OU Starmie (Defensive)

tehy

Banned deucer.
here's some stuff

"Reflect Type is the key to this set, changing Starmie's typing to match its opponent's."

This is classic 'crux of this set' stuff that GP/C and C is trying to get rid of, though I personally don't mind. Plus, you could argue Rapid Spin is the key to this set, since it's the most important and most irreplaceable move.

Not a big fan of Psyshock, though mention M-Venu;after burning it and some residual, you can 2shot it.

Ice Beam is nice for thundurus too, and revenging Lando-I really reliably. Also taking on LumNite switch-ins, if you can keep up rocks.

Toxic is fairly nice for bulky waters too.

"Unlike other variants, this set can afford to stay in on its checks and counters and use Reflect Type and Scald to turn the tables on them."

it usual checks and counters, just saying

Good targets for this are Pursuit users such as Bisharp and Mega Scizor

Megazor is a much rarer pursuit user. Ttar is much more common, but then again it can Stone Edge you as you mention so yeah, maybe Bandzor instead.

"Starmie itself benefits from Sticky Web being removed"

I, guess it does? Not sure what this is relevant to in there, espc. since it comes after Gyara and Dnite, who don't care about it at all.

SpD Clefable? Unaware SpD clefable?

What kind of scizor exactly, and what about HP Fire Latios? And what about Fire Blast Tyranitar?

Protect is not worth using at all.
 

alexwolf

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Personally, i wouldn't mention any alternate moves, because all of the moves are essential to Starmie's role. I would prefer to include those options in OO of Starmie when this is uploaded, but i will leave it up to you, as it's not a big deal.

I would remove any mentions of Sticky Web, it's not relevant enough to get a mention.

Also, mention some bulky Grass-types as partners, they have great synergy with Starmie (Mega Venusaur, Ferrothorn, and Amoonguss are all good teammates). Also, add Talonflame, great check to Grass-, Steel-types, and Clefable, and appreciates Starmie's Rapid Spin support more than anything else.

QC APPROVED 3/3
 
small nitpick but when i use defensive starmie, i run 244 spe timid as opposed to 224 spe. this way you can reflect type against scarf magnezone which would otherwise force you to switch out and lose momentum via volt switch. i don't think a marginal loss in bulk(20 evs?) isn't worth it in comparison to a bit of speed that may be potentially game changing =/.
 
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hi friend, amcheck :] this was nicely written by the way

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Reflect Type
########
name: Reflect Type
move 1: Reflect Type
move 2: Scald
move 3: Rapid Spin
move 4: Recover
ability: Natural Cure
item: Leftovers
evs: 248 HP / 20 Def / 16 SpD / 224 Spe
nature: Timid

Moves
========
Reflect Type is what makes this set effective, changing Starmie's typing to match its opponent's. This has fantastic utility when facing the likes of Tyranitar, Bisharp, Mega Scizor, and Ferrothorn. Scald is almost mandatory on defensive Water-types;,(replace semicolon with comma) making up for its lower Base Power with having a high chance to inflict a burn to make up for its lower Base Power. Starmie is one of the few Pokemon with access to Rapid Spin, which is an excellent tool for supporting teammates that do not appreciate entry hazards, while ensuring that the hazards remain intact on the opposite side of the field. This supporting role is greatly aided by access to reliable recovery.

While this set has very little room for deviation, there are a few alternate options available. Ice Beam has awesome neutral coverage, and allows Starmie to take on the likes of Latios, Thundurus, and Garchomp, as well as deal with Lum Berry Dragonite if Stealth Rock is on the field. Psyshock and Toxic are decent choices to target Keldeo and Mega Venusaur and bulky Water-types such as Rotom-W, respectively,;(replace comma with semicolon) however,(add comma) mono-Psychic coverage is often undesirable, and Starmie's already lackluster damage output is heightened if Toxic is chosen.

Set Details
========
The given EV spread maximizes Starmie's bulk while also maintaining its very important Speed tier with just enough EVs to outrun Thundurus. The Defense EVs allow Starmie to always survive Choice Band Terrakion's Stone Edge, while 16 Special Defense EVs lowers the chance of being OHKOed by Modest Landorus's Earth Power and Latias's Draco Meteor, as well as avoiding the 2HKO from Scarf Keldeo's Hidden Power Electric. Natural Cure is the preferred ability, allowing Starmie to act as a status sponge for the team as well as heal annoying status in general.

Usage Tips
========
Unlike other variants, this set can afford to stay in on its usual checks and counters and use Reflect Type and Scald to turn the tables on them. Good targets for this are Pursuit users such as Bisharp and Scizor. Ferrothorn is also a noteworthy target, as it will be hard pressed to deal any damage to Starmie after its typing is reflected. Mega Charizard Y, Amoonguss, and Breloom can also be beaten, while Rotom-W becomes much less of a threat due to Volt Switch only dealing neutral damage. It is important to avoid overusing the surprise factor though, as Starmie is still vulnerable to strong attacks from some Pokemon even after changing type, such as Tyranitar's Stone Edge.

