[DQ] Stormrage Depths (Normal) - Tortferngatr and Geodude6

Dogfish44

You can call me Jiggly
is a Forum Moderatoris a Community Contributoris a CAP Contributor
You slowly procede through the damp tunnel down the depths of the mountain, illuminating your path with enchanted torches you acquired in the New Dawn fortress. Sometimes you hear ominous noises echoing through the stale air, but you think they probably are caused by bats or similar creatures. The ground is coursed by light quakes every now and then, but nothing which makes you worry about. As you make your way down, your torches illuminate a fascinating limestone cave, similar to an ancestral sculpture which lies buried into the earth for ages. A Zubat flies above your head, making you wonder how there could be life even in a place like this.

As you walk carefully between the white stalagmites, the cavern slowly widens in a particularly large vault, with some stalactites scattered on the ceiling. You are unsure whether to going on or not - maybe the cause of the seismic waves Lance was looking for is not even here. All you can see around you are rocks, barren floors with few damp spots here and there. After a while, you decide to come back, but all of a sudden, a horrible shriek echoes through the cavern! You look around frantically, then, as you turn your eyes above your heads, the figure of a menacing winged creature comes out of the shadows! You ready your Poké Balls, in the face of the new threat.



HP 700
Atk 5
Def 4
SpA 3
SpD 4
Spe 150
26% Accuracy boost


Abilities: Rock Head, Unnerve


Conkeldurr [Female] [Vi]
Types: Fighting
Abilities:
Guts/Sheer Force/Iron Fist (Unlocked)
Glyph of Fiery Dance

Nature: Adamant (+1 rank Attack, -1 rank Special Attack)

Stats:
HP: 110
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 45
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 9/9
MC: 0
AC: 5/5

Attacks: 32/70

Level Up
Pound (*)
Leer (*)
Focus Energy (*)
Bide (*)
Low Kick (*)
Rock Throw (*)
Wake-Up Slap (*)
Chip Away (*)
Rock Slide
Hammer Arm
Focus Punch
Scary Face

Egg
Drain Punch (*)
Mach Punch (*)
Counter (*)
Endure (*)
Reversal (*)
Wide Guard

Gen 6 TMs/HMs/Gen 5 TMs obtained prior to gen 6
Poison Jab (*)
Smack Down (*)
Dig (*)
Payback (*)
Rest (*)
Protect
Taunt
Double Team
Toxic
Sleep Talk
Rock Tomb

Past-gen tutors
Thunder Punch
Ice Punch
Helping Hand


Clawitzer [M] [Varion]
Type: Water
Ability: Mega Launcher
Glyph of Flash Cannon

Nature: Quiet (+1 Special attack, 20/23 speed and -10% evasion)
Stats:
HP: 100
Attack: Rank 3
Def: Rank 3
SpA: Rank 6 (+)
SpD: Rank 3
Spe: 51 (-)
Size Class: 3
Weight Class: 3
Base Rank Total: 19

EC: 6/6
MC: 0

Attacks: 29/50
Levelup:
Splash (*)
Water Gun (*)
Water Sport (*)
Vice Grip (*)
Bubble (*)
Flail (*)
Bubble Beam (*)
Swords Dance (*)
Water Pulse
Smack Down
Heal Pulse
Dark Pulse
Dragon Pulse
Aura Sphere
Muddy Water

Egg:
Aqua Jet (*)
Crabhammer (*)
Endure (*)
Entrainment (*)
Helping Hand (*)

XY TM/HMs:
Sludge Wave (*)
Ice Beam (*)
U-Turn (*)
Protect (*)
Rock Slide (*)
Flash Cannon
Scald
Focus Blast
Double Team

Victor [Gardevoir] (M)
Nature: Bold (+1 Def, -1 Atk)
Type:

: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
: Fairy STAB: -1 EN on non-Fairy typed Nature, Sound, and Scent moves (Stacks with second STAB where applicable). (Nature Power, Natural Gift; Sound Moves; Aromatherapy, Odor Sleuth, Sweet Scent)

Abilities:
Synchronize: (Passive) Pokemon with this ability mentally link their condition to an opposing Pokemon and when inflicted by the major status ailments Burn, Poison, or Paralysis, will share their status condition with the opponent. Pokemon will not be inflicted by status conditions to which they are immune by virtue of typing, ability, etc.
Trace: (Trigger) "When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. This effect only triggers if the ability to be copied is specified when the Pokemon is sent out. The ability remains on the Pokemon for six (6) actions. Wonder Guard cannot be Traced.
Telepathy: (Passive) This Pokemon has a mental link with its allies in multiple battles, which allows it to avoid taking damage from allied attacks that damage each foe or the entire field like Blizzard and Earthquake. They are still affected by an opponents spread damage attacks.

