UC Rewards Leveling

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Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus
If you are not on the council, a mod or Deck, buzz off.

Read this: http://www.smogon.com/forums/threads/uc-rewards-leveling.3515897/

What should be done about the UC Formula?

Change UC Formula to another fixed formula based only on the number of pokemon per side
Change UC Formula to one based mostly on the length of battle
Keep the current UC Formula and add some kind of bonus and/or penalty
Keep the current UC Formula
I don't like the UC formula but neither of those options appeal to me. So let's return to the drawing board.
Based on the answer we will go back to the discussion topic to crunch numbers.

Put those on order of preferance.

Gerard
Flamestrike
ZhengTann
Engineer Pikachu
Texas Cloverleaf
Frosty
Dogfish44
 
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ZhengTann

Nargacuga
is a Forum Moderator Alumnus
Change UC Formula to one based mostly on the length of battle
Keep the current UC Formula
Keep the current UC Formula and add some kind of bonus and/or penalty


I don't like to stir up the can of worms, but per action payout go (I am allowed to joke right? If mods find this offensive then it's okay to delete this line).
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus
Keep the current UC Formula and add some kind of bonus and/or penalty
Change UC Formula to one based mostly on the length of battle

Keep the current UC Formula
Change UC Formula to another fixed formula based only on the number of pokemon per side
I don't like the UC formula but neither of those options appeal to me. So let's return to the drawing board.
 
Last edited:
Keep the current UC Formula and add some kind of bonus and/or penalty
Change UC Formula to one based mostly on the length of battle
Keep the current UC Formula
Change UC Formula to another fixed formula based only on the number of pokemon per side
I don't like the UC formula but neither of those options appeal to me. So let's return to the drawing board.
 
Change UC Formula to one based mostly on the length of battle
Keep the current UC Formula and add some kind of bonus and/or penalty
I don't like the UC formula but neither of those options appeal to me. So let's return to the drawing board.
 

Dogfish44

You can call me Jiggly
is a Forum Moderatoris a Community Contributoris a CAP Contributor
Keep the current UC Formula
Keep the current UC Formula and add some kind of bonus and/or penalty
Change UC Formula to one based mostly on the length of battle
Change UC Formula to another fixed formula based only on the number of pokemon per side


I'm happy with the current system. Simplicity makes everyone's life easier.
 

Texas Cloverleaf

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is a Social Media Contributor Alumnusis a Forum Moderator Alumnusis a Community Contributor Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnusis a Smogon Media Contributor Alumnusis a Battle Simulator Moderator Alumnus
Change UC Formula to one based mostly on the length of battle
Keep the current UC Formula and add some kind of bonus and/or penalty
Keep the current UC Formula
I don't like the UC formula but neither of those options appeal to me. So let's return to the drawing board.
Change UC Formula to another fixed formula based only on the number of pokemon per side
 
Last edited:

Engineer Pikachu

Good morning, you bastards!
is a Contributor Alumnus
Keep the current UC Formula and add some kind of bonus and/or penalty
Keep the current UC Formula
Change UC Formula to one based mostly on the length of battle
Change UC Formula to another fixed formula based only on the number of pokemon per side
I don't like the UC formula but neither of those options appeal to me. So let's return to the drawing board.
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus
Current Formula + Bonus/Penalty - 3
Change to a lenght-based formula - 3
Current Formula - 1

Current Formula + Bonus/Penalty - 4
Change to a lenght-based formula - 3

So we will

Keep the current UC Formula and add some kind of bonus and/or penalty

Now back to the thread.
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus
http://www.smogon.com/forums/threads/uc-rewards-leveling.3515897/page-2

Regarding Bonus/Penalties not related to Brawls, we should do what:

As is (no changes)
Frosty Proposal
Gale Proposal
Mulan Proposal
Return to the drawing board. I don't like those proposals and I promise I will pitch in this time.
(order of preferance)

Frosty said:
Bonus ONLY: [Number of Rounds]-(3*[Pokemon per team]/[Pokemon per side out]). Rounded Normally. If negative then ignore
Gale said:
Bonuses and Penalties: [Total Rounds - 3*(Pokemon per side/Format)] as bonus/penalty to be added for Bonus number 1 / Penalty number 2.
FLOOR[(Normal Rewards/5)*(1/Format)] as bonus to be added for Bonus number 2.
FLOOR[(Pokemon per side/Format)-(1/Format)] as penalty to be subtracted for Penalty number 1.
Mulan said:
((x+1)(x+2)/(2*format/3)+z)/2, where x is the number of pokemon per side and z is the number of rounds.
Check this for more info: http://www.smogon.com/forums/threads/uc-rewards-leveling.3515897/page-2


Gerard
Flamestrike
ZhengTann
Engineer Pikachu
Texas Cloverleaf
Frosty
Dogfish44
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus
Majority.

This bonus is applicable for all matches that start at this point forward.

/me goes edit stuff.
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus
What should be done about UC reffing payment for brawls?

