Other The Masterminds (Monotype Psychic)

This is my first Rate My Team, so please be nice! So, ON TO THE POKEMON!

ITS SO CUTE (Mew) @ Leftovers
Ability: Synchronize
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Substitute
- Swords Dance
- Outrage
- Iron Tail

Mew's power is absurd with this moveset. SO, let's start off with on of my personal favorite sets to use in all of Showdown. I gave it leftovers for recovery, and substitute as one part of my personal strategy. I hide behind the substitute, and then use as many Swords Dances as possible until my substitute fades. Once I have at least one or two Swords Dances, I use outrage and MURDER ALL NON STEEL OR FAIRY TYPES IN MY PATH.
Steel types resist it, which is a problem, but Fairy Types are flat-out IMMUNE to my Outrage Sweep, which is a HUGE minus, considering that Outrage is the move of choice on this set. Iron tail is for dealing with the fairies.

V RABBIT (Victini) @ Charcoal
Ability: Victory Star
EVs: 252 Atk / 4 SpA / 252 Spe
Hasty Nature
- Blue Flare
- Brick Break
- V-Create
- Bolt Strike

I gave it a Charcoal to power up Blue Flare and V-Create. Brick break is for coverage against nasty Dark types, while Blue Flare and Bolt Strike are for powerful sweeping power. V-Create is also nice, but my defenses go DOWN, leaving me more vunerable to my weaknesses. Ground-types are a big problem, as they are not weak to Brick Break,
and they make Bolt Strike ALL BUT USELESS. Ground types absolutely DECIMATE this set, due to them not being weak to any of my moves and being Flat-out IMMUNE to Bolt Strike.

FLYING TIKI (Sigilyph) @ Mind Plate
Ability: Magic Guard
EVs: 36 Atk / 252 SpA / 220 Spe
Hasty Nature
- Hidden Power [Fighting]
- Zen Headbutt
- Air Slash
- Protect

Again, this set is for sweeping. Hidden Power Fighting is for type coverage against evil Dark Types who could bring this thing's sweep to a HALT. Zen headbutt and Air Slash were chosen for STAB, while Protect was for better stalling power and stop nasty Dark or Rock-type moves that could hit Sigilyph for a LOT, and I mean a LOT of damage. Ghost types and special walls like Blissey absolutely WALL this set. Psychic types are also a problem, as they are not much affected by HP fighting, which makes Malamar a absolute WALL against this set.

BLUE DRAGON (Latios) @ Draco Plate
Ability: Levitate
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Draco Meteor
- Calm Mind
- Psyshock
- Hidden Power [Fighting]

Hidden Power Fighting was for coverage against Dark Types. Calm mind was for better set-up power like Swords Dance was for Mew, but special instead. Draco Meteor is a VERY powerful STAB that utterly DESTROYS stuff after a couple of Calm Minds. Psyshock is a less powerful but more reliable STAB that is better against special walls because it hits them for DEFENSE, not special defense. Fairy types like Clefable absolutely TANK this set. Draco Meteor and HP Fighting are laughable against them, and Ammongus can end my set -up faster than a speeding Weavile. Speaking of him, he's also a moderate problem, but fortunately, not one that HP Fighting can't solve!

MAGICIAN (Alakazam) (M) @ Alakazite
Ability: Magic Guard
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Psyshock
- Hidden Power [Fighting]
- Shadow Ball
- Protect

I gave Alakazam the Alakazite, because it is the only useful item for this set. I also gave him Magic Guard to protect from status moves like burns and paralysis which can end your sweep FAST. Psyshock is for STAB, while Hidden Power Fighting was for type coverage against Dark types. Shadow ball was for Ghost types, and protect was to stall. Bug types like Volcarona and Mega Pinsir are a big problem, as nothing ALakazam has can hit them very hard. HP Fighting is all-but useless, Shadow ball only does neutral at best, and Psyshock is a BUG joke to physically defensive Scizor and Shuckle. THAT is what Victini's for.

