Tomohawk (QC: 0/3)

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cbrevan

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Godohawk

QC: 0/3
GP: 0/2

Overview
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+ Its one of the most versatile Pokemon in the tier, with the ability to run defensive, support, and offensives sets well.
+ It can fit perform equally well on any team archetype, from stall to hyper offense.
+ Good defensive typing that gives key resistances to Dark, Fighting, Grass, and a Ground immunity.
+ Ground immunity and Rock neutrality plus great physical defenses allow Tomohawk to check the EdgeQuake combination, which sets it apart from every other Flying types except Skarmory and Gliscor.
+ Two great abilities in Prankster and Intimidate, with Prankster giving Tomohawk access to priority Roost.
+ Good 105/90/80 lets it tank most neutral attacks, and a large number of weaker super effective ones.
+ Great supporting move pool, including gems such as Roost, Taunt, Reflect, Haze, Stealth Rock, Rapid Spin, and Baton Pass.
+ Ability to check common threats such as Colossoil and most Bug, Grass, and Fighting types, in addition to massive threats such as Excadrill, Tyranitar, Mega Lopunny, Mega Beedril, Landorus-Therian, and many others.
+ Haze allows it to serve as a check to Cawmodore, Mega Gyarados, and other set up sweepers.
- Weakness to common special attacking types, such as Fairy, Electric, and Ice, limits its walling ability.
- Can't do much to Fairies, as they all can OHKO or 2HKO with ease.
- Can be forced out by powerful Flying and Electric types, such as Cyclohm or Talonflame
- Prone to getting trapped by Gothitelle unless its running Baton Pass or Shed Shell
- Physically defensive sets can't stomach powerful special attacks, especially super effective ones.


Physically Defensive
########
name: Physically Defensive
move 1: Air Slash
move 2: Haze / Earth Power / Aura Sphere
move 3: Reflect / Stealth Rock
move 4: Roost
ability: Prankster
item: Leftovers / Rocky Helmet
evs: 252HP / 252 Def / 4 SpDef
nature: Bold

Moves
========

- Air Slash provides Tomohawk with a solid STAB move with decent coverage, and furthers Tomohawk's ability to check Grass, Bug, and Fighting types.
- Haze lets Tomohawk neuter set up sweepers such as Mega Charizard-X, Dragonite, Necturna, and Cawmodore. Haze is also one the few ways to stop reliable stop Calm Mind users such as Mega Slowbro. It also allows Tomohawk to put a stop to Mega-Pinsir, Aurumoth, Mega Latios, and Syclant sweeps, but will probably be knocked out in the process.
- Earth Power hits Electric types and Steel types that resist Air Slash super effectively, and allows it to get past some of its would be checks.
- Aura Sphere can be used as a secondary STAB move, but does not hit harder anything noticeable except Rotom-W.
- Reflect allows Tomohawk to take super effective hits it would be able to otherwise, such as Mega-Medicham's Psycho Cut, and puts a severely dampens the damage output from physical attackers.
- Stealth Rock can be easily set up with Tomohawk's physical bulk and helps wear down opposing Flying types. Its especialluy useful against opposing Aurumoth, Talonflame, Charizhard, and Altaria.

Set Details
========

- 252 HP / 252 Def EVs and a Bold Nature gives it maximum physical bulk, rest in SpDef for extra special bulk.
- Leftovers is the preferred item as outside of Reflect + Haze, the ability to offset passive damage is more appreciated than the extra residual damage Rocky Helmet gives.
- Rocky Helmet lets Tomohawk beat physical attackers through residual damage, and is useful for when Tomohawk is tanking powerful super effective attacks under a Reflect, such as Mega Altaria's Return or Cawmodre's Acrobatics.



Usage Tips
========

- Use this set on any team needing a solid physical wall or answer to set up sweepers like Mega-Gyarados and Cawmodre.
- Tomohawk can stall out nearly any physical attacker with a combination of Rocky Helmet, Prankster Roost, and Reflect.
- If running Haze + Refect, its generally better to use Haze and then Reflect, for example, you Haze the +6 Cawmodre, it nails you with Acrobatics, you set up Reflect to tank another Acrobatics, and then Roost as you survive the Bullet Punch.


