I realize I don't post much anymore, but after seeing some RMTs where Scarf Landorus-T just barely outspeeds Mega Manectric and wondering where that trend came from..
Is there any reason as to why the spread in the Landorus-T analysis is 140 HP / 156 Atk / 212 Spd with an Adamant nature? Apart from the fact that Jolly Landorus-T pretty much gets every kill that it needs to get (Mega Gyarados and regular Gyarados with Superpower/Stone Edge after Stealth Rock respectively, Dragonite after Stealth Rock, Thundurus at full, 2HKO on Garchomp with Earthquake, 2HKO on Breloom with U-turn + Superpower or Superpower x2, you aren't 2HKOing most Mega Scizor either way, etc), the missing speed is crucial in so many matchups that I can't even begin to understand where that spread came from. Besides most DD Charizard (granted, these aren't too terribly common anymore but considering that a lot of offensive teams rely on their Choice Scarf user to revenge kill threats and considering how many setup opportunities Charizard gets against Pokemon such as Scizor, Heatran, Magnezone, Bisharp, Clefable and many, many more that's pretty damn important) it also outspeeds Timid/Jolly Mega Aerodactyl/Alakazam who are more than viable for their ability to not only outspeed Mega Manectric, but also Mega Evolve on Greninja and Lati@s in Alakazam's case without being forced to run Protect. Considering the massive threat level exerted by all three of those Pokemon, especially against offensive teams, and the relative unimportance of the extra power granted by an Adamant nature, I honestly see no reason to not run a Jolly nature. The extra bulk also seems rather... unnecessary, to say the least. While it gives you a solid check to Sand Excadrill, fact is that if Scarf Landorus-T is your sole Excadrill check you're probably going to lose against most well-built sand teams anyway. Not to mention that Landorus-T takes on Excadrill just fine unless you switch straight into Life Orb Iron Head. For those reasons, I'd like the standard spread to become 24 HP / 252 Atk / 232 Spd with a Jolly nature. This allows you to not only outspeed pretty much every Charizard X after one boost (they need Jolly and a lot of investment to outspeed you at +1), as well as Jolly Gyarados at +1 and the occassional Choice Scarf Excadrill. Choice Scarf Excadrill is a terrible Pokemon, but the fact that it still exists and only requires 12 more EVs than breaking the pre-Scarf 300 Speed barrier for you to outspeed makes it seem more than worthwhile.
Also, remove all mentions of Hidden Power Ice because it's a terrible move. It 2HKOs Breloom, yes, but theres about 15 Pokemon that take on Breloom better than this not to mention that, as I mentioned before, you can easily 2HKO Breloom without HP Ice anyway if you so desire. It's not like Hidden Power Ice OHKOs Dragonite after SR or other Landorus either, and you'll have a hard time predicting the Gliscor. Either way, you're probably better off U-turning to something else regardless. After using it for a long time I also firmly believe that Superpower is superior to Knock Off in pretty much every situation, but I can accept that some teams would much rather have Knock Off for either Lati@s or Gengar (or to mess with items really), so I don't feel too strongly about reversing those two slashes.
Just my two cents.
oh and can we please remove the Dragon Pulse slash from Charizard-Y too, the dex puts it first because of the alphabetical order thing and that makes people think it might be good when it's complete garbage and shouldn't even be slashed (thanks to
FLCL for letting me know!!)