The Legend Run: (Arcanite) Ruined Eden (2, LACKEY SAVE)

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
ARCANITE

Amperage Stream - Vertical Climb

Forgot to give a Sun Stone from the Guardian Encounter. This is fixed this update.

Feeling like your climbing skills are up to scratch, you decide to climb up the wall, putting yourself to the test...

(Event Roll [<=2500]: 6457/10000; No)

As you carefully attempt to climb up the wall, you grab a loose rock, and it crumbles, making you lose balance and falling all the way back down to the bottom. Your Pokémon appear to have taken some noticeable damage as well. Nevertheless, it does not dampen your spirits, as the same scenario presents itself again. Will you attempt to climb up the wall again or not?

Player Options
a) Climb up the wall.
b) Take the long path up the wall.
Manage your team.

a) Climb up the wall.

Feeling like your climbing skills are up to scratch, you decide to climb up the wall, putting yourself to the test...

(Event Roll [<=5000]: 603/10000; Yes)

As you climb up the wall, you easily get the hang of climbing, and you eventually get to the rare item on the platform and store it. The item was a Max Elixir. You store it in your bag, then easily climb your way to the very top. On getting there, you notice a path that leads you deeper into the forest, you take the path, moving on deeper into the forest...

Amperage Stream - Impeding Trees

Continuing deeper into the forest, you then come across a set of trees that simply impede your progress. You can see light on the other side of the row of trees, which seem to stretch out either side for a fair few hundred metres. You could save yourself a bunch of time to destroy a couple of trees, or you could spend some time trying to find an opening to go through. What do you do?

Player Options
a) Have <Pokémon> use <Move> on the trees [Move must either be Cut, a damaging Fire-type move, or a damaging Flying-type move].
b) Find an opening in the trees and move on.
Manage your team.

YOUR CURRENT PARTY

Arcanite XXOX

Princess Sarah (F) @ Gardevoirite
Typing
: Psychic/Fairy
Abilities: Synchronise/Trace/Telepathy
HP/EN: 65 / 5
Stats
: 3 / 4 / 5 / 4 / 69
SC/WC/BRT: 3 / 3 / 21
Boosts: -10% Evasion
Status: N/A
|
|

Land Turtle (M) @ Big Root | Behemoth (M) @ Life Orb | Chinchou (F)
Typing
: Grass/Ground | Poison/Ground | Water/Electric
Abilities: Overgrow/Shell Armour | Poison Point/Rivalry/Sheer Force | Volt Absorb/Illuminate/Water Absorb
HP/EN: KO / KO | KO / KO | KO / KO
Stats
: 5 / 4 / 3 / 3 / 48 | 4 / 3 / 4 / 2 / 85 | 2 / 1 / 3 / 2 / 67
SC/WC/BRT: 5 / 7 / 19 | 3 / 4 / 19 | 1 / 2 / 14
Boosts: -10% Evasion | N/A | N/A
Status: Fainted | Fainted | Fainted

BACKPACK
Potion: 1/3 free slots
2× Potion
Super Potion: 1/1 free slots
Ether: 1/3 free slots
2× Ether
Revive: 0/1 free slots
1× Revive
Elixir: 0/1 free slots
1× Elixir
Other Items: -- free slots
3× Cherish Ball
4× Dream Ball
3× Heal Ball
1× Ultra Ball
1× Big Root (Torterra)
1× Gardevoirite (Gardevoir)
1× Life Orb (Nidoking)
1× Sun Stone
Spare Pocket (any item): 2/3 free slots
1× Max Elixir

ITEMS/POKEMON GAINS/LOSSES
+1× Chinchou
+1× Sun Stone
+1× Max Elixir
-1× Potion
-1× Super Potion
-1× Ether
-1× Cherish Ball
-1× Heal Ball
-1× Ultra Ball

COUNTERS
Arcanite: 3 CC
Torterra: 9 MC
Nidoking: 9 MC, 1 KOC
Gardevoir: 9 MC, 5 KOC
Chinchou: 1 EC, 2 MC, 1 AC

REF PAYOUT
Its_A_Random: 21 UC (2 (Base) + 0 × 0.5 (Balls) + 9 × 1 (NC/FR) + 0 × 1.5 (<= 3) + 5 × 2 (3 < x < 7) + 0 × 2.5 (7+))
 
'Princess Sarah, I feel like we should go for this, what do you say?'

'I Think that we have nothing better to do. And like that strange Gliscor that seems to be following us said, we can always reuse the save point!'
'Well said Sarah. We had better heal you up then!'

Use 2 Potions and 2 Ethers on Princess Sarah the Gardevoir.
b) Find an opening in the trees and move on.
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
ARCANITE

Amperage Stream - Impeding Trees

Feeling like trying to fell the trees is dangerous, you proceed to try and find an opening, which you eventually do. As you walk through said opening, however, a Zebstrika comes from nowhere, striking Gardevoir with a powerful Quick Attack, before taking it away. You estimate that it will take two rounds to catch up. The Zebstrika then starts to float in the air on the Zebstrika, getting ready to go on the attack. This could hurt...

Restrictions: No External Water Source.

Description: Forest, forest, forest, and more forest...This battle essentially takes place in a typical forest, though there is no external water source nearby...

Visible Mechanics:
-Arena Type: Tall Grass.

Zebstrika (X) @ White Herb
NATURE
: Mild (+1 SpA, -1 Def)

TYPE: Electric
ABILITIES: Lightningrod / Motor Drive / Sap Sipper (H)

STATS
HP: 100
Atk: Rank 4
Def: Rank 2 (-)
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 116
Size Class: 4
Weight Class: 4
Base Rank Total: 20

EC: 6/6
MC: 0
AC: 5/5

ATTACKS
Agility
Charge
Discharge
Flame Charge
Pursuit
Quick Attack
Shock Wave
Spark
Stomp
Tail Whip
Thrash
Thunder Wave
Wild Charge

Attract
Giga Impact
Hidden Power (Grass)
Hyper Beam
Light Screen
Overheat
Protect
Rock Smash
Substitute
Thunderbolt
Volt Switch

Double Kick
Double-Edge
Endure
Me First
Rage

Bounce
Magnet Rise
Signal Beam
Sleep Talk
Snore


Arena Notes
-Type: Forest
-No external water source.

BATTLE BEGIN!

Arcanite XXAX

Princess Sarah (F) @ Gardevoirite
Typing
: Psychic/Fairy
Abilities: Synchronise/Trace/Telepathy
HP/EN: 96 / 45
Stats
: 3 / 4 / 5 / 4 / 69
SC/WC/BRT: 3 / 3 / 21
Boosts: -10% Evasion
Status: N/A

Trap A

Zebstrika (M) @ White Herb (3)
Typing
: Electric
Abilities: Lightningrod/Motor Drive/Sap Sipper
HP/EN/CHP: 100 / 92 / 225
Stats
: 4 / 2 / 4 / 3 / 116
SC/WC/BRT: 4 / 4 / 20
Boosts: N/A
Status: Magnet Rise (6a)
|
|

Land Turtle (M) @ Big Root | Behemoth (M) @ Life Orb | Chinchou (F)
Typing
: Grass/Ground | Poison/Ground | Water/Electric
Abilities: Overgrow/Shell Armour | Poison Point/Rivalry/Sheer Force | Volt Absorb/Illuminate/Water Absorb
HP/EN: KO / KO | KO / KO | KO / KO
Stats
: 5 / 4 / 3 / 3 / 48 | 4 / 3 / 4 / 2 / 85 | 2 / 1 / 3 / 2 / 67
SC/WC/BRT: 5 / 7 / 19 | 3 / 4 / 19 | 1 / 2 / 14
Boosts: -10% Evasion | N/A | N/A
Status: Fainted | Fainted | Fainted

BEGIN ROUND
---
ACTION ONE
Zebstrika used Quick Attack!

