror matchups — being slower than an opposing Tentacruel allows you Tentacruel to use Rapid Spin after it sets Toxic Spikes or set Toxic Spikes after it uses Rapid Spin.

Usage Tips
========

You should be proactive in maximizing the utility that Tentacruel's support moves provide. Do not let hazards accumulate, seek out opportunities to use Rapid Spin, (comma) and/or set Toxic Spikes via double switching into resisted hits or supportive Pokemon such as defensive Xerneas and specially defensive Palkia, that cannot do much to harm Tentacruel. Because of this, Tentacruel should be played more aggressively against stall teams, especially if carrying Knock Off, as those teams have a far harder time pressuring it and preventing it from switching in. Knock Off gives you Tentracruel the edge against opposing Tentacruel, if you carry it. Try to keep Tentacruel relatively healthy, bearing in mind that it does not have reliable recovery. A healthy Tentacruel can checks threats such as Choice Scarf Kyogre (with if carrying Protect), non-stat boosting Xerneas, and even Blaziken (if carrying Scald). Don't let Tentacruel get burned, (comma) as it causes Tentacruel to lose instead of gain HP each turn, severely impairing its staying power.

Team Options
========

Kyogre brings rain, (comma) which activates Tentacruel's Rain Dish. Choice Scarf Kyogre helps against Ground-types, which Tentacruel is weak to, notably being able to revenge kill Ground Arceus. Choice Scarf and Choice Specs Kyogre both appreciate Toxic Spikes support to pressure their checks, which are all grounded. A Ground-immune teammate that fares well against Ground-types in general is necessary, (comma) as Tentacruel is a magnet for powerful Ground-type attackers. Gliscor and Giratina-O are examples of such useful partners. Intuitively, Stealth Rock-weak Pokemon such as Rayquaza and Ho-Oh are generally good teammates, (comma) since Tentacruel clears Stealth Rock with Rapid Spin.

Make sure to pack teammates that can handle Mewtwo, such as Dark Arceus or Chople Berry Tyranitar. Physically defensive Yveltal is a good catch-all check to most of what plagues Tentacruel, beating Ground-types and Mewtwo with Foul Play and Sucker Punch respectively. Ghost Arceus is another great teammate in this regard. Using Tentacruel removes the need for a support Arceus forme, letting you experiment with more offensively inclined (insert "Arceus" or "Tentacruel") movesets. An Checks to Geomancy, Calm Mind, and Life Orb + Thunder Xerneas variants are check is required as Tentacruel cannot beat them it (as well as Calm Mind variants and Life Orb variants that carry Thunder). Specially defensive Clefable is a good teammate that can provide cleric support, checks Yveltal, can stalls out poisoned Calm Mind Arceus formes, and can replenish Tentacruel's HP with Wish. Finally, note that status users Pokemon such as Darkrai and Sableye are not good teammates, (comma) as their movesets do not synergize well with Toxic Spikes support.

Other Options
########

Toxic cripples poisons non-grounded foes, (comma) such as Lugia and Yveltal. Haze allows Tentacruel to mess with Calm Mind Arceus formes or poisoned sweepers hoping to set up in a pinch. Ice Beam nails Landorus-T and Rayquaza, which Tentacruel has no business staying in on otherwise.

Checks & Counters
########

It should be acknowledged that Tentacruel's poor offensive presence and lack of reliable recovery means that most Pokemon beat it one-on-one. In light of this, its listed checks and counters are either what can OHKOes it outright, or what hinders it from carrying out its support duties, which essentially renders it useless.

**Ghost-types**: Gengar, Giratina, and Ghost Arceus prevent Tentacruel from using Rapid Spin, which can be extremely troublesome if backed up by sufficient entry hazard support.
(line break)
**Grounded Poison-types**: Mega Gengar, Poison Arceus, (comma) and opposing Tentacruel remove Tentacruel's Toxic Spikes simply by switching in.

**Mewtwo**: Psystrike OHKOes Tentacruel. Other Psychic-types, such as Deoxys-A, Gothitelle, and the rare Psychic Arceus, (comma) are also huge threats in this regard, although the former first cannot switch into on a Scald or Knock Off at all.

**Offensive Ground-types**: Landorus-T, Groudon, and Ground Arceus can all OHKO Tentacruel with Earthquake. All of them They can also set up on Tentacruel, especially if holding a Lum Berry in the case of the former two.

