[SICK - Round 3] Mowtom vs. Gerard

Rules:
Bring 4, Pick 2 Singles. You PM 4 pokemons to the ref, but the battle will be 2vs2 singles. You will choose your mons as the battle develop.
ASB Arena
Strict 3-day Disqualification.
You will get a single warning per round. After that, you go over DQ and you're done. Referees please tag the combatants when you have finished your reffing. Players, if you know you're going to be away you better post a Leave of Absence BEFORE you leave, or give a very good reason in case of an emergency.
Strict 4-day Disqualification for Refs. Same rules as above (one warning and then BAM). Also, you can be sure as hell that I will jump in to subref anyone if necessary. Also I reserve the right to DQ a ref under LoA if the respective match is taking way too long.
3 Substitutions.
Turn Order: Coin Flip
2 Recovery/5 Chills per pokemon
All Abilities
All Items
Switch=OK
Mega Clause: 1
PHAZING RULE: If a pokemon is sent back to the pokeball by a phazing move, the trainer (of the pokemon sent back obv.) chooses who will be the replacement
I-HATE-CENTRALIZATION RULE: The three species most used per round from r2 onwards are Banned for the remainder of the tourney. In case of a tie, the species brought the most is banned. If the tie persists then none of the species are banned (and you can't just ban both and be in the 3-mons-banned limit).
For the record, the species banned until now are: Gardevoir, Dragonite and Pyroak.

Team Mowtom:

Kitsunoh* (Mask) (M)
Nature: Jolly (Special Attack lowered by *; Speed raised by 15%, accuracy boost)
Type: Steel/Ghost
Abilities: Frisk, Limber, (HA) Cursed Body

Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 127 (+)
Size Class: 3
Weight Class: 4
Accuracy boost 19%
Base Rank Total: 19

EC: N/A
MC: 1
AC: 5/5

Attacks (101/101 moves):

Aerial Ace
Attract
Bulldoze
Captivate
Confide
Copycat
Curse(*)
Cut
Dark Pulse
Defog
Dig(*)
Double Team
Dream Eater
Earthquake
Embargo
Endeavor
Endure
Facade
Faint Attack(*)
Fake Out
False Swipe
Featherdance(*)
Flail
Flash
Flash Cannon
Fling
Foul Play
Frustration
Fury Cutter
Giga Impact
Gyro Ball
Headbutt
Hex
Hidden Power (Fire)
Hone Claws
Hyper Beam
Ice Punch
Icy Wind
Imprison
Iron Defense(*)
Iron Head
Iron Tail
Knock Off
Last Resort
Lick(*)
Low Kick
Magic Coat
Memento
Metal Burst
Metal Claw
Metal Sound
Meteor Mash(*)
Natural Gift
Odor Sleuth(*)
Ominous Wind
Pain Split
Payback
Perish Song
Phantom Force
Protect
Psych Up
Psycho Shift(*)
Rain Dance
Rest
Retaliate
Return
Revenge
Roar
Rock Slide(*)
Rock Smash
Role Play
Round
Safeguard
Scratch(*)
Secret Power
Shadow Ball
Shadow Claw
Shadow Sneak(*)
Shadowstrike
Sleep Talk
Snatch
Snore
Spite
Strength
Substitute
Sucker Punch
Sunny Day
Super Fang
Superpower
Swagger
Tail Whip
Taunt
Thief
Thunderpunch
Torment
Toxic
Trick
Trick Room
U-turn
Will-O-Wisp(*)
Yawn

Nidoking [King Odin] (M)
NATURE: Mild

TYPE: Poison / Ground
ABILITIES: Poison Point / Rivalry / Sheer Force (H)

STATS
HP: 100
Atk: Rank 4
Def: Rank 2 (-)
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 85
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 9/9
MC: 0
AC: 5/5

ATTACKS (77/133)
PHYSICAL
Aqua Tail
Bide
Brick Break
Bulldoze
Chip Away
Counter
Dig
Double Kick
Dragon Tail
Drill Run
Earthquake
Fire Punch
Fling
Fury Attack
Head Smash
Horn Attack
Horn Drill
Ice Punch
Iron Tail
Megahorn
Outrage
Peck
Poison Jab
Poison Sting
Rock Slide
Rock Tomb
Shadow Claw
Smack Down
Stone Edge
Superpower
Tackle
Thrash
Thunder Punch

SPECIAL
Blizzard
Confusion
Dragon Pulse
Earth Power
Fire Blast
Flamethrower
Focus Blast
Hidden Power (Grass)
Hyper Beam
Ice Beam
Incinerate
Shadow Ball
Sludge Bomb
Sludge Wave
Snore
Surf
Thunder
Thunderbolt
Venoshock

OTHER
Captivate
Disable
Double Team
Endure
Flatter
Focus Energy
Helping Hand
Hone Claws
Leer
Lovely Kiss
Mimic
Morning Sun
Protect
Quash
Rest
Roar
Sandstorm
Sleep Talk
Stealth Rock
Substitute
Swagger
Taunt
Torment
Toxic
Toxic Spikes

Zoan the Charizard (M)
Nature: Lonely (+1 Atk, -1 Def)
Type: Fire / Flying
Abilities: Blaze / Solar Power (H)

Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 2 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 100
SC: 3
WC: 4
BRT: 20


Nature: Lonely (+1 Atk, -1 Def)
Type: Fire / Dragon
Abilities: Blaze / Solar Power (H) / Tough Claws
Stats (Mega Charizard X):
HP: 100
Atk: Rank 6 (+)
Def: Rank 3 (-)
SpA: Rank 5
SpD: Rank 3
Spe: 100
SC: 3
WC: 5
BRT: 24

Nature
: Lonely (+1 Atk, -1 Def)
Type: Fire / Flying
Abilities: Blaze / Solar Power (H) / Drought
Stats (Mega Charizard Y):
HP: 100
Atk: Rank 5 (+)
Def: Rank 2 (-)
SpA: Rank 7
SpD: Rank 4
Spe: 100
SC: 3
WC: 4
BRT: 25

EC: 9/9
MC: 0
AC: 5/5

Physical (37):
Acrobatics
Aerial Ace
Beat Up
Bite
Brick Break
Bulldoze
Crunch
Dig
Dragon Claw
Dragon Rush
Dragon Tail
Dynamicpunch
Earthquake
Facade
Fire Fang
Fire Punch
Fissure
Flame Charge
Flare Blitz
Fly
Focus Punch
Giga Impact
Iron Tail
Metal Claw
Outrage
Power-up Punch
Quick Attack
Rage
Rock Slide
Scratch
Seismic Toss
Shadow Claw
Skull Bash
Sky Drop
Slash
Thunderpunch
Wing Attack

Special (22):
Air Cutter
Air Slash
Ancientpower
Blast Burn
Dragon Pulse
Dragon Rage
Ember
Fire Blast
Fire Pledge
Fire Spin
Flame Burst
Flamethrower
Focus Blast
Heat Wave
Hidden Power Grass
Hyper Beam
Incinerate
Inferno
Overheat
Solarbeam
Swift
Twister

Other (27):
Attract
Belly Drum
Bide
Block
Counter
Defog
Double Team
Dragon Dance
Endure
Growl
Leer
Mimic
Protect
Reflect
Rest
Roar
Roost
Sandstorm
Scary Face
Sleep Talk
Smokescreen
Substitute
Sunny Day
Swords Dance
Tailwind
Toxic
Will-O-Wisp
Total Moves: 84/119

Yet-to-Get
Past-Gen Tutor: Body Slam, Defense Curl, Double-Edge, Fury Cutter, Headbutt, Mega Kick, Mega Punch, Mud-Slap, Ominous Wind, Snore, Swift (33)
Past-Gen TM: Captivate, Curse, Dragonbreath, Natural Gift, Secret Power, Steel Wing, Submission, Take Down (24)
Current Gen TM: Confide, Cut, Echoed Voice, Façade, Fling, Frustration, Hone Claws, Return, Rock Smash, Rock Tomb, Round, Strength, Swagger (26)
Event: Tackle, False Swipe, Howl (9)
Wilde (Gallade) {♂}
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
Type: Psychic / Fighting

  • Psychic STAB; Can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-Type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
  • Fighting STAB; Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.
Abilities: Steadfast / Justified (H)
  • Steadfast: (Passive) If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
  • Justified: (Passive) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-Type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
HP: 100
Atk: 5
Def: 3
SpA: 4 (+)
SpD: 4
Spe: 69 (-)
SC: 4
WC: 6
BRT: 22

EC: 9/9
MC: 0
AC: 5/5

Attacks (129/129)

Aerial Ace
Ally Switch
Attract
Body Slam
Brick Break
Bulk Up
Bulldoze
Calm Mind
Captivate
Charge Beam
Charm
Close Combat
Confide
Confuse Ray
Confusion
Cut
Dazzling Gleam
Defense Curl
Destiny Bond
Disable
Double Team
Double Edge
Drain Punch
Dream Eater
Dual Chop
Earthquake
Echoed Voice
Encore
Endure
Facade
False Swipe
Feint
Fire Punch
Flash
Fling
Focus Blast
Focus Punch
Frustration
Fury Cutter
Future Sight
Giga Impact
Grass Knot
Growl
Grudge
Headbutt
Heal Pulse
Helping Hand
Hidden Power Rock
Hyper Beam
Hyper Voice
Hypnosis
Ice Punch
Icy Wind
Imprison
Knock Off
Leaf Blade
Leer
Light Screen
Low Kick
Low Sweep
Lucky Chant
Magic Coat
Magic Room
Magical Leaf
Mean Look
Memento
Mimic
Misty Terrain
Mud Slap
Natural Gift
Night Slash
Nightmare
Pain Split
Poison Jab
Power-Up Punch
Protect
Psych Up
Psychic
Psycho Cut
Psyshock
Rain Dance
Recycle
Reflect
Rest
Retaliate
Return
Rock Slide
Rock Smash
Rock Tomb
Round
Safeguard
Secret Power
Shadow Ball
Shadow Sneak
Shock Wave
Signal Beam
Sing
Skill Swap
Slash
Sleep Talk
Snatch
Snore
Stone Edge
Stored Power
Strength
Substitute
Sunny Day
Swagger
Swift
Swords Dance
Synchronoise
Taunt
Telekinesis
Teleport
Thief
Thunder Punch
Thunder Wave
Thunderbolt
Torment
Toxic
Trick
Trick Room
Vacuum Wave
Will-O-Wisp
Wish
Wonder Room
Work Up
X-Scissor
Zen Headbutt


