[WIN] Flower Paradise (Normal) - Elevator Music and Its_A_Random

Soundtrack

The once verdant Seabreak Path now looks like a shade of its former self. Where flowers bloomed in a myriad colours, now you can only see withered plants, the lifeless shells that have been left behind by the miasma seeping all over the land. In the distance, you can hear the cry of a lone Mandibuzz, looking for any carcass lying around in the wasteland.

Unfortunately, it seems like the corruption has not spared the Flower Paradise itself, either. The Gracidea fields have been turned to dust, and any sign of life has long since disappeared from this land. However, mindful of your mission, you steel yourselves and proceed through the wasteland, heading deeper in the island where the dial lies.

Surprisingly, the dial still stands. A small patch of uncorrupted life surrounds it, as if the ancient building alone could keep off the corrupting miasma. As you approach it, however, a feminine laugh echoes in the air, sending chills down your spine.

"Foolish mortals. You and your kind are so predictable"

As you turn your eyes above, a dreadful shape materializes in the air.



"Look around yourself", she adds, with an ample gesture of her arm. "This is a picture of your future. This is the prelude of the Twilight".
You call forth your Pokemon allies in self-defense, but their attacks are easily blocked by the shadowy lady.
"I could extinguish your life in the space of an eyeblink if I wanted", she noted, with a gelid tone in her voice. Then, with a malevolent smile, she continues, "But where would be the enjoyment in it? Let me introduce you to a new acquaintance of mine..."
The ground beneath you starts shaking menacingly, while the tainted vines entwine into a large grove. As the grove opens wide, you find yourselves staring before who once was charged with the protection of this land... or rather, a shade of what he once was. Shaymin's foliage grew black and grey, and now its once jolly eyes burn with hatred and pain.

The evil creature of shadows disappears in the meanwhile, fading with the same rapidity with which she showed up, leaving you with the not-so-easy task of facing the twisted warden of Flower Paradise!


HP 1265
Atk 6
Def 6
SpA 6
SpD 6
Spe 115
Size Class: 1
Weight Class: 1
+15% Accuracy


Ability: Natural Cure

Withering Miasma: A corrupting taint seeps all over the land, reducing every Pokemon's maximum energy by up to 6 at the end of every round. A Pokemon's maximum energy cannot be reduced below 1 this way.

Verdant Shield: Shaymin is protected by a mystic shield. The shield will absorb up to 750 HP before fading

Weather: None
Restrictions: No water source
Affected moves: Camouflage (Grass), Nature Power (Razor Leaf)


Elevator Music's team:

Mollux [] (F)
Nature: Timid (+15% Spe, +9% Acc, -1 Atk)
Type: Fire/Poison

Abilities: Dry Skin / Illuminate (Unlocked)

Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 5
SpD: Rank 4
Spe: 88 (+)
Size Class: 3
Weight Class: 3
Base Rank Total: 20

MC: 0
AC: 5/5

Moves: (73/73)
Acid
Acid Armor
Acid Spray
Aqua Ring
Attract
Belch
Bide
Bind
Bug Bite
Calm Mind
Charm
Clear Smog
Confide
Confuse Ray
Dazzling Gleam
Double Team
Ember
Eruption
Explosion
Facade
Final Gambit
Fire Blast
Fire Spin
Flame Charge
Flamethrower
Flash
Frustration
Gastro Acid
Giga Impact
Gunk Shot
Heal Bell
Heal Pulse
Heat Wave
Helping Hand
Hidden Power (Ice)
Hyper Beam
Inferno
Infestation
Iron Defense
Knock Off
Lava Plume
Light Screen
Moonlight
Overheat
Protect
Rain Dance
Rapid Spin
Recover
Rest
Return
Round
Sleep Talk
Sludge Bomb
Sludge Wave
Snatch
Snore
Solar Beam
Stealth Rock
Substitute
Sunny Day
Swagger
Thief
Thunder
Thunder Wave
Thunderbolt
Toxic
Toxic Spikes
Trick
Venom Drench
Venoshock
Water Gun
Will-O-Wisp
Withdraw

Dispel

Chandelure [Shandera] (M)
Nature: Timid (+15% Spe, +10% Acc, -1 Atk)
Type: Ghost/Fire

Abilities: Flash Fire / Flame Body / Infiltrator (Unlocked)

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 6
SpD: Rank 3
Spe: 92 (+)
Size Class: 2
Weight Class: 3
Base Rank Total: 19

EC: 9/9
MC: 0
AC: 5/5

Moves: (57/64)
Astonish
Confuse Ray
Curse
Ember
Fire Spin
Flame Burst
Hex
Imprison
Inferno
Memento
Minimize
Night Shade
Overheat
Pain Split
Shadow Ball
Smog
Will-O-Wisp

Acid
Acid Armor
Clear Smog
Endure
Haze
Heat Wave
Power Split

Attract
Calm Mind
Confide
Dark Pulse
Double Team
Dream Eater
Embargo
Energy Ball
Facade
Fire Blast
Flame Charge
Flamethrower
Flash
Hidden Power (Ground)
Hyper Beam
Incinerate
Payback
Protect
Psych Up
Psychic
Rest
Round
Safeguard
Sleep Talk
Solar Beam
Substitute
Sunny Day
Swagger
Taunt
Telekinesis
Toxic
Trick Room

Spite

Shadow Mend


Its_A_Random's team:

Delibird [Kringles] (M)
NATURE: Naive (+9% Accuracy)

TYPE: Ice / Flying
ABILITIES: Vital Spirit / Hustle / Insomnia (H)

STATS
HP: 90
Atk: Rank 2 [3 In + VS]
Def: Rank 2 [3 In + VS]
SpA: Rank 3
SpD: Rank 1 [2 In + VS] (-)
Spe: 87 (+)
Size Class: 1
Weight Class: 2
Base Rank Total: 14 [17 In + VS]