(Crit Roll [<=625]: 8945/10000; No)
Princess Sarah took (4)=4 Damage!
Zebstrika used 3 Energy!
---
ACTION TWO
Zebstrika used Magnet Rise!

Whee Magnet Rise, -5 EN
---
END ROUND

BACKPACK
Potion: 3/3 free slots
Super Potion: 1/1 free slots
Ether: 3/3 free slots
Revive: 0/1 free slots
1× Revive
Elixir: 0/1 free slots
1× Elixir
Other Items: -- free slots
3× Cherish Ball
4× Dream Ball
3× Heal Ball
1× Ultra Ball
1× Big Root (Torterra)
1× Gardevoirite (Gardevoir)
1× Life Orb (Nidoking)
1× Sun Stone
Spare Pocket (any item): 2/3 free slots
1× Max Elixir

ITEMS/POKEMON GAINS/LOSSES
+1× Chinchou
+1× Sun Stone
+1× Max Elixir
-3× Potion
-1× Super Potion
-3× Ether
-1× Cherish Ball
-1× Heal Ball
-1× Ultra Ball

COUNTERS
Arcanite: 3 CC
Torterra: 9 MC
Nidoking: 9 MC, 1 KOC
Gardevoir: 12 MC, 5 KOC
Chinchou: 1 EC, 2 MC, 1 AC

REF PAYOUT
Its_A_Random: 22 UC (2 (Base) + 0 × 0.5 (Balls) + 10 × 1 (NC/FR) + 0 × 1.5 (<= 3) + 5 × 2 (3 < x < 7) + 0 × 2.5 (7+))



"Feeling ready punk?"

Zebstrika: Wild Charge > Overheat > Signal Beam
IF
(Protective/Evasive Move) is used successfully, THEN use Charge that action, pushing actions back.
IF Double Team is used, THEN use Pursuit that action, pushing actions back.​
 
'We'll have to be careful here. We need this Zebstrika's Help to capture Raikou.'

'Understood.'

Princess Sarah the Gardevoir: [Mega Evolve, Pixilate Toggled ON] Light Screen > Moonblast > Hyper Voice
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
ARCANITE

Amperage Stream - Impeding Trees

What I learned: This shows just how powerful arguably the most best Pokémon in ASB is and how it can easily power through something like a Zebstrika who struggles to deal much damage.

Arena Notes
-Type: Forest
-No external water source.

END ROUND ONE

Arcanite XXAX [Light Screen (3a)]

Princess Sarah (F) @ Gardevoirite
Typing
: Psychic/Fairy
Abilities: Synchronise/Trace/Telepathy/Pixilate
HP/EN: 75 / 24
Stats
: 3 / 4 / 7 / 5 / 86
SC/WC/BRT: 3 / 3 / 25
Boosts: -10% Evasion
Status: N/A

Trap A

Zebstrika (M) @ White Herb (1)
Typing
: Electric
Abilities: Lightningrod/Motor Drive/Sap Sipper
HP/EN/CHP: 59 / 69 / 225
Stats
: 4 / 2 / 4 / 3 / 116
SC/WC/BRT: 4 / 4 / 20
Boosts: N/A
Status: Magnet Rise (3a)
|
|

Land Turtle (M) @ Big Root | Behemoth (M) @ Life Orb | Chinchou (F)
Typing
: Grass/Ground | Poison/Ground | Water/Electric
Abilities: Overgrow/Shell Armour | Poison Point/Rivalry/Sheer Force | Volt Absorb/Illuminate/Water Absorb
HP/EN: KO / KO | KO / KO | KO / KO
Stats
: 5 / 4 / 3 / 3 / 48 | 4 / 3 / 4 / 2 / 85 | 2 / 1 / 3 / 2 / 67
SC/WC/BRT: 5 / 7 / 19 | 3 / 4 / 19 | 1 / 2 / 14
Boosts: -10% Evasion | N/A | N/A
Status: Fainted | Fainted | Fainted

BEGIN ROUND
Princess Sarah mega evolved!

---
ACTION ONE
Zebstrika used Wild Charge!

(Crit Roll [<=625]: 1874/10000; No)
Princess Sarah took (10+3) = 13 Damage!
Zebstrika took (13÷4)=3.25 Damage!
Zebstrika used (5+(4÷2.5))=6.6 Energy!

Princess Sarah used Light Screen!
Arcanite's team was protected by Light Screen (6a)!
Princess Sarah used (10-1)=9 Energy!
---
ACTION TWO
Zebstrika used Overheat!

(Crit Roll [<=625]: 9577/10000; No)
Princess Sarah took (6.5-1.5) = 5 Damage!
Zebstrika's White Herb prevented its Sp. Attack from dropping!
Zebstrika used 10 Energy!

Princess Sarah used Moonblast!
(Crit Roll [<=625]: 1930/10000; No)
Zebstrika took (10+3+5.5)=18.5 Damage!
(Effect Roll {-1 Sp. Attack} [<=3000]: 2263/10000; Yes)
Zebstrika's White Herb prevented its Sp. Attack from dropping!
Princess Sarah used (7-1)=6 Energy!
---
ACTION THREE
Zebstrika used Signal Beam!

(Crit Roll [<=625]: 1356/10000; No)
Princess Sarah took (4-1.5) = 2.5 Damage!
(Effect Roll {Confusion} [<=1000]: 2507/10000; No)
Zebstrika used 6 Energy!

Princess Sarah used Hyper Voice!
(Crit Roll [<=625]: 4022/10000; No)
Zebstrika took (11+3+5.5)=19.5 Damage!
Princess Sarah used (7-1)=6 Energy!
---
END ROUND

BACKPACK
Potion: 3/3 free slots
Super Potion: 1/1 free slots
Ether: 3/3 free slots
Revive: 0/1 free slots
1× Revive
Elixir: 0/1 free slots
1× Elixir
Other Items: -- free slots
3× Cherish Ball
4× Dream Ball
3× Heal Ball
1× Ultra Ball
1× Big Root (Torterra)
1× Gardevoirite (Gardevoir)
1× Life Orb (Nidoking)
1× Sun Stone
Spare Pocket (any item): 2/3 free slots
1× Max Elixir

ITEMS/POKEMON GAINS/LOSSES
+1× Chinchou
+1× Sun Stone
+1× Max Elixir
-3× Potion
-1× Super Potion
-3× Ether
-1× Cherish Ball
-1× Heal Ball
-1× Ultra Ball

COUNTERS
Arcanite: 3 CC
Torterra: 9 MC
Nidoking: 9 MC, 1 KOC
Gardevoir: 12 MC, 5 KOC
Chinchou: 1 EC, 2 MC, 1 AC

REF PAYOUT
Its_A_Random: 23.5 UC (2 (Base) + 0 × 0.5 (Balls) + 10 × 1 (NC/FR) + 1 × 1.5 (<= 3) + 5 × 2 (3 < x < 7) + 0 × 2.5 (7+))


Player Options
Issue three actions per Pokémon.​
 
'We're running out of balls. By my calculations, we might need another to catch Raikou, and that's if we can get her into a position to be caught. Also, that Gliscor is impressed with you. He called you the 'Most Best' Pokemon.'

'Arcanite, there's somthing on the ground behind that Zebstrika you may be interested in?'

Princess Sarah the Gardevoir: Moonblast > Hyper Voice > Hypnosis
---IF Zebstrika uses Bounce OR Protect on any action, THEN Chill on that action, and push actions down.
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
ARCANITE

Amperage Stream - Impeding Trees


"How do I even break through this thing..."

Zebstrika: Chill > Wild Charge > Chill

Seeing what you are trying to do, the Zebstrika goes on a rest and attack schedule. Too bad Hypnosis ended up missing. At least the trap phase is over...

Arena Notes
-Type: Forest
-No external water source.

