Level 56
Faded memories
Team at a glance
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Introduction
Hello! Level 56 here. I made this team 2 months ago for tournament matches and this team did very well, after this I peaked #1 on the ladder with this team. After all this great performance from this team, I decided to use it in the Ubers open where it went 4-0. Since ORAS is also closing in, i thought it was time to share a team that has not only brought me success in tournaments but also on the ladder! So lets get started!
In depth
Landorus-therian
View attachment 29417
Road to dispair (Landorus-Therian) @ Leftovers
Ability: Intimidate
Shiny: No
EVs: 248 HP / 172 Def / 88 Spe
Impish Nature
- Earthquake
- Stone Edge
- Stealth Rock
- Toxic
I decided to use landorus as my stealth rock user and physical wall as it was fitting much better in this team than groudon, its great at checking threats like ho-oh, kangaskhan, mega-blaziken, zekrom etc thanks to its ability 'intimidate'. Moveset is also pretty standard, earthquake is strong and STAB and stone edge is there specially for hitting ho-oh. Toxic is a great move on landorus, giratina-o which is really annoying for landorus as it can come in and use defog with ease, it gets posioned which puts pressure back on your opponent. Toxic also works great vs defoggers. Stealth Rock is a mandatory hazard for every team that helps wear down my opponent's pokemon. I run this much speed to outspeed any ho-oh running substitute as they are really annoying.
Palkia
Pitch-black void (Palkia) @ lustrous orb
Ability: Pressure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Spacial Rend
- Hydro Pump
- Fire Blast
- Thunder wave
As usual, a kyogre check is required on every team, so i decided to use Palkia, the best kyogre check with lustrous orb. Although, assault vest palkia is much better than lust palkia at checking choiced variants of kyogre. Other than that, lust palkia is a beauty, its STAB moves are very threatening and strong, with lustorus orb its very difficult for most mons to switch in vs palkia, fire blast is mainly for stuff like ferrothorn, klefki and scizor. Thunder wave is also a very useful move as its not very easy for deffogers to use defog in front of palkia, if they do, they get paralysed in return.
Dialga
View attachment 29414
Infinity Nirvana (Dialga) @ Leftovers
Ability: Pressure
EVs: 252 HP / 88 SpA / 168 SpD
Calm Nature
- Draco Meteor
- Toxic
- Fire Blast
- Roar
At the start of gen 6, it was a difficult time for dialga as it had less niche in most of the teams. But with the appearence of calm mind arceus, which are able to sweep whole teams, dialga has become one of the better mons in Ubers these days. Dialga is great at checking cm arceus forms specially electric-arceus which is the most threatening usually. This is the reason why dialga Is used on this team. Draco meteor, best STAB move for dialga. Fire blast gives great coverage and is for nasty steel types such as ferrothorn. With toxic, defoggers usually have a difficult time vs dialga and also it works great vs cm arceus. And roar is mainly for gothitelle, gothitelle as you guys know has been a shining star recently as it can set up and can cause a lot of damage, so roar helps in this case. Roar is also good if spikes + stealth rocks are up.
Klefki
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Moonlit mile (Klefki) @ Leftovers
Ability: Prankster
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Thunder Wave
- Play Rough
- Heal Block
- Spikes
Klefki is my answer to xerneas and yveltal. Klefki is a great mon In Ubers as it is blessed with good defenses, typing and ability. Klefki's main role in this team is to stop xerneas from sweeping (as usual) by paralysing it. With landorus + kekfki, zekrom has to play the 50/50 correct in order to do damage. It also pressures the opponent by setting up spikes. Heal block is there to stop gothitelle from using rest and is also useful when stuff like support arceus are at low health. Play rough, klefki's only decent STAB move. And thunder wave, no need to explain why this is there.
