The Legend Run: (Arcanite) Ruined Eden (2, LACKEY SAVE)

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
Only Arcanite, Its_A_Random, Deck Knight, & any required sub-referees may post in this thread until the completion of the TLR. Any other post made will be deleted, & possibly subjected to moderation. Thank you.

Link to save

And today we will finally see the save mechanics used for the first time! Let us abuse CDXCIV's !recap command to give us Arcanite's team as of this point:


Torterra (M) Land Turtle

Musical Theme: Final Fantasy 3 - Boss Theme

Nature:
Brave:
(+1 Atk, -15% Speed, -10% Evasion)

Type: Grass/Ground
Abilities: Overgrow/Shell Armour (H)

Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 4
SpA: Rank 3
SpD: Rank 3
Spe: 48 (-) (56/1.15, Truncated)
-10% Evasion
Size Class: 5
Weight Class: 7
Base Rank Total: 19

EC: 9/9
MC: 0
AC: 5/5

Attacks: (37)
Absorb
Bite
Body Slam
Bullet Seed
Crunch
Curse
Double Team
Earth Power
Earthquake
Endure
Energy Ball
Frenzy Plant
Giga Drain
Grassy Terrain
Growth
Iron Head
Leaf Storm
Light Screen
Mega Drain
Natural Gift
Outrage
Protect
Razor Leaf
Reflect
Rock Slide
Safeguard
Solarbeam
Stealth Rock
Stone Edge
Substitute
Superpower
Swords Dance
Tackle
Wide Guard
Withdraw
Wood Hammer
Worry Seed

Nidoking (M) Behemoth

Musical Theme: Final Fantasy IV - Battle Theme

Nature:
Rash:
+1 SpA, -1 SpD

Type: Poison/Ground
Abilities: Poison Point/Rivalry/Sheer Force (H)
Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 2 (-)
Spe: 85
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 9/9
MC: 0
AC: 5/5

Attacks: (38)
Bide
Chip Away
Dig
Disable
Double Kick
Drill Run
Earth Power
Earthquake
Endure
Fire Punch
Focus Energy
Flamethrower
Fury Attack
Head Smash
Helping Hand
Horn Attack
Ice Beam
Ice Punch
Leer
Megahorn
Natural Gift
Peck
Poison Jab
Poison Sting
Protect
Sludge Wave
Stealth Rock
Substitute
Sucker Punch
Tackle
Taunt
Thrash
Thunderbolt
Thunder Punch
Torment
Toxic
Toxic Spikes
Venoshock

Gardevoir (F) Princess Sarah

Musical Theme: Cornelia Castle

Nature:
Relaxed:
[/B]+1 Def, -1 Speed -10% Evasion
Type: Psychic/Fairy
Abilities: Synchronise/Trace/Telepathy (H)

Stats:
HP: 100
Atk: Rank 3
Def: Rank 4 (+)
SpA: Rank 5
SpD: Rank 4
Spe: 69 (80/1.15, Rounded Down)
Size Class: 3
Weight Class: 3
Original Base Rank Total: 21

EC: 9/9
MC: 0
AC: 5/5

Attacks: (28)
Calm Mind
Confusion
Destiny Bond
Disable
Double Team
Encore
Energy Ball
Grass Knot
Growl
Heal Pulse
Hypnosis
Hyper Voice
Imprison
Light Screen
Lucky Chant
Magical Leaf
Mean Look
Moonblast
Protect
Psychic
Psyshock
Shadow Ball
Skill Swap
Substitute
Taunt
Teleport
Thunderbolt
Will-O-Wisp

Ability: Pixilate
Stats:
HP: 100
Atk: Rank 3
Def: Rank 5 (+)
SpA: Rank 7
SpD: Rank 5
Spe: 86 (100/1.15, Rounded Down)
Size Class: 3
Weight Class: 3
Original Base Rank Total: 25


Oh. Arcanite also caught a Chinchou along the way:


Chinchou (F)
NATURE
: Mild (+1 SpA, -1 Def)

TYPE: Water / Electric
ABILITIES: Volt Absorb / Illuminate / Water Absorb (H)

STATS
HP: 100
Atk: Rank 2
Def: Rank 1 (-)
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 67
Size Class: 1
Weight Class: 2
Base Rank Total: 14

EC: 0/6
MC: 0
AC: 5/5

ATTACKS
Aqua Ring
Bubble
Bubblebeam
Charge
Confuse Ray
Discharge
Electro Ball
Flail
Hydro Pump
Signal Beam
Spark
Supersonic
Take Down
Thunder Wave
Water Gun

Blizzard
Dazzling Gleam
Hidden Power (Grass)
Ice Beam
Protect
Substitute
Surf
Volt Switch

Agility
Brine
Soak

Bounce
Heal Bell
Icy Wind


Time to do the time-warp (back to after Chinchou was caught)...

--------------------

ARCANITE

Amperage Stream - Amperage Opening

With the last of the Lackeys caught, you turn your attention to the two paths again. The path up the stream seems to curve right but is more open and feels somewhat more safe. The path through the forest seems more direct and shorter but seems less safe. Time to make a decision. Which path will you take?

Player Options
a) Take the path upstream.
b) Take the path through the forest.
Manage your team.

BATTLE END

Arcanite OOOB
|
|

Land Turtle (M) @ Big Root | Behemoth (M) @ Life Orb | Princess Sarah (F) @ Gardevoirite
Typing
: Grass/Ground | Poison/Ground | Psychic/Fairy
Abilities: Overgrow/Shell Armour | Poison Point/Rivalry/Sheer Force | Synchronise/Trace/Telepathy
HP/EN: 78 / 96 | 54 / 90 | 88 / 75
Stats
: 5 / 4 / 3 / 3 / 48 | 4 / 3 / 4 / 2 / 85 | 3 / 4 / 5 / 4 / 69
SC/WC/BRT: 5 / 7 / 19 | 3 / 4 / 19 | 3 / 3 / 21
Boosts: -10% Evasion | N/A | -10% Evasion
Status: N/A | N/A | N/A

Chinchou (F)
Typing
: Water/Electric
Abilities: Volt Absorb/Illuminate/Water Absorb
HP/EN: 59 / 100
Stats
: 2 / 1 / 3 / 2 / 67
SC/WC/BRT: 1 / 2 / 14
Boosts: N/A
Status: Sleep (1a)

BACKPACK
Potion: 0/3 free slots
3× Potion
Super Potion: 0/1 free slots
1× Super Potion
Ether: 0/3 free slots
3× Ether
Revive: 0/1 free slots
1× Revive
Elixir: 0/1 free slots
1× Elixir
Other Items: -- free slots
3× Cherish Ball
4× Dream Ball
3× Heal Ball
1× Ultra Ball
1× Big Root (Torterra)
1× Gardevoirite (Gardevoir)
1× Life Orb (Nidoking)
Spare Pocket (any item): 3/3 free slots

ITEMS/POKEMON GAINS/LOSSES
-1× Cherish Ball
-1× Heal Ball
-1× Ultra Ball

COUNTERS
Arcanite: 1 CC
Torterra: 3 MC
Nidoking: 3 MC, 1 KOC
Gardevoir: 3 MC

REF PAYOUT
Its_A_Random: 2 UC (2 (Base) + 0 × 0.5 (Balls) + 0 × 1 (NC/FR) + 0 × 1.5 (<= 3) + 0 × 2 (3 < x < 7) + 0 × 2.5 (7+))
 

'Hmmmm, It feels like we've been here before.....'

'Anyway, let us take the path through the forest, mostly because Behemoth doesn't want to get wet.'


b) Take the path through the forest
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
ARCANITE

Amperage Stream - Amperage Opening

Not wanting to walk a long way, you decide to walk through the forest. You head in that direction, wondering what dangers await...

Amperage Stream - Electric Mine Field

You come to a section of the forest that has a large open field and a narrow path to the right through the bushes around it. You see an sack in the middle of the field which could be useful. At the same time, you also see a sign that reads out the following:

DANGER!
ELECTRICAL MINES AHEAD.
CROSS AT YOUR OWN PERIL.


How the sign even got here in a decrepit place like this, you do not understand. To the right however, you feel that wild Pokémon could swamp you if you are not careful. Both options could yield danger but there is no turning back at this point. Which path do you take?

Player Options
a) Cross the mine-field and pick up the sack.
b) Avoid the mine-field and take the path through the bushes.
Manage your team.