END ROUND TWO

Arcanite XXAX

Princess Sarah (F) @ Gardevoirite
Typing
: Psychic/Fairy
Abilities: Synchronise/Trace/Telepathy/Pixilate
HP/EN: 62 / 6
Stats
: 3 / 4 / 7 / 5 / 86
SC/WC/BRT: 3 / 3 / 25
Boosts: -10% Evasion
Status: N/A

Trap A

Zebstrika (M) @ White Herb (1)
Typing
: Electric
Abilities: Lightningrod/Motor Drive/Sap Sipper
HP/EN/CHP: 18 / 86 / 225
Stats
: 4 / 2 / 4 / 3 / 116
SC/WC/BRT: 4 / 4 / 20
Boosts: N/A
Status: N/A
|
|

Land Turtle (M) @ Big Root | Behemoth (M) @ Life Orb | Chinchou (F)
Typing
: Grass/Ground | Poison/Ground | Water/Electric
Abilities: Overgrow/Shell Armour | Poison Point/Rivalry/Sheer Force | Volt Absorb/Illuminate/Water Absorb
HP/EN: KO / KO | KO / KO | KO / KO
Stats
: 5 / 4 / 3 / 3 / 48 | 4 / 3 / 4 / 2 / 85 | 2 / 1 / 3 / 2 / 67
SC/WC/BRT: 5 / 7 / 19 | 3 / 4 / 19 | 1 / 2 / 14
Boosts: -10% Evasion | N/A | N/A
Status: Fainted | Fainted | Fainted

BEGIN ROUND
---
ACTION ONE
Zebstrika chilled out!

Zebstrika recovered 12 Energy!

Princess Sarah used Moonblast!
(Crit Roll [<=625]: 9860/10000; No)
Zebstrika took (10+3+5.5)=18.5 Damage!
(Effect Roll {-1 Sp. Attack} [<=3000]: 9262/10000; No)
Princess Sarah used (7-1)=6 Energy!
---
ACTION TWO
Zebstrika used Wild Charge!

(Crit Roll [<=625]: 4177/10000; No)
Princess Sarah took (10+3) = 13 Damage!
Zebstrika took (13÷4)=3.25 Damage!
Zebstrika used (5+(4÷2.5))=6.6 Energy!

Princess Sarah used Hyper Voice!
(Crit Roll [<=625]: 9617/10000; No)
Zebstrika took (11+3+5.5)=19.5 Damage!
Princess Sarah used (7-1)=6 Energy!
---
ACTION THREE
Zebstrika chilled out!

Zebstrika recovered 12 Energy!

Princess Sarah used Hypnosis!
(Hit Roll [<=6000]: 8808/10000; No)
Princess Sarah's attack missed!
Princess Sarah used (7-1)=6 Energy!

Arcanite's Light Screen wore off!

Zebstrika's Magnet Rise ended!

Arcanite sent out nothing!
---
END ROUND

BACKPACK
Potion: 3/3 free slots
Super Potion: 1/1 free slots
Ether: 3/3 free slots
Revive: 0/1 free slots
1× Revive
Elixir: 0/1 free slots
1× Elixir
Other Items: -- free slots
3× Cherish Ball
4× Dream Ball
3× Heal Ball
1× Ultra Ball
1× Big Root (Torterra)
1× Gardevoirite (Gardevoir)
1× Life Orb (Nidoking)
1× Sun Stone
Spare Pocket (any item): 2/3 free slots
1× Max Elixir

ITEMS/POKEMON GAINS/LOSSES
+1× Chinchou
+1× Sun Stone
+1× Max Elixir
-3× Potion
-1× Super Potion
-3× Ether
-1× Cherish Ball
-1× Heal Ball
-1× Ultra Ball

COUNTERS
Arcanite: 3 CC
Torterra: 9 MC
Nidoking: 9 MC, 1 KOC
Gardevoir: 12 MC, 5 KOC
Chinchou: 1 EC, 2 MC, 1 AC

REF PAYOUT
Its_A_Random: 25 UC (2 (Base) + 0 × 0.5 (Balls) + 10 × 1 (NC/FR) + 2 × 1.5 (<= 3) + 5 × 2 (3 < x < 7) + 0 × 2.5 (7+))



"I wish I could taunt too..."

Zebstrika: Wild Charge (Princess Sarah) > Overheat (Princess Sarah)
IF
Princess Sarah uses Hypnosis A2, THEN use Protect A2.
IF Princess Sarah uses Teleport (Evade) A2, THEN use Discharge A2.

Player Options
Issue two actions per Pokémon.
Initiate a Capture Phase.​
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
ARCANITE

Amperage Stream - Impeding Trees

Not much to note here. The Zebstrika attacks, the Gardevoir defends and recovers, next!

Arena Notes
-Type: Forest
-No external water source.

END ROUND THREE

Arcanite XXAX [Light Screen (5a)]

Princess Sarah (F) @ Gardevoirite
Typing
: Psychic/Fairy
Abilities: Synchronise/Trace/Telepathy/Pixilate
HP/EN: 37 / 9
Stats
: 3 / 4 / 7 / 5 / 86
SC/WC/BRT: 3 / 3 / 25
Boosts: -10% Evasion
Status: N/A

Trap A

Zebstrika (M)
Typing
: Electric
Abilities: Lightningrod/Motor Drive/Sap Sipper
HP/EN/CHP: 15 / 69 / 225
Stats
: 4 / 2 / 4 / 3 / 116
SC/WC/BRT: 4 / 4 / 20
Boosts: N/A
Status: N/A
|
|

Land Turtle (M) @ Big Root | Behemoth (M) @ Life Orb | Chinchou (F)
Typing
: Grass/Ground | Poison/Ground | Water/Electric
Abilities: Overgrow/Shell Armour | Poison Point/Rivalry/Sheer Force | Volt Absorb/Illuminate/Water Absorb
HP/EN: KO / KO | KO / KO | KO / KO
Stats
: 5 / 4 / 3 / 3 / 48 | 4 / 3 / 4 / 2 / 85 | 2 / 1 / 3 / 2 / 67
SC/WC/BRT: 5 / 7 / 19 | 3 / 4 / 19 | 1 / 2 / 14
Boosts: -10% Evasion | N/A | N/A
Status: Fainted | Fainted | Fainted

BEGIN ROUND
---
ACTION ONE
Zebstrika used Wild Charge!

(Crit Roll [<=625]: 8859/10000; No)
Princess Sarah took (10+3) = 13 Damage!
Zebstrika took (13÷4)=3.25 Damage!
Zebstrika used (5+(4÷2.5))=6.6 Energy!

Princess Sarah chilled out!
Princess Sarah recovered 12 Energy!
---
ACTION TWO
Zebstrika used Overheat!

(Crit Roll [<=625]: 776/10000; No)
Princess Sarah took (13-1.5) = 11.5 Damage!
Zebstrika's White Herb prevented its Sp. Attack from dropping!
Zebstrika used 10 Energy!

Princess Sarah used Light Screen!
Arcanite's team was protected by Light Screen (6a)!
Princess Sarah used (10-1)=9 Energy!
---
END ROUND

BACKPACK
Potion: 3/3 free slots
Super Potion: 1/1 free slots
Ether: 3/3 free slots
Revive: 0/1 free slots
1× Revive
Elixir: 0/1 free slots
1× Elixir
Other Items: -- free slots
3× Cherish Ball
4× Dream Ball
3× Heal Ball
1× Ultra Ball
1× Big Root (Torterra)
1× Gardevoirite (Gardevoir)
1× Life Orb (Nidoking)
1× Sun Stone
Spare Pocket (any item): 2/3 free slots
1× Max Elixir

ITEMS/POKEMON GAINS/LOSSES
+1× Chinchou
+1× Sun Stone
+1× Max Elixir
-3× Potion
-1× Super Potion
-3× Ether
-1× Cherish Ball
-1× Heal Ball
-1× Ultra Ball

COUNTERS
Arcanite: 3 CC
Torterra: 9 MC
Nidoking: 9 MC, 1 KOC
Gardevoir: 12 MC, 5 KOC
Chinchou: 1 EC, 2 MC, 1 AC

REF PAYOUT
Its_A_Random: 26.5 UC (2 (Base) + 0 × 0.5 (Balls) + 10 × 1 (NC/FR) + 3 × 1.5 (<= 3) + 5 × 2 (3 < x < 7) + 0 × 2.5 (7+))


Player Options
Issue two actions per Pokémon.
Initiate a Capture Phase.​
 
'We'll get him eventually!'

