NU Ditto

tehy

Banned deucer.
http://replay.pokemonshowdown.com/nu-169633735
just saying ditto cant even copy other dittos :/
the ditto vs ditto situation is only in a last mon vs last mon situation where both are forced in without being able to transform into anything
Damn, i was sure as hell i'd seen that before

Well, so sorry to waste your time, thank you both (although you still gotta fix that IV thing, if you can't find a better IV spread then i really don't give a damn, but at least check i guess)
 

Kiyo

the cowboy kid
is a Forum Moderatoris a Top Tiering Contributoris a Top Social Media Contributor Alumnusis a Community Leader Alumnusis a Community Contributor Alumnusis a Contributor Alumnus
Nozzle what's the status on this? From what I can tell your last edit was Oct. 1 and Punchshroom brought up some good points about the analysis on Oct. 3, if these need to be addressed before GP checks please do so. Otherwise make sure you post in the GP Queue asking for checks again.
 
i have been extremely busy the last couple of weeks but ill be free from thursday on and i will defnitely work on this hard
sorry ive made you all wait this long :(
 
Heya, here's a am check n_n

Ditto is essentially a one trick pony though it is amazing at what it does. It's ability, Imposter, makes it so that it copies the opponent's Pokemon, including stat boosts, ability and moveset on switch in. This also makes Ditto a decent scout to see what set the opposing pokemon has. When given a Choice Scarf, Ditto makes a well-rounded revenge killer, albeit easily played around.

Imposter
########
name: Imposter
move 1: Transform
move 2:
move 3:
move 4:
ability: Imposter
item: Choice Scarf
evs: 248 HP / 252 Def
ivs: 0 Atk / 30 Def / 1 Spe
nature: Relaxed

Moves
========

Transform is the only move Ditto learns, although it's quite useless due to Imposter doing the exact same but without having to take up a turn.

Set Details
========

The EVs are simple, 248 in HP EVs are becaused since the HP stat is the only stat that tremainsfers over to the Pokemonsame after Ditto transforms into, as well as hitting a Stealth Rock number. 252 EVs are allocated into Defense on the offshot chance of a Ditto vs Ditto PP stall happening. A Relaxed nature is given here to also improve Defense, as well as lowering Speed, so that your Ditto will succumb to Struggle recoil later than the opposing Ditto, in the event that it happens. 0 Attack, 30 Defense and 1 Speed IVs. gives Ditto Hidden Power Ice when Transforming into a Pokemon that has a Hidden Power, while keeping your Speed and Attack as low as possible.

Usage Tips
========

Just the sheer presence of Ditto on your team should keep your opponent aware that they should be careful how they are using their set up sweepers. Also watch out for opposing Scarfers since Ditto won't have the Speed advantage anymore. Don't ever directly switch Ditto in on something. It is meant to revenge kill, not take hits. Try to save Ditto for late-game and don't sac it unless absolutely necessary, as losing a revenge killer can be a VITALvital aspect of a game, especially if the opponent still has atheir set up sweeper present. Ditto doesn't have the best matchup against bulky boosters like Gurdurr and Musharna, having trouble being able to KO them and Ditto whille receiveing a huge chunk of damage itself because of it's pitiful HP stat.

Team Options
========

All Ditto really needs is to switch in safely. Because of this, Ditto fits really well on teams with multiple U-turn/Volt Switch/Baton Pass users and prefers the ones that are slow,. Pokemon like Probopass, Pangoro, Lanturn, Musharna or Xatu, that way Ditto doesn't have to take a hit. After all, you don't(Add apostrophe) want to let your revenge- killer die on switch in. Since Ditto usually takes the form of a sweeper, hazards are appreciated. You can also pair Ditto up with another scarfer, and try to overwhelm the opponent. Or it could be used as back up.

Other Options
########

You COULDcould run any item other than Choice Scarf but that would be a really bad choice. Not having a Choice scarf would make any attempt to revenge- kill attempt come down to a speed- tie. You could also run 0 Happiness to do more damage with Frustration. However that affects the amount of damage Return would do immensely, supposing the Pokemon you copy is running Return.. It's a 50/50 chance of what move you will encounter.