Team Options
========

- Cyclohm and other bulky electric types can wall the flying types Tomohawk tends to attract, such as Talonflame.
- Specially Defensive Scizor can easily switch in on Fairies that try to take advantage of Tomohawk, and Scizor can set up Swords Dances easier with Reflect up. Scizor also appreciates Stealth Rock support from Tomohawk.
- Heatran can also take on fairies and flying types for Tomohawk, but it can't reliably beat Mega Pinsir, Mega Gardevoir, or Mega Altaria.
- Chansey can pass massive Wishes to Tomohawk and heal it of status. Chansey also becomes a solid physical wall with a Reflect up and appreciates Tomohawk's ability to sponge Knock Off and Fighting type attacks.
- Cresselia with Ice Beam can counter Landorus and appreciates Tomohawk sponging Knock Offs.
- Any Pursuit trapper works well as this set is general Gothitelle bait, and clever double switching can easily lead to Gothitelle in on the Pursuit Trapper.



Baton Pass
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name: Baton Pass
move 1: Baton Pass
move 2: Substitute
move 3: Roost
move 4: Air Slash / Taunt / Bulk Up
ability: Prankster
item: Leftovers
evs: 252 HP / 252 Def / 4 SpD
nature: Bold

Moves
========

- Baton Pass allow Tomohawk to pass Substitutes and Bulk up or Work Up Boost. It also allows Tomohawk to scout predicted switches.
- Substitute protects Tomohawk from status and gives a team mate a safe switch in.
- Roost gives Tomohawk significant longevity and works well with setting up Substitutes and Bulk Ups on physical attackers.
- Air Slash prevents Tomohawk from being complete Taunt bait and gives it reasonable STAB.
- Taunt allows Tomohawk to set up subs on most walls, and stops phazing moves.
- Bulk Up lets Tomohawk set up easier on physical attackers

Set Details
========

- 252 HP / 252 Def EVs and a Bold Nature gives it maximum physical bulk, rest in SpDef for extra special bulk.
- Leftovers gives valuable recovery and helps recover HP for substitutes.

Usage Tips
========

- Set up on physical attackers that can't threaten Tomohawk, such as Colossoil and Landorus-T.
- Set up Substitutes on walls or predicted Will-o-Wisps, Toxics, or Leech Seeds.
- A dry pass from Tomohawk can lure in counters such as Gothitelle or Cyclohm.
- Be wary of spamming Substitute if the opponent has an Pixelate user, such as Mega Gardevoir or Sylveon, as the Hyper Voice will hit through the sub and damage the switch in.


Team Options
========

- Colossoil can be Baton Passed to check Electric types such as Cyclohm or bounce back Roar or Whirlwind with Rebound. It can also Pursuit trap Gothitelle and other Psychic types.
- Kitsunoh can be Baton Passed to check Fairy and Psychic types that threaten Colossoil, and can reliable beat most Fairy types.
- Mega-Scizor enjoys the extra defense boosts from Bulk Up and can clean up with the boost; it can also take on the Fairies and Psychics that threaten Tomohawk. Its also noticeable for being able to revenge kill most Fairies with Bullet Punch.
- Landorus hits extremely hard with a Work Up boost, especially mixed sets, and can easily handle Electric types.
- Gothitelle, Kyurem-B, or anything else that can remove Haze Tomohawk, Clefable, and Arghonaut helps whoever Tomohawk is passing the boost to.