Clearing entry hazards is a major role for this set, so try to use Rapid Spin when necessary as muchsoon as possible, while also keeping Starmie healthy with Recover as long as the opposing hazard user is healthy. Often, however, it is better to try and catch spinblockers with Scald and potentially burn them rather than losing momentum with a failed Rapid Spin. Keep in mind that,(add comma) due to Starmie's decent-at-bestaverage Special Attack and lack of significant investment, this set does not hit hard at all,(add comma) so your best bet for damage is whittling away with Scald and fishing for burns.

Team Options
========
This set is best suited tofor defensive orand balanced teams. Specially defensive Heatran is a decent partner as it can handle Talonflame, Latios, and Magic Guard Clefable. Pokemon weak to Stealth Rock such as Dragonite and Gyarados appreciate Starmie's Rapid Spin support, as does Talonflame, which can also check Magic Guard Clefable. Grass-types such as Mega Venusaur and Ferrothorn are good teammates to switch into Electric- and Grass-type attacks aimed at Starmie, especially from Pokemon that Starmie struggles to thwart with Reflect Type, such as Thundurus. In return, Starmie can defeat Heatran. Calm Mind Clefable is a great choice as it checks Thundurus and Greninja, while Starmie lures and cripples Mega Scizor and Bisharp, which could otherwise prevent Clefable from sweeping. Finally, Scizor is a nice partner to check Tyranitar and Latias lacking Hidden Power Fire.
 

frenzyplant

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1/2 :)

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Reflect Type
########
name: Reflect Type
move 1: Reflect Type
move 2: Scald
move 3: Rapid Spin
move 4: Recover
ability: Natural Cure
item: Leftovers
evs: 248 HP / 20 Def / 16 SpD / 224 Spe
nature: Timid

Moves
========
Reflect Type is what makes this set effective, changing Starmie's typing to match its opponent's. This has fantastic utility when facing the likes of Tyranitar, Bisharp, Mega Scizor, and Ferrothorn. Scald is almost mandatory on defensive Water-types, (semicolon to comma) making up for its lower Base Power with a high chance to inflict a burn. Starmie is one of the few Pokemon with access to Rapid Spin, which is an excellent tool for supporting teammates that do not appreciate entry hazards, while ensuring that the hazards remain intact on the opposite side of the field remain intact. This supporting role is greatly aided by access to reliable recovery in Recover.

While this set has very little room for deviation, there are a few alternate options available. Ice Beam has awesome neutral coverage, and allows Starmie to take on the likes of Latios, Thundurus, and Garchomp, as well as deal with Lum Berry Dragonite if Stealth Rock is on the field. Psyshock and Toxic are decent choices to target Keldeo and Mega Venusaur and bulky Water-types such as Rotom-W, respectively, however but mono-Psychic coverage is often undesirable, and Starmie's already lackluster damage output is heightened if Toxic is chosen.

Set Details
========
The given EV spread maximizes Starmie's bulk while also maintaining its very important Speed tier, (comma) with just enough EVs to outrun Thundurus. The Defense EVs allow Starmie to always survive Choice Band Terrakion's Stone Edge, while 16 Special Defense EVs lowers the chance of being OHKOed by Latias's Draco Meteor and Modest Landorus's Earth Power and Latias's Draco Meteor, as well as avoiding the 2HKO from Choice Scarf Keldeo's Hidden Power Electric. Natural Cure is the preferred ability, allowing Starmie to act as a status sponge for the team as well as heal itself of annoying status in general.

Usage Tips
========
Unlike other Starmie variants, this set can afford to stay in on its usual checks and counters and use Reflect Type and Scald to turn the tables on them. Good targets for this are Pursuit users such as Bisharp and Scizor. Ferrothorn is also a noteworthy target, as it will be hard-pressed to deal any damage to Starmie after its typing is has been reflected. Starmie can also beat Mega Charizard Y, Amoonguss, and Breloom in this manner can also be beaten, (try not to use passive voice) while Rotom-W becomes much less of a threat due to Volt Switch only dealing neutral damage. It is important to avoid overusing overly relying on the surprise factor, (comma) though, as Starmie is still vulnerable to strong attacks from some Pokemon even after changing type, such as Tyranitar's Stone Edge.

Clearing entry hazards is a major role for this set, so try to use Rapid Spin as much soon as possible when necessary, keeping Starmie healthy as long as the opposing hazard user is. Often, however, it is better to try and catch spinblockers with Scald and potentially burn them rather than losing momentum with a failed Rapid Spin. Keep in mind that due to Starmie's decent-at-best Special Attack and lack of significant investment, this set does not hit hard at all, (comma) so your best bet for damage is whittling away with Scald and fishing for burns.