'Arcanite, I'm getting exhausted'

Princess Sarah the Gardevoir: Chill > Hypnosis
---IF Zebstrika uses Protect on a2, THEN Disable (Protect) on a1, and Chill on a2, UNLESS Protect is ordered on both a1 and a2.
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
ARCANITE

Amperage Stream - Impeding Trees


"?_?"

Zebstrika: Chill > Bounce

Yeah when was the last time we actually allowed unless in a substitution? Not that it really mattered this round.

Arena Notes
-Type: Forest
-No external water source.

END ROUND FOUR

Arcanite XXAX [Light Screen (3a)]

Princess Sarah (F) @ Gardevoirite
Typing
: Psychic/Fairy
Abilities: Synchronise/Trace/Telepathy/Pixilate
HP/EN: 28 / 15
Stats
: 3 / 4 / 7 / 5 / 86
SC/WC/BRT: 3 / 3 / 25
Boosts: -10% Evasion
Status: N/A

Trap A

Zebstrika (M)
Typing
: Electric
Abilities: Lightningrod/Motor Drive/Sap Sipper
HP/EN/CHP: 15 / 71 / 225
Stats
: 4 / 2 / 4 / 3 / 116
SC/WC/BRT: 4 / 4 / 20
Boosts: N/A
Status: N/A
|
|

Land Turtle (M) @ Big Root | Behemoth (M) @ Life Orb | Chinchou (F)
Typing
: Grass/Ground | Poison/Ground | Water/Electric
Abilities: Overgrow/Shell Armour | Poison Point/Rivalry/Sheer Force | Volt Absorb/Illuminate/Water Absorb
HP/EN: KO / KO | KO / KO | KO / KO
Stats
: 5 / 4 / 3 / 3 / 48 | 4 / 3 / 4 / 2 / 85 | 2 / 1 / 3 / 2 / 67
SC/WC/BRT: 5 / 7 / 19 | 3 / 4 / 19 | 1 / 2 / 14
Boosts: -10% Evasion | N/A | N/A
Status: Fainted | Fainted | Fainted

BEGIN ROUND
---
ACTION ONE
Zebstrika chilled out!

Zebstrika recovered 12 Energy!

Princess Sarah chilled out!
Princess Sarah recovered 12 Energy!
---
ACTION TWO
Zebstrika sprang up!


Princess Sarah used Hypnosis!
Princess Sarah's attack missed!
Princess Sarah used (7-1)=6 Energy!

Zebstrika used Bounce!
(Hit Roll [<=9500]: 9372/10000; Yes)
(Crit Roll [<=625]: 7636/10000; No)

Princess Sarah took (9)=9 Damage!
(Effect Roll {Paralysis} [<=3000]: 3919/10000; No)
Zebstrika used (9+(4÷3))=10.333 Energy!
---
END ROUND

BACKPACK
Potion: 3/3 free slots
Super Potion: 1/1 free slots
Ether: 3/3 free slots
Revive: 0/1 free slots
1× Revive
Elixir: 0/1 free slots
1× Elixir
Other Items: -- free slots
3× Cherish Ball
4× Dream Ball
3× Heal Ball
1× Ultra Ball
1× Big Root (Torterra)
1× Gardevoirite (Gardevoir)
1× Life Orb (Nidoking)
1× Sun Stone
Spare Pocket (any item): 2/3 free slots
1× Max Elixir

ITEMS/POKEMON GAINS/LOSSES
+1× Chinchou
+1× Sun Stone
+1× Max Elixir
-3× Potion
-1× Super Potion
-3× Ether
-1× Cherish Ball
-1× Heal Ball
-1× Ultra Ball

COUNTERS
Arcanite: 3 CC
Torterra: 9 MC
Nidoking: 9 MC, 1 KOC
Gardevoir: 12 MC, 5 KOC
Chinchou: 1 EC, 2 MC, 1 AC

REF PAYOUT
Its_A_Random: 28 UC (2 (Base) + 0 × 0.5 (Balls) + 10 × 1 (NC/FR) + 4 × 1.5 (<= 3) + 5 × 2 (3 < x < 7) + 0 × 2.5 (7+))



"I will outlast you!"

Zebstrika: Wild Charge > Flame Charge
IF
Princess Sarah uses Hypnosis, THEN use Protect on the first instance, Bounce on the second instance, pushing actions back.
IF Princess Sarah uses Teleport (Evade), THEN use Discharge that action, pushing actions back.

Player Options
Issue two actions per Pokémon.
Initiate a Capture Phase.​
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
ARCANITE

Amperage Stream - Impeding Trees

To make a long story short: It did work.

Arena Notes
-Type: Forest
-No external water source.

END ROUND FIVE

Arcanite XXAX [Light Screen (1a)]

Princess Sarah (F) @ Gardevoirite
Typing
: Psychic/Fairy
Abilities: Synchronise/Trace/Telepathy/Pixilate
HP/EN: 10 / 2
Stats
: 3 / 4 / 7 / 5 / 86
SC/WC/BRT: 3 / 3 / 25
Boosts: -10% Evasion
Status: Imprison (Protect | Light Screen | Substitute, 4a)

Trap A

Zebstrika (M)
Typing
: Electric
Abilities: Lightningrod/Motor Drive/Sap Sipper
HP/EN/CHP: 10 / 59 / 225
Stats
: 4 / 2 / 4 / 3 / 116
SC/WC/BRT: 4 / 4 / 20
Boosts: N/A
Status: Sleep (2a)
|
|

Land Turtle (M) @ Big Root | Behemoth (M) @ Life Orb | Chinchou (F)
Typing
: Grass/Ground | Poison/Ground | Water/Electric
Abilities: Overgrow/Shell Armour | Poison Point/Rivalry/Sheer Force | Volt Absorb/Illuminate/Water Absorb
HP/EN: KO / KO | KO / KO | KO / KO
Stats
: 5 / 4 / 3 / 3 / 48 | 4 / 3 / 4 / 2 / 85 | 2 / 1 / 3 / 2 / 67
SC/WC/BRT: 5 / 7 / 19 | 3 / 4 / 19 | 1 / 2 / 14
Boosts: -10% Evasion | N/A | N/A
Status: Fainted | Fainted | Fainted

BEGIN ROUND
---
ACTION ONE
Zebstrika used Wild Charge!

(Crit Roll [<=625]: 7090/10000; No)
Princess Sarah took (10+3) = 13 Damage!
Zebstrika took (13÷4)=3.25 Damage!
Zebstrika used (5+(4÷2.5))=6.6 Energy!

Princess Sarah used Imprison (Protect | Light Screen | Substitute)!
Princess Sarah sealed off the chosen moves (6a)!
Princess Sarah used (8-1)=7 Energy!
---
ACTION TWO
Zebstrika used Struggle!

(Crit Roll [<=625]: 3612/10000; No)
Princess Sarah took (5) = 5 Damage!
Zebstrika took (5÷2.5)=2 Damage!
Zebstrika used 5 Energy!