EC: N/A
MC: 0
AC: 5/5

ATTACKS (37/70)
PHYSICAL
Aerial Ace
Bounce
Brick Break
Counter
Fake Out
Fly
Focus Punch
Gunk Shot
Ice Punch
Ice Shard
Pluck
Power-Up Punch
Present
Rapid Spin
Seed Bomb
Sky Attack
Thief

SPECIAL
Blizzard
Freeze-Dry
Frost Breath
Future Sight
Hidden Power (Electric)
Ice Beam
Icy Wind
Signal Beam
Swift

OTHER
Defog
Destiny Bond
Double Team
Endure
Mimic
Protect
Rest
Sleep Talk
Spikes
Substitute
Toxic

RAID
Dispel

Skarmory [Gale the Sturdy] (F)
NATURE: Careful

TYPE: Steel / Flying
ABILITIES: Keen Eye / Sturdy / Weak Armour (H)
Glyph of Brave Bird: Prevents the recoil damage of Brave Bird and raises its power by 1.

STATS
HP: 100
Atk: Rank 3
Def: Rank 5
SpA: Rank 1 (-)
SpD: Rank 4 (+)
Spe: 70
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: N/A
MC: 0
AC: 5/5

ATTACKS (45/77)
PHYSICAL
Assurance
Brave Bird
Counter
Feint
Fly
Fury Attack
Iron Head
Night Slash
Peck
Pluck
Pursuit
Rock Slide
Rock Smash
Rock Tomb
Sky Attack
Sky Drop
Steel Wing
X-Scissor

SPECIAL
Air Cutter
Snore
Swift

OTHER
Agility
Autotomise
Defog
Double Team
Endure
Leer
Metal Sound
Protect
Rest
Roar
Roost
Sand-Attack
Sandstorm
Sleep Talk
Spikes
Stealth Rock
Substitute
Sunny Day
Swagger
Tailwind
Taunt
Torment
Toxic
Whirlwind
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus

"Alright, time to show this thing what we are made of!"

Kringles: [Toggle Hustle ON] Ice Shard (Shaymin) > Ice Punch (Shaymin)

Gale the Sturdy: Pluck (Shaymin) > Brave Bird (Shaymin)

Okay Elevator Music, try this:
Orders said:
Mollux: [Toggle Illuminate ON] Flamethrower (Shaymin) > Fire Blast (Shaymin)

Chandelure: Flamethrower (Shaymin) > Fire Blast (Shaymin)
So the idea is that we are going to try and blast through this first phase in four rounds. What this order set is trying to do is make sure your Pokémon deal as much damage as possible while allowing Skarmory to pinch threat quickly. Delibird will take the initial attack with this to try and prevent Mollux from taking damage (inb4 dazzling gleam) so Mollux remains at enough health to be able to use Eruption at full power in future rounds (Full power barely one shots Phantump). If Shaymin does use Dazzling Gleam then there is a contingency plan that I do have that involves Chandelure Heat Waving. Thankfully since Skarmory takes so little damage from Shaymin's attacks, we do not need to do any healing and support until the next phase at least. Now time to do this! :)
 
Mollux: [Toggle Illuminate] Flamethrower (Shaymin) ~ Fire Blast (Shaymin)

Chandelure: Flamethrower (Shaymin) ~ Fire Blast (Shaymin)
 
Round 1

Knowing it's too late for the meadow's guardian, the team begins attacking Shaymin without holding back. Kringles immediately draws the foe's attention with sharp shards of ice, before leaving it to the tougher Skarmory team mate. Neither of the two take significant damage from Shaymin, but you can't help but feel worried for the miasma gathering all around you. Your worries don't go unanswered, as some of the tormented spirits that lie in this wasteland rise to face you!

(2)
Phantump (Add)
HP 30
Atk 4
Def 3
SpA 3
SpD 3
Spe 44
Size Class: 1
Weight Class: 1
Accuracy boost: +5%


Abilities: Natural Cure, Harvest

[
1] |Spe 88| HP 100/Energy 87 (Illuminate [ON])
HP 100
Atk 1
Def 3
SpA 5 (6)
SpD 4
Spe 88 (+9% Acc)
SC 3 / WC 3
Abilities: Dry Skin, Illuminate

[
1] |Spe 92| HP 90/Energy 87
HP 90
Atk 1
Def 3
SpA 6
SpD 3
Spe 92 (+10% Acc)
SC 2 / WC 3
Abilities: Flash Fire, Flame Body, Infiltrator

[
1] |Spe 87| HP 76/Energy 92 (Hustle [ON])
HP 90
Atk 3 (12)
Def 3
SpA 3 (12)
SpD 2
Spe 87 (+9% Acc)
SC 1 / WC 2
Abilities: Vital Spirit, Hustle, Insomnia

[
1] |Spe 70| HP 93/Energy 89
HP 100
Atk 3 (10)
Def 5
SpA 1
SpD 4
Spe 70
SC 3 / WC 4
Abilities: Keen Eye, Sturdy, Weak Armor
Glyph of Brave Bird

HP 1265/1265 [100%] (Verdant Shield: 551 HP)
(1) HP 30
(2) HP 30
Illuminate: toggled ON
Hustle: toggled ON

Hit (1-9900): 9125/10000
Crit (1-625): 1715/10000

Ice Shard (Shaymin): (4 [BP] + 3 [STAB] + 6 [Stat Dif] + 3 [Hustle]) * 1.5 = 24 damage, 3 energy

Crit (1-625): 889/10000
Air Slash (Delibird): 8 [BP] + 6 [Stat Dif] = 14 damage

Crit (1-625): 4265/10000
Burn (1-1000): 5309/10000

Flamethrower (Shaymin): (9 [BP] + 3 [STAB]) * 1.5 + 4 [Charcoal] = 22 damage, 6 energy

