This is my first Rate My Team, so please be nice! So, ON TO THE POKEMON!
ITS SO CUTE (Mew) @ Leftovers
Ability: Synchronize
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Substitute
- Swords Dance
- Outrage
- Iron Tail
Mew's power is absurd with this moveset. SO, let's start off with on of my personal favorite sets to use in all of Showdown. I gave it leftovers for recovery, and substitute as one part of my personal strategy. I hide behind the substitute, and then use as many Swords Dances as possible until my substitute fades. Once I have at least one or two Swords Dances, I use outrage and MURDER ALL NON STEEL OR FAIRY TYPES IN MY PATH.
Steel types resist it, which is a problem, but Fairy Types are flat-out IMMUNE to my Outrage Sweep, which is a HUGE minus, considering that Outrage is the move of choice on this set. Iron tail is for dealing with the fairies.
V RABBIT (Victini) @ Charcoal
Ability: Victory Star
EVs: 252 Atk / 4 SpA / 252 Spe
Hasty Nature
- Blue Flare
- Brick Break
- V-Create
- Bolt Strike
I gave it a Charcoal to power up Blue Flare and V-Create. Brick break is for coverage against nasty Dark types, while Blue Flare and Bolt Strike are for powerful sweeping power. V-Create is also nice, but my defenses go DOWN, leaving me more vunerable to my weaknesses. Ground-types are a big problem, as they are not weak to Brick Break,
and they make Bolt Strike ALL BUT USELESS. Ground types absolutely DECIMATE this set, due to them not being weak to any of my moves and being Flat-out IMMUNE to Bolt Strike.
FLYING TIKI (Sigilyph) @ Mind Plate
Ability: Magic Guard
EVs: 36 Atk / 252 SpA / 220 Spe
Hasty Nature
- Hidden Power [Fighting]
- Zen Headbutt
- Air Slash
- Protect
Again, this set is for sweeping. Hidden Power Fighting is for type coverage against evil Dark Types who could bring this thing's sweep to a HALT. Zen headbutt and Air Slash were chosen for STAB, while Protect was for better stalling power and stop nasty Dark or Rock-type moves that could hit Sigilyph for a LOT, and I mean a LOT of damage. Ghost types and special walls like Blissey absolutely WALL this set. Psychic types are also a problem, as they are not much affected by HP fighting, which makes Malamar a absolute WALL against this set.
BLUE DRAGON (Latios) @ Draco Plate
Ability: Levitate
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Draco Meteor
- Calm Mind
- Psyshock
- Hidden Power [Fighting]
Hidden Power Fighting was for coverage against Dark Types. Calm mind was for better set-up power like Swords Dance was for Mew, but special instead. Draco Meteor is a VERY powerful STAB that utterly DESTROYS stuff after a couple of Calm Minds. Psyshock is a less powerful but more reliable STAB that is better against special walls because it hits them for DEFENSE, not special defense. Fairy types like Clefable absolutely TANK this set. Draco Meteor and HP Fighting are laughable against them, and Ammongus can end my set -up faster than a speeding Weavile. Speaking of him, he's also a moderate problem, but fortunately, not one that HP Fighting can't solve!
MAGICIAN (Alakazam) (M) @ Alakazite
Ability: Magic Guard
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Psyshock
- Hidden Power [Fighting]
- Shadow Ball
- Protect
I gave Alakazam the Alakazite, because it is the only useful item for this set. I also gave him Magic Guard to protect from status moves like burns and paralysis which can end your sweep FAST. Psyshock is for STAB, while Hidden Power Fighting was for type coverage against Dark types. Shadow ball was for Ghost types, and protect was to stall. Bug types like Volcarona and Mega Pinsir are a big problem, as nothing ALakazam has can hit them very hard. HP Fighting is all-but useless, Shadow ball only does neutral at best, and Psyshock is a BUG joke to physically defensive Scizor and Shuckle. THAT is what Victini's for.
