Hearse-aring
Overview
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- Ursaring has a monstrous base 130 Attack stat that allows it to function as an amazing wallbreaker.
- Has two great abilities, Guts and Quick Feet.
- Has an amazing physical movepool and the capability to take advantage of many of its attacks.
- Ursaring is slow (besides the Quick Feet set), which means it'll have to take a hit before attacking.
- Limited longevity because it will always be poisoned or burned.
- Susceptible to entry hazards and is easily worn down by residual burn or poison damage.
- Lacks the ability to switch into attacks because of its typing.
Quick Feet
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name: Quick Feet
move 1: Facade
move 2: Close Combat
move 3: Crunch
move 4: Protect / Swords Dance
ability: Quick Feet
item: Toxic Orb
evs: 4 HP / 252 Atk / 252 Spe
nature: Jolly
Moves
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- Facade is Ursaring's STAB move of choice that has 140 base power after Toxic Orb activates.
- Close Combat offers the same coverage as Earthquake but it's more powerful than Earthquake. The only downside is its penalty that lowers the users Defense and Special Defense.
- Crunch completes Ursaring's perfect coverage and is aimed at Ghost-types who are immune to Facade and Close Combat.
- Protect gives Ursaring a turn to allow Toxic Orb to activate in order to boost its Speed and Facade's power.
- Swords Dance could be used over Protect but it leaves Ursaring susceptible to attack and open to burns or being paralyzed.
- Earthquake hits the Rock- and Steel-type Pokemon that resist Facade.
Set Details
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- Don't use a Flame Orb since a burn would cut Ursaring's Attack.
- If Ursaring has a Jolly nature, after Toxic Orb activates, Ursaring can outspeed all Pokemon up to positive-natured 105 base Speed.
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- You don't want Ursaring to switch into any attack because of the nature of its moveset and its poor defensive typing, so it's best to switch Ursaring in when another teammate has fainted or on an obvious status move.
- Quick Feet Ursaring is better suited for a late-game cleaner role.
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- Ursaring appreciates entry hazard support in order to net crucial OHKOes and 2HKOes. So Pokemon that can set up hazards make great teammates for Ursaring. Garbodor is a prime example of a Pokemon who can support Ursaring, Because it resists Fighting-type attacks and can set up entry hazards.
- Pokemon who can get rid of physical walls make great teammates for Ursaring.
- Pokemon that can use Volt Switch, U-turn, or Baton Pass make great teammates for Ursaring because they can allow Ursaring to enter without taking damage, they also provide Ursaring with a free turn to activate its Orb. Musharna, Scyther, and Raichu are some examples of such teammates.
Guts
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name: Guts
move 1: Facade
move 2: Close Combat
move 3: Crunch
move 4: Swords Dance / Protect
ability: Guts
item: Toxic Orb / Flame Orb
evs: 4 HP / 252 Atk / 252 Spe
nature: Adamant
Moves
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- Facade rips through all Pokemon that don't resist it because of Ursaring's incredible strength and Toxic Orb boosting its base power to 140.
- Close Combat smashes Rock-type and Steel-type Pokemon that resist Facade. Its only downside is its harsh penalty that drops both Special Defense and Defense by one stage.
- Protect gives Ursaring a free turn to activate its Toxic Orb or Flame Orb.
- Swords Dance could be used over Protect but leaves Ursaring susceptible to attack.
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- There's no need to ever run Jolly nature since Ursaring will outspeed every relevant wall with an Adamant nature. The drop off in power is also noticeable and will hinder Ursaring's ability to wallbreak.
- Toxic Orb is slashed over Flame Orb because three turns of residual poison damage is less than three turns of burn damage.
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- You don't want Ursaring to switch into any attack because of the nature of its moveset and poor defensive typing, it's best to switch Ursaring in when another teammate has fainted or on an obvious status move.
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- Ursaring appreciates entry hazard support in order to net crucial OHKOes and 2HKOes. So Pokemon that can set up hazards make great teammates for Ursaring. Garbodor is a great example of a Pokemon that can provide necesary hazard support for Ursaring because of its fighting type resistance and its great bulk.
- Ursaring would also thrive with Trick Room support because of its slow speed. An EV spread of 252 HP / 252 Atk / 4 SpDef with a Brave nature would be more effective under Trick Room conditions. Also use Hammer Arm over Earthquake, it offers the same coverage and boosts Ursaring's Speed under Trick Room conditions.
- Ursaring also appreciates Sticky Web support because Sticky Web allows Ursaring to beat grounded faster threats thanks to Sticky Web slowing them down.
- Pokemon that can use Volt Switch, U-turn, or Baton Pass make great teammates for Ursaring because they can allow Ursaring to enter without taking damage, they also provide Ursaring with a free turn to activate its Orb. Musharna, Scyther, and Raichu are some examples of such teammates.
Other Options
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- Taunt to hinder supporting Pokemon.
- Swords Dance + Leftovers + Guts moveset
Checks & Counters
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**Priority Attacks**: Ursaring is susceptible to being revenge KOed by Sucker Punch, Mach Punch, Aqua Jet, and Fake Out. If these Attacks don't KO Ursaring they will certainly cut into its longevity.
**Entry Hazards**: Ursaring is easily worn down because it's always poisoned or burned. Entry hazards cut into its logevity by adding damage every time Ursaring is switched in.
**Revenge Killers**: Ursaring is pretty slow without Quick Feet, so it's open to being KOed by any Pokemon that's faster than it. The Quick Feet variant is threatened by everything above base 105 Speed.
**Normal-type Resist**: Pokemon who resist or are immune to Facade cause problems for Ursaring. Rock / Steel / Ghost types can all switch in on Facade and threaten Ursaring. The Quick Feet variant lacks the power to break through bulky Rock-types and Steel-types.
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