Crit (1-625): 1317/10000
Burn (1-1000): 7493/10000

Flamethrower (Shaymin): (9 [BP] + 3 [STAB] + 1 [Everstone]) * 1.5 = 20 damage, 6 energy

Crit (1-1250): 9862/10000
Pluck (Shaymin): (6 [BP] + 3 [STAB] + 4 [Stat Dif]) * 1.5 = 20 damage, 3 energy

--------------------------------------------------------------------------
Number of hits: (1-3334, 3335-6667, 6668-8333, 8334-10000): 7829/10000
Crit 1 (1-625): 626/10000
Crit 2 (1-625): 7780/10000
Crit 3 (1-625): 3866/10000
Crit 4 (1-625): 5850/10000

Bullet Seed (Skarmory): (3*4 [BP] + 3 [STAB] + 1.5 [Stat Dif] - 1 [Sturdy]) * 0.44 = 7 damage

Crit (1-625): 9518/10000
Burn (1-1000): 5279/10000

Fire Blast (Shaymin): (11 [BP] + 3 [STAB]) * 1.5 + 4 [Charcoal] = 25 damage, 7 energy

Crit (1-625): 2594/10000
Burn (1-1000): 8102/10000

Fire Blast (Shaymin): (11 [BP] + 3 [STAB] + 1 [Everstone]) * 1.5 = 23 damage, 7 energy

Hit (1-9900): 8248/10000
Crit (1-625): 274/10000

Ice Punch (Shaymin, Critical Hit): (8 [BP] + 3 [STAB] + 6 [Stat Dif] + 3 [Hustle] + 3 [Crit]) * 1.5 = 35 damage, 5 energy

Crit (1-1250): 8519/10000
Brave Bird (Shaymin): (13 [BP] + 3 [STAB] + 4 [Stat Dif]) * 1.5 = 30 damage, 8 energy

Withering Miasma (1): Everyone's maximum energy is reduced by 6

(1) A Phantump spawns!
(2) A Phantump spawns!
Aggro threshold: 91
70
47
43
30
 
Last edited:

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus

"Okay solid start. Time to continue the rampage!"

Kringles: Blizzard > Ice Punch (Shaymin)

Gale the Sturdy: Pluck (Shaymin) > Brave Bird (Shaymin)

Elevator Music, try:
Orders said:
Mollux: Eruption > Fire Blast (Shaymin)

Chandelure: Flamethrower (Shaymin) > Fire Blast (Shaymin)
One less Phantump than I thought which is good so we can basically Eruption and one shot the Phantump with the Delibird's Blizzard there just in case a Dazzling Gleam comes. But nevertheless we should be on track to reach the four round target.
 
Round 2

While the Mollux wipes the floor with the two Phantump with a barrage of fiery boulders, the rest of the team keeps attacking Shaymin. The Grass-type emits a shocking sequence of force waves, followed by a barrage of seeds, but Gale the Sturdy lives to her name and shrugs them off like they were nothing.

However, the seeping miasma suddenly cause a more dangerous ghost to wake up, in rage!


Trevenant (Add)
HP 100
Atk 5
Def 4
SpA 4
SpD 4
Spe 65
Size Class: 3
Weight Class: 3
Accuracy boost: +5%


Abilities: Natural Cure, Harvest

[
1] |Spe 88| HP 100/Energy 73 (Illuminate [ON])
HP 100
Atk 1
Def 3
SpA 5 (6)
SpD 4
Spe 88 (+9% Acc)
SC 3 / WC 3
Abilities: Dry Skin, Illuminate

[
1] |Spe 92| HP 90/Energy 74
HP 90
Atk 1
Def 3
SpA 6
SpD 3
Spe 92 (+10% Acc)
SC 2 / WC 3
Abilities: Flash Fire, Flame Body, Infiltrator

[
1] |Spe 87| HP 76/Energy 80 (Hustle [ON])
HP 90
Atk 3 (12)
Def 3
SpA 3 (12)
SpD 2
Spe 87 (+9% Acc)
SC 1 / WC 2
Abilities: Vital Spirit, Hustle, Insomnia

[
1] |Spe 70| HP 80/Energy 78
HP 100
Atk 3 (10)
Def 5
SpA 1
SpD 4
Spe 70
SC 3 / WC 4
Abilities: Keen Eye, Sturdy, Weak Armor
Glyph of Brave Bird

HP 1265/1265 [100%] (Verdant Shield: 341 HP), Burned (5a)
HP 100
(1) HP 0
(2) HP 0
Crit (1-625): 8620/10000
SpD drop (1-4000): 6856/10000

Seed Flare (Skarmory): (12 [BP] + 3 [STAB] + 3 [Stat Dif] - 1 [Sturdy]) * 0.44 = 7 damage

Crit (1-625): 266/10000
Burn (1-1000): 1295/10000

Flamethrower (Shaymin, Critical Hit): (9 [BP] + 3 [STAB] + 3 [Crit]) * 1.5 + 4 [Charcoal] = 27 damage, 6 energy

Crit (1-625): 4614/10000
Eruption (Shaymin): (15*0.75 [BP] + 3 [STAB] + 1 [Everstone]) * 1.5 = 23 damage, 7 energy

Crit (1-625): 2155/10000
Eruption (Phantump1): (15*0.75 [BP] + 3 [STAB] + 4.5 [Stat Dif] + 1 [Everstone]) * 1.5 = 30 damage
(1) Phantump fainted!

Crit (1-625): 993/10000
Eruption (Phantump2): (15*0.75 [BP] + 3 [STAB] + 4.5 [Stat Dif] + 1 [Everstone]) * 1.5 = 30 damage
(2) Phantump fainted!

