Explorer: Tortferngatr (Eternal Forest)

Ironically, the spirit of 3 AM postings leaves. Perhaps it was just the ghost of "OMG I HAVE TO POST NOW."

...fuck. I did not expect that much power out of Freeze.

Syclant: Chill*2.
Sigilyph: Whirlwind away the other Oddish.
Cyclohm: Chill*2.

If the battle ends, have Syclant dig a hole so we can give Oddish a makeshift burial. I don't exactly think that eating it would be a particularly good idea (unless we all want to get high...).
 
Round 2
Tortferngatr vs Oddishes
vs

58|67|73|HP|45
84|64|82|EN|82

Safeguard 3r|-2 SpD|-1 SpD|-1 SpD|Status|flying away
6/3/5/2|1/3/5/3|1/5/4/3|Stats|1/2/4/3
You have your pokemon chill, and have Sigilyph hurl the Oddish away, something it does gladly. You then have Syclant bury the dead Oddish.
Syclant chilled!
+12 en

Cyclohm chilled!
+12 en

Oddish used Acid!
-SpD? (<121) 625, 1034, 1155 no
Crit? (<76) 1007, 567, 210 no
-10 en
-(4*.75+3+3)+4=13 hp Syclant
-(4*.75+3+1.5)+2=9.5 hp Sigilyph
-(4*.75+3+1.5)+2=9.5 hp Cyclohm

Sigilyph used Whirlwind!
-6 en

----------

Syclant used Dig!
-10 en


What do you do?​
 
You walk northwest, away from the lake. (-15 en, -1 fullness all, -1 hydration all) The terrain changes to be more muddy, but this does not significantly hinder you. After a few hours, a trio of Goomys starts bothering you, evidently looking for a fight.


58 hp/69 en/5 fullness/8 hydration/12 hours awake


67 hp/49 en/6 fullness/8 hydration/18 hours awake


73 hp/67 en/6 fullness/8 hydration/12 hours awake
Healing Items: (8 CC)
Potions: 2/2 (2 CC)
Ethers: 2/2 (2 CC)
Revives: 1/1 (4 CC)
TLR Item Spare Pocket: 0/1

Pokeballs: (14 CC)
8 Level Balls (6 CC)
4 Dusk Balls (4 CC)
2 Heal Balls [from profile] (4 CC)

Battle items:
Syclant: Rare Candy
Sigilyph: Life Orb
Cyclohm: Expert Belt

Total: 22/22 CC

It is currently midnight of day 2, and you are at 1,10. (Note: you cannot move north or west)

What do you do?
 
Presuming I have to fight the Goomies before I chill out?

Syclant: Icy Wind, Icy Wind
Sigilyph: Safeguard, Icy Wind
Cyclohm: Light Screen, Chill.

Ideally we should try to make it somewhat difficult for the Goomies to escape--but also give them an opportunity to do so in the first place (albeit without the ability to go particularly far). We only want one of these guys--let's try to observe their reactions to the "warning frosts" to see which (if any) will stay.
 
All three Goomies: Muddy Water ~ Muddy Water

Round 1
Tortferngatr vs Goomies
vs

22|40|55|HP|44|55|40
57|34|69|EN|82|82|82

Safeguard 3r, Light Screen 4a|-2 Acc|-2 Acc|Fine|Status|-3 Spe|-2 Spe|-3 Spe
6/3/5/2|1/3/5/3|1/5/4/3|Stats|2/2/3/3|2/2/3/3|2/2/3/3
You fire a few warning shots off at the Goomies, but they seem undeterred in their assault, as they launch some of the mud into your team's faces, making it difficult for your team to see.
Syclant used Icy Wind!
Crit? (<76) 529, 166 no
-4 en
-(6*.75+3+1+3)*1.5=17.25 hp Goomies
-1 Spe Goomies

Sigilyph used Safeguard!
-10 en

Cyclohm used Light Screen!
-10 en

Goomies used Muddy Water!
Hits? (<1121) 847, 198, 328, 347, 686, 35, 801, 569, 952 all
-Acc? (<361) 710, 571, 819, 37, 121, 682 -1 Acc Syclant, -1 Acc Sigilyph
Crits? (<76) 356, 1133, 1054, 587, 831, 1093, 655, 314, 853 no
-7 en
-(9*.75/1.5+1.5)*3=18 hp Syclant
-1 Acc Syclant
-(9*.75/1.5)*3=13.5 hp Sigilyph
-1 Acc Sigilyph
-(9*.75/1.5)*3/1.5=9 hp Cyclohm

----------

Syclant used Icy Wind!
Crits? (<76) 644, 371, 546 no
-8 en
-(6*.75+3+1+3)*1.5=17.25 hp Goomies
-1 Spe Goomies

Sigilyph used Icy Wind!
Hit? (<956) 355, 958, 813 miss Goomy 2
Crit? (<76) 296, 64 crit Goomy 3
-5 en Sigilyph
-(6*.75+3)*1.5=11.25 hp Goomy 1
-(6*.75+3+3)*1.5=15.75 hp Goomy 3
-1 Spe Goomies 1 and 3

Cyclohm chilled!
+12 en

Goomies used Muddy Water!
Hits? (<1021) 818 215 955 737 716 404 585 447 85 yes
-Acc? (<361) 298 116 1045 899 818 716 -1 Acc Syclant, -1 Acc Sigilyph
Crit? (<76) 676 727 136 974 1046 134 572 540 967 no
-11 en Goomies
-(9*.75/1.5+1.5)*3=18 hp Syclant
-1 Acc Syclant
-(9*.75/1.5)*3=13.5 hp Sigilyph
-1 Acc Sigilyph
-(9*.75/1.5)*3/1.5=9 hp Cyclohm

All three Goomies: Dragon Pulse (Syclant) *2
If Syclant is under the effects of a P/E move, then attack Cyclohm
If Syclant is under the effects of a DE move, then attack Cyclohm
If Syclant is KOed, then attack Cyclohm
If Cyclohm is KOed and you are attacking Cyclohm, then attack Sigilyph
 
Last edited:
Cyclohm: Hail, Ice Beam (left Goomy)
IF the left Goomy has already been KO'd, use Protect (Syclant).