Stats:
HP: 100
Atk: Rank 2-
Def: Rank 4+
SpA: Rank 5
SpD: Rank 4
Spe: 80
Size Class: 3
Weight Class: 3
Base Rank Total: 21


Nature: Bold (+1 Def, -1 Atk)
Type:


Mega Ability:
Pixilate: (Toggle) By default, this Pokemon's Normal-type moves are Fairy-type moves, and have an additional two (2) BAP boost. When toggled, this Pokemon's Normal-type attacks have their BAP increased by two (2). Only Normal-typed moves changed by Pixilate receive this boost, and not all Fairy-type moves. If a Pokemon has been skill-swapped multiple abilities that change Normal-type attacks, the attacks become dual-typed, but the BAP boosts of the abilities do not stack.

Stats:
HP: 100
Atk: Rank 2-
Def: Rank 4+
SpA: Rank 7
SpD: Rank 5
Spe: 100
Size Class: 3
Weight Class: 3
Base Rank Total: 25

EC: 9/9
MC: 0
AC: 5/5

Attacks:
Healing Wish
Magical Leaf
Moonblast
Misty Terrain
Wish
Growl
Confusion
Double Team
Teleport
Lucky Chant
Heal Pulse
Calm Mind
Psychic
Imprison
Future Sight
Charm
Captivate
Hypnosis
Dream Eater
Stored Power

Destiny Bond
Disable
Encore
Grudge
Skill Swap
Synchronoise

Psyshock
Hidden Power (Ice)
Taunt
Hyper Beam
Light Screen
Protect
Thunderbolt
Shadow Ball
Reflect
Shock Wave
Torment
Focus Blast
Energy Ball
Endure
Grass Knot
Trick Room
Dazzling Gleam

Ice Punch


Splendid Screen [Aegislash-S] (F)
Nature: Brave (+1 Atk, -15% Spe, -10% Eva)
Type:

: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.
: Ghost STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.

Abilities:
Stance Change: (Passive) This Pokemon changes its stance from Shield Forme to Blade Forme when ordered to use a damaging attack (regardless of that attack's success or failure to execute), and will revert to Shield Forme when using the move King's Shield. Non-damaging attacks will retain the Pokemon's current Forme at the time of use.

Stats:
HP: 90
Atk: Rank 3+
Def: Rank 6
SpA: Rank 2
SpD: Rank 6
Spe: 52-
Size Class: 3
Weight Class: 4
Base Rank Total: 20


Eyelander [Aegislash-B] (F)
Nature: Brave (+1 Atk, -15% Spe, -10% Eva)
Type:


Stats:
HP: 90
Atk: Rank 7+
Def: Rank 2
SpA: Rank 6
SpD: Rank 2
Spe: 52-
Size Class: 3
Weight Class: 4
Base Rank Total: 20

EC: 9/9
MC: 0
AC: N/A

MAX MOVEPOOL - FLOOR(47/15)=3 CC

Attacks:
Tackle
Swords Dance
Fury Cutter
Metal Sound
Pursuit
Autotomize
Shadow Sneak
Aerial Ace
Slash
Iron Defense
Night Slash
Power Trick
Iron Head
Head Smash
King's Shield
Sacred Sword

Destiny Bond
Wide Guard

Toxic
Hidden Power Water
Sunny Day
Hyper Beam
Protect
Rain Dance
Frustration
Return
Shadow Ball
Brick Break
Double Team
Reflect
Facade
Rest
Attract
False Swipe
Retaliate
Shadow Claw
Giga Impact
Gyro Ball
Rock Slide
Swagger
Sleep Talk
Substitute
Flash Cannon
Rock Smash
Confide
Cut


Tortferngatr
Geodude6
zarator

Last chance to equip Glyphs and redo items. Otherwise, please order =)
 
Not changing the glyphs and items I equipped in my PM. (Not that any of my glyphs or artifacts would be particularly useful this raid...)