Hit (1-9900): 8510/10000
Crit (1-625): 6718/10000

Blizzard (Shaymin): (11 [BP] + 3 [STAB] + 6 [Stat Dif]) * 1.5 = 30 damage, 7 energy

Crit (1-1250): 1978/10000
Pluck (Shaymin): (6 [BP] + 3 [STAB] + 4 [Stat Dif]) * 1.5 = 20 damage, 3 energy

--------------------------------------------------------------------------
Number of hits: (1-3334, 3335-6667, 6668-8333, 8334-10000): 3752/10000
Crit 1 (1-625): 5810/10000
Crit 2 (1-625): 6798/10000
Crit 3 (1-625): 6913/10000

Bullet Seed (Skarmory): (3*3 [BP] + 3 [STAB] + 1.5 [Stat Dif] - 1 [Sturdy]) * 0.44 = 6 damage

Crit (1-625): 907/10000
Burn (1-1000): 846/10000

Fire Blast (Shaymin): (11 [BP] + 3 [STAB]) * 1.5 + 4 [Charcoal] = 25 damage, Shaymin is burned, 7 energy

Crit (1-625): 8155/10000
Fire Blast (Shaymin): (11 [BP] + 3 [STAB] + 1 [Everstone]) * 1.5 = 23 damage, 7 energy

Crit (1-625): 4626/10000
Ice Punch (Shaymin): (8 [BP] + 3 [STAB] + 6 [Stat Dif] + 3 [Hustle]) * 1.5 = 30 damage, 5 energy

Crit (1-1250): 7719/10000
Brave Bird (Shaymin): (13 [BP] + 3 [STAB] + 4 [Stat Dif]) * 1.5 = 30 damage, 8 energy

Shaymin suffers 2 damage for the burn

Withering Miasma (2): Everyone's maximum energy is reduced by 12

A Trevenant spawns!
Aggro threshold: 182
140
101
89
60
 
Last edited:

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus

"BRAKE STUPID TREE."

Kringles: Blizzard > Ice Punch (Shaymin)

Gale the Sturdy: Pluck (Trevenant) > Brave Bird (Shaymin)

k Elevator Music try:
Orders said:
Mollux: Eruption > Heat Wave

Chandelure: Heat Wave > Fire Blast (Shaymin)
We should be able to take out Trevenant before it attacks but if there is an Air Slash flinch on Skarmory, the Heat Wave from Mollux is a good contingency plan. And Skarmory has enough threat to waste an action hitting tree alone instead of Shaymin alone.
 
Round 3

Gale the Sturdy turns immediately on the Trevenant which, roughed down by the Skarmory's other team mates, falls to the iron bird's assault. Then, the raid squad is free to turn its focus back on the main foe. However, it is quite surprising that, despite being crippled, Shaymin seems to hit harder than before.

The shield seems to begin faltering, but before you can mount up the final push, two more ghosts arise from the corrupted glade!

(2)
Phantump (Add)
HP 30
Atk 4
Def 3
SpA 3
SpD 3
Spe 44
Size Class: 1
Weight Class: 1
Accuracy boost: +5%


Abilities: Natural Cure, Harvest

[
1] |Spe 88| HP 100/Energy 59 (Illuminate [ON])
HP 100
Atk 1
Def 3
SpA 5 (6)
SpD 4
Spe 88 (+9% Acc)
SC 3 / WC 3
Abilities: Dry Skin, Illuminate

[
1] |Spe 92| HP 90/Energy 61
HP 90
Atk 1
Def 3
SpA 6
SpD 3
Spe 92 (+10% Acc)
SC 2 / WC 3
Abilities: Flash Fire, Flame Body, Infiltrator

[
1] |Spe 87| HP 76/Energy 68 (Hustle [ON])
HP 90
Atk 3 (12)
Def 3
SpA 3 (12)
SpD 2
Spe 87 (+9% Acc)
SC 1 / WC 2
Abilities: Vital Spirit, Hustle, Insomnia

[
1] |Spe 70| HP 60/Energy 67
HP 100
Atk 3 (10)
Def 5
SpA 1
SpD 4
Spe 70
SC 3 / WC 4
Abilities: Keen Eye, Sturdy, Weak Armor
Glyph of Brave Bird

HP 1265/1265 [100%] (Verdant Shield: 160 HP), Burned (3a)
HP 0
(1) HP 30
(2) HP 30
Crit (1-625): 6907/10000
Facade (Skarmory): (14 [BP] + 1.5 [Stat Dif] - 1 [Sturdy]) * 0.67 = 10 damage

Crit (1-625): 1920/10000
Heat Wave (Shaymin): (10*0.75 [BP] + 3 [STAB]) * 1.5 + 4 [Charcoal] = 20 damage, 6 energy

Crit (1-625): 3043/10000
Burn (1-1000): 2344/10000

Heat Wave (Trevenant): (10*0.75 [BP] + 3 [STAB] + 3 [Stat Dif]) * 1.5 + 4 [Charcoal] = 24 damage

Crit (1-625): 3599/10000
Eruption (Shaymin): (15*0.75 [BP] + 3 [STAB] + 1 [Everstone]) * 1.5 = 23 damage, 7 energy

Crit (1-625): 1953/10000
Eruption (Trevenant): (15*0.75 [BP] + 3 [STAB] + 3 [Stat Dif] + 1 [Everstone]) * 1.5 = 27 damage

Hit (1-9900): 8620/10000
Crit (1-625): 5047/10000

Blizzard (Shaymin): (11*0.75 [BP] + 3 [STAB] + 6 [Stat Dif]) * 1.5 = 26 damage, 7 energy

Hit (1-9900): 8462/10000
Crit (1-625): 3828/10000

Blizzard (Trevenant): (11*0.75 [BP] + 3 [STAB] + 9 [Stat Dif]) * 1.5 = 30 damage

Crit (1-1250): 334/10000
Pluck (Trevenant): (6 [BP] + 3 [STAB] + 7 [Stat Dif] + 3 [Crit]) * 1.5 = 29 damage, 3 energy
Trevenant fainted!

