Battle Pike [Gold Rank] - Texas Cloverleaf

Frosty

=_=
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From handbook:

"Note that if the action that is being changed is the action when the chance-based effect like full paralysis, secondary hit activation or miss occurs, the new move's priority must be less than or equal to that of the move being replaced."

New Move = Priority -5
Old Move = Priority 0

So it works.
 

"Hey, it's you, the guy that almost beat Lucy! Think you're gonna do it this time?"

Texas Cloverleaf is challenging Gold Rank with the following Pokes
Cyclohm @ Shield Dust
Tentacruel @ Liquid Ooze
Gardevoir @ Trace/Pixilate (if that's a thing for potential megas?)


Cyclohm, Tempest, Female
Nature: Modest (+SpA, -Atk)
Typing: Electric / Dragon
Abilities: Shield Dust / Static / Overcoat (H)
Stats:
HP: 110
Atk: Rank 1 (-)
Def: Rank 5
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 80
Size Class: 4
Weight Class: 4
Base Rank Total: 20

EC: 9/9
MC: 0
AC: 5/5


Physical (21):
Aerial Ace
Bulldoze
Double Hit
Dragon Claw
Dragon Rush
Dragon Tail
Earthquake
Facade
Frustration
Giga Impact
Headbutt
Natural Gift
Outrage
Return
Secret Power
Spark
Strength
Tackle
Thrash
Waterfall
Wild Charge

Special (35):
Blizzard
Charge Beam
Discharge
Draco Meteor
Dragon Pulse
Dragon Rage
Dragonbreath
Electroweb
Fire Blast
Flamethrower
Gust
Hidden Power Grass 6
Hurricane
Hydro Pump
Hyper Beam
Ice Beam
Incinerate
Mud-Slap
Power Gem
Round
Shock Wave
Signal Beam
Snore
Sonicboom
Swift
Surf
Thunder
Thunderbolt
Thundershock
Tri Attack
Twister
Volt Switch
Water Pulse
Weather Ball
Zap Cannon

Other (31):
Attract
Bide
Captivate
Charge
Confide
Double Team
Dragon Dance
Electric Terrain
Endure
Flash
Growl
Hail
Heal Bell
Hone Claws
Ion Deluge
Leer
Light Screen
Magnet Rise
Nature Power
Protect
Sandstorm
Slack Off
Sleep Talk
Substitute
Sunny Day
Rain Dance
Rest
Roar
Thunder Wave
Torment
Toxic
Trick Room
Whirlwind
Total Moves: 89/89

Gardevoir, Quotient (F)
Nature: Bold (+1 Def, -1 Atk)
Type: Psychic / Fairy
Abilities: Synchronise / Trace / Telepathy (H) / Pixilate (Mega)

Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 4 (+)
SpA: Rank 5
SpD: Rank 4
Spe: 80
Size Class: 3
Weight Class: 3
Base Rank Total: 21


HP: 100
Atk: Rank 2 (-)
Def: Rank 4 (+)
SpA: Rank 7
SpD: Rank 5
Spe: 100
Size Class: 3
Weight Class: 3
Base Rank Total: 25

EC: 9/9
MC: 0
AC: 5/5

Physical (4):
Giga Impact
Shadow Sneak
Thief
Zen Headbutt

Special (21):
Confusion
Dazzling Gleam
Dream Eater
Energy Ball
Focus Blast
Grass Knot
Hidden Power Fire
Hyper Beam
Hyper Voice
Icy Wind
Magical Leaf
Moonblast
Psychic
Psyshock
Shadow Ball
Shock Wave
Signal Beam
Stored Power
Swift
Synchronoise
Thunderbolt

