Regirock QC (0/3)

CrushinDefeat

Defeat me if you can... Survive if I let you!
Taken over from MFF



Overview
########
+great defensive stats
+access to a lot of support moves stealth rock, thunder wave, sunny day, ...
-pure rock typing makes him weak to common types such as Water and Grass-types but is still a great defensive typing.
-no form of reliable recovery
- below average speed makes it easy taunt/burn bait

Support
########
name: Support
move 1: Stealth Rock
move 2: Thunder Wave
move 3: Rock Slide / Stone Edge
move 4: Drain Punch / Earthquake
ability: Clear Body
item: Leftovers
evs: 252 HP / 184 Atk / 16 Def / 52 SpD
nature: Impish


Moves
========
  • Stealth Rock, racks up passive damage which is appreciated by both defensive and offensive teams
  • Thunder Wave cripples a lot of stuff that depend on their speed and due to Regirock's amazing bulk he's pretty much certain to pull it of when he sits on a decent amount of health.
  • Rock Slide is a great STAB with reliability.
  • Alternatively Stone Edge can be used for more power instead of with standard power or accuaracy discussionDrain Punch is Regirock's best form of recovery, allowing it to attack
  • Earthquake coverage against other Rock-types as well.
  • Alternatively Drain punch should provide more then enough needed coverage but Earthquake is just a bit better in some situations such as tackling Draggle and Garbodor while giving up some coverage.

Set Details
========
  • 252 HP / 184 Atk / 16 Def / 52 SpD to ensure that Regirock can survive against a ChoiceBand Adamant Sawk. The setup also allows Regirock to take 2 Eruptions from Typhlosion as well.
  • Leftovers for passive recovery
Usage Tips
========
  • Set up Stealth Rock, when possible, relatively quickly, near the first turns Regirock is out is a good opportunity to do this, remember to avoid exhausting too many turns by playing around with the opponent or scouting.
  • Thunder Wave opponents during switch-ins, be weary of Seismitoad as theres nothing in Regirock’s arsenal to damage it significantly. Look out for other Ground-types such as Sandslash as well.
  • Spam Rock Slide against foes generally, in case an opponent shrugs this off spam Drain Punch instead to regain HP and to deal damage.
  • Use Earthquake alternatively for more power against pests such as Draggle and Garbodor, however keep in mind, Earthquake provides less coverage than Drain Punch.
Team Options
========
  • Ferroseed to round up azard+para spamming defensive core, Ferroseed can take grass/water moves aimed for Regirock, while it eats Fire-type moves
  • Partners that resist Fighting-type moves such as Granbull, Mesprit, Mismagious, and even Pelipper. Spiritomb can also be used to
  • Sweepers such as Sawk, Mesprit and Slurpuff are great teammates that enjoy Thunder Wave support allowing them to set up.
  • Audino works well as a as a wish passer because of Regirock’s lack of recovery.
  • Defensive Slurpuff is also a great wish passer however it also covers Regirocks weakness to fighting-types.
Sunny Day
########
name: Sunny Day
move 1: Sunny Day
move 2: Stealth Rock
move 3: Rock Slide / Stone Edge
move 4: Explosion
ability: Clear Body
item: Heat Rock
evs: 252 HP / 184 Atk / 16 Def / 52 SpD
nature: Impish


Moves
========
  • Sunny Day can be used to set up the field for offensive teammates such as Victreebel and Exeggutor, as both thrive in Sunny weather. Fire-types such as Magmortar, Typhlosion, and Pyroar enjoy the sun as well.
  • Stealth Rock, racks up passive damage which is appreciated by both defensive and offensive teams.
  • Rock Slide is preferred over Stone Edge because of its reliability.
  • Explosion may come into play if you want to dismantle dangerous threats, dwindling them down to low HP or KO'ing them after Regirock has set up the field.
Set Details
========
  • 252 HP / 184 Atk / 16 Def / 52 SpD
  • Heat Rock to get the most out of the sun, sweepers are gonna have a hard time otherwise since switching by itself is a turn.
  • Careful nature for a Special Defense spike and a lose in Special Attack.
Usage Tips
========
  • Set up Stealth Rock before going for Sunny Day, unless the team demands weather first. Stealth Rock remains on the field until taken away, weather doesn't last forever however.
  • Set up Sunny Day afterwords to gain leverage for weather dependent teammates.
  • Use Explosion to get rid of dangerous sweepers and high level threats. Explosion is perfect for a free switch in so utilize Pokemon that thrive in the weather, (Chlorophyll-mon are great). Do not immediately use Explosion after Sunny Day as opponents can be running other kinds of weather. Use explosion when Regirock is unnecessary anymore.
  • Back up sun setters are useful in case Regirock faints, so Explosion can be utilized after the sun is used to get a free switch in onto a sweeper.
Team Options
========
  • Offensive Chlorophyll-mon such as Victreebel and Exeggutor
  • Fire-types like Typhlosion, Magmortar can abuse the weather with powerfull sun boosted stab attacks.
  • Reliable Sun setters such as Uxie and Liepard are crucial as back up incase the sun ends. Uxie is reliable due to its incredible bulk and access to dual screen support as well as U-turn to escape. Leipard’s access to Prankster allows it to immediately set up the Sun and like Uxie can U-turn out to escape any danger.


