The Legend Run: (The Wanderer) Glacial Cave (2)

If you're not supposed to post, don't post or you'll get got.

Hoo boy this is gon be gud

The Wanderer
->

Lucario(*) [Rico] (Male)
"Hey, did you ever watch Giga Woman vs. Ghydrei? You know that part where she ripped the Tokyo Tower out of the ground and chucked it at him?...Yeah, what I'm about to do is something like that."
Ben's beloved sidekick. If one could describe this snarky Lucario's fighting style in a single word, it'd be "flashy." Seriously, when your idea of using Bone Rush involves smacking a foe with a colossal sword made of aura, how could it not be?

Nature: Naughty (+1 Atk, -1 SpD)
Type: Fighting/Steel -> Fighting/Steel
Abilities: Inner Focus, Steadfast, Justified (Unlocked), Adaptability (ME)

Stats (Normal -> Mega):
HP: 100 -> 100
Atk: Rank 5 -> Rank 7 (+)
Def: Rank 3 -> Rank 3
SpA: Rank 4 -> Rank 5
SpD: Rank 2 -> Rank 2 (-)
Spe: 90 -> 112
Size Class: 3 -> 3
Weight Class: 4 -> 4
Base Rank Total: 20 -> 24

EC: Mastered!
MC: 16
AC: Mastered!

Attacks (102/102 - Movepool complete!)
Level Up(*):
Counter(*)
Endure(*)
Feint(*)
Force Palm(*)
Foresight(*)
Quick Attack(*)
Reversal(*)
Screech(*)

Level Up:
Aura Sphere
Bone Rush
Calm Mind
Close Combat
Copycat
Dark Pulse
Detect
Dragon Pulse
Extremespeed
Final Gambit
Heal Pulse
Me First
Metal Claw
Metal Sound
Nasty Plot
Power-up Punch
Quck Guard

Egg(*):
Blaze Kick(*)
Iron Defense(*)
Vacuum wave(*)

Egg:
Agility
Bite
Bullet Punch
Circle Throw
Cross Chop
Crunch
Follow Me
High Jump Kick
Mind Reader
Sky Uppercut

TM(*):
Earthquake(*)
Hidden Power(*) - Ice
Swords Dance(*)

TM:
Attract
Bulk Up
Bulldoze
Brick Break
Confide
Dig
Double Team
Facade
Flash Cannon
Fling
Focus Blast
Frustration
Giga Impact
Hone Claws
Hyper Beam
Low Sweep
Payback
Poison Jab
Protect
Psychic
Rain Dance
Rest
Retaliate
Return
Roar
Rock Slide
Rock Smash
Rock Tomb
Round
Shadow Ball
Shadow Claw
Stone Edge
Strength
Substitute
Sunny Day
Toxic

Other:
Bonemerang
Captivate
Drain Punch
Dual Chop
Focus Punch
Fury Cutter
Headbutt
Helping Hand
Ice Punch
Iron Tail
Low Kick
Magnet Rise
Mud-slap
Natural Gift
Rock Climb
Role Play
Secret Power
Sleep Talk
Snore
Swagger
Swift
Thunder Punch
Water Pulse
Work Up
Zen Headbutt

Commands:
Bodyblock
Chill
Dodge
Shift
Take Cover

Kitsunoh [Amelia] (Female)
"<After a while, you just stop asking questions.>"
A Kitsunoh Ben caught early in his travels. Amelia is pretty much the team's only sane mon.

Nature: Jolly (+15% speed, +19 accuracy, -1 SpA)
Type: Steel/Ghost
Abilities: Frisk, Limber, Cursed Body (Unlocked)

Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 127 (+)
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: Mastered!
MC: 0
AC: Mastered!

Attacks (72/101)
Level Up:
Copycat
Curse
Fake Out
Feint Attack
Hex
Imprison
Iron Defense
Iron Head
Lick
Metal Burst
Metal Claw
Odor Sleuth
Perish Song
Revenge
Scratch
Shadow Claw
Shadow Sneak
Shadowstrike
Tail Whip

Egg:
Featherdance
Flail
Foul Play
Meteor Mash
Phantom Force
Psycho Shift
Yawn

TM:
Aerial Ace
Attract
Bulldoze
Cut
Dark Pulse
Dig
Double Team
Dream Eater
Earthquake
Embargo
Facade
Flash
Flash Cannon
Fling
Giga Impact
Hone Claws
Protect
Psychic
Rest
Roar
Rock Slide
Rock Smash
Shadow Ball
Substitute
Taunt
Torment
Toxic
U-turn
Will-o-Wisp

Other:
Captivate
Defog
Endeavor
Endure
Headbutt
Ice Punch
Icy Wind
Knock Off
Low Kick
Magic Coat
Pain Split
Sleep Talk
Snore
Sucker Punch
Super Fang
Superpower
Thunder Punch

Commands:
Bodyblock
Chill
Dodge
Shift
Take Cover

Mollux [Harya] (Female)
"<YES>"
El's Mollux, caught during her time in France. The things Harya says are...cryptic, to say the least. One could think of her as the protagonist to some dadaist comic or something.

