Omega Shenron (Rayquaza) @ Life Orb
Ability: Air Lock
Shiny: Yes
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Draco Meteor
- V-create
- Extreme Speed
- Dragon Dance
My star Pokemon! Selected for the Uber shiny sprite and for the insane wall-breaking combo of Draco Meteor and V-create. Went with Dragon Dance as the 4th move so that I can stay in after a V-create if a get a chance to set up and compensate for putting no EVs in Attack. V-create does as much damage as STAB Outrage and Dragon opponents get a Draco Meteor in their face faster too.
Deerstalker (Klefki) (M) @ Leftovers
Ability: Prankster
EVs: 248 HP / 8 Atk / 252 SpD
Careful Nature
- Spikes
- Thunder Wave
- Toxic
- Play Rough
Selected to balance weaknesses with Rayquaza. This amazing set of keys fits into many locks, actually. Checks Xerneas and Yveltal more reliably than it checks Dragons in practice as most Dragons carry a Fire move to get past Steel types. Also performs as my Spikes setter, Status spreader and Special tank (really good at poisoning support Arceus forms). This poor Pokemon is the most overworked one on my team.
Godzilla (Groudon) @ Leftovers
Ability: Drought
EVs: 248 HP / 8 Atk / 252 Def
Impish Nature
- Stealth Rock
- Earthquake
- Stone Edge
- Roar
My Physical tank and Stealth Rock setter. I rarely lead with this Pokemon due to it low speed, but once it comes in on a Physical attacker, it gets its job done. It can also phase out E-killers and other setup sweepers and Substitute abusers very reliably. In a real pinch, it can try to Phase out paralyzed Geo Xern (if it gets a freak crit on my poor Klefki).
Cell (Genesect) @ Choice Scarf
Ability: Download
Shiny: Yes
EVs: 252 Atk / 4 Def / 252 Spe
Hasty Nature
- U-turn
- Iron Head
- ExtremeSpeed
- Blaze Kick
My favourite revenge killer. Excels at bashing in the head of Geo Xerneas (which I first paralyze as a rule of thumb) and other fairies and breaks down Mewtwo forms as well. My usual lead, especially when the opponent has a Sashed lead like Deoxys or the like. Good at revenging E-killers too, as it resists Extreme speed. Blaze Kick is for Steel types, though I usually go with Groudon for those.
Arceus-Grass (Arceus) @ Spooky Plate
Ability: Multitype
EVs: 248 HP / 148 Def / 112 Spe
Timid Nature
- Judgment
- Will-O-Wisp
- Recover
- Defog
Defogger. The type was based on the suggestion of Melee Mewtwo to replace Giratina-O (my Arceus was earlier Water typed), to keep counteracting Gengars and reduce weakness to E-killers and other Arceus-Ghosts. Does well against the latter as those are usually SD sets and are crippled by Will-O-Wisp and then phased away with Groudon.
Captain Ahab (Palkia) @ Lustrous Orb
Ability: Pressure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hydro Pump
- Spacial Rend
- Fire Blast
- Thunder
Without this, Kyogre will drown my whole team. Hands down, the best Kyogre counter. Beats most Support Arceus as well as it doesn't care about burns. It's the dedicated special attacker on my team with two coverage moves to reduce the need to switch out. Though, Thunder is solely for Kyogre, which can also be crippled with Thunder Wave or even Toxic. Thinking of replacing Thunder with one of those.
That's all about my Balanced team for Gen-6 Ubers play. Any weaknesses spotted and pointed out will be appreciated. Thank you for your comments! :)
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