AV vs RL

Avnomke vs Rainman Legends
  • 1v1 Singles
  • 2 Recovers & 5 Chills per Pokémon
  • 1 Hour DQ
  • 2 Substitutions per Pokémon
  • No Megas
  • All Abilities
  • Training Items
  • Switch = KO
  • ASB Arena
Avnomke's Team
Male
At a Glance:
90/0-/2/1/2/87+ +9% accuracy 2/4 11

Own Tempo/Technician/Moody
Timid Nature: -Attack, +Speed, +9% Accuracy

Max HP: 90
Attack: 0 (-)
Defense: 2
Special Attack: 1
Special Defense: 2
Speed: 87 (+)

Size Class: 2
Weight Class: 4

Base Rank Total: 11

Types:
Normal:
Normal STAB; +1 BAP on attacks that match dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.

Abilities:
Own Tempo:
This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
Technician:
This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.
Moody:
This Pokemon's feelings are always fluctuating, and its mood at any given time greatly influences how it can act from one round to the next. In addition to its general nature, this Pokemon displays a burst of emotional power each round that shares characteristics with other natures, affecting the Pokemon's Ranks directly. At the end of each round the Pokemon changes its Moody nature (roll out of 25 R1 and out of 24 in subsequent rounds), a nature that has the regular drawbacks of a nature but enhances that nature's strengths. Please refer to the Natures Section for Moody Natures.
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/x-y/235.png[/IMG]
[B]HP:[/B] 90
[B]En:[/B] 100
[B]Status:[/B] Fine
[B]Attack:[/B] 0
[B]Defense:[/B] 2
[B]Special Attack:[/B] 1
[B]Special Defense:[/B] 2
[B]Speed:[/B] 87
[B]Stats:[/B] 0/2/1/2/87
[B]Other:[/B] None
EC/AC/MC
NA/5/0

Attacks: 74(78)/617
Aerial Ace
Ancient Power
Bide
Blizzard
Bounce
Brick Break
Bulldoze
Close Combat
Confuse Ray
Counter
Conversion
Conversion2
Dazzling Gleam
Dig
Disable
Dive
Drain Punch
Earthquake
Encore
Endure
Energy Ball
Explosion
Facade
Fake Out
Fire Blast
Fissure
Focus Energy
Focus Punch
Forest's Curse
Heal Bell
Heat Wave
Helping Hand
Hex
High Jump Kick
Hydro Pump
Feint Attack
Foul Play
Ice Beam
Imprison
Light Screen
Lock-On
Low Kick
Knock Off
Magic Coat
Mat Block
Me First
Metal Burst
Mirror Coat
Moonblast
Muddy Water
Pain Split
Protect
Psybeam
Recover
Reflect
Reflect Type
Relic Song
Sheer Cold
Shock Wave
Sketch x5
Skill Swap
Skull Bash
Snatch
Sucker Punch
Surf
Tail Glow
Taunt
Thunderbolt
Thunder Wave
Torment
Toxic
Trick Room
Wide Guard
Will-O-Wisp

Rainman Legends' Team

Duclohm (Thundaga) (Male)
Types:
Electric
: immune to paralysis status.
Dragon: -1 BAP on incoming neutral attacks Dragon itself would resist (e.g. -1 BAP on Aqua Jet against Garchomp.) Unable to have Thrash or Outrage disrupted by oncoming damage.
Abilities:
Shield Dust
: This Pokemon has dust covering the outside of its body that reduces the Effect Chance of incoming attacks to 0%. This prevents such things as Burns from Flamethrower from occuring.
Static: This Pokemon's body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
Overcoat (H): This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. The Pokemon is also immune to "Powder" moves. (Full List: Cotton Spore, Poison Powder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore.) If the Pokemon is already immune to at least one (1) kind of weather, or powder attacks by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

Nature: Modest: (+1 SpA, -1 Atk)

Stats:
HP:
100
Atk: 1 (-)
Def: 3
SpA: 4 (+)
SpD: 2
Spe: 60
Size Class: 2
Weight Class: 3
Base Rank Total: 15
EC: 4/9
MC: 0
AC: 5/5
Attacks:
Level Up

Double Hit
Tackle
Growl
Twister
Dragon Rage
Charge
Thundershock
Rain Dance
Sonic Boom
Dragon Pulse
Slack Off
Hurricane
Dragon Tail

Egg
Hydro Pump
Shock Wave
Dragon Breath
Magnet Rise
Heal Bell
Power Gem

TM/HM
Volt Switch
Flamethrower
Thunderbolt
Thunder Wave
Surf
Protect
Hidden Power (Grass)