Stallbreaker
########
name: Stallbreaker
move 1: Air Slash
move 2: Roost
move 3: Taunt
move 4: Toxic / Earth Power / Rapid Spin
ability: Prankster
item: Leftovers / Rocky Helmet
evs: 252 HP / 72 Def / 184 SpD
nature: Calm

Moves
========

- Air Slash is solid STAB move and lets it get passed Mega-Venusaur.
- Roost provides reliable recovery and lengthens Tomohawk's longevity.
- Taunt helps prevent status and opposing Taunts and prevents other walls from using recovery moves.
- Toxic lets you beat walls such as Chansey, Cyclohm, and some Tomohawk.
- Earth Power hits pokemon that are immune to Toxic, such as Heatran or Kitsunoh, and stops Mollux from walling this set.
- Rapid Spin can be used in the last slots as Air Slash + Taunt can also break stall, just not as efficiently as Toxic, and Rapid Spin allows Tomohawk to deprive stall of the entry hazards it so enjoys.

Set Details
========

- 252 HP / 184 SpD EV's and a Calm nature allow Tomohawk to avoid the 2HKO from uninvested Clefable's Moonblast regardless of whether Tomohawk has Leftovers or not.
- Rest of the EV's go into Def to help cushion physical attacks.
- Leftovers provides residual recovery and helps lengthen Tomohawk's longevity.
- Rocky Helmet helps beat Taunted walls that have physical attacks, such as Ferrothorn.

Usage Tips
========

- Use this set on a team that needs both a check to Bug, Grass, or Fighting types and a way to break through stall.
- If the opponent has a Magic Bounce, such as Mega Sableye or Mega Diancie, be careful with your use of Taunt and Toxic as both are reliable switch ins to Tomohawk.


Team Options
========

- Chansey can provide massive Wish passes and heal status.
- Skarmory and other hazards setters can set up entry hazards to help wear down walls faster.
- Sweepers that have trouble breaking through some stall cores, such as Mega-Pinsir, appreciate Tomohawk's stall breaking ability.
- Fairy types, such as Sylveon or Mega Diancie, are needed to prevent Mega Sableye from rolling over this set.
- Cyclohm and other bulky Electric types help alleviate Tomohawk's weakness to Flying spam.
- Bulky Steel types, such as Heatran and Scizor, help alleviate Tomohawk's Fairy weakness, and can handle Sylveon and Clefable, two common stall pokemon that give this set trouble.

Offensive
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name: Offensive
move 1: Hurricane / Air Slash
move 2: Earth Power / Aura Sphere
move 3: Nature Power
move 4: Roost
ability: Prankster
item: Life Orb
evs: 4 Def / 252 SpA / 252 Spe
nature: Modest

Moves
========

- Hurricane has low accuracy but can put Latias, Landorus, and Thunderus into KO range for Nature Power.
- Air Slash can be used if you want a more accurate STAB, but it deals significantly less damage and misses out on a lot of important OHKO's or 2HKO's.
- Earth Power helps Tomohawk get passed Mollux, Heatran, Cyclohm, and Kitsunoh. More importantly, it allows Tomohawk to nail grounded Electric types and Mega Diancie or Mega Metagross on the switch in.
- Aura Sphere hits Cawmodore and Skarmory for solid damage, but both are already 2HKO'ed by Hurricane. It can 2HKO Physically Defensive Rotom-W after Stealth Rock damage, but otherwise from that, it is inferior to Earth Power in coverage.
- Nature Power is boosted to +1 priority by Prankster, allowing Tomohawk to revenge kill threats such as Syclant, Thundurus, Landorus, Greninja, and Mega Lopunny.
- Roost lengthens Tomohawk's staying ability and can be used when Tomohawk switches in on something it walls, such as Colossoil.

Set Details
========

- 252 EV's in SpA gives Tomohawk its hardest hitting attacks possible.
- 252 Spe EV's allow Tomohawk to take advantage of its decent speed tier.
- Rest of the EV's pumped into Def.
- Modest allows Tomohawk to hit as hard as possible.
- Timid nature allows Tomohawk to out speed base 80s and tie with other base 85s, such as Mega Heracross.
- Life Orb provides a well needed boost to Tomohawks attacks and the recoil is mitigated by Roost.
- Prankster gives Nature Powera and Roost +1 Priority.