We should get Aero close to 525 HP without going over--it uses a fairly annoying special that makes two mons unable to use attacks that cost more than 5 base energy at that point. Clawitzer can deal with the aforementioned special because lol Water Pulse, not sure who else can.

Have Gardevoir set up Trick Room turn 1 and Reflect (Gardevoir, Conkeldurr, Aegislash) turn 2. Have Aegis just use Gyro Ball turn 1 then Double Team or King's Shield turn 2 (we don't want a "lucky" crit or two sinking us, and Earthquake would suck.)

Clawitzer: Water Pulse (Aerodactyl), Scald (Aerodactyl).
Conkeldurr (Toggle Sheer Force ON): Ice Punch (Aerodactyl), Thunder Punch (Aerodactyl).
 

Geodude6

Look at my shiny CT!
k

Gardevoir: (MEGA EVOLVE!) Trick Room~Reflect (Conkeldurr, Gardevoir, Aegislash)

Aegislash: Gyro Ball~King's Shield
 

Dogfish44

You can call me Jiggly
is a Forum Moderatoris a Community Contributoris a CAP Contributor
Zarator: Old Aerodactyl image is broke for me. Using this smaller one for each round, if there's a working link that you'd rather I use let me know =)

Round 1

Aerodactyl immediately takes Clawlitzer into the sky, elegantly dodging a flurry of attacks, although Clawlitzer is able to respond with a close range butst of Water, before being dropped to the ground, as Gardevoir manipulates speed itself in the cavern. Aegislash immediately moves back on the defensive as Gardevoir sets up another protective barrier, however the barrier isn't able to do anything for Clawlitzer, who remains under heavy fire from Aerodactyl.​

| Spe 45 | HP 110 / Energy 88 | Reflect [5a]
Atk 6
Def 3
SpA 1
SpD 3
Spe 45
SC 3 / WC 4
Abilities: Guts / Sheer Force [ON] / Iron Fist
Glyph of Fiery Dance (¬¬)


| Spe 51 | HP 62 / Energy 92
Atk 3
Def 3
SpA 6 7
SpD 3
Spe 51 [-10]
SC 3 / WC 3
Abilities: Mega Launcher
Glyph of Flash Cannon


| Spe 100 | HP 100 / Energy 82 | Reflect [5a]
Atk 2
Def 4
SpA 7
SpD 5
Spe 100
SC 3 / WC 5
Abilities: Synchronize / Trace / Telepathy / Pixilate


| Spe 52 | HP 90 / Energy 91 | Reflect [5a]
Atk 3
Def 6
SpA 2
SpD 6
Spe 52 [-10]
SC 3 / WC 4
Abilities: Stance Change


HP 620

Sheer Force: ON
Gardevoir evolved into Mega Gardevoir!
Aerodactyl took Clawlitzer to the sky!
Aegislash switches to Blade Forme!
Gyro Ball (Aerodactyl): Missed, -6 EN

Crit Roll (1-625): 6286/10000
Water Pulse (Aerodactyl): (6 [BAP] + 3 [Mega Launcher] + 3 [STAB] + 4 [Stat Dif] + 2 [Rare Candy]) * 1.5 = 27 Damage, -3 EN
Ice Punch (Aerodactyl): Missed, -6 EN

Crit Roll (1-625): 5128/10000
Sky Drop (Clawlitzer): (9 [BAP] + 3 [STAB] + 3 [Stat Dif]) = 15 Damage
Trick Room, -9 EN

------------------------------------------------------------------------

King's Shield, -3 EN
Aegislash switches to Shield Forme!

Crit Roll (1-625): 2486/10000
Thunder Punch (Aerodactyl): (8 [BAP] + 2 [Sheer Force] + 2 [Iron Fist] + 3 [Stat Dif] + 3 [Life Orb])*1.5 = 27 Damage, -6 EN

Crit Roll (1-625): 9471/10000
Burn Roll (1-3000): 4120/10000

Scald (Aerodactyl): (8 [BAP] + 3 [STAB] + 4 [Stat Dif] + 2 [Rare Candy])*1.5 = 26 Damage, -5 EN
Reflect (Conkeldurr, Gardevoir, Aegislash), -9 EN
Aerodactyl is cloaked in a harsh light!