Nature: Bold (+1 Def, -1 Atk)
Type: Fire/Poison
Abilities: Dry Skin, Illuminate (Unlocked)

Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 4 (+)
SpA: Rank 5
SpD: Rank 4
Spe: 76
Size Class: 3
Weight Class: 3
Base Rank Total: 20

MC: 0
AC: Mastered!

Attacks (45/70?)
Level Up:
Acid
Acid Armor
Acid Spray
Belch
Bide
Confuse Ray
Clear Smog
Ember
Eruption
Heat Wave
Inferno
Lava Plume
Moonlight
Recover
Toxic Spikes
Water Gun
Withdraw

Egg:
Aqua Ring
Fire Spin
Heal Bell
Heal Pulse
Rapid Spin
Stealth Rock

TM:
Dazzling Gleam
Double Team
Fire Blast
Flamethrower
Hidden Power - Grass
Infestation
Light Screen
Protect
Rain Dance
Rest
Sludge Bomb
Sludge Wave
Substitute
Thunder
Thunderbolt
Thunder Wave
Toxic
Venoshock

Other:
Bind
Gastro Acid
Helping Hand
Iron Defense

Commands:
Bodyblock
Brighten
Chill
Dodge
Shift
Store
Take Cover
Medicine:
3x Potion (3 CC)
3x Ether (3 CC)
1x Super Potion (2 CC)
1x Elixir (4 CC)
1x Revive (4 CC)

Poke balls:
12x Ultra Ball (12 CC)
4x Poke Ball (2 CC)
4x Cherish Ball (3 CC)

Battle Items:
1x Lucarionite (Lucario)
1x Everstone (Mollux)
1x Expert Belt (Kitsunoh)

GLACIAL CAVE

Glacial Cave is an Island located far into the South, close to Antarctica. When you get close and awe at the white sands of its beaches, until you realize that is not sand; it is snow. The Island's most prominent feature is a mountain with a large opening that serves as a mouth of a cave. Based on the structure of the mountain, you can tell tell that most of the mass is below the surface. Once you get it that you will not be heading up; you will be heading down, deep into the chilly depths. A chill runs down your spine. Hopefully you are ready.

Player Options
a) Enter Glacial Cave.
b) Leave Glacial Cave.
The Wanderer , it's time to make the most difficult choice of this TLR
 
Title edied to reflect this is your second run, sorry about that

Frigid Coast
Entering the cave for the second time, you are much more confident than you were before, knowing basically exactly where the lackeys will show up to harass you. Sure enough, before you get too far, a Seel and a Sealeo pop out at you. While the Sealeo starts to realize who he just ran in to, you take out your Poke Balls, ready to get past them in pretty much the same way as you did last time.
(F)
Nature: Brave (+Atk; -15% Spe, -10 EVA)
Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Thick Fat:
(Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
Hydration: (Innate) This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.
Ice Body (DW): (Innate) This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.

Stats:

HP: 100
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 3
Spe: 39 (45/1.15v) (-)
Size Class: 2
Weight Class: 4
Base Rank Total: 16

EC: 0/6
MC: 0
DC: 5/5

Attacks:
Aqua Jet
Aqua Ring
Aqua Tail
Aurora Beam
Brine
Dive
Encore
Growl
Hail
Headbutt
Ice Beam
Ice Shard
Icy Wind
Rest
Safeguard
Take Down
Water Sport

Disable
Fake Out
Icicle Spear

Bide
Body Slam

Drill Run
Endure

Blizzard
Double Team
Protect
Surf
Substitute
Toxic
Waterfall

Sealeo (M)
Nature: Quiet (+SpA; -15% Spe, -10 EVA)
Type: Ice / Water
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Thick Fat: (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
Ice Body: (Innate) This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.
Oblivious (DW): (Innate) This Pokemon is incapable of being effected by Attract or Cute Charm.