Other Options

########
  • Assault Vest
  • Fire Punch


Checks & Counters
########
**Taunters**: Pokemon such as Mismagius and Qwilfish are detrimental due to their natural speed, often shutting Regirock down with Taunt, leaving it wide open for status inflictions or damage. Qwilfish can set up on Regirock after taunting it.

**Ground-types**: Seismitoad, Sandslash, and Rhydon are all dangerous opponents against Regirock. All 3 are immune to Thunderwave leaving Regirock with few options to neutralize threats. Seismitoads access to Scald and Earth Power absolutely cripple Regirock as well as being able to utilize Stealth Rocks. Swords Dance Sandslash can deal a good amount of damage, and can spin hazards in case Stealth Rocks or Spikes are up. Rhydon can also neutralize Regirock with a strong offense against Regirock, also resisting Rock-types. Golurk also neutralizes Regirock well as it is immune to Fighting-moves such as Drain Punch, which is vital to Regirock.

**Water-types**: Specially offensive Water-types such as Samurott are detrimental against Regirock due to its low Special Defense, on top of that can taunt it / threaten it out. Seismitoad shrugs Regirock's attacks aside, being able to neutralize it with Scald, leaving it with burn diminishing its Attack leaving it crumbling. Seismitoad can also utilize Stealth Rocks as well causing residual damage towards your team. Swords Dance Feraligatr and Kabutops are also high level threats to avoid.

**Fighting-types**: Gurdurr, can set up, and can take advantage of Regirock by attacking it with Drain Punch, leaving Regirock in an awkward position. Choice Band Sawk can also KO Regirock if its weakened.

**Grass-types**: Sceptile is extremely dangerous due to its Speed and Special Attack being above average. Leavanny should also be avoided. Regirock can't outspeed it, resulting in Leavanny setting up and sweeping. Leafeon is also a danger against Regirock and should be avoided. Keep in mind that Grass-types aren't impervious to Thunder Wave and can be status'ed.

**Status inflictions**: Status inflictions are absolutely dreadful against Regirock, burn damage leaves diminishes Regirock's power significantly. Toxic is a problem for non rest sets so t-spikes/will-o-wisp users can be considered as checks, however Audio or Slurpuff can help avert this with Healbell / Armoatherapy.
 
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I don't think Curse deserves a dedicated set, but can be used well as filler on the Stealth Rock set. That's how I always used Curse Regirock last gen at least—as a filler move.

Your checks and counters is also kind of weird. Unless one particular Pokemon is especially threatening to Regirock and can't really be categorized, you should try to fit checks and counters into categories.
 

jake

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let's go for some refined ev spreads

support should use something along the lines of: 252 hp / 184 atk / 16 def / 52 sdef @ impish. lives adamant sawk cb always, typhlosion eruption is always a 2HKO. might as well run the same spread for sunny day. cut fire punch on sunny day. cut curse.
 

Punchshroom

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There is no need to mention that Impish drops Special Attack.

Your C&C section needs some expanding, you don't need to mention singular Pokemon if they can be grouped together with other Pokemon (unlike say, Xatu). You can mention other Ground-types alongside Sandslash, such as Torterra, Seismitoad, and Golurk. This goes for Grass-types as well, mention other Grasses like Lilligant and Leafeon alongside Sceptile, but do touch upon their susceptibility to Thunder Wave.