Other (52):
Ally Switch
Attract
Calm Mind
Captivate
Charm
Confuse Ray
Destiny Bond
Disable
Double Team
Encore
Endure
Future Sight
Growl
Grudge
Heal Bell
Heal Pulse
Healing Wish
Helping Hand
Hypnosis
Imprison
Light Screen
Lucky Chant
Magic Coat
Magic Room
Mean Look
Memento
Mimic
Misty Terrain
Pain Split
Protect
Rain Dance
Recycle
Reflect
Rest
Safeguard
Sing
Skill Swap
Sleep Talk
Snatch
Substitute
Sunny Day
Taunt
Telekinesis
Teleport
Thunder Wave
Torment
Toxic
Trick
Trick Room
Will-o-Wisp
Wish
Wonder Room

Total Moves: 77/100

Yet-to-get:
XY TM: Frustration, Return, Facade, Round, Echoed Voice, Fling, Charge Beam, Flash, Psych Up, Swagger, Confide (22)
Past Gen TMs: Secret Power, Natural Gift (6)
Past Gen Tutors: Body Slam, Defense Curl, Double-Edge, Fire Punch, Headbutt, Ice Punch, Mud-Slap, Nightmare, Snore, Thunderpunch (33)

Tentacruel (F)
Nature: Modest (+1 SpA, -1 Atk)
Type: Water/Poison
Abilities: Clear Body / Liquid Ooze / Rain Dish (H)

Stats:
HP: 100
Atk: 2 (-)
Def: 3
SpA: 4 (+)
SpD: 5
Spe: 100
Size Class: 3
Weight Class: 4
Base Rank Total: 21

EC: 6/6
MC: 0
AC: 5/5

Physical (9):
Bind
Constrict
Dive
Infestation
Knock Off
Poison Jab
Poison Sting
Rapid Spin
Wrap

Special (23):
Acid
Acid Spray
Blizzard
Brine
Bubblebeam
Dazzling Gleam
Giga Drain
Hex
Hidden Power Ground
Hydro Pump
Hyper Beam
Ice Beam
Icy Wind
Muddy Water
Scald
Sludge Bomb
Sludge Wave
Surf
Venoshock
Water Gun
Water Pulse
Whirlpool
Wring Out

Other (23):
Aqua Ring
Barrier
Bide
Confuse Ray
Double Team
Endure
Hail
Haze
Magic Coat
Mimic
Mirror Coat
Protect
Rain Dance
Reflect
Reflect Type
Rest
Safeguard
Screech
Sleep Talk
Substitute
Supersonic
Toxic
Toxic Spikes

Total Moves: 55/82

Yet-to-Get:
Egg: Acupressure, Aurora Beam, Bubble, Tickle (12)
6th Gen TM: Frustration, Return, Facade, Attract, Thief, Round, Payback, Giga Impact, Swords Dance, Swagger, Confide, Cut, Waterfall (26)
Past-Gen TM: Curse, Take Down, Double-Edge, Snore, Rage, Mega Drain, Skull Bash, Captivate, Natural Gift, Secret Power (30)


Door 1/6
Door 37- Weakness Policy / Accelgor (Unburden @ Weakness Policy, Modest ♂ 100/2/2/5/2/145)
Door 41- Restore 50 HP to active mon / Tyranitar (Sand Stream @ Expert Belt, Quiet ♀ 110/5/4/4/4/53 -10% Eva)
Door 1-Life Orb / Active mon's Perish Count is set to 3 and does NOT fade if the pokemon uses U-Turn, Volt Switch or Parting Shot, even if said pokemon actually switches out through the usage of said moves. Active mon is also Ghost Cursed.


Tempest
HP: 110
EN: 100
1/5/5/3/80

Quotient
HP: 100
EN: 100
2/4/5/4/80

Tentacruel
HP: 100
EN: 100
2/3/4/5/100



"Are you a bad enough dude to go through the Perish Song door?"
 

"Guess you're not. Bet you can't even save the President."

RNG roll (for boon) 5 = Ill

Accelgor ♂

Nature: Modest (SpA +1, Atk -1)
Type: Bug
Bug Type - Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).

Ability: Unburden - (Innate) This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its Speed doubles (x2) until it receives another item.