Checks & COUNTERS
########

Ditto is prettya hard Pokemon to fully counter since it can take any form. But, however one of the
ways to hinder Ditto is the ability Unburden. Pokemon who have this ability, like Slurpuff, and if it has already used up it's item, it will receive a x2x speed increase once they use their item. Ditto, however, will still have a Choice Scarf, so Unburden will not activate, so . This will leave Ditto willth only have a 1,5x speed boost, causing Ditto to be slower. If the foe has a Substitute up, Ditto won't be able to transform. This will render Ditto helpless but you need to have a Substitute up before Ditto comes in. If you run Frustration and the Ditto has full happiness, then Ditto won't be able to use Frustration since it will basically be useless.1 But there might also be a chance that they have 0 happinPower, making it useless. Trick Room can turn Ditto's speed against it, causing it to move later than whatever it has transformed into. Due to Ditto always being locked into one move, it can be taken advantage of with Pokemon that have type immunities if predicted correctly. The same goes for Magic Bounce pPokemon if Ditto is not using an attacking move. If you have a faster revenge killer you can easily revenge- kill Ditto, which will usually be quite easy, due to Ditto's low hp.

Ditto is essentially a one trick pony though it is amazing at what it does. It's ability, Imposter, makes it so that it copies the opponent's Pokemon, including stat boosts, ability and moveset on switch in. This also makes Ditto a decent scout to see what set the opposing pokemon has. When given a Choice Scarf, Ditto makes a well-rounded revenge killer, albeit easily played around.

Imposter
########
name: Imposter
move 1: Transform
move 2:
move 3:
move 4:
ability: Imposter
item: Choice Scarf
evs: 248 HP / 252 Def
ivs: 0 Atk / 30 Def / 1 Spe
nature: Relaxed

Moves
========

Transform is the only move Ditto learns, although it's quite useless due to Imposter doing the exact same but without having to take up a turn.

Set Details
========

The EVs are simple, 248 in HP because HP is the only stat that remains the same after Ditto transforms, as well as hitting a Stealth Rock number. 252 EVs are allocated into Defense on the off chance of a Ditto vs Ditto PP stall happening. A Relaxed nature is given here to also improve Defense, as well as lowering Speed, so that your Ditto will succumb to Struggle recoil later than the opposing Ditto. 0 Attack, 30 Defense and 1 Speed IVs. gives Ditto Hidden Power Ice when Transforming into a Pokemon that has a Hidden Power, while keeping your Speed and Attack as low as possible.

Usage Tips
========

Just the sheer presence of Ditto on your team should keep your opponent aware that they should be careful how they are using their set up sweepers. Also watch out for opposing Scarfers since Ditto won't have the Speed advantage anymore. Don't ever directly switch Ditto in on something. It is meant to revenge kill, not take hits. Try to save Ditto for late-game and don't sac it unless absolutely necessary, as losing a revenge killer can be a vital aspect of a game, especially if the opponent still has their set up sweeper present. Ditto doesn't have the best matchup against bulky boosters like Gurdurr and Musharna, having trouble being able to KO them while receiving a huge chunk of damage itself because of it's pitiful HP stat.

Team Options
========

All Ditto really needs is to switch in safely. Because of this, Ditto fits really well on teams with multiple U-turn/Volt Switch/Baton Pass users and prefers the ones that are slow. Pokemon like Probopass, Pangoro, Lanturn, Musharna or Xatu, that way Ditto doesn't have to take a hit. After all, you don't want to let your revenge killer die on switch in. Since Ditto usually takes the form of a sweeper, hazards are appreciated. You can also pair Ditto up with another scarfer, and try to overwhelm the opponent.

Other Options
########

You could run any item other than Choice Scarf but that would be a really bad choice. Not having a Choice scarf would make any attempt to revenge kill come down to a speed tie. You could also run 0 Happiness to do more damage with Frustration. However that affects the amount of damage Return would do immensely, supposing the Pokemon you copy is running Return.