Crit Roll (1-1250): 704/10000
Sky Attack (Clawlitzer): (14 [BAP] + 3 [STAB] + 3 [Stat Dif] + 3 [Crit]) = 23 Damage

Trick Room for 3 Rounds


Threat Threshold: 69

53
27
 
Last edited:
Clawitzer: Scald (Aerodactyl), Water Pulse (Aerodactyl).

Conkeldurr: Ice Punch (Aerodactyl), Thunder Punch (Aerodactyl)
IF you are under the effects of Deafening Screech, use Rock Tomb (Aerodactyl) instead.



Recommended actions for Geodude:
Have Gardevoir Heal Pulse (Clawitzer), then use Thunderbolt (Aerodactyl).
IF Gardevoir is under the effects of Deafening Screech, have him use Shock Wave on Aerodactyl instead.

Have Aegislash use Gyro Ball (Aerodactyl), then use Iron Head (Aerodactyl).
IF Aegislash is under the effects of Deafening Screech, have her use Hidden Power [Water] on Aerodactyl instead.
 

Geodude6

Look at my shiny CT!
I'll bet you almost called Gardevoir "she," didn't you?

Gardevoir: Heal Pulse Clawitzer~Thunderbolt
IF you are under the effects of Deafening Screech THEN use Shock Wave.

Aegislash: Gyro Ball~Iron Head
IF you are under the effects of Deafening Screech THEN use Hidden Power.
 
I'll bet you almost called Gardevoir "she," didn't you?

Gardevoir: Heal Pulse Clawitzer~Thunderbolt
IF you are under the effects of Deafening Screech THEN use Shock Wave.

Aegislash: Gyro Ball~Iron Head
IF you are under the effects of Deafening Screech THEN use Hidden Power.
and aegislash he.

Luckily I also own a male Gardevoir and caught myself accordingly.

No clue why we can't have female Gallade, though.
 

Dogfish44

You can call me Jiggly
is a Forum Moderatoris a Community Contributoris a CAP Contributor
There was a minor error in the last round, where I forgot to account for Sky Attack's high crit rate.

Does this influence your orders at all?
 

Dogfish44

You can call me Jiggly
is a Forum Moderatoris a Community Contributoris a CAP Contributor
Whoops, this has been sitting 75% done for longer than I thought....

Round 2

You maintain an offensive against Aerodactyl, who responds with a very harsh screeching at Gardevoir and Aegislash, rendering them dazed!​

| Spe 45 | HP 110 / Energy 76 | Reflect [3a]
Atk 6
Def 3
SpA 1
SpD 3
Spe 45
SC 3 / WC 4
Abilities: Guts / Sheer Force [ON] / Iron Fist
Glyph of Fiery Dance (¬¬)


| Spe 51 | HP 66 / Energy 80
Atk 3
Def 3
SpA 6 7
SpD 3
Spe 51 [-10]
SC 3 / WC 3
Abilities: Mega Launcher
Glyph of Flash Cannon


| Spe 100 | HP 100 / Energy 62 | Reflect [3a], Defeaning Screech for 5 more actions
Atk 2
Def 4
SpA 7
SpD 5
Spe 100
SC 3 / WC 5
Abilities: Synchronize / Trace / Telepathy / Pixilate


| Spe 52 | HP 90 / Energy 80 | Reflect [3a], Defeaning Screech for 5 more actions
Atk 3
Def 6
SpA 2
SpD 6
Spe 52 [-10]
SC 3 / WC 4
Abilities: Stance Change


HP 440

Crit Roll (1-625): 4840/10000
Ice Punch (Aerodactyl): (8 [BAP] + 2 [Sheer Force] + 2 [Iron Fist] + 3 [Stat Dif] + 3 [Life Orb])*1.5 = 27 Damage, -6 EN

Crit Roll (1-625): 6112/10000
Burn Roll (1-3000): 3995/10000

Scald (Aerodactyl): (8 [BAP] + 3 [STAB] + 4 [Stat Dif] + 2 [Rare Candy])*1.5 = 26 Damage, -9 EN
Aegislash switches to Blade Forme!