Explosion on Sunny Day Regirock serves the dual purpose of weakening threats, as well as bringing in the Sun sweepers for free.

Zebraiken I was always under the impression that Sunny Day Regirock doesn't need that much offensive presence, rather focusing on bulk to set up both Sunny Day and Stealth Rock, especially considering its lack of Leftovers. 56 SpD (literally 4 more EVs than your suggested spread) allows Regirock to survive the 2HKO from Sun boosted Scarf Typhlosion (albeit without prior damage). I can imagine more Attacks being shifted away from Attack and instead emphasising bulk, although it would seem like Carbink would be a better alternative for this if the focus is bulk. Thoughts?
 

CrushinDefeat

Defeat me if you can... Survive if I let you!
Hollywood yeah aha I'll edit it by today, sorry bud schools been rather tedious rest assured edits by today! TY ^_^ <3

Edit: Hollywood I made the changes that Punchshroom requested
 
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soulgazer

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comments in bold CrushinDefeat

Taken over from MFF



Overview
########
+great defensive stats
+above avarage attacking stat idt its relevant
+acces to a lot of suport moves stealth rock, thunder wave, sunny day, ...
-pure rock typing makes him weak to common types rock typing isnt that bad
-no form of recovery outside of a non STAB drain punch idt its relevant
-his speed makes him easy taunt/burn bait what

Support
########
name: Support
move 1: Stealth Rock
move 2: Thunder Wave
move 3: Rock Slide / Stone Edge
move 4: Drain Punch / Earthquake
ability: Clear Body
item: Leftovers
evs: 252 HP / 184 Atk / 16 Def / 52 SpD
nature: Impish

Moves
========
  • Stealth Rock, racks up passive damage which is apreciated by both defensive and offensive teams
  • Thunder Wave cripples a lot of stuff that depend on their speed and due to Regirock's amazing bulk he's pretty much certain to pull it of when he sits on a decent amount of health.
  • Rock Slide is a great STAB with reliability.
  • Alternatively Stone Edge can be used for more power instead of with standard power or accuaracy discussion
  • Drain Punch is Regirock's best form of recovery, allowing it to attack
  • Earthquake coverage against other
  • Drain punch should provide more then enough needed coverage but Earthquake is just a bit better in some situations.
Toxic deserves a mention, also bro we told you drain punch >eq but you write in here eq is better???

Set Details
========
  • 252 HP / 184 Atk / 16 Def / 52 SpD to ensure that Regirock can survive against a ChoiceBand Adamant Sawk. The setup also allows Regirock to take 2 Eruptions from Typhlosion as well.
  • Leftovers for passive recovery which is necessary for Regirock as Drain Punch isn't the best recovery.
  • Impish nature for a strong boost in Defense.
Max SpDef deserves a mention (with careful)

Usage Tips
========
  • Set up Stealth Rock relatively quickly, near the first turns Regirock is out, don't exhaust turns by playing around with the opponent or scouting. what.
  • Thunder Wave opponents during switch-ins, be weary of Sandslash as theres nothing in Regirock's arsenal to damage it significantly. Sandslash is far from the biggest threat immune to twave lol. idk how you didn't mention seismitoad there
  • Spam Drain Punch to regain health and prolong Regirock's health. huh it shouldn't spam drain punch
  • Use Rock Slide against generally weak foes against Rock-types. Rock Slide shouldnt only be used against stuff weak to Rock-types lol..
  • Use Earthquake alternatively for more power. against what?
talk about stone edge with rock slide. add a usage tips of toxic. Also to be honest when i read these usage tips i seriously wonder if you used it a lot lol, no offense. Most of these UT are rly weird

Team Options
========
  • Ferroseed to round up azard+para spamming defensive core, Ferroseed can take grass/water moves aimed for regi and regi eats fire
  • Granbull benifits from Fighting-type moves and can hold its own against Fighting-types, Spiritomb can also be used to
  • Bulky sweepers like Magmortar suddenly turn even more dangerous when that one fast threat is paralyzed and gets stripped of his health due to hazard damage racking up
  • Audino / Lickilicky as a wish passer because Regirock lacks recovery.
i don't like these team options. 1- theres not many and 2- most of those will actually rarely be used with Regirock lol. Roselia, Grass-types, Psn-types, balance teams teammates, spinblockers.. so many things could be talked about but you didn't mention any of those
Sunny Day
########
name: Sunny Day
move 1: Sunny Day
move 2: Stealth Rock
move 3: Rock Slide
move 4: Explosion
ability: Clear Body
item: Heat Rock
evs: 252 HP / 184 Atk / 16 Def / 52 SpD
nature: Impish