Slate said:
a) As is (50UC Cap)
b) IAR's Proposal: Take the number of active Pokémon per side at any given time, divide it by three, then divide the normal pay by that amount to get your final pay.
c) Zt's Proposal: Non-Brawls Pay * 2 / 3 , Floored
d) Mulan's Proposal: A penalty of twice the amount of active pokemon per side in a match with 4+ pokemon sent out per side, applied after the cap
e) Gale's Proposal: 3/4 the regular payment
f) Geodude's Proposal: (no cap) X<6: (X+1)(X+2)/2. X>6: 28+3(X-6)
g) Keep Brawls Banned and allow them only for specific situations like Pokestar Studios
Put in order of preferance

deadfox081
Dogfish44
Avnomke
AOPSUser
Matezoide
Frosty
Leethoof
 

Dogfish44

You can call me Jiggly
is a Forum Moderatoris a Community Contributoris a CAP Contributor
c) Zt's Proposal: Non-Brawls Pay * 2 / 3 , Floored
e) Gale's Proposal: 3/4 the regular payment
a) As is (50UC Cap)
b) IAR's Proposal: Take the number of active Pokémon per side at any given time, divide it by three, then divide the normal pay by that amount to get your final pay.
f) Geodude's Proposal: (no cap) X<6: (X+1)(X+2)/2. X>6: 28+3(X-6)
d) Mulan's Proposal: A penalty of twice the amount of active pokemon per side in a match with 4+ pokemon sent out per side, applied after the cap
g) Keep Brawls Banned and allow them only for specific situations like Pokestar Studios
 
f) Geodude's Proposal: (no cap) X<6: (X+1)(X+2)/2. X>6: 28+3(X-6)
d) Mulan's Proposal: A penalty of twice the amount of active pokemon per side in a match with 4+ pokemon sent out per side, applied after the cap
c) Zt's Proposal: Non-Brawls Pay * 2 / 3 , Floored
b) IAR's Proposal: Take the number of active Pokémon per side at any given time, divide it by three, then divide the normal pay by that amount to get your final pay.
e) Gale's Proposal: 3/4 the regular payment
a) As is (50UC Cap)
g) Keep Brawls Banned and allow them only for specific situations like Pokestar Studios
 
e) Gale's Proposal: 3/4 the regular payment
c) Zt's Proposal: Non-Brawls Pay * 2 / 3 , Floored
b) IAR's Proposal: Take the number of active Pokémon per side at any given time, divide it by three, then divide the normal pay by that amount to get your final pay.
d) Mulan's Proposal: A penalty of twice the amount of active pokemon per side in a match with 4+ pokemon sent out per side, applied after the cap
f) Geodude's Proposal: (no cap) X<6: (X+1)(X+2)/2. X>6: 28+3(X-6)
g) Keep Brawls Banned and allow them only for specific situations like Pokestar Studios

a) As is (50UC Cap)
 
d) Mulan's Proposal: A penalty of twice the amount of active pokemon per side in a match with 4+ pokemon sent out per side, applied after the cap
b) IAR's Proposal: Take the number of active Pokémon per side at any given time, divide it by three, then divide the normal pay by that amount to get your final pay.
c) Zt's Proposal: Non-Brawls Pay * 2 / 3 , Floored
e) Gale's Proposal: 3/4 the regular payment
f) Geodude's Proposal: (no cap) X<6: (X+1)(X+2)/2. X>6: 28+3(X-6)
g) Keep Brawls Banned and allow them only for specific situations like Pokestar Studios
a) As is (50UC Cap)
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus
oh dear, at this rate we will end up with a tie -_-
d) Mulan's Proposal: A penalty of twice the amount of active pokemon per side in a match with 4+ pokemon sent out per side, applied after the cap
b) IAR's Proposal: Take the number of active Pokémon per side at any given time, divide it by three, then divide the normal pay by that amount to get your final pay.
g) Keep Brawls Banned and allow them only for specific situations like Pokestar Studios

c) Zt's Proposal: Non-Brawls Pay * 2 / 3 , Floored

e) Gale's Proposal: 3/4 the regular payment
f) Geodude's Proposal: (no cap) X<6: (X+1)(X+2)/2. X>6: 28+3(X-6)
a) As is (50UC Cap)



I fear that options c, e and f (and a obv) will have us revisiting this matter again later. And I really really don't want that.
 
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ahhh i didnt get tagged

e) Gale's Proposal: 3/4 the regular payment
c) Zt's Proposal: Non-Brawls Pay * 2 / 3 , Floored
a) As is (50 UC Cap)

f) Geodude's Proposal: (no cap) X<6: (X+1)(X+2)/2. X>6: 28+3(X-6)
d) Mulan's Proposal: A penalty of twice the amount of active pokemon per side in a match with 4+ pokemon sent out per side, applied after the cap

b) IAR's Proposal: Take the number of active Pokémon per side at any given time, divide it by three, then divide the normal pay by that amount to get your final pay.
g) Keep Brawls Banned and allow them only for specific situations like Pokestar Studios
 
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