YOUR CURRENT PARTY

Arcanite OOOB
|
|

Land Turtle (M) @ Big Root | Behemoth (M) @ Life Orb | Princess Sarah (F) @ Gardevoirite
Typing
: Grass/Ground | Poison/Ground | Psychic/Fairy
Abilities: Overgrow/Shell Armour | Poison Point/Rivalry/Sheer Force | Synchronise/Trace/Telepathy
HP/EN: 78 / 96 | 54 / 90 | 88 / 75
Stats
: 5 / 4 / 3 / 3 / 48 | 4 / 3 / 4 / 2 / 85 | 3 / 4 / 5 / 4 / 69
SC/WC/BRT: 5 / 7 / 19 | 3 / 4 / 19 | 3 / 3 / 21
Boosts: -10% Evasion | N/A | -10% Evasion
Status: N/A | N/A | N/A

Chinchou (F)
Typing
: Water/Electric
Abilities: Volt Absorb/Illuminate/Water Absorb
HP/EN: 59 / 100
Stats
: 2 / 1 / 3 / 2 / 67
SC/WC/BRT: 1 / 2 / 14
Boosts: N/A
Status: Sleep (1a)

BACKPACK
Potion: 0/3 free slots
3× Potion
Super Potion: 0/1 free slots
1× Super Potion
Ether: 0/3 free slots
3× Ether
Revive: 0/1 free slots
1× Revive
Elixir: 0/1 free slots
1× Elixir
Other Items: -- free slots
3× Cherish Ball
4× Dream Ball
3× Heal Ball
1× Ultra Ball
1× Big Root (Torterra)
1× Gardevoirite (Gardevoir)
1× Life Orb (Nidoking)
Spare Pocket (any item): 3/3 free slots

ITEMS/POKEMON GAINS/LOSSES
-1× Cherish Ball
-1× Heal Ball
-1× Ultra Ball

COUNTERS
Arcanite: 1 CC
Torterra: 3 MC
Nidoking: 3 MC, 1 KOC
Gardevoir: 3 MC

REF PAYOUT
Its_A_Random: 3 UC (2 (Base) + 0 × 0.5 (Balls) + 1 × 1 (NC/FR) + 0 × 1.5 (<= 3) + 0 × 2 (3 < x < 7) + 0 × 2.5 (7+))
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
ARCANITE

Amperage Stream - Electric Mine Field

Playing it safe, you avoid the mine-field by taking the path through the bushes and move on without incident. Whatever was in the sack in the middle of the mine-field is the least of your concerns, as you continue your merry way through the forest...

Amperage Stream - Branched Paths

Continuing through the forest, you come to a fork in the road. A big tree creates the fork, with either side of the fork taking you through a tree-lined narrow path. You do not know exactly what is down either path, but you can faintly hear what is down either path. To the left, you can faintly hear the sound of feeding. To the right, you can faintly hear the sound of cheering. Knowing there is no turning back, you must make a decision. Which path do you take?

Player Options
a) Take the left path.
b) Take the right path.
Manage your team.

YOUR CURRENT PARTY

Arcanite OOOB
|
|

Land Turtle (M) @ Big Root | Behemoth (M) @ Life Orb | Princess Sarah (F) @ Gardevoirite
Typing
: Grass/Ground | Poison/Ground | Psychic/Fairy
Abilities: Overgrow/Shell Armour | Poison Point/Rivalry/Sheer Force | Synchronise/Trace/Telepathy
HP/EN: 78 / 96 | 54 / 90 | 88 / 75
Stats
: 5 / 4 / 3 / 3 / 48 | 4 / 3 / 4 / 2 / 85 | 3 / 4 / 5 / 4 / 69
SC/WC/BRT: 5 / 7 / 19 | 3 / 4 / 19 | 3 / 3 / 21
Boosts: -10% Evasion | N/A | -10% Evasion
Status: N/A | N/A | N/A

Chinchou (F)
Typing
: Water/Electric
Abilities: Volt Absorb/Illuminate/Water Absorb
HP/EN: 59 / 100
Stats
: 2 / 1 / 3 / 2 / 67
SC/WC/BRT: 1 / 2 / 14
Boosts: N/A
Status: Sleep (1a)

BACKPACK
Potion: 0/3 free slots
3× Potion
Super Potion: 0/1 free slots
1× Super Potion
Ether: 0/3 free slots
3× Ether
Revive: 0/1 free slots
1× Revive
Elixir: 0/1 free slots
1× Elixir
Other Items: -- free slots
3× Cherish Ball
4× Dream Ball
3× Heal Ball
1× Ultra Ball
1× Big Root (Torterra)
1× Gardevoirite (Gardevoir)
1× Life Orb (Nidoking)
Spare Pocket (any item): 3/3 free slots

ITEMS/POKEMON GAINS/LOSSES
-1× Cherish Ball
-1× Heal Ball
-1× Ultra Ball

COUNTERS
Arcanite: 1 CC
Torterra: 3 MC
Nidoking: 3 MC, 1 KOC
Gardevoir: 3 MC

REF PAYOUT
Its_A_Random: 4 UC (2 (Base) + 0 × 0.5 (Balls) + 2 × 1 (NC/FR) + 0 × 1.5 (<= 3) + 0 × 2 (3 < x < 7) + 0 × 2.5 (7+))
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
ARCANITE

Amperage Stream - Branched Paths

Reckoning that the feeding to the left is too dangerous to consider, you head down the path to the right of you. You walk for a bit, before notice a stray Power Weight lying on the ground. It looks a bit rusted but it seems workable. You feel as if it could be a trap but you do not really know. Either way, the cheering you heard was a bit louder and somewhat audible. What do you do?

Player Options
a) Grab the Power Weight.
b) Ignore the Power Weight and move on.
Manage your team.

YOUR CURRENT PARTY

Arcanite OOOB
|
|

Land Turtle (M) @ Big Root | Behemoth (M) @ Life Orb | Princess Sarah (F) @ Gardevoirite
Typing
: Grass/Ground | Poison/Ground | Psychic/Fairy
Abilities: Overgrow/Shell Armour | Poison Point/Rivalry/Sheer Force | Synchronise/Trace/Telepathy
HP/EN: 78 / 96 | 54 / 90 | 88 / 75
Stats
: 5 / 4 / 3 / 3 / 48 | 4 / 3 / 4 / 2 / 85 | 3 / 4 / 5 / 4 / 69
SC/WC/BRT: 5 / 7 / 19 | 3 / 4 / 19 | 3 / 3 / 21
Boosts: -10% Evasion | N/A | -10% Evasion
Status: N/A | N/A | N/A

Chinchou (F)
Typing
: Water/Electric
Abilities: Volt Absorb/Illuminate/Water Absorb
HP/EN: 59 / 100
Stats
: 2 / 1 / 3 / 2 / 67
SC/WC/BRT: 1 / 2 / 14
Boosts: N/A
Status: Sleep (1a)

BACKPACK
Potion: 0/3 free slots
3× Potion
Super Potion: 0/1 free slots
1× Super Potion
Ether: 0/3 free slots
3× Ether
Revive: 0/1 free slots
1× Revive
Elixir: 0/1 free slots
1× Elixir
Other Items: -- free slots
3× Cherish Ball
4× Dream Ball
3× Heal Ball
1× Ultra Ball
1× Big Root (Torterra)
1× Gardevoirite (Gardevoir)
1× Life Orb (Nidoking)
Spare Pocket (any item): 3/3 free slots

ITEMS/POKEMON GAINS/LOSSES
-1× Cherish Ball
-1× Heal Ball
-1× Ultra Ball

COUNTERS
Arcanite: 1 CC
Torterra: 3 MC
Nidoking: 3 MC, 1 KOC
Gardevoir: 3 MC

REF PAYOUT
Its_A_Random: 5 UC (2 (Base) + 0 × 0.5 (Balls) + 3 × 1 (NC/FR) + 0 × 1.5 (<= 3) + 0 × 2 (3 < x < 7) + 0 × 2.5 (7+))
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
ARCANITE

Amperage Stream - Branched Paths

Ignoring the obvious trap, you leave the Power Weight be and move on. A few metres later, a group of Plusle and Minun ambush you and block the exit! It seems like you will have to defeat the three if you want to pass. The Pokémon then proceed to charge themselves up as you send out your Pokémon in defence, ready for a difficult encounter.

Restrictions: No External Water Source.

Description: Forest, forest, forest, and more forest...This battle essentially takes place in a typical forest, though there is no external water source nearby...

Visible Mechanics:
-Arena Type: Tall Grass.

Plusle (M/F)
NATURE
: Modest (+1 SpA, -1 Atk)

TYPE: Electric
ABILITIES: Plus / Lightningrod (H)

STATS
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 95
Size Class: 1
Weight Class: 1
Base Rank Total: 15

EC: N/A
MC: 0
AC: 5/5

ATTACKS
Agility
Baton Pass
Charge
Copycat
Electro Ball
Encore
Entrainment
Fake Tears
Growl
Helping Hand
Last Resort
Nasty Plot
Nuzzle
Quick Attack
Spark
Swift
Thunder
Thunder Wave

Grass Knot
Hidden Power (Ice)
Light Screen
Protect
Sleep Talk
Substitute
Thunderbolt
Volt Switch

Discharge
Sweet Kiss
Wish

Iron Tail
Magnet Rise
Signal Beam

Minun (F)
NATURE
: Modest (+1 SpA, -1 Atk)

TYPE: Electric
ABILITIES: Minus / Volt Absorb (H)

STATS
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 95
Size Class: 1
Weight Class: 1
Base Rank Total: 15

EC: N/A
MC: 0
AC: 5/5

ATTACKS
Agility
Baton Pass
Charge
Charm
Copycat
Electro Ball
Encore
Entrainment
Fake Tears
Growl
Helping Hand
Nasty Plot
Nuzzle
Quick Attack
Spark
Swift
Thunder
Thunder Wave
Trump Card

Grass Knot
Hidden Power (Ice)
Light Screen
Protect
Sleep Talk
Substitute
Thunderbolt
Volt Switch

Discharge
Sweet Kiss
Wish

Iron Tail
Magnet Rise
Signal Beam


Arena Notes
-Type: Forest

BATTLE BEGIN!