Item: Weakness Policy

Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 2
SpA: Rank 5 (+)
SpD: Rank 2
Spe: 145

Size Class: 2
Weight Class: 3
Base Rank Total: 20

Attacks:
Acid Spray
Bug Bite
Bug Buzz
Double Team
Energy Ball
Final Gambit
Focus Blast
Gastro Acid
Giga Drain
Hidden Power Ice (7BP)
Hyper Beam
Leech Life
Me First
Mega Drain
Power Swap
Protect
Quick Attack
Rain Dance
Recover
Sandstorm
Signal Beam
Sleep Talk
Sludge Bomb
Struggle Bug
Substitute
Swagger
Swift
Toxic
U-turn
Venoshock



"This might not be my finest battle, but we'll leave a dent in you for sure!"
Bug Buzz -> Focus Blast -> Bug Buzz
If damaging Dragon-type move, change that action to Me First
If Trick Room, change that action to Toxic and the following action to Venoshock
 

"Nuuuuuuuuuuuuuurrrr!!"

Pre-Round stats:

Tempest
HP: 110
EN: 100
1/5/5/3/80

Accelgor @ Weakness Policy
HP: 100
EN: 100
2/2/5/2/145

Action 1
Bug Buzz -> Tempest (6 EN)
RNG roll (to crit) 1628 = no crit
RNG roll (to lower SpD) 7755 = no lower
(9+3+(5-3)1.5) = 15 DMG

Thunder Wave -> Accelgor (6 EN)
Fuck me

Action 2
Dragon Pulse -> Accelgor (6 EN)
RNG roll (to crit) 7260 = no crit
(9+3+(5-2)1.5) = 16.5 DMG

RNG roll (for full para) 657 = para
Yay hax!
Drop to 20%

Action 3
Dragon Breath -> Accelgor (4 EN)
RNG roll (to crit) 6605 = no crit
(6+3+(5-2)1.5) = 13.5 DMG

RNG roll (for full para) 5745 = no para
Accelgor used Me First!
Fail, I don't think there's EN expenditure as there is no "copied" move

Drop to 15%


Post-Round stats:

Tempest
HP: 95
EN: 84
1/5/5/3/80

Accelgor @ Weakness Policy
HP: 70
EN: 94
2/2/5/2/145
Paralyzed (15%)


"We can fight back from this... I think!"
 
Last edited:

Texas Cloverleaf

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Dragonbreath should have a roll to refresh para I think?

Hurricane ~ Thunderbolt ~ Hurricane
If Double Team clones are present than discharge that action
if Final Gambit combo then substitute 15 that action
If Hyper Beam in a combo than protect that action
 
Sorry this is a little late... Not much of an excuse, especially with all the flashies I did yesterday. And no, it doesn't re-roll, as paralysis was currently at 20%, and if Dragon Breath did para, it would refresh to 20%.


"Let's... just dish out some damage. Make this train wreck a little less shitty."
Bug Buzz -> Bug Buzz -> Bug Buzz

Pre-Round stats:

Tempest
HP: 95
EN: 84
1/5/5/3/80

Accelgor @ Weakness Policy
HP: 70
EN: 94
2/2/5/2/145
Paralyzed (15%)

Action 1
Hurricane -> Accelgor (8 EN)
RNG roll (to hit) 9349 = miss
What's with all the hax

RNG roll (for full para) 1933 = no para
Bug Buzz -> Tempest (6 EN)
RNG roll (to crit) 1746 = no crit
RNG roll (to lower SpD) 8284 = no lower
(9+3+(5-3)1.5) = 15 DMG

Action 2
Thunderbolt -> Accelgor (6 EN)
RNG roll (to crit) 863 = no crit
(9+3+(5-2)1.5) = 16.5 DMG

RNG roll (for full para) 1059 = para
Drop to 10%

Action 1
Hurricane -> Accelgor (8 EN)
RNG roll (to hit) 8320 = miss
Oh boy

RNG roll (for full para) 6373 = no para
Bug Buzz -> Tempest (6 EN)
RNG roll (to crit) 4315 = no crit
RNG roll (to lower SpD) 3558 = no lower
(9+3+(5-3)1.5) = 15 DMG


