Hey everyone. I was using this team for a while now (actually i started out with playing a few games, and finding checks and counters for threats against my team, and when it was done this was what came out), and i need someone to spot my weaknesses, cause I can no longer spot any. Any feedback would be great!
This team is mainly based off of Volt-Turn
Landorus is the core of the team. This guy can take out dragons setting up on Forretress and Chansey, while being able to OHKO or 2HKO almost everything with the coverage moves it has. After realizing that my team's sweepers are very weak, i decided to use forretress over skarmory and ferrothorn because of the access to volt switch.
Chansey @ Eviolite
Ability: Natural Cure
EVs: 252 HP / 252 Def / 4 SpD
Bold (+Def -Atk)
Just the regular set for chansey. Soft-boiled isn't necessary, as there is Wish, which also helps in healing my other pokemon when people expect protect right after a wish. Protect determines what scarfed users will use, like excadrill, latios, or terrakion, and will be able to safely switch into a more convenient match-up. Heal bell is needed, cause my team absolutely gets torn to pieces when my pinsir is burned, or any status for ditto. Seismic Toss for pokemon with less HP like manetric and Rotom-W
Forretress @ Leftovers (Might need shed shell)
Ability: Sturdy
EVs: 252 HP / 40 Def / 216 SpD
Calm (+SpD -Atk)
This guy mainly be the guy switched in for knock off, or any physical attacker (or weak special attackers) in general. Spikes and Stealth rock for the damage, and to prevent my opponent from switching too often (I'm horrible at predicting switches). Volt switch is very helpful in for this team. Because Forretress is the second slowest pokemon in the meta, is great at allowing free switches into greninja, pinsir, landorus, or ditto.
Greninja @ Expert Belt
Ability: Protean
EVs: 4 HP / 252 Atk / 252 Spe
Jolly (+Spe -SpA)
If you know the regular layout of Greninja, this one is fairly weird. What i find though, is that U-turn and Shadow Sneak is very good at steering momentum into my team. When those two moves are added into greninja's moveset, why not the rest? Rock slide is perfect for countering Charizard. Considering my team is very weak to fire, i need greninja to run Waterfall too. This allows greninja to take out potential threats and allow forretress to volt switch into a sweeper. Since greninja only checks a very narrow amount of pokemon, i usually switch into him when i need my landorus or pinsir to quickly clean up a sweeper.
Pinsir @ Pinsirite
Ability: Moxie/Aerilate
EVs: 120 HP/ 252 Atk / 136 Spe
Adamant (+Atk -SpA)
-Swords Dance (Set-up on walls)
-Quick Attack (Priority and minor attack boost with moxie)
-Return (Stab attack)
-Earthquake (Great Coverage)
EDIT 2: Sorry i didn't notice that lando had attack evs instead of sp attack. i changed it thx alfalfa
3 things i want to mention I put the IVs so that ditto can have HP ice when transformed. This is only for the case of thundurus when carrying hp ice and thunderbolt.
I put Frustration over return on my pinsir because of ditto.
I cut the Attack IVs to limit foul play and confuse damage
This team is mainly based off of Volt-Turn
Team Preview
Landorus @ Life orb
Ability: Sheer Force
EVs: 4 HP / 252 SpA / 252 Spe
Timid (+Spe -Atk)
Ability: Sheer Force
EVs: 4 HP / 252 SpA / 252 Spe
Timid (+Spe -Atk)
- Earth Power (Stab)
- Focus Miss (Coverage)
- Sludge Wave (More Coverage)
- HP Ice (EVEN MORE COVERAGE)
- Focus Miss (Coverage)
- Sludge Wave (More Coverage)
- HP Ice (EVEN MORE COVERAGE)
Landorus is the core of the team. This guy can take out dragons setting up on Forretress and Chansey, while being able to OHKO or 2HKO almost everything with the coverage moves it has. After realizing that my team's sweepers are very weak, i decided to use forretress over skarmory and ferrothorn because of the access to volt switch.
Chansey @ Eviolite
Ability: Natural Cure
EVs: 252 HP / 252 Def / 4 SpD
Bold (+Def -Atk)
- Wish (Medic)
- Protect (Scouting moves)
- Heal Bell (Heals Status)
- Seismic Toss (Prevent taunt bait)
- Protect (Scouting moves)
- Heal Bell (Heals Status)
- Seismic Toss (Prevent taunt bait)
Just the regular set for chansey. Soft-boiled isn't necessary, as there is Wish, which also helps in healing my other pokemon when people expect protect right after a wish. Protect determines what scarfed users will use, like excadrill, latios, or terrakion, and will be able to safely switch into a more convenient match-up. Heal bell is needed, cause my team absolutely gets torn to pieces when my pinsir is burned, or any status for ditto. Seismic Toss for pokemon with less HP like manetric and Rotom-W
Forretress @ Leftovers (Might need shed shell)
Ability: Sturdy
EVs: 252 HP / 40 Def / 216 SpD
Calm (+SpD -Atk)
- Stealth rock (Breaking Sturdy, and for fire teams)
- Spikes (Entry Hazards for teams without rapid spin/defog)
- Volt Switch (Switch into a sweeper)
- Rapid Spin (Clearing out hazards)
- Spikes (Entry Hazards for teams without rapid spin/defog)
- Volt Switch (Switch into a sweeper)
- Rapid Spin (Clearing out hazards)
This guy mainly be the guy switched in for knock off, or any physical attacker (or weak special attackers) in general. Spikes and Stealth rock for the damage, and to prevent my opponent from switching too often (I'm horrible at predicting switches). Volt switch is very helpful in for this team. Because Forretress is the second slowest pokemon in the meta, is great at allowing free switches into greninja, pinsir, landorus, or ditto.