Moves
========
  • Sunny Day can be used to set up the field for offensive teammates such as Victreebel and Exeggutor, as both thrive in Sunny weather.
  • Stealth Rock, racks up passive damage which is appreciated by both defensive and offensive teams.
  • Rock Slide is preferred over Stone Edge because of its reliability.
  • Explosion may come into play if you want to dismantle dangerous threats, dwindling them down to low HP or KO'ing them after Regirock has set up the field.
bro its for sun teams but in some of those you talk about dfensive teams and using explosion wisely.. thats the moves section not usage tips

Set Details
========
  • 252 HP / 184 Atk / 16 Def / 52 SpD
  • Heat Rock to get the most out of the sun, sweepers are gonna have a hard time otherwise since switching by itself is a turn.
  • Careful nature for a Special Defense spike and a lose in Special Attack. huh

Usage Tips
========
  • Set up Stealth Rock before going for Sunny Day, unless the team demands weather first. Stealth Rock remains on the field until taken away, weather doesn't last forever however. hi my name is google and i can find this info there
  • Set up Sunny Day afterwords to gain leverage for weather dependent teammates.
  • Use Explosion to get rid of dangerous sweepers and high level threats. Explosion is perfect for a free switch in so utilize Pokemon that thrive in the weather, (Chlorophyll-mon are great). Do not immediately use Explosion after Sunny Day as opponents can be running other kinds of weather. Be patient with using Explosion unless you desperately need to use it.
  • Another reason to avoid using Explosion promptly is because it can be used as a safety net for weather, in case weather runs out, Regirock can come back into play and possibly get another Sunny Day out.
psure explosion is used to get free switches for your sun abusers, not to remove threats lol. it can even be used to spinblock i guess altho most spinners/defog users are faster

Team Options
========
  • Victreebell becomes a monster in the sun thanks to Solarbeam and Weather Ball.
  • Exeggutor also benifits from the sun and can sweep with a Substitute. pro now sun eggy runs sub? didnt know
  • Fire-types like Typhlosion, Magmortar can abuse the weather with powerfull sun boosted stab attacks.
  • Prankster users like Liepard / Volbeat / Illumise as back up Sunny Day setter to bypass Taunts. pro illumise
meh TO tbh
Other Options
########
  • Assault Vest is an option because TO MUCH BULK but his attack stat is just above average and not that great, also only 1 stab, only recovery is a nonstab drain punch + access to all those support options just make an av set kinda underwhelming compared to everything else AV is shit so make sure to tell everybody its shit
  • (should i even mention gravity+zap cannon+dynamic punch or are we just gonna forget about it?) never
  • Curse
  • Fire Punch
mention chestorest
Checks & Counters
########
**Taunters**: Pokemon such as Liepard and Qwilfish are detrimental due to their natural speed, often shutting Regirock down with Taunt, leaving it wide open for status inflictions or damage. Qwilfish can set up on Regirock after taunting it.liepard runs taunt now? interesting

**Ground-types**: Sandslash, Torterra, and Golurk are all dangerous opponents against Regirock. All 3 are immune to Thunderwave, and in the case of Golurk immune to Fighting-moves such as Drain Punch. Torterra is also resistant to Rock-types and makes easy work of Regirock with moves such as Giga Drain and Leaf Storm. Sandslash can deal out significant damage against Regirock. Sandslash can also spin off Stealth Rock as well. wheres Rhydon lmao

**Water-types**: Specially offensive Water-types such as Samurott are detrimental against Regirock due to its low Special Defense, on top of that can taunt it/threaten it out with a special set. Seismitoad shrugs Regirock's attacks aside, being able to neutralize it with Scald, leaving it with burn diminishing its Attack leaving it crumbling. so many water-types shit on regirock but you mention two.