Post-Round stats:

Tempest
HP: 65
EN: 62
1/5/5/3/80

Accelgor @ Weakness Policy
HP: 53
EN: 82
2/2/5/2/145
Paralyzed (5%)


"Wow, this is ridiculous..."
Bug Buzz -> Hidden Power-> Bug Buzz
If successful P/E move, change that action to Recover the first time and Chill the second
If damaging Fire-type combo, change that action to Substitute (15)
 

"OK I CAN YELL TOO."

Pre-Round stats:

Tempest
HP: 65
EN: 62
1/5/5/3/80

Accelgor @ Weakness Policy
HP: 53
EN: 82
2/2/5/2/145
Paralyzed (5%)

Action 1
Thunder -> Accelgor (7 EN)
RNG roll (to hit) 8275 = wut
This is.... I can't even explain

RNG roll (for full para) 6330 = no para
Bug Buzz -> Tempest (10 EN)
RNG roll (to crit) 5138 = no crit
(9+3+(5-3)1.5) = 15 DMG

Action 2
Hurricane -> Accelgor (8 EN)
RNG roll (to hit) 8320 = miss
TEXAS WHAT DID YOU DO

RNG roll (for para) 4481 = no para
Hidden Power -> Tempest (4 EN)
RNG roll (to crit) 3733 = no crit
(6+(5-3)1.5)(1.5) = 13.5 DMG

Action 3
Thunder -> Accelgor (7 EN)
RNG roll (to hit) 5815 = HIT OMG
RNG roll (to crit) 5730 = no crit
RNG roll (to para) 8229 = no para
(11+3+(5-2)1.5) = 18.5 DMG

RNG roll (for full para) 1909 = no para
Bug Buzz -> Tempest (6 EN)
RNG roll (to crit) 7900 = no crit
(9+3+(5-3)1.5) = 15 DMG

Drop to 0% para


Post-Round stats:

Tempest
HP: 21
EN: 40
1/5/5/3/80

Accelgor @ Weakness Policy
HP: 34
EN: 62
2/2/5/2/145


"I have a feeling that this hax is gonna be par for the course for this run and not just concentrated in one area..."
 

"Finish him!"
Hidden Power -> Bug Buzz -> Hidden Power

Pre-Round stats:

Tempest
HP: 21
EN: 40
1/5/5/3/80

Accelgor @ Weakness Policy
HP: 34
EN: 62
2/2/5/2/145

Action 1
Hidden Power -> Tempest (4 EN)
RNG roll (to crit) 4506 = no crit
(6+(5-3)1.5)(1.5) = 13.5 DMG

Thunder -> Accelgor (11 EN)
RNG roll (to hit) 6990 = hit
RNG roll (to crit) 6733 = no crit
RNG roll (to para) 4772 = no para
(11+3+(5-2)1.5) = 18.5 DMG

Action 2
Bug Buzz -> Tempest (6 EN)
RNG roll (to crit) 3728 = no crit
(9+3+(5-3)1.5) = 15 DMG
Tempest fainted!


Post-Round stats:

Tempest
HP: -8
EN: KO
1/5/5/3/80

Accelgor @ Weakness Policy
HP: 15
EN: 52
2/2/5/2/145

Door 2/6
Door 31- Signature Item (Mega Stones not Included) / Gengar (Levitate @ Link Cable, Hasty ♂ 90/3/1/5/3/127 +19% Acc)
Door 29- Babiri Berry / Ditto (Imposter @ Metal Powder, Quirky 90/2/2/2/2/48)


Tempest
HP: -8
EN: KO
1/5/5/3/80

Quotient
HP: 100
EN: 100
2/4/5/4/80

Tentacruel
HP: 100
EN: 100
2/3/4/5/100

Used doors: 37



"Eeyup, I knew your luck was gonna continue to be shitty."
 

