Hi all! I used to play a decent bit of competitive play a few years ago, and I want to get back into it. Let me know what you think of this team.
Terrakion @ Focus Sash
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stealth Rock
- Close Combat
- Stone Edge
- Taunt
I usually lead off with Terrakion to get stealth rocks up. I'll pull him pretty quickly usually, and especially if the other team has a Blissey or Chansey that I need him for. Forms good synergy with Latias, as Healing Wish can sometimes help get an extra use out of the Sash.
Ditto @ Choice Scarf
Ability: Imposter
EVs: 248 HP / 252 Def / 8 SpD
Relaxed Nature
- Transform
Definitely a bit of a new/weird strategy, but Ditto is amazing if used right. Stops setting up/baton passing in its tracks and is generally a nuisance.
Charizard @ Charizardite Y
Ability: Blaze
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Fire Blast
- Solar Beam
- Focus Blast
- Dragon Pulse
Complete special sweeper. Nothing too groundbreaking here. Fire Blast rips apart everything that doesn't resist it, and the other 3 moves help with coverage.
Kyurem-Black @ Choice Scarf
Ability: Teravolt
Shiny: Yes
EVs: 252 Atk / 252 Spe
Naughty Nature
- Outrage
- Dragon Claw
- Fusion Bolt
- Iron Head
The battering ram of the team. I'll keep him on the sidelines until mid-late game when I've cleared stuff that resists him (such as Ferrothorn or Scizor) and then unleash the beast!
Latias @ Leftovers
Ability: Levitate
EVs: 72 HP / 184 SpA / 252 Spe
Timid Nature
- Defog
- Draco Meteor
- Psyshock
- Healing Wish
The first of my more defensive Pokemon. Defog handles entry hazards, Draco Meteor/Psyshock add coverage. I kinda like healing wish (I've turned a couple of games with it), but I've been thinking about switching it for Surf. Thoughts?
Zapdos @ Leftovers
Ability: Pressure
EVs: 252 HP / 168 Def / 68 SpA / 20 Spe
Bold Nature
- Thunderbolt
- Roost
- Air Cutter
- Heat Wave
Physically defensive Zapdos rounds out the team. Thunderbolt for STAB, Air Cutter/Heat Wave for coverage, and Roost for healing. Zapdos is generally who I switch in after having Terrakion lead off, he just takes hits so well!
The only glaring weakness I've found so far is that I have tons of trouble dealing the Chansey/Blissey if Terrakion goes down, but I'm sure you all will find tons of things wrong with this team. Thanks in advance!
Terrakion @ Focus Sash
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stealth Rock
- Close Combat
- Stone Edge
- Taunt
I usually lead off with Terrakion to get stealth rocks up. I'll pull him pretty quickly usually, and especially if the other team has a Blissey or Chansey that I need him for. Forms good synergy with Latias, as Healing Wish can sometimes help get an extra use out of the Sash.
Ditto @ Choice Scarf
Ability: Imposter
EVs: 248 HP / 252 Def / 8 SpD
Relaxed Nature
- Transform
Definitely a bit of a new/weird strategy, but Ditto is amazing if used right. Stops setting up/baton passing in its tracks and is generally a nuisance.
Charizard @ Charizardite Y
Ability: Blaze
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Fire Blast
- Solar Beam
- Focus Blast
- Dragon Pulse
Complete special sweeper. Nothing too groundbreaking here. Fire Blast rips apart everything that doesn't resist it, and the other 3 moves help with coverage.
Kyurem-Black @ Choice Scarf
Ability: Teravolt
Shiny: Yes
EVs: 252 Atk / 252 Spe
Naughty Nature
- Outrage
- Dragon Claw
- Fusion Bolt
- Iron Head
The battering ram of the team. I'll keep him on the sidelines until mid-late game when I've cleared stuff that resists him (such as Ferrothorn or Scizor) and then unleash the beast!
Latias @ Leftovers
Ability: Levitate
EVs: 72 HP / 184 SpA / 252 Spe
Timid Nature
- Defog
- Draco Meteor
- Psyshock
- Healing Wish
The first of my more defensive Pokemon. Defog handles entry hazards, Draco Meteor/Psyshock add coverage. I kinda like healing wish (I've turned a couple of games with it), but I've been thinking about switching it for Surf. Thoughts?
Zapdos @ Leftovers
Ability: Pressure
EVs: 252 HP / 168 Def / 68 SpA / 20 Spe
Bold Nature
- Thunderbolt
- Roost
- Air Cutter
- Heat Wave
Physically defensive Zapdos rounds out the team. Thunderbolt for STAB, Air Cutter/Heat Wave for coverage, and Roost for healing. Zapdos is generally who I switch in after having Terrakion lead off, he just takes hits so well!
The only glaring weakness I've found so far is that I have tons of trouble dealing the Chansey/Blissey if Terrakion goes down, but I'm sure you all will find tons of things wrong with this team. Thanks in advance!