Checks & COUNTERS
########

Ditto is a hard Pokemon to fully counter since it can take any form, however one of the
ways to hinder Ditto is the ability Unburden. Pokemon who have this ability, like Slurpuff, will receive a 2x speed increase once they use their item. Ditto, however, will still have a Choice Scarf, so Unburden will not activate. This will leave Ditto with only a 1,5x speed boost, causing Ditto to be slower. If the foe has a Substitute up, Ditto won't be able to transform. This will render Ditto helpless but you need to have a Substitute up before Ditto comes in. If you run Frustration and the Ditto has full happiness, Ditto's Frustration will be 1 Base Power, making it useless. Trick Room can turn Ditto's speed against it, causing it to move later than whatever it has transformed into. Due to Ditto always being locked into one move, it can be taken advantage of if predicted correctly. The same goes for Magic Bounce Pokemon if Ditto is not using an attacking move. If you have a faster revenge killer you can easily revenge kill Ditto, due to Ditto's low hp.
 
Last edited:
amcheck

Overview
########

Ditto is essentially a one trick pony, although it is amazing at what it doess job. It's ability, Imposter, makeallows it so that ito copiesy the opponent's Pokemon, including stat boosts, ability and moveset on switch in. This also makes Ditto a decent scout to see what set the opposing pPokemon has. When given a Choice Scarf, Ditto makes a well-rounded revenge killer, albeit easily played around with by foes.
Imposter
########
name: Imposter
move 1: Transform
move 2:
move 3:
move 4:
ability: Imposter
item: Choice Scarf
evs: 248 HP / 252 Def
ivs: 0 Atk / 30 Def / 1 Spe
nature: Relaxed

Moves
========

Transform is the only move Ditto learns, although it's quite useless, due to Imposter doing the exact same but without having to take up a turn.

Set Details
========

The EVs are simple,. 248 HP EVs are used, asince the HP stat is the only stat that transfers over to the Pokemon Ditto transforms into, as well as hitting a Stealth Rock number. 252 EVs are allocated into Defense, on the offslighot chance of a Ditto vs Ditto PP stall happening. A Relaxed nature is givenused here to also improve Defense, as well as lowering Speed, so that your Ditto will succumb to Struggle recoil later than the opposing Ditto, in the event that it happens. 0 Attack, 30 Defense and 1 Speed IVs. gives Ditto Hidden Power Ice when Transforming into a Pokemon that has a Hidden Power, while keeping your Speed and Attack as low as possible.

Usage Tips
========

Just the sheer presence of Ditto on your team should keep your opponent aware that they should be careful how they are using their set up sweepers. Also, watch out for opposing Choice Scarf users, asince Ditto won't have the Speed advantage anymore. Don't ever directly switch Ditto in on something. It is meant to revenge kill, not take hits. Try to save Ditto for late-game and don't sacallow it to be KOed unless absolutely necessary, as losing a revenge killer can be a VITAL aspect of a gamevital loss, especially if the opponent still has atheir set up sweeper present. Ditto doesn't have the best matchup against bulky boosters like, such as Gurdurr and Musharna, havingand has trouble to KOing them, and Ditto wis well as receiveing a huge chunk of damage itself becaus, due tof it's pitiful HP stat.

Team Options
========

All Ditto really needs is to switch in safely. Because of this, Ditto fits really well on teams with multiple U-turn/Volt Switch/Baton Pass users and prefers the ones that are slow, likesuch as Probopass, Pangoro, Lanturn, Musharna or, and Xatu, as that way Ditto doesn't have to take a hit. After all, you don't(Add apostrophe) want to let your revenge-killer diefaint on switch in. SinceAs Ditto usually takes the form of a sweeper, hazards are appreciated. You can also pair Ditto up with another sChoice Scarf user, and try to overwhelm the opponent. Or Ditto could also be used as back up.

Other Options
########

You COULDcould run any item other than Choice Scarf, but that would be a really bad choice. Not having a Choice sScarf would make any revenge-kill attempt come down to a sSpeed- tie. You could also run 0 Happiness to do more damage with Frustration. H; however, that affectincreases the amount of damage Return would do immensely, supposing the Pokemon you copy is runningcarries Return.. It's a 50/50 chance of what move you will encounter.