Stats:

HP: 100
Atk: Rank 2
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 39 (45/1.15v) (-)
Size Class: 2
Weight Class: 4
Base Rank Total: 16

EC: 4/9
MC: 0
DC: 5/5

Attacks:
Aurora Beam
Blizzard
Body Slam
Defense Curl
Encore
Growl
Hail
Ice Ball
Powder Snow
Rest
Sheer Cold
Snore
Swagger
Water Gun

Aqua Ring
Endure
Signal Beam
Water Pulse
Water Sport
Yawn

Bulldoze
Dive
Earthquake
Frost Breath
Ice Beam
Rock Slide
Surf

Frosty Rapids: A series of areas next to fast moving water. Navigating them is difficult and Pokemon knocked into the rapids will take ten (10) fixed damage in addition to the attack's damage.

Summary:
-Arena Type: Cave
-Weather: None
-If a Pokémon is hit by a Weight-Based attack or Strength from a Pokémon with a Weight Class 2 or greater than their own, they will be knocked into the rapids for an additional ten (10) fixed damage.


l

"Oh no! Not you again!" | "Is this the guy that took away Bobby?!"
Sealeo: Earthquake -> Bulldoze
If Earthquake is imprisoned when you would use it, change that action to Encore (Kitsunoh)
If Bulldoze is imprisoned when you would use it, change that action to Blizzard

Seel: Drill Run (Mollux) -> Drill Run (Mollux)
If Mollux is under the effects of a successful P/E move when you would attack it, redirect to Lucario
If Sealeo is targeted with Fake Out, change that action to Icy Wind​
 
Rico: (Mega Evolve) Protect (Amelia) -> Rock Slide
Amelia: Imprison (Bulldoze, Earthquake, Protect) -> Torment (Seel)
Harya: Double Team (2 clones) -> Thunderbolt (Seel)
 
(This is my first time doing the straight line reffing thing, so excuse me if I fuck up or it looks like crap)

Pre-Round stats:
|
|

Rico @ Lucarionite | Amelia @ Expert Belt | Harya @ Everstone
HP: 100 | HP: 100 | HP: 100
EN: 100 | EN: 100 | EN: 100
5/3/4/2/90 | 4/3/1/3/127/ +19% Acc| 1/4/6/4/76
SC: 3 WC: 4 | SC: 3 WC: 4 | SC: 3 WC: 3
|

Sealeo | Seel
HP: 100 | HP: 100
EN: 100 | EN: 100
CHP: 180 | CHP: 110
2/3/4/3/39/ -10% Eva | 3/2/2/3/39/ -10% Eva
SC: 2 WC: 4 | SC: 2 WC: 4

Rico Mega Evolved!

Action 1
Amelia used Imprison (8 EN)

Protect -> Amelia (7 EN)

Harya used Double Team! (8 EN)

Drill Run -> Harya (6 EN)
RNG roll (to hit) 8055 = hit
RNG roll (for target) 2776 = Harya
(8+(3-4)1.5)(2.25) = 14.625 DMG
Clones poof

Encore -> Amelia (10 EN)
Protected

Action 2
Torment -> Seel (9 EN)

Rock Slide -> Both (6 EN)
Sealeo: RNG roll (to crit) 1129 = no crit
RNG roll (to flinch) 2106 = flinch
(6+1+(6-3)1.5)(1.5) = 17.25 DMG
Seel: RNG rll (to crit) 2417 = no crit
RNG Roll (to flinch) 2713 = flinch (useful)
(6+1+(6-2)1.5)(1.5) = 19.5 DMG

Thunderbolt -> Seel (7 EN)
RNG roll (to crit) 2900 = no crit
RNG roll (to para) 4752 = no para
(9+(6-3)1.5)(1.5) = 20.25 DMG

Sealeo Flinched!

Seel flinched!


Not everything goes down exactly according to your plan, but really it's close enough for it to not be a big deal. The lackeys are starting to get scared as they know the pain is going to come...

Post-Round stats:
|
|

Rico @ Lucarionite | Amelia @ Expert Belt | Harya @ Everstone
HP: 100 | HP: 100 | HP: 85
EN: 87 | EN: 83 | EN: 85
7/3/5/2/112 | 4/3/1/3/127/ +19% Acc| 1/4/6/4/76
SC: 3 WC: 4 | SC: 3 WC: 4 | SC: 3 WC: 3
Clear | Imprison (Bulldoze, EQ, Protect) (4a) | Clear
|

Sealeo | Seel
HP: 83 | HP: 60
EN: 90 | EN: 94
CHP: 180 | CHP: 110
2/3/4/3/39/ -10% Eva | 3/2/2/3/39/ -10% Eva
SC: 2 WC: 4 | SC: 2 WC: 4
Clear | Torment (5a)

|

"We can barely even hurt them! Noooo!" | "We're trying to avenge you, Bobby!"
 