Arcanite AAAB
|
|

Land Turtle (M) @ Big Root | Behemoth (M) @ Life Orb | Princess Sarah (F) @ Gardevoirite
Typing
: Grass/Ground | Poison/Ground | Psychic/Fairy
Abilities: Overgrow/Shell Armour | Poison Point/Rivalry/Sheer Force | Synchronise/Trace/Telepathy
HP/EN: 78 / 96 | 54 / 90 | 88 / 75
Stats
: 5 / 4 / 3 / 3 / 48 | 4 / 3 / 4 / 2 / 85 | 3 / 4 / 5 / 4 / 69
SC/WC/BRT: 5 / 7 / 19 | 3 / 4 / 19 | 3 / 3 / 21
Boosts: -10% Evasion | N/A | -10% Evasion
Status: N/A | N/A | N/A

Nest AAA
|
|

Plusle (F) | Minun (F) | Plusle (M)
Typing
: Electric | Electric | Electric
Abilities: Plus/Lightningrod | Minus/Volt Absorb | Plus/Lightningrod
HP/EN/CHP: 90 / 93 / 100 | 90 / 93 / 100 | 90 / 93 / 100
Stats
: 1 / 2 / 4 / 3 / 85 | 1 / 2 / 4 / 3 / 85 | 1 / 2 / 4 / 3 / 85
SC/WC/BRT: 1 / 1 / 15 | 1 / 1 / 15 | 1 / 1 / 15
Boosts: +1 Sp. Defence | +1 Sp. Defence | +1 Sp. Defence
Status: Charge (6a) | Charge (6a) | Charge (6a)

Chinchou (F)
Typing
: Water/Electric
Abilities: Volt Absorb/Illuminate/Water Absorb
HP/EN: 59 / 100
Stats
: 2 / 1 / 3 / 2 / 67
SC/WC/BRT: 1 / 2 / 14
Boosts: N/A
Status: Sleep (1a)

Yeah we all know what Charge does nothing has changed.

BACKPACK
Potion: 0/3 free slots
3× Potion
Super Potion: 0/1 free slots
1× Super Potion
Ether: 0/3 free slots
3× Ether
Revive: 0/1 free slots
1× Revive
Elixir: 0/1 free slots
1× Elixir
Other Items: -- free slots
3× Cherish Ball
4× Dream Ball
3× Heal Ball
1× Ultra Ball
1× Big Root (Torterra)
1× Gardevoirite (Gardevoir)
1× Life Orb (Nidoking)
Spare Pocket (any item): 3/3 free slots

ITEMS/POKEMON GAINS/LOSSES
-1× Cherish Ball
-1× Heal Ball
-1× Ultra Ball

COUNTERS
Arcanite: 2 CC
Torterra: 6 MC
Nidoking: 6 MC, 1 KOC
Gardevoir: 6 MC
Chinchou: N/A

REF PAYOUT
Its_A_Random: 6 UC (2 (Base) + 0 × 0.5 (Balls) + 4 × 1 (NC/FR) + 0 × 1.5 (<= 3) + 0 × 2 (3 < x < 7) + 0 × 2.5 (7+))


|
|

"Plusle! Plusle!" | "Minun! Minun!" | "Plusle! Plusle!"

Plusle A: Hidden Power (Land Turtle) > Hidden Power (Land Turtle)
IF
either Pokémon uses (Protective/Evasive Move) (Land Turtle) successfully, THEN use Swift that action.
IF Hidden Power is imprisoned when you act, THEN use Signal Beam (Land Turtle) that action.
IF Land Turtle faints, THEN replace all remaining actions with Swift.

Minun: Hidden Power (Land Turtle) > Hidden Power (Land Turtle)
IF
either Pokémon uses (Protective/Evasive Move) (Land Turtle) successfully, THEN use Swift that action.
IF Hidden Power is imprisoned when you act, THEN use Signal Beam (Land Turtle) that action.
IF Land Turtle faints, THEN replace all remaining actions with Swift.

Plusle B: Hidden Power (Land Turtle) > Hidden Power (Land Turtle)
IF
either Pokémon uses (Protective/Evasive Move) (Land Turtle) successfully, THEN use Swift that action.
IF Hidden Power is imprisoned when you act, THEN use Signal Beam (Land Turtle) that action.
IF Land Turtle faints, THEN replace all remaining actions with Swift.

Player Options
Issue two actions per Pokémon.
Initiate a Capture Phase.​
 
'I think we can beat them in one round, and I think that's the safest way to minimize the damage.'



'HYAAAAAAAAAAAAA!'
'HUNGHHHHHHHHHH!'
'Oh look at them showing off. Good thing they have me to finish this.'

Land Turtle the Torterra: Synchronised Earthquake + Earthquake Combo > Cooldown [Earthquake]
Behemoth the Nidoking: [Toggle Sheer Force ON] Synchronised Earthquake + Earthquake Combo > Cooldown [Earthquake]
Princess Sarah the Gardevoir: [Mega Evolve, Toggle Pixilate ON] Heal Pulse (Land Turtle the Torterra) > Hyper Voice
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
ARCANITE

Amperage Stream - Branched Paths

Luckily for you old rules are in effect and you can use damaging combinations in the first round of a match in Ruined Eden.

Though your one round attempt fell barely short with one Plusle living the onslaught. Luckily the healing you did meant that Torterra survived the round.

Arena Notes
-Type: Forest

END ROUND ONE

Arcanite AAAB
|
|

Land Turtle (M) @ Big Root | Behemoth (M) @ Life Orb | Princess Sarah (F) @ Gardevoirite
Typing
: Grass/Ground | Poison/Ground | Psychic/Fairy
Abilities: Overgrow/Shell Armour | Poison Point/Rivalry/Sheer Force | Synchronise/Trace/Telepathy/Pixilate
HP/EN: 17 / 65 | 52 / 59 | 88 / 56
Stats
: 5 / 4 / 3 / 3 / 48 | 4 / 3 / 4 / 2 / 85 | 3 / 4 / 7 / 5 / 86
SC/WC/BRT: 5 / 7 / 19 | 3 / 4 / 19 | 3 / 3 / 25
Boosts: -10% Evasion | N/A | -10% Evasion
Status: N/A | N/A | N/A

Nest AXX
|
|

Plusle (F) | Minun (F) | Plusle (M)
Typing
: Electric | Electric | Electric
Abilities: Plus/Lightningrod | Minus/Volt Absorb | Plus/Lightningrod
HP/EN/CHP: 2 / 85 / 100 | KO / 93 / 100 | KO / 93 / 100
Stats
: 1 / 2 / 4 / 3 / 85 | 1 / 2 / 4 / 3 / 85 | 1 / 2 / 4 / 3 / 85
SC/WC/BRT: 1 / 1 / 15 | 1 / 1 / 15 | 1 / 1 / 15
Boosts: N/A | +1 Sp. Defence | +1 Sp. Defence
Status: Charge (4a) | Charge (5a) | Charge (5a)

Chinchou (F)
Typing
: Water/Electric
Abilities: Volt Absorb/Illuminate/Water Absorb
HP/EN: 59 / 100
Stats
: 2 / 1 / 3 / 2 / 67
SC/WC/BRT: 1 / 2 / 14
Boosts: N/A
Status: Sleep (1a)

BEGIN ROUND
Princess Sarah mega evolves blah blah blah


Behemoth toggled Sheer Force on!
---
ACTION ONE
Princess Sarah used Heal Pulse (Land Turtle)!

Land Turtle recovered 20 HP!
Princess Sarah used (14-1) = 13 Energy!

(Speed Tie Roll [<=3333 (Plusle A)/<=6666 (Minun)/<=9999 (Plusle B)]: 6604/10000; Minun)

Minun used Hidden Power (Land Turtle)!
It is Super Effective!
Land Turtle took ((8+1.5)×1.5)=21.375 Damage!
Minun used 4 Energy!

(Speed Tie Roll [<=5000 (Plusle A)/<=10000 (Plusle B)]: 8224/10000; Plusle B)

Plusle B used Hidden Power (Land Turtle)!
It is Super Effective!
Land Turtle took ((8+1.5)×1.5)=21.375 Damage!
Plusle B used 4 Energy!

Plusle A used Hidden Power (Land Turtle)!
It is Super Effective!
Land Turtle took ((8+1.5)×1.5)=21.375 Damage!
Plusle A used 4 Energy!