Usage Tips
========

- Use this Tomohawk on teams that appreciates a powerful Flying type attacker that can get past Heatran and Ferrothorn.
- Tomohawk's Rock neutrality allows it to tank Stone Edges and switch into Stealth Rocks easier than any other offensive flying type.
- Use Nature Power to knock out weakened pokemon, such as Greninja, Landorus, Syclant, Mega Gallade, and Mega Manectric.
- Its worth noting that Hurricane hits ridiculously hard after STAB and Life Orb, and Tomohawk can muscle past several of its checks with a combination of Hurricane on the switch in and Nature Power. For example, Latios and Thundurs are knocked out by a combination of Hurricane and Nature Power after Stealth Rock damage. Landorus has a 37.5% to be OHKO'ed and is guaranteed after Stealth Rock. 252 HP / 36 SpD Sylveon has a 26.6% chance to be 2HKO'ed after Stealth Rocks and one round of Leftovers recovery. Therefore, Hurricane should be your go to spam move as it hits nearly everything in the tier for major damage.



Team Options
========

- Other offensive Flying types, such Talonflame and Cawmodore appreciate Tomohawk's ability to knock out or weaken traditional flying spam checks, such as Heatran, Rotom-W, and Cyclohm.
- Skarmory and other hazards setters can help put some pokemon, such as Thudurus, into Tomohawk's OHKO or 2HKO range.
- Cylohm can help check Talonfalme and other Flying Types that give Tomohawk trouble.
- Bulky Steel types can hep check Fairies that threaten Tomohawk, and Mega Scizor in particular appreciates Tomohawk's ability to check Heatran, Ferrothorn, and some Fire
types.

Rain Setter
########
name: Rain Setter
move 1: Rain Dance
move 2: Hurricane
move 3: Earth Power / Aura Sphere / Stealth Rock
move 4: Roost
ability: Prankster
item: Damp Rock
evs: 4 Def / 252 SpA / 252 Spe or 252 HP / 252 Def / 4 SpDef
nature: Modest / Bold

Moves
========

- Rain Dance is boosted to +1 Priority by Prankster and allows Tomohawk to reliably set up Rain.
- Hurricane has perfect accuracy in the Rain and gives Tomohawk a high powered STAB moves.
- Earth Power hits some of the common obstacles for rain offense, such as Mollux, Krillowatt, and Electric types super effectively.
- Aura Sphere has good neutral coverage with Hurricane and hits Ferrothorn and Rotom-W the hardest.
- Stealth Rock can be used on bulkier spreads to help weaken the opposing team in preperation for a Rain sweeper, such as Mega Swampert. It also breaks Breloom's Focus Sash.
- Roost provided Tomohawk with reliable recovery and allows for more opportunities to set up Rain.

Set Details
========

- The first spread is identical to the offensive set and takes advantage of perfect accuracy Hurricanes provided by the Rain. Tomohawk is still bulky enough without investment to tank most physical attacks.
- The second spread maximizes Tomohawk's physical bulk and allows it to set up on a wider range of physical attackers in exchange for a more powerful Hurricane.
- A Modest nature should be used with the first spread to allow Tomohawk to hit as hard as possible.
- A Bold nature should be used on the second spread to make Tomohawk as physically bulky as possible.
- Damp Rock doubles the duration of Rain and gives Tomohawk and his teammates a bigger window to work in.

Usage Tips
========

- Use this set as a secondary rain setter to Politoed and try to preserve it late game as the opponent is sure to target Politoed.
- Tomohawk can also set up weather on Grass types and come out relevantly unscathed, something Politoed cannot do.
- Tomohawk can set up on most physical attackers due to its impressive bulk, even when univested.
- Tomohawk's bulk and access to priority Roost gives Tomohawk incredible longevity and durability, which sets it apart from other rain setters.