WHITE ROBOT (Metagross) @ Iron Plate
Ability: Clear Body
Shiny: Yes
EVs: 252 HP / 252 Atk / 4 SpD
Brave Nature
IVs: 0 Spe
- Gyro Ball
- Zen Headbutt
- Brick Break
- Meteor Mash

This is really a Gyro Ball set, whick would explain the 0 speed IVS i gave him. But, I added Zen Headbutt and Meteor Mash for STAB. Brick Break is for dark types, since Metagross is now weak to it from the Steel nerfing in Gen VI. This set is also a good way of dealing with fairies that would ruin Mew's sweep COMPLETELY. Steel types that would ruin it too are no problem for Metagross's Brick Break. However, Ghost types are a legit threat now, as Brick Break does NOTHING, Zen Headbutt is a joke, and Gyro Ball and Meteor Mash only do neutral to them. Cofagrigus is a problem as its ability Mummy completely messes him up, as it makes him vunerable to Defog and Memento, which is a HUGE problem when it comes to his attack. He NEEDS it to sweep, and Mummy screws up his immunity to attack-lowering moves.


Importable:

ITS SO CUTE (Mew) @ Leftovers
Ability: Synchronize
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Substitute
- Swords Dance
- Outrage
- Iron Tail

V RABBIT (Victini) @ Charcoal
Ability: Victory Star
EVs: 252 Atk / 4 SpA / 252 Spe
Hasty Nature
- Blue Flare
- Brick Break
- V-create
- Bolt Strike

FLYING TIKI (Sigilyph) @ Mind Plate
Ability: Magic Guard
EVs: 36 Atk / 252 SpA / 220 Spe
Hasty Nature
- Hidden Power [Fighting]
- Zen Headbutt
- Air Slash
- Protect

BLUE DRAGON (Latios) @ Draco Plate
Ability: Levitate
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Draco Meteor
- Calm Mind
- Psyshock
- Hidden Power [Fighting]

MAGICIAN (Alakazam) (M) @ Alakazite
Ability: Magic Guard
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Psyshock
- Hidden Power [Fighting]
- Shadow Ball
- Protect

WHITE ROBOT (Metagross) @ Iron Plate
Ability: Clear Body
Shiny: Yes
EVs: 252 HP / 252 Atk / 4 SpD
Brave Nature
IVs: 0 Spe
- Gyro Ball
- Zen Headbutt
- Brick Break
- Meteor Mash
 