Behemoth and Land Turtle synchronised an Earthquake + Earthquake combo!
(BEC=(6+10)=16, 90 > 16, 96 > 16; Combo and synchronisation works)
Princess Sarah avoided the attack!
(Crit Rolls {Plusle A} [<=625/10000]: 8043, 5529; No | No)
It is Super Effective!
Plusle A took (((17.875+3+3)×1.5)+((16.875+3+4.5)×1.5))=72.375 Damage!
(Crit Rolls {Minun} [<=625/10000]: 376, 4164; Yes | No)
A Critical Hit (×1)!
It is Super Effective!
Minun took (((17.875+3+3+3)×1.5)+((16.875+3+4.5)×1.5))=76.875 Damage!
(Crit Rolls {Plusle B} [<=625/10000]: 4850, 4305; No | No)
It is Super Effective!
Plusle B took (((21.875+3+3)×1.5)+((16.875+3+4.5)×1.5))=78.375 Damage!
Behemoth took Life Orb recoil!
Behemoth took 2 Damage!
Behemoth used ((7+11)×1.5-1)=30.5 Energy!
Land Turtle used ((7+11)×1.5-1)=30.5 Energy!
---
ACTION TWO
Princess Sarah used Hyper Voice!

(Crit Roll {Plusle A} [<=625]: 3904/10000; No)
Plusle A took (8.75+3+5.5-2)=15.25 Damage!
(Crit Roll {Minun} [<=625]: 7089/10000; No)
Minun took (8.75+3+5.5-2)=15.25 Damage!
(Crit Roll {Plusle B} [<=625]: 9605/10000; No)
Plusle B took (8.75+3+5.5-2)=15.25 Damage!
Princess Sarah used (7-1)=6 Energy!

Minun Fainted!

Plusle B Fainted!

Behemoth must recharge!

Plusle A used Hidden Power (Land Turtle)!
It is Super Effective!
Land Turtle took ((6+1.5)×1.5)=16.875 Damage!
Plusle A used (4+4)=8 Energy!

Land Turtle must recharge!

Plusle A's Sp. Defence fell (1s)!
---
END ROUND

BACKPACK
Potion: 0/3 free slots
3× Potion
Super Potion: 0/1 free slots
1× Super Potion
Ether: 0/3 free slots
3× Ether
Revive: 0/1 free slots
1× Revive
Elixir: 0/1 free slots
1× Elixir
Other Items: -- free slots
3× Cherish Ball
4× Dream Ball
3× Heal Ball
1× Ultra Ball
1× Big Root (Torterra)
1× Gardevoirite (Gardevoir)
1× Life Orb (Nidoking)
Spare Pocket (any item): 3/3 free slots

ITEMS/POKEMON GAINS/LOSSES
-1× Cherish Ball
-1× Heal Ball
-1× Ultra Ball

COUNTERS
Arcanite: 2 CC
Torterra: 6 MC
Nidoking: 6 MC, 1 KOC
Gardevoir: 6 MC, 2 KOC
Chinchou: N/A

REF PAYOUT
Its_A_Random: 8 UC (2 (Base) + 0 × 0.5 (Balls) + 4 × 1 (NC/FR) + 0 × 1.5 (<= 3) + 1 × 2 (3 < x < 7) + 0 × 2.5 (7+))


Player Options
Issue two actions per Pokémon.
Initiate a Capture Phase.​
 
'That was close, but good job.'



'So .. .. Cold... ....'
'Phew, that was tiring.'
'It's all up to me again.'

Land Turtle the Torterra: Chill > Chill
Behemoth the Nidoking: Chill > Chill
Princess Sarah the Gardevoir: Confusion > Chill
---IF Plusle uses a P/E move, then chill and push actions down.
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
ARCANITE

Amperage Stream - Branched Paths


"You are a meanie and I hope you go to hell for killing my friends... :("

Plusle A: Quick Attack + Spark combo (Princess Sarah) > N/A (Hidden Power (Land Turtle))

The Plusle makes one last ditch attack at the Gardevoir but it does nothing to save it from its inevitable demise.

With the last of the nest dispatched you tend to your team, happy that you have gotten out of the fight in one piece. After that, you notice that a clearing is straight ahead. You move on, towards the clearing.

BATTLE END

Arcanite OOOB
|
|

Land Turtle (M) @ Big Root | Behemoth (M) @ Life Orb | Princess Sarah (F) @ Gardevoirite
Typing
: Grass/Ground | Poison/Ground | Psychic/Fairy
Abilities: Overgrow/Shell Armour | Poison Point/Rivalry/Sheer Force | Synchronise/Trace/Telepathy
HP/EN: 17 / 65 | 52 / 59 | 77 / 54
Stats
: 5 / 4 / 3 / 3 / 48 | 4 / 3 / 4 / 2 / 85 | 3 / 4 / 5 / 4 / 69
SC/WC/BRT: 5 / 7 / 19 | 3 / 4 / 19 | 3 / 3 / 21
Boosts: -10% Evasion | N/A | -10% Evasion
Status: N/A | N/A | N/A

Nest XXX

Plusle (F)
Typing
: Electric
Abilities: Plus/Lightningrod
HP/EN/CHP: KO / 74 / 100
Stats
: 1 / 2 / 4 / 3 / 85
SC/WC/BRT: 1 / 1 / 15
Boosts: N/A
Status: Charge (4a), Cooldown (1a)

Chinchou (F)
Typing
: Water/Electric
Abilities: Volt Absorb/Illuminate/Water Absorb
HP/EN: 59 / 100
Stats
: 2 / 1 / 3 / 2 / 67
SC/WC/BRT: 1 / 2 / 14
Boosts: N/A
Status: Sleep (1a)

BEGIN ROUND
---
ACTION ONE
Plusle A used a Quick Attack + Spark combo (Princess Sarah)!

(BEC=(3+4)=7, 85 > 7; Combo works)
(Deferring < Elemental; Typing = Electric)
(Crit Roll [<=625]: 4929/10000; No)

Princess Sarah took (12+3-4.5)=10.5 Damage!
(Effect Roll {Paralysis} [<=3000]: 4666/10000; No)
Plusle A used ((3+5)×1.5-1)=11 Energy!

Princess Sarah used Confusion (Plusle A)!
(Crit Roll [<=625]: 9661/10000; No)
Plusle A took (5+3+5.5)=13.5 Damage!
Princess Sarah used (3-1)=2 Energy!

Plusle A Fainted!

Arcanite wins!
---
END ROUND

BACKPACK
Potion: 0/3 free slots
3× Potion
Super Potion: 0/1 free slots
1× Super Potion
Ether: 0/3 free slots
3× Ether
Revive: 0/1 free slots
1× Revive
Elixir: 0/1 free slots
1× Elixir
Other Items: -- free slots
3× Cherish Ball
4× Dream Ball
3× Heal Ball
1× Ultra Ball
1× Big Root (Torterra)
1× Gardevoirite (Gardevoir)
1× Life Orb (Nidoking)
Spare Pocket (any item): 3/3 free slots

ITEMS/POKEMON GAINS/LOSSES
-1× Cherish Ball
-1× Heal Ball
-1× Ultra Ball

COUNTERS
Arcanite: 2 CC
Torterra: 6 MC
Nidoking: 6 MC, 1 KOC
Gardevoir: 6 MC, 3 KOC
Chinchou: N/A

REF PAYOUT
Its_A_Random: 10 UC (2 (Base) + 0 × 0.5 (Balls) + 4 × 1 (NC/FR) + 0 × 1.5 (<= 3) + 2 × 2 (3 < x < 7) + 0 × 2.5 (7+))


Player Options
Manage your team.​
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
ARCANITE

Amperage Stream - Midstream Point

Following your chosen path from the Lackey Battle, you eventually come to an area where the stream path and the forest path meet each other again. You look around the area, where the water is only 10 centimetres below you. Like with the Lackey Battle, the path once again splits in two: One alongside the stream again, and the other path going through the forest again. Before you make a decision on what path you take, you hear rustling in the water that grabs your attention. Do you investigate the rustling water or do you ignore it?

Player Options
a) Investigate the rustling in the water.
b) Ignore the rustling in the water.
Manage your team.