Princess Sarah used Hypnosis!
(Hit Roll [<=6000]: 560/10000; Yes)
(Duration Roll [<=6666 (1a)/<=9999 (2a)]: 6898/10000; 2a)

Zebstrika fell asleep (2a)!
Princess Sarah used (7-1)=6 Energy!
---
END ROUND

BACKPACK
Potion: 3/3 free slots
Super Potion: 1/1 free slots
Ether: 3/3 free slots
Revive: 0/1 free slots
1× Revive
Elixir: 0/1 free slots
1× Elixir
Other Items: -- free slots
3× Cherish Ball
4× Dream Ball
3× Heal Ball
1× Ultra Ball
1× Big Root (Torterra)
1× Gardevoirite (Gardevoir)
1× Life Orb (Nidoking)
1× Sun Stone
Spare Pocket (any item): 2/3 free slots
1× Max Elixir

ITEMS/POKEMON GAINS/LOSSES
+1× Chinchou
+1× Sun Stone
+1× Max Elixir
-3× Potion
-1× Super Potion
-3× Ether
-1× Cherish Ball
-1× Heal Ball
-1× Ultra Ball

COUNTERS
Arcanite: 3 CC
Torterra: 9 MC
Nidoking: 9 MC, 1 KOC
Gardevoir: 12 MC, 5 KOC
Chinchou: 1 EC, 2 MC, 1 AC

REF PAYOUT
Its_A_Random: 29.5 UC (2 (Base) + 0 × 0.5 (Balls) + 10 × 1 (NC/FR) + 5 × 1.5 (<= 3) + 5 × 2 (3 < x < 7) + 0 × 2.5 (7+))


Player Options
Issue two actions per Pokémon.
Initiate a Capture Phase.​
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
ARCANITE

Amperage Stream - Impeding Trees

Yep, you catch the Zebstrika. Well done.

With the Zebstrika caught you find a Cherish Ball lying on the ground, which you pick up and store into your bag. You then tend to your team before spotting a clearing in the distance. You then head towards the clearing, feeling like you are close to your goal...

BATTLE END

Arcanite XXOXO
|

Princess Sarah (F) @ Gardevoirite | Zebstrika (M)
Typing
: Psychic/Fairy | Electric
Abilities: Synchronise/Trace/Telepathy | Lightningrod/Motor Drive/Sap Sipper
HP/EN: 10 / 2 | 60 / 100
Stats
: 3 / 4 / 5 / 4 / 69 | 4 / 2 / 4 / 3 / 116
SC/WC/BRT: 3 / 3 / 21 | 4 / 4 / 20
Boosts: -10% Evasion | N/A
Status: N/A | Sleep (2a)
|
|

Land Turtle (M) @ Big Root | Behemoth (M) @ Life Orb | Chinchou (F)
Typing
: Grass/Ground | Poison/Ground | Water/Electric
Abilities: Overgrow/Shell Armour | Poison Point/Rivalry/Sheer Force | Volt Absorb/Illuminate/Water Absorb
HP/EN: KO / KO | KO / KO | KO / KO
Stats
: 5 / 4 / 3 / 3 / 48 | 4 / 3 / 4 / 2 / 85 | 2 / 1 / 3 / 2 / 67
SC/WC/BRT: 5 / 7 / 19 | 3 / 4 / 19 | 1 / 2 / 14
Boosts: -10% Evasion | N/A | N/A
Status: Fainted | Fainted | Fainted

BEGIN CAPTURE ROUND
---
ATTEMPT ONE
Arcanite threw 1× Dream Ball!

Zebstrika took ((36-1)×2)=70 Capture Damage!

Zebstrika chilled out!
Zebstrika recovered 12 Energy!
---
ATTEMPT TWO
Arcanite threw 1× Dream Ball!

Zebstrika took ((36-1)×2)=70 Capture Damage!

Zebstrika chilled out!
Zebstrika recovered 12 Energy!
---
ATTEMPT THREE
Arcanite threw 1× Dream Ball!

Zebstrika took ((36-1)×2)=70 Capture Damage!

Zebstrika chilled out!
Zebstrika recovered 12 Energy!
---
ATTEMPT FOUR
Arcanite threw 1× Heal Ball!

Zebstrika took ((10-1)×2)=18 Capture Damage!

Gotcha! Zebstrika was caught!
Zebstrika recovered 50 HP!
Zebstrika recovered 5 Energy!

Arcanite wins!
---
END CAPTURE ROUND

BACKPACK
Potion: 3/3 free slots
Super Potion: 1/1 free slots
Ether: 3/3 free slots
Revive: 0/1 free slots
1× Revive
Elixir: 0/1 free slots
1× Elixir
Other Items: -- free slots
4× Cherish Ball
1× Dream Ball
2× Heal Ball
1× Ultra Ball
1× Big Root (Torterra)
1× Gardevoirite (Gardevoir)
1× Life Orb (Nidoking)
1× Sun Stone
Spare Pocket (any item): 2/3 free slots
1× Max Elixir

ITEMS/POKEMON GAINS/LOSSES
+1× Chinchou
+1× Zebstrika
+1× Sun Stone
+1× Max Elixir
-3× Potion
-1× Super Potion
-3× Ether
-3× Dream Ball
-2× Heal Ball
-1× Ultra Ball

COUNTERS
Arcanite: 3 CC
Torterra: 9 MC
Nidoking: 9 MC, 1 KOC
Gardevoir: 12 MC, 5 KOC
Chinchou: 1 EC, 2 MC, 1 AC
Zebstrika: N/A

REF PAYOUT
Its_A_Random: 31.5 UC (2 (Base) + 4 × 0.5 (Balls) + 10 × 1 (NC/FR) + 5 × 1.5 (<= 3) + 5 × 2 (3 < x < 7) + 0 × 2.5 (7+))


Player Options
Manage your team.​
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
ARCANITE

Amperage Stream - Amperage Waterfall

As you continue walking up, the stream path and the forest path join again as there is only a little bit of stream to go. The brief walk takes you to what effectively is, the top of the waterfall. The water is choppy and acts like raging rapids before falling down the waterfall. You approach the edge and take in the majestic view. Down below, there is a patch of water which gets increasingly shallower as it gets further away from the waterfall, and grass lines the perimeter of the patch. You can also see the canopy of trees everywhere, even where the stream started, and the other dungeons of the Ruined Eden are visible. Looking at the water patch, you notice a little trinket in the patch that may be of some use, and there was a way to get down there safely. A trail to your right makes a gradual descent towards a safe arrival at the bottom. Feeling the need to get the trinket, you take this path down. A minute or two later, you make your way to the bottom and notice where you once were. The water cascading down from the top was a sight to behold, as you walk into the watery patch. It takes you a minute or two, but you eventually find the trinket floating on the shallow water.

You pick it up and obtain the Bell String
.

Storing the seemingly useless string into your backpack, you start to leave the water patch, when suddenly...

RRRRROOOOOOAAAAAAAAAAAARRRRRRRRRRRRRRR!!!!!!!!!!!!

You turn around, and look up to the top of the waterfall, and standing there was a yellow, quadrupedal creature that strongly resembled a Sabre-Tooth Tiger in appearance. The creature had a purple, cloud-like mane on its back, and had a light blue tail. The creature let out another roar and the sky suddenly turned cloudy, and looked like it was going to let loose lightning. The creature then jumped down off the waterfall and onto the watery patch, preventing your escape, as an Electivire joined the creature. In your defence, you send out your Pokémon, as a wicked bolt of lightning struck the patch of water, where the ions in the water conducted the bolt and everything on the patch was zapped except the two adversaries! At this point, you notice the electricity across the floor being sustained, creating a floor of electricity that does not look like dissipating any time soon...

In the background, you notice an Elekid jump down from the waterfall and get ready to assist the two adversaries from the background. Looks like you need to put what you learned at the Guardians to the test. At this point, a voice similar to the guide from the Mysterious Cove emanated in your head.

"Well young soldier, it looks like you have spotted the legendary Raikou. Be careful and do not take too long to wear it down and catch it, or something might happen which will not be pleasant. Also, that Elekid seems to be doing the same thing as Helioptile back at the Guardians, helping out their leaders by powering them with their attacks. I bet taunting it will help you take it out, just like before..."

Restrictions: Arena is too shallow for Dive, No Sandstorm, Hail, Sun, Misty Terrain, or Grassy Terrain allowed.

Description: Amperage Waterfall is a place filled with shallow water, some grass around the sides, and a waterfall in the background. There can be a few thunderstorms here and there, as this is the place where you fight the legend. With an enhanced Electric Terrain, and a finite time before the Raikou becomes incredibly powerful, what can you do to capture the Raikou?