Team Options
========

- Cyclohm and other bulky electric types can wall the flying types Tomohawk tends to attract, such as Talonflame, and take advantage of the perfect accuracy Thunders provided by the Rain.
- Rotom-W forms an excellent core with Tomohawk as it can handle the flying types attacks aimed at Tomo and enjoys the boost to Hydro Pump and the accuracy boost to Thunder. Tomohawk can also set up on knock out any of the Grass types Rotom-W has trouble with.
- Bulky Steel types can handle the Fairies Tomohawk tends to attract, and appreciate the removal of their Fire weakness during the rain. This is especially beneficial to Scizor and Ferrothorn, who are no longer OHKO'ed by Hidden Power Fire
-Swift Swimmers can make use of Rain provided by Tomohawk to blast holes in the opposing teams.
- Mega Swampert in particular has great synergy with Tomohawk as it can absorb the Electric type attacks aimed at Tomohawk while Tomohawk can set up and knock out any opposing Grass type.
- Any offensive Water type, such as Keldeo or Krillowatt, greatly appreciate the boost to their STAB moves.

Other Options
########

- Shed Shell can be used on any set to lure in and Pursuit trap Gothitelle, but requires the loss of the recommended item and fails if Tomohawk switches into Knock Off. Shed Shell requires both a Pursuit trapper and something that doesn't mind switching into Knock Off.
- A bulky pivot set with Rapid Spin and Intimidate can be used, but Prankster Reflect sets are better physical walls and Rapid Spin can be fit onto most of Tomohawk's bulky sets.
- Sunny Day can be used in conjunction with Prankster for almost guaranteed Sun, but its heavily outclassed by the faster and harder hitting Mega Charizhard-Y as a Sun Setter.
- Solar Beam can be used in conjunction with Sunny Day or Power Herb to hit Rotom-W and Krilowatt for super effective damage, but is overall very gimmicky and is only effective as a lure.
- Heat Wave can be used to help Tomohawk hit Steel types super effectively, but for the most part, Auru Sphere and Earth Power are better coverage options.
- Memento + Reflect can be used as a way to soften the blows for an incoming sweeper, but is very situational.
- Healing Wish can be used to let another teammate have a second chance, but has competition for a moveslot that doesn't KO the user.
- Yawn can be used as an emergency stop to sweepers, but relies on the opponent not switching to work. It also sucks and does almost nothing other then be annoying.


Checks & Counters
########

**Fairy-Types**: Most fairies can switch into any move but Hurricane with ease and can easily knock out Tomohawk with there STAB moves.
**Sylveon**: One of Tomohawk's best counters as it can easily stomach a Hurricane and KO with Hyper Voice, has Heal Bell to remove Toxic, and can bypass the Substitute set with Hyper Voice.
**Mega Diance**: It can check all sets, but must watch out for Aura Sphere and Earth Power on the switch.
**Electric-types**: Grounded Electric types have to fear of Earth Power on the switch, but they can all threaten Tomohawk with their STAB moves. Zapdos and Rotom-W in particular can check most Tomohawk sets.
**Mega Sableye**: It can set up on any Tomohawk set lacking Haze, and even then it can burn or toxic Tomohawk to cripple it. It can also bounce back any Taunt, Toxic, or Stealth Rock back to Tomohawk.
**Gothitelle**: It can trap and knock out any Tomohawk set, but must look out for Hurricanes when switching in.
**Flying-types**: Talonflame and Mega Pinsir can easily revenge Tomohawk, but must look out for Air Slash or Hurricane on the switch in.
**Kitsunoh**: It can wall any set lacking Earth Power, but has trouble wearing Tomohawk down before its worn down itself.
**Ice-types**: Syclant and Kyrurem-B can threaten to KO Tomohawk with Ice Beam, but must beware switching into its STAB moves.
**Powerful Special Attackers**: If they can 2HKO Tomohawk and are not weak to one of Tomohawk's STAB or coverage moves, they can wear it down for the knock put.
 
Last edited:

cbrevan

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This whole analysis is based off an article Vryheid wrote a while ago. I still need to finish the Offensive set and post the Bulky Pivot and Rain Setter sets, along with Other Options and Checks and Counters. If anybody got anything they want to see in those, say it, and please feel free to critique the sets already posted. Suggestions for EVs are also appreciated.
 