**Fighting-types**: Gurdurr, can set up, and can take advantage of Regirock by attacking it with Drain Punch, leaving Regirock in an awkward position. Any status inflictions such as Toxic and Thunder Wave are ineffective against Gurdurr due to Guts. Poliwrath is also very useful against Regirock being able to stomach all kinds of attacks it dishes out as well as dealing out significant damage with its dual Water / Fighting-typing. Choice Band Sawk can also KO Regirock if its softened up.

**Special Grass-types**: Sceptile is extremely dangerous due to its Speed and Special Attack being above average. Leavanny should also be avoided. Regirock can't outspeed it, resulting in Leavanny set up and sweep. Leafeon is also a danger against Regirock and should be avoided. Keep in mind that Grass-types aren't impervious to Thunder Wave and can be status'ed.

**Status inflictions**: Status inflictions are absolutely dreadful against Regirock, burn damage leaves diminishes Regirock's power significantly. Toxic is a problem for non rest sets so t-spikes/will-o-wisp users can be considered as checks

u know, regirock being bulky on physical side doesn't mean it walls stuff like leafeon and feraligatr =/. as i said in one of the usage tips when i read your skeleton it just seems like you didn't use regirock a lot.
my advice for you would be to play around with Regirock on the ladder and build some teams with it.. gain experience and other stuff idk what to say lol. try to fix everything I pointed out in bold

edit: ROFL I DIDNT EVEN SEE THE SPECIAL TORTERRA
 
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I agree with Soulgazer. Some of your comments imply you lack experience or knowledge of only Regirock, but the NU metagame itself, to write this analysis. You mention Leavanny setting up on Regirock to secure a sweep, but Swords Dance Leavanny is outclassed by other Grass-types in the tier; Leavanny is a Sticky Web setter, and that is its only niche. You mention Torterra as using Giga Drain or Leaf Storm, but Torterra is almost seen with physical attacks, such as Earthquake and Wood Hammer. There are other things I could say, but Soulgazer pretty much gets most of them.
 

Kiyo

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comments in bold. agree with p much everythign sg said and added some more comments. this needs a lot of work and it mainly has to do with how regirock is played and bulit around and not so much with the sets themselves, i'd also suggest getting a few matches with these sets so you can get a better grasp of them. if you fix all the usage stuff and it sounds like you can help new regirock users out, i'll approve.
Taken over from MFF



Overview
########
+great defensive stats
+above avarage attacking stat probably not overview worthy
+acces to a lot of suport moves stealth rock, thunder wave, sunny day, ...
-pure rock typing makes him weak to common types while pure rock does have some weaknesses, it's a very good defensive typing in the tier right now
-no form of recovery outside of a non STAB drain punch just say it has no reliable recovery
-his speed makes him easy taunt/burn bait idk if i'd even mention taunt/burn the latter isn't relevant due to speed and the former is misleading because you do have attacking moves. maybe change to say below average speed stat.

Support
########
name: Support
move 1: Stealth Rock
move 2: Thunder Wave
move 3: Rock Slide / Stone Edge
move 4: Drain Punch / Earthquake
ability: Clear Body
item: Leftovers
evs: 252 HP / 184 Atk / 16 Def / 52 SpD
nature: Impish

Moves
========
  • Stealth Rock, racks up passive damage which is apreciated by both defensive and offensive teams
  • Thunder Wave cripples a lot of stuff that depend on their speed and due to Regirock's amazing bulk he's pretty much certain to pull it of when he sits on a decent amount of health.
  • Rock Slide is a great STAB with reliability.
  • Alternatively Stone Edge can be used for more power instead of with standard power or accuaracy discussion
  • Drain Punch is Regirock's best form of recovery, allowing it to attack
  • Earthquake coverage against other
  • Drain punch should provide more then enough needed coverage but Earthquake is just a bit better in some situations. I think we've decided Drain Punch is the best option if you want to mention earthquake as better, mention that it hits Dragalge and Garbodor harder while giving up some coverage.

Set Details
========
  • 252 HP / 184 Atk / 16 Def / 52 SpD to ensure that Regirock can survive against a ChoiceBand Adamant Sawk. The setup also allows Regirock to take 2 Eruptions from Typhlosion as well.
  • Leftovers for passive recovery which is necessary for Regirock as Drain Punch isn't the best recovery. why do you even have to mention this? it's like you're trying to downplay drain punch in some way.
  • Impish nature for a strong boost in Defense. covered in the ev spread imo, this is redundant as you've stated what 16 def impish does.