Mechanics:
-Arena Type: Water's Edge (Produces Bubble Beam).
-Constant, Unalterable Electric Terrain
-Electric Terrain triggers Lightningrod, Motor Drive, and Volt Absorb on grounded Pokémon every action. Pokémon with Volt Absorb recover 3 HP per action.
-If Electric Terrain is used, then the effects of Electric Terrain (BAP Increase, Lightningrod / Motor Drive / Volt Absorb increase) is doubled.
-Each time an electric type attack is used, the ions in the water conduct the attack, dealing a flat 2 Damage to all non-Electric-type Pokémon. Pokémon under the influence of Magnet Rise, Levitate, or Telekinesis immune, while Lightningrod, Motor Drive, and Volt Absorb are triggered, recovering 2 HP in the case of Volt Absorb.
-Item cannot be removed from boss, however it can be Embargoed or Magic Roomed.
-At the end of every sixth round (excluding Poké Balls thrown), an Elekid spawns as a Background Pokémon.
-After sixteen (16) rounds including Poké Balls thrown as one round per ball thrown, Raikou will be zapped by a massive bolt of lightning, enhancing its power and making it enter Overdrive mode. In Overdrive mode, Raikou...
--Gains the effects of Lightningrod, Motor Drive, and Mould Breaker.
--Has its Energy increased to infinity (Considered 100 EN for the purposes of capturing).
--Will be able to hit Ground-type Pokémon for neutral damage with its Electric-type attacks.
--Will never incur the Sluggish or Sleep Status.
--Overdrive mode cannot be removed through any means, not even through moves like Roar, Circle Throw, or Volt Switch
-Raikou has a special move in addition to its normal moves called "Surge Lift".
Surge Lift said:
Surge Lift: The Pokémon uses the ions in the electricity to overwhelm its opponents, forcing them into the air. For six (6) actions, the affected Pokémon gains the effects of Telekinesis. The affected Pokémon are low enough to be struck by Dig from any Pokémon, and cannot use Dig, Earthquake, Bulldoze, or Magnitude. This move ignores Lightningrod, Volt Absorb, and Motor Drive, and will cancel Lightningrod, Volt Absorb, and Motor Drive while in effect. This move targets up to three (3) adjacent opponents in a multi-battle. This move cannot be reflected back by Magic Coat or Snatched.

Attack Power: -- | Accuracy: 100% | Energy Cost: 10 | Attack Type: Other | Effect Chance: -- | Contact: No | Typing: Electric | Priority: 0 | CT: None

Raikou (-) @ Leftovers
NATURE
: Rash (+1 SpA, -1 SpD)

TYPE: Electric
ABILITIES: Pressure / Volt Absorb (H)

STATS
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3 (-)
Spe: 115
Size Class: 4
Weight Class: 5
Base Rank Total: 21

EC: N/A
MC: 0
AC: 5/5

ATTACKS
Bite
Calm Mind
Crunch
Discharge
Extrasensory
Leer
Quick Attack
Rain Dance
Reflect
Roar
Spark
Thunder
Thunder Fang
Thundershock

Bulldoze
Dig
Endure
Hidden Power (Grass)
Hyper Beam
Light Screen
Protect
Rain Dance
Shadow Ball
Snarl
Substitute
Thunderbolt
Toxic
Volt Switch

Aura Sphere
Body Slam
Extreme Speed
Iron Head
Iron Tail
Magnet Rise
Mimic
Signal Beam
Sleep Talk
Snore
Weather Ball
Zap Cannon

Electivire (M) @ Electirizer
NATURE
: Mild (+1 SpA, -1 Def)

TYPE: Electric
ABILITIES: Motor Drive / Vital Spirit (H)

STATS
HP: 100
Atk: Rank 5 [6]
Def: Rank 2 (-)
SpA: Rank 4 [5] (+)
SpD: Rank 3
Spe: 95
Size Class: 3
Weight Class: 5
Base Rank Total: 20

EC: 9/9
MC: 0
AC: 5/5

ATTACKS
Discharge
Electric Terrain
Electro Ball
Fire Punch
Giga Impact
Ion Deluge
Leer
Light Screen
Low Kick
Quick Attack
Screech
Shock Wave
Swift
Thunder
Thunder Wave
Thunderbolt
Thunderpunch
Thundershock

Bide
Dig
Endure
Hidden Power (Ice)
Hyper Beam
Protect
Psychic
Substitute
Taunt
Torment

Barrier
Cross Chop
Feint
Focus Punch
Ice Punch

Dual Chop
Helping Hand
Magnet Rise
Signal Beam
Sleep Talk

Elekid (M)
NATURE
: Mild (+1 SpA, -1 Def)

TYPE: Electric
ABILITIES: Static / Vital Spirit (H)

STATS
HP: 90
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 95
Size Class: 1
Weight Class: 2
Base Rank Total: 15

EC: 0/9
MC: 0
AC: 5/5

ATTACKS
Discharge
Electro Ball
Leer
Light Screen
Low Kick
Quick Attack
Screech
Shock Wave
Swift
Thunder
Thunderbolt
Thunderpunch
Thundershock
Thunder Wave

Light Screen
Hidden Power (Grass)
Rain Dance

Barrier
Feint
Meditate

Covet
Helping Hand
Uproar


Arena Notes
-Arena Type: Water's Edge
-Electric Terrain cannot be altered and can be stacked once
-Electric Terrain enhances Lightningrod (+1 SpA per action), Motor Drive (+1 Spe per action) and Volt Absorb (+3 HP per action)
-Flat 2 DMG to grounded non Electric-type that triggers Lightningrod, Motor Drive and Volt Absorb when an Electric-type attack is used
-Raikou is immune to item removal, knows Surge Lift
-Next Elekid Spawn: 6 Rounds
-Overdrive Mode timer: 16 Rounds

BATTLE BEGIN!

THE TERRAIN IS ELECTRIC...

Arcanite XAAXA
|
|

Behemoth (M) @ Life Orb | Princess Sarah (F) @ Gardevoirite | Zebstrika (M)
Typing
: Poison/Ground | Psychic/Fairy | Electric
Abilities: Poison Point/Rivalry/Sheer Force | Synchronise/Trace/Telepathy | Lightningrod/Motor Drive/Sap Sipper
HP/EN: 50 / 50 | 10 / 22 | 60 / 100
Stats
: 4 / 3 / 4 / 2 / 85 | 3 / 4 / 5 / 4 / 69 | 4 / 2 / 4 / 3 / 116
SC/WC/BRT: 3 / 4 / 19 | 3 / 3 / 21 | 4 / 4 / 20
Boosts: N/A | -10% Evasion | N/A
Status: N/A | N/A | Sleep (2a)

Boss AA
|

Raikou (-) @ Leftovers | Electivire (M) @ Electirizer
Typing
: Electric | Electric
Abilities: Pressure/Volt Absorb | Motor Drive/Vital Spirit
HP/EN/CHP: 100 / 100 / 297 | 100 / 100 / 270
Stats
: 3 / 3 / 5 / 3 / 115 | 6 / 2 / 5 / 3 / 95
SC/WC/BRT: 4 / 5 / 21 | 3 / 5 / 20
Boosts: N/A | N/A
Status: N/A | N/A

Background A

Elekid (M)
Typing
: Electric
Abilities: Static/Vital Spirit
HP/EN/CHP: 90 / 100 / 255
Stats
: 3 / 1 / 4 / 2 / 95
SC/WC/BRT: 1 / 2 / 15
Boosts: N/A
Status: N/A
|

Land Turtle (M) @ Big Root | Chinchou (F)
Typing
: Grass/Ground | Water/Electric
Abilities: Overgrow/Shell Armour | Volt Absorb/Illuminate/Water Absorb
HP/EN: KO / KO | KO / KO
Stats
: 5 / 4 / 3 / 3 / 48 | 2 / 1 / 3 / 2 / 67
SC/WC/BRT: 5 / 7 / 19 | 1 / 2 / 14
Boosts: -10% Evasion | N/A
Status: Fainted | Fainted

