Since I do have the screenshot, but it is kinda small, I did manage to rank pretty high with this fun team
EDIT: peaked 1794 :]
So I finally decided to make a team of my own. But I really wanted to make a team to check most threats in the OU format, ore ORAS of course. And what better guy that checks most threats than Mamoswine, plus a few more guys. Originally, this team was built around Mega Zard X to counter Mews cause those space fetuses are really annoying. And then I just put some guys to check the most common threats. So without further ado, let me get into the team
Charizard (F) @ Charzardite X
Ability: Blaze
EV: 72 HP, 252 Atk, 184 Spd
Jolly Nature (+Spd, -SAtk)
Moves:
- Dragon Dance
- Dragon Claw
- Flare Blitz
- Roost
I really wanna say I made this set, but all I did was just change the EVs. 184 Spd with a Jolly Nature insures that you outspeed max Spd Jolly Scarf Landorus-T after 1 DD. This set is mainly to counter Mew because they usually don't run Toxic. Mews can taunt this thing, but in the long run, Zard X is the one that will be victorious. This thing is threatened by Scarf Kyu-B and other Scarf Pokemon with over 91 Base Speed, so I'll just have to play around those threats. Also a really good Rotom-W counter as Rotom-W can do nothing to this thing except weaken it with Hydro Pump, but even then, I do carry the Roost.
Landorus-T (M) @ Choice Scarf
Ability: Intimidate
EV: 24 HP, 236 Atk, 248 Spd
Jolly Nature (+Spd, -SAtk)
Moves:
- U-Turn
- Earthquake
- Stone Edge
- Knock Off
This thing usually leads if my opponent has a Manectric on his/her team. But if there is a Bisharp, there is no way I am leading cause this thing gets destroyed by a +1 Adamant Bisharp's Sucker Punch. This thing is my Mega Manectric counter and can late game sweep the opponents team if my opponent is left with no Flying-Type Pokemon or Levitate Pokemon. The 248 Spd is to outspeed other Scarf Lando-T cause they usually run 244 Spd. Some people do like to run max speed on their scarf Lando-T but that just gives me options when I pivot out with U-Turn. Knock Off over Superpower because I have Zard X to deal with Ferrothorn and Knock Off is just there to deal with Gengars, which are a huge threat to my team, Lati twins and it is overall a great move.
Keldeo-Resolute @ Choice Specs
Ability: Justified
EV: 252 SAtk, 4 SDef, 252 Spd
Timid Nature (+Spd, -Atk)
Moves:
- Scald
- Hydro Pump
- Secret Sword
- Hidden Power Flying
This thing usually leads if my opponent has a Landorus-T or Landorus-I on his team as it can outspeed and do some serious damage with either Scald or Hydro Pump. As Scarf Lando-T does outspeed this thing, it cannot OHKO Keldeo with any move unless Keldeo gets weakened. As this thing does outspeed Normal Manectric, it can just kill it with a Hydro Pump, that is if I don't miss. And since Rotom-W is a huge threat to my team, Keldeo usually serves to weaken it and other opposing guys. The only thing that stops Specs Keldeo are the Lati twins but I can play around them with Scizor. HP Flying is here to predict opposing Mega Venusaur switch so I can weaken that bastard since Mega Venusaur is a big threat to my team, HP Flying comes in handy in weakening Mega Venusaur. The main purpose of this Keldeo is to weaken opposing threats so that I can sweep later on with either Zard X after 1 DD or Scarf Lando-T.
Latios (M) @ Life Orb
Ability: Levitate
EV: 252 SAtk, 4 SDef, 252 Spd
Timid Nature (+Spd, -Atk)
Moves:
- Draco Meteor
- Psyshock
- Hidden Power Fire
- Defog
Keldeo check mainly. It can Defog the hazards for Zard X to come in and Mega Evolve but it also serves as weakening Keldeos, Ferrothorns, Scizors and other random stuff. As it has HP Fire, Gengar outspeeds Latios which makes Gengar a really big threat to my team in which case I might need to sack a guy. Also a Mega Venusaur check as it can 2HKO Mega Venusaur with Psyshock most of the time.