Rico: Thunderpunch (Seel)* -> Rock Slide
*If Seel is under the effects of a p/e move, use Feint and push actions down
**If Seel uses Endure, use Toxic (Seel) that action and push actions down, but only once
***If Seel is KOed, Target Sealeo on all remaining actions
Amelia: Thunderpunch (Seel) -> Phantom Force (Seel)
*If Sealeo uses Encore, use Taunt (Sealeo) and push actions down, but only once
**If Seel uses Encore, use Taunt (Seel) and push actions down, but only once
***If Seel is KOed, target Sealeo on all remaining actions
Harya: Sludge Wave -> Thunderbolt (Seel)*
*If Seel is under the effects of a p/e move, use Sludge Wave
**If Seel is KOed, target Sealeo
 
|

"Time to- no, can't do that..." | "Wait a second, I got it!!"
Sealeo: Blizzard + Sheer Cold -> Cooldown (Blizzard + Sheer Cold)
Seel: Hail -> Blizzard + Ice Shard

Pre-Round stats:
|
|

Rico @ Lucarionite | Amelia @ Expert Belt | Harya @ Everstone
HP: 100 | HP: 100 | HP: 85
EN: 87 | EN: 83 | EN: 85
7/3/5/2/112 | 4/3/1/3/127/ +19% Acc| 1/4/6/4/76
SC: 3 WC: 4 | SC: 3 WC: 4 | SC: 3 WC: 3
Clear | Imprison (Bulldoze, EQ, Protect) (4a) | Clear
|

Sealeo | Seel
HP: 83 | HP: 60
EN: 90 | EN: 94
CHP: 180 | CHP: 110
2/3/4/3/39/ -10% Eva | 3/2/2/3/39/ -10% Eva
SC: 2 WC: 4 | SC: 2 WC: 4
Clear | Torment (5a)

Action 1
Thunder Punch -> Seel (6 EN)
RNG roll (to crit) 4126 = no crit
RNG roll (to para) 1966 = no para
(8+2+(4-2)1.5)(1.5) = 19.5 DMG

Thunder Punch -> Seel (6 EN)
RNG roll (to crit) 1679 = no crit
RNG roll (to para) 8176 = no para
(8+1+(6-2)1.5)(1.5) = 22.5 DMG

Sludge Wave -> All (6 EN)
Rico/Amelia immune
Sealeo: RNG roll (to crit) 2437 = no crit
RNG roll (to poison) 8690 = no poison
(7.5+3+1+(6-3)1.5) = 16 DMG
Seel: RNG roll (to crit) 6992 = no crit
RNG roll (to poison) 7570 = no poison
(7.5+3+1+(6-3)1.5) = 16 DMG

Seel used Hail! (9 EN)

SHEER COLD + BLIZZARD -> All three (38 EN)
Rico: RNG roll (to crit) 5542 = no crit
RNG roll (to freeze) 1374 = no freeze
(36+3+(4-2)1.5)(.67) = 28.14 DMG
Amelia: RNG roll (to crit) 3016 = no crit
RNG roll (to freeze) 1151 = no freeze
RNG roll (for Cursed Body) 6667 = no cursed body
(36+3+(4-3)1.5)(.67) = 27.135 DMG
Harya: RNG roll (to crit) 4217 = no crit
RNG roll (to freeze) 5964 = no freeze
(36+3+(4-4)1.5)(.67) = 26.13 DMG

Hail -> Rico/Amelia/Harya (2 DMG)
Hail -> Sealeo/Seel (+2 HP)

Action 2
Ice Shard + Blizzard -> All three (17 EN)
Rico: RNG roll (to crit) 9783 = no crit
RNG roll (to freeze) 9502 = no freeze
(13+3+(3-3)+(2-2)1.5)(.67) = 10.72 DMG
Amelia: RNG roll (to crit) 6086 = no crit
RNG roll (to freeze) 4141 = no freeze
(13+3+(3-3)+(2-3)1.5)(.67) = 9.715 DMG
Harya: RNG roll (to crit) 7510 = no crit
RNG roll (to freeze) 8456 = no freeze
(13+3+(3-4)1.5+(2-4)1.5)(.67) = 7.705 DMG

Amelia poof! (11 EN)

Rock Slide -> Both (6 EN)
Sealeo: RNG roll (to crit) 4190 = no crit
(6+1+(6-3)1.5)(1.5) = 17.25 DMG
It hits Seel
Seel fainted!