Team Gerard:

Mr. Mime [Bariyaado] (M)
Nature: Bold (+1 Def, -1 Atk)
Type: Psychic/Fairy

Abilities: Soundproof / Filter / Technician (Unlocked)

Stats:
HP: 90
Atk: 1 (-)
Def: 4 (+)
SpA: 4
SpD: 5
Spe: 90
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 6/6
MC: 0
DC: 5/5

Moves: (123/123)
Aerial Ace
Attract
Barrier
Baton Pass
Bide
Body Slam
Brick Break
Calm Mind
Captivate
Charge Beam
Charm
Confide
Confuse Ray
Confusion
Copycat
Counter
Covet
Curse
Dazzling Gleam
Double Slap
Double Team
Double-Edge
Drain Punch
Dream Eater
Dynamic Punch
Encore
Endure
Energy Ball
Facade
Fake Out
Fire Punch
Flash
Fling
Focus Blast
Focus Punch
Follow Me
Foul Play
Frustration
Future Sight
Giga Impact
Grass Knot
Guard Swap
Headbutt
Healing Wish
Helping Hand
Hidden Power (Fire)
Hyper Beam
Hypnosis
Ice Punch
Icy Wind
Infestation
Iron Defense
Light Screen
Magic Coat
Magic Room
Magical Leaf
Meditate
Mega Kick
Mega Punch
Metronome
Mimic
Mind Reader
Misty Terrain
Mud-Slap
Nasty Plot
Natural Gift
Nightmare
Payback
Power Split
Power Swap
Power-Up Punch
Protect
Psybeam
Psych Up
Psychic
Psyshock
Psywave
Quick Guard
Rage
Rain Dance
Recycle
Reflect
Rest
Return
Role Play
Round
Safeguard
Secret Power
Seismic Toss
Shadow Ball
Shock Wave
Signal Beam
Skill Swap
Skull Bash
Sleep Talk
Snatch
Snore
Solar Beam
Submission
Substitute
Sunny Day
Swagger
Take Down
Taunt
Teeter Dance
Telekinesis
Teleport
Thief
Thunder
Thunder Punch
Thunder Wave
Thunderbolt
Tickle
Torment
Toxic
Trick
Trick Room
Uproar
Wake-Up Slap
Wide Guard
Wonder Room
Zap Cannon
Zen Headbutt

Kitsunoh* (Mask) (M)
Nature: Jolly (Special Attack lowered by *; Speed raised by 15%, accuracy boost)
Type: Steel/Ghost
Abilities: Frisk, Limber, (HA) Cursed Body

Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 127 (+)
Size Class: 3
Weight Class: 4
Accuracy boost 19%
Base Rank Total: 19

EC: N/A
MC: 0
AC: 5/5

Attacks (102/102 moves):

Aerial Ace
Attract
Bulldoze
Captivate
Confide
Copycat
Curse(*)
Cut
Dark Pulse
Defog
Dig(*)
Double Team
Dream Eater
Earthquake
Embargo
Endeavor
Endure
Facade
Faint Attack(*)
Fake Out
False Swipe
Featherdance(*)
Flail
Flash
Flash Cannon
Fling
Foul Play
Frustration
Fury Cutter
Giga Impact
Gyro Ball
Headbutt
Hex
Hidden Power (Fire)
Hone Claws
Hyper Beam
Ice Punch
Icy Wind
Imprison
Iron Defense(*)
Iron Head
Iron Tail
Knock Off
Last Resort
Lick(*)
Low Kick
Magic Coat
Memento
Metal Burst
Metal Claw
Metal Sound
Meteor Mash(*)
Natural Gift
Odor Sleuth(*)
Ominous Wind
Pain Split
Payback
Perish Song
Phantom Force
Protect
Psych Up
Psycho Shift(*)
Rain Dance
Rest
Retaliate
Return
Revenge
Roar
Rock Slide(*)
Rock Smash
Role Play
Round
Safeguard
Scratch(*)
Secret Power
Shadow Ball
Shadow Claw
Shadow Sneak(*)
Shadowstrike
Sleep Talk
Snatch
Snore
Spite
Strength
Substitute
Sucker Punch
Sunny Day
Super Fang
Superpower
Swagger
Tail Whip
Taunt
Thief
Thunderpunch
Torment
Toxic
Trick
Trick Room
Trick-or-Treat
U-turn
Will-O-Wisp(*)
Yawn
Wilde (Gallade) {♂}
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
Type: Psychic / Fighting

  • Psychic STAB; Can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-Type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
  • Fighting STAB; Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.
Abilities: Steadfast / Justified (H)
  • Steadfast: (Passive) If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
  • Justified: (Passive) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-Type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
HP: 100
Atk: 5
Def: 3
SpA: 4 (+)
SpD: 4
Spe: 69 (-)
SC: 4
WC: 6
BRT: 22

EC: 9/9
MC: 0
AC: 5/5

Attacks (129/129)