"Mega Stones probably aren't there because this is a godless place."

RNG roll (for boon) 6/10 = Surprise motherfucker

Gengar

Nature: Hasty (+15% Spd, +19% Acc, -1 Def
Type: Ghost/Poison
Ghost - Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Poison - Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited - Ignore Fog's accuracy reduction. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Ability: Levitate - (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.

Item: Link Cable

Stats:

HP: 90
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 5
SpD: Rank 3
Spe: 127 (+)

Height Class: 3
Weight Class: 3
Base Rank Total: 19

Attacks:

Bide
Brick Break
Counter
Curse
Destiny Bond
Disable
Drain Punch
Dream Eater
DynamicPunch
Energy Ball
Endure
Explosion
Fire Punch
Focus Blast
Focus Punch
Foul Play
Giga Drain
Grudge
Haze
Hex
Hidden Power Fire (7bp)
Hyper Beam
Hypnosis
Ice Punch
Icy Wind
Knock Off
Metronome
Nightmare
Night Shade
Ominous Wind
Pain Split
Perish Song
Poison Jab
Protect
Psychic
Shadow Ball
Shadow Claw
Shadow Punch
Skill Swap
Sleep Talk
Sludge Bomb
Snatch
Spite
Substitute
Sucker Punch
Taunt
Thief
Thunderpunch
Thunderbolt
Torment
Toxic
Trick Room
Venoshock
Will-o-Wisp
Zap Cannon



"This is going to be fun. Very fun. Yay!"
Sludge Bomb -> Shadow Ball -> Sludge Bomb
If Imprison AND Gardevoir is not Taunted AND Gengar is not Taunted, change that action to Taunt
If damaging Fairy-type combo AND Gengar is not Taunted, change that action to Substitute (15)
 

"Note to self: Fairy is not the same as Psychic."

Pre-Round stats:

Quotient
HP: 100
EN: 100
2/4/5/4/80

Gengar @ Link Cable
HP: 90
EN: 100
3/1/6/4/127/ +19% Acc

Action 1
Sludge Bomb -> Quotient (6 EN)
RNG roll (to crit) 1912 = no crit
RNG roll (to poison) 7912 = no poison
(9+3+(6-4)1.5)(1.5) = 22.5 DMG

Torment -> Gengar (10 EN)

Action 2
Shadow Ball -> Quotient (5 EN)
RNG roll (to crit) 7681 = no crit
RNG roll (to lower SpD) 2823 = no lower
(8+3+(6-4)1.5)(1.4) = 21 DMG

Quotient used Future Sight! (7 EN)
Pling

Action 3
Sludge Bomb -> Quotient (6 EN)
RNG roll (to crit) 4903 = no crit
RNG roll (to poison) 1186 = poison
(9+3+(6-4)1.5)(1.5) = 22.5 DMG
Quotient was poisoned!

Pain Split -> Gengar (25 EN)
(90+34)/2 = 62
Quotient recovered 25 HP!
Gengar lost 25 HP!

Poison -> Quotient (2 DMG)


Post-Round stats:

Quotient
HP: 57
EN: 58
2/4/5/4/80
Poison (2 DPA)

Gengar @ Link Cable
HP: 65
EN: 83
3/1/6/4/127/ +19% Acc
Future Sight incoming
Torment (3a)


"Venoshock time? Venoshock time."
 

"Well this seems pretty straighforward."
Endure -> Hex -> Venoshock

Pre-Round stats:

Quotient
HP: 57
EN: 58
2/4/5/4/80
Poison (2 DPA)

Gengar @ Link Cable
HP: 65
EN: 83
3/1/6/4/127/ +19% Acc
Future Sight incoming
Torment (3a)

Action 1
Gengar used Endure! (15 EN)

Psyshock -> Gengar (5 EN)
RNG roll (to crit) 5391 = no crit
(8+3+(5-1)1.5)(1.5) = 25.5 DMG