YOUR CURRENT PARTY

Arcanite BOOO
|
|

Behemoth (M) @ Life Orb | Princess Sarah (F) @ Gardevoirite | Chinchou (F)
Typing
: Poison/Ground | Psychic/Fairy | Water/Electric
Abilities: Poison Point/Rivalry/Sheer Force | Synchronise/Trace/Telepathy | Volt Absorb/Illuminate/Water Absorb
HP/EN: 52 / 59 | 77 / 74 | 59 / 100
Stats
: 4 / 3 / 4 / 2 / 85 | 3 / 4 / 5 / 4 / 69 | 2 / 1 / 3 / 2 / 67
SC/WC/BRT: 3 / 4 / 19 | 3 / 3 / 21 | 1 / 2 / 14
Boosts: N/A | -10% Evasion | N/A
Status: N/A | N/A | Sleep (1a)

Land Turtle (M) @ Big Root
Typing
: Grass/Ground
Abilities: Overgrow/Shell Armour
HP/EN: 57 / 65
Stats
: 5 / 4 / 3 / 3 / 48
SC/WC/BRT: 5 / 7 / 19
Boosts: -10% Evasion
Status: N/A

BACKPACK
Potion: 0/3 free slots
3× Potion
Super Potion: 1/1 free slots
Ether: 1/3 free slots
2× Ether
Revive: 0/1 free slots
1× Revive
Elixir: 0/1 free slots
1× Elixir
Other Items: -- free slots
3× Cherish Ball
4× Dream Ball
3× Heal Ball
1× Ultra Ball
1× Big Root (Torterra)
1× Gardevoirite (Gardevoir)
1× Life Orb (Nidoking)
Spare Pocket (any item): 3/3 free slots

ITEMS/POKEMON GAINS/LOSSES
+1× Chinchou
-1× Super Potion
-1× Ether
-1× Cherish Ball
-1× Heal Ball
-1× Ultra Ball

COUNTERS
Arcanite: 2 CC
Torterra: 6 MC
Nidoking: 6 MC, 1 KOC
Gardevoir: 6 MC, 3 KOC
Chinchou: N/A

REF PAYOUT
Its_A_Random: 11 UC (2 (Base) + 0 × 0.5 (Balls) + 5 × 1 (NC/FR) + 0 × 1.5 (<= 3) + 2 × 2 (3 < x < 7) + 0 × 2.5 (7+))
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
ARCANITE

Amperage Stream - Midstream Point

You ignore the rustling in the water, thinking it is not suspicious. As you turn your attention to the two paths, however, a Helioptile comes out of nowhere and strikes Chinchou with Mud-Slap, before landing into the stream, before hopping out the other side of the river. You turn your attention to your stricken Pokémon, who feels a little bit dazed after the attack, but before you could tend to it, the rustling turns into loud splashes, and a downpour suddenly starts. It seems like a passing shower, but it does not look like it is going to fade any time soon. You turn your attention to the river and spot a Heliolisk alongside a Seaking in the water, with a Helioptile on the other side of the river. The Helioptile does not look like it can threaten you, but the two Guardians are glaring at you, making you look like a trespasser. It looks like you will have to fight the duo to continue.

Suddenly, the voice of a man similar to the one from Mysterious Cove echoes in your head. "Watch out for the Helioptile; it is a background enemy. It is invulnerable to almost all of your attacks, but you will not be affected by its attacks either. It will do nothing but assist the enemy on one action every round and if you take out the guards, it might just leave. I bet you that taunting it will allow you to bring it into the open."

Restrictions: None.

Description: The battle takes place at the halfway point of the stream, where there is not much of a drop between the grass and the water, in fact, there is only a 0.1 metre drop! The arena allows all weathers, and when it is raining—which it is as you start to fight—Electric-type attacks get boosted as well!

Mechanics:
-Arena Type: Water's Edge (Produces Bubble Beam).
-Rain Dance is in effect at the start of the battle. This is considered to have been triggered by the move: Rain Dance, and as such will last 4 rounds.
-Rain also boosts the power of Electric-type attacks by 3.

Heliolisk (M) @ Sun Stone
NATURE
: Naive (+15% Speed, +18% Accuracy, -1 SpD)

TYPE: Electric / Normal
ABILITIES: Dry Skin / Sand Veil / Solar Power (H)

STATS
HP: 100
Atk: Rank 2
Def: Rank 2
SpA: Rank 4 [5]
SpD: Rank 2 (-)
Spe: 126 (+)
Size Class: 2
Weight Class: 2
Base Rank Total: 18

EC: 6/6
MC: 0
AC: 5/5

ATTACKS
Bulldoze
Charge
Eerie Impulse
Electrify
Mud-Slap
Parabolic Charge
Pound
Quick Attack
Razor Wind
Tail Whip
Thunder
Thunder Shock
Thunder Wave
Thunderbolt
Volt Switch

Dark Pulse
Dig
Focus Blast
Grass Knot
Light Screen
Protect
Rest
Rock Slide
Sleep Talk
Substitute
Surf

Agility
Camouflage
Electric Terrain
Glare

Seaking (M) @ Water Gem
NATURE
: Mild (+1 SpA, -1 Def)

TYPE: Water
ABILITIES: Swift Swim / Water Veil / Lightningrod (H)

STATS
HP: 100
Atk: Rank 3
Def: Rank 2 (-)
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 68
Size Class: 3
Weight Class: 3
Base Rank Total: 18

EC: 6/6
MC: 0
AC: 5/5

ATTACKS
Agility
Aqua Ring
Flail
Fury Attack
Horn Attack
Horn Drill
Megahorn
Peck
Poison Jab
Soak
Supersonic
Tail Whip
Water Pulse
Water Sport
Waterfall

Blizzard
Dive
Hidden Power (Electric)
Hyper Beam
Ice Beam
Protect
Rain Dance
Sleep Talk
Substitute
Surf

Aqua Tail
Haze
Hydro Pump
Mud-Slap
Psybeam

Bounce
Drill Run
Icy Wind
Knock Off
Signal Beam

Helioptile (M)
NATURE
: Modest (+1 SpA, -1 Atk)

TYPE: Electric / Normal
ABILITIES: Dry Skin / Sand Veil / Solar Power (H)

STATS
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 70
Size Class: 1
Weight Class: 1
Base Rank Total: 14

EC: 0/6
MC: 0
AC: 5/5

ATTACKS
Bulldoze
Charge
Electrify
Mud-Slap
Parabolic Charge
Pound
Quick Attack
Razor Wind
Tail Whip
Thunder Shock
Thunder Wave
Thunderbolt
Volt Switch

Light Screen
Rain Dance
Surf

Agility
Electric Terrain
Glare


Arena Notes
-Type: Water's Edge
-Rain boosts the BAP of Electric-type attacks by 3.

BATTLE BEGIN!

RAIN CONTINUES TO FALL... (4r)

Arcanite BAAA
|
|

Behemoth (M) @ Life Orb | Princess Sarah (F) @ Gardevoirite | Chinchou (F)
Typing
: Poison/Ground | Psychic/Fairy | Water/Electric
Abilities: Poison Point/Rivalry/Sheer Force | Synchronise/Trace/Telepathy | Volt Absorb/Illuminate/Water Absorb
HP/EN: 72 / 59 | 77 / 74 | 48 / 100
Stats
: 4 / 3 / 4 / 2 / 85 | 3 / 4 / 5 / 4 / 69 | 2 / 1 / 3 / 2 / 67
SC/WC/BRT: 3 / 4 / 19 | 3 / 3 / 21 | 1 / 2 / 14
Boosts: N/A | -10% Evasion | -1 Accuracy
Status: N/A | N/A | Sleep (1a)

Guardians AA
|

Heliolisk (M) @ Sun Stone | Seaking (M) @ Water Gem (5)
Typing
: Electric/Normal | Water
Abilities: Dry Skin/Sand Veil/Solar Power | Swift Swim/Water Veil/Lightningrod
HP/EN/CHP: 100 / 100 / 225 | 100 / 100 / 240
Stats
: 2 / 2 / 5 / 2 / 126 | 3 / 2 / 4 / 3 / 136
SC/WC/BRT: 2 / 2 / 18 | 3 / 3 / 18
Boosts: +18% Accuracy | N/A
Status: N/A | N/A

Background A

Helioptile (M)
Typing
: Electric/Normal
Abilities: Dry Skin/Sand Veil/Solar Power
HP/EN/CHP: 90 / 96 / 110
Stats
: 1 / 2 / 4 / 2 / 70
SC/WC/BRT: 1 / 1 / 14
Boosts: N/A
Status: N/A

Land Turtle (M) @ Big Root
Typing
: Grass/Ground
Abilities: Overgrow/Shell Armour
HP/EN: 57 / 65
Stats
: 5 / 4 / 3 / 3 / 48
SC/WC/BRT: 5 / 7 / 19
Boosts: -10% Evasion
Status: N/A

BEGIN ROUND
---
ACTION ONE
(Target Roll: 3/3)
Helioptile used Mud-Slap (Chinchou)!
(Crit Roll [<=625]: 2556/10000; No)
It is Super Effective!
Chinchou took ((4+3)×1.5)=10.5 Damage!
Chinchou's Accuracy fell (1s)!
Helioptile used 4 Energy!
---
END ROUND

BACKPACK
Potion: 1/3 free slots
2× Potion
Super Potion: 1/1 free slots
Ether: 1/3 free slots
2× Ether
Revive: 0/1 free slots
1× Revive
Elixir: 0/1 free slots
1× Elixir
Other Items: -- free slots
3× Cherish Ball
4× Dream Ball
3× Heal Ball
1× Ultra Ball
1× Big Root (Torterra)
1× Gardevoirite (Gardevoir)
1× Life Orb (Nidoking)
Spare Pocket (any item): 3/3 free slots

ITEMS/POKEMON GAINS/LOSSES
+1× Chinchou
-1× Potion
-1× Super Potion
-1× Ether
-1× Cherish Ball
-1× Heal Ball
-1× Ultra Ball

COUNTERS
Arcanite: 3 CC
Torterra: 6 MC
Nidoking: 9 MC, 1 KOC
Gardevoir: 9 MC, 3 KOC
Chinchou: 1 EC, 2 MC, 1 AC

REF PAYOUT
Its_A_Random: 12 UC (2 (Base) + 0 × 0.5 (Balls) + 6 × 1 (NC/FR) + 0 × 1.5 (<= 3) + 2 × 2 (3 < x < 7) + 0 × 2.5 (7+))


|

"OH GOD FU-" | "If you say that one more time, I will kill you!"