Thunderbolt -> Sealeo (7 EN)
RNG roll (to crit) 478 = crit
RNG roll (to para) 2848 = no para
(9+3+(6-3)1.5)(1.5) = 24.75 DMG

Sealeo must cooldown!

Phantom Force -> Seel
Seel is ded

Hail -> Rico/Amelia/Harya (2 DMG)
Hail -> Sealeo/Seel (+2 HP)


Seel hangs on by the skin of her teeth, allowing Sealeo to launch a devastating combo, with Seel able to fire off another combo that bring all three of your Pokemon to around half health before she is KOd. Sealeo's quite tired from bringing on the gigantic icy blast, and Amelia is starting to show a few signs of tiredness herself. Lesson learned: make sure the lackeys die.

Post-Round stats:
|
|

Rico @ Lucarionite | Amelia @ Expert Belt | Harya @ Everstone
HP: 57 | HP: 59 | HP: 47
EN: 81 | EN: 66 | EN: 72
7/3/5/2/112 | 4/3/1/3/127/ +19% Acc| 1/4/6/4/76
SC: 3 WC: 4 | SC: 3 WC: 4 | SC: 3 WC: 3
Clear | Imprison (Bulldoze, EQ, Protect) (2a)| Clear
|

Sealeo | Seel
HP: 29 | HP: KO
EN: 52 | EN: KO
CHP: 180 | CHP: KO
2/3/4/3/39/ -10% Eva | 3/2/2/3/39/ -10% Eva
SC: 2 WC: 4 | SC: 2 WC: 4
Clear | KO'd

Hail (3 rounds)


"We... we did good!"
Blizzard -> Blizzard
If targeted with Torment, change remaining actions to Rock Slide -> Dive (Rico)
If flinched, push actions back

Order actions or initiate catch phase

(Also The Wanderer if you can get confirmation that D/E moves can redirect midway then I'll fix it but handbook says nothing so I'm gonna assume it can't)
 
Last edited:

"No... you can't be serious!"

Pre-Round stats:
|
|

Rico @ Lucarionite | Amelia @ Expert Belt | Harya @ Everstone
HP: 57 | HP: 59 | HP: 47
EN: 81 | EN: 66 | EN: 72
7/3/5/2/112 | 4/3/1/3/127/ +19% Acc| 1/4/6/4/76
SC: 3 WC: 4 | SC: 3 WC: 4 | SC: 3 WC: 3
Clear | Imprison (Bulldoze, EQ, Protect) (2a)| Clear

Sealeo
HP: 29
EN: 52
CHP: 180
2/3/4/3/39/ -10% Eva
SC: 2 WC: 4
Clear

Hail (3 rounds)

Ultra Ball -> Sealeo
(30-(29/10)) = 28 CDMG
+12 EN Sealeo

Ultra Ball -> Sealeo
(30-(29/10)) = 28 CDMG
+12 EN Sealeo


The Sealeo frantically escapes from the Ultra Balls you throw at it, not wanting to suffer the same fate that Bobby did. You pause for a second to think whether you should continue your kidnapping attempt or whether you should just KO the little guy and move on to bigger things.

Post-Round stats:
|
|

Rico @ Lucarionite | Amelia @ Expert Belt | Harya @ Everstone
HP: 57 | HP: 59 | HP: 47
EN: 81 | EN: 66 | EN: 72
7/3/5/2/112 | 4/3/1/3/127/ +19% Acc| 1/4/6/4/76
SC: 3 WC: 4 | SC: 3 WC: 4 | SC: 3 WC: 3
Clear | Imprison (Bulldoze, EQ, Protect) (2a)| Clear

Sealeo
HP: 29
EN: 76
CHP: 124
2/3/4/3/39/ -10% Eva
SC: 2 WC: 4
Clear

Hail (3 rounds)
Medicine:
3/3 Potion
1/1 Super Potion
3/3 Ether
1/1 Elixir
1/1 Revive

Poke balls:
10x Ultra Ball
4x Poke Ball
4x Cherish Ball

Battle Items:
1x Lucarionite (Lucario)
1x Everstone (Mollux)
1x Expert Belt (Kitsunoh)
Wanderer: 1 CC
Rico the Lucario: 1 KOC
Amelia the Kitsunoh: 3 MC
Harya the Mollux: 3 MC

-2 Ultra Balls

waterwarrior: 6 UC (2 base + 2(.5) from balls thrown + 1 from non-combat updates + 2 from rounds with 4-6 mons out)



"Please... please don't capture me!"

Issue orders or continue chucking balls
 
Last edited:

"HAHAHA YOU MESSED UP SON!"