HeaLnDeaL

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Under offensive, wallbreaker is an... Interesting name for a tomo set. Really, offensive tomo still can't smash past a lot of walls; even in regards to hurricane you listed it only taking on sweepers.

Tomohawk will be one of the harder analyses to write because of the sheer variety... Hopefully the top players can meet on PS and discuss which sets are noteworthy and which can be moved to OO.
 

jas61292

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I definitely want to wait until this is done for a more critical analysis of this, but I have to say that I question the usage of Rocky Helmet on Tomo. I see it all the time, but I have never really figured out the attraction of it. Tomohawk is one of the best Physical Walls in the game, and it also has a strong SpA stat to use. It flat out beats most physical attackers, without the need for any extra damage. In general, I've always found that the recovery from Leftovers provides a much better long term asset for it. With that said, I'm not going to say rocky helmet is useless, just that I'd like to see some more justification beyond "it helps damage physical attackers." If that was actually that valuable, you would see it as the primary item on any physical wall with Recovery, especially those with weaker offenses, yet a quick check of the strategy dex shows that it is only a recommended item for a tiny number of Pokemon, and even then only as as a secondary or tertiary slash to leftovers. So, what exactly is it doing here?
 
Well, I can't say what's keeping it going besides pure inertia, but I do know that ReflectHawk Tomo really started gaining traction in Gen VI CAP as a counter to Mega-Kangaskhan (and, to a lesser degree, Mega-Luke). While it's not the ideal item for it now, at the time it was a great way to wear down the then-meta-defining force, doing damage while leaving Tomo free to both cover itself with Reflect and recover HP with Roost. Since then...well, it's an excellent tool for punishing U-Turn, and it provides some secondary damage while Tomohawk does the myriad other things it can accomplish in the meta, provided your opponent is foolish enough to attack. Still, Lefties are the better option in my experience, though Rocky Helmet can turn the tide against certain 'mons (Scizor, most notably). I'd only slash it in on sets that run Reflect, though.

You could probably make a case that Tomo's item choice is somewhat...unimportant is the wrong word, because all items are important. Less valuable, then - it's primarily going to be switching in to Colossoil, and as such there's a good chance it loses its item anyway. Yes, I know, that's no excuse for having a bad item on the analysis, just a thought.

And I agree with Heal, Wallbreaker is a poor name for Offensive Tomo. While the thing has a severely underrated Offensive presence (hello, rain teams), it's not busting any walls. I'd also slash Aura Sphere with Nature Power over Earth Power, which should be mandatory on any attacking Tomo. Aura Sphere is frankly not all that useful in terms of coverage, and a bit weak, while Earth Power, coupled with the generally surprising nature of an Offensive Tomo set, can really clean house against a number of Pokemon often considered counters.
 

cbrevan

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On the Physically Defensive set, Rocky Helmet lets Tomohawk beat physical attackers that would 2hko it under Reflect, as it would set up Reflect and then spam roost until the attacking mon dies. Notably, this includes Mega-Medicham, non Choice Band Azumarill, and Cawmodre.

The Wallbreaker set uses Rocky Helmet to take out Skarmory and Ferrothorn after a Taunt as Brave Bird fails to do more than 50%. I agree that Leftovers is more useful on the Wallbreaker set due to extra recovery, but I felt like these two are big enough threats to warrant the use of Rocky Helmet, thus its is secondary slash.

Offensive set was supposed to named Offensive, not Wallbreaker, sorry.

I'll be adding in more detail later and the only other sets I'm putting up is are Rain Setter and Bulky Rapid Spin sets. What are your guys thoughts on Assault Vest Tomohawk, is it worth a mention?
 
There is a lot of good stuff here, you just have to fill in everything and make your ideas and I would give reason why you run a little special defense on some of the sets. Personally I don't. I just run the full defense; not saying what you put is wrong (there are infiniti ways you can run tomohawk) it would just be nice if you backed up some of your really nice points with evidence.
 

cbrevan

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I went ahead and fixed most of this up, and I believe its ready for QC. Go crazy guys, tell me if there's anything I should add or remove.
 