WHITE ROBOT (Metagross) @ Iron Plate
Ability: Clear Body
Shiny: Yes
EVs: 252 HP / 252 Atk / 4 SpD
Brave Nature
IVs: 0 Spe
- Gyro Ball
- Zen Headbutt
- Brick Break
- Meteor Mash
This is really a Gyro Ball set, whick would explain the 0 speed IVS i gave him. But, I added Zen Headbutt and Meteor Mash for STAB. Brick Break is for dark types, since Metagross is now weak to it from the Steel nerfing in Gen VI. This set is also a good way of dealing with fairies that would ruin Mew's sweep COMPLETELY. Steel types that would ruin it too are no problem for Metagross's Brick Break. However, Ghost types are a legit threat now, as Brick Break does NOTHING, Zen Headbutt is a joke, and Gyro Ball and Meteor Mash only do neutral to them. Cofagrigus is a problem as its ability Mummy completely messes him up, as it makes him vunerable to Defog and Memento, which is a HUGE problem when it comes to his attack. He NEEDS it to sweep, and Mummy screws up his immunity to attack-lowering moves.
Importable:
ITS SO CUTE (Mew) @ Leftovers
Ability: Synchronize
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Substitute
- Swords Dance
- Outrage
- Iron Tail
V RABBIT (Victini) @ Charcoal
Ability: Victory Star
EVs: 252 Atk / 4 SpA / 252 Spe
Hasty Nature
- Blue Flare
- Brick Break
- V-create
- Bolt Strike
FLYING TIKI (Sigilyph) @ Mind Plate
Ability: Magic Guard
EVs: 36 Atk / 252 SpA / 220 Spe
Hasty Nature
- Hidden Power [Fighting]
- Zen Headbutt
- Air Slash
- Protect
BLUE DRAGON (Latios) @ Draco Plate
Ability: Levitate
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Draco Meteor
- Calm Mind
- Psyshock
- Hidden Power [Fighting]
MAGICIAN (Alakazam) (M) @ Alakazite
Ability: Magic Guard
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Psyshock
- Hidden Power [Fighting]
- Shadow Ball
- Protect
WHITE ROBOT (Metagross) @ Iron Plate
Ability: Clear Body
Shiny: Yes
EVs: 252 HP / 252 Atk / 4 SpD
Brave Nature
IVs: 0 Spe
- Gyro Ball
- Zen Headbutt
- Brick Break
- Meteor Mash
ITS SO CUTE (Mew) @ Leftovers
Ability: Synchronize
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Substitute
- Swords Dance
- Outrage
- Iron Tail
Mew's power is absurd with this moveset. SO, let's start off with on of my personal favorite sets to use in all of Showdown. I gave it leftovers for recovery, and substitute as one part of my personal strategy. I hide behind the substitute, and then use as many Swords Dances as possible until my substitute fades. Once I have at least one or two Swords Dances, I use outrage and MURDER ALL NON STEEL OR FAIRY TYPES IN MY PATH.
Steel types resist it, which is a problem, but Fairy Types are flat-out IMMUNE to my Outrage Sweep, which is a HUGE minus, considering that Outrage is the move of choice on this set. Iron tail is for dealing with the fairies.
V RABBIT (Victini) @ Charcoal
Ability: Victory Star
EVs: 252 Atk / 4 SpA / 252 Spe
Hasty Nature
- Blue Flare
- Brick Break
- V-Create
- Bolt Strike
I gave it a Charcoal to power up Blue Flare and V-Create. Brick break is for coverage against nasty Dark types, while Blue Flare and Bolt Strike are for powerful sweeping power. V-Create is also nice, but my defenses go DOWN, leaving me more vunerable to my weaknesses. Ground-types are a big problem, as they are not weak to Brick Break,
and they make Bolt Strike ALL BUT USELESS. Ground types absolutely DECIMATE this set, due to them not being weak to any of my moves and being Flat-out IMMUNE to Bolt Strike.
FLYING TIKI (Sigilyph) @ Mind Plate
Ability: Magic Guard
EVs: 36 Atk / 252 SpA / 220 Spe
Hasty Nature
- Hidden Power [Fighting]
- Zen Headbutt
- Air Slash
- Protect
Again, this set is for sweeping. Hidden Power Fighting is for type coverage against evil Dark Types who could bring this thing's sweep to a HALT. Zen headbutt and Air Slash were chosen for STAB, while Protect was for better stalling power and stop nasty Dark or Rock-type moves that could hit Sigilyph for a LOT, and I mean a LOT of damage. Ghost types and special walls like Blissey absolutely WALL this set. Psychic types are also a problem, as they are not much affected by HP fighting, which makes Malamar a absolute WALL against this set.
