Ok, first RMT on here. Gonna keep it fairly brief because no one really knows the ORAS meta yet and how exactly it'll turn out.
Keep in mind this team was built for use in a future meta game, one where Mega Salamence doesn't exist.
Fuck mence.
Here's my team:
Keep in mind this team was built for use in a future meta game, one where Mega Salamence doesn't exist.
Fuck mence.
Here's my team:
Landorus-Therian (M) @ Leftovers
Ability: Intimidate
EVs: 248 HP / 252 Def / 8 SpD
Impish Nature
- Earthquake
- Stone Edge
- U-turn
- Stealth Rock
Aight so Landorus Obviously checks a fuck ton of physical threats such as Excadrill, Terrakion, Beedrill, Landorus-T, the list goes on. The spread here gives him maximum physical bulk, allowing him to set rocks more reliably and soak up more damage keeping him alive to pivot longer and gain momentum via U-turn. Also a primary bird check and an answer to dd Zard-x, thanks to intimidate.
Ferrothorn (M) @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 88 Def / 168 SpD
Relaxed Nature
IVs: 0 Spe
- Gyro Ball
- Spikes
- Protect
- Leech Seed
Ferrothorn is an excellent partner for Landorus-T as he can check/counter a plethora of threats which piss off Landorus-T like Most Greninja sets, Azumarill sets, Kyurem-B sets, basically any special attacker lacking a Fire/Fighting move and a ton of physical attackers also. The spread means you'll never be 2hkoed by Greninja's life orb ice beam and gives some decent psychical bulk too. Because Ferrothorn does cause switches Spikes seemed like a good idea to pave the way for the hard hitting attackers on my team and not give much room for breathing.
Heatran @ Leftovers
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Magma Storm
- Earth Power
- Taunt
- Toxic
Favourite Heatran set at the moment. Heatran has great typing and synergises well on almost any team. He switches into almost all defensive Pokemon and immediately starts to do work. The spread given is to hit as hard as possible while bluffing a defensive set through the use of leftovers over an air balloon. With taunt/toxic Heatran can annoy stall and with Magma Storm Heatran can trap and beat annoying Pokemon such as Mew and Chansey. Earth Power also nails other Heatrans, a very common switch in.
Keldeo @ Choice Scarf
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Secret Sword
- Hidden Power [Ice]
- Scald
- Hydro Pump
Pretty self explanatory, my go to revenge killer, dealing big damage if not killing threats such as DD Mega Gyarados, DDnite, Mega Lopunny and all these new megas that hit above 110 speed. Hp ice deals slightly more than icy wind and obviously the speed drops isn't needed as much from a scarf set so I went with that but, its changeable of course. Keldeo is also a great check to Bisharp and Mega Scizor which could otherwise annoy, as well as pretty much any Greninja set. Also, scarf Keldeo is quite rare, I see its usage drastically rising in a Meta game filled with Mega pokemon which have a minimum speed of 110. As a result of this scarf Keldeo is much more effective.
Latios (M) @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Roost
- Defog
- Psyshock
- Draco Meteor
Standard Latios! Great defogger, good check to keldeo and hits hard. Not much more to say. Hits hard, fast and checks some big ass threats like Thundurus, Landorus, Keldeo. Psyshock over Psychic mainly because it does more damage to Chansey and gives it a hard time with hazard stacking racking up nice damage too. I guess dropping roost is an option, and if I did so I'd probably run HP Fire as nailing Ferro early for big damage is nice. I prefer Roost on this kinda team just for survivability which helps this squad greatly vs Keldeo.
Gallade (M) @ Galladite
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Knock Off
- Swords Dance
- Zen Headbutt
Alright, star of the team. Mega Gallade. Hard to ignore a fighting type with a huge 165 base attack, 110 speed and access to Close Combat and Knock off. His defensive are also great. But yeah, this set causes pain to nearly all team archetypes. Against offensive teams, especially with hazard support, Gallade has very, very limited switch ins. Same applies vs Bulkier teams and given chance to SD up gallade can obliterate nearly anything. It's worth noting that Gallade can indeed run Ice Punch over Knock Off, but after tesing I found Knock Off to be much better, with +2 being able to kill Slowbro aswell as still dealing huge damage to the likes of Gliscor and Lando-T after a boost.
So yup, that's my team, Hope you enjoy it. Basically try stack up as much hazards as possible and switch back and forth between Lati, Gallade and Keld to try pull off some kills. Kinda hard to explain, I guess its just standard balance but it works pretty well in my experience.
Importable!
Ferrothorn (M) @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 88 Def / 168 SpD
Relaxed Nature
IVs: 0 Spe
- Gyro Ball
- Spikes
- Protect
- Leech Seed
Gallade (M) @ Galladite
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Knock Off
- Swords Dance
- Zen Headbutt
Landorus-Therian (M) @ Leftovers
Ability: Intimidate
EVs: 248 HP / 252 Def / 8 SpD
Impish Nature
- Earthquake
- Stone Edge
- U-turn
- Stealth Rock
Latios (M) @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Roost
- Defog
- Psyshock
- Draco Meteor
Keldeo @ Choice Scarf
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Secret Sword
- Hidden Power [Ice]
- Scald
- Hydro Pump
Heatran @ Leftovers
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Magma Storm
- Earth Power
- Taunt
- Toxic
Ability: Iron Barbs
EVs: 252 HP / 88 Def / 168 SpD
Relaxed Nature
IVs: 0 Spe
- Gyro Ball
- Spikes
- Protect
- Leech Seed
Gallade (M) @ Galladite
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Knock Off
- Swords Dance
- Zen Headbutt
Landorus-Therian (M) @ Leftovers
Ability: Intimidate
EVs: 248 HP / 252 Def / 8 SpD
Impish Nature
- Earthquake
- Stone Edge
- U-turn
- Stealth Rock
Latios (M) @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Roost
- Defog
- Psyshock
- Draco Meteor
Keldeo @ Choice Scarf
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Secret Sword
- Hidden Power [Ice]
- Scald
- Hydro Pump
Heatran @ Leftovers
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Magma Storm
- Earth Power
- Taunt
- Toxic
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