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Hey, I like this team! I just have a few suggestions:
  • I'm not sure how competitively viable this team really is. You have a lot of Pokemon with similar attacking sets (HP Fighting on three Pokemon is probably not a good idea), but there are other roles that they can play that would probably balance your team out. For example...
    You can change Mew's set into that of a Bulky Defogger set, and you can also change Sigilyph's set into that of a Flame Orb Set or All-out Special Attacking Set.
    Mew:
    Mew @ Leftovers
    Ability: Synchronize
    EVs: 252 HP / 104 Def / 152 Spe
    Impish Nature
    - Defog
    - Soft-Boiled
    - Will-O-Wisp
    - Knock Off
    Sigilyph
    Sigilyph @ Flame Orb
    Ability: Magic Guard
    EVs: 252 HP / 16 Def / 240 Spe
    Timid Nature
    - Psycho Shift
    - Roost
    - Calm Mind
    - Air Slash/Stored Power
    OR
    Sigilyph @ Life Orb
    Ability: Magic Guard
    EVs: 4 HP / 252 SpA / 252 Spe
    Timid Nature
    - Psychic
    - Heat Wave
    - Dark Pulse/Energy Ball
    - Roost
  • On Victini, I would forego Charcoal for Life Orb. Charcoal only boost two of your moves by 10%, whereas Life Orb will boost all of your attacks by 30% at the cost of recoil. Also, change Latios's item from Draco Plate to Life Orb or Choice Scarf, and Metagross's item from Iron Plate to Life Orb. These changes are made for the same reason as Victini.
    Victini
    [*]252 Atk Charcoal Victini V-create vs. 232 HP / 0 Def Thick Fat Mega Venusaur: 246-290 (68.5 - 80.7%) -- guaranteed 2HKO
    [*]252 Atk Life Orb Victini V-create vs. 232 HP / 0 Def Thick Fat Mega Venusaur: 265-315 (73.8 - 87.7%) -- guaranteed 2HKO
    [*]252 Atk Charcoal Victini V-create vs. 252 HP / 252+ Def Amoonguss: 530-626 (122.6 - 144.9%) -- guaranteed OHKO
    [*]252 Atk Life Orb Victini V-create vs. 252 HP / 252+ Def Amoonguss: 572-678 (132.4 - 156.9%) -- guaranteed OHKO
    Latios
    [*]252 SpA Draco Plate Latios Draco Meteor vs. 248 HP / 8 SpD Assault Vest Goodra: 236-282 (61.6 - 73.6%) -- guaranteed 2HKO
    [*]252 SpA Life Orb Latios Draco Meteor vs. 248 HP / 8 SpD Assault Vest Goodra: 260-307 (67.8 - 80.1%) -- guaranteed 2HKO
    [*]252 SpA Latios Psyshock vs. 252 HP / 232 Def Florges: 135-159 (37.5 - 44.1%) -- guaranteed 3HKO after Leftovers recovery
    [*]252 SpA Life Orb Latios Psyshock vs. 252 HP / 232 Def Florges: 175-207 (48.6 - 57.5%) -- 45.3% chance to 2HKO after Leftovers recovery
    Metagross
    [*]252+ Atk Iron Plate Metagross Meteor Mash vs. 244 HP / 0 Def Gliscor: 165-195 (46.8 - 55.3%) -- guaranteed 3HKO after Poison Heal
    [*]252+ Atk Life Orb Metagross Meteor Mash vs. 244 HP / 0 Def Gliscor: 179-212 (50.8 - 60.2%) -- 35.5% chance to 2HKO after Poison Heal
    [*]252+ Atk Iron Plate Metagross Meteor Mash vs. 252 HP / 232 Def Florges: 408-482 (113.3 - 133.8%) -- guaranteed OHKO
    [*]252+ Atk Life Orb Metagross Meteor Mash vs. 252 HP / 232 Def Florges: 445-525 (123.6 - 145.8%) -- guaranteed OHKO
  • For Alakazam, I would try a moveset like the following:
    - Psyshock
    - Shadow Ball
    - Focus Blast
    - HP Fire/Calm Mind/Taunt
    This moveset builds on yours, replacing HP Fighting with Focus Blast to hit steel types harder and HP Fire to hit bug types (calm mind can be used for boosting and taunt can be used to counter stall).

Good luck on your team! =)
 