Aerial Ace
Ally Switch
Attract
Body Slam
Brick Break
Bulk Up
Bulldoze
Calm Mind
Captivate
Charge Beam
Charm
Close Combat
Confide
Confuse Ray
Confusion
Cut
Dazzling Gleam
Defense Curl
Destiny Bond
Disable
Double Team
Double Edge
Drain Punch
Dream Eater
Dual Chop
Earthquake
Echoed Voice
Encore
Endure
Facade
False Swipe
Feint
Fire Punch
Flash
Fling
Focus Blast
Focus Punch
Frustration
Fury Cutter
Future Sight
Giga Impact
Grass Knot
Growl
Grudge
Headbutt
Heal Pulse
Helping Hand
Hidden Power Rock
Hyper Beam
Hyper Voice
Hypnosis
Ice Punch
Icy Wind
Imprison
Knock Off
Leaf Blade
Leer
Light Screen
Low Kick
Low Sweep
Lucky Chant
Magic Coat
Magic Room
Magical Leaf
Mean Look
Memento
Mimic
Misty Terrain
Mud Slap
Natural Gift
Night Slash
Nightmare
Pain Split
Poison Jab
Power-Up Punch
Protect
Psych Up
Psychic
Psycho Cut
Psyshock
Rain Dance
Recycle
Reflect
Rest
Retaliate
Return
Rock Slide
Rock Smash
Rock Tomb
Round
Safeguard
Secret Power
Shadow Ball
Shadow Sneak
Shock Wave
Signal Beam
Sing
Skill Swap
Slash
Sleep Talk
Snatch
Snore
Stone Edge
Stored Power
Strength
Substitute
Sunny Day
Swagger
Swift
Swords Dance
Synchronoise
Taunt
Telekinesis
Teleport
Thief
Thunder Punch
Thunder Wave
Thunderbolt
Torment
Toxic
Trick
Trick Room
Vacuum Wave
Will-O-Wisp
Wish
Wonder Room
Work Up
X-Scissor
Zen Headbutt

Zoan the Charizard (M)
Nature: Lonely (+1 Atk, -1 Def)
Type: Fire / Flying
Abilities: Blaze / Solar Power (H)

Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 2 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 100
SC: 3
WC: 4
BRT: 20


Nature: Lonely (+1 Atk, -1 Def)
Type: Fire / Dragon
Abilities: Blaze / Solar Power (H) / Tough Claws
Stats (Mega Charizard X):
HP: 100
Atk: Rank 6 (+)
Def: Rank 3 (-)
SpA: Rank 5
SpD: Rank 3
Spe: 100
SC: 3
WC: 5
BRT: 24

Nature
: Lonely (+1 Atk, -1 Def)
Type: Fire / Flying
Abilities: Blaze / Solar Power (H) / Drought
Stats (Mega Charizard Y):
HP: 100
Atk: Rank 5 (+)
Def: Rank 2 (-)
SpA: Rank 7
SpD: Rank 4
Spe: 100
SC: 3
WC: 4
BRT: 25

EC: 9/9
MC: 0
AC: 5/5

Physical (34):
Acrobatics
Aerial Ace
Beat Up
Bite
Brick Break
Bulldoze
Crunch
Dig
Dragon Claw
Dragon Rush
Dragon Tail
Dynamicpunch
Earthquake
Fire Fang
Fire Punch
Fissure
Flame Charge
Flare Blitz
Fly
Focus Punch
Giga Impact
Metal Claw
Outrage
Power-up Punch
Quick Attack
Rage
Rock Slide
Scratch
Shadow Claw
Skull Bash
Sky Drop
Slash
Thunderpunch
Wing Attack

Special (20):
Air Slash
Ancientpower
Blast Burn
Dragon Pulse
Dragon Rage
Ember
Fire Blast
Fire Pledge
Fire Spin
Flame Burst
Flamethrower
Focus Blast
Heat Wave
Hidden Power Grass
Hyper Beam
Incinerate
Inferno
Overheat
Solarbeam
Twister

Other (27):
Attract
Belly Drum
Bide
Block
Counter
Defog
Double Team
Dragon Dance
Endure
Growl
Leer
Mimic
Protect
Reflect
Rest
Roar
Roost
Sandstorm
Scary Face
Sleep Talk
Smokescreen
Substitute
Sunny Day
Swords Dance
Tailwind
Toxic
Will-O-Wisp
Total Moves: 81/119

Yet-to-Get
Past-Gen Tutor: Air Cutter, Body Slam, Defense Curl, Double-Edge, Fury Cutter, Headbutt, Iron Tail, Mega Kick, Mega Punch, Mud-Slap, Ominous Wind, Seismic Toss, Snore, Swift (42)
Past-Gen TM: Captivate, Curse, Dragonbreath, Natural Gift, Secret Power, Steel Wing, Submission, Take Down (24)
Current Gen TM: Confide, Cut, Echoed Voice, Façade, Fling, Frustration, Hone Claws, Return, Rock Smash, Rock Tomb, Round, Strength, Swagger (26)
Event: Tackle, False Swipe, Howl (9)

Well, this sure is interesting! Both Mowtom and Gerard brought a very similar selection of Pokemon. Additionally, these Pokemon all match up with themselves very oddly! I have no idea how this match will turn out!