Usage Tips
========
  • Set up Stealth Rock relatively quickly, near the first turns Regirock is out, don't exhaust turns by playing around with the opponent or scouting. stealth rock isn't always the priority especially depending on what the matchup is.
  • Thunder Wave opponents during switch-ins, be weary of Sandslash as theres nothing in Regirock's arsenal to damage it significantly. while sandslash comfortably comes in on regirock its far from the most prevelant threat immune to t-wave, seismitoad should be mentioned if anything.
  • Spam Drain Punch to regain health and prolong Regirock's health. drain punch isn't your primary attacking move, and this seems like your trying to make it a priority over other attacks which its not.
  • Use Rock Slide against generally weak foes against Rock-types. rock slide is your primary attacking move unless dp is super effective lol. its not just for things weak to it.
  • Use Earthquake alternatively for more power. again, here i'd mention garb and dragalge. also if you mention it gains power, you should probably mention its drawbacks because dp is overall the better coverage option.

Team Options
========
  • Ferroseed to round up azard+para spamming defensive core, Ferroseed can take grass/water moves aimed for regi and regi eats fire
  • Granbull benifits from Fighting-type moves and can hold its own against Fighting-types, Spiritomb can also be used to i know what you're trying to say but this makes no sense the way its written. I would change this to say partners that resist fighting type attacks, including fairys, ghosts, and psychic types (you can mention flying types but theres only a few that resist fighting). mention granbull, mesprit, mismagious (and pelipper if u want) if you feel the need to list examples.
  • Bulky sweepers like Magmortar suddenly turn even more dangerous when that one fast threat is paralyzed and gets stripped of his health due to hazard damage racking up I don't know if I'd list magmortar specifically things like sawk mesprit and slurpuff that can still sweep but appreciate running attack boosting natures (and therefore twave support) are probably more suited for this category
  • Audino / Lickilicky as a wish passer because Regirock lacks recovery. I wouldnt mention Lickilicky, because its straight outclassed by audino. you can mention defensive slurpuff here if you want as it also covers regirocks fighting weakness. still mention audino obviously.
Sunny Day
########
name: Sunny Day
move 1: Sunny Day
move 2: Stealth Rock
move 3: Rock Slide stone edge should still be slashed here imo
move 4: Explosion
ability: Clear Body
item: Heat Rock
evs: 252 HP / 184 Atk / 16 Def / 52 SpD
nature: Impish

Moves
========
  • Sunny Day can be used to set up the field for offensive teammates such as Victreebel and Exeggutor, as both thrive in Sunny weather. fire types deserve a mention too imo
  • Stealth Rock, racks up passive damage which is appreciated by both defensive and offensive teams.
  • Rock Slide is preferred over Stone Edge because of its reliability.
  • Explosion may come into play if you want to dismantle dangerous threats, dwindling them down to low HP or KO'ing them after Regirock has set up the field.

Set Details
========
  • 252 HP / 184 Atk / 16 Def / 52 SpD
  • Heat Rock to get the most out of the sun, sweepers are gonna have a hard time otherwise since switching by itself is a turn.
  • Careful nature for a Special Defense spike and a lose in Special Attack.

Usage Tips
========
  • Set up Stealth Rock before going for Sunny Day, unless the team demands weather first. Stealth Rock remains on the field until taken away, weather doesn't last forever however.
  • Set up Sunny Day afterwords to gain leverage for weather dependent teammates.
  • Use Explosion to get rid of dangerous sweepers and high level threats. Explosion is perfect for a free switch in so utilize Pokemon that thrive in the weather, (Chlorophyll-mon are great). Do not immediately use Explosion after Sunny Day as opponents can be running other kinds of weather. Be patient with using Explosion unless you desperately need to use it. You should almost always be using explosion right after sunny day lol. if the opponents team looks like a weather team then i'd proceed with caution, but the way you have it phrased you're acting like regirock isnt a suicide lead.
  • Another reason to avoid using Explosion promptly is because it can be used as a safety net for weather, in case weather runs out, Regirock can come back into play and possibly get another Sunny Day out. losing a turn of sun just to switch regirock out and switch a sweeper into an attack is definitely not worth it. most sun teams will have 2-4 setters anyway.