Crit Roll (1-625): 6249/10000
Gyro Ball (Aerodactyl): (15 [BAP] + 4 [Stat Dif] + 2 [Expert Belt])*1.5 = 32 Damage, -6 EN
Heal Pulse (Clawlitzer): 20 HP Restored, -13 EN

Crit Roll (1-1250): 1266/10000
Stone Edge (Clawlitzer): (10 [BAP] + 3 [STAB] + 3 [Stat Dif]) = 16 Damage

------------------------------------------------------------------------

Crit Roll (1-625): 1460/10000
Thunder Punch (Aerodactyl): (8 [BAP] + 2 [Sheer Force] + 2 [Iron Fist] + 3 [Stat Dif] + 3 [Life Orb])*1.5 = 27 Damage, -6 EN

Crit Roll (1-625): 9846/10000
Water Pulse (Aerodactyl): (6 [BAP] + 3 [Mega Launcher] + 3 [STAB] + 4 [Stat Dif] + 2 [Rare Candy]) * 1.5 = 27 Damage, -3 EN

Crit Roll (1-625): 6713/10000
Iron Head (Aerodactyl): (8 [BAP] + 4 [Stat Dif] + 2 [Expert Belt])*1.5 = 21 Damage, -5 EN

Crit Roll (1-625): 719/10000
Para Roll (1-1000): 7564/10000

Thunderbolt (Aeodactyl): (9 [BAP] + 4 [Stat Dif])*1.5 = 20 Damage, -7 EN

Target: 4/4, 3/3
Aegislash and Gardevoir can't use moves with a base energy cost of 6 or higher for 6 actions

Trick Room for 2 Rounds


Threat Threshold: 138

106
81
53
40
 
Last edited:

Geodude6

Look at my shiny CT!
jsyk you have Aegislash's Iron Head A2 incorrectly labeled as Gyro Ball.

Gardevoir: Hidden Power~Shock Wave

Aegislash: Hidden Power~Shadow Claw


Not much to do other than keep whaling away since Gardevoir has Deafening Screech on him.
 
Last edited:
We want a little time for Deafening Screech to partially wear off. Clawitzer doesn't particularly care about Deafening Screech (Water Pulse OP) and Conk can use Rock Tomb/Mach Punch, but we're going to either want Aegislash back to its Steel STABs or Gardevoir to refresh Trick Room and Reflect....

Here's hoping we don't get two crits.

Clawitzer: Double Team, Heal Pulse (Conkeldurr)
Conkeldurr: Taunt (Aerodactyl), Rock Tomb (Aerodactyl)
 

Dogfish44

You can call me Jiggly
is a Forum Moderatoris a Community Contributoris a CAP Contributor
See LoA - there's no realistic way for me to continue reffing this atm, especially since my laptop decided that crashing and losing the 90% done round would be a great way to raise my spirits.

zarator, if you could take me off the list of Raid Refs I'd be much obliged. Too much on my plate as is.

Sorry Geo / Tort =(
 
Round 3

Despite being dazed, Geodude6's Pokemon still lead the offensive effort, while Tortferngatr makes an effort to change the target of Aerodactyl's wrath. However, the Conkeldurr proves to be ill-suited to take on the prehistoric bird.

| Spe 45 | HP 92 / Energy 66 | Reflect [1a]
Atk 6
Def 3
SpA 1
SpD 3
Spe 45
SC 3 / WC 4
Abilities: Guts / Sheer Force [ON] / Iron Fist
Glyph of Fiery Dance (¬¬)


| Spe 51 | HP 66 / Energy 60
Atk 3
Def 3
SpA 6 7
SpD 3
Spe 51 [-10]
SC 3 / WC 3
Abilities: Mega Launcher
Glyph of Flash Cannon


| Spe 100 | HP 100 / Energy 55 | Reflect [1a], Defeaning Screech for 3 more actions
Atk 2
Def 4
SpA 7
SpD 5
Spe 100
SC 3 / WC 5
Abilities: Synchronize / Trace / Telepathy / Pixilate


| Spe 52 | HP 90 / Energy 72 | Reflect [3a], Defeaning Screech for 3 more actions
Atk 7
Def 2
SpA 6
SpD 2
Spe 52 [-10]
SC 3 / WC 4
Abilities: Stance Change