RNG Roll (Turn Order) [1 (Mowtom)|2 (Gerard)]: 2 (Gerard)

Gerard sends out first
Mowtom sends out and orders
Gerard orders
I ref

Good luck to both battlers!
 
Last edited:

Mowtom

I'm truly still meta, enjoy this acronym!
is a Forum Moderatoris a Community Contributor
Moderator
"Good luck Gerard! I hope that this battle will be a very interesting one! I'll lead of with the obvious choice of Mask the Kitsunoh, holding a Rare Candy."

*hiss*
Shadowstrike~Shadow Claw~Shadowstrike
IF
Reflect AND Reflect is not up on your side AND Snatch is not Imprisoned AND you are not Taunted THEN Snatch and push back
IF there are Double Team clones up AND Aerial Ace is not Imprisoned THEN Aerial Ace and push back
IF Knock Off is used NOT in a combo AND you are not Taunted AND you are faster AND Substitute is not Imprisoned AND you do not have a Substitute up THEN Substitute (25) and push back
 
Last edited:

Mowtom

I'm truly still meta, enjoy this acronym!
is a Forum Moderatoris a Community Contributor
Moderator
"Gerard, please don't make it end this way."
DQ Warning. You have 72 hours to post.
 
I am very sorry, I'll promise I'll post on time in the future
As I see it here Gallade we will must use our best tricks in here if we want to have a shot to win this, luckily for us this substitute will allow us to get a nice lead, As it will activate thanks to Trick Room not affecting speed but speed order (we're still slower so Mask should use Sub A2) and so we can abuse that little loophole to get a pretty good energy drain.


Mental Herb
Wilde: Trick Room - Knock Off - Encore
 
Mowtom: (AO)

Kitsunoh (M)
HP: 100
En: 100
Ranks: 4(5)/3/1/3
Speed: 127
SC/WC: 3/4
Abilities: Frisk/Limber/Cursed Body
Item: Rare Candy
Stats: +19% Acc
Status: N/A
Other: N/A
Gerard: (AO)

Gallade (M)
HP: 100
En: 100
Ranks: 5/3/4/4
Speed: 69
SC/WC: 3/4
Abilities: Steadfast/Justified
Item: Mental Herb (3 uses)
Stats: -10% Eva
Status: N/A
Other: N/A​

Abusing Mowtom's Knock Off substitution, Gerard swift takes the lead a1. Kitsunoh is now locked into draining the vast majority of its energy, and is also behind on HP to boot. Mowtom will have to play extremely well to make up for this...

Action 1:
Kitsunoh used ShadowStrike!
RNG Roll (Crit) [<=625 Crit]: 4783/10000 (No)
(8+3+1+(7.5-4.5))*1.5 = 22.5 damage
RNG Roll (Effect) [<=1000 Effect]: 9917/10000 (No)
-5 energy​
Gallade used Trick Room!
Arena Change: Trick Room (4r)
-9 energy​

Action 2:
Gallade used Knock Off!
RNG Roll (Crit) [<=625 Crit]: 1280/10000 (No)
(10+(7.5-4.5))*1.5 = 19.5 damage
Item Change: Rare Candy -> N/A (Kitsunoh)
RNG Roll (Cursed Body) [<=3000 Cursed Body]: 3062/10000 (No)
-7 energy​
Kitsunoh used Substitute!
-25 HP (Kitsunoh)
Other Change: Substitute [25 HP] (Kitsunoh)
-24 energy​

Action 3:
Gallade used Encore!
Other Change: Encore [Substitute] (Kitsunoh)
-10 energy​
Kitsunoh used Substitute!
Failed
-24 energy​

Mowtom: (AO)

Kitsunoh (M)
HP: 55
En: 47
Ranks: 4/3/1/3
Speed: 127
SC/WC: 3/4
Abilities: Frisk/Limber/Cursed Body
Item: Rare Candy N/A
Stats: +19% Acc
Status: N/A
Other: Substitute (25 HP), Encore (Substitute (25 HP), 1a)
Gerard: (AO)

Gallade (M)
HP: 74
En: 74
Ranks: 5/3/4/4
Speed: 69
SC/WC: 3/4
Abilities: Steadfast/Justified
Item: Mental Herb (3 uses)
Stats: -10% Eva
Status: N/A
Other: N/A​
Arena: Trick Room (3r)​
 
The time this has brought to us in invaluable, but we shall not be gloating as this is far from over, if I know something can make a comeback is that fox, behind that mask there is a hundred and one tricks and I don't want to be fouled by any of them.