Greninja @ Expert Belt
Ability: Protean
EVs: 4 HP / 252 Atk / 252 Spe
Jolly (+Spe -SpA)
-Waterfall (Coverage)
-Rock Slide (Counter threats to team)
-U-turn (Switching)
-Shadow Sneak (Breaking breloom's sash, and also to stop OHKO mach punch)
-Rock Slide (Counter threats to team)
-U-turn (Switching)
-Shadow Sneak (Breaking breloom's sash, and also to stop OHKO mach punch)
If you know the regular layout of Greninja, this one is fairly weird. What i find though, is that U-turn and Shadow Sneak is very good at steering momentum into my team. When those two moves are added into greninja's moveset, why not the rest? Rock slide is perfect for countering Charizard. Considering my team is very weak to fire, i need greninja to run Waterfall too. This allows greninja to take out potential threats and allow forretress to volt switch into a sweeper. Since greninja only checks a very narrow amount of pokemon, i usually switch into him when i need my landorus or pinsir to quickly clean up a sweeper.
Pinsir @ Pinsirite
Ability: Moxie/Aerilate
EVs: 120 HP/ 252 Atk / 136 Spe
Adamant (+Atk -SpA)
-Quick Attack (Priority and minor attack boost with moxie)
-Return (Stab attack)
-Earthquake (Great Coverage)
This is the regular Swords dance layout of Pinsir, Return for checks to my teams like Venusaur, and Chansey, and main STAB attack for anything that doesn't resist. With +2 Attack, Pinsir can defeat pokemon like Greninja, Weavile, or any prankster that doesn't resist. Earthquake is used for anything that Return doesn't hit effectively with.
Ditto @ Choice Scarf
Ability: Imposter
EVs: 252 HP
Serious
-Transform (Never even used lol)Ditto @ Choice Scarf
Ability: Imposter
EVs: 252 HP
Serious
Oh man, where to start with this bad boy? Overall, this is the punishment if my opponent sets up too much on my forretress or chansey. This thing doesn't work when a sub is in, which is another reason why i have volt switch, or when an ability (Or paralysis) changes the speed (I.E. Unburden , slow start).Since Hawlucha is in BL, and then hitmonlee is in RU, this guy is a guaranteed revenge killer.
Possible Threats
Charizard Mega X: My only counter for Charizard is Greninja.
Talonflame: Only idea atm is just using chansey as a tank to kill talonflame with recoil.
Ferrothorn: Can only be ended with Lando. Pinsir's gonna lose half its health due to iron barbs and LS
Any feedback is, again appreciated!
EDIT: lol all my attachments are here. Greninja and pinsir wont get uploaded for some reason, and i kept retrying.Possible Threats
Charizard Mega X: My only counter for Charizard is Greninja.
Talonflame: Only idea atm is just using chansey as a tank to kill talonflame with recoil.
Ferrothorn: Can only be ended with Lando. Pinsir's gonna lose half its health due to iron barbs and LS
Any feedback is, again appreciated!
EDIT 2: Sorry i didn't notice that lando had attack evs instead of sp attack. i changed it thx alfalfa
3 things i want to mention I put the IVs so that ditto can have HP ice when transformed. This is only for the case of thundurus when carrying hp ice and thunderbolt.
I put Frustration over return on my pinsir because of ditto.
I cut the Attack IVs to limit foul play and confuse damage
Chansey @ Eviolite
Ability: Natural Cure
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk / 0 SpA
- Protect
- Wish
- Heal Bell
- Seismic Toss
Forretress @ Leftovers
Ability: Sturdy
EVs: 252 HP / 40 Def / 216 SpD
Calm Nature
IVs: 0 Atk
- Stealth Rock
- Spikes
- Volt Switch
- Rapid Spin
Ditto @ Choice Scarf
Ability: Imposter
Shiny: Yes
EVs: 252 HP
Serious Nature
IVs: 30 Atk / 30 Def
- Transform
Greninja @ Expert Belt
Ability: Protean
Shiny: Yes
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Waterfall
- U-turn
- Rock Slide
- Shadow Sneak
Pinsir @ Pinsirite
Ability: Moxie
Happiness: 0
EVs: 120 HP / 252 Atk / 136 Spe
Adamant Nature
- Frustration
- Quick Attack
- Earthquake
- Swords Dance
Landorus (M) @ Life Orb
Ability: Sheer Force
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Sludge Wave
- Earth Power
- Focus Blast
- Hidden Power [Ice]
Ability: Natural Cure
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk / 0 SpA
- Protect
- Wish
- Heal Bell
- Seismic Toss
Forretress @ Leftovers
Ability: Sturdy
EVs: 252 HP / 40 Def / 216 SpD
Calm Nature
IVs: 0 Atk
- Stealth Rock
- Spikes
- Volt Switch
- Rapid Spin
Ditto @ Choice Scarf
Ability: Imposter
Shiny: Yes
EVs: 252 HP
Serious Nature
IVs: 30 Atk / 30 Def
- Transform
Greninja @ Expert Belt
Ability: Protean
Shiny: Yes
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Waterfall
- U-turn
- Rock Slide
- Shadow Sneak
Pinsir @ Pinsirite
Ability: Moxie
Happiness: 0
EVs: 120 HP / 252 Atk / 136 Spe
Adamant Nature
- Frustration
- Quick Attack
- Earthquake
- Swords Dance
Landorus (M) @ Life Orb
Ability: Sheer Force
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Sludge Wave
- Earth Power
- Focus Blast
- Hidden Power [Ice]
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