Future Sight -> Gengar
RNG roll (to crit) 998 = no crit
(12+3+(5-4)1.5)(1.5) = 24.75 DMG

Poison -> Quotient (2 DMG)

Action 2
Hex -> Quotient (7 EN)
RNG roll (to crit) 6835 = no crit
(13+3+(6-4)1.5)(1.5) = 28.5 DMG

Psychic -> Gengar (5.5 EN)
(9+3+(5-4)1.5)(1.5) = 20.25 DMG
Endured

Poison -> Quotient (2 DMG)

Action 3
Venoshock -> Quotient (7 EN)
RNG roll (to crit) 2420 = no crit
(13+3+(6-4)1.5)(1.5) = 28.5 DMG
Quotient fainted!


Post-Round stats:

Quotient
HP: -4
EN: KO
2/4/5/4/80

Gengar @ Link Cable
HP: 1
EN: 54
3/1/6/4/127/ +19% Acc


"And this makes the door portions very simple!"

Next door(s) will be up shortly
 

"BLITZKRIEG TIME!"

Door 3/6

Door 18- Flame Orb / All mons are burned.

RNG roll (for boon) 1/10 = Flame Orb get!

Door 4/6
Door 38- Custap Berry / Muk (Stench @ Custap Berry, Brave ♂ 110/5/3/3/4/43 -10% Eva)

RNG roll (for boon) 2/10 = Custap Berry get!

Door 5/6
Door 47- Restore 50 HP and 50 En to active mon / Latias (Levitate @ Soul Dew, Timid ♀ 100/2/3/4/5/127 +18% Acc)

RNG roll (for boon) 8/10 = Aww you had a streak too (Texas attached the Custap Berry via IRC)

Latias ♀

Nature: Timid
Type: Psychic/Dragon
Psychic - Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Dragon - Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

Ability: Levitate - (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.

Item: Soul Dew

Stats:

HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 4
SpD: Rank 5
Spe: 127 (+)

Height Class: 4
Weight Class: 3
BRT: 22

Attacks:

Calm Mind
Charge Beam
Covet
Defog
Dive
Draco Meteor
DragonBreath
Dragon Pulse
Earthquake
Endure
Energy Ball
Fly
Grass Knot
Guard Split
Healing Wish
Helping Hand
Hidden Power Fire (7BP)
Hyper Beam
Ice Beam
Icy Wind
Light Screen
Magic Coat
Magic Room
Mist Ball
Mud-Slap
Protect
Psychic
Psycho Shift
Psyshock
Recover
Reflect
Reflect Type
Refresh
Rest
Roar
Role Play
Safeguard
Shadow Ball
Shock Wave
Sleep Talk
SolarBeam
Substitute
Sucker Punch
Sunny Day
Surf
Tailwind
Telekinesis
Thunder
Thunderbolt
Thunder Wave
Toxic
Trick
Twister
Water Pulse
Water Sport
Wish



"Looks like someone isn't getting to Lucy today."
Psyshock -> Psychic -> Psyshock
If Bide, change remaining actions to Substitute (15) -> Psyshock -> Psyshock
If Confuse Ray AND Tentacruel is not confused, change that action to Magic Coat
 

"I like how you're trying really hard!"

Pre-Round stats:

Tentacruel @ Custap Berry
HP: 100
EN: 100
2/3/4/5/100

Latias @ Soul Dew
HP: 100
EN: 100
2/3/6/8/127/ +19% Acc

Action 1
Super Endure (59.5 EN)

Psyshock -> Tentacruel (5 EN)
(8+3+(6-3)1.5)(1.5) = 23.25 DMG

Action 2
Psychic -> Tenta (6 EN)
(10+3+(6-5)1.5)(1.5) = 21.75 DMG

Tenta cooled down

Action 3
Tenta Endured! (23 EN)
Fail

Psyshock -> Tentacruel (5 EN)
(8+3+(6-3)1.5)(1.5) = 23.25 DMG


Post-Round stats:

Tentacruel @ Custap Berry
HP: 32
EN: 17
2/3/4/5/100

Latias @ Soul Dew
HP: 100
EN: 84
2/3/6/8/127/ +19% Acc


"Looks like you're done here. Pity."
 