Mental Herb
Wilde: Earthquake - Dual Chop - Fire Punch
* If Mask uses Chill then replace A1 with Taunt & push actions
* If Mask uses a Ghost Damaging Combo then use Substitute (15) & push actions
* If Mask uses Taunt & you don't have Mental Herb then use Magic Coat (once) & push actions

 
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Mowtom

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Moderator
"Huh. I actually see a favorable way out of this mess. Too bad Gallade has Justified..."
*smiles*
Substitute (25)~Theif~Chill
 
Last edited:
Mowtom: (AO)

Kitsunoh (M)
HP: 55
En: 47
Ranks: 4/3/1/3
Speed: 127
SC/WC: 3/4
Abilities: Frisk/Limber/Cursed Body
Item: Rare Candy N/A
Stats: +19% Acc
Status: N/A
Other: Substitute (25 HP), Encore (Substitute (25 HP), 1a)
Gerard: (AO)

Gallade (M)
HP: 74
En: 74
Ranks: 5/3/4/4
Speed: 69
SC/WC: 3/4
Abilities: Steadfast/Justified
Item: Mental Herb (3 uses)
Stats: -10% Eva
Status: N/A
Other: N/A​
Arena: Trick Room (3r)​

Mowtom did a very good job of mitigating Gerard's lead, using the Taunt substitution combined with the very niche Thief to put himself back in the game. However, with Gerard now ordering second, things are gonna get tricky for Mowtom again. Will he fall behind again, or will his orders this round not leave him as vulnerable?

Action 1:
Gallade used Taunt!
Other Change: Taunt (Kitsunoh)
-10 energy​
Kitsunoh used Substitute!
Failed​

Action 2:
Gallade used Earthquake!
RNG Roll (Crit) [<=625 Crit]: 7932/10000 (No)
(10+(7.5-4.5))*1.5 = 19.5 damage
-7 energy​
Kitsunoh used Thief!
RNG Roll (Crit) [<=625 Crit]: 9887/10000 (No)
(6+(6-4.5)) = 7.5 damage
Item Change: Mental Herb ---> N/A (Gallade)
Item Change: N/A ---> Mental Herb (Kitsunoh)
Other Change: Taunt ---> N/A (Kitsunoh) [-1 Mental Herb use]
Stat Change: +1 Atk (Gallade)
-4 energy​

Action 3:
Gallade used Dual Chop!
RNG Roll (Crit (1)) [<=625 Crit]: 1364/10000 (No)
RNG Roll (Crit (2)) [<=625 Crit]: 3854/10000 (No)

(8+(7.5-4.5))/1.5+2 = 9.333 damage
Kitsunoh's Substitute faded! [3.833 spillover damage]
RNG Roll (Cursed Body) [<=3000 Cursed Body]: 8993/10000 (No)
-6 energy​
Kitsunoh used Chill!
+12 energy​

Mowtom: (AO)

Kitsunoh (M)
HP: 51
En: 55
Ranks: 4/3/1/3
Speed: 127
SC/WC: 3/4
Abilities: Frisk/Limber/Cursed Body
Item: Mental Herb (2 uses)
Stats: +19% Acc
Status: N/A
Other: N/A
Gerard: (AO)

Gallade (M)
HP: 66
En: 51
Ranks: 5/3/4/4
Speed: 69
SC/WC: 3/4
Abilities: Steadfast/Justified
Item: Mental Herb (3 uses) N/A
Stats: -10% Eva, +1 Atk
Status: N/A
Other: N/A​
Arena: Trick Room (2r)​

EDIT: Oops, fixed~
 
Last edited:

Mowtom

I'm truly still meta, enjoy this acronym!
is a Forum Moderatoris a Community Contributor
Moderator
"I believe that Mask used the Mental Herb, so it should say 2 uses left. Also, from the NDA on Justified: This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokémon's attack will increase one (1) stage. A boost gained this way will be maintained at the end of each round. This means that Dual Chop should have done 9.333 damage, leaving Mask with a total of 51 HP after the round. These changes will not affect my orders."
*growl*
Shadowstrike~Shadow Claw~Shadowstrike
IF
Encore NOT on A1 THEN Dodge that action instead, but not twice in a row
IF Reflect is used AND Reflect is not up on your side AND you are not Taunted AND Snatch is not Imprisoned THEN Snatch and push back
IF there are Double Team clones up THEN Aerial Ace and push back
 
The only trick we're gonna need us the oldest one there is
Wilde: Earthquake - Knock Off - Fire Punch
 
Mowtom: (AO)

Kitsunoh (M)
HP: 51
En: 55
Ranks: 4/3/1/3
Speed: 127
SC/WC: 3/4
Abilities: Frisk/Limber/Cursed Body
Item: Mental Herb (2 uses)
Stats: +19% Acc
Status: N/A
Other: N/A
Gerard: (AO)

Gallade (M)
HP: 66
En: 51
Ranks: 5/3/4/4
Speed: 69
SC/WC: 3/4
Abilities: Steadfast/Justified
Item: Mental Herb (3 uses) N/A
Stats: -10% Eva, +1 Atk
Status: N/A
Other: N/A​
Arena: Trick Room (2r)​

After exchanging some more blows, Kitsunoh goes down! However, it doesn't go down without a fight, as it disabled Gallade's Knock Off using Cursed Body before falling. Still, that's rough for Mowtom, who now has to send out his final Pokemon. He'll have to choose very carefully, as it will need to beat Gallade and whatever second Pokemon Gerard chooses to bring out.