Shaymin suffers 2 damage for the burn
--------------------------------------------------------------------------
Crit (1-625): 5740/10000
Facade (Skarmory): (14 [BP] + 1.5 [Stat Dif] - 1 [Sturdy]) * 0.67 = 10 damage

Crit (1-625): 4945/10000
Fire Blast (Shaymin): (11 [BP] + 3 [STAB]) * 1.5 + 4 [Charcoal] = 25 damage, 7 energy

Crit (1-625): 9069/10000
Fire Blast (Shaymin): (11 [BP] + 3 [STAB] + 1 [Everstone]) * 1.5 = 23 damage, 7 energy

Crit (1-625): 1334/10000
Ice Punch (Shaymin): (8 [BP] + 3 [STAB] + 6 [Stat Dif] + 3 [Hustle]) * 1.5 = 30 damage, 5 energy

Crit (1-1250): 2138/10000
Brave Bird (Shaymin): (13 [BP] + 3 [STAB] + 4 [Stat Dif]) * 1.5 = 30 damage, 8 energy

Shaymin suffers 2 damage for the burn

Withering Miasma (3): Everyone's maximum energy is reduced by 18

(1) A Phantump spawns!
(2) A Phantump spawns!
Aggro threshold: 221
170
150
135
88
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus

"Time to remove this shield!"

Kringles: Blizzard > Ice Punch (Shaymin)

Gale the Sturdy: Pluck (Shaymin) > Brave Bird (Shaymin)

Elevator Music:
Orders said:
Mollux: Eruption > Heat Wave

Chandelure: Flamethrower (Shaymin) > Heat Wave
Kill Phantump, kill shield, time for the hard part of the raid?
 
Round 4

The Mollux easily dispatches the ghosts, allowing the team to focus on the foe until its shield breaks. However, Shaymin keeps paying back against Gale, and while the Skarmory shrugs off every blow, the damage is beginning to pile up...

[
1] |Spe 88| HP 100/Energy 46 (Illuminate [ON])
HP 100
Atk 1
Def 3
SpA 5 (6)
SpD 4
Spe 88 (+9% Acc)
SC 3 / WC 3
Abilities: Dry Skin, Illuminate

[
1] |Spe 92| HP 90/Energy 49
HP 90
Atk 1
Def 3
SpA 6
SpD 3
Spe 92 (+10% Acc)
SC 2 / WC 3
Abilities: Flash Fire, Flame Body, Infiltrator

[
1] |Spe 87| HP 76/Energy 56 (Hustle [ON])
HP 90
Atk 3 (12)
Def 3
SpA 3 (12)
SpD 2
Spe 87 (+9% Acc)
SC 1 / WC 2
Abilities: Vital Spirit, Hustle, Insomnia

[
1] |Spe 70| HP 40/Energy 56
HP 100
Atk 3 (10)
Def 5
SpA 1
SpD 4
Spe 70
SC 3 / WC 4
Abilities: Keen Eye, Sturdy, Weak Armor
Glyph of Brave Bird

HP 1223/1265 [97%], Burned (1a)
(1) HP 0
(2) HP 0
Crit (1-625): 3530/10000
Facade (Skarmory): (14 [BP] + 1.5 [Stat Dif] - 1 [Sturdy]) * 0.67 = 10 damage

Crit (1-625): 3690/10000
Flamethrower (Shaymin): (9 [BP] + 3 [STAB]) * 1.5 + 4 [Charcoal] = 20 damage, 6 energy

Crit (1-625): 2761/10000
Eruption (Shaymin): (15*0.75 [BP] + 3 [STAB] + 1 [Everstone]) * 1.5 = 23 damage, 7 energy

Crit (1-625): 2868/10000
Eruption (Phantump1): (15*0.75 [BP] + 3 [STAB] + 4.5 [Stat Dif] + 1 [Everstone]) * 1.5 = 30 damage
(1) Phantump fainted!

Crit (1-625): 6129/10000
Eruption (Phantump2): (15*0.75 [BP] + 3 [STAB] + 4.5 [Stat Dif] + 1 [Everstone]) * 1.5 = 30 damage
(2) Phantump fainted!

Hit (1-9900): 4179/10000
Crit (1-625): 1297/10000

Blizzard (Shaymin): (11 [BP] + 3 [STAB] + 6 [Stat Dif]) * 1.5 = 30 damage, 7 energy

Crit (1-1250): 2045/10000
Pluck (Shaymin): (6 [BP] + 3 [STAB] + 4 [Stat Dif]) * 1.5 = 20 damage, 3 energy

Shaymin suffers 2 damage for the burn
--------------------------------------------------------------------------
Crit (1-625): 4219/10000
Facade (Skarmory): (14 [BP] + 1.5 [Stat Dif] - 1 [Sturdy]) * 0.67 = 10 damage

Crit (1-625): 1701/10000
Heat Wave (Shaymin): (10 [BP] + 3 [STAB]) * 1.5 + 4 [Charcoal] = 24 damage, 6 energy

Crit (1-625): 1640/10000
Heat Wave (Shaymin): (10 [BP] + 3 [STAB] + 1 [Everstone]) * 1.5 = 21 damage, 6 energy

Crit (1-625): 1759/10000
Ice Punch (Shaymin): (8 [BP] + 3 [STAB] + 6 [Stat Dif] + 3 [Hustle]) * 1.5 = 30 damage, 5 energy
Shaymin's Verdant Shield faded!

Crit (1-1250): 4203/10000
Brave Bird (Shaymin): (13 [BP] + 3 [STAB] + 4 [Stat Dif]) * 1.5 = 30 damage, 8 energy

Shaymin suffers 2 damage for the burn

Withering Miasma (4): Everyone's maximum energy is reduced by 24
Aggro threshold: 312
240
198
179
118
 
Last edited:

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
An extra 10 DMG on Shaymin? I like the generous offer!