HeaLnDeaL

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My opinions at this time:

-Offensive set could *maybe* be OO. Every time I see an offensive Tomo I mentally cringe because I think Tomo just pulls its wait a lot better in the defensive/support category. It by no means is a bad offensive mon... just that I think it outclasses itself thanks to its many options. Really, if you want to go both fairly offensive while not losing support potential, the rain set is where I'd personally go.
-Under Baton Pass, I think the EVs need more explanation. Sure, 216 HP allows for 101 subs, but why is it better to have 216 instead of full/near full HP? Do the 40 Special Defense EVs help us take anything important?
-I think in the overview you're selling tomohawk a bit too short. This is probably the best Pokemon in the meta, and yet to me your overview is making it sound like just an ordinary bloke.

Good progress overall, and thanks for taking on this miniature novel of an analyses (glad it was you).
 
Finally, had a chance to take a good look through this

Physically Defensive
Change the spread to 252 HP / 252 Def / 4 SpD; Tomohawk takes 51 damage from Stealth Rock regardless of 248 or 252 HP EVs. Edit Set Details accordingly. Slashes all look good; description, usage tips, teammates all look great.

Baton Pass
I'd change this one to a simpler 252 HP / 252 Def / 4 SpD as well; the extra special bulk doesn't do too much for the set. Work Up is kinda OO material imo; Bulk Up is better most of the time, and SpA passing is better left to NastyPassers like Togekiss and Celebi, since they boost SpA more quickly and have better type synergy with common recipients. Up to you though.

Stallbreaker
Since Rocky Helmet is slashed on the set, the set should be equipped to tank two Clefable Moonblasts without Leftovers, in which case the spread should be 252 HP / 72 Def / 184 SpD with a Calm nature. Can't really do much back besides spam Roost, anyway...
0 SpA Clefable Moonblast vs. 252 HP / 184+ SpD Hawlucha: 174-206 (42 - 49.7%) -- guaranteed 3HKO
The rest of the set looks good.

Offensive
I don't think uninvested base 110s are all that relevant, so I'd change the spread to 4 Def / 252 SpA / 252 Spe to take full advantage of its decent speed tier (don't put the 4 EVs in HP because that does increase Stealth Rock damage from 43 to 44). Slash Timid as an option too; this ensures you beat base 80s and tie with other base 85s like Mega Hera. Under usage tips, it wouldn't hurt to mention again the frail, fast mons that Nature Power can pick off like Ninja, Syclant, etc.

Rain Setter
Mention the Offensive EVs first imo since that takes full advantage of Hurricane, considering that Tomo's uninvested bulk is still good enough to set up Rain Dance. Alternate bulky EVs can be mentioned under Set Details. Under usage tips, mention that it has the natural bulk to be brought in against physical attackers, and can heal off damage with Roost, increasing its longevity and making it an incredibly durable Rain setter, which is what sets it apart from other weather setters.

Other Options
Mention Heat Wave as an option since it hits Steel-types such as Mega Metagross, Skarmory, Kit, and Ferro all in one slot, but Earth Power and Aura Sphere otherwise get the job done better. Power Herb Solar Beam sounds kinda lulzy; I'd mention it next to Sunny Day instead since this way it can be used more than once. Heat Wave also takes advantage of Sun; so I'd reword this section saying that Zard-Y outclasses it because it's stronger+auto induces Sun, not because Tomo lacks Sun options.

Checks and Counters
Looks good, just switch them to this format:

**Electric-types**: While they have trouble switching into Seel's attacks, most notably Drill Run, Electric-types such as Magnemite, Elekid, and Chinchou threaten Seel with their STAB moves and can Volt Switch out of the Perish Trapper set.


Great work! Tomohawk's analysis is probably the most complex/difficult one there is for this meta, and you tackled it very well.
 

cbrevan

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Thanks for the great input HeaLnDeaL and Sparktrain, all of the changes have been made. I'm not sure on whether the Offensives set should be OO, I'm somewhat more inclined to keep it as a set as Tomohawk does have solid potential as an offensive mon, its just that it performs so well as a defensive mon. Anyway, I would love to hear some more feedback from everybody, especially regarding whether or not there should be an Offensive set.
 