**Calm Mind + (plus) Refresh Arceus formes**: These can freely set up on Tentacruel without fear of status ailments.
 
amcheck
a lot of missing commas but i accidentally reloaded the page so most of them disappeared
so the next gp checker, pls watch out for missing commas
that's about it

Overview
########

Tentacruel is a straightforward Pokemon to use in Ubers. Access to Rapid Spin and Toxic Spikes letallows it bothto set and clear entry hazards, giving it a distinct niche that it SHARESshares only with Cloyster, Forretress, and Smeargle. WhatThe advantage Tentacruel has over its brethren then, is a unique defensive typing and a sizable base 120 Special Defense stat, which allows it to pivot into defensive Fairy-types and proceed to set or clear hazards. Protect and itTentacruel's ability, Rain Dish, allows it to check a top metagame threat in Choice SCARFcarf Kyogre with minimal prediction. Unfortunately, it has a negligible offensive presence, and is easily overwhelmed by physical attackers. It also lacks reliable recovery. Still, Tentacruel's unique support movepool is enough to justify its usage, especially in a tier where spinblockers are not as prominent as they were before.

Support
########
name: Support
move 1: Rapid Spin
move 2: Toxic Spikes
move 3: Scald / Knock Off
move 4: Protect / Knock Off
ability: Rain Dish
item: Black Sludge
evs: 252 HP / 4 Def / 252 SpD
nature: Calm

Moves
========

Rapid Spin defines Tentacruel's niche in the tier as an entry hazard remover. Toxic Spikes cripples grounded foes with Poison, pressuring switch-ins to Tentacruel's teammates and racking up passive damage over time. Scald gets STAB, and is good for its nifty burn chance, which discourages many Pokemon from switching in too freely on Tentacruel. Protect lets Tentacruel rack up another turn of Black Sludge recovery, and gels well with Toxic Spikes's Poison damage. This is especially effective in rain, as Rain Dish further replenishes Tentacruel's HP. Protect also lets Tentacruel scout what move Choice-locked foes use. Knock Off can be used over either Scald or Protect, as item removal is always a useful ability. Note that Scald nets Tentacruel the 2HKO against Mega Blaziken, which may be required depending on team structure.

Set Details
========

Posessing no reliable recovery move, Tentacruel much appreciates passive recovery, making Black Sludge an ideal item choice. Black Sludge also cripples opponents on the off chance that they attempt to Trick Tentacruel's item away. 252 EVs are INVESTEDinvested in both HP and Special Defense in order to maximize Tentacruel's special bulk, which lets it stomach special attacks from the likes of Xerneas, Kyogre, and Palkia as well as possible. A Speed IV of 30 can be used you the edge in mirror matchups — being slower than an opposing Tentacruel allows you to use Rapid Spin after it sets Toxic Spikes or set Toxic Spikes after it uses Rapid Spin.

Usage Tips
========

You should be proactive in maximizing the utility that Tentacruel's support moves provide. Do not let hazards accumulate, seek outfind opportunities to use Rapid Spin and/or set Toxic Spikes via double switching into resisted hits or support Pokemon that cannot do much to harm Tentacruel, such as defensive Xerneas and specially defensive Palkia, that cannot do much to harm Tentacruel. Because of this, Tentacruel should be played more aggressively against stall teams, especially if carrying Knock Off, as these teams have a far harder time pressuring it and preventing it from switching in. Knock Off gives you the edge aaginst opposing Tentacruel, if you carry it. Try to keep Tentacruel relatively healthy, bearing in mind that it does not have reliable recovery. A healthy Tentacruel CHECKSchecks threats such as Choice Scarf Kyogre (with Protect), non-stat boosting Xerneas, and even Blaziken (if carrying Scald). Don't let Tentacruel get burned as it causes Tentacruel to lose instead of gain HP each turn, severely impairing its staying power.

Team Options
========

Kyogre brings rain, which activates Tentacruel's Rain Dish. Choice Scarf Kyogre helps against Ground-types Tentacruel is weak to, notably being able to revenge kill Ground Arceus. Choice Scarf and Choice Specs Kyogre both appreciate Toxic Spikes support to pressure their checks, which are all grounded. A Ground-immune teammate that fares well against Ground-types in general is necessary, as Tentacruel is a magnet for powerful Ground-type attackers.; Gliscor and Giratina-O are examples of useful partners. Intuitively,such Pokemon. Stealth Rock-weak Pokemon, such as Rayquaza and Ho-Oh, are generallyso good teammates, asince Tentacruel clearsis able to remove Stealth Rock with Rapid Spin.

