Pic of the day. "Your finger stinks!!"
(Comment)
"It is bitter, yet tasty."
Didn't know someone used the same main and 2nd main as me. Nice. Anyway, I feel as though Ike's Quick Draw has about the same distance, maybe a little less. That said, the fact you can keep a little bit of momentum after hitting someone is really nice, especially when trying to recover, whereas you'd stop immediately after the swing in Brawl. His down tilt is much, much faster than it was in Brawl for sure, but the rest of his attacks are still kind of slow. That said, I think Ike got an overall nerf. More projectile-based characters aren't a welcome sight for Ike, and it doesn't help that Rosalina is basically the new Meta Knight. Meta Knight could edgeguard Ike to hell in Brawl, but Roaslina can just sit there and outcamp Ike like there's no tomorrow thanks to Luma.Little Mac is my 3rd main (1st is Lucario, 2nd is Shulk; I use King Dedede and Ike as counterpick characters against Little Mac and Ness, respectively) and projectiles are really annoying for Mac. I've gotten into the habit of using Jolt Haymaker to dodge projectiles and still be able to approach, but it's risky because it's easy to fall off the stage with that move; from there, you're screwed. Otherwise, I'll just approach very carefully, get in an attack, and roll out very quickly to avoid grabs. As for getting back on stage with Little Mac, Jolt Haymaker seems to be most effective at getting Mac back on stage; sort of like Ike's Quick draw being more effective at recovery than Aether.
Also, is it just me or is Ike a bit better than he was in Brawl? Quick draw seems to cover more distance than it did in Brawl, so recovery is much better. Also, if you hit someone mid-air with Quick draw, it no longer leaves you in a helpless state (iirc, it did in Brawl.) His attacks are still slow as balls though, but my (nonexistent) god that edgeguarding ability...
so lookin at that in slow-mo...he bairs you, you bouncing fish as he upspecials, and the second he reappears, before he grabs the ledge, you land the first hit of bouncing fish, bounce back, and land the second hit of bouncing fish, causing him to go flying.I just (accidentally) got one of the most amazing KOs I've ever seen/done, lol.
it starts at 2:20.
sorry for shit quality :[ it's against a dude from smashboards.
Ive got those and the 1000 KOs left. Who did you guys beat intensity 9 classic with? For me it was bowser.So how's everyone doing completion wise? I've got 3 challenge tiles left; the ones for all smash run powers, 50 hours in Smash mode, and all outfits + hats + specials. I also have 672 trophies and all the gold I'll ever need I'm pretty sure lol. Right now I'm spamming Smash Runs on every character until I've unlocked all of their specials and then moving on, and I've gathered 336 special moves, which leaves 48 to unlock I think. I also have 36 hats and 12 outfits.
let's be honest half of the stages will just be dicksThere are going to be people who do so many crazy things with that stage builder
Box stage mark 2, let's golet's be honest half of the stages will just be dicks
I've been keeping up with Fox from the beginning and he's definitely not throwaway. Maybe falco but idk. I just don't play falco because of his changed aerial game. Anyway, Fox's nair is still n-airplane, all his other aerials give him great edge guarding potential, his custom blaster is god tier, his throws connect laser shots, up tilt combos, his pivot tilt is great, and his drill recovery koes at like 90 percent. Up smash is rly bad tho :/I know they were kind of thrown away within the first couple of weeks after release, but has anyone come around and found a way to utilize the space animals (Fox and Falco) with consistency now that the game is nearly a month old?
3 sided boxes with an open top were the shit in Brawl, especially if you made the realization that Lucario was the only character that could wall climb forever and that you could set a state height such that only he could get to the top.Box stage mark 2, let's go
I remember making one stage that was just a box with a tiny opening at the top. You spawned outside of the box because I forgot to put spikes on the top, but once you were in, you were getting up to like 400% before getting KO'd. It was so great watching everyone fly around, hitting the edges of the box.3 sided boxes with an open top were the shit in Brawl, especially if you made the realization that Lucario was the only character that could wall climb forever and that you could set a state height such that only he could get to the top.
Monado arts give you temporary buffs. There is one that boosts your defense so you don't get knocked back so easily (but makes you slower), one that increases your damage output/knockback, one that increases your speed, and one that increases your jump.I broke down and got the game... I'm nowhere near competitive levels. Trying out random characters is fun though. Robin seems fun! I don't really get how to use Shulk though (monado arts??)
Don't listen to the Zoroark, he is trying to confuse you with illusions of Jigglypuff not being woth using, but she is the best.I seem to have a problem against Yoshi, especially when using Jigglypuff. Any advice aside from "don't use Jigglypuff against Yoshi!"?
Mostly his speed on the ground and ridiculously strong aerials which can't be outprioritized by Jigglypuff. Playing defensive doesn't work because he will just start throwing eggs at you and approaching is just way too risky from any side. But getting a decent chance to kill him is like literally impossible unless the Yoshi player is an idiot. B-air is too slow to connect in time and Yoshi's aerials have both quite the reach and speed so Rest is really really risky. N-Air seems fine if I can force him off stage, but even then, the super armor on the second jump makes it really difficult to properly WoP the dinosaur.What exatly is you problem when fighting Yoshi, though?
Haven't tried fox, but Falco is pretty solid from my experience (don't know why people are dismissing him so easily). His tilts, dash attack, grabs and jabs are pretty amazing while his F-Air and B-Air are great for edge guarding and are solid kill moves at High %. D-Air is pretty crappy now that the spike isn't instant (although I've seen a few users on smashboards make some comments on how to get easy low % kills off stage w/ this move). His recovery has been improved as well since You can use Fire Bird after you use Falco Phantasm, improving his off stage game. Non-custom Lasers are pretty much useless though since their extremely laggy.I know they were kind of thrown away within the first couple of weeks after release, but has anyone come around and found a way to utilize the space animals (Fox and Falco) with consistency now that the game is nearly a month old?