"Now for the hard part... 10-11 rounds of weathering the storm..."

Kringles: Pluck (Shaymin) > Ice Punch (Shaymin)

Gale the Sturdy: Pluck (Shaymin) > Brave Bird (Shaymin)

Elevator Music:
Orders said:
Mollux: Eruption > Heat Wave

Chandelure: Shadow Mend (Skarmory) > Heat Wave
Basically we are looking at 10-11 rounds of hard solid damaging and healing before we win I guess assuming nothing out of the ordinary happens. Basically Chandy chips in and heals Skarmory each round until its en goes low enough to be constantly in a state of healing. Meanwhile Mollux watches out for Vexating Aroma when it comes and cures the appropriate target (or itself) with a heal (never Skarmory since he confirmed threat holder is not hit by it) and pitches in with the occasional eruption when its en becomes low enough but for now it can simply deal damage. 10 round forecast sees Shaymin either dead or on small enough hp to die the next round. Otherwise it is time for the long haul.
 
Round 5

Worried about the team mate Skarmory, Shandera heals her a bit with shadowy weaves, but Shaymin dazes the steel bird with an enticing aroma that weakens her. Nevertheless, the rest of the squad is free to keep attacking without holding back.

[
1] |Spe 88| HP 100/Energy 33 (Illuminate [ON])
HP 100
Atk 1
Def 3
SpA 5 (6)
SpD 4
Spe 88 (+9% Acc)
SC 3 / WC 3
Abilities: Dry Skin, Illuminate

[
1] |Spe 92| HP 90/Energy 30
HP 90
Atk 1
Def 3
SpA 6
SpD 3
Spe 92 (+10% Acc)
SC 2 / WC 3
Abilities: Flash Fire, Flame Body, Infiltrator

[
1] |Spe 87| HP 76/Energy 48 (Hustle [ON])
HP 90
Atk 3 (12)
Def 3
SpA 3 (12)
SpD 2
Spe 87 (+9% Acc)
SC 1 / WC 2
Abilities: Vital Spirit, Hustle, Insomnia

[
1] |Spe 70| HP 44/Energy 45 (Soothing Aroma for 1 more action, -1 Sp. Defense)
HP 100
Atk 3 (10)
Def 5
SpA 1
SpD 4
Spe 70
SC 3 / WC 4
Abilities: Keen Eye, Sturdy, Weak Armor
Glyph of Brave Bird

HP 1040/1265 [83%]
Crit (1-625): 3927/10000
SpD drop (1-1000): 886/10000

Psychic (Skarmory): (10 [BP] + 3 [Stat Dif] - 1 [Sturdy]) * 0.67 = 8 damage, -1 Sp. Defense

Target: 4/4
Soothing Aroma (Skarmory): Skarmory's abilities are suppressed for 3 actions
Shadow Mend (Skarmory): 20 HP restored, 13 energy

Crit (1-625): 8145/10000
Eruption (Shaymin): (15 [BP] + 3 [STAB] + 1 [Everstone]) * 1.5 = 29 damage, 7 energy

Crit (1-625): 4571/10000
Pluck (Shaymin): (6 [BP] + 3 [STAB] + 6 [Stat Dif] + 3 [Hustle]) * 1.5 = 27 damage, 3 energy

Crit (1-1250): 4884/10000
Pluck (Shaymin): (6 [BP] + 3 [STAB] + 4 [Stat Dif]) * 1.5 = 20 damage, 3 energy

Shaymin suffers 2 damage for the burn
Shaymin heals from burn

--------------------------------------------------------------------------
Crit (1-625): 1919/10000
Return (Skarmory): (10 [BP] + 1.5 [Stat Dif]) * 0.67 = 8 damage

Crit (1-625): 7676/10000
Burn (1-1000): 7341/10000

Heat Wave (Shaymin): (10 [BP] + 3 [STAB]) * 1.5 + 4 [Charcoal] = 24 damage, 6 energy

Crit (1-625): 7348/10000
Burn (1-1000): 5770/10000

Heat Wave (Shaymin): (10 [BP] + 3 [STAB] + 1 [Everstone]) * 1.5 = 21 damage, 6 energy

Crit (1-625): 1284/10000
Ice Punch (Shaymin): (8 [BP] + 3 [STAB] + 6 [Stat Dif] + 3 [Hustle]) * 1.5 = 30 damage, 5 energy

Crit (1-1250): 7896/10000
Brave Bird (Shaymin): (13 [BP] + 3 [STAB] + 4 [Stat Dif]) * 1.5 = 30 damage, 8 energy

Withering Miasma (5): Everyone's maximum energy is reduced by 30
Aggro threshold: 403
310
242
229
160
 
Last edited:

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus

"Well this might start to become silly quickly just my luck..."

Kringles: Pluck (Shaymin) > Ice Punch (Shaymin)

Gale the Sturdy: Pluck (Shaymin) > Brave Bird (Shaymin)

k Elevator Music try:
Orders said:
Mollux: Eruption > Heat Wave

Chandelure: Shadow Mend (Skarmory) > Heat Wave
If you feel like the Special Defence drops are going to make things silly for us you can use Haze A2 if you want.
 
Round 6

Shaymin unleashes a burst of light, but Kringles manages to avoid it just in time. The other team mates are well trained against fey trickery and thus take only minor damage. This allows them to continue the offense without any problems. However, the worst may yet be to come, as Shandera suddenly finds herself enveloped in an exhausting aromatic mist!