Personally, I always run hazeahawk with leftovers, so I would add lefties to the set and slash it with rocky helmet. On reflecthawk, vry would always run 96 def, and tbh I have absolutely no idea why he ran that; I will do research and try to see what he needed it for. I just know that he did it so that he could tank something, and with reflect doubling defenses and possibly running haze, you don't necessarily need the full 252+def investment. Chansey/Cyclohm/Tomohawk/Colossoil is one of the best defensive cores in the game, so I would put that somewhere in the team options. Tomohawk speed ties are also very annoying, so running gothitelle is also a great partner. Or, you could speed creep some evs into speed, I put 12 and take all them aways from hp. Stealth rocks damage doesn't mean anything, because you can always roost the damage away. On an offensive set, earth power is almost essential as it allows you to hit, as you said, heatran and mollux for a lot of damage. Its much better than aura sphere, and while aura sphere is viable, I would mention its inferiority.

I'll think of some more and post. What you have is a great start, but we're talking about Godohawk here, and there are near limitless sets you can run.
 

jas61292

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I would like to second the above (and reiterate what I said earlier) that Lefties is just a better item on Tomohawk than Rocky Helmet in nearly any situation. The Physically Defensive set mentions Mega Altaria, but all it does there is prevent you from being set up on, and only if you opt for both Haze and Reflect. It can never act as an Altaria counter, as it is 2HKOd no matter what you use if it sets up a DD as you switch in (not to mention special sets wreck Tomo). The other mentioned Pokemon was Cawmodore, but again, Rocky Helmet is not helping much there. It can make Caw KO itself, sure, but only after a Haze. Tomo is OHKOd even with a Reflect, so it has to Haze to survive, at which point Cawmodore is a garbage Pokemon, who just about any team can stop with ease. TBH, I personally consider Rocky Helmet an OO at best.

As for some other things, I would personally slash Rapid Spin with Toxic and Earth Power on the Stallbreaker set. That set is what I have been using a lot recently, and I find it to be one of the best spinners out there. You have a lot of freedom with that last move, and I think that, especially against Stall which likes to rack up damage over time, keeping your side hazard free is very important.

I'd also add a mention of Shed Shell in the Other Options section. Tomo is such obvious Gothitelle bait, that Luring it only to switch out to Colossoil, Bisharp, Tyranitar or some other Pursiut user can be highly effective and swing a match in your favor. This has the added benefit over Baton Pass that it can fit on nearly any set. The only reason that I would not slash it on any given set is that one of Tomo's most common switch ins is into Knock Off, which would make this strategy fail. If you are going to utilize it you need a back up plan (such as Mega Heracross or anyone else who doesn't mind it) for switching into that move, should your opponent be packing Goth side by side with Colossoil, Bisharp or some other Knock Off user.

Finally, I'd take out mention of Solar Beam. Its really never going to be worth it. Even on a full Sunny Day set, it is not really viable coverage move. Tomo can certainly function as a sun setter, but the only real change from normal on such a set would be the use of Heat Wave, which, with a power boost from sun, is probably its best offensive option.
 
I read over all the sets / replies again, and to be honest, it looks great. A few minor things, make sure Prankster + reasoning is mentioned under every Set Details; it's missing in a few of them. Stallbreaker usage tips look a little barren, mention some of the stall mons it can safely Taunt and wear down, such as Chansey, Ferro, sometimes other Tomo, etc. Mention the possibility of speed creeping other Tomohawk so you can Taunt it first, preventing it from healing/setting rocks/ w/e but do not include it in the actual spread, as the main spreads aren't supposed to include speed creep.

Also, there are a few Greninja mentions still remaining; go ahead and remove them.

Looks good!
 

HeaLnDeaL

Let's Keep Fighting
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Just as a reminder cbrevan, when you make changes please reply to this thread so that we actually know that changes were made. Otherwise we'll just assume nothing has been done.
 
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