Hey, I like this team! I just have a few suggestions:
  • I'm not sure how competitively viable this team really is. You have a lot of Pokemon with similar attacking sets (HP Fighting on three Pokemon is probably not a good idea), but there are other roles that they can play that would probably balance your team out. For example...
    You can change Mew's set into that of a Bulky Defogger set, and you can also change Sigilyph's set into that of a Flame Orb Set or All-out Special Attacking Set.
    Mew:
    Mew @ Leftovers
    Ability: Synchronize
    EVs: 252 HP / 104 Def / 152 Spe
    Impish Nature
    - Defog
    - Soft-Boiled
    - Will-O-Wisp
    - Knock Off
    Sigilyph
    Sigilyph @ Flame Orb
    Ability: Magic Guard
    EVs: 252 HP / 16 Def / 240 Spe
    Timid Nature
    - Psycho Shift
    - Roost
    - Calm Mind
    - Air Slash/Stored Power
    OR
    Sigilyph @ Life Orb
    Ability: Magic Guard
    EVs: 4 HP / 252 SpA / 252 Spe
    Timid Nature
    - Psychic
    - Heat Wave
    - Dark Pulse/Energy Ball
    - Roost
  • On Victini, I would forego Charcoal for Life Orb. Charcoal only boost two of your moves by 10%, whereas Life Orb will boost all of your attacks by 30% at the cost of recoil. Also, change Latios's item from Draco Plate to Life Orb or Choice Scarf, and Metagross's item from Iron Plate to Life Orb. These changes are made for the same reason as Victini.
    Victini
    [*]252 Atk Charcoal Victini V-create vs. 232 HP / 0 Def Thick Fat Mega Venusaur: 246-290 (68.5 - 80.7%) -- guaranteed 2HKO
    [*]252 Atk Life Orb Victini V-create vs. 232 HP / 0 Def Thick Fat Mega Venusaur: 265-315 (73.8 - 87.7%) -- guaranteed 2HKO
    [*]252 Atk Charcoal Victini V-create vs. 252 HP / 252+ Def Amoonguss: 530-626 (122.6 - 144.9%) -- guaranteed OHKO
    [*]252 Atk Life Orb Victini V-create vs. 252 HP / 252+ Def Amoonguss: 572-678 (132.4 - 156.9%) -- guaranteed OHKO
    Latios
    [*]252 SpA Draco Plate Latios Draco Meteor vs. 248 HP / 8 SpD Assault Vest Goodra: 236-282 (61.6 - 73.6%) -- guaranteed 2HKO
    [*]252 SpA Life Orb Latios Draco Meteor vs. 248 HP / 8 SpD Assault Vest Goodra: 260-307 (67.8 - 80.1%) -- guaranteed 2HKO
    [*]252 SpA Latios Psyshock vs. 252 HP / 232 Def Florges: 135-159 (37.5 - 44.1%) -- guaranteed 3HKO after Leftovers recovery
    [*]252 SpA Life Orb Latios Psyshock vs. 252 HP / 232 Def Florges: 175-207 (48.6 - 57.5%) -- 45.3% chance to 2HKO after Leftovers recovery
    Metagross
    [*]252+ Atk Iron Plate Metagross Meteor Mash vs. 244 HP / 0 Def Gliscor: 165-195 (46.8 - 55.3%) -- guaranteed 3HKO after Poison Heal
    [*]252+ Atk Life Orb Metagross Meteor Mash vs. 244 HP / 0 Def Gliscor: 179-212 (50.8 - 60.2%) -- 35.5% chance to 2HKO after Poison Heal
    [*]252+ Atk Iron Plate Metagross Meteor Mash vs. 252 HP / 232 Def Florges: 408-482 (113.3 - 133.8%) -- guaranteed OHKO
    [*]252+ Atk Life Orb Metagross Meteor Mash vs. 252 HP / 232 Def Florges: 445-525 (123.6 - 145.8%) -- guaranteed OHKO
  • For Alakazam, I would try a moveset like the following:
    - Psyshock
    - Shadow Ball
    - Focus Blast
    - HP Fire/Calm Mind/Taunt
    This moveset builds on yours, replacing HP Fighting with Focus Blast to hit steel types harder and HP Fire to hit bug types (calm mind can be used for boosting and taunt can be used to counter stall).

Good luck on your team! =)
The reason I had HP Fighting on three pokemon is Focus Blast has unreliable accuracy, and Hidden Power was the only reliable move I could get.
 
The reason I had HP Fighting on three pokemon is Focus Blast has unreliable accuracy, and Hidden Power was the only reliable move I could get.
Actually, Focus Blast likes to hit on the first turn and likes to miss if you try to use it consecutively. From my experience, anyways. point is, HP Fighting, while more reliable, just isn't cutting it; the damage output isn't good enough. While Focus Miss can live up to its name, it's usually needed to secure some very important OH/2HKOs.

You also seem to favor items that boost only one type of move a bit over Life Orb. trust me: the recoil is barely anything, and is usually not a factor; at any rate, it's most certainly worth the damage boost.

Onto the pokemon... wait shit, you didn't say why you added them to your team, just explained what they do. If you could do that, it would make it much easier to rate.

Also, this belongs in the XY OU Teams forum, not Other Teams.
 