[
CONSUMED] |Spe 88| HP 96/Energy 30 (Illuminate [ON])
HP 100
Atk 1
Def 3
SpA 5 (6)
SpD 4
Spe 88 (+9% Acc)
SC 3 / WC 3
Abilities: Dry Skin, Illuminate

[
CONSUMED] |Spe 92| HP 68/Energy 21 (Vexating Aroma (0a))
HP 90
Atk 1
Def 3
SpA 6
SpD 3
Spe 92 (+10% Acc)
SC 2 / WC 3
Abilities: Flash Fire, Flame Body, Infiltrator

[
1] |Spe 87| HP 76/Energy 40 (Hustle [ON])
HP 90
Atk 3 (12)
Def 3
SpA 3 (12)
SpD 2
Spe 87 (+9% Acc)
SC 1 / WC 2
Abilities: Vital Spirit, Hustle, Insomnia

[
1] |Spe 70| HP 48/Energy 34
HP 100
Atk 3 (10)
Def 5
SpA 1
SpD 4
Spe 70
SC 3 / WC 4
Abilities: Keen Eye, Sturdy, Weak Armor
Glyph of Brave Bird

HP 863/1265 [69%], Burned (5a)
Targets: 2/3, 1/2
Crit (1-625): 2378/10000

Dazzling Gleam (Mollux): (8*0.75 [BP] + 3 [Stat Dif]) * 0.44 = 4 damage

Crit (1-625): 5860/10000
Dazzling Gleam (Chandelure): (8*0.75 [BP] + 4.5 [Stat Dif]) * 0.67 = 7 damage

Crit (1-625): 7002/10000
Dazzling Gleam (Skarmory): (8*0.75 [BP] + 3 [Stat Dif]) * 0.67 + 2 [Stage Dif] = 8 damage
Shadow Mend (Skarmory): 20 HP restored, 13 energy
Leppa Berry: 10 energy restored. Consumed.

Crit (1-625): 2548/10000
Eruption (Shaymin): (14 [BP] + 3 [STAB] + 1 [Everstone]) * 1.5 = 27 damage, 7 energy

Crit (1-625): 9653/10000
Pluck (Shaymin): (6 [BP] + 3 [STAB] + 6 [Stat Dif] + 3 [Hustle]) * 1.5 = 27 damage, 3 energy

Crit (1-1250): 1954/10000
Pluck (Shaymin): (6 [BP] + 3 [STAB] + 4 [Stat Dif]) * 1.5 = 20 damage, 3 energy

--------------------------------------------------------------------------
Crit (1-625): 6779/10000
Giga Drain (Skarmory): (8 [BP] + 3 [STAB] + 3 [Stat Dif] - 1 [Sturdy]) * 0.44 + 2 [Stage Dif] = 8 damage, 4 HP restored

Crit (1-625): 9138/10000
Burn (1-1000): 316/10000

Heat Wave (Shaymin): (10 [BP] + 3 [STAB]) * 1.5 + 4 [Charcoal] = 24 damage, Shaymin is burned, 6 energy

Crit (1-625): 7061/10000
Heat Wave (Shaymin): (10 [BP] + 3 [STAB] + 1 [Everstone]) * 1.5 = 21 damage, 6 energy
Leppa Berry: 10 energy restored. Consumed.

Crit (1-625): 2433/10000
Ice Punch (Shaymin): (8 [BP] + 3 [STAB] + 6 [Stat Dif] + 3 [Hustle]) * 1.5 = 30 damage, 5 energy

Crit (1-1250): 1989/10000
Brave Bird (Shaymin): (13 [BP] + 3 [STAB] + 4 [Stat Dif]) * 1.5 = 30 damage, 8 energy

Shaymin suffers 2 damage for the burn

Target: 2/3
Vexating Aroma (Chandelure): The affected Pokemon takes 15 damage and will lose a cumulative 5 damage per action. Vexating Aroma is cancelled if the affected Pokemon has 90% HP or more at the end of an action (before Vexating Aroma damage, but after everything else)

Withering Miasma (6): Everyone's maximum energy is reduced by 36
Aggro threshold: 494
380
288
277
202
 
Last edited:

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
You forgot Hustle on Delibird's Pluck for the last two rounds. That extra 9 odd HP might come in handy.

"That could have been a lot worse."

Kringles: Pluck (Shaymin) > Ice Punch (Shaymin)

Gale the Sturdy: Pluck (Shaymin) > Brave Bird (Shaymin)

Alright Elevator Music:
Orders said:
Mollux: Heal Pulse (Chandelure) > Chill

Chandelure: Shadow Mend (Skarmory) > Chill
Basically Healer's duty as I mentioned in Round Five. Removes Vexating Aroma and all. At least we had some good luck that time around.
 
Round 7

Shaymin smacks Gale with a storm of leaves, then dazes Kringles with a fragrant aroma. This doesn't stop the Delibird from attacking, but the two Fire-types are too busy healing to join the onslaught this time around.

[
CONSUMED] |Spe 88| HP 96/Energy 28 (Illuminate [ON])
HP 100
Atk 1
Def 3
SpA 5 (6)
SpD 4
Spe 88 (+9% Acc)
SC 3 / WC 3
Abilities: Dry Skin, Illuminate

[
CONSUMED] |Spe 92| HP 88/Energy 20
HP 90
Atk 1
Def 3
SpA 6
SpD 3
Spe 92 (+10% Acc)
SC 2 / WC 3
Abilities: Flash Fire, Flame Body, Infiltrator

[
1] |Spe 87| HP 76/Energy 32 (Soothing Aroma for 1 more action)
HP 90
Atk 3 (12)
Def 3
SpA 3 (12)
SpD 2
Spe 87 (+9% Acc)
SC 1 / WC 2
Abilities: Vital Spirit, Hustle, Insomnia

[
CONSUMED] |Spe 70| HP 52/Energy 33
HP 100
Atk 3 (10)
Def 5
SpA 1
SpD 4
Spe 70
SC 3 / WC 4
Abilities: Keen Eye, Sturdy, Weak Armor
Glyph of Brave Bird

HP 760/1265 [61%], Burned (3a)
Crit (1-625): 8133/10000
Leaf Storm (Skarmory): (13 [BP] + 3 [STAB] + 3 [Stat Dif] - 1 [Sturdy]) * 0.44 = 8 damage