Scizor (F) @ Choice Band
Ability: Technician
EV: 40 HP, 252 Atk, 216 Spd
Adamant Nature (+Atk, -SAtk)
Moves:
- Bug Bite
- U-Turn
- Superpower
- Bullet Punch
Takes hits from Lati twins mainly. Is my check to Scarf Kyu-B and can weaken things like Gengar and other frail guys with BP. The 216 Spd is to outspeed Rotom-W and hit them hard with either U-Turn of Bug Bite. Superpower is there to predict Magnezone if they try to trap me. I really like U-Turn as I can pivot out with this thing if they try to bring in Lando-T. I was running Knock Off at one point instead of U-Turn, but I just really like U-Turn, as I said, I can pivot out if they try to bring in a counter to Scizor. Leave suggestions for this guy, would be much appreciated.
Mamoswine (F) @ Focus Sash
Ability: Thick Fat
EV: 252 Atk, 4 SDef, 252 Spd
Jolly Nature (+Spd, -SAtk)
Moves:
- Stealth Rock
- Ice Shard
- Endeavor
- Icicle Spear
Usually to take down Lando-T or any guy with Icicle Spear as it can break Subs and potential Sashes. The only thing that scares Mamo is Keldeo and Rotom-W. Everything else, Mamo can just eat a hit, live with Sash, and retaliate with Endeavor. I run Endeavor over Earthquake as this thing is usually the one to lead and set up Rocks. Scizor is a really big threat to this guy, but Zard X is one of the best check for Scizor. Overall, I love this guy since he comes in handy a lot.
Threats:
So that was the team, I could put in calcs later if ya want. A very fun team in my opinion. Can't really say much because everything was already said. So I guess I'll just give a replay of a battle I had with a guy using pokeaim's dog n lobster team
http://replay.pokemonshowdown.com/ou-174555135
and against Reverb (was lucky enough to battle him)
http://replay.pokemonshowdown.com/ou-174770852
EDIT: peaked 1794 :]
So I finally decided to make a team of my own. But I really wanted to make a team to check most threats in the OU format, ore ORAS of course. And what better guy that checks most threats than Mamoswine, plus a few more guys. Originally, this team was built around Mega Zard X to counter Mews cause those space fetuses are really annoying. And then I just put some guys to check the most common threats. So without further ado, let me get into the team
Charizard (F) @ Charzardite X
Ability: Blaze
EV: 72 HP, 252 Atk, 184 Spd
Jolly Nature (+Spd, -SAtk)
Moves:
- Dragon Dance
- Dragon Claw
- Flare Blitz
- Roost
I really wanna say I made this set, but all I did was just change the EVs. 184 Spd with a Jolly Nature insures that you outspeed max Spd Jolly Scarf Landorus-T after 1 DD. This set is mainly to counter Mew because they usually don't run Toxic. Mews can taunt this thing, but in the long run, Zard X is the one that will be victorious. This thing is threatened by Scarf Kyu-B and other Scarf Pokemon with over 91 Base Speed, so I'll just have to play around those threats. Also a really good Rotom-W counter as Rotom-W can do nothing to this thing except weaken it with Hydro Pump, but even then, I do carry the Roost.
Landorus-T (M) @ Choice Scarf
Ability: Intimidate
EV: 24 HP, 236 Atk, 248 Spd
Jolly Nature (+Spd, -SAtk)
Moves:
- U-Turn
- Earthquake
- Stone Edge
- Knock Off
This thing usually leads if my opponent has a Manectric on his/her team. But if there is a Bisharp, there is no way I am leading cause this thing gets destroyed by a +1 Adamant Bisharp's Sucker Punch. This thing is my Mega Manectric counter and can late game sweep the opponents team if my opponent is left with no Flying-Type Pokemon or Levitate Pokemon. The 248 Spd is to outspeed other Scarf Lando-T cause they usually run 244 Spd. Some people do like to run max speed on their scarf Lando-T but that just gives me options when I pivot out with U-Turn. Knock Off over Superpower because I have Zard X to deal with Ferrothorn and Knock Off is just there to deal with Gengars, which are a huge threat to my team, Lati twins and it is overall a great move.