"Fuck... Yeah... Seaking?"

Player Options
Issue two actions per Pokémon.
Initiate a Capture Phase.​
 
'So new foes approach. I was hoping for a Lanturn here, but I'll manage.'



'Splash, Splash!'
'Grrrrrr.'
'Looks like we might be getting wet....'

Chinchou: Bounce (Heliolisk) > Ice Beam (Heliolisk)
Behemoth the Nidoking: [Toggle Sheer Force] Earth Power (Heliolisk) > Drill Run (Heliolisk)
---IF Seaking uses a combination involving Soak, THEN Protect on that action. (Priority Substitution)
---IF A damaging Water type Combo targets Nidoking, THEN Substitute 15 HP on that action.
Princess Sarah the Gardevoir: [Mega evolve, Trace Dry Skin] Moonblast (Heliolisk) > Hyper Voice
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
ARCANITE

Amperage Stream - Midstream Point

|

"OHMAGOD WE ARE ALL GONNA DIE DUCK FOR COVER!" | "... At least he is not mentioning THAT meme... -.-'"

Heliolisk: Dig (Behemoth) > Dig (Behemoth)
IF
Behemoth has fainted when you act A2, THEN use Dig (Chinchou) A2.

Seaking: Hydro Pump (Behemoth, Gem) > Hydro Pump (Behemoth, Gem)


"Somebody link that lizard to TVTropes... -.-'"

Helioptile: N/A > Electric Terrain

In a something different moment, the Guardians work to take out the Nidoking through just straight up attacking (and two critical hits but they were redundant)! Now it is up to the Torterra to do something!

Arena Notes
-Type: Water's Edge
-Rain boosts the BAP of Electric-type attacks by 3.

END ROUND ONE

RAIN CONTINUES TO FALL... (3r)
ELECTRIC TERRAIN (3r)


Arcanite BXAA
|
|

Behemoth (M) @ Life Orb | Princess Sarah (F) @ Gardevoirite | Chinchou (F)
Typing
: Poison/Ground | Psychic/Fairy | Water/Electric
Abilities: Poison Point/Rivalry/Sheer Force | Synchronise/Dry Skin (4a)/Telepathy/Pixilate | Volt Absorb/Illuminate/Water Absorb
HP/EN: KO / 53 | 81 / 56 | 34 / 93
Stats
: 4 / 3 / 4 / 2 / 85 | 3 / 4 / 7 / 5 / 86 | 2 / 1 / 3 / 2 / 67
SC/WC/BRT: 3 / 4 / 19 | 3 / 3 / 25 | 1 / 2 / 14
Boosts: N/A | -10% Evasion | N/A
Status: N/A | N/A | N/A

Guardians AA
|

Heliolisk (M) @ Sun Stone | Seaking (M) @ Water Gem (3)
Typing
: Electric/Normal | Water
Abilities: Dry Skin/Sand Veil/Solar Power | Swift Swim/Water Veil/Lightningrod
HP/EN/CHP: 71 / 76 / 225 | 83 / 82 / 240
Stats
: 2 / 2 / 5 / 2 / 126 | 3 / 2 / 4 / 3 / 136
SC/WC/BRT: 2 / 2 / 18 | 3 / 3 / 18
Boosts: +18% Accuracy | N/A
Status: N/A | N/A

Background A

Helioptile (M)
Typing
: Electric/Normal
Abilities: Dry Skin/Sand Veil/Solar Power
HP/EN/CHP: 90 / 87 / 110
Stats
: 1 / 2 / 4 / 2 / 70
SC/WC/BRT: 1 / 1 / 14
Boosts: N/A
Status: N/A

Land Turtle (M) @ Big Root
Typing
: Grass/Ground
Abilities: Overgrow/Shell Armour
HP/EN: 57 / 65
Stats
: 5 / 4 / 3 / 3 / 48
SC/WC/BRT: 5 / 7 / 19
Boosts: -10% Evasion
Status: N/A

BEGIN ROUND
Whee Gardevoir mega evolves


Princess Sarah traced Heliolisk's Dry Skin!
Princess Sarah used 6 Energy!

Behemoth enabled Sheer Force!
---
ACTION ONE
Seaking used Hydro Pump (Behemoth)!

The Water Gem boosted its power!
(Hit Roll [<=8000]: 6194/10000; Yes)
(Crit Roll [<=625]: 9645/10000; No)

It is Super Effective!
Behemoth took ((17+3+3)×1.5)=34.5 Damage!
Seaking used (8-1)=7 Energy!

Heliolisk burrowed underground!

Princess Sarah used Moonblast (Heliolisk)!
Princess Sarah's attack missed!
Princess Sarah used (7-1)=6 Energy!

Behemoth used Earth Power (Heliolisk)!
(Crit Roll [<=625]: 7370/10000; No)
It is Super Effective!
Heliolisk took ((16+3+3)×1.5)=33 Damage!
Behemoth used (7-1)=6 Energy!

Helioptile watched carefully!

Chinchou is fast asleep...

Heliolisk used Dig (Behemoth)!
(Crit Roll [<=625]: 489/10000; Yes)
A Critical Hit!
It is Super Effective!
Behemoth took ((8+3-1.5)×1.5)=14.25 Damage!
(Ability Roll {Poison Point} [<=3000]: 7504/10000; No)
Heliolisk used 10 Energy!

Heliolisk's Dry Skin triggered (+2 HP)!

Princess Sarah's Dry Skin triggered (+2 HP)!
---
ACTION TWO
Seaking used Hydro Pump (Behemoth)!

The Water Gem boosted its power!
(Hit Roll [<=8000]: 4539/10000; Yes)
(Crit Roll [<=625]: 80/10000; Yes)

A Critical Hit!
It is Super Effective!
Behemoth took ((17+3+3+3)×1.5)=39 Damage!
Seaking used (8+3)=11 Energy!

Behemoth Fainted!

Heliolisk burrowed underground!

Princess Sarah used Hyper Voice!
Heliolisk avoided the attack!
(Crit Roll {Seaking} [<=625]: 1013/10000; No)
Seaking took (8.75+3+5.5)=17.25 Damage!
Princess Sarah used (7-1)=6 Energy!

Helioptile used Electric Terrain!
Electric Terrain (4r)!
Helioptile used (10-1)=9 Energy!

Chinchou woke up!
Chinchou used Ice Beam (Heliolisk)!

Chinchou's attack missed!
Chinchou used 7 Energy!

Heliolisk used Dig (Chinchou)!
(Crit Roll [<=625]: 2540/10000; No)
It is Super Effective!
Chinchou took ((8+1.5)×1.5)=14.25 Damage!
Heliolisk used (10+4)=14 Energy!

Heliolisk's Dry Skin triggered (+2 HP)!

Princess Sarah's Dry Skin triggered (+2 HP)!

Chinchou's Accuracy rose (1s)!
---
END ROUND

BACKPACK
Potion: 1/3 free slots
2× Potion
Super Potion: 1/1 free slots
Ether: 1/3 free slots
2× Ether
Revive: 0/1 free slots
1× Revive
Elixir: 0/1 free slots
1× Elixir
Other Items: -- free slots
3× Cherish Ball
4× Dream Ball
3× Heal Ball
1× Ultra Ball
1× Big Root (Torterra)
1× Gardevoirite (Gardevoir)
1× Life Orb (Nidoking)
Spare Pocket (any item): 3/3 free slots

ITEMS/POKEMON GAINS/LOSSES
+1× Chinchou
-1× Potion
-1× Super Potion
-1× Ether
-1× Cherish Ball
-1× Heal Ball
-1× Ultra Ball

COUNTERS
Arcanite: 3 CC
Torterra: 6 MC
Nidoking: 9 MC, 1 KOC
Gardevoir: 9 MC, 3 KOC
Chinchou: 1 EC, 2 MC, 1 AC

REF PAYOUT
Its_A_Random: 14 UC (2 (Base) + 0 × 0.5 (Balls) + 6 × 1 (NC/FR) + 0 × 1.5 (<= 3) + 3 × 2 (3 < x < 7) + 0 × 2.5 (7+))


|

"FUCK YEAH HELIOLISK!" | "... Not what I was expecting."