Make sure to packhave teammates that can handle Mewtwo, such as Dark Arceus or Chople Berry Tyranitar. Physically defensive Yveltal is a good catch-all check to most of what plagTentacruel's Tentacruelchecks and counters, beating Ground-types and Mewtwo with Foul Play and Sucker Punch, respectively. Ghost Arceus is another great teammate in this regard. Using Tentacruel removes the need for a support Arceus, letting you experiment with more offensively inclined movesets. An Geomancy Xerneas check is required as Tentacruel cannot check it (as well as Calm Mind variants and Life Orb variants that carry Thunder). Specially defensive Clefable is a good teammate, thas it can provide cleric support, checks Yveltal, stalls out Poisoned Calm Mind Arceus formes, and can replenish Tentacruel's HP with Wish. Finally, note that Pokemon such as Darkrai and Sableye are not good teammates, as their movesets do not synergize well with Toxic Spikes support.

Other Options
########

Toxic cripples non grounded foes, such as Lugia and Yveltal. Haze allows Tentacruel to mess with Calm Mind Arceus formes or Poisoned sweepers hoping to set up in a pinch. Ice Beam nails Landorus-T and Rayquaza, which Tentacruel has no business staying in on otherwise.

Checks & Counters
########

It should be acknowledged that Tentacruel's poor offensive presence and lack of reliable recovery means that most Pokemon beat it one-on-one. In light of thiThus, its listed checks and counters are Pokemon that either what OHKOes it ouright, or what hinders it from carrying out its support duties, which essentially rendersing it useless.

**Ghost-types**: Gengar, Giratina, and Ghost Arceus prevent Tentacruel from using Rapid Spin, which can be extremely troublesome if backed up by sufficient entry hazard support.
**Grounded Poison-types**: Mega Gengar, Poison Arceus, and opposing Tentacruel remove Tentacruel's Toxic Spikes simply by switching in.

**Mewtwo**: Mewtwo's Psystrike OHKOes Tentacruel. Other PSYCHIC types such as Deoxys-A, Gothitelle, and the rare Psychic Arceus are also huge threats in this regard, although the formerDeoxys-A cannot switch in on a Scald or Knock Off at all.

**Offensive Ground-types**: Landorus-T, Groudon, and Ground Arceus all OHKO Tentacruel with Earthquake. All of them can also set up on Tentacruel, especially if holding a Lum Berry in the case of the former two.

**Calm Mind Refresh Arceus formes**: These can freely set up on Tentacruel without fear of status ailments.
 

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Overview
########

Tentacruel is a straightforward Pokemon to use in Ubers. A, with access to Rapid Spin and Toxic Spikes letsting it both set up and clearremove entry hazards, giving it a niche that it shares with only Cloyster, Forretress, and Smeargle. What Tentacruel has over its brethrenthem, however, is a unique defensive typing and a sizable base 120 Special Defense stat, traits which allow it to pivot into defensive Fairy-types and proceed to set up or clear hazards. Protect and its ability, Rain Dish, allow it to check a top metagamepowerful threat in Choice Scarf Kyogre with minimal prediction. Unfortunately, Tentacruel has a negligible offensive presence and is easily overwhelmed by physical attackers. It also lacks reliable recovery. Still, Tentacruel's unique support movepool is enough to justify its usage, especially in a tier where spinblockers are not very prominent.

Support
########
name: Support
move 1: Rapid Spin
move 2: Toxic Spikes
move 3: Scald / Knock Off
move 4: Protect / Knock Off
ability: Rain Dish
item: Black Sludge
evs: 252 HP / 4 Def / 252 SpD
nature: Calm

Moves
========

Rapid Spin defines Tentacruel's niche in the tier as an entry hazard remover. Toxic Spikes cripples grounded foes with poison, pressuring switch-ins to Tentacruel's teammates and racking up passive damage over time. Scald gets STAB and is good for its nifty burn chance, which discourages many Pokemon from switching too freely into Tentacruel. Protect lets Tentacruel rack up another turn of Black Sludge recovery and poison damage. This is especially effective in rain, as Rain Dish further replenishes Tentacruel's HP. Protect also lets Tentacruel scout what move Choice-locked foes use. Knock Off can be used over either Scald or Protect, as being able to rem removalove items from foes is always a useful ability. Note that Scald nets Tentacruel the 2HKO against Mega Blaziken, which may be required depending on team structure.

Set Details
========

Posessing no reliable recovery move, Tentacruel much appreciates passive recovery, making Black Sludge an ideal item choice. Black Sludge also cripplesfo enemies that attempt to Trick Tentacruel's item away. 252 EVs are invested in both HP and Special Defense in order to maximize Tentacruel's special bulk, letting it stomach special attacks from the likes of Xerneas, Kyogre, and Palkia as well as possible. 30 Speed IVs can be used to give Tentacruel the edge in mirror matchups; being slower than an opposing Tentacruel allows Tentacruel to use Rapid Spin after it sets Toxic Spikes or set Toxic Spikes after it uses Rapid Spin.

