Lopunny @ Lopunnite
Ability: Limber
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Return
- High Jump Kick
- Fake Out
- Ice Punch / Healing Wish
Lopunny @ Lopunnite
Ability: Limber
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Return
- High Jump Kick
- Power-Up-Punch
- Baton Pass
Lopunny @ Lopunnite
Ability: Limber
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Return
- High Jump Kick
- Toxic
- Protect
Ok, so I think these are basically the three viable Lopunny sets. The first one is standard all out attacker, Fake Out is completely necessary for chip damage and beating stuff from Thundurus to Latios to Greninja to Terrakion 1 on 1. Ice Punch hits Landorus-T which doesnt seem like much, but hey, he's far and away the best OU mon so it comes in handy. Healing Wish is also an option if your team is super offensive, but I personally don't love it. The next set is baton pass, which hits slow counters like Slowbro with a PuP before baton passing out to something that can really abuse the +1 attack, I really like Azumarill, but there are lots of options. The final set is toxic + protect. Might seem weird to forgo fake out, but protect allows toxic to really get quite annoying because in those two turns it's a real pain, wearing things down. Also makes predicting vs. Landorus-T with a scarf a joke, and if you can toxic him on the switch in and he clicks U-Turn, it's a really bad day for the cat. In general, toxic is amazing to hit stuff like Slowbro and bulky Landorus-T, making them constantly being forced to switch out to prevent toxic from getting too bad.