Pre-Round stats:
|
|

Rico @ Lucarionite | Amelia @ Expert Belt | Harya @ Everstone
HP: 57 | HP: 59 | HP: 47
EN: 81 | EN: 66 | EN: 72
7/3/5/2/112 | 4/3/1/3/127/ +19% Acc| 1/4/6/4/76
SC: 3 WC: 4 | SC: 3 WC: 4 | SC: 3 WC: 3
Clear | Imprison (Bulldoze, EQ, Protect) (2a)| Clear

Sealeo
HP: 29
EN: 76
CHP: 124
2/3/4/3/39/ -10% Eva
SC: 2 WC: 4
Clear

Hail (3 rounds)

Ultra Ball -> Sealeo
(30-(29/10)) = 28 CDMG
+12 EN Sealeo

Poke Ball -> Sealeo
(18-(29/10)) = 16 CDMG
+12 EN Sealeo

Sealeo is at 100 EN!



"DIE DIE DIE!!"
Blizzard -> Blizzard + Sheer Cold

Action 1
Blizzard -> all (7 EN)
Rico: RNG roll (to crit) 9248 = no freeze
RNG roll (to freeze) 9284 = no freeze
(8+3+(4-2)1.5)(.67) = 9.38 DMG
Amelia: RNG roll (to crit) 731 = no crit
RNG roll (to freeze) 6408 = no freeze
(8+3+(4-3)1.5)(.67) = 8.375 DMG
HArya: RNG roll (to crit) 995 = no crit
RNG roll (to freeze) 8587 = no freeze
(8+3+(4-4)1.5)(.67) = 7.37 DMG

Hail -> Rico/Amelia/Harya (2 DMG)
Hail -> Sealeo (+2 HP)

SHEER COLD + BLIZZARD -> All three (43.5 EN)
Rico: RNG roll (to crit) 5907 = no crit
RNG roll (to freeze) 2580 = no freeze
(36+3+(4-2)1.5)(.67) = 28.14 DMG
Amelia: RNG roll (to crit) 8597 = no crit
RNG roll (to freeze) 8383 = no freeze
RNG roll (for Cursed Body) 3135 = no cursed body
(36+3+(4-3)1.5)(.67) = 27.135 DMG
Harya: RNG roll (to crit) 7861 = no crit
RNG roll (to freeze) 605 = freeze
(36+3+(4-4)1.5)(.67) = 26.13 DMG
Harya was frozen!
RNG roll (for duration) 7240 = 2a

Hail -> Rico/Amelia/Harya (2 DMG)
Hail -> Sealeo/Seel (+2 HP)


Post-Round stats:
|
|

Rico @ Lucarionite | Amelia @ Expert Belt | Harya @ Everstone
HP: 15 | HP: 19 | HP: 9
EN: 81 | EN: 66 | EN: 72
7/3/5/2/112 | 4/3/1/3/127/ +19% Acc| 1/4/6/4/76
SC: 3 WC: 4 | SC: 3 WC: 4 | SC: 3 WC: 3
Clear | Clear | Clear

Sealeo
HP: 33
EN: 49
CHP: 80
2/3/4/3/39/ -10% Eva
SC: 2 WC: 4
Must cooldown

Hail (2 rounds)


"That'll... show you... haaaah..."
cooldown -> Earthquake
If Earthquake is Imprisoned AND you are NOT Tormented, change that action to Blizzard
If Earthquake is Imprisoned AND you are Tormented, change that action to Water Pulse (Amelia)

The Wanderer initiate another capture phase or issue orders​

Medicine:
3/3 Potion
1/1 Super Potion
3/3 Ether
1/1 Elixir
1/1 Revive

Poke balls:
9x Ultra Ball
3x Poke Ball
4x Cherish Ball

Battle Items:
1x Lucarionite (Lucario)
1x Everstone (Mollux)
1x Expert Belt (Kitsunoh)
Wanderer: 1 CC
Rico the Lucario: 1 KOC
Amelia the Kitsunoh: 3 MC
Harya the Mollux: 3 MC

-3 Ultra Balls
-1 Poke Ball

waterwarrior: 8 UC (2 UC base + 4(.5 UC) from balls thrown + 2(1 UC) from non-combat updates/free rounds + 1(2 UC) from rounds with 4-6 mons out + 0(2.5 UC) from rounds with 7+ mons out)
 
...nothing like yet another oversight to send me back into depression.
Rico: Thunderpunch (kill that fucker) -> Thunderpunch (kill that fucker)
Amelia: Thunderpunch (kill that fucker) -> Thunderpunch (kill that fucker)
Harya: Thunderbolt (kill that fucker) -> Thunderbolt (kill that fucker)
 

"I regret nothing!"