Team Options
========
  • Victreebell becomes a monster in the sun thanks to Solarbeam and Weather Ball.
  • Exeggutor also benifits from the sun and can sweep with a Substitute. sub eggy is far from standard and this is worded wrong anyways, just combine eggy and victreebell into offensive chlorophyll users imo.
  • Fire-types like Typhlosion, Magmortar can abuse the weather with powerfull sun boosted stab attacks.
  • Prankster users like Liepard / Volbeat / Illumise as back up Sunny Day setter to bypass Taunts. I'd change this to say something about 'reliable' sun setters and elaborate saying uxie due to its incredible bulk and liepard/etc. due to prankster. (uxie needs a mention here imo is basically what im saying dual screeens sun and memento/uturn is gr8)
Other Options
########
  • Assault Vest is an option because TO MUCH BULK but his attack stat is just above average and not that great, also only 1 stab, only recovery is a nonstab drain punch + access to all those support options just make an av set kinda underwhelming compared to everything else
  • (should i even mention gravity+zap cannon+dynamic punch or are we just gonna forget about it?) i wouldn't include it but if you do be sure to mention its a gimmick and should never be used unless magikarp is on teh same team.
  • Curse
  • Fire Punch
Checks & Counters
########
**Taunters**: Pokemon such as Liepard and Qwilfish are detrimental due to their natural speed, often shutting Regirock down with Taunt, leaving it wide open for status inflictions or damage. Qwilfish can set up on Regirock after taunting it. liepard doesnt run taunt. lol change it to mismagius imo

**Ground-types**: Sandslash, Torterra, and Golurk are all dangerous opponents against Regirock. All 3 are immune to Thunderwave, and in the case of Golurk immune to Fighting-moves such as Drain Punch. Torterra is also resistant to Rock-types and makes easy work of Regirock with moves such as Giga Drain and Leaf Storm. Sandslash can deal out significant damage against Regirock. Sandslash can also spin off Stealth Rock as well. remove the mentions of special atacking torterra because its not a thing, sandslash doesnt exactly deal out 'significant damage' but as you said it can spin (it can also set up swords dances, that deserves a mention if you include sandslash) you didnt mention dual dance rhydon or seismitoad anywhere here and if you're including the previous three they deserve a mention. (even if you include toad below it still deserves a mention here)

**Water-types**: Specially offensive Water-types such as Samurott are detrimental against Regirock due to its low Special Defense, on top of that can taunt it/threaten it out with a special set. Seismitoad shrugs Regirock's attacks aside, being able to neutralize it with Scald, leaving it with burn diminishing its Attack leaving it crumbling. it an also set up stealth rock, also physically offensive water types are a problem as well sd gatr and kabu are still problems for regi to deal with.

**Fighting-types**: Gurdurr, can set up, and can take advantage of Regirock by attacking it with Drain Punch, leaving Regirock in an awkward position. Any status inflictions such as Toxic and Thunder Wave are ineffective against Gurdurr due to Guts. Poliwrath is also very useful against Regirock being able to stomach all kinds of attacks it dishes out as well as dealing out significant damage with its dual Water / Fighting-typing. Choice Band Sawk can also KO Regirock if its softened up. the status inflictions arent innefective, they just typically help gurdurr more than they help you so i'd cut that line. poliwrath probably doesn't deserve a mention and instead of saying softened up i'd just say weakened (even though you can only take one regardless)

**Special Grass-types**: Sceptile is extremely dangerous due to its Speed and Special Attack being above average. Leavanny should also be avoided. Regirock can't outspeed it, resulting in Leavanny set up and sweep. Leafeon is also a danger against Regirock and should be avoided. Keep in mind that Grass-types aren't impervious to Thunder Wave and can be status'ed. change this to just grass types if you're going to include leafeon. I wouldn't go into much detail about them other than saying they can either set up or dish out big damage with their stab attacks.

**Status inflictions**: Status inflictions are absolutely dreadful against Regirock, burn damage leaves diminishes Regirock's power significantly. Toxic is a problem for non rest sets so t-spikes/will-o-wisp users can be considered as checks mention that if you want to you can run a heal bell or aromatherapy user like audino and slurpuff.
 

CrushinDefeat

Defeat me if you can... Survive if I let you!
Dat Blast hnnnnggg yes, I will keep working on it, apologies college has been kicking my ass, plus theres still so much that I need to fix from the original skeleton lol, Will get on that though, gonna do it! Apologies!
 

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