Hi everyone, I would appreciate some help rounding out my team
1. Talonflame - My goal for this team was to base it around my favourite new pokemon Talonflame. I run an adamant set up with the choice band because I wanted him to clean up 3-4 pokemon who are weakened by the end of the game. Honestly, I only use brave bird, flare blitz and u-turn. 90% of the time I am locked in to brave bird....so to be honest most of the other moves are not very relevant.
Talonflame @ Choice Band
Ability: Gale Wings
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Brave Bird
- Flare Blitz
- U-turn
- Will-O-Wisp
2. Magnezone - Immediately, the first thing I knew would give me massive problems was steels. Specifically ferrothorn. With this set, I am able to trap him and kill him so that I can brave bird more freely. Magnezone is also used for manectric, who also gives me a lot of problems on Talonflame. Volt switch also gives a nice method for getting talonflame or others in to put me at an advantage in the match.
Magnezone @ Choice Specs
Ability: Magnet Pull
EVs: 172 HP / 252 SpA / 84 Spe
Modest Nature
- Hidden Power [Fire]
- Volt Switch
- Flash Cannon
- Thunderbolt
3. M-Scizor - One thing I knew I wanted was a bulky defogger who walls a lot of things and can give me a nice switch into talonflame after the opponent has already used a move. I obviously need defog for stealth rocks...or Tflame is not useful at all. Scyther's great physical bulk and priority help to weaken enemies for tflame to sweep later on. I often swtich him into azumarill to weaken him for the tflame brave bird later on.
Scizor-Mega @ Scizorite
Ability: Technician
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- U-turn
- Bullet Punch
- Defog
- Swords Dance
4. Greninja is my answer to basically anything talonflame cannot destroy - all dragons, waters, bulky fires, etc. I put him on the team because I have 2 great, slow switches into him. He is timid to outspeed most threats so that when it does come time to attack, most of the time greninja goes first and kills whoever hes up against if I get a favorable switch off the u-turn.
Greninja @ Life Orb
Ability: Protean
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Surf
- Extrasensory
- Grass Knot
- Ice Beam
5. Clefable is my ghetto special wall. It has 160 def to deal with the dragons it has to switch into and it has the sp def to deal with any special threats that I need to swtich into. I run focus blast because my team has 0 answers to bulky normal type pokemon. It is on an air ballon to swtich into garchomp successfully most of the time.
Clefable @ Air Balloon
Ability: Magic Guard
EVs: 252 HP / 160 Def / 96 SpD
Calm Nature
- Flamethrower
- Moonblast
- Soft-Boiled
- Focus Blast
6. Tyranitar is my answer to other talonflames and hes great vs dragonite. He is a great rock setter, can stop set up pokemon with roar, and walls manectric pretty well. If I ever need someone to take a hit or be sacrificed, I send this guy in. He also has the lum berry to take any burns or sleeps I dont want.
Tyranitar @ Lum Berry
Ability: Unnerve
EVs: 252 HP / 100 Atk / 100 Def / 56 SpD
Impish Nature
- Roar
- Stealth Rock
- Earthquake
- Stone Edge
Welp, thats what I'm looking at right now...my goal is to get to at least 1700 points. Any feedback is much appreciated! Sorry for the lack of specifics as I am relatively new to battling on showdown and I do not know the numbers/specifics of who i outspeed, what I survive, etc.
1. Talonflame - My goal for this team was to base it around my favourite new pokemon Talonflame. I run an adamant set up with the choice band because I wanted him to clean up 3-4 pokemon who are weakened by the end of the game. Honestly, I only use brave bird, flare blitz and u-turn. 90% of the time I am locked in to brave bird....so to be honest most of the other moves are not very relevant.
Talonflame @ Choice Band
Ability: Gale Wings
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Brave Bird
- Flare Blitz
- U-turn
- Will-O-Wisp
2. Magnezone - Immediately, the first thing I knew would give me massive problems was steels. Specifically ferrothorn. With this set, I am able to trap him and kill him so that I can brave bird more freely. Magnezone is also used for manectric, who also gives me a lot of problems on Talonflame. Volt switch also gives a nice method for getting talonflame or others in to put me at an advantage in the match.
Magnezone @ Choice Specs
Ability: Magnet Pull
EVs: 172 HP / 252 SpA / 84 Spe
Modest Nature
- Hidden Power [Fire]
- Volt Switch
- Flash Cannon
- Thunderbolt
3. M-Scizor - One thing I knew I wanted was a bulky defogger who walls a lot of things and can give me a nice switch into talonflame after the opponent has already used a move. I obviously need defog for stealth rocks...or Tflame is not useful at all. Scyther's great physical bulk and priority help to weaken enemies for tflame to sweep later on. I often swtich him into azumarill to weaken him for the tflame brave bird later on.
Scizor-Mega @ Scizorite
Ability: Technician
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- U-turn
- Bullet Punch
- Defog
- Swords Dance
4. Greninja is my answer to basically anything talonflame cannot destroy - all dragons, waters, bulky fires, etc. I put him on the team because I have 2 great, slow switches into him. He is timid to outspeed most threats so that when it does come time to attack, most of the time greninja goes first and kills whoever hes up against if I get a favorable switch off the u-turn.
Greninja @ Life Orb
Ability: Protean
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Surf
- Extrasensory
- Grass Knot
- Ice Beam
5. Clefable is my ghetto special wall. It has 160 def to deal with the dragons it has to switch into and it has the sp def to deal with any special threats that I need to swtich into. I run focus blast because my team has 0 answers to bulky normal type pokemon. It is on an air ballon to swtich into garchomp successfully most of the time.
Clefable @ Air Balloon
Ability: Magic Guard
EVs: 252 HP / 160 Def / 96 SpD
Calm Nature
- Flamethrower
- Moonblast
- Soft-Boiled
- Focus Blast
6. Tyranitar is my answer to other talonflames and hes great vs dragonite. He is a great rock setter, can stop set up pokemon with roar, and walls manectric pretty well. If I ever need someone to take a hit or be sacrificed, I send this guy in. He also has the lum berry to take any burns or sleeps I dont want.
Tyranitar @ Lum Berry
Ability: Unnerve
EVs: 252 HP / 100 Atk / 100 Def / 56 SpD
Impish Nature
- Roar
- Stealth Rock
- Earthquake
- Stone Edge
Welp, thats what I'm looking at right now...my goal is to get to at least 1700 points. Any feedback is much appreciated! Sorry for the lack of specifics as I am relatively new to battling on showdown and I do not know the numbers/specifics of who i outspeed, what I survive, etc.