Thugly Duckling
I play TCG now
Originally, Sableye's purpose was to offer the team an Espeed sponge and also a Mewtwo check, while not being complete food for Xerneas in virtue of its priority Taunt. It sorta fit onto the team, but most definitely Gengar fits better because 1) he OHKOs Xerneas and frens, 2) he gives the team a Fairy resist, 3) he trades off with CM Arceus, and 4) he traps and KOs Gliscor/Lando-T for Groundceus. I think at first Sableye was only justifiable because of how big of a threat Ekiller and Mewtwo is, but I realized it is a Hyper Offense team and initially not everything can be checked by type advantage; but everything can be checked via offensive pressure, which Gengar does. I am actually becoming very intrigued by U-Turn because then it would give my team another incredible offensive strat: TrapTurn. However, I also feel that it will not always be advantageous because I already have 3 great stallbreakers in Xern, Ogre, and Grasseus, and so I don't necessarily need another way to beat stall/balance. To combat the idea of bringing in sweepers with U-Turn after Tailwind is put up, I would like to point out that Tornadus dies the same turn Tailwind is put up 99% of the time. I just prefer the general utility of doing considerable damage to Palkia without 70% accuracy shenanigans, screwing Arc-Water, and KOing Groudon 68.8% of the time.I really like Thugly Duckling's team. Tailwind support to check Geomancy Xerneas is genius. I think that you should have U-Turn on Tornadus. I'll explain more later on. And, I agree with Hack's suggestion of changing sableye to gengar strongly. Sableye is an defensive pokemon on a HO team which stops your momentum. It also gives opportunity for strong special attackers to switch in and kill 1-2 mons on Sableye. If I was you, I would resubmit/edit the team with Gengar before the deadline. Also, the other thing that I thought was cool about this Tailwind strategy: it's very hard to stop the tailwind. The only possible thing to stop it in Ubers is a taunt from speed-tying Thundurus. You can't defog Tailwind away. You can suicide Tailwind, or Tailwind then pivot with U-Turn into your team which has a good variety of resistances. These 3 turns can easily cement your victory, and your opponent literally cannot stop it from happening. What a great idea.
And I'm glad you like my team so much! : )
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