BACKPACK
Potion: 3/3 free slots
Super Potion: 1/1 free slots
Ether: 3/3 free slots
Revive: 1/1 free slots
Elixir: 1/1 free slots
Other Items: -- free slots
4× Cherish Ball
1× Dream Ball
2× Heal Ball
1× Ultra Ball
1× Big Root (Torterra)
1× Gardevoirite (Gardevoir)
1× Life Orb (Nidoking)
1× Sun Stone
Spare Pocket (any item): 2/3 free slots
1× Max Elixir

ITEMS/POKEMON GAINS/LOSSES
+1× Chinchou
+1× Zebstrika
+1× Sun Stone
+1× Max Elixir
+1× Bell String
-3× Potion
-1× Super Potion
-3× Ether
-1× Revive
-1× Elixir
-3× Dream Ball
-2× Heal Ball
-1× Ultra Ball

COUNTERS
Arcanite: 5 CC
Torterra: 9 MC
Nidoking: 12 MC, 1 KOC
Gardevoir: 15 MC, 5 KOC
Chinchou: 1 EC, 2 MC, 1 AC
Zebstrika: 2 MC, 1 AC

REF PAYOUT
Its_A_Random: 32.5 UC (2 (Base) + 4 × 0.5 (Balls) + 11 × 1 (NC/FR) + 5 × 1.5 (<= 3) + 5 × 2 (3 < x < 7) + 0 × 2.5 (7+))


|

"Ugh... Another human?! Why are my traps failing?!" | "Because the humans are good enough???"


"Can I get a pay rise?"

Player Options
Issue two actions per Pokémon.
Initiate a Capture Phase.​
 
'We may be gone for some time, but we will return. In the meantime, let us learn what we can.'

Behemoth the Nidoking: [Enable Sheer Force] Earth Power (Electivire) > Drill Run (Electivire)
Princess Sarah the Gardevoir: [Mega Evolve, Trace Volt Absorb] Will o Wisp (Raikou) > Hyper Voice
Zebstrika: Thunderbolt (Gardevoir) > Giga Impact (Electivire)
---ALL: IF Electivire uses a P/E Move, THEN Target Raikou instead.
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
ARCANITE

Amperage Stream - Amperage Waterfall

|

"You shall be purged!" | "Oh yeah it is crushing time!"

Raikou: Surge Lift > Snarl

Electivire: Discharge > Ice Punch + Ice Punch combo (Behemoth)


"n_n"

Elekid: N/A > Helping Hand (Electivire)

Basically the predictable happens as the Electivire and Raikou pick off your team one by one. It is all up to Zebstrika now!

Arena Notes
-Arena Type: Water's Edge
-Electric Terrain cannot be altered and can be stacked once
-Electric Terrain enhances Lightningrod (+1 SpA per action), Motor Drive (+1 Spe per action) and Volt Absorb (+3 HP per action)
-Flat 2 DMG to grounded non Electric-type that triggers Lightningrod, Motor Drive and Volt Absorb when an Electric-type attack is used
-Raikou is immune to item removal, knows Surge Lift
-Next Elekid Spawn: 5 Rounds
-Overdrive Mode timer: 15 Rounds

END ROUND ONE

THE TERRAIN IS ELECTRIC...

Arcanite XXXXA
|
|

Behemoth (M) @ Life Orb | Princess Sarah (F) @ Gardevoirite | Zebstrika (M)
Typing
: Poison/Ground | Psychic/Fairy | Electric
Abilities: Poison Point/Rivalry/Sheer Force | Synchronise/Volt Absorb (6a)/Telepathy/Pixilate | Lightningrod/Motor Drive/Sap Sipper
HP/EN: KO / 39 | KO / 17 | 42 / 100
Stats
: 4 / 3 / 4 / 2 / 85 | 3 / 4 / 7 / 5 / 86 | 4 / 2 / 4 / 3 / 116
SC/WC/BRT: 3 / 4 / 19 | 3 / 3 / 25 | 4 / 4 / 20
Boosts: -1 Sp. Attack | -10% Evasion | -1 Sp. Attack
Status: Surge Lift (5a) | Surge Lift (6a) | Sleep (0a), Surge Lift (4a)

Boss AA
|

Raikou (-) @ Leftovers | Electivire (M) @ Electirizer
Typing
: Electric | Electric
Abilities: Pressure/Volt Absorb | Motor Drive/Vital Spirit
HP/EN/CHP: 100 / 86 / 297 | 39 / 67 / 270
Stats
: 3 / 3 / 5 / 3 / 115 | 6 / 2 / 5 / 3 / 380
SC/WC/BRT: 4 / 5 / 21 | 3 / 5 / 20
Boosts: N/A | +4 Speed
Status: N/A | Poison, Cooldown (1a)

Background A

Elekid (M)
Typing
: Electric
Abilities: Static/Vital Spirit
HP/EN/CHP: 90 / 82 / 255
Stats
: 3 / 1 / 4 / 2 / 95
SC/WC/BRT: 1 / 2 / 15
Boosts: N/A
Status: N/A
|

Land Turtle (M) @ Big Root | Chinchou (F)
Typing
: Grass/Ground | Water/Electric
Abilities: Overgrow/Shell Armour | Volt Absorb/Illuminate/Water Absorb
HP/EN: KO / KO | KO / KO
Stats
: 5 / 4 / 3 / 3 / 48 | 2 / 1 / 3 / 2 / 67
SC/WC/BRT: 5 / 7 / 19 | 1 / 2 / 14
Boosts: -10% Evasion | N/A
Status: Fainted | Fainted

BEGIN ROUND
PS mega evolved!


PS' Trace: Volt Absorb (6a), -5 EN

Behemoth's Sheer Force: ON
---
ACTION ONE
Zebstrika is fast asleep...


Raikou used Surge Lift!
Surge Lift (6a) (Behemoth, PS, Zebstrika)
-(10 - 1) = 9 EN (Raikou)

The ions in the water conducted the attack!
+1 Spe (Electivire)

Elekid watched carefully!

Electivire used Discharge!
(Crit Roll {PS} [<=625]: 2579/10000; No)
(Crit Roll {Zebstrika} [<=625]: 3483/10000; No)

Immune (Raikou)
Immune (Behemoth)
(9 + 3) = 12 DMG (PS)
((9 + 3 + 3) ÷ 1.5) = 10 DMG (Zebstrika)
-(6 - 1) = 5 EN (Electivire)

Princess Sarah Fainted!

The ions in the water conducted the attack!
+1 Spe (Electivire)

Behemoth used Earth Power (Electivire)!
(Crit Roll [<=625]: 7771/10000; No)
((16 + 3 + 1.5) × 1.5) = 30.75 DMG (Electivire)
-(7 - 1) = 6 EN (Behemoth)

Electric Terrain: +1 Speed (Electivire)
---
ACTION TWO
Elekid used Helping Hand (Electivire)!

Helping Hand (Electivire), -(4 + (27 ÷ 2)) = 17.5 EN (Elekid)

Zebstrika is fast asleep...