Lucario
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Peak of darkness (Lucario-Mega) @ Lucarionite
Ability: Adaptability
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Close Combat
- Iron Tail
- Swords Dance
- Bullet Punch
This is the star of the team, mega-lucario! M lucario is used on this team for 'two' purposes. First, I needed something that can ohko xerneas after klefki paralyses it. Second, I needed a stallbreaker/late game sweeper. So, looking at both of these reasons, I decided to use mega-lucario. Mega-lucario causes quite the ruckus If hazards are up. Its sometime impossible to switch in vs lucario if hazards up are up unless there is something like ghostceus as close combat is immune on it (tho there is iron tail for ghostceus), but other than that lucario is a beast. Its STAB moves are awesome, swords dance, you guys know whats this for. Close combat hits everything very hard thanks to adabtability and lucario's high attack. Same can be said for Iron tail, it hits stuff like landorus, lugia, xerneas, ghostceus etc. Bullet punch is for priority.
Arceus
View attachment 29454
Invading hell (Arceus-Ghost) @ Spooky Plate
Ability: Multitype
EVs: 248 HP / 144 Def / 116 Spe
Timid Nature
- Judgment
- Will-O-Wisp
- Calm Mind
- Recover
Arceus-ghost has always been one of the better pokemon. Its ability to check threats like SD arceus and kangaskhan is amazing. That is also the reason ghostceus is on this team, to stop arceus from sweeping. it also checks mewtwo which is a threat for any kind of team. The EVs allow me to outspeed stuff like palkia, xerneas. I added some Defense for general bulk, so that it can check SD arceus with more ease. Judgment is a great and powerful STAB move that hits everything that is not a resist really hard. Will-o-wisp is mainly there to stop physical attackers. Calm mind is the reason why arceus these days is so threatning, whenever it finds an oppurtunity, it can just set up and maybe sweep whole of the opponent's team if the checks are down. Recover is just a standard recovery move that every Arceus needs.
Pastebin: http://pastebin.com/iebBmgt0
Conclusion
Well there it is. This team is very fun to use as it is very solid. It might have some weaknesses but if you play correct you'll have no problem with them.
Enjoy!
View attachment 29413 View attachment 29414
View attachment 29417 View attachment 29454
Introduction
Hello! Level 56 here. I made this team 2 months ago for tournament matches and this team did very well, after this I peaked #1 on the ladder with this team. After all this great performance from this team, I decided to use it in the Ubers open where it went 4-0. Since ORAS is also closing in, i thought it was time to share a team that has not only brought me success in tournaments but also on the ladder! So lets get started!
In depth
Landorus-therian
View attachment 29417
Road to dispair (Landorus-Therian) @ Leftovers
Ability: Intimidate
Shiny: No
EVs: 248 HP / 172 Def / 88 Spe
Impish Nature
- Earthquake
- Stone Edge
- Stealth Rock
- Toxic
I decided to use landorus as my stealth rock user and physical wall as it was fitting much better in this team than groudon, its great at checking threats like ho-oh, kangaskhan, mega-blaziken, zekrom etc thanks to its ability 'intimidate'. Moveset is also pretty standard, earthquake is strong and STAB and stone edge is there specially for hitting ho-oh. Toxic is a great move on landorus, giratina-o which is really annoying for landorus as it can come in and use defog with ease, it gets posioned which puts pressure back on your opponent. Toxic also works great vs defoggers. Stealth Rock is a mandatory hazard for every team that helps wear down my opponent's pokemon. I run this much speed to outspeed any ho-oh running substitute as they are really annoying.
Palkia
Pitch-black void (Palkia) @ lustrous orb
Ability: Pressure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Spacial Rend
- Hydro Pump
- Fire Blast
- Thunder wave
As usual, a kyogre check is required on every team, so i decided to use Palkia, the best kyogre check with lustrous orb. Although, assault vest palkia is much better than lust palkia at checking choiced variants of kyogre. Other than that, lust palkia is a beauty, its STAB moves are very threatening and strong, with lustorus orb its very difficult for most mons to switch in vs palkia, fire blast is mainly for stuff like ferrothorn, klefki and scizor. Thunder wave is also a very useful move as its not very easy for deffogers to use defog in front of palkia, if they do, they get paralysed in return.