Heliolisk: Grass Knot (Chinchou) > Dark Pulse (Chinchou)
IF
Chinchou uses Protect successfully without transfer, THEN use Parabolic Charge that action, pushing actions back.
IF Chinchou has fainted when you act A2, THEN use Parabolic Charge A2.

Seaking: Drill Run (Chinchou) > Mud-Slap (Chinchou)
IF
Chinchou uses Protect successfully without transfer, THEN use Blizzard that action, pushing actions back.
IF Chinchou has fainted when you act A2, THEN use Blizzard A2.

Player Options
Send in Torterra and issue two actions per Pokémon.
Send in Torterra and initiate a Capture Phase.​
 
'That went badly. Extremely so.'



'Splish, Splish!'
'Hmph.'
'Looks like we might be getting exhausted'

Chinchou: Protect > Chill
Land turtle the Torterra: Wide Guard > Earthquake + Earthquake Combo
Princess Sarah the Gardevoir: [Toggle Pixilate ON] Moonblast (Seaking) > Hyper Voice + Hyper Voice Combo
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
ARCANITE

Amperage Stream - Midstream Point


"Uh-oh..."

Helioptile: N/A > Volt Switch (Seaking)

Just as a side note Arcanite but if your intention is to have Fairy-typed Hyper Voices via Pixilate, there is no need to toggle it on or whatever since that is the default effect.

Also codification: Wide Guard blocks Spread Moves over an active Protect / Detect. Likewise, Quick Guard will do the same thing with priority moves, Crafty Shield for status moves and Mat Block for damaging moves.

Anyhow after defending for a round, the Guardians move in to take out the Chinchou while you mount a powerful offensive that the guardians live through. With both remaining members on cooldown, you now find yourself ready to hit the "Oh Crap" button. This is going to hurt...

Arena Notes
-Type: Water's Edge
-Rain boosts the BAP of Electric-type attacks by 3.

END ROUND TWO

RAIN CONTINUES TO FALL... (2r)
ELECTRIC TERRAIN (2r)


Arcanite AXAX
|
|

Land Turtle (M) @ Big Root | Princess Sarah (F) @ Gardevoirite | Chinchou (F)
Typing
: Grass/Ground | Psychic/Fairy | Water/Electric
Abilities: Overgrow/Shell Armour | Synchronise/Dry Skin (2a)/Telepathy/Pixilate | Volt Absorb/Illuminate/Water Absorb
HP/EN: 57 / 27 | 85 / 19 | KO / 86
Stats
: 5 / 4 / 3 / 3 / 48 | 3 / 4 / 7 / 5 / 86 | 2 / 1 / 3 / 2 / 67
SC/WC/BRT: 5 / 7 / 19 | 3 / 3 / 25 | 1 / 2 / 14
Boosts: -10% Evasion | -10% Evasion | N/A
Status: Cooldown (1a) | Cooldown (1a) | N/A

Guardians AA
|

Heliolisk (M) @ Sun Stone | Seaking (M) @ Water Gem (3)
Typing
: Electric/Normal | Water
Abilities: Dry Skin/Sand Veil/Solar Power | Swift Swim/Water Veil/Lightningrod
HP/EN/CHP: 11 / 65 / 225 | 14 / 69 / 240
Stats
: 2 / 2 / 5 / 2 / 126 | 3 / 2 / 4 / 3 / 136
SC/WC/BRT: 2 / 2 / 18 | 3 / 3 / 18
Boosts: +18% Accuracy | +2 Sp. Attack (P1)
Status: N/A | N/A

Background A

Helioptile (M)
Typing
: Electric/Normal
Abilities: Dry Skin/Sand Veil/Solar Power
HP/EN/CHP: 90 / 83 / 110
Stats
: 1 / 2 / 4 / 2 / 70
SC/WC/BRT: 1 / 1 / 14
Boosts: N/A
Status: N/A

Behemoth (M) @ Life Orb
Typing
: Poison/Ground
Abilities: Poison Point/Rivalry/Sheer Force
HP/EN: KO / KO
Stats
: 4 / 3 / 4 / 2 / 85
SC/WC/BRT: 3 / 4 / 19
Boosts: N/A
Status: Fainted

BEGIN ROUND
---
ACTION ONE
Chinchou used Protect!

Chinchou protected herself!
Chinchou used 7 Energy!

Land Turtle used Wide Guard!
Land Turtle blocked all spread attacks!
Land Turtle used 7 Energy!

Seaking used Blizzard!
Land Turtle was protected by Wide Guard!
Princess Sarah was protected by Wide Guard!
Chinchou was protected by Wide Guard!
Seaking used 8 Energy!

Heliolisk used Parabolic Charge!
Seaking's Lightningrod triggered!
Seaking's Sp. Attack rose (1s, P)!
Land Turtle was protected by Wide Guard!
Princess Sarah was protected by Wide Guard!
Chinchou was protected by Wide Guard!
Heliolisk used (7-1)=6 Energy!

Princess Sarah used Moonblast (Seaking)!
(Crit Roll [<=625]: 4611/10000; No)
Seaking used (10+3+5.5)=18.5 Damage!
(Effect Roll {-1 Sp. Attack} [<=3000]: 5772/10000; No)
Princess Sarah used (7-1)=6 Energy!

Helioptile is watching carefully!

Heliolisk's Dry Skin triggered (+2 HP)!

Princess Sarah's Dry Skin triggered (+2 HP)!
---
ACTION TWO
Seaking used Drill Run (Chinchou)!

(Hit Roll [<=9500]: 2302/10000; Yes)
(Crit Roll [<=1250]: 7722/10000; No)

It is Super Effective!
Chinchou took ((8+3)×1.5)=16.5 Damage!
Seaking used 6 Energy!

Heliolisk used Grass Knot (Chinchou)!
(Crit Roll [<=625]: 2495/10000; No)
It is Super Effective!
Chinchou took ((7+4.5)×1.5)=17.25 Damage!
Heliolisk used (4+(2÷2))=5 Energy!

Chinchou Fainted!

Helioptile used Volt Switch (Seaking!)!
Seaking's Lightningrod triggered!
Seaking's Sp. Attack rose (1s)!
Helioptile used (5-1)=4 Energy!

Princess Sarah used a Hyper Voice + Hyper Voice combo!
(BEC=(6+10)=16, 50 > 16; Combo works)
(Crit Roll {Heliolisk} [<=625]: 1119/10000; No)

Heliolisk took (17.1875+3+7)=27.1875 Damage!
(Crit Roll {Seaking} [<=625]: 9679/10000; No)
Seaking took (17.1875+3+5.5)=25.6875 Damage!
Princess Sarah used ((7+11)×1.75-1)=30.5 Energy!

Land Turtle used an Earthquake + Earthquake combo!
(BEC=(6+10)=16, 58 > 16; Combo works)
Princess Sarah avoided the attack!
(Crit Roll {Heliolisk} [<=625]: 5347/10000; No)
It is Super Effective!
Heliolisk took ((16.875+3+4.5)×1.5)=36.5625 Damage!
(Crit Roll {Seaking} [<=625]: 8642/10000; No)
Seaking took (16.875+3+4.5)=24.375 Damage!
Land Turtle used ((7+11)×1.75-1)=30.5 Energy!

Heliolisk's Dry Skin triggered (+2 HP)!

Princess Sarah's Dry Skin triggered (+2 HP)!
---
END ROUND

BACKPACK
Potion: 1/3 free slots
2× Potion
Super Potion: 1/1 free slots
Ether: 1/3 free slots
2× Ether
Revive: 0/1 free slots
1× Revive
Elixir: 0/1 free slots
1× Elixir
Other Items: -- free slots
3× Cherish Ball
4× Dream Ball
3× Heal Ball
1× Ultra Ball
1× Big Root (Torterra)
1× Gardevoirite (Gardevoir)
1× Life Orb (Nidoking)
Spare Pocket (any item): 3/3 free slots

ITEMS/POKEMON GAINS/LOSSES
+1× Chinchou
-1× Potion
-1× Super Potion
-1× Ether
-1× Cherish Ball
-1× Heal Ball
-1× Ultra Ball

COUNTERS
Arcanite: 3 CC
Torterra: 9 MC
Nidoking: 9 MC, 1 KOC
Gardevoir: 9 MC, 3 KOC
Chinchou: 1 EC, 2 MC, 1 AC

REF PAYOUT
Its_A_Random: 16 UC (2 (Base) + 0 × 0.5 (Balls) + 6 × 1 (NC/FR) + 0 × 1.5 (<= 3) + 4 × 2 (3 < x < 7) + 0 × 2.5 (7+))


Player Options
Issue two actions per Pokémon.
Initiate a Capture Phase.​
 
'Let's try to make the most of this.'

'Owwwwww.'
'[Panting]'

Land Turtle the Torterra: Cooldown > Earthquake
Princess Sarah the Gardevoir: Cooldown > Hyper Voice
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
ARCANITE

Amperage Stream - Midstream Point

|

"THE ZOMBIE APOCALYPSE IS REAL! WE ARE ALL GOING TO DIE! RUN!!!" | "Somebody shut him up... -.-'"

Heliolisk: Rock Slide > Dark Pulse (Princess Sarah)

Seaking: Ice Beam (Land Turtle) > Ice Beam (Land Turtle)


"I agree with the Seaking."