Raikou used Snarl!
(Hit Roll {Behemoth} [<=9500]: 5370/10000; Yes)
(Hit Roll {Zebstrika} [<=9500]: 3534/10000; Yes)
(Crit Roll {Behemoth} [<=625]: 9613/10000; No)
(Crit Roll {Zebstrika} [<=625]: 3497/10000; No)

(4.5 + 4.5) = 9 DMG, -1 Sp. Attack (Behemoth)
(4.5 + 3) = 7.5 DMG, -1 Sp. Attack (Zebstrika)
-5 EN (Raikou)

Behemoth used Drill Run (Electivire)!
(Hit Roll [<=9500]: 4249/10000; Yes)[/I
(Crit Roll [<=1250]: 4935/10000; No)
((13 + 3 + 3) × 1.5) = 28.5 DMG (Electivire)
-(6 - 1) = 5 EN, -2 HP (Behemoth)

Electivire used an Ice Punch + Ice Punch combo (Behemoth)!
(BEC = (6 + 10) = 16, 95 > 16; Combo works)
(Crit Roll [<=625]: 3677/10000; No)
(Ability Roll {Poison Point} [<=3000]: 1167/10000; Yes)

((27 + 4.5) × 1.5) = 47.25 DMG (Behemoth)
-((6 + 10) × 1.75) = 28 EN, Poison, Cooldown (1a) (Electivire)

Behemoth Fainted!

Electric Terrain: +1 Speed (Electivire)

Electivire: -2 HP (Poison)
---
END ROUND

BACKPACK
Potion: 3/3 free slots
Super Potion: 1/1 free slots
Ether: 3/3 free slots
Revive: 1/1 free slots
Elixir: 1/1 free slots
Other Items: -- free slots
4× Cherish Ball
1× Dream Ball
2× Heal Ball
1× Ultra Ball
1× Big Root (Torterra)
1× Gardevoirite (Gardevoir)
1× Life Orb (Nidoking)
1× Sun Stone
Spare Pocket (any item): 2/3 free slots
1× Max Elixir

ITEMS/POKEMON GAINS/LOSSES
+1× Chinchou
+1× Zebstrika
+1× Sun Stone
+1× Max Elixir
+1× Bell String
-3× Potion
-1× Super Potion
-3× Ether
-1× Revive
-1× Elixir
-3× Dream Ball
-2× Heal Ball
-1× Ultra Ball

COUNTERS
Arcanite: 5 CC
Torterra: 9 MC
Nidoking: 12 MC, 1 KOC
Gardevoir: 15 MC, 5 KOC
Chinchou: 1 EC, 2 MC, 1 AC
Zebstrika: 2 MC, 1 AC

REF PAYOUT
Its_A_Random: 34.5 UC (2 (Base) + 4 × 0.5 (Balls) + 11 × 1 (NC/FR) + 5 × 1.5 (<= 3) + 6 × 2 (3 < x < 7) + 0 × 2.5 (7+))



"Job... Done..."

Electivire: N/A > Dig (Zebstrika)

Player Options
Issue two actions per Pokémon.
Initiate a Capture Phase.​
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
ARCANITE

Amperage Stream - Amperage Waterfall


"Electrocute them at the stakes!"

Raikou: Thunderbolt (Zebstrika) > Volt Switch (Zebstrika)


"I can see that new shiny paycheck coming my way~"

Elekid: N/A > Helping Hand (Raikou)

Resigned to losing you just make pointless attacks as the bosses proceed to make a meal of the Zebstrika. At least you have the Bell String handy!

BATTLE END

Arcanite XXXXX

Zebstrika (M)
Typing
: Electric
Abilities: Lightningrod/Motor Drive/Sap Sipper
HP/EN: KO / 59
Stats
: 4 / 2 / 4 / 3 / 116
SC/WC/BRT: 4 / 4 / 20
Boosts: -1 Sp. Attack
Status: Surge Lift (3a)

Boss AA
|

Raikou (-) @ Leftovers | Electivire (M) @ Electirizer
Typing
: Electric | Electric
Abilities: Pressure/Volt Absorb | Motor Drive/Vital Spirit
HP/EN/CHP: 100 / 76 / 297 | 37 / 57 / 270
Stats
: 3 / 3 / 5 / 3 / 115 | 6 / 2 / 5 / 3 / 522
SC/WC/BRT: 4 / 5 / 21 | 3 / 5 / 20
Boosts: N/A | +6 Speed
Status: N/A | Poison

Background A

Elekid (M)
Typing
: Electric
Abilities: Static/Vital Spirit
HP/EN/CHP: 90 / 71 / 255
Stats
: 3 / 1 / 4 / 2 / 95
SC/WC/BRT: 1 / 2 / 15
Boosts: N/A
Status: N/A
|
|
|

Land Turtle (M) @ Big Root | Behemoth (M) @ Life Orb | Princess Sarah (F) @ Gardevoirite | Chinchou (F)
Typing
: Grass/Ground | Poison/Ground | Psychic/Fairy | Water/Electric
Abilities: Overgrow/Shell Armour | Poison Point/Rivalry/Sheer Force | Synchronise/Trace/Telepathy | Volt Absorb/Illuminate/Water Absorb
HP/EN: KO / KO | KO / KO | KO / KO | KO / KO
Stats
: 5 / 4 / 3 / 3 / 48 | 4 / 3 / 4 / 2 / 85 | 3 / 4 / 5 / 4 / 69 | 2 / 1 / 3 / 2 / 67
SC/WC/BRT: 5 / 7 / 19 | 3 / 4 / 19 | 3 / 3 / 21 | 1 / 2 / 14
Boosts: -10% Evasion | N/A | -10% Evasion | N/A
Status: Fainted | Fainted | Fainted | Fainted

BEGIN ROUND
---
ACTION ONE
Electivire must recharge!


Zebstrika used Thunderbolt (Electivire)!
Motor Drive: +1 Speed (Electivire)
-(7 - 1) = 6 EN (Zebstrika)

The ions in the water conducted the attack!
+1 Speed (Electivire)

Raikou used Thunderbolt (Zebstrika)!
(Crit Roll [<=625]: 7269/10000; No)
((12 + 3 + 3) ÷ 1.5) = 12 DMG (Zebstrika)
-(7 - 1) = 6 EN (Raikou)

The ions in the water conducted the attack!

Elekid watched carefully!

Electivire: -2 HP (Poison)
---
ACTION TWO
Elekid used Helping Hand (Raikou)![/B]
Helping Hand (Raikou), -(4 + (14 ÷ 2)) = 11 EN (Elekid)

Electivire burrowed underground!

Zebstrika used Struggle (Electivire)!
Missed (Electivire)
-5 EN (Zebstrika)

Raikou used Volt Switch (Zebstrika)!
(Crit Roll [<=625]: 4897/10000; No)
((17 + 3 + 3) ÷ 1.5) = 15.333 DMG (Zebstrika)
-(5 - 1) = 4 EN (Raikou)

Electivire used Dig (Zebstrika)!
(Crit Roll [<=625]: 2316/10000; No)
((8 + 6) × 1.5) = 21 DMG (Zebstrika)
-10 EN (Electivire)

Zebstrika Fainted!

Arcanite is out of usable Pokémon!
Arcanite blacked out!

---
END ROUND


Most unfortunate, Arcanite. Better luck next time!

PRIZES

COUNTERS
Arcanite: 5 CC
Torterra: 9 MC
Nidoking: 12 MC, 1 KOC
Gardevoir: 15 MC, 5 KOC
Chinchou: 1 EC, 2 MC, 1 AC
Zebstrika: 2 MC, 1 AC

ITEMS/POKEMON GAINS/LOSSES
+1× Chinchou
+1× Zebstrika
+1× Sun Stone
+1× Max Elixir
+1× Bell String (Quest Item for Tower of Ash)
-3× Potion
-1× Super Potion
-3× Ether
-1× Revive
-1× Elixir
-3× Dream Ball
-2× Heal Ball
-1× Ultra Ball

REF PAYOUT
Its_A_Random: 36.5 UC (2 (Base) + 4 × 0.5 (Balls) + 11 × 1 (NC/FR) + 5 × 1.5 (<= 3) + 7 × 2 (3 < x < 7) + 0 × 2.5 (7+))
this is rounded to 36 uc

Arcanite has one Save Point available after the Guardians. If Arcanite wishes to use it, then he must post in the signup thread indicating such and I will take it eventually due to the ongoing embargo. If Arcanite claims his rewards then this Save Point will disappear.

Nevertheless thanks for playing and I do hope you return one day in the future.

Cheers!
Its_A_Random​
 

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