Action 1:
Gallade used Earthquake!
RNG Roll (Crit) [<=625 Crit]: 8336/10000 (No)
(10+(7.5-4.5))*1.5+2 = 21.5 damage
RNG Roll (Cursed Body) [<=3000 Cursed Body]: 5454/10000 (No)
-7 energy​
Kitsunoh used ShadowStrike!
RNG Roll (Crit) [<=625 Crit]: 9716/10000 (No)
(8+3+(6-4.5))*1.5 = 18.75 damage
RNG Roll (Effect) [<=5000 Effect]: 898/10000 (Effect)
Stat Change: -1 Def (Gallade)
-5 energy​

Action 2:
Gallade used Knock Off!
RNG Roll (Crit) [<=625 Crit]: 2192/10000 (No)[/size]
(10+(7.5-4.5))*1.5+2 = 21.5 damage
Item Change: Metal Herb -> N/A (Kitsunoh)
RNG Roll (Cursed Body) [<=3000 Cursed Body]: 2535/10000 (Cursed Body)
Other Change: Cursed Body [Knock Off] (Gallade)
-7 energy​
Kitsunoh used Shadow Claw!
RNG Roll (Crit) [<=1250 Crit]: 1672/10000 (No)
(7+3+(6-4.5))*1.5+2 = 19.25 damage
-4 energy​

Action 3:
Gallade used Fire Punch!
RNG Roll (Crit) [<=625 Crit]: 7435/10000 (No)
(8+(7.5-4.5))*1.5+2 = 18.5 damage
Kitsunoh fainted!
-6 energy​

Mowtom: (XO)

Kitsunoh (M)
HP: KO
En: KO
Ranks: 4/3/1/3
Speed: 127
SC/WC: 3/4
Abilities: Frisk/Limber/Cursed Body
Item: Mental Herb (2 uses) N/A
Stats: +19% Acc
Status: N/A
Other: N/A
Gerard: (AO)

Gallade (M)
HP: 28
En: 31
Ranks: 5/3/4/4
Speed: 69
SC/WC: 3/4
Abilities: Steadfast/Justified
Item: Mental Herb (3 uses) N/A
Stats: -10% Eva, +1 Atk, -1 Def
Status: N/A
Other: Cursed Body (Knock Off, 5a)​
Arena: Trick Room (1r)​
 

Mowtom

I'm truly still meta, enjoy this acronym!
is a Forum Moderatoris a Community Contributor
Moderator
"That did not go well. Zoan the Charizard @ Charizardite X, take the stage!"
 
And i'm allowed a b-day break -.-
Wilde: Endure - Stone Edge - Rock Tomb
* If Charizard uses Will-o-Wisp & neither of you is Taunted then use Taunt (once) and push actions
* If Charizard uses Fire Spin then use Stone Edge A1 & Rock Tomb A2 & A3
* If Charizard
uses Toxic & neither of you is Taunted then use Taunt (once), and push actions​
 

Mowtom

I'm truly still meta, enjoy this acronym!
is a Forum Moderatoris a Community Contributor
Moderator
"Sorry. I didn't realize it was your birthday. Happy belated birthday by the way!". Also, just making it clear that Gerard's second sub will activate here. There was an IRC consensus."
-->
*ROOOAAAR*
[MEGA-EVOLVE] Fire Punch~Quick Attack~Fire Spin
 
Mowtom: (XA)

Charizard (M)
HP: 100
En: 100
Ranks: 4/2/4/3
Speed: 100
SC/WC: 3/4
Abilities: Blaze/Solar Power
Item: Charizardite X
Stats: N/A
Status: N/A
Other: N/A
Gerard: (AO)

Gallade (M)
HP: 28
En: 31
Ranks: 5/3/4/4
Speed: 69
SC/WC: 3/4
Abilities: Steadfast/Justified
Item: Mental Herb (3 uses) N/A
Stats: -10% Eva, +1 Atk, -1 Def
Status: N/A
Other: Cursed Body (Knock Off, 5a)​
Arena: Trick Room (1r)​

Mowtom sends out Charizard-X, which finishes off Gallade quickly after some good old sub abuse. What will Gerard send in next to counter?

Action 1:
Charizard Mega Evolved!

Gallade used Stone Edge!
RNG Roll (Hit) [<=9000 Hit]: 8727/10000 (Hit)
RNG Roll (Crit) [<=1250 Crit]: 7057/10000 (No)

(10+(7.5-4.5))*1.5+2 = 21.5 damage
-7 energy​
Charizard used Fire Punch!
RNG Roll (Crit) [<=625 Crit]: 997/10000 (No)
(8+3+2+(9-4.5))+2 = 19.5 damage
RNG Roll (Effect) [<=1000 Effect]: 9912/10000 (No)
-5 energy​

Action 2:
Charizard used Quick Attack!
RNG Roll (Crit) [<=625 Crit]: 5390/10000 (No)
(4+2+(9-4.5))+2 = 12.5 damage
Gallade fainted!
-3 energy​


Mowtom: (XA)

Charizard (M)
HP: 78
En: 92
Ranks: 6/3/5/3
Speed: 100
SC/WC: 3/5
Abilities: Blaze/Solar Power/Tough Claws
Item: Charizardite X
Stats: N/A
Status: N/A
Other: N/A
Gerard: (XO)

Gallade (M)
HP: KO
En: KO
Ranks: 5/3/4/4
Speed: 69
SC/WC: 3/4
Abilities: Steadfast/Justified
Item: Mental Herb (3 uses) N/A
Stats: -10% Eva, +1 Atk
Status: N/A
Other: Cursed Body (Knock Off, 3a)​
Arena: N/A​
 

Mowtom

I'm truly still meta, enjoy this acronym!
is a Forum Moderatoris a Community Contributor
Moderator
"That was expected."
*growl*
Shadow Claw~Flare Blitz~Shadow Claw
IF
Bide is used THEN initiate action string Roost~Swords Dance~Flare Blitz, but only once
IF Counter is used THEN Fire Blast and push back
IF Reflect is used AND you are faster AND Trick Room is not up AND Mr. Mime holds an Odd Incense THEN Brick Break and push back
 
This this is a little box of surprises
Sorry sweet, you'll end up half-roasted but this is all for the greater good
gg Mow, I loved how you managed to outplay me at some turns but only one can win, and it's the one with the mime!