Team Options
========
This set is best suited to defensive or balanced teams. Specially defensive Heatran is a decent partner, (comma) as it can handle Talonflame, Latios, and Magic Guard Clefable. Pokemon weak to Stealth Rock, (comma) such as Dragonite and Gyarados, (comma) appreciate Starmie's Rapid Spin support, as does Talonflame, which can also check Magic Guard Clefable. Grass-types such as Mega Venusaur and Ferrothorn are good teammates to switch into Electric- and Grass-type attacks aimed at Starmie, especially from Pokemon that Starmie struggles to thwart with Reflect Type, such as Thundurus. In return, Starmie can defeat Heatran. Calm Mind Clefable is a great choice for a teammate, (comma) as it checks Thundurus and Greninja, while Starmie lures and cripples Mega Scizor and Bisharp, which could otherwise prevent Clefable from sweeping. Finally, Scizor is a nice partner to check Tyranitar and Latias lacking Hidden Power Fire.
 

Lumari

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Reflect Type
########
name: Reflect Type
move 1: Reflect Type
move 2: Scald
move 3: Rapid Spin
move 4: Recover
ability: Natural Cure
item: Leftovers
evs: 248 HP / 16 SpD / 244 Spe
nature: Timid

Moves
========
Reflect Type is what makes this set effective, changing (variation of 'crux', and kinda redundant with 'fantastic utility') changes Starmie's typing to match its opponent's. This, which has fantastic utility when facing the likes of Tyranitar, Bisharp, Mega Scizor, and Ferrothorn. Scald is almost mandatory on defensive Water-types, making up for its lower Base Power with a high chance to inflict a burn. Starmie is one of the few Pokemon with access to Rapid Spin, which is an excellent tool for supporting teammates that do not appreciate entry hazards, while ensuring that hazards on the opposite side of the field remain intact. This supporting role is greatly aided by access to reliable recovery in Recover. (add period)

While this set has very little room for deviation, there are a few alternate options available. Ice Beam has awesome neutral coverage (RC; btw do you mean 'alongside Scald'? not really clear over which move you'd use it) and allows Starmie to take on the likes of Latios, Thundurus, and Garchomp, as well as deal with Lum Berry Dragonite if Stealth Rock is on the field. Psyshock and Toxic are decent choices to target Keldeo and Mega Venusaur and bulky Water-types such as Rotom-W, respectively, but mono-Psychic coverage is often undesirable, and Starmie's already lackluster damage output is heightened if Toxic is chosen.

Set Details
========
The given EV spread maximizes Starmie's bulk while also maintaining its very important Speed tier, with just enough EVs to outrun Choice Scarf Magnezone in order to reflect its typing. The 16 Special Defense EVs lower the chance of being OHKOed by Latias's Draco Meteor and Modest Landorus's Earth Power, as well as avoiding the 2HKO from Choice Scarf Keldeo's Hidden Power Electric. Natural Cure is the preferred ability, allowing Starmie to act as a status sponge for the team as well as heal itself of annoying status in general.

Usage Tips
========
Unlike other Starmie variants, this set can afford to stay in on its usual checks and counters and use Reflect Type and Scald to turn the tables on them. Good targets for this are Pursuit users such as Bisharp and Scizor. Ferrothorn is also a noteworthy target, as it will be hard-pressed to deal any damage to Starmie after its typing has been reflected. Starmie can also beat Mega Charizard Y, Amoonguss, and Breloom in this manner, while Rotom-W becomes much less of a threat due to Volt Switch only dealing neutral damage. It is important to avoid overly relying on the surprise factor, though, as Starmie is still vulnerable to strong attacks from some Pokemon even after changing type, such as Tyranitar's Stone Edge.

Clearing entry hazards is a major role for this set, so try to use Rapid Spin as soon as possible when necessary, keeping Starmie healthy as long as the opposing hazard user is. Often, however, it is better to try and catching spinblockers with Scald and potentially burn them rather than losing momentum with a failed Rapid Spin. Keep in mind that due to Starmie's decent-at-best Special Attack and lack of significant investment, this set does not hit hard at all, so your best bet for damage is whittling away with Scald and fishing for burns.

Team Options
========
This set is best suited to defensive or balanced teams. Specially defensive Heatran is a decent partner, as it can handle Talonflame, Latios, and Magic Guard Clefable. Pokemon weak to Stealth Rock, such as Dragonite and Gyarados, appreciate Starmie's Rapid Spin support, as does Talonflame, which can also check Magic Guard Clefable. Grass-types such as Mega Venusaur and Ferrothorn are good teammates to switch into Electric- and Grass-type attacks aimed at Starmie, especially from Pokemon that Starmie struggles to thwart with Reflect Type, such as Thundurus. In return, Starmie can defeat Heatran. Calm Mind Clefable is a great choice for a teammate, as it checks Thundurus and Greninja, while Starmie lures and cripples Mega Scizor and Bisharp, which could otherwise prevent Clefable from sweeping. Finally, Scizor is a nice partner to check Tyranitar and Latias lacking Hidden Power Fire.



GP 2/2
 
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