Hey, I like this team! I just have a few suggestions:
[show=Suggestions]
  • I'm not sure how competitively viable this team really is. You have a lot of Pokemon with similar attacking sets (HP Fighting on three Pokemon is probably not a good idea), but there are other roles that they can play that would probably balance your team out. For example...
    You can change Mew's set into that of a Bulky Defogger set, and you can also change Sigilyph's set into that of a Flame Orb Set or All-out Special Attacking Set.
    Mew:
    Mew @ Leftovers
    Ability: Synchronize
    EVs: 252 HP / 104 Def / 152 Spe
    Impish Nature
    - Defog
    - Soft-Boiled
    - Will-O-Wisp
    - Knock Off
    Sigilyph
    Sigilyph @ Flame Orb
    Ability: Magic Guard
    EVs: 252 HP / 16 Def / 240 Spe
    Timid Nature
    - Psycho Shift
    - Roost
    - Calm Mind
    - Air Slash/Stored Power
    OR
    Sigilyph @ Life Orb
    Ability: Magic Guard
    EVs: 4 HP / 252 SpA / 252 Spe
    Timid Nature
    - Psychic
    - Heat Wave
    - Dark Pulse/Energy Ball
    - Roost
  • On Victini, I would forego Charcoal for Life Orb. Charcoal only boost two of your moves by 10%, whereas Life Orb will boost all of your attacks by 30% at the cost of recoil. Also, change Latios's item from Draco Plate to Life Orb or Choice Scarf, and Metagross's item from Iron Plate to Life Orb. These changes are made for the same reason as Victini.
    Victini
    [*]252 Atk Charcoal Victini V-create vs. 232 HP / 0 Def Thick Fat Mega Venusaur: 246-290 (68.5 - 80.7%) -- guaranteed 2HKO
    [*]252 Atk Life Orb Victini V-create vs. 232 HP / 0 Def Thick Fat Mega Venusaur: 265-315 (73.8 - 87.7%) -- guaranteed 2HKO
    [*]252 Atk Charcoal Victini V-create vs. 252 HP / 252+ Def Amoonguss: 530-626 (122.6 - 144.9%) -- guaranteed OHKO
    [*]252 Atk Life Orb Victini V-create vs. 252 HP / 252+ Def Amoonguss: 572-678 (132.4 - 156.9%) -- guaranteed OHKO
    Latios
    [*]252 SpA Draco Plate Latios Draco Meteor vs. 248 HP / 8 SpD Assault Vest Goodra: 236-282 (61.6 - 73.6%) -- guaranteed 2HKO
    [*]252 SpA Life Orb Latios Draco Meteor vs. 248 HP / 8 SpD Assault Vest Goodra: 260-307 (67.8 - 80.1%) -- guaranteed 2HKO
    [*]252 SpA Latios Psyshock vs. 252 HP / 232 Def Florges: 135-159 (37.5 - 44.1%) -- guaranteed 3HKO after Leftovers recovery
    [*]252 SpA Life Orb Latios Psyshock vs. 252 HP / 232 Def Florges: 175-207 (48.6 - 57.5%) -- 45.3% chance to 2HKO after Leftovers recovery
    Metagross
    [*]252+ Atk Iron Plate Metagross Meteor Mash vs. 244 HP / 0 Def Gliscor: 165-195 (46.8 - 55.3%) -- guaranteed 3HKO after Poison Heal
    [*]252+ Atk Life Orb Metagross Meteor Mash vs. 244 HP / 0 Def Gliscor: 179-212 (50.8 - 60.2%) -- 35.5% chance to 2HKO after Poison Heal
    [*]252+ Atk Iron Plate Metagross Meteor Mash vs. 252 HP / 232 Def Florges: 408-482 (113.3 - 133.8%) -- guaranteed OHKO
    [*]252+ Atk Life Orb Metagross Meteor Mash vs. 252 HP / 232 Def Florges: 445-525 (123.6 - 145.8%) -- guaranteed OHKO
  • For Alakazam, I would try a moveset like the following:
    - Psyshock
    - Shadow Ball
    - Focus Blast
    - HP Fire/Calm Mind/Taunt
    This moveset builds on yours, replacing HP Fighting with Focus Blast to hit steel types harder and HP Fire to hit bug types (calm mind can be used for boosting and taunt can be used to counter stall).
[/hide]
Good luck on your team! =)
My Mew set is meant to sweep, not be bulky. Also, Focus Blast is a good Idea. I will try it.
 

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