Helioptile: N/A > Volt Switch (Seaking)

In a twist of events, you lose Torterra but you take out both Guardians as the Helioptile flees (And you now have the Guardian Save Point available if you wish to use it when you lose)!

With the last of the Guardians dispatched, you turn your attention to the two paths again. You note that the two paths that were there are still able to be taken. One path leads upstream, while the other leads into the forest again. Which path do you take?

Player Options
a) Take the path upstream.
b) Take the path through the forest.
Manage your team.

here comes the mass heal

BATTLE END

Arcanite XXOX
|

Land Turtle (M) @ Big Root | Princess Sarah (F) @ Gardevoirite
Typing
: Grass/Ground | Psychic/Fairy
Abilities: Overgrow/Shell Armour | Synchronise/Trace/Telepathy
HP/EN: KO / 27 | 74 / 5
Stats
: 5 / 4 / 3 / 3 / 48 | 3 / 4 / 5 / 4 / 69
SC/WC/BRT: 5 / 7 / 19 | 3 / 3 / 21
Boosts: -10% Evasion | -10% Evasion
Status: N/A | N/A

Guardians XX
|

Heliolisk (M) @ Sun Stone | Seaking (M) @ Water Gem (3)
Typing
: Electric/Normal | Water
Abilities: Dry Skin/Sand Veil/Solar Power | Swift Swim/Water Veil/Lightningrod
HP/EN/CHP: KO / 53 / 225 | KO / 46 / 240
Stats
: 2 / 2 / 5 / 2 / 126 | 3 / 2 / 4 / 3 / 136
SC/WC/BRT: 2 / 2 / 18 | 3 / 3 / 18
Boosts: +18% Accuracy | +2 Sp. Attack (P1)
Status: N/A | N/A

Background O

Helioptile (M)
Typing
: Electric/Normal
Abilities: Dry Skin/Sand Veil/Solar Power
HP/EN/CHP: 90 / 83 / 110
Stats
: 1 / 2 / 4 / 2 / 70
SC/WC/BRT: 1 / 1 / 14
Boosts: N/A
Status: Ran away like a coward
|

Behemoth (M) @ Life Orb | Chinchou (F)
Typing
: Poison/Ground | Water/Electric
Abilities: Poison Point/Rivalry/Sheer Force | Volt Absorb/Illuminate/Water Absorb
HP/EN: KO / KO | KO / KO
Stats
: 4 / 3 / 4 / 2 / 85 | 2 / 1 / 3 / 2 / 67
SC/WC/BRT: 3 / 4 / 19 | 1 / 2 / 14
Boosts: N/A | N/A
Status: Fainted | Fainted

BEGIN ROUND
---
ACTION ONE
Seaking used Ice Beam (Land Turtle)!

It is Super Effective!
Land Turtle took ((9+1.5)×2.25+4)=27.625 Damage!
(Effect Roll {Freeze} [<=1000]: 9252/10000; No)
Seaking used 7 Energy!

Heliolisk used Rock Slide!
It is not very effective...
Land Turtle took ((6-3)÷1.5)=2 Damage!
(Crit Roll {Princess Sarah} [<=625]: 1596/10000; No)
Princess Sarah took (6-3)=3 Damage!
Heliolisk used 6 Energy!

Princess Sarah must recharge!

Helioptile watched carefully!

Land Turtle must recharge!

Heliolisk's Dry Skin triggered (+2 HP)!

Princess Sarah's Dry Skin triggered (+2 HP)!
---
ACTION TWO
Seaking used Ice Beam (Land Turtle)!

It is Super Effective!
Land Turtle took ((9+1.5)×2.25+4)=27.625 Damage!
Seaking used (7+4)=11 Energy!

Land Turtle Fainted!

Heliolisk used Dark Pulse (Princess Sarah)!
(Crit Roll {Princess Sarah} [<=625]: 1927/10000; No)
Princess Sarah took (10)=10 Damage!
(Effect Roll {Flinch} [<=2000]: 5949/10000; No)
Heliolisk used 6 Energy!

Princess Sarah used Hyper Voice!
(Crit Roll {Heliolisk} [<=625]: 2005/10000; No)
Heliolisk took (8.75+3+7)=18.75 Damage!
(Crit Roll {Seaking} [<=625]: 9941/10000; No)
Seaking took (8.75+3+5.5)=17.25 Damage!
Princess Sarah used (7+7)=14 Energy!

Heliolisk Fainted!
Seaking Fainted!


The wild Helioptile fled!

Princess Sarah's Dry Skin triggered (+2 HP)!

Arcanite wins!
---
END ROUND

BACKPACK
Potion: 1/3 free slots
2× Potion
Super Potion: 1/1 free slots
Ether: 1/3 free slots
2× Ether
Revive: 0/1 free slots
1× Revive
Elixir: 0/1 free slots
1× Elixir
Other Items: -- free slots
3× Cherish Ball
4× Dream Ball
3× Heal Ball
1× Ultra Ball
1× Big Root (Torterra)
1× Gardevoirite (Gardevoir)
1× Life Orb (Nidoking)
Spare Pocket (any item): 3/3 free slots

ITEMS/POKEMON GAINS/LOSSES
+1× Chinchou
-1× Potion
-1× Super Potion
-1× Ether
-1× Cherish Ball
-1× Heal Ball
-1× Ultra Ball

COUNTERS
Arcanite: 3 CC
Torterra: 9 MC
Nidoking: 9 MC, 1 KOC
Gardevoir: 9 MC, 5 KOC
Chinchou: 1 EC, 2 MC, 1 AC

REF PAYOUT
Its_A_Random: 18 UC (2 (Base) + 0 × 0.5 (Balls) + 6 × 1 (NC/FR) + 0 × 1.5 (<= 3) + 5 × 2 (3 < x < 7) + 0 × 2.5 (7+))
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
ARCANITE

Amperage Stream - Midstream Point

Not wanting to walk a long way, you decide to walk through the forest. You head in that direction, wondering what dangers await...

Amperage Stream - Vertical Climb

Venturing into the forest, you eventually come to a massive wall of rock. Halfway up the wall you notice a rare item hanging on a platform. You also notice that here are some grooves and handles in the wall, allowing you to possible climb up to the top of the all. Alternatively, there is a path to the right that can take you around the long path up the wall but it could be dangerous. What do you do?

Player Options
a) Climb up the wall.
b) Take the long path up the wall.
Manage your team.

YOUR CURRENT PARTY

Arcanite XXOX

Princess Sarah (F) @ Gardevoirite
Typing: Psychic/Fairy
Abilities: Synchronise/Trace/Telepathy
HP/EN: 74 / 5
Stats: 3 / 4 / 5 / 4 / 69
SC/WC/BRT: 3 / 3 / 21
Boosts: -10% Evasion
Status: N/A
|
|

Land Turtle (M) @ Big Root | Behemoth (M) @ Life Orb | Chinchou (F)
Typing: Grass/Ground | Poison/Ground | Water/Electric
Abilities: Overgrow/Shell Armour | Poison Point/Rivalry/Sheer Force | Volt Absorb/Illuminate/Water Absorb
HP/EN: KO / KO | KO / KO | KO / KO
Stats: 5 / 4 / 3 / 3 / 48 | 4 / 3 / 4 / 2 / 85 | 2 / 1 / 3 / 2 / 67
SC/WC/BRT: 5 / 7 / 19 | 3 / 4 / 19 | 1 / 2 / 14
Boosts: -10% Evasion | N/A | N/A
Status: Fainted | Fainted | Fainted

BACKPACK
Potion: 1/3 free slots
2× Potion
Super Potion: 1/1 free slots
Ether: 1/3 free slots
2× Ether
Revive: 0/1 free slots
1× Revive
Elixir: 0/1 free slots
1× Elixir
Other Items: -- free slots
3× Cherish Ball
4× Dream Ball
3× Heal Ball
1× Ultra Ball
1× Big Root (Torterra)
1× Gardevoirite (Gardevoir)
1× Life Orb (Nidoking)
Spare Pocket (any item): 3/3 free slots

ITEMS/POKEMON GAINS/LOSSES
+1× Chinchou
-1× Potion
-1× Super Potion
-1× Ether
-1× Cherish Ball
-1× Heal Ball
-1× Ultra Ball

COUNTERS
Arcanite: 3 CC
Torterra: 9 MC
Nidoking: 9 MC, 1 KOC
Gardevoir: 9 MC, 5 KOC
Chinchou: 1 EC, 2 MC, 1 AC

REF PAYOUT
Its_A_Random: 19 UC (2 (Base) + 0 × 0.5 (Balls) + 7 × 1 (NC/FR) + 0 × 1.5 (<= 3) + 5 × 2 (3 < x < 7) + 0 × 2.5 (7+))
 

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