Dialga
View attachment 29414
Infinity Nirvana (Dialga) @ Leftovers
Ability: Pressure
EVs: 252 HP / 88 SpA / 168 SpD
Calm Nature
- Draco Meteor
- Toxic
- Fire Blast
- Roar
At the start of gen 6, it was a difficult time for dialga as it had less niche in most of the teams. But with the appearence of calm mind arceus, which are able to sweep whole teams, dialga has become one of the better mons in Ubers these days. Dialga is great at checking cm arceus forms specially electric-arceus which is the most threatening usually. This is the reason why dialga Is used on this team. Draco meteor, best STAB move for dialga. Fire blast gives great coverage and is for nasty steel types such as ferrothorn. With toxic, defoggers usually have a difficult time vs dialga and also it works great vs cm arceus. And roar is mainly for gothitelle, gothitelle as you guys know has been a shining star recently as it can set up and can cause a lot of damage, so roar helps in this case. Roar is also good if spikes + stealth rocks are up.
Klefki
View attachment 29412
Moonlit mile (Klefki) @ Leftovers
Ability: Prankster
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Thunder Wave
- Play Rough
- Heal Block
- Spikes
Klefki is my answer to xerneas and yveltal. Klefki is a great mon In Ubers as it is blessed with good defenses, typing and ability. Klefki's main role in this team is to stop xerneas from sweeping (as usual) by paralysing it. With landorus + kekfki, zekrom has to play the 50/50 correct in order to do damage. It also pressures the opponent by setting up spikes. Heal block is there to stop gothitelle from using rest and is also useful when stuff like support arceus are at low health. Play rough, klefki's only decent STAB move. And thunder wave, no need to explain why this is there.
Lucario
View attachment 29413
Peak of darkness (Lucario-Mega) @ Lucarionite
Ability: Adaptability
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Close Combat
- Iron Tail
- Swords Dance
- Bullet Punch
This is the star of the team, mega-lucario! M lucario is used on this team for 'two' purposes. First, I needed something that can ohko xerneas after klefki paralyses it. Second, I needed a stallbreaker/late game sweeper. So, looking at both of these reasons, I decided to use mega-lucario. Mega-lucario causes quite the ruckus If hazards are up. Its sometime impossible to switch in vs lucario if hazards up are up unless there is something like ghostceus as close combat is immune on it (tho there is iron tail for ghostceus), but other than that lucario is a beast. Its STAB moves are awesome, swords dance, you guys know whats this for. Close combat hits everything very hard thanks to adabtability and lucario's high attack. Same can be said for Iron tail, it hits stuff like landorus, lugia, xerneas, ghostceus etc. Bullet punch is for priority.
Arceus
View attachment 29454
Invading hell (Arceus-Ghost) @ Spooky Plate
Ability: Multitype
EVs: 248 HP / 144 Def / 116 Spe
Timid Nature
- Judgment
- Will-O-Wisp
- Calm Mind
- Recover
Arceus-ghost has always been one of the better pokemon. Its ability to check threats like SD arceus and kangaskhan is amazing. That is also the reason ghostceus is on this team, to stop arceus from sweeping. it also checks mewtwo which is a threat for any kind of team. The EVs allow me to outspeed stuff like palkia, xerneas. I added some Defense for general bulk, so that it can check SD arceus with more ease. Judgment is a great and powerful STAB move that hits everything that is not a resist really hard. Will-o-wisp is mainly there to stop physical attackers. Calm mind is the reason why arceus these days is so threatning, whenever it finds an oppurtunity, it can just set up and maybe sweep whole of the opponent's team if the checks are down. Recover is just a standard recovery move that every Arceus needs.
Pastebin: http://pastebin.com/iebBmgt0
Conclusion
Well there it is. This team is very fun to use as it is very solid. It might have some weaknesses but if you play correct you'll have no problem with them.
Enjoy!
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