Checks & COUNTERSounters
########
Ditto is pretty hard to fully counter, asince it can take any form. But one of the

ways to hinder Ditto is the ability Unburden. Pokemon whoich have this ability, likesuch as Slurpuff, anwill receive a x2 speed increase if ithey hasve already used up it's item, it will receive a x2 speed increasetheir item. Ditto, however, will still have a Choice Scarf, thuso Unburden will not activate, so and it will only have a 1,.5x speed boost, causing Ditto to be slower. If the foe has aused Substitute up, Ditto won't be able to transform. This will render Ditto helpless, but you need to have a Substitute up before Ditto comes in. If you run Frustration and the Ditto has full happiness, then Ditto won't be able to use Frustration, asince it will basically be useless. But there might also be a chance that they have 0 hHappiness. Trick Room can turn Ditto's speed against it, causing it to move later than whatever it has transformed into. Due to Ditto always being locked into one move, it can be taken advantage of with Pokemon that have type immunities if predicted correctly. The same goes for Magic Bounce pokemonusers, if Ditto is not using an attacking move. If you have a faster revenge killer, you can revenge- kill Ditto, which will usually be quite easy, due to Ditto's low hpHP.

something went wrong with the amcheck for some reason the overview got separated from the main body.
*sigh*
and i can't fix it so i guess you will just have to make do
 

antemortem

is a Forum Moderatoris a Community Contributoris a Site Content Manager Alumnusis a Battle Simulator Admin Alumnusis a Top Social Media Contributor Alumnusis a Smogon Discord Contributor Alumnusis a Contributor Alumnusis a Top Smogon Media Contributor Alumnusis an Administrator Alumnus
Socialization Head
I'm not a GP member yet, but the above amchecks have quite a few errors, so I tried to help out by taking the correct changes from both and collating them and fixing what was still wrong/shouldn't have been fixed, and so forth. If a GP member wants to correct me/us with their own check then so be it

add / remove / comment

Overview
########

Ditto is essentially a one trick pony,(AC) though it is amazing at what it does. It'(remove)s ability, Imposter, makes it so that allows it to copies copy the opponent's Pokemon foe's,(RC) including stat boosts, ability and moveset on upon switching in. This also makes Ditto a decent scout to see what set the opposing pokemon Pokémon has. When given a Choice Scarf, Ditto makes becomes a well-rounded revenge killer, albeit easily easy to played play around.

Imposter
########
name: Imposter
move 1: Transform
move 2:
move 3:
move 4:
ability: Imposter
item: Choice Scarf
evs: 248 HP / 252 Def
ivs: 0 Atk / 30 Def / 1 Spe
nature: Relaxed

Moves
========

Transform is the only move Ditto learns, although it's quite useless due to because Imposter doing does the exact same thing as Transform but without having to take up waste a turn.

Set Details
========

The EVs are simple,(RC):(add colon) 248 HP EVs are used since because the HP stat is the only stat that transfers over to the Pokemon Pokémon Ditto transforms into, as well as and it they hitting hit a Stealth Rock number. 252 EVs are allocated into to Defense on the offshot of off chance that a Ditto vs Ditto PP stall happening happens. A Relaxed nature is given here to also further improve Defense, as well as lowering Speed, so that your Ditto will succumb to Struggle recoil later than the opposing Ditto, in the event that it happens. 0 Attack, 30 Defense and 1 Speed IVs.(remove period) gives Ditto Hidden Power Ice when Transforming transforming into a Pokemon Pokémon that has a with Hidden Power, while keeping your Speed and Attack as low as possible.

Usage Tips
========

Just the sheer presence of Ditto on your team should keep your opponent aware that they should be careful how they are using their set up sweepers. Also watch out for opposing Scarfers Choice Scarf users since Ditto won't loses its have the Speed advantage anymore against them. Don't ever directly switch Ditto in on something.(remove period),(add comma) as it is meant to revenge kill, not take tank hits. Try to save Ditto for late-game and don't sac it unless absolutely necessary, as losing a revenge killer can be a VITAL aspect of pivotal moment in a game, especially if the opponent still has a set up sweeper present. Ditto doesn't have the best matchup against bulky boosters like such as Gurdurr and Musharna, having trouble to KO KOing them and Ditto will receive a huge chunk of damage itself because of it'(remove)s pitiful HP stat.