HP 355

Taunt (Aerodactyl): Aerodactyl is taunted, 7 energy
Double Team: Threat reduced by 15%, 6 energy

Crit (1-625): 3773/10000
Hidden Power (Aerodactyl): (6 [BP] + 3 [Stat Dif] + 2 [Expert Belt]) * 1.5 = 17 damage, 4 energy

Crit (1-625): 788/10000
Hidden Power (Aerodactyl): (6 [BP] + 4 [Stat Dif]) * 1.5 = 15 damage, 4 energy
Aerodactyl flew high!

Crit Roll (1-625): 6684/10000
Fly (Conkeldurr): (9*0.67 [BP] + 3 [STAB] + 3 [Stat Dif]) * 1.5 = 18 damage

------------------------------------------------------------------------
Hit (1-9500): 3879/10000
Crit (1-625): 2360/10000

Rock Tomb (Aerodactyl): (6 [BP] + 3 [Stat Dif] + 2 [Sheer Force] + 2 [Iron Fist] + 3 [Life Orb]) * 1.5 = 24 damage, 3 energy
Heal Pulse (Conkeldurr): 18 HP restored, 14 energy

Crit (1-1250): 6663/10000
Shadow Claw (Aerodactyl): 7 [BP] + 3 [STAB] + 4 [Stat Dif] = 14 damage, 4 energy

Crit (1-625): 2852/10000
Shock Wave (Aeodactyl): (6 [BP] + 4 [Stat Dif]) * 1.5 = 15 damage, 3 energy

Crit (1-625): 6922/10000
Wing Buffet (Conkeldurr): (9*0.67 [BP] + 3 [STAB] + 3 [Stat Dif]) * 1.5 = 18 damage, Threat reduced by 50%

Trick Room for 1 Round


Threat Threshold: 121

108
93
84
70
 
Did not notice this.

...fuck it, let's do this. LEEROY JEEEENKIIIINS

Clawitzer: Scald--Water Pulse
Conkeldurr: Thunder Punch--Ice Punch
IF you are under the effects of Deafening Screech turn 2, use Rock Tomb turn 2 instead.
 
Round 4

The squad continues battering the foe without giving it any rest. Aerodactyl roars in pain once more, before diving violently on the Conkeldurr. Things seem to be set for a smooth ending... except the twisted dimension suddenly returns to normality!

| Spe 45 | HP 62 / Energy 54
Atk 6
Def 3
SpA 1
SpD 3
Spe 45
SC 3 / WC 4
Abilities: Guts / Sheer Force [ON] / Iron Fist
Glyph of Fiery Dance (¬¬)


| Spe 51 | HP 66 / Energy 52 | Defeaning Screech for 5 more actions
Atk 3
Def 3
SpA 6 7
SpD 3
Spe 51 [-10]
SC 3 / WC 3
Abilities: Mega Launcher
Glyph of Flash Cannon


| Spe 100 | HP 100 / Energy 47 | Defeaning Screech for 1 more action
Atk 2
Def 4
SpA 7
SpD 5
Spe 100
SC 3 / WC 5
Abilities: Synchronize / Trace / Telepathy / Pixilate


| Spe 52 | HP 90 / Energy 64 | Defeaning Screech for 5 more actions
Atk 7
Def 2
SpA 6
SpD 2
Spe 52 [-10]
SC 3 / WC 4
Abilities: Stance Change


HP 187

Crit (1-625): 3200/10000
Thunder Punch (Aerodactyl): (8 [BP] + 3 [Stat Dif] + 2 [Iron Fist] + 2 [Sheer Force] + 3 [Life Orb]) * 1.5 = 27 damage, 6 energy

Crit (1-625): 812/10000
Burn (1-3000): 4498/10000

Scald (Aerodactyl): (8 [BP] + 3 [STAB] + 4 [Stat Dif] + 2 [Rare Candy]) * 1.5 = 26 damage, 5 energy

Crit (1-625): 2602/10000
Hidden Power (Aerodactyl): (6 [BP] + 3 [Stat Dif] + 2 [Expert Belt]) * 1.5 = 17 damage, 4 energy