Syclant: Blizzard+Blizzard, Cooldown (Blizzard)

Sigilyph: Bodyblock (Syclant), Telekinesis (left Goomy)
IF the left Goomy has already been KO'd, use Telekinesis (middle Goomy).
 
I just realized I made a pretty major goof- Cyclohm has Shield Dust, meaning his accuracy can't be lowered by Muddy Water. Do you want a reorder?
 
Oh yeah this is a thing, isn't it.
Round 2
Tortferngatr vs Goomies
vs

1|13|55|HP|KO|16|KO
23|23|52|EN|KO|65|KO

Safeguard 2r, Light Screen 2a|-1 Acc|-1 Acc|Fine|Status|KO|-1 Spe|KO
6/3/5/2|1/3/5/3|1/5/4/3|Stats|2/2/3/3|2/2/3/3|2/2/3/3
Hail 3r

With some clever play, you keep Syclant alive (albeit barely), and KO 2 Goomies, leaving the third weak and an easy capture.
Sigilyph used Bodyblock!
-5 en

Cyclohm used Hail!
-10 en

Goomies used Dragon Pulse!
Crit? (<76) 639, 975, 304 no
-6 en each
-(9/1.5+3)*3=27 hp Sigilyph

Syclant used Blizzard+Blizzard!
Freeze? (<241) 970, 527, 1114 no
Crit? (<76) 557, 665, 403 no
-34 en
-(11*2.25*.75+3+3)*1.5=36.844 hp Goomies

-2 hp Goomies

----------

Sigilyph used Telekinesis!
-6 en

Cyclohm used Ice Beam!
-7 en
->5 hp Goomy 1
KO

Goomies used Dragon Pulse!
Crit? (<76) 538, 1149 no
-11 en each
-(9/1.5+3+1.5)*2=21 hp Syclant

-2 hp Goomies
KO Goomy 3

----------

+1 Acc Syclant
+1 Acc Sigilyph
+1 Spe Goomy
 
*looks up capture rate for Goomy*

I don't think there's any way we can safely capture it right now. Too much uncertainty, and we're badly hurt...

Syclant: Rest, Chill.
Sigilyph: Roost, Chill.
Cyclohm: Blizzard, Chill.
 
Protect ~ Dragon Pulse+Dragon Pulse (Syclant)

Round 3
Tortferngatr vs Goomies
vs

KO|33|55|HP|12
KO|24|56|EN|19

Safeguard 1r|KO|Fine|Fine|Status|Fine
6/3/5/2|1/3/5/3|1/5/4/3|Stats|2/2/3/3
Hail 2r

Goomy shields itself and then releases a massive burst of draconic energy, KOing Syclant.
Goomy used Protect!
-7 en

Syclant used Rest!
-15 en

Sigilyph used Roost!
-11 en
+20 hp

Cyclohm used Blizzard!
-8 en
-(11+2+1.5)*1.5/2.5=8.7 en Goomy

+12 hp Syclant
-2 hp Goomy

----------

Everyone chilled!
+12 en

Goomy used Dragon Pulse+Dragon Pulse!
Crit? (<76) 117 no
-30.5 en
-(9*2.25/1.5+3+1.5)=18 hp Syclant
KO

-2 hp Goomy

----------

+1 Spe Goomy
+1 Acc Sigilyph

Cooldown ~ Dragonbreath (Cyclohm)
 
Of course Goomy has Protect in its levelup movepool...

Well, at least we can safely capture Goomy now.

Sigilyph: Telekinesis Goomy--Hypnosis Goomy
Cyclohm: Chill--Chill
 
Round 4
Tortferngatr vs Goomies
vs

33|55|HP|8
13|80|EN|19

Fine|Fine|Status|Telekinesis 4a, Sleep 0a
1/3/5/3|1/5/4/3|Stats|2/2/3/3
Hail 1r

You put Goomy to sleep before it can do anything else.
Sigilyph used Telekinesis!
-6 en

Cyclohm chilled!
+12 en

-2 hp Goomy

----------

Sigilyph used Hypnosis!
Duration? 794 1a
-5 en

Cyclohm chilled!
+12 en

Goomy is fast asleep...

-2 hp Goomy
 
Ball damage: (36)*2=72
CHP: 255
# of balls used: Ceiling(255/72)=4
+48 en Goomy

Would you like to name your new Goomy?
 

Goomy [Male] [Zac]
Types: Dragon
Abilities:
Sap Sipper/Hydration/Gooey (Unlocked)

Nature: Quiet (-15% Speed, -10% Evasion, +1 Special Attack)

Stats:

HP: 90
Atk: 2
Def: 2
SpA: 3 (+)
SpD: 3
Spe: 34 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 0/9
MC: 0
AC: 5/5

Attacks:

Level Up
Tackle
Bubble
Absorb
Protect
Bide
Dragon Breath
Rain Dance
Flail
Body Slam
Muddy Water
Dragon Pulse

Egg
Acid Armor
Counter
Curse
Endure
Iron Tail
Poison Tail


Note that he'll be claimed fresh (with no AC) once this is over.
 

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