Keldeo-Resolute @ Choice Specs
Ability: Justified
EV: 252 SAtk, 4 SDef, 252 Spd
Timid Nature (+Spd, -Atk)
Moves:
- Scald
- Hydro Pump
- Secret Sword
- Hidden Power Flying
This thing usually leads if my opponent has a Landorus-T or Landorus-I on his team as it can outspeed and do some serious damage with either Scald or Hydro Pump. As Scarf Lando-T does outspeed this thing, it cannot OHKO Keldeo with any move unless Keldeo gets weakened. As this thing does outspeed Normal Manectric, it can just kill it with a Hydro Pump, that is if I don't miss. And since Rotom-W is a huge threat to my team, Keldeo usually serves to weaken it and other opposing guys. The only thing that stops Specs Keldeo are the Lati twins but I can play around them with Scizor. HP Flying is here to predict opposing Mega Venusaur switch so I can weaken that bastard since Mega Venusaur is a big threat to my team, HP Flying comes in handy in weakening Mega Venusaur. The main purpose of this Keldeo is to weaken opposing threats so that I can sweep later on with either Zard X after 1 DD or Scarf Lando-T.
Latios (M) @ Life Orb
Ability: Levitate
EV: 252 SAtk, 4 SDef, 252 Spd
Timid Nature (+Spd, -Atk)
Moves:
- Draco Meteor
- Psyshock
- Hidden Power Fire
- Defog
Keldeo check mainly. It can Defog the hazards for Zard X to come in and Mega Evolve but it also serves as weakening Keldeos, Ferrothorns, Scizors and other random stuff. As it has HP Fire, Gengar outspeeds Latios which makes Gengar a really big threat to my team in which case I might need to sack a guy. Also a Mega Venusaur check as it can 2HKO Mega Venusaur with Psyshock most of the time.
Scizor (F) @ Choice Band
Ability: Technician
EV: 40 HP, 252 Atk, 216 Spd
Adamant Nature (+Atk, -SAtk)
Moves:
- Bug Bite
- U-Turn
- Superpower
- Bullet Punch
Takes hits from Lati twins mainly. Is my check to Scarf Kyu-B and can weaken things like Gengar and other frail guys with BP. The 216 Spd is to outspeed Rotom-W and hit them hard with either U-Turn of Bug Bite. Superpower is there to predict Magnezone if they try to trap me. I really like U-Turn as I can pivot out with this thing if they try to bring in Lando-T. I was running Knock Off at one point instead of U-Turn, but I just really like U-Turn, as I said, I can pivot out if they try to bring in a counter to Scizor. Leave suggestions for this guy, would be much appreciated.
Mamoswine (F) @ Focus Sash
Ability: Thick Fat
EV: 252 Atk, 4 SDef, 252 Spd
Jolly Nature (+Spd, -SAtk)
Moves:
- Stealth Rock
- Ice Shard
- Endeavor
- Icicle Spear
Usually to take down Lando-T or any guy with Icicle Spear as it can break Subs and potential Sashes. The only thing that scares Mamo is Keldeo and Rotom-W. Everything else, Mamo can just eat a hit, live with Sash, and retaliate with Endeavor. I run Endeavor over Earthquake as this thing is usually the one to lead and set up Rocks. Scizor is a really big threat to this guy, but Zard X is one of the best check for Scizor. Overall, I love this guy since he comes in handy a lot.
Threats:
- Azumarill
- Bisharp
- Charizard X
- Kyurem-B
- Keldeo
- Latios
- Latias
- Mega Manectric
- Mega Medicham
- Mew
- Mega Pinsir
- Rotom-W
- Slowbro
- Mega Venusaur
- Bisharp
- Charizard X
- Kyurem-B
- Keldeo
- Latios
- Latias
- Mega Manectric
- Mega Medicham
- Mew
- Mega Pinsir
- Rotom-W
- Slowbro
- Mega Venusaur
So that was the team, I could put in calcs later if ya want. A very fun team in my opinion. Can't really say much because everything was already said. So I guess I'll just give a replay of a battle I had with a guy using pokeaim's dog n lobster team
http://replay.pokemonshowdown.com/ou-174555135
and against Reverb (was lucky enough to battle him)
http://replay.pokemonshowdown.com/ou-174770852
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