Target: 3/4
Soothing Aroma (Delibird): Delibird's abilities are suppressed for 3 actions
Shadow Mend (Skarmory): 20 HP restored, 13 energy
Heal Pulse (Chandelure): 20 HP restored, 14 energy

Crit (1-625): 4861/10000
Pluck (Shaymin): (6 [BP] + 3 [STAB] + 6 [Stat Dif]) * 1.5 = 23 damage, 3 energy

Crit (1-1250): 4419/10000
Pluck (Shaymin): (6 [BP] + 3 [STAB] + 4 [Stat Dif]) * 1.5 = 20 damage, 3 energy

Shaymin suffers 2 damage for the burn
Vexating Aroma faded!
--------------------------------------------------------------------------
Crit (1-625): 8910/10000
Leaf Storm (Skarmory): (13 [BP] + 3 [STAB] + 3 [Stat Dif] - 1 [Sturdy]) * 0.44 = 8 damage
Chill: Restores 12 energy
Chill: Restores 12 energy

Crit (1-625): 3099/10000
Ice Punch (Shaymin): (8 [BP] + 3 [STAB] + 6 [Stat Dif]) * 1.5 = 26 damage, 5 energy

Crit (1-1250): 6673/10000
Brave Bird (Shaymin): (13 [BP] + 3 [STAB] + 4 [Stat Dif]) * 1.5 = 30 damage, 8 energy
Leppa Berry: 10 energy restored. Consumed.

Shaymin suffers 2 damage for the burn

Withering Miasma (7): Everyone's maximum energy is reduced by 42
Aggro threshold: 585
450
308
297
238
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus

"That pushes back the forecast a little bit... Oh hey that is enough for Last Resort!"

Kringles: Pluck (Shaymin) > Ice Punch (Shaymin)

Gale the Sturdy: Pluck (Shaymin) > Brave Bird (Shaymin)

Elevator Music:
Orders said:
Mollux: Eruption > Chill

Chandelure: Shadow Mend (Skarmory) > Chill
Hustle disabled means we may have to spend an extra round but I guess if it comes down to it, Chandelure should be able to chip in "at the death". Barring some magical Skymin transformation within the next few rounds if that ever happens, we are on track to win.
 
Round 8

While Shandera keeps Gale alive, the rest of the team continues attacking the foe. However, like before, the Chandelure suddenly finds herself engulfed in a noxious cloud!

[
CONSUMED] |Spe 88| HP 96/Energy 33 (Illuminate [ON])
HP 100
Atk 1
Def 3
SpA 5 (6)
SpD 4
Spe 88 (+9% Acc)
SC 3 / WC 3
Abilities: Dry Skin, Illuminate

[
CONSUMED] |Spe 92| HP 73/Energy 19 (Vexating Aroma (0a))
HP 90
Atk 1
Def 3
SpA 6
SpD 3
Spe 92 (+10% Acc)
SC 2 / WC 3
Abilities: Flash Fire, Flame Body, Infiltrator

[
CONSUMED] |Spe 87| HP 76/Energy 34 (Hustle [ON])
HP 90
Atk 3 (12)
Def 3
SpA 3 (12)
SpD 2
Spe 87 (+9% Acc)
SC 1 / WC 2
Abilities: Vital Spirit, Hustle, Insomnia

[
CONSUMED] |Spe 70| HP 56/Energy 22
HP 100
Atk 3 (10)
Def 5
SpA 1
SpD 4
Spe 70
SC 3 / WC 4
Abilities: Keen Eye, Sturdy, Weak Armor
Glyph of Brave Bird

HP 621/1265 [50%], Burned (1a)
Crit (1-625): 6051/10000
Stats boost (1-1000): 8888/10000

Ominous Wind (Skarmory): 6 [BP] + 3 [Stat Dif] - 1 [Sturdy] = 8 damage
Shadow Mend (Skarmory): 20 HP restored, 13 energy

Crit (1-625): 2494/10000
Eruption (Shaymin): (14 [BP] + 3 [STAB] + 1 [Everstone]) * 1.5 = 27 damage, 7 energy

Crit (1-625): 6391/10000
Pluck (Shaymin): (6 [BP] + 3 [STAB] + 6 [Stat Dif]) * 1.5 = 23 damage, 3 energy

Crit (1-1250): 9411/10000
Pluck (Shaymin): (6 [BP] + 3 [STAB] + 4 [Stat Dif]) * 1.5 = 20 damage, 3 energy

Shaymin suffers 2 damage for the burn
--------------------------------------------------------------------------
Crit (1-625): 1323/10000
Last Resort (Skarmory): (14 [BP] + 1.5 [Stat Dif] - 1 [Sturdy] - 3 [Burn]) * 0.67 = 8 damage
Chill: Restores 12 energy
Chill: Restores 12 energy

Crit (1-625): 477/10000
Ice Punch (Shaymin, Critical Hit): (8 [BP] + 3 [STAB] + 6 [Stat Dif] + 3 [Hustle] + 3 [Crit]) * 1.5 = 35 damage, 5 energy
Leppa Berry: 10 energy restored. Consumed.

Crit (1-1250): 6488/10000
Brave Bird (Shaymin): (13 [BP] + 3 [STAB] + 4 [Stat Dif]) * 1.5 = 30 damage, 8 energy

Shaymin suffers 2 damage for the burn

Target: 2/3
Vexating Aroma (Chandelure): The affected Pokemon takes 15 damage and will lose a cumulative 5 damage per action. Vexating Aroma is cancelled if the affected Pokemon has 90% HP or more at the end of an action (before Vexating Aroma damage, but after everything else)

Withering Miasma (8): Everyone's maximum energy is reduced by 48
Aggro threshold: 676
520
336
297
279
 
Last edited:

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