Chill x3

Endure costs 27 EN

Post-Round stats:

Tentacruel @ Custap Berry
HP: KO
EN: -10
2/3/4/5/100

Latias @ Soul Dew
HP: 100
EN: 84
2/3/6/8/127/ +19% Acc


"Welp, better luck next time."

Texas Cloverleaf's Battle Pike Challenge has ended

Texas gets 4 CC (3 from battle rooms + 1 from other rooms)
Tempest the Cyclohm gets 2 KOC
Quotient the Gardevoir gets 2 KOC
Tentacruel gets 2 KOC

I get 13 UC (3 base + 9 from battle rooms + 1 from other rooms)

You may rechallenge in 3 days
 

"Oh, welcome back! Hopefully you'll be a little bit better than last time."

Cyclohm @ Shield Dust
Tentacruel @ Liquid Ooze
Gardevoir @ Trace/Pixilate (if that's a thing for potential megas?)


Cyclohm, Tempest, Female
Nature: Modest (+SpA, -Atk)
Typing: Electric / Dragon
Abilities: Shield Dust / Static / Overcoat (H)
Stats:
HP: 110
Atk: Rank 1 (-)
Def: Rank 5
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 80
Size Class: 4
Weight Class: 4
Base Rank Total: 20

EC: 9/9
MC: 0
AC: 5/5


Physical (21):
Aerial Ace
Bulldoze
Double Hit
Dragon Claw
Dragon Rush
Dragon Tail
Earthquake
Facade
Frustration
Giga Impact
Headbutt
Natural Gift
Outrage
Return
Secret Power
Spark
Strength
Tackle
Thrash
Waterfall
Wild Charge

Special (35):
Blizzard
Charge Beam
Discharge
Draco Meteor
Dragon Pulse
Dragon Rage
Dragonbreath
Electroweb
Fire Blast
Flamethrower
Gust
Hidden Power Grass 6
Hurricane
Hydro Pump
Hyper Beam
Ice Beam
Incinerate
Mud-Slap
Power Gem
Round
Shock Wave
Signal Beam
Snore
Sonicboom
Swift
Surf
Thunder
Thunderbolt
Thundershock
Tri Attack
Twister
Volt Switch
Water Pulse
Weather Ball
Zap Cannon

Other (31):
Attract
Bide
Captivate
Charge
Confide
Double Team
Dragon Dance
Electric Terrain
Endure
Flash
Growl
Hail
Heal Bell
Hone Claws
Ion Deluge
Leer
Light Screen
Magnet Rise
Nature Power
Protect
Sandstorm
Slack Off
Sleep Talk
Substitute
Sunny Day
Rain Dance
Rest
Roar
Thunder Wave
Torment
Toxic
Trick Room
Whirlwind
Total Moves: 89/89



Gardevoir, Quotient (F)
Nature: Bold (+1 Def, -1 Atk)
Type: Psychic / Fairy
Abilities: Synchronise / Trace / Telepathy (H) / Pixilate (Mega)

Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 4 (+)
SpA: Rank 5
SpD: Rank 4
Spe: 80
Size Class: 3
Weight Class: 3
Base Rank Total: 21


HP: 100
Atk: Rank 2 (-)
Def: Rank 4 (+)
SpA: Rank 7
SpD: Rank 5
Spe: 100
Size Class: 3
Weight Class: 3
Base Rank Total: 25

EC: 9/9
MC: 0
AC: 5/5

Physical (4):
Giga Impact
Shadow Sneak
Thief
Zen Headbutt

Special (21):
Confusion
Dazzling Gleam
Dream Eater
Energy Ball
Focus Blast
Grass Knot
Hidden Power Fire
Hyper Beam
Hyper Voice
Icy Wind
Magical Leaf
Moonblast
Psychic
Psyshock
Shadow Ball
Shock Wave
Signal Beam
Stored Power
Swift
Synchronoise
Thunderbolt