Pre-Round stats:
|
|

Rico @ Lucarionite | Amelia @ Expert Belt | Harya @ Everstone
HP: 15 | HP: 19 | HP: 9
EN: 81 | EN: 66 | EN: 72
7/3/5/2/112 | 4/3/1/3/127/ +19% Acc| 1/4/6/4/76
SC: 3 WC: 4 | SC: 3 WC: 4 | SC: 3 WC: 3
Clear | Clear | Clear

Sealeo
HP: 33
EN: 49
CHP: 80
2/3/4/3/39/ -10% Eva
SC: 2 WC: 4
Must cooldown

Hail (2 rounds)

Action 1
Thunder Punch -> Sealeo (6 EN)
RNG roll (to crit) 6486 = no crit
RNG roll (to para) 2895 = no para
(8+2+(4-3)1.5)(1.5) = 17.25 DMG

Thunder Punch -> Seel (6 EN)
RNG roll (to crit) 7300 = no crit
RNG roll (to para) 4473 = no para
(8+1+(6-3)1.5)(1.5) = 20.25 DMG
Sealeo fainted!


And the Sealeo goes down incredibly content, knowing it did much, MUCH more than most of the other members of the Lackey Union.

You notice a path that leads deeper into the cave, but first, looks like some tending to your team is a little more than required.

Post-Round stats:
|
|

Rico @ Lucarionite | Amelia @ Expert Belt | Harya @ Everstone
HP: 15 | HP: 19 | HP: 9
EN: 75 | EN: 60 | EN: 72
7/3/5/2/112 | 4/3/1/3/127/ +19% Acc| 1/4/6/4/76
SC: 3 WC: 4 | SC: 3 WC: 4 | SC: 3 WC: 3
Clear | Clear | Clear

Sealeo
HP: -5
EN: KO
CHP: KO
2/3/4/3/39/ -10% Eva
SC: 2 WC: 4
Must cooldown

Medicine:
3/3 Potion
1/1 Super Potion
3/3 Ether
1/1 Elixir
1/1 Revive

Poke balls:
9x Ultra Ball
3x Poke Ball
4x Cherish Ball

Battle Items:
1x Lucarionite (Lucario)
1x Everstone (Mollux)
1x Expert Belt (Kitsunoh)
Wanderer: 1 CC
Rico the Lucario: 2 KOC
Amelia the Kitsunoh: 3 MC
Harya the Mollux: 3 MC

-3 Ultra Balls
-1 Poke Ball

waterwarrior: 10 UC (2 UC base + 4(.5 UC) from balls thrown + 2(1 UC) from non-combat updates/free rounds + 0(1.5 UC) from rounds with 1-3 mons out + 2(2 UC) from rounds with 4-6 mons out + 0(2.5 UC) from rounds with 7+ mons out)

The Wanderer's options:
Manage your team
 
Well that certainly makes it easier for me
Shell Game:
Type: Frosty Rapids

You come across a split path, one that ascends upward and out into another chamber. The upper path looks slightly unstable, but you can see it all the way out of the room. There is another path that stays level and close to glaciating water, but bends around into the darkness. Do you

The Wanderer's Options
a) Take the lower path near the water.
b) Take the upper path into the next chamber.

Medicine:
3/3 Potion
1/1 Super Potion
3/3 Ether
1/1 Elixir
1/1 Revive

Poke balls:
9x Ultra Ball
3x Poke Ball
4x Cherish Ball

Battle Items:
1x Lucarionite (Lucario)
1x Everstone (Mollux)
1x Expert Belt (Kitsunoh)
Wanderer: 1 CC
Rico the Lucario: 2 KOC
Amelia the Kitsunoh: 3 MC
Harya the Mollux: 3 MC

-3 Ultra Balls
-1 Poke Ball

waterwarrior: 11 UC (2 UC base + 4(.5 UC) from balls thrown + 3(1 UC) from non-combat updates/free rounds + 0(1.5 UC) from rounds with 1-3 mons out + 2(2 UC) from rounds with 4-6 mons out + 0(2.5 UC) from rounds with 7+ mons out)

 
You pass around the dark bend with nary a passing thought. You appear to be in the clear.

...

Or so you think. A Froslass confronts your Pokemon and seals off the pathway you used. Your only option is to chase it down with one of your Pokemon. Which will you send?

