flash emma avnomke etc you got the drill

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus
Male
At a Glance:
90/0-/2/1/2/87+ +9% accuracy 2/4 11

Own Tempo/Technician/Moody
Timid Nature: -Attack, +Speed, +9% Accuracy

Max HP: 90
Attack: 0 (-)
Defense: 2
Special Attack: 1
Special Defense: 2
Speed: 87 (+)

Size Class: 2
Weight Class: 4

Base Rank Total: 11

Types:
Normal:
Normal STAB; +1 BAP on attacks that match dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.

Abilities:
Own Tempo:
This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
Technician:
This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.
Moody:
This Pokemon's feelings are always fluctuating, and its mood at any given time greatly influences how it can act from one round to the next. In addition to its general nature, this Pokemon displays a burst of emotional power each round that shares characteristics with other natures, affecting the Pokemon's Ranks directly. At the end of each round the Pokemon changes its Moody nature (roll out of 25 R1 and out of 24 in subsequent rounds), a nature that has the regular drawbacks of a nature but enhances that nature's strengths. Please refer to the Natures Section for Moody Natures.
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/x-y/235.png[/IMG]
[B]HP:[/B] 90
[B]En:[/B] 100
[B]Status:[/B] Fine
[B]Attack:[/B] 0
[B]Defense:[/B] 2
[B]Special Attack:[/B] 1
[B]Special Defense:[/B] 2
[B]Speed:[/B] 87
[B]Stats:[/B] 0/2/1/2/87
[B]Other:[/B] None
EC/AC/MC
NA/5/0

Attacks: 51(54)/617
Aerial Ace
Ancient Power
Bide
Bounce
Brick Break
Bulldoze
Close Combat
Confuse Ray
Counter
Dazzling Gleam
Dig
Disable
Drain Punch
Encore
Endure
Energy Ball
Explosion
Facade
Fake Out
Fire Blast
Focus Energy
Focus Punch
Forest's Curse
Heal Bell
Hex
High Jump Kick
Hydro Pump
Ice Beam
Imprison
Light Screen
Lock-On
Magic Coat
Mat Block
Me First
Mirror Coat
Moonblast
Protect
Psybeam
Recover
Relic Song
Sheer Cold
Shock Wave
Sketch x4
Skull Bash
Tail Glow
Thunderbolt
Thunder Wave
Toxic
Trick Room
Wide Guard
Will-O-Wisp




Slowking [Yadokingu] (M)
Nature: Quiet (+1 SpA, -15% Spe, -10% Eva)
Type: Water/Psychic

Abilities: Oblivious / Own Tempo / Regenerator (Unlocked)

Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 4
Spe: 26 (-)
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 6/6
MC: 0
AC: 5/5

Moves: (119/122)
Amnesia
Confusion
Curse
Disable
Growl
Headbutt
Heal Pulse
Hidden Power (Electric)
Nasty Plot
Power Gem
Psych Up
Psychic
Rain Dance
Slack Off
Swagger
Tackle
Trump Card
Water Gun
Water Pulse
Yawn
Zen Headbutt

Belch
Belly Drum
Block
Future Sight
Me First
Mud Sport
Stomp

Attract
Avalanche
Bide
Blizzard
Brick Break
Brine
Bubble Beam
Bulldoze
Calm Mind
Confide
Dig
Dive
Double Team
Dragon Tail
Dream Eater
Dynamic Punch
Earthquake
Echoed Voice
Endure
Facade
Fire Blast
Fissure
Flamethrower
Flash
Fling
Focus Blast
Focus Punch
Frustration
Giga Impact
Grass Knot
Hail
Hyper Beam
Ice Beam
Incinerate
Light Screen
Pay Day
Power-Up Punch
Protect
Psyshock
Quash
Reflect
Rest
Rock Smash
Round
Safeguard
Scald
Secret Power
Shadow Ball
Skull Bash
Strength
Substitute
Sunny Day
Surf
Telekinesis
Teleport
Thunder Wave
Toxic
Tri Attack
Trick Room
Whirlpool
Zap Cannon

After You
Aqua Tail
Body Slam
Counter
Double-Edge
Drain Punch
Foul Play
Fury Cutter
Ice Punch
Icy Wind
Iron Defense
Iron Tail
Magic Coat
Mega Kick
Mega Punch
Mimic
Mud-Slap
Nightmare
Recycle
Seismic Toss
Signal Beam
Skill Swap
Sleep Talk
Snore
Trick
Wonder Room

Elevator Music goes first
Avnomke then goes
because I said so.
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus
*smeargle*
Hp: 90
En: 100
0/2/1/2/87
Other:

*slowking*
Hp: 100
En: 100
3/3/5/4/real slow
Other:​

ACTION 1!

Smeargle used Toxic! (-7en)

Slowking used Fissure! (-14en)
plshitplshitplshitplshitplshit
Hit: 64 (:()
but it missed!
-1hp

ACTION 2!

Smeargle used Sketch! (-5en)
Smeargle learned Fissure!

Slowking used Dive! (-9en)
Crit: 2 (no)
Damage: 8+3+1.5= 12.5hp
-1hp

ACTION 3!

Smeargle used Sketch! (-9en)
Smeargle learned Dive!

Slowking used Earthquake! (-7en)
Crit: 11 (yes)
Damage: (10+1.5)= 11.5hp
-1hp

Moody: 8 (relaxed)

- - -

*smeargle*
Hp: 66
En: 79
0/4/1/2/75
Other:

*slowking*
Hp: 97
En: 70
3/3/5/4/real slow
Other: Toxic (2hp)​

Avnomke
Elevator Music
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus
*smeargle*
Hp: 66
En: 79
0/4/1/2/75
Other:

*slowking*
Hp: 97
En: 70
3/3/5/4/real slow
Other: Toxic (2hp)
ACTION 1!

Smeargle used Sketch! (-13en)
Smeargle learned Earthquake

Slowking used Focus Punch! (-10en)
Crit: 13 (no)
Damage: (15-1.5)*1.5= 20.25hp
-2hp

ACTION 2!

Smeargle used Hex! (-8en)
Crit: 12 (no)
Damage: (13-4.5)*1.5= 12.75hp

Slowking used Telekinesis (-6en)

ACTION 3!

Smeargle used Hex! (-12en)
Crit: 3 (no)
Damage: 12.75hp

Slowking used Focus Blast + Focus Blast! (-35en)
Damage: (12*2.25+4.5)*1.5= 47.25hp

Smeargle fainted!

- - -

*smeargle*
Hp: KO
En: KO
0/4/1/2/75
Other:

*slowking*
Hp: WINNER
En: WINNER
3/3/5/4/real slow
Other: Toxic (2hp)


Prizes:

Elevator Music: 1cc
Slowking: 4mc, 1koc

Avnomke: 1cc
Smeargle: 4mc, +earthquake, +fissure, +dive

Frosty: 3UC
 

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