Other (52):
Ally Switch
Attract
Calm Mind
Captivate
Charm
Confuse Ray
Destiny Bond
Disable
Double Team
Encore
Endure
Future Sight
Growl
Grudge
Heal Bell
Heal Pulse
Healing Wish
Helping Hand
Hypnosis
Imprison
Light Screen
Lucky Chant
Magic Coat
Magic Room
Mean Look
Memento
Mimic
Misty Terrain
Pain Split
Protect
Rain Dance
Recycle
Reflect
Rest
Safeguard
Sing
Skill Swap
Sleep Talk
Snatch
Substitute
Sunny Day
Taunt
Telekinesis
Teleport
Thunder Wave
Torment
Toxic
Trick
Trick Room
Will-o-Wisp
Wish
Wonder Room

Total Moves: 77/100

Yet-to-get:
XY TM: Frustration, Return, Facade, Round, Echoed Voice, Fling, Charge Beam, Flash, Psych Up, Swagger, Confide (22)
Past Gen TMs: Secret Power, Natural Gift (6)
Past Gen Tutors: Body Slam, Defense Curl, Double-Edge, Fire Punch, Headbutt, Ice Punch, Mud-Slap, Nightmare, Snore, Thunderpunch (33)



Tentacruel (F)
Nature: Modest (+1 SpA, -1 Atk)
Type: Water/Poison
Abilities: Clear Body / Liquid Ooze / Rain Dish (H)

Stats:
HP: 100
Atk: 2 (-)
Def: 3
SpA: 4 (+)
SpD: 5
Spe: 100
Size Class: 3
Weight Class: 4
Base Rank Total: 21

EC: 6/6
MC: 0
AC: 5/5

Physical (9):
Bind
Constrict
Dive
Infestation
Knock Off
Poison Jab
Poison Sting
Rapid Spin
Wrap

Special (23):
Acid
Acid Spray
Blizzard
Brine
Bubblebeam
Dazzling Gleam
Giga Drain
Hex
Hidden Power Ground
Hydro Pump
Hyper Beam
Ice Beam
Icy Wind
Muddy Water
Scald
Sludge Bomb
Sludge Wave
Surf
Venoshock
Water Gun
Water Pulse
Whirlpool
Wring Out

Other (23):
Aqua Ring
Barrier
Bide
Confuse Ray
Double Team
Endure
Hail
Haze
Magic Coat
Mimic
Mirror Coat
Protect
Rain Dance
Reflect
Reflect Type
Rest
Safeguard
Screech
Sleep Talk
Substitute
Supersonic
Toxic
Toxic Spikes

Total Moves: 55/82

Yet-to-Get:
Egg: Acupressure, Aurora Beam, Bubble, Tickle (12)
6th Gen TM: Frustration, Return, Facade, Attract, Thief, Round, Payback, Giga Impact, Swords Dance, Swagger, Confide, Cut, Waterfall (26)
Past-Gen TM: Curse, Take Down, Double-Edge, Snore, Rage, Mega Drain, Skull Bash, Captivate, Natural Gift, Secret Power (30)


Door 1/6
Door 35- Enigma Berry / Active mon is hit by three R5 Judgements with typings chosen by the ref.
Door 50- May exchange any mon (including fainted) for one from profile (other than the ones in the run), fresh / Battle a mon from your profile (other than the ones in the run) of the ref's choosing. The ref chooses any of your items for it.
Door 26- Fire Gem / Mon of Ref's choice is hit by R6 STAB Fusion Flare followed by R6 STAB Fusion Bolt (consider it as same action)


Tempest
HP: 110
EN: 100
1/5/5/3/80

Quotient
HP: 100
EN: 100
2/4/5/4/80

Tentacruel
HP: 100
EN: 100
2/3/4/5/100



"Hooray for shitty starting doors!"
 

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