Odd Incense
Wilde: Fake Out - Encore - Counter
 
Mowtom: (XA)

Charizard (M)
HP: 78
En: 92
Ranks: 6/3/5/3
Speed: 100
SC/WC: 3/5
Abilities: Blaze/Solar Power/Tough Claws
Item: Charizardite X
Stats: N/A
Status: N/A
Other: N/A
Gerard: (XA)

Mr. Mime (M)
HP: 90
En: 100
Ranks: 1/4/4(5)/5(6)
Speed: 90
SC/WC: 3/4
Abilities: Soundproof/Filter/Technician
Item: Odd Incense
Stats: N/A
Status: N/A
Other: N/A​

Hi guys remember when I bugged you to use Mr. Mime in this tournament and a majority of you ignored me? With Charizard stuck with literally 1 choice, and it easily in KO range, this next round is just a formality...

Action 1:
Mr. Mime used Fake Out!
RNG Roll (Crit) [<=625 Crit]: 313/10000 (Crit)
(6+3+(1.5-4.5)) = 6 damage
-5 energy​
Charizard flinched!

Action 2:
Charizard used Flare Blitz!
RNG Roll (Crit) [<=625 Crit]: 5801/10000 (No)
(13+3+2+(9-6)) = 21 damage
-7 HP due to recoil (Charizard)
RNG Roll (Effect) [<=1000 Effect]: 3192/10000 (No)
-8.5 energy​
Mr. Mime used Encore!
Other Change: Encore [Flare Blitz] (Charizard)
-10 energy​

Action 3:
Charizard used Flare Blitz!
RNG Roll (Crit) [<=625 Crit]: 5463/10000 (No)
(13+3+2+(9-6)) = 21 damage
-7 HP due to recoil (Charizard)
RNG Roll (Effect) [<=1000 Effect]: 5202/10000 (No)
-8.5 energy​
Mr. Mime used Counter!
21*1.5 = 31.5 damage
-16.5 energy​


Mowtom: (XA)

Charizard (M)
HP: 26
En: 75
Ranks: 6/3/5/3
Speed: 100
SC/WC: 3/5
Abilities: Blaze/Solar Power/Tough Claws
Item: Charizardite X
Stats: N/A
Status: N/A
Other: Encore (Flare Blitz, 1a)
Gerard: (XA)

Mr. Mime (M)
HP: 48
En: 68
Ranks: 1/4/4(5)/5(6)
Speed: 90
SC/WC: 3/4
Abilities: Soundproof/Filter/Technician
Item: Odd Incense
Stats: N/A
Status: N/A
Other: N/A​
 
And I love you for that emma.
Time to finish this match!


Odd Incense
Wilde: Counter - Counter - Counter
 
Mowtom: (XA)

Charizard (M)
HP: 26
En: 75
Ranks: 6/3/5/3
Speed: 100
SC/WC: 3/5
Abilities: Blaze/Solar Power/Tough Claws
Item: Charizardite X
Stats: N/A
Status: N/A
Other: Encore (Flare Blitz, 1a)
Gerard: (XA)

Mr. Mime (M)
HP: 48
En: 68
Ranks: 1/4/4(5)/5(6)
Speed: 90
SC/WC: 3/4
Abilities: Soundproof/Filter/Technician
Item: Odd Incense
Stats: N/A
Status: N/A
Other: N/A​

And that's game~

Action 1:
Charizard used Flare Blitz!
RNG Roll (Crit) [<=625 Crit]: 8710/10000 (No)
(13+3+2+2+(9-6)) = 23 damage
-7.666 HP due to recoil (Charizard)
RNG Roll (Effect) [<=1000 Effect]: 3325/10000 (No)
-8.5 energy​
Mr. Mime used Counter!
23*1.5 = 34.5 damage
-25.5 energy​


Mowtom: (XX)

Charizard (M)
HP: KO
En: KO
Ranks: 6/3/5/3
Speed: 100
SC/WC: 3/5
Abilities: Blaze/Solar Power/Tough Claws
Item: Charizardite X
Stats: N/A
Status: N/A
Other: N/A
Gerard: (XA)

Mr. Mime (M)
HP: 25
En: 42
Ranks: 1/4/4(5)/5(6)
Speed: 90
SC/WC: 3/4
Abilities: Soundproof/Filter/Technician
Item: Odd Incense
Stats: N/A
Status: N/A
Other: N/A​

--------------------

Rewards:
Mowtom: 2 CC
Gerard: 2 CC / 5 UC
Elevator Music: 9 UC
 

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