BLUE DRAGON (Latios) @ Draco Plate
Ability: Levitate
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Draco Meteor
- Calm Mind
- Psyshock
- Hidden Power [Fighting]
Hidden Power Fighting was for coverage against Dark Types. Calm mind was for better set-up power like Swords Dance was for Mew, but special instead. Draco Meteor is a VERY powerful STAB that utterly DESTROYS stuff after a couple of Calm Minds. Psyshock is a less powerful but more reliable STAB that is better against special walls because it hits them for DEFENSE, not special defense. Fairy types like Clefable absolutely TANK this set. Draco Meteor and HP Fighting are laughable against them, and Ammongus can end my set -up faster than a speeding Weavile. Speaking of him, he's also a moderate problem, but fortunately, not one that HP Fighting can't solve!
MAGICIAN (Alakazam) (M) @ Alakazite
Ability: Magic Guard
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Psyshock
- Hidden Power [Fighting]
- Shadow Ball
- Protect
I gave Alakazam the Alakazite, because it is the only useful item for this set. I also gave him Magic Guard to protect from status moves like burns and paralysis which can end your sweep FAST. Psyshock is for STAB, while Hidden Power Fighting was for type coverage against Dark types. Shadow ball was for Ghost types, and protect was to stall. Bug types like Volcarona and Mega Pinsir are a big problem, as nothing ALakazam has can hit them very hard. HP Fighting is all-but useless, Shadow ball only does neutral at best, and Psyshock is a BUG joke to physically defensive Scizor and Shuckle. THAT is what Victini's for.
WHITE ROBOT (Metagross) @ Iron Plate
Ability: Clear Body
Shiny: Yes
EVs: 252 HP / 252 Atk / 4 SpD
Brave Nature
IVs: 0 Spe
- Gyro Ball
- Zen Headbutt
- Brick Break
- Meteor Mash
This is really a Gyro Ball set, whick would explain the 0 speed IVS i gave him. But, I added Zen Headbutt and Meteor Mash for STAB. Brick Break is for dark types, since Metagross is now weak to it from the Steel nerfing in Gen VI. This set is also a good way of dealing with fairies that would ruin Mew's sweep COMPLETELY. Steel types that would ruin it too are no problem for Metagross's Brick Break. However, Ghost types are a legit threat now, as Brick Break does NOTHING, Zen Headbutt is a joke, and Gyro Ball and Meteor Mash only do neutral to them. Cofagrigus is a problem as its ability Mummy completely messes him up, as it makes him vunerable to Defog and Memento, which is a HUGE problem when it comes to his attack. He NEEDS it to sweep, and Mummy screws up his immunity to attack-lowering moves.
Importable:
ITS SO CUTE (Mew) @ Leftovers
Ability: Synchronize
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Substitute
- Swords Dance
- Outrage
- Iron Tail
V RABBIT (Victini) @ Charcoal
Ability: Victory Star
EVs: 252 Atk / 4 SpA / 252 Spe
Hasty Nature
- Blue Flare
- Brick Break
- V-create
- Bolt Strike
FLYING TIKI (Sigilyph) @ Mind Plate
Ability: Magic Guard
EVs: 36 Atk / 252 SpA / 220 Spe
Hasty Nature
- Hidden Power [Fighting]
- Zen Headbutt
- Air Slash
- Protect
BLUE DRAGON (Latios) @ Draco Plate
Ability: Levitate
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Draco Meteor
- Calm Mind
- Psyshock
- Hidden Power [Fighting]
MAGICIAN (Alakazam) (M) @ Alakazite
Ability: Magic Guard
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Psyshock
- Hidden Power [Fighting]
- Shadow Ball
- Protect
WHITE ROBOT (Metagross) @ Iron Plate
Ability: Clear Body
Shiny: Yes
EVs: 252 HP / 252 Atk / 4 SpD
Brave Nature
IVs: 0 Spe
- Gyro Ball
- Zen Headbutt
- Brick Break
- Meteor Mash
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