Team Options
========

All Ditto really needs is to switch in safely. Because of this, Ditto fits really well on teams with multiple U-turn/Volt Switch/Baton Pass U-Turn, Volt Switch, or Baton Pass users and prefers the ones that are slow, like such as Probopass, Pangoro, Lanturn, Musharna or Xatu, that way Ditto doesn't have to take a hit. After all, you don't want to let your revenge-(remove hyphen)killer die on the switch-(add hyphen)in. Since Ditto usually takes the form of a sweeper, entry hazards are appreciated. You can also pair Ditto up with another scarfer Choice Scarf user,(RC) and to try to and overwhelm the opponent enemy. Or it could be used as back up. (you didn't elaborate what you mean so this feels extraneous)

Other Options
########

You COULD could run any item other than Choice Scarf,(AC) but that would be a really bad choice. Not not having a Choice Scarf would make any revenge-(remove hyphen)kill attempt come down to a Speed-(remove hyphen)tie. You could also run 0 Happiness to do more damage with Frustration. However,(AC) that affects the amount of damage Return would do immensely, supposing the Pokemon you copy is running Return..(remove period) It's a 50/50 chance of what move you will encounter.

Checks & COUNTERS
########

Ditto is can be pretty hard to fully counter since it can take any the form of any Pokémon. But One of the ways to hinder Ditto is with the ability Unburden. Pokemon Pokémon who have with this ability, like such as Slurpuff, and if it that has have already used up it's their item,(RC) it will receive a x2 Speed increase. Ditto, however, will still have a Choice Scarf, so Unburden will not activate, so meaning it will only have a 1,.5x Speed boost, causing Ditto to be slower. (very long sentence + this is evident by the rest of the sentence and extraneous) If the foe has a Substitute up, Ditto won't be able to transform. This will render Ditto helpless but you need to have a Substitute up before Ditto comes in. If you run Frustration and the Ditto has full max Happiness, then Ditto won't be able to use Frustration since it will basically be useless. But Remember there might also be is a chance that they the foe could have 0 Happiness. Trick Room can turn Ditto's Speed against it, causing it to move later than whatever it has transformed into. Due to Ditto always being locked into one move, it can be taken advantage of with Pokemon Pokémon that have type immunities,(AC) if predicted correctly. The same goes for Magic Bounce pokemon users if Ditto is not using an attacking move. If you have a faster revenge killer,(AC) you can revenge-(remove hyphen)kill Ditto, which will usually be quite easy,(RC) due to Ditto's low hp HP.
 
Last edited:

Weebl

Hey!
is a Contributor Alumnusis a Smogon Media Contributor Alumnus
add/(un)Capitalize
remove
(comments)

Overview
########

Ditto is essentially a one trick pony, (AC) though it is amazing at what it does. It's Ditto's ability, (RC) Imposter, (RC) makes it so that allows it to copies copy the opponent's Pokemon foe's,(RC) including stat boosts, ability and moveset on upon switching in.; this also makes Ditto a decent scout to see what set the opposing pokemon has. When given a Choice Scarf, Ditto makes becomes a well-rounded revenge killer, albeit one easily played around.

Imposter
########
name: Imposter
move 1: Transform
move 2:
move 3:
move 4:
ability: Imposter
item: Choice Scarf
evs: 248 HP / 252 Def
ivs: 0 Atk / 30 Def / 1 Spe
nature: Relaxed

Moves
========

Transform is the only move Ditto learns, although it's quite useless due to because Imposter doing does the exact same thing as Transform but without wasting having to take up a turn.

Set Details
========

The EVs are simple, (RC): (add colon) 248 HP EVs are used since because only the HP stat is the only stat that transfers over to the Pokemon after Ditto transforms into, as well as and it they hitting hit a Stealth Rock number. 252 EVs are allocated into Defense on to account for the offshot of off chance that a Ditto versus Ditto PP stall happening occurs. A Relaxed nature is given here to also further improves Ditto's Defense, as well as and lowerings its Speed, (RC) so that your Ditto will succumb to Struggle recoil later than the an opposing Ditto, in the event that it happens. 0 Attack, 30 Defense and 1 Speed IVs. (RP) gives Ditto Hidden Power Ice when transforming into a Pokemon that has a with Hidden Power, and keep Ditto's while keeping your Speed and Attack as low as possible.