Froslass:
Nature: Hasty (+15% Spe, +19% Acc; -1 Def
Type: Ice / Ghost
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:
Snow Cloak:
(Innate) This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.
Cursed Body (DW): (Innate) When this Pokemon is struck by an opponent's attack that makes contact, there is a 30% chance that the attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

Stats:

HP: 100
Atk: Rank 3 [4]
Def: Rank 2 (-)
SpA: Rank 3
SpD: Rank 3
Spe: 127 (110*1.15^) (+)
Size Class: 3
Weight Class: 3
Base Rank Total: 19

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Astonish
Bite
Blizzard
Captivate
Confuse Ray
Crunch
Destiny Bond
Double Team
Hail
Headbutt
Ice Beam
Ice Fang
Ice Shard
Icy Wind
Leer
Ominous Wind
Powder Snow
Protect
Wake-Up Slap

Bide
Disable
Hex
Weather Ball

Body Slam
Sucker Punch

Frost Breath
Hidden Power (Fighting 7)
Hyper Beam
Light Screen
Protect
Shadow Ball
Thunder
Thunder Wave
Psychic
Taunt
Torment

Endure



"Leave or be destroyed!"​
 
After actually thinking for a second the fact that you don't even have subs and didn't bother to Mega Evolve probably means you don't care that it somehow didn't list that Froslass is holding Dawn Stone


"Die!"
Wake-Up Slap x3
Pre-Round stats:

Rico @ Lucarionite
HP: 15
EN: 75
5/3/4/2/90

Froslass @ Dawn Stone
HP: 100
EN: 100
4/2/3/3/127/ +19% Acc

Action 1
Wake-Up Slap -> Rico (9 EN)
RNG roll (to crit) 5828 = no crit
(7+2+(4-3)1.5)(1.5) = 15.75 DMG
Rico fainted!

Post-Round stats:

Rico @ Lucarionite
HP: -1
EN: KO
5/3/4/2/90

Froslass @ Dawn Stone
HP: 100
EN: 91
4/2/3/3/127/ +19% Acc

"I will defeat all of you!"

The Wanderer 's options:
Send in your next victim Pokemon

Medicine:
3/3 Potion
1/1 Super Potion
3/3 Ether
1/1 Elixir
1/1 Revive

Poke balls:
9x Ultra Ball
3x Poke Ball
4x Cherish Ball

Battle Items:
1x Lucarionite (Lucario)
1x Everstone (Mollux)
1x Expert Belt (Kitsunoh)
Wanderer: 2 CC
Rico the Lucario: 2 KOC
Amelia the Kitsunoh: 3 MC
Harya the Mollux: 3 MC

-3 Ultra Balls
-1 Poke Ball

waterwarrior: 13.5 UC (2 UC base + 4(.5 UC) from balls thrown + 4(1 UC) from non-combat updates/free rounds + 1(1.5 UC) from rounds with 1-3 mons out + 2(2 UC) from rounds with 4-6 mons out + 0(2.5 UC) from rounds with 7+ mons out)
 

"This one will fall just as easily!"
Shadow Ball -> Psychic -> Shadow Ball
If P/E move, Chill and push back. Do not activate consecutively

The Wanderer

Wanderer: 2 CC
Rico the Lucario: 2 KOC
Amelia the Kitsunoh: 3 MC
Harya the Mollux: 6 MC

-3 Ultra Balls
-1 Poke Ball

waterwarrior: 14.5 UC (2 UC base + 4(.5 UC) from balls thrown + 5(1 UC) from non-combat updates/free rounds + 1(1.5 UC) from rounds with 1-3 mons out + 2(2 UC) from rounds with 4-6 mons out + 0(2.5 UC) from rounds with 7+ mons out)
 
Shadow Ball -> Harya (5 EN)
RNG roll (to crit) 3034= no crit
RNG roll (to lower SpD) 2874 = no lower
(8+2+3+(3-4)1.5) = 11.5 DMG
Harya fainted!

Post-Round stats:

Harya @ Everstone
HP: -3
EN: KO
1/4/6/4/76

Froslass @ Dawn Stone
HP: 100
EN: 86
4/2/3/3/127/ +19% Acc


"Now face your doom!"

Amelia is sent out automatically
The Wanderer

Wanderer: 2 CC
Rico the Lucario: 2 KOC
Amelia the Kitsunoh: 6 MC
Harya the Mollux: 6 MC

-3 Ultra Balls
-1 Poke Ball

waterwarrior: 16 UC (2 UC base + 4(.5 UC) from balls thrown + 5(1 UC) from non-combat updates/free rounds + 2(1.5 UC) from rounds with 1-3 mons out + 2(2 UC) from rounds with 4-6 mons out + 0(2.5 UC) from rounds with 7+ mons out)
 

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