Usage Tips
========

You should be proactive in maximizing the utility that Tentacruel's support moves provide. Do not let entry hazards accumulate, seek out opportunities to use Rapid Spin, and/or set Toxic Spikes via double switching into resisted hits or supportive Pokemon such as defensive Xerneas and specially defensive Palkia, thatwhich cannot do much to harm Tentacruel. Because of this, Tentacruel should be played more aggressively against stall teams, especially if carrying Knock Off, as those teams have a far harder time pressuring it and preventing it from switching in. Knock Off gives Tentacruel the edge aagainst opposing Tentacruel, if you carry it. Try to keep Tentacruel relatively healthy, bearing in mind that it does not have reliable recovery. A healthy Tentacruel can check threats such as Choice Scarf Kyogre (if carrying Protect), non-stat boosting Xerneas, and even Blaziken (if carrying Scald). Don't let Tentacruel get burned, as it causes Tentacruel to lose instead of gain HP each turn, severely impairing its staying power.

Team Options
========

Kyogre brings rain, which activates Tentacruel's Rain Dish. Choice Scarf Kyogre helps against Ground-types, which Tentacruel is weak to, notably being able to revenge kill Ground Arceus. Choice Scarf and Choice Specs Kyogre both appreciate Toxic Spikes support to pressure their checks, which are all grounded. A Ground-immune teammate that fares well against Ground-types in general is necessary, as Tentacruel is a magnet for powerful Ground-type attackers. Gliscor and Giratina-O are; such examples of such useful partners. Intuitively,include Gliscor and Giratina-O. Stealth Rock-weak Pokemon, such as Rayquaza and Ho-Oh, are generally good teammates, asince Tentacruel clears Stealth Rock with Rapid Spin.

Make sure to pack teammates that can handle Mewtwo, such as Dark Arceus or Chople Berry Tyranitar. Physically defensive Yveltal is a good catch-all check to most of what plagTentacruel's Tentacruelchecks and counters, beating Ground-types and Mewtwo with Foul Play and Sucker Punch, respectively. Ghost Arceus is another great teammate in this regard. Using Tentacruel removes the need for a support Arceus forme, letting you experiment with more offensively inclined Arceus movesets. Checks to Geomancy, Calm Mind, and Life Orb + Thunder Xerneas variants are required, as Tentacruel cannot bdeal with them. Specially defensive Clefable is a good teammate that can provide cleric support, checks Yveltal, can stall out poisoned Calm Mind Arceus formes, and can replenish Tentacruel's HP with Wish. Finally, note that status users such as Darkrai and Sableye are not good teammates, as their movesets do not synergize well with Toxic Spikes support.

Other Options
########

Toxic poisons non-grounded foes, such as Lugia and Yveltal. Haze allows Tentacruel to mess with Calm Mind Arceus formes or poisoned sweepers hoping to set up in a pinch. Ice Beam nails Landorus-T and Rayquaza, which Tentacruel has no business staying in on otherwise.

Checks & Counters
########

It should be acknowledged that Tentacruel's poor offensive presence and lack of reliable recovery mean that most Pokemon beat it one-on-one. In light of thisAs such, its listed checks and counters are either wPokemon that can OHKO it outright, or what hinders it from carrying out its support duties, which essentially rendersing it useless.

**Ghost-types**: Ghost-types such as Gengar, Giratina, and Ghost Arceus prevent Tentacruel from using Rapid Spin, which can be extremely troublesome if backed up by sufficient entry hazard support.

**Grounded Poison-types**: Grounded Poison-types such as Mega Gengar, Poison Arceus, and opposing Tentacruel remove Tentacruel's Toxic Spikes simply by switching in.

**Mewtwo**: Mewtwo's Psystrike OHKOes Tentacruel. Other Psychic-types such as Deoxys-A, Gothitelle, and the rare Psychic Arceus, are also huge threats in this regard, although the first cannot switch into a Scald or Knock Off at all.

**Offensive Ground-types**: Offensive Ground-types such as Landorus-T, Groudon, and Ground Arceus can all OHKO Tentacruel with Earthquake. They can also set up on Tentacruel, especially if holding a Lum Berry in the case of the former two.

**Calm Mind + Refresh Arceus formes**: TheseCalm Mind + Refresh Arceus formes can freely set up on Tentacruel without fear of status ailments.

GP 2/2
 
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