Usage Tips
========

Just The sheer presence of Ditto on your team should keep your opponent cautious of his use of aware that they should be careful how they are using their set up setup sweepers. Also watch out for opposing Scarfers Choice Scarf users, (AC) as since Ditto won't loses its have the Speed advantage anymore over them. Don't ever directly switch Ditto into an attack on something., (AC) as it is meant to revenge kill, not take tank hits. Try to save Ditto for late-game and don't sacrifice it unless absolutely necessary, as losing a revenge killer can be a VITAL aspect of the turning point of a game, especially if the opponent still has a set up setup sweeper present. Ditto doesn't have the best matchup against bulky setup move usersboosters like such as Gurdurr and Musharna, as it has having trouble to KO KOing them, (AC) and Ditto will receive take a huge chunk of damage itself because of it'(remove)s pitiful HP stat.

Team Options
========

All Ditto really needs is to switch in safely. Because of this, Ditto fits really well on teams with multiple slow U-turn/Volt Switch/Baton Pass U-Turn, Volt Switch, or Baton Pass users and prefers the ones that are slow, like such as Probopass, Pangoro, Lanturn, Musharna, and or Xatu,; with such Pokemon as teammates, that way Ditto can safely switch in doesn't have to take a hit.; after all, you don't want to let your revenge-(remove hyphen)killer die on the switchin. Since Because Ditto usually takes the form of a transforms into a sweeper, entry hazards are appreciated. You can also pair Ditto up with another scarfer Choice Scarf user, (RC) and to try to and overwhelm the opponent by outspeeding his team. Or it could be used as back up. (elaborate more on the back up sentence please)

Other Options
########

You COULD run any item other than Choice Scarf but that would be a really bad choice. Not having a If Ditto does not run Choice Scarf, revenge killing would make any revenge-kill attempts would come down to a Speed-(remove hyphen)tie. You Ditto could also run 0 happiness to do more damage with Frustration.; however, (AC) that this greatly lowers Return's damage output, which is a problem if the Pokemon Ditto transforms into affects the amount of damage Return would do immensely, supposing the Pokemon you copy is running Return..(remove period) The foe can run either Return or Frustration; it's a 50/50 chance of what as to which move you will encounter.

Checks & Counters (this section is not in the proper format; I've formatted it correctly) remove text surrounded by (x)(x)
########

(x)Ditto is can be pretty hard to fully counter since because it can take any on the form of any foe it switches into. But One of the ways to hinder Ditto is with the ability Unburden. Pokemon who have this ability(x)
**Unburden**: Unburden users
, like such as Slurpuff, and if it that has have already used up it's their item, it will receive a x2 Speed increase. Ditto, however, will still have a Choice Scarf, so Unburden will not activate, so and it will only have a 1,.5x Speed boost, causing Ditto to be slower.
**Substitute**: If the foe has is behind a Substitute up, Ditto won't be able to transform. This will render Ditto helpless but you need to have a However, this only works if the foe is behind a Substitute up before Ditto comes in.
**Happiness 50/50s**: If you run the foe is running Frustration and the your Ditto has full max happiness, then Ditto's won't be able to use Frustration since it will basically be very weak and all but useless. But However, there might also be is an equal chance that they the foe is running Return have 0 happiness.
**Trick Room**: Trick Room can turn Ditto's Speed against it, causing it to move later than after the foe whatever it has transformed into. Due to Ditto
**Choice Scarf Being Played Around**: As Ditto's Choice Scarf locks it always being locked
into one move, the opponent can play around Ditto by using it can be taken advantage of with Pokemon that have type immunities with proper prediction if predicted correctly.
**Magic Bounce and Taunt**: If Ditto transforms into a foe with no attacking moves, a Magic Bounce or Taunt user can bounce back Ditto's moves and force it to use Struggle, respectively. The same goes for Magic Bounce pokemon if Ditto is not using an attacking move.
**Faster Revenge Killers**: If you the opponent has have a faster revenge killer,(AC) you he can use it to revenge-(remove hyphen)kill Ditto, which will usually be quite easy,(RC) due to Ditto's low hp HP.