Crit (1-625): 7880/10000
Hidden Power (Aerodactyl): (6 [BP] + 4 [Stat Dif]) * 1.5 = 15 damage, 4 energy

Targets: 4/4, 2/3
Defeaning Screech: Clawitzer and Aegislash cannot use moves with a base energy cost of 6 or higher for 6 actions

------------------------------------------------------------------------
Crit (1-625): 8180/10000
Ice Punch (Aerodactyl): (8 [BP] + 3 [Stat Dif] + 2 [Iron Fist] + 2 [Sheer Force] + 3 [Life Orb]) * 1.5 = 27 damage, 6 energy

Crit (1-625): 6417/10000
Water Pulse (Conkeldurr): (6 [BP] + 3 [STAB] + 4 [Stat Dif] + 3 [Mega Launcher] + 2 [Rare Candy]) * 1.5 = 27 damage, 3 energy

Crit (1-1250): 6386/10000
Shadow Claw (Aerodactyl): 7 [BP] + 3 [STAB] + 4 [Stat Dif] = 14 damage, 4 energy

Crit (1-625): 4563/10000
Shock Wave (Aeodactyl): (6 [BP] + 4 [Stat Dif]) * 1.5 = 15 damage, 3 energy
Aerodactyl is glowing!

Crit (1-1250): 6865/10000
Sky Attack (Conkeldurr): (14 [BP] + 3 [STAB] + 3 [Stat Dif]) * 1.5 = 30 damage

Trick Room expired


Threat Threshold: 121

161
146
115
100
 
Suggestion: We all chill 1 turn, then let Gardevoir set up Trick Room again.

also the threat threshold wasn't updated.

Conk: Chill, Ice Punch (Aerodactyl)
Claw: Chill, Water Pulse (Aerodactyl)
 
Round 5

Aerodactyl's repeated blows nearly take out the Conkeldurr, while the squad is unable to pay back. However, Victor is ultimately able to twist the dimensions once more, giving the team mates a chance at a counter assault.

| Spe 45 | HP 4 / Energy 60
Atk 6
Def 3
SpA 1
SpD 3
Spe 45
SC 3 / WC 4
Abilities: Guts / Sheer Force [ON] / Iron Fist
Glyph of Fiery Dance (¬¬)


| Spe 51 | HP 66 / Energy 61 | Defeaning Screech for 3 more actions
Atk 3
Def 3
SpA 6 7
SpD 3
Spe 51 [-10]
SC 3 / WC 3
Abilities: Mega Launcher
Glyph of Flash Cannon


| Spe 100 | HP 100 / Energy 49 |
Atk 2
Def 4
SpA 7
SpD 5
Spe 100
SC 3 / WC 5
Abilities: Synchronize / Trace / Telepathy / Pixilate


| Spe 52 | HP 90 / Energy 72 | Defeaning Screech for 3 more actions
Atk 7
Def 2
SpA 6
SpD 2
Spe 52 [-10]
SC 3 / WC 4
Abilities: Stance Change


HP 187

Aerodactyl is glowing!
Chill: Restores 12 energy
Chill: Restores 12 energy
Chill: Restores 12 energy
Chill: Restores 12 energy

Crit (1-1250): 570/10000
Sky Attack (Conkeldurr, Critical Hit): (14 [BP] + 3 [STAB] + 3 [Stat Dif] + 3 [Crit]) * 1.5 = 35 damage

------------------------------------------------------------------------
Aerodactyl flew high!
Ice Punch (Aerodactyl): missed, 6 energy
Water Pulse (Aerodactyl): missed, 3 energy
Hidden Power (Aerodactyl): missed, 4 energy

Crit (1-625): 4993/10000
Fly (Conkeldurr): (9 [BP] + 3 [STAB] + 3 [Stat Dif]) * 1.5 = 23 damage
Trick Room: Trick Room for 4 rounds, 9 energy

Trick Roomfor 3 more rounds


Threat Threshold: 121

161
146
115
100
 

Geodude6

Look at my shiny CT!
FORWARD!

Gardevoir: Thunderbolt~Moonblast
IF you are under the effects of Deafening Screech A2 THEN use Shock Wave.

Aegislash: Shadow Claw~Hidden Power
 
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