Move Tutor

  1. RL equips & orders
  2. AV orders as well
  3. I will ref
  4. AV orders
  5. RL answers
  6. Me again
  7. Go back to 1 and repeat till someone wins
 


HP: 90
EN: 100
Boost: ~
Status: ~
Other: ~

VS



HP: 100
EN: 100
Boost: ~
Status: ~
Other: ~

Leonardo used Ice Beam!
RNG Roll (To Crit) [<=625 Yes]: 1540/10000 (No)
RNG Roll (To Freeze) [<=1000 Yes]: 8828/10000 (No)
(10 - 1.5) x 1.0 = 12.75 ~ 12.75 damage (Thundaga)
-7 energy


Thundaga used Dragon Tail!
RNG Roll (To Hit) [<=9000 Yes]: 5617/10000 (No)
(6 + 3 - 1.5) x 1.0 = 7.5 ~ 7.5 damage (Leonardo)
-4 energy


Leonardo used Sketch!
Leonardo learned Dragon Tail!
-5 energy


Thundaga used Volt Switch!
RNG Roll (To Crit) [<=625 Yes]: 4501/10000 (No)
(7 + 3 + 3) x 1.0 = 13 ~ 20.5 damage (Leonardo)
-4 energy

Leonardo used Sketch!
Leonardo learned Volt Switch!
-9 energy


Thundaga used Dragon Pulse!
RNG Roll (To Crit) [<=625 Yes]: 1949/10000 (No)
(9 + 3 + 3) x 1.0 = 15 ~ 35.5 damage (Leonardo)
-6 energy

Leonardo is Moody!
RNG Roll (Moody) [1-25]: 17/25 (Timid) [+30% Speed, +2x Accuracy, -1 Atk]



HP: 55
EN: 79
Boost: ~
Status: ~
Other: ~

VS



HP: 87
EN: 86
Boost: ~
Status: ~
Other: ~

 

HP: 55
EN: 79
Boost: ~
Status: ~
Other: ~

VS



HP: 87
EN: 86
Boost: ~
Status: ~
Other: ~

Leonardo used Sketch!
Leonardo learned Dragon Pulse!
-13 energy


Thundaga used Thunderbolt!
RNG Roll (To Crit) [<=625 Yes]: 4266/10000 (No)
RNG Roll (To Paralyze) [<=625 Yes]: 5333/10000 (No)

(9 + 3 + 3) x 1.0 = 15 ~ 15 damage (Leonardo)
-6 energy


Leonardo used Ice Beam!
RNG Roll (To Crit) [<=625 Yes]: 3295/10000 (No)
RNG Roll (To Freeze) [<=1000 Yes]: 3879/10000 (No)
(10 - 1.5) x 1.5 = 12.75 ~ 12.75 damage (Thundaga)
-7 energy


Thundaga used Dragon Pulse!
RNG Roll (To Crit) [<=625 Yes]: 5049/10000 (No)
(9 + 3 + 3) x 1.0 = 15 ~ 30 damage (Leonardo)
-6 energy

Leonardo used Lock On!
Leonardo locked the opposing Thundaga!
-5 energy


Thundaga used Thunderbolt!
RNG Roll (To Crit) [<=625 Yes]: 9339/10000 (No)
RNG Roll (To Paralyze) [<=625 Yes]: 5607/10000 (No)

(9 + 3 + 3) x 1.0 = 15 ~ 45 damage (Leonardo)
-6 energy

Leonardo is Moody!
RNG Roll (Moody) [1-25]: 16/25 (Sassy) [+2 SpD, Speed ÷ 1.15, -10% Evasion]



HP: 10
EN: 54
Boost: ~
Status: ~
Other: ~

VS



HP: 73
EN: 68
Boost: ~
Status: ~
Other: ~

 

HP: 10
EN: 54
Boost: ~
Status: ~
Other: ~

VS



HP: 73
EN: 68
Boost: ~
Status: ~
Other: ~

Thundaga used Chill!
Thundaga chilled on the groud!
Thundaga recovered some energy!

-12 energy

Leonardo used Sub-Zero!
(56.25 - 1.5) x 1.5 = 82.125 ~ 82.125 damage (Thundaga)
-77 energy


Thundaga Fainted!

Leonardo fainted due to energy exhaustion!




HP: KO
EN: KO
Boost: ~
Status: ~
Other: ~

VS



HP: KO
EN: KO
Boost: ~
Status: ~
Other: ~

Avnomke gets 1 CC
Leonardo gets 4 MC & 1 KO
Leonardo learned Dragon Tail
Leonardo learns Volt Switch
Leonardo learns Dragon Pulse

Rainman Legends gets 1 CC
Thundaga gets 1 EC, 3 MC, 1 AC & 1 KO
 

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