GP 1/2
 

Ender

pelagic
is a Contributor Alumnus
First one since getting alumnus

GP 2/2

Overview
########

Ditto is essentially a one trick pony, though it is amazing at what it does. Ditto's ability Imposter allows it to copy the foe's stat boosts, ability, and moveset upon switching in, while also making Ditto a decent scout. When given a Choice Scarf, Ditto becomes a well-rounded revenge killer, albeit one easily played around.

Imposter
########
name: Imposter
move 1: Transform
move 2:
move 3:
move 4:
ability: Imposter
item: Choice Scarf
evs: 248 HP / 252 Def
ivs: 0 Atk / 30 Def / 1 Spe
nature: Relaxed

Moves
========

Transform is the only move Ditto learns, although it's quite useless because Imposter does the exact same thing as Transform without wasting a turn.

Set Details
========

The EVs are simple: 248 HP EVs are used because HP is the only stat that transfers over after Ditto transforms, and it also hits while also hitting a Stealth Rock number. 252 EVs are allocated to Defense on the off chance that a Ditto versus Ditto PP stall occurs. A Relaxed nature further improves Ditto's Defense and lowers Speed so that your Ditto will succumb to Struggle recoil later than an opposing Ditto. Setting the Attack IV to 0 Attack, Defense IV to 30, [comma] Defense and Speed IV to 1 Speed IVs gives Ditto Hidden Power Ice when transforming into a Pokemon with Hidden Power and keeps Ditto's Speed and Attack as low as possible.

Usage Tips
=======

The sheer presence of Ditto on your team should keep your opponent cautious when considering using of their use of setup sweepers. Watch out for opposing Choice Scarf users, as Ditto can only Speed tie with them and risks taking a lot of damage from an attack. Don't ever directly switch Ditto into an attack, as it is meant to revenge kill, not tank hits. Try to save Ditto for late-game, [comma] and don't sacrifice it unless absolutely necessary, as losing a revenge killer can be the turning point of a game, especially if the opponent still has a setup sweeper present. Ditto doesn't have the best matchup against bulkier setup Pokemon like Gurdurr and Musharna, having difficulty KOing them while receiving a huge chunk of damage in return because of its pitiful HP stat.

Team Options
========

All Ditto really needs is to switch in safely. Because of this, Ditto fits really well on teams with slow U-turn, Volt Switch, or Baton Pass users, [comma] such as Probopass, Lanturn, Musharna, or Xatu, that will get Ditto in safely so that Ditto can safely switch in. Since Ditto usually transforms into a sweeper, entry hazards are appreciated.

Other Options
########

Using any item other than Choice Scarf defeats Ditto's main purpose as a revenge killer, leaving any matchups against opposing setup sweepers down to a Speed tie. Running 0 minimum happiness is an option to do more damage with Frustration; however, this greatly lowers the damage output of Return, should Ditto encounter it , leaving it down to a 50/50 chance of what move you will encounter. [See the comment below as to why I deleted this; even if the below isn't true, this statement isn't necessary]

Checks & Counters
########

**Substitute**: If the foe is behind a Substitute, Ditto won't be able to transform. However, this only works if a Substitute is set up before Ditto comes in.

**Happiness 50/50s:** If Ditto locks itself into Frustration with maximum happiness or Return with minimum happiness, the attack will be pitifully weak and cause it to lose the matchup. However, there is an equal chance of what move is being run. [Is this actually backed up by usage statistics? Is the Return/Frustration choice really 50/50? If not, consider changing it to just say like "Happiness variability" or something and delete the last sentence]

**Trick Room**: Trick Room can turn Ditto's Choice Scarf-augmented Speed use of Choice Scarf against it, causing it to move after the foe it has transformed into.

**Choice Scarf Mind Games**: As Ditto's Choice Scarf locks into one move, it can be played around with Pokemon that have proper resistances and immunities to its the target's moves.

**Revenge Killing**: Pokemon faster than a transformed Ditto as well as Pokemon with priority moves can usually pick off Ditto due to its low HP stat.
 

Ares

Fool me...can't get fooled again
is a Site Content Manager Alumnusis a Team Rater Alumnusis a Forum Moderator Alumnusis a Community Contributor Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnus
uploading.

